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Poshment Neutral Good

Character Name Alignment Player

Sorcerer (1) Shelyn Korvosa


Character Level Deity Homeland Campaign

Gnome Small Male 63 (Adult) 3'4" 39 Orange Green


Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod Temp. Temp.


Name Score Modifi HP
Hit Points
9 Movement
STR
Strength
8 -1 Total nonlethal Damage

20 ft. 4 sq. 20 ft. 4 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
12 +1
Wounds / Curent HP

CON 15 +2 Initative 1 1 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
14 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 1 =DEX 1 +0 +0
WIS 12 +1
Wisdom Power 1 x Appraise 6 =INT 2 +1 +3

CHA
x Artistry 2 =INT 2 +0 +0
Charisma
19 +4 Power 2
x Bluff 4 =CHA 4 +0 +0
Climb -1 =STR -1 +0 +0
AC
Armor Class
14 =10+ 2 + 0 + 1 + 1 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 2 +0 +2
x Craft (b) 2 =INT 2 +0 +0
Touch AC 12 Flat Footed AC 13
x Craft (c) 2 =INT 2 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 4 =CHA 4 +0 +0
FortitudeConstitution
2 = 0 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 4 =CHA 4 +0 +0
Reflex 1 = 0 + 1 + 0 + 0 +
Dexterity
Escape Artist 1 =DEX 1 +0 +0

Will 3 = 2 + 1 + 0 + 0 +
x Fly 1 =DEX 1 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 1 =WIS 1 +0 +0
B.A.B. 0 Resistance Resistance
x Intimidate 4 =CHA 4 +0 +0
CMB -2 = 0 + -1 + -1 + 0 x Knowledge (arcana) 6 =INT 2 +1 +3
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 9 =10+ 0 + -1 + 1 + -1 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Dagger Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
19-20/x2 P or S 10 ft. Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+0 1d3 -1
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 5 =WIS 1 +0 +4
Perform (a) 4 =CHA 4 +0 +0
Attack Damage
Perform (b) 4 =CHA 4 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Ride 1 =DEX 1 +0 +0
Critical Type Range Ammo Sense Motive 3 =WIS 1 +0 +2
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 6 =INT 2 +1 +3
Stealth 5 =DEX 1 +0 +4

Weapon
Survival 1 =WIS 1 +0 +0
Swim -1 =STR -1 +0 +0

Critical Type Range Ammo


x Use Magic Device 8 =CHA 4 +1 +3
X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo


Common, Elven, Gnome, Orc, Sylvan

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Leather 2 Armor 0 10% 7 lbs.

Totals 2 0 10% 7 lbs.

Feats Bloodlines Equipment Qty. lbs. Head Qty. lbs.

Alertness Fey
Weapon Proficiency, Simple Other Specials
Headband Qty. lbs.

Bloodline Arcana
Eschew Materials
Laughing Touch Eyes Qty. lbs.

Shoulders Qty. lbs.

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Defensive Training
Gnome Magic
Hatred
Illusion Resistance
Keen Senses
Languages Background Traits
Low-Light Vision
Drug Addict
Obsessive
Slow Speed
Small
Weapon Familiarity

Light 26 lbs. or less Lift Over 80 lbs.


Load Head PP 0 Experience Points
GP 0 Not set
Medium 27-53 lbs. Lift Off 160 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
54-80 lbs. Drag or
Push
400 lbs. CP 0 1,300 (Fast Progression)
Sorcerer Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) 3 (4) - - - - - - - -

Spontaneous Caster Spell Use Tracker

Level 1

Known Spells
Known Spell Level 0 School Duration Cast time Range/Area Save SR DC

Detect Poison Divination instantaneous; 1 standard action close (25 ft. + 5 ft./2 levels) none no 14

Message Transmutation 10 min./level; 1 standard action medium (100 ft. + 10 ft./level) none no 14

Prestidigitation Universal 1 hour; 1 standard action 10 ft. see text see text no 14

Read Magic Divination 10 min./level; 1 standard action personal 14

Known Spell Level 1 School Duration Cast time Range/Area Save SR DC

Disguise Self Illusion 10 min./level; 1 standard action personal 16

Unseen Servant Conjuration 1 hour/level; 1 standard action close (25 ft. + 5 ft./2 levels) none no 15
Spell Descriptions (A-Z)
DETECT POISON

School: Divination
Level: cleric/oracle 0, druid 0, paladin 1, ranger 1, inquisitor 0, sorcerer/wizard 0, shaman 0, occultist 0, psychic 0, mesmerist 0
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Area: one creature, one object, or a 5-ft. cube
Targets: one creature, one object, or a 5-ft. cube
Duration: instantaneous;
Saving Throw: none
Spell Resistance: no
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20
Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft
(alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3
feet of wood or dirt blocks it.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DISGUISE SELF

School: Illusion (glamer)


Level: bard 1, sorcerer/wizard 1, alchemist 1, inquisitor 1, antipaladin 1, occultist 1, psychic 1, mesmerist 1
Casting time: 1 standard action
Components: V, S
Range: personal
Targets: you
Duration: 10 min./level;
You make yourself--including clothing, armor, weapons, and equipmen--look different. You can seem 1 foot shorter or taller, thin, fat, or in
between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up
to you. You could add or obscure a minor feature or look like an entirely different person or gender. The spell does not provide the abilities or
mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use
this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as
an illusion.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

MESSAGE

School: Transmutation
Level: bard 0, sorcerer/wizard 0, summoner 0, witch 0, occultist 0, psychic 0, mesmerist 0, spiritualist 0
Descriptor: language-dependent
Casting time: 1 standard action
Components: V, S, F (a piece of copper wire)
Range: medium (100 ft. + 10 ft./level)
Targets: one creature/level
Duration: 10 min./level;
Saving Throw: none
Spell Resistance: no
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your
finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within
range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does
not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies
within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it
doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

PRESTIDIGITATION

School: Universal
Level: bard 0, magus 0, sorcerer/wizard 0, psychic 0, mesmerist 0
Casting time: 1 standard action
Components: V, S
Range: 10 ft.
Area: see text
Effect: see text
Targets: see text
Duration: 1 hour;
Saving Throw: see text
Spell Resistance: no
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical
effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil
items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of
spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are
extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other
spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

READ MAGIC
School: Divination
Level: bard 0, cleric/oracle 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0, summoner 0, witch 0, inquisitor 0, magus 0, shaman 0, occultist 0,
psychic 0, mesmerist 0, spiritualist 0
Casting time: 1 standard action
Components: V, S, F (a clear crystal or mineral prism)
Range: personal
Targets: you
Duration: 10 min./level;
You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintelligible. This deciphering does
not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. Furthermore, once the spell
is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic.
You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a
greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level). Read magic can be made
permanent with a permanency spell.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

UNSEEN SERVANT

School: Conjuration (creation)


Level: bard 1, sorcerer/wizard 1, summoner 1, witch 1, magus 1, occultist 1, psychic 1, mesmerist 1, spiritualist 1
Casting time: 1 standard action
Components: V, S, M (a piece of string and a bit of wood)
Range: close (25 ft. + 5 ft./2 levels)
Effect: one invisible, mindless, shapeless servant
Duration: 1 hour/level;
Saving Throw: none
Spell Resistance: no
An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open unstuck
doors, and hold chairs, as well as clean and mend. The servant can perform only one activity at a time, but it repeats the same activity over and over
again if told to do so as long as you remain within range. It can open only normal doors, drawers, lids, and the like. It has an effective Strength
score of 2 (so it can lift 20 pounds or drag 100 pounds). It can trigger traps and such, but it can exert only 20 pounds of force, which is not enough
to activate certain pressure plates and other devices. It can't perform any task that requires a skill check with a DC higher than 10 or that requires a
check using a skill that can't be used untrained. This servant cannot fly, climb, or even swim (though it can walk on water). Its base speed is 15 feet.
The servant cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it dissipates if it takes 6 points of damage from area
attacks. (It gets no saves against attacks.) If you attempt to send it beyond the spell's range (measured from your current position), the servant
ceases to exist.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: http://pathbuilder.x10host.com/license.html


FEATS

ALERTNESS

Requirements: None
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills,
the bonus increases to +4 for that skill.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: http://pathbuilder.x10host.com/license.html


Description
Laura's Character

Notes
No build notes.

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