Académique Documents
Professionnel Documents
Culture Documents
HQ (115pts)
Farseer (115pts)
Ghosthelm, Rune Armour, Shuriken Pistol, Witchblade
Ancient Doom, Battle Focus, Bladestorm, Fleet, Independant Character, Psyker, Runes of the Farseer
Mastery
Name Disciplines Ref
Level
Farseer
Eldar Jetbike (Character) 5 5 3 4 3 5 1 10 3+ Codex: Eldar Craftworlds (2015) p109
Skyrunner
Eldar A model riding an Eldar Jetbike has a 3+ Armour Save and a Twin-linked Shuriken Codex: Eldar
Jetbike Catapult. Their unit type also changes to Eldar Jetbike. (see 40k Rulebook) Craftworlds (2015) p153
If a model with a Ghosthelm suffers an unsaved Wound from Perils of the Warp, he Codex: Eldar
Ghosthelm
can prevent it by immediately expending a Warp Charge (if he has one). Craftworlds (2015) p153
Shuriken
12" 4 5 Assault 2, Bladestorm Codex: Eldar Craftworlds (2015) p150
Catapult
Shuriken Pistol 12" 4 5 Pistol, Bladestorm Codex: Eldar Craftworlds (2015) p150
Troops (324pts)
Windriders (81pts)
Ancient Doom, Battle Focus
Eldar
Windrider 4 4 3 4 1 5 1 8 3+ Codex: Eldar Craftworlds (2015) p11
Jetbike
Mesh
Mesh Armour confers a 5+ Armour Save. Codex: Eldar Craftworlds (2015) p153
Armour
Name Range Strength AP Type Ref
Scatter
36" 6 6 Heavy 4 Codex: Eldar Craftworlds (2015) p149
Laser
Windriders (81pts)
Ancient Doom, Battle Focus
Eldar
Windrider 4 4 3 4 1 5 1 8 3+ Codex: Eldar Craftworlds (2015) p11
Jetbike
Mesh
Mesh Armour confers a 5+ Armour Save. Codex: Eldar Craftworlds (2015) p153
Armour
Scatter
36" 6 6 Heavy 4 Codex: Eldar Craftworlds (2015) p149
Laser
Windriders (81pts)
Ancient Doom, Battle Focus
Eldar
Windrider 4 4 3 4 1 5 1 8 3+ Codex: Eldar Craftworlds (2015) p11
Jetbike
Mesh
Mesh Armour confers a 5+ Armour Save. Codex: Eldar Craftworlds (2015) p153
Armour
Scatter
36" 6 6 Heavy 4 Codex: Eldar Craftworlds (2015) p149
Laser
Windriders (81pts)
Ancient Doom, Battle Focus
Eldar
Windrider 4 4 3 4 1 5 1 8 3+ Codex: Eldar Craftworlds (2015) p11
Jetbike
Scatter
36" 6 6 Heavy 4 Codex: Eldar Craftworlds (2015) p149
Laser
Hornet (80pts)
2x Pulse Laser (10pts), Star Engines
Hornet (80pts)
2x Pulse Laser (10pts), Star Engines
Vehicle (Fast
Hornet 4 11 11 10 2 Imperial Armour 11: Second Edition (2015) p192
Skimmer)
Star A non-Walker vehicle with this upgrade can move up to 24" when moving Flat Out. A Codex: Eldar
Engines Walker with this upgrade instead Runs an additional 3" (this will normally be D6+3"). Craftworlds (2015) p155
Pulse
48" 8 2 Heavy 2 Codex: Eldar Craftworlds (2015) p149
Laser
Hornet (80pts)
2x Pulse Laser (10pts), Star Engines
Hornet (80pts)
2x Pulse Laser (10pts), Star Engines
Vehicle (Fast
Hornet 4 11 11 10 2 Imperial Armour 11: Second Edition (2015) p192
Skimmer)
Star A non-Walker vehicle with this upgrade can move up to 24" when moving Flat Out. A Codex: Eldar
Engines Walker with this upgrade instead Runs an additional 3" (this will normally be D6+3"). Craftworlds (2015) p155
Pulse
48" 8 2 Heavy 2 Codex: Eldar Craftworlds (2015) p149
Laser
Warp Vehicle (Fast, Skimmer, Imperial Armour 11: Second Edition (2015)
4 12 12 10 3
Hunter Tank) p209
D-Flail (Rift) Template D 2 Heavy 1, Dispersed Imperial Armour 11: SE (2015) p174
Warp Vehicle (Fast, Skimmer, Imperial Armour 11: Second Edition (2015)
4 12 12 10 3
Hunter Tank) p209
D-Flail (Rift) Template D 2 Heavy 1, Dispersed Imperial Armour 11: SE (2015) p174
Core (375pts)
Autarch (80pts)
Forceshield, Haywire Grenades, Heavy Aspect Armour, Plasma Grenades, Shuriken Pistol, Warp Jump Generator (10pts)
Ancient Doom, Battle Focus, Bladestorm, Fleet, Independant Character, The Path of Command
Codex:
Craftworld
Forceshield A model with a Forceshield has a 4+ Invulnerable save.
Eldar (2015)
p153
A model equipped with a Warp Jump Generator gains the Jet Pack unit type as described in
the 40k Rulebook. In the Movement phase, a unit composed entirely of models equipped with
Warp Jump Generators can choose to either move as Jet Pack Infantry or make a Warp Codex: Eldar
Warp Jump
Jump. If making a Warp Jump, it immediately moves up to 2D6+6" in any direction (roll once Craftworlds
Generator
per unit each turn), ignoring all intervening terrain and models. This move ignores dangerous (2015) p154
terrain. If the 2D6 roll is a double 1, one member of the unit (randomly determined) is
removed as a casualty. Warp Jump cannot be used when the unit is Falling Back.
Death Spinner 12" 6 - Assault 2, Monofilament Codex: Eldar Craftworlds (2015) p150
Haywire
8" 2 Assault 1, Haywire
Grenade
Shuriken Pistol 12" 4 5 Pistol, Bladestorm Codex: Eldar Craftworlds (2015) p150
Auxiliary (345pts)
A Skathach Wraithknight may choose to engage its Webway Shunt Generator instead of moving
in the Movement phase. If the Skathach Wraithknight uses its Webway Shunt Generator, it cannot
use the Jump type special rules in either the Movement phase or Assault phase of that turn, but
Imperial
may still fire its weapons normally, Run, or declare a Charge in the appropriate phases. If the
Armour 11:
Webway Skathach Wraithknight chooses to use its Webway Shunt Generator, its controlling player may
Second
Shunt redeploy the model to any point within 12" of its original position that is at least 1" away from an
Edition
Generator enemy model and then scatter it D6", or its controlling player may choose to place the Skathach
(2015)
Wraithknight immediately into Ongoing Reserves instead of redeploying the Skathach
p216
Wraithknight. If its final position after the Scatter roll places it within 1" of an enemy unit, in contact
with any model or within impassable terrain, the Skathach Wraithknight must be placed into
Ongoing Reserves and suffers a single wound (saves may not be taken against this wound).