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Additional Credits
Creative Director: Sean K Reynolds William Johnson, Eric Lonsbury, Stephen Saunders,
Design: Sean K Reynolds Clemens Schfer, Conrad Schfer, Mark Serrahn,
Editing: Penny Williams Christian Stone, David Wetzel, Michelle Wetzel
Cover: Sean K Reynolds and Clipart.com Additional Spell Ideas: Alfred Neutronium Dragon
Interior Illustrations: Andy Hopp, ClipArt.com Hailey (lycanthrope shapes) and Michael Munro
Developer: Sean K Reynolds (moonlight to sunlight)
Proofreading: Je Alex Blake Bristol, Aaron Cale, Special Thanks: The late Nigel Findley for Van Richtens
Alfred Neutronium Dragon Hailey, Michael Guide to Werebeasts and other products by TSR, Inc.
Munro, John Belatrix Murray, & Mike Ring Though I never met him, I greatly enjoyed his work,
Design & Typeseing: Marc Schmalz and those who knew him speak well of him.
Playtesters: Lou Agresta, Alexander Austin, Heather Header font is Wolves And Ravens from Cumberland
Beecher, Maieu Begin, Ma Budner, Stewart Boyles, Games and Diversions, www222.pair.com/sjohn
Ross Cook, Ma Donaldson, Clay Fleischer, Jan- Dedication: To Brillig, my beautiful white cat. I miss you
Philipp Grtler, David Hall, Kristian Hartmann, every day.
Table of Contents
Chapter 1: Lycanthropy ...................................................... 3 Chapter 5: Magic Items ..................................................... 38
Lycanthropy Issues and Variants .................................. 3 Chapter 6: Moon-Based Spells ......................................... 42
Denitions of Terms ........................................................ 3 Spell Lists ........................................................................ 42
Chapter 2: Templates ......................................................... 16 Spell Descriptions .......................................................... 48
Simple Lycanthrope ...................................................... 16 Appendix 1: Lycanthrope Racial Levels ......................... 49
Cursed Lycanthrope ..................................................... 19 Lycanthrope Racial Class ............................................. 49
Fey Lycanthrope ............................................................ 20 Lycanthrope Spellcaster Racial Class ......................... 49
Chapter 3: Curse of the Moon Feats ................................ 23 Appendix 2: Spell Eects on Lycanthropes .................... 51
Chapter 4: Moon Deities ................................................... 35
www.seankreynolds.com/skrg
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Introduction by the Author
I love templates. I think theyre the best things means that a lycanthrope in humanoid
that have ever happened to monsters in the game. formeven a character unwiingly aicted
Im also a big fan of lycanthropes, partly because with lycanthropyis much tougher than a
I like animals and partly because Im a night nonlycanthrope. This concept conicts with
person. I love the fact that you can turn a creature the idea of a traditional lycanthrope, who is
into a lycanthrope by adding a template, and that indistinguishable from a normal person when
the lycanthrope templates allow you to create the moon is down. This book presents a new
countless dierent werecreatures. lycanthrope template that doesnt change the
Unfortunately the lycanthrope templates base creature in its normal form.
presented in the MM have a lot of problems. They The MM lycanthropes are locked into certain
carry baggage from older editions of the game. alignments. These alignment standards are
They complicate a characters Hit Dice. They biased against certain creatures without
make assumptions about animals that are not precedent in the actual animals naturefor
necessarily valid and narrowly dene the kinds example, wolves arent evil, but werewolves
of lycanthropes the game can have. Furthermore, are. Furthermore, these forced alignments raise
their game eects dont always agree with our serious questions about PC alignment in human
perceptions of lycanthropes from stories and or lycanthrope form, especially involuntary
movies. Some of these problems are systemic to all alignment changes in alignment-sensitive
templates, but others are specic to the lycanthrope characters such as paladins. Furthermore, they
templates. prevent certain class combinations that shouldnt
This book is my chance to x the lycanthrope be restricted. In one well-known published
templates. Here are some examples of the changes campaign world, for example, four of the ve
Ive made. MM lycanthropes cant be clerics or druids of
The typical template includes a level adjustment the two lycanthrope deities! This book explores
(LA) to dene the power level of a templated alternate alignments for each lycanthrope type
PC with respect to normal characters. Each of and addresses the alignment issues for aicted
the lycanthrope templates in the MM has a +2 lycanthropes.
or +3 LA, not counting the increase to eective The MM lycanthropes have damage reduction
character level (ECL) from the animal Hit Dice, bypassed by silver. This feature makes them
which is at least another +1. The eects of this immune to most physical aacks but not most
LA on a character are obvious at low levels damaging spells. This book presents alternate
(the MM sample wererat is an ECL 5 character ways of handling lycanthrope immunities and
with 12 hit points), but they become even more vulnerabilities and beer address the quirks
pronounced at higher levels. Furthermore, an of how the MM rules do and dont protect
LA makes a template much less desirable for lycanthropes.
spellcasters because they lose access to their In addition to these new options, this book
higher-level spells. (Nonspellcasters dont face adds a whole bunch of crunchy stu such as
as great a problem because most templates feats, spells, and magic items, plus some rules-
give rewards that make up for the loss of light stu, including several sample moon deities.
base aack bonus, skill points, and saves.) The greatest aspect of the Open Gaming License
This book presents alternate versions of the is that it opens up the game to alternate ideas
standard lycanthropes with very low LAs and about material that used to be presented in only
no ECL adjustments from animal Hit Dice, thus one ocial way. Use this book to expand and
reducing the cost of the template. reinvent the concept of lycanthropes in your game.
The MM templates add animal Hit Dice Hopefully aer reading Curse of the Moon, youll
to the base creature. Not only does this come away with some new ideas for lycanthropes
addition increase a PCs ECL, but it also and a beer understanding of the template rules.
Sean K Reynolds
2
Chapter 1: Lycanthropy
Lycanthropy is a complex condition. The rules moon, one or more of the following events might
provided for it in the MM are problematic, leave trigger a form change.
unanswered questions, and open the door for The moon is full.
expanded discussion on many topics. Most of this The moon is above the horizon.
chapter is dedicated to pointing out problems, The moon is at its highest point (high moon).
asking important questions, and providing new The sun is seing.
rules to address those issues. Night has fallen (no sunlight or twilight
remains).
Lycanthropy Issues and Variants The clock strikes midnight.
The MM version of lycanthropes does not jive Clouds, dust, or other phenomena that obscure
well with the lycanthropes of legend in certain the moon or sun are present or absent.
ways. This chapter addresses these variances and The lycanthrope sees the moon or is struck by
proposes new mechanics to bring lycanthropes into moonlight.
line with the traditional versions. Clearly, when the transformation occurs depends
on many factors. For the sake of consistency, you
Definitions of Terms should decide which factors aect a particular
The following general terms are used throughout lycanthrope and stick to your decisionotherwise,
this book. a PC lycanthrope has no way of knowing whether
Lycanthrope: A creature that takes the shape its safe to go outside. For example, a DM running a
of an animal under the inuence of the full moon. cinematic game might rule that lycanthropes change
Most lycanthropes have three forms: an animal
form, a hybrid form, and a natural form.
Natural Lycanthrope: A creature that was
born a lycanthrope and thus has control over its
shapechanging.
Aicted Lycanthrope: A creature that
acquired lycanthropy from the aack of a natural
lycanthrope. An aicted lycanthrope may not
initially be aware of its condition and must learn to
control its shapechanging.
Animal Form/Beastform: The wholly animal
form that a lycanthrope can take.
Hybrid Form: A form that combines elements of
a lycanthropes animal and natural forms.
Natural Form: The form that a lycanthrope
assumes when not under the inuence of the moon
(usually a humanoid form).
Wereform: A lycanthropes animal or hybrid
form.
Lycanthrope Animal: The animal whose shape a
particular lycanthrope takes for his beastform.
Inherited Template: A template that a creature
is born with.
Acquired Template: A template that a creature
gains during its life.
Transformation Time
The MM says an aicted lycanthrope transforms
on the rst night of the next full moon. The obvious
question is exactly when this change occurs. Based
on local weather and the position of the sun and
3
Chapter One : LYCANTHROPY
4
Chapter One : LYCANTHROPY
Werewolf in Londonobviously take much longer if his mates natural form is human? Should he
than a standard action. Such movies portray the identify more strongly with his human side, or live
change of form as a slow, traumatic, and even in the wild with the animals?
painful process. This variant is designed to model The rest of this book assumes that a
such a slow, cinematic transformation. lycanthropes natural form is the shape it would
Lycanthropes using the slow form change have if it didnt have the lycanthrope template.
variant are usually cursed or otherwise involuntary
aicted lycanthropes, not natural ones. Changing Lycanthropes and the Astral
form requires 1d4+1 minutes, during which the The Astral Plane is sometimes called the Silver
lycanthrope is dazed. Once per round, however, Realm because of its endless, clear, silvery sky. It
it may aempt a DC 15 Concentration check to has neither a sun nor a moon, and time does not
act normally for 1 round. While changing form, pass there. So what eect does all this silver have
the lycanthrope is likely to fall prone, scream, roll on a lycanthrope? Here are some ideas on how the
around, and tear o any clothing or armor it is Astral Plane aects a lycanthrope.
wearingthereby destroying fragile material and Because of the pervasive silver environment,
armor straps, but not the thicker or heavier parts of all aacks are treated as silver for the purpose
armor or clothing. of harming lycanthropes. Lycanthropes with
This variant makes lycanthropy less useful to DR/silver or moon hit points (see page 10)
PCs, since they cant change form during combat take damage from all aacks as if they were
to improve their chances in a ght. Thus, the made by silver weapons. Lycanthropes with
lycanthrope LA should decrease slightly when silver vulnerability (see page 11) take their
these rules are in play. (See Lycanthropes and Level vulnerability increment for every aack that
Adjustment on page 13.) hurts them.
As a variant within a variant, you can also use a Certain sites on the Astral Plane may contain
slightly slower transformation timesuch as 1d6 concentrated energies relating to the silver color
full roundsrather than the minutes-long duration of the planeenough to deal 1 point of damage
described above. per round or even more to lycanthropes who
come too close. This damage counts as silver for
Your Natural Form the purpose of bypassing DR and similar eects.
According to some strict interpretations of The omnipresent silver prevents lycanthropes
the language, a lycanthrope is a man who can from passing on their curse to others.
change into an animal rather than an animal that Because the Astral Plane has no sun or moon,
can change into a man. The MM assumes that lycanthropes are not forced to take animal
a lycanthropes natural form is its humanoid, form by these celestial bodies. That fact doesnt
nonhybrid shape. But what if that isnt the case? aect their ability to change form voluntarily,
Due to a quirk of fantasy genetics or the nature and other spells and eects that cause them to
of the curse, a particular lycanthropes natural assume dierent forms function normally.
form might be its animal or even its hybrid shape.
Its also possible that if a lycanthrope gives in to Lycanthrope Types and Alignment
his animalistic nature (whether deliberately or The lycanthrope alignments given in the MM are
because of a physical, mental, or magical aack strongly inuenced by medieval European ideas
on the mind), his fundamental being might slowly
change accordingly, and his animal form would
eventually become his natural form. Though Nonhuman Natural Forms
which form is the natural one has lile eect on Larry Niven uses a lycanthrope with a nonhuman natural form as a minor
the lycanthrope in day-to-day situations, it is plot device in his book What Good is a Glass Dagger? When sent on a
signicant under the eects of true seeing (which mission by a wizard, a werewolf named Aran crosses a magic-barren
desert in wolf form for ease of travel. Later, during an arcane battle
reveals his true form) or an antimagic eld (which between the wizard and a rival mage, Aran involuntarily becomes a
returns him to his true form). wolf. When he asks the wizard what happened, the wizard explains that
Furthermore, a lycanthropes natural form can the battle depleted the area of mana (magical power), causing him to
be an interesting source of roleplaying ideas for a transform. When Aran argues that he didnt change form in the desert,
the wizard explains that he was already in his natural formthat of a
character. Is a natural lycanthrope with an animal wolf. Horried to realize that the end of magic would mean his children
true form really human at all? Does he have a would have to live like animals, he swore to put a stop to all wizardry so
human soul or an animal soul? Is it an abomination that enough magic would be left for his kind to live as humans.
5
Chapter One : LYCANTHROPY
6
Chapter One : LYCANTHROPY
interesting monsters, such as naga weresnakes, prestige class special abilities, and typeless eects
nymph swanmays, centaur werehorses, howler (such as increases from barbarian rage) can result
werewolves, and manticore werelions. in very high ability scores indeed. Making the
bonus from the Wereform Enhancement feat an
Building Simple Lycanthropes enhancement bonus achieves two eects. First
One of the most time-consuming aspects of of all, it gives weak creatures a signicant boost,
lycanthropy as presented in the MM is that it especially since they rarely have enhancement
takes a long time to gure out the game statistics bonuses from other sources and can therefore gain
for a lycanthrope. Because he has three dierent the full benet of those from the feat. Secondly, the
forms (humanoid, hybrid, and animal), each with a bonus is still relevant at higher levels, but its hard
dierent set of abilities, a lycanthrope is essentially to abuse because of stacking rules. Higher-level
three dierent characters with three dierent characters are more likely to have enhancement-
statistics blocks. Thus, adding the lycanthrope bonus items or spells that make the bonus from the
template to a creature is a big hassle, and if the feat redundant. In other words, weak creatures get
base creature is a PC, you have to update all three a boost by becoming lycanthropes, but powerful
statistics blocks every time he gains a leveland ones dont become outrageously more powerful.
thats an even bigger hassle. This book presents
a simpler yet equally eective way to make a
creature a lycanthrope, which well call the simple
lycanthrope template.
THE Belyaev Fox Experiment
A Russian geneticist named Belyaev wanted to study the process of
In both lore and cinema, lycanthropes have domestication from a genetic viewpoint. He believed that early mans
no special powers in their humanoid forms. In preference for friendlier or docile animals had resulted in genetic
selection for animals with those traits. Belyaev hypothesized that these
wereform (either hybrid or animal), a lycanthrope
genetic shifts would account for the changes in color, size, and shape
is faster, stronger, and more agile than a typical of domesticated animals compared to their wild equivalents. To test his
human, and he has one or more natural aacks. hypothesis, he created an experiment using silver foxes purchased from
Furthermore, his senses (particularly scent) are a fur farm. These foxes were somewhat domesticated but still sufciently
wild for his purposes. His criteria were strict: Only the tamest animals
superior to those of a human, and hes immune
were allowed to breed. To minimize nongenetic inuences on their
to most damage except that caused by silver tameness, the animals had little human interaction.
weapons. Thus, when he returns to human form This experiment continues to the present day, more than 40 years
in the morning, hes generally unharmed except since its inception. Thirty to thirty-ve generations of careful breeding
have produced foxes that act like dogs. The animals are playful, they
for a few scratches. The challenge is to model this
whine for attention, they are comfortable being held or hand-fed, and they
version of a lycanthrope in game terms. always return home if they escape from the farm. In other words, in 40
Ability Scores: Barbarian rage sets a precedent years, these researchers turned wild foxes into domesticated foxes purely
for short-term ability score increases, although on a genetic basis, not through training. That result says something about
the power of inheritance. Though the experiment is not directly relevant
it isnt a perfect mechanic for this purpose. A
to lycanthropy, the result is worth considering before you decide to paint
lycanthrope in wereform is stronger and more agile all werewolves with the same chaotic evil brush.
than a typical human simply because an animal of
comparable size tends to be stronger and more agile
than a human. To reect this dierence between
human and animal forms, a lycanthrope can take
the Wereform Enhancement feat (see Chapter
3: Curse of the Moon Feats), which grants him
enhancement bonuses to his Strength and Dexterity
in wereform. If you want the lycanthropes in your
campaign to be more powerful by default, award
this feat as a bonus feat.
The following paragraphs answer a few questions
about how the simple lycanthrope template in this
book approaches ability score changes.
Why an enhancement bonus and not a typeless
bonus? The game doesnt need yet another way
for characters to boost their ability scores with
typeless bonusesparticularly at higher levels,
when enhancement bonuses, inherent bonuses,
7
Chapter One : LYCANTHROPY
Why not give certain types of lycanthropes dierent have a lycanthrope-themed prestige class that
ability score adjustments in wereform? In the grants all the abilities of your chosen lycanthrope
lycanthrope setup presented in the MM, werebears type as its highest-level ability. With the simple
are always powerful and wererats are always lycanthrope template, everyone would get the
relatively weak. This kind of arrangement is a same set of abilities. But if you use the MM
legacy from older editions of the game. In the old lycanthrope templates, a wererat-themed character
days, you couldnt have a 1st-level werebear or gets very lile from the prestige class, while an
a 10th-level werewolf you just had werebears otherwise-identical werebear character gains a lot.
(powerful), werewolves (much less powerful but Such poor game design is patently unfair to the
still strong), and possibly custom-built creatures characters involved.
such as werewolf lords (which may or may not Why no Constitution increase? We dont want to
be more powerful than comparable types of give the lycanthrope a temporary Constitution
lycanthropes). With the template in this book, boost for two reasons. First of all, increasing his
however, you can easily create a werewolf thats Constitution score means that when he returns to
more powerful than a werebear, or an exceptional humanoid form, his health immediately worsens,
wererat who can easily kill a typical werewolf. The and he may even die if the hit point loss from the
template mechanic is strong and versatile, and we Constitution decrease drops him into negative
can keep the template simple but still allow for hit points. Secondly, we have a more eective
a greater variance in power by altering the base way to model the lycanthropes hardiness (see
creature rather than modifying the template for below), and its poor game designnot to mention
each lycanthrope type. For example, if you want redundantto model the same eect in two
werebears to be more powerful than wererats, dierent ways for one creature.
just apply the template to a more powerful base Why no Wisdom increase? While animals are
creature. If your PCs hear that werebears are very generally considered more alert than humanoids,
powerful creatures and wererats arent, they dont giving lycanthropes a Wisdom increase raises
need to know that youre using the simple template questions about other parts of the game. For
for both types and just using base creatures of example, if you have a spellcaster who gains bonus
greater and lesser power. Let the strength of the spells based on her Wisdom score, what happens to
class system do the work and dont worry about those spells when she leaves wereform? In fact, its
the eect of combining class Hit Dice and animal easier to model an animals superior senses in other
Hit Dice. As an added perk, you dont have to ways (see below).
worry about whether the animal Hit Dice are What else can we borrow from the barbarian rage
contributing fully to the creatures CR or LA. ability? One aspect of traditional lycanthropy that
Using a single template with a single set of the current MM rules dont model well is the feral
adjustments rather than multiple adjustments and animalistic nature that most legends aribute
according to animal type also avoids problems to lycanthropes in wereform. A lycanthrope
elsewhere in the game. For example, suppose you built from the MM rules is perfectly coherent in
8
Chapter One : LYCANTHROPY
wereform and can even cast spellsa concept would deal about 12 to 13 points of damage per
thats hard to reconcile with our concept of the round if about half of them hita reasonable
savage man-beast. While we may want to make assumption given a lycanthrope with Dexterity 14
certain allowances for natural lycanthropes as and no armor. But if we give the lycanthrope 20
opposed to aicted ones, it still doesnt seem moon hit points, he could easily take this damage
right that a natural wererat in hybrid form can for the couple of rounds it would take him to
decipher a scroll, treat an allys wound, or recite push his way through the crowd (maybe taking
poetry. A raging barbarian is limited in his mental a couple aacks of opportunity along the way)
abilities but still able to function, and we can use and escape into the night. At that point, he would
that familiar model for our simple lycanthrope have no moon hit points le and might be slightly
template. wounded as well, but he would be alive. The
Hardiness: One good way to make a next morning, he wakes up tired and with a few
lycanthrope tougher in wereform is to give him scratches, but hes ready to hunt (against his will)
temporary hit points. We can set the number of the next night. A moon hit point total of 20 is high
temporary hit points to any value we want, since enough to stop even a few really good hits from
theyre not tied to Constitution and thus dont city guards or hold o a low-level adventuring
favor creatures with more Hit Dice over those with party for a short time, yet its not so high that it
fewer. Furthermore, they dont create an imminent makes a lycanthrope PC unkillable. This aspect has
death risk when the lycanthrope reassumes his the added benet of a lower LA for the template.
humanoid form. Thus, a lycanthrope with a pool Senses: Superior senses are easy to add to a
of temporary hit points can take a beating and still lycanthrope template. Low-light vision, scent, and
wake up unharmed. the Alertness feat cover that topic well, though
However, the problem of the lycanthropes scent is such a strong ability that its probably
vulnerability to silver still remains. Damage a good idea to give the lycanthrope a slightly
reduction doesnt address this issue well (see the weaker form of it, just to keep the templates level
Damage Reduction Problems section on page adjustment small (see the Lesser Scent section,
11). We want to make the lycanthrope resistant page 11).
to normal damage, including damage from spells Natural Aack: A natural aack is another easy
and such. (An MM lycanthrope is as vulnerable ability to add; just give the creature a bite aack
to a reball as any human, and we dont want that in its wereforms. If the lycanthrope animal doesnt
situation.) Furthermore, because many special normally have a bite aack (for example, a deer),
aacks completely ignore DR, its not a good basis give it another kind of natural aack that has the
on which to build a tough lycanthrope. But instead same base damage value. Giving the lycanthrope
of silver bypassing DR, it could just as easily
bypass these temporary hit points and directly
aect the characters normal hit points. This
concept is the core idea behind the moon hit points
described in this book (see the Moon Hit Points
section, page 10). This technique lets us have a
lycanthrope who can shrug o a reball, and it also
opens the door for feats, spells, and magic items
that infuse spells with silver so that their damage
can bypass moon hit points.
So how many moon hit points should we give a
lycanthrope? Lets imagine a typical scenario from
legend. A commoner aicted with lycanthropy
has been aacking people in his village. A crowd
of villagers surrounds him and starts beating
on him with knives and clubs. It would be nice
(from a DMs standpoint) if the lycanthrope had a
reasonable chance of surviving such an encounter
so that the village would have to get a group of
adventurers to help them deal with the monster.
Eight commoners wielding these simple weapons
9
Chapter One : LYCANTHROPY
Lesser Scent
Scent is a strong ability, especially for a PC. Its
almost impossible to sneak up on a character with
the scent ability, and even invisible opponents
dont present much of a threat because scent allows
the character to pinpoint the location of adjacent
invisible targets easily. So rather than handing this
ability to anyone unlucky enough to get bien by
a werecreature, we can create a weaker version of it
that doesnt make PCs so powerful.
A creature with the lesser scent ability can detect
an opponent within 5 feet by sense of smell. If the
opponent is upwind, the range increases to 10 feet;
only one natural aack maintains a consistent level if downwind, it drops to 0 feet (the creature can
of power across all animal types, and it also lets us detect downwind creatures only in its own square).
create feats that allow additional aacks. Strong scents, such as smoke or roing garbage,
Summary: The nal version of the simple can be detected at twice the ranges noted above
lycanthrope template is in the Templates chapter. (minimum 5 feet). Overpowering scents, such as
In short, it gives the lycanthrope moon hit points skunk musk or troglodyte stench, can be detected
and a few sense-related abilities. Now you can add at triple normal range.
a lycanthrope template to a creature in just a few Detection of a scent does not reveal the
seconds, and you dont have to radically alter the exact location of the sourceonly its presence
base creatures statistics block to do so. somewhere within range. However, a creature
using lesser scent can take a standard action to
Damage Reduction Problems note the direction of the scent. Whenever it comes
With damage reduction, its easy to build a within 5 feet of the source, the creature can take a
creature thats resistant to certain kinds of damage. move action to pinpoint the sources location.
Unfortunately, the lycanthropes described in real- A creature with the Track feat and the lesser
world legends dont quite t that mechanic. In the scent ability can follow tracks by smell, just as a
game, its quite possible for a strong creature to creature with the scent ability can.
pound on a lycanthrope and deal some damage
to it every round. For example, a giant could Moon Hit Points
deal a lycanthrope 1 point of damage over its Moon hit points are a type of bonus hit points.
DR threshold every round for 20 rounds. Such a When a creature gains moon hit points (normally
situation doesnt jive with the stories, in which a by assuming a wereform), keep track of them
10
Chapter One : LYCANTHROPY
separately from its normal hit points. When temporary hit points that go on top of the
the creature takes damage from any source characters hit point total, except that silver aacks
(including spell damage and energy damage completely ignore them.
such as re), it loses moon hit points rst and Example: A human natural wererat Ftr1 built
begins losing its normal hit points only when with the simple lycanthrope template has 10
all of its moon hit points are gone. Silver aacks normal hit points and 20 moon hit points in
(such as those made with silver weapons, or wereform when fully charged with the moons
items infused with alchemical silver, or spells power. On the second night of the full moon, he
from casters who have the Argent Spell feat) gets into a ght in hybrid form and loses 5 moon
bypass the creatures moon hit points and hit points, leaving him with 15 moon hit points and
deplete its normal hit points directly. 10 normal hit points. He escapes and returns to
Moon hit points cannot prevent a creature from his human form, apparently no worse for wear. If
reaching a disabled, dying, or dead condition. he takes wereform again any time before the next
Thus, a creature with 0 normal hit points is nights full moon, he has only 15 moon hit points.
disabled, a creature with 1 to 9 normal hit points The third night of the full moon restores his moon
is dying, and a creature with 10 or fewer normal hit points to 20. He then gets in another ght and
hit points is dead, no maer how many moon hit loses 17 moon hit points, leaving him with only
points it has. Moon hit points count as normal 3though he still appears unscathed as he has 10
hit points for the purpose of resisting nonlethal normal hit points. For the rest of the month, he has
damagethat is, the creatures nonlethal damage only 3 moon hit points upon assuming wereform
must equal the total of its normal hit points and its (subject to further damage, of course). Knowing
moon hit points. that he will not naturally recover any moon hit
Example: A 1st-level commoner with the simple points until the rst day of the next full moon, he
lycanthrope template has 6 normal hit points and decides to lie low for a month because hes more
(in wereform) 20 moon hit points. A town guard vulnerable than normal.
with a normal spear aacks the lycanthrope while
he is in wereform and deals 5 points of damage. Variant : Silver Vulnerability
Because the spear has no silver properties, this In some campaigns, lycanthropy truly is a curse,
damage comes o the lycanthropes moon hit not the mixed blessing it is in the d20 System.
points, leaving him with 6 normal hit points and A character aicted with lycanthropy in such a
15 moon hit points. Then a cleric of Luna arrives game is actually worse o than if she werent a
and strikes the lycanthrope with her silver mace, werecreature. Instead of having damage reduction
dealing 7 points of damage. This damage bypasses or moon hit points, lycanthropes using this variant
the lycanthropes moon hit points, reducing him to have no special resistance to any kind of damage,
1 normal hit point. At this point, the lycanthrope and they take extra damage from silver-based
falls unconscious, even though he still has 15 aacks.
moon hit points le. The cleric and the guard The trick is how to model that extra damage
can continue to hit the unconscious lycanthrope, so that its signicant but not instantly lethal.
though the damage from the guards aacks Multipliers in the game usually spell troublethey
continues to come o his moon hit points until they allow damage to skyrocket to abnormally high
are gone, at which point he can begin doing the values outside the parameters that the CR/LA
lycanthrope permanent harm. system was built to handle, rendering some
Moon hit points remain until they are expended, encounters ridiculously easy. Thus, we should rule
or until the creature either reverts to its natural out a simple damage multiplier for silver-based
form or dies. Moon hit points carry over between aacks.
transformations to wereform and are fully restored What about addition? Addition is easier to
during each night of the full moon. Rest and handle than multiplication anyway, particularly for
standard cure spells such as cure light wounds do single-digit numbers. In the low damage values,
not replenish moon hit points. Thus, a lycanthrope additive values feel much like multipliers (which
who runs out of moon hit points might have to makes the eect signicant), but by capping the
do without them for days or even weeks at a upper value for the additive damage, we can avoid
time. In such a case, most lycanthropes choose to the big problem of a true multiplier. This concept
lie low until the next full moon to avoid extreme forms the foundation for the silver vulnerability
vulnerability. In a way, moon hit points are like special quality described below.
11
Chapter One : LYCANTHROPY
12
Chapter One : LYCANTHROPY
13
Chapter One : LYCANTHROPY
give the simple lycanthrope template a very which seems more natural. In this arrangement,
small LAto minimize the impact of the level the bard and monk remain strong, and the
adjustment on a spellcasters abilities.) For primary spellcasters have a much beer chance
example, compared to a non-lycanthrope wizard of maintaining their natural forms. This fact is
20, an aicted lycanthrope wizard 18 is giving especially important because spellcasters lose
up two 9th-level spells, an 8th-level spell, and a the most when forced into wereformnamely
7th-level spellmore than enough to make up for their ability to cast spells. But this mechanic also
DR 5/silver (stoneskin gives DR 10/adamantine), requires changing the DCs; otherwise, some of
scent (see invisibility or true seeing detects invisible them are trivial for even low-level spellcasters
foes), the Wisdom bonus (an extended owls and almost impossible for the greatest
wisdom does beer), and the Iron Will feat (not a thickheaded heroes.
big deal for a class with a good Will save). If the Control Shape: Natural lycanthropes always
character has to be a lycanthrope, its beer to use have control over their shapechanging because
a template with a low LA. they were born with the ability and have an
instinctive knowledge of it. Aicted lycanthropes
Variant : Regeneration/Silver must learn how to control these changes, and they
One way to make lycanthropes very powerful is are not always successful.
to give them the regeneration ability, thwarted Involuntary Changes: An aicted lycanthrope
only by damage caused by silver. In this variant, must make a DC 20 Will saving throw at moonrise
lycanthropes can be killed only by silver, which each night of the full moon to resist involuntarily
means they are almost invulnerable to injury. assuming animal form. An injured character
Given the rarity of silver weapons in the hands of must also check for an involuntary change aer
monsters and NPCs, this ability is too powerful accumulating enough damage to reduce his hit
for a PC lycanthrope. To be fair, it is so powerful points by one-quarter of his maximum hit points,
that it would carry a huge level adjustmentso and again aer each additional one-quarter lost.
huge that a typical PC wouldnt consider the A failed save indicates that the lycanthrope must
benet worthwhile. If you prefer this version of remain in animal form until the next dawn, when
lycanthropy, use the following description for he automatically returns to his natural form. Aer
lycanthrope regeneration. such an involuntary transformation, an aicted
Regeneration: Lycanthropes take normal lycanthrope who is aware of his condition may
damage from silvered weapons and spells or make one aempt to return to his natural form (see
eects with the silver descriptor. Unlike the below), but if he fails, he remains in animal form
standard regeneration ability, this one does not until the next dawn.
allow regrowth or reaachment of severed limbs. Voluntary Changes: An aicted lycanthrope who
is aware of his condition can aempt to change
Variant : Control Shape Saves form voluntarily (to or from any of his lycanthrope
The Control Shape mechanic is a strange oneonly forms or his natural form), regardless of the state of
infected lycanthropes can take ranks in this skill, the moon or whether he has been injured. To do so,
so a newly infected lycanthrope always starts he aempts a Will save; success means he changes
o at the minimal level of skill (0 ranks) as far as form, failure means he does not.
controlling his changes. Furthermore, the DC for The save DCs for voluntary changes are given
resisting an involuntary change is so high (DC 25) on the following table. The diculty of assuming
that few characters have a chance of success unless hybrid form compared to that of assuming animal
theyre high-level or have magical aid. Because form is a maer of some disagreement. One camp
Control Shape is a skill, characters whose classes says that because the animal form is the more
give them lots of skill points (bard, monk, rogue, natural one for a changed lycanthrope, it should
and ranger) are much beer at controlling their be easier to let nature take its course and assume
forms than characters of low-skill classes who animal form than to stop part way in hybrid form.
have a lot of willpower (namely clerics, druids, The other says its easier to make a small change
sorcerers, and wizards). to hybrid form than a full change to animal form
If we use a saving throw mechanic for because a full transformation requires a greater
controlling a lycanthropes shape rather than the push than a partial one. While Im in the rst
skill mechanic, high-willpower classes are the camp, you can just change the DCs appropriately if
best and low-willpower classes are the worst, you prefer the second version.
14
Chapter One : LYCANTHROPY
Will Save DC
Voluntary Change Full Moon Not Full Moon Character Concept : Lycanthrope Gargoyle
Natural to hybrid 18 20 If you wish, you can use the simple lycanthrope template to build a
gargoyle-like character. The characters lycanthrope animal is probably
Natural to animal 15 18 a bat, cat, or tiger, and his natural form is his hybrid form. If the player
Hybrid to natural 20 18 is willing to forego the characters humanoid form entirely, its fair to
Hybrid to animal 15 18 give the lycanthrope-gargoyle the true gargoyles freeze ability and
darkvision to compensate. Good feat choices for a lycanthrope-gargoyle
Animal to natural 20 18
include Lycanthrope Flesh, Lycanthrope Freak (armor plates), Wereform
Animal to hybrid 18 15 Movement, and Wereform Weapons (2 claws). Cosmetically, the
character looks stonelike but isnt actually stone.
A character can retry the save to make a voluntary
change to animal form or hybrid form as oen
as he likes. Each aempt is a standard action. Belladonna and Wolvesbane
However, on a failed check to return to his natural These two herbs have a strong association with
form, the character must remain in his current form lycanthropy, and despite what the MM lycanthrope
until the next dawn, when he automatically returns template says, they arent the same plant.
to his natural form. Belladonna (also known as deadly nightshade)
is a poisonous plant with dull green leaves, purple
Adaptive Lycanthropy owers, and shiny black berries. Its leaves, berries,
Perhaps the rarest form of lycanthropy is and roots are all poisonous, and a few berries or
the one called adaptive lycanthropy, or pure a well-chewed leaf is enough to cause death in an
lycanthropy. Rather than taking the form of adult human. Belladonna is an ingested poison (DC
a specic lycanthrope animal on the nights 15). Its initial and secondary eect is 1d6 points of
of the full moon, a creature with this type of Dexterity and Constitution damage.
lycanthropy takes the form of the nearest animal Wolvesbane (also known as aconite and
at the time of the transformation. For example, if monkshood) is a poisonous plant with dark green
the pure lycanthrope is standing next to a wolf leaves and bright-colored owers. It gained its
at moonrise, he takes the shape of a wolf; if he common name from European wolf-hunters
is standing next to a rat at moonrise, he takes who used it to poison their arrows. Its juice is a
the shape of a rat. In eect, the closest creature numbing agent and a paralytic, and even contact
at moonrise determines what the creatures with a broken stalk or an intact leaf can paralyze
lycanthrope animal is until the next moonrise. the heart and the muscles that control breathing.
Thus, if the transformation occurs on the third Wolvesbane is a contact or injected poison
night of the full moon, the creature has that (DC 15). Its initial eect is 1d6 points
lycanthrope animal for an entire month. of Dexterity damage, and its
The ability of an adaptive lycanthrope to secondary eect is 2d6 points of
change animal forms wreaks havoc on Dexterity damage. Once
the MM lycanthrope templates. the targets Dexterity
Among other problems, the reaches 0, any
creatures Hit Dice change
every time it transforms.
Thus, the simple lycanthrope
template provides a beer
way to create adaptive
lycanthropes.
A creature with adaptive
lycanthropy should avoid taking
feats that rely on a particular
animal form unless she is sure that
shes almost always going to be able to
take that form. For example, a druid with an
eagle animal companion neednt worry about
not having access to ight-related feats because
her animal companion is sure to be nearby at
moonrise.
15
Chapter One : LYCANTHROPY
16
Chapter 2 : Templates
This chapter presents new templates relating to any), whichever is greater. A lycanthrope in hybrid
lycanthropes. When using these templates, forget form that can wield weapons normally uses its bite
what you know about the MM lycanthrope, as a secondary aack. A lycanthrope is procient
and dont assume that any aspects of the MM with all its natural weapons.
lycanthrope template are automatically included Size Base Bite Damage
here. If a particular ability isnt given for one of Fine 1
these templates, then its not among the abilities Diminutive 1
granted. For example, if a template doesnt mention Tiny 1d2
lycanthropic empathy, dont assume that the Small 1d3
creature gets it just because the MM template has Medium 1d4
it. The templates described here are complete, and Large 1d6
you dont need to refer to the MM to use them. Huge 1d8
Gargantuan 2d6
Simple Lycanthrope Colossal 3d6
A lycanthrope is a creature that takes the shape
of an animal under the inuence of the full moon. Special Aacks: A lycanthrope retains all the
Natural lycanthropes inherit this condition from special aacks of the base creature. A natural
their parents; aicted lycanthropes have it thrust lycanthrope also gains the following special aack.
upon them by the aack of another lycanthrope, Curse of Lycanthropy (Su): Any humanoid or
but all have strong ties to the feral aspects of their giant hit by the bite aack of a natural lycanthrope
personalities. in wereform must succeed on a DC 15 Fortitude
Lycanthropes are oen indistinguishable from save or become an aicted lycanthrope.
nonlycanthropes, but natural lycanthropes and Special Qualities: A lycanthrope retains all the
long-term aicted ones sometimes display traits special qualities of the base creature and gains the
reminiscent of their animal forms even in their following special qualities.
natural ones. For example, a wererat might have Animal Form (Su): The lycanthrope looks like
prominent teeth and a pointed nose, a wereboar a normal animal of its type, except that its size
might be hairy and have an underbite, a werewolf category remains the same as the base creatures.
could have a widows peak and a long face, and Thus, a human weretiger turns into a Medium
so on. tiger, a haling werewolf becomes a Small wolf,
and a hill giant wererat becomes a Large rat.
Creating a Simple Lycanthrope The lycanthrope cannot vocalize in animal form
Simple lycanthrope is an acquired or inherited except to make sounds that its lycanthrope animal
template that can be added to any living, corporeal normally makes. It gains none of the lycanthrope
creature with a discernable anatomy (referred to
hereaer as the base creature). Most lycanthropes
are humanoids. Variant : Simple Lycanthropes Arent So Limited
In this variant, simple lycanthropeswhether natural or afictedarent
A lycanthrope uses all the base creatures mentally impaired when they take wereform. While in animal or hybrid
statistics and special abilities except as noted here. form, they can use any Charisma-, Dexterity-, or Intelligence-based
The base creatures normal shape is its natural skills, the Concentration skill, and abilities that require patience or
concentration. Such lycanthropes are still limited by the physical
form, and its animal and hybrid shapes are its drawbacks of their wereforms, including the inability to speak (and
wereforms. therefore cast spells with verbal components, activate magic items that
Size and Type: The creature gains the require a speaking voice, and so on) while in animal form, though they
shapechanger and lycanthrope subtypes. Size can easily overcome this limitation by taking the Wereform Speech feat.
Furthermore, lycanthropes built with this variant still gain all the benets
is unchanged. The lycanthrope takes on the of their lycanthropic ragenamely moon hit points and enhanced senses.
characteristics of some creature of the animal Tribes of these lycanthropes may be just as friendly and civilized as
typeoen a carnivore or omnivore such as a bear, any other creatures, since their lycanthropy poses no automatic threat to
tiger, or wolf. others nearby. To them, the ability to change into an animal is no more
dangerous than being left-handed or having red hair. Members of such
Aacks: In either of its wereforms, a lycanthrope a community would have no need for the Wereform Rage Clarity feat.
has a bite aack. Use the values in the table below (Alternatively, you could treat them as if they all had Wereform Rage
or the values for the base creatures bite damage (if Clarity as a bonus feat, which would give the same result.)
17
Chapter Two : TEMPLATES
18
Chapter Two : TEMPLATES
19
Chapter Two : TEMPLATES
Natural human form: Atk/Full Atk +3 melee Human simple werewolf War1; CR 1/2; Medium
(1d6+1/18-20, masterwork rapier) or +2 ranged humanoid (lycanthrope,
(1d8/19-20, light crossbow and masterwork bolt). shapechanger); HD
Skills and Feats: Hide +4, Move Silently +4, Spot 1d8+1; hp 5; Init +0; Spd
+1; Smaller Beastform (may become Small rat 30 .; AC 15*, touch
instead of Medium), Stealthy. 10*, at-footed 15;
Gear: Masterwork studded leather, masterwork Base Atk +1; Grp +2*;
buckler, masterwork rapier, light crossbow, 20 Atk/Full Atk see below;
masterwork crossbow bolts, potion of cure light Space/Reach 5 ./5 .;
wounds, 33 gp. SA curse of lycanthropy
(DC 15); SQ animal
Human simple weretiger War1; CR 1/2; Medium form, hybrid form,
humanoid (lycanthrope, lycanthrope rage (in
shapechanger); HD animal or hybrid form it
1d8+1; hp 5; Init +4; Spd gets Alertness, low-light
30 .; AC 16, touch 10, vision, lesser scent, limited actions, +4 enhancement
at-footed 16; Base Atk bonus to Str and Dex, and 20 moon hit points); AL
+1; Grp +2; Atk/Full Atk N; SV Fort +3, Ref +0*, Will -1; Str 13, Dex 11, Con 12,
see below; Space/Reach Int 10, Wis 9, Cha 8.
5 ./5 .; SA curse of Animal Form: Atk/Full Atk +4 melee (1d4+3, bite).
lycanthropy (DC 15); Hybrid form: Atk +4 melee (1d4+3, bite), or +5
SQ animal form, hybrid melee (1d8+3/19-20, masterwork longsword), or +4
form, lycanthrope rage ranged (1d8/19-20, light crossbow and masterwork
(in animal or hybrid bolt); Full Atk +4 melee (1d4+3, bite), or +5 melee
form it gets Alertness, (1d8+3/19-20, masterwork longsword), -1 melee
low-light vision, lesser (1d4+1, bite), or +4 ranged (1d8/19-20, light
scent, limited actions, and 20 moon hit points); AL crossbow and masterwork bolt).
N; SV Fort +3, Ref +0, Will -1; Str 13, Dex 11, Con 12, Natural human form: Atk/Full Atk +3 melee
Int 10, Wis 9, Cha 8. (1d8+1/19-20, masterwork longsword) or +2 ranged
Animal Form: Atk/Full Atk +2 melee (1d4+1, bite). (1d8/19-20, light crossbow and masterwork bolt).
Hybrid form: Atk +2 melee (1d4+1, bite), or Skills and Feats: Balance 2*, Climb 1*, Escape
+3 melee (1d6+1/x3, masterwork scimitar), or Artist 2*, Hide 2*, Jump 1*, Listen +1, Move
+2 ranged (1d8/x3, longbow and masterwork Silently 2*, Spot +1, Survival +1, Swim 3*,
arrow); Full Atk +2 melee (1d4+1, bite), or +3 Tumble 2*; Track, Wereform Enhancement (+4
melee (1d6+1/x3, masterwork scimitar), -3 melee enhancement bonus to Str and Dex in wereform).
(1d4, bite), or +2 ranged (1d8/x3, longbow and Gear: Masterwork chain shirt, small steel
masterwork arrow). shield, masterwork longsword, light crossbow, 20
Natural human form: Atk/Full Atk +3 melee masterwork bolts, potion of cure light wounds, potion
(1d6+1/x3, masterwork scimitar) or +2 ranged (1d8/ of jump, oil of magic weapon, 22 gp.
x3, longbow and masterwork arrow). *These values increase by +2 in wereform
Skills and Feats: Balance -2, Climb +3, Escape Artist because of the Strength and Dexterity increases
-2, Hide +0, Jump -1, Move Silently -2, Spot +1, Swim from the Wereform Enhancement feat. These
-3, Tumble -2; Improved Initiative, Wereform Special bonuses are already included in the aack values
Ability (improved grab: bite or claw). for the werewolfs animal and hybrid forms.
Improved Grab: To use this ability, the weretiger
must hit with a bite or claw aack (this weretiger Cursed Lycanthrope
has no claw aacks but may gain them by taking A cursed lycanthrope is a creature forced to take
the Wereform Weapons feat). If the weretiger hits, it hybrid form when stressed or when the moon is full.
may immediately aempt to start a grapple as a free Unlike other kinds of lycanthropy that oer certain
action without provoking an aack of opportunity. advantages in some situations, cursed lycanthropy
Gear: Masterwork chain shirt, large steel shield, is considered a horrible burden by all but the most
masterwork scimitar, longbow, 20 masterwork evil and chaotic creatures because it endangers
arrows, potion of cure light wounds, potion of magic not only the victim but others around him. Most
fang, 18 gp. cursed lycanthropes acquire this template as the
20
Chapter Two : TEMPLATES
result of a spell (see Chapter 6: Moon-Based Spells), Special Aacks: A cursed lycanthrope retains all
though some become cursed from the aack of a the special aacks of the base creature.
cursed lycanthrope, or by touching or eating strange Special Qualities: A cursed lycanthrope retains
herbs, or by drinking from a magical stream, or all the special qualities of the base creature and
via a strange mutation of the curse from a normal gains the following special qualities.
lycanthrope. Wereform (Su): A cursed lycanthrope
Cursed lycanthropes look no dierent in their automatically assumes its hybrid form on the
natural forms than they did before acquiring the nights of the full moon and whenever it enters
curse. Some believe that they eventually take on combat. The hybrid form is the same size as
feral features appropriate to their lycanthrope the creatures natural form. If the moon caused
animals, but most dont live long enough to the change, the cursed lycanthrope remains in
test this theory. In its hybrid form, a cursed wereform until the moon sets. If combat caused
lycanthropes mouth is very large and full of sharp, the change, the cursed lycanthrope remains in
jagged teeth, and its eyes are blood-red. wereform until all nearby creatures (those it can
detect that are Small or larger) are dead. The
Creating a Cursed Lycanthrope cursed lycanthrope cannot speak in wereform,
Cursed lycanthrope is an acquired template that and its vocalizations are limited to animal noises.
can be added to any living, corporeal creature with a A cursed lycanthrope drops whatever it is holding
discernable anatomy (referred to hereaer as the base but does not remove armor or other equipment
creature). Most cursed lycanthropes are humanoids. when it transforms.
A cursed lycanthrope uses all the base creatures A cursed lycanthrope in wereform has the
statistics and special abilities except as noted here. following special qualities.
Unlike other lycanthropes, a cursed lycanthrope Blood Curse: A creature that survives an aack
does not have a pure animal form. Its only other from a cursed lycanthrope must succeed on
shape is a hybrid form that mixes elements of a DC 15 Fortitude save or become a cursed
its natural form with those of some carnivorous lycanthrope at the next full moon.
animal (usually a bear, tiger, or wolf). However, Enhanced Senses: Cursed lycanthropes in
rumors exist of cursed lycanthropes that have only wereform gain low-light vision, lesser scent, and
animal forms and no hybrid ones. the Alertness feat.
Size and Type: The creature gains the Moon Hit Points: The cursed lycanthrope
shapechanger and lycanthrope subtypes. Size gains 20 moon hit points while in wereform
is unchanged. The lycanthrope takes on the (see Chapter 1 for more
characteristics of some carnivorous creature of the information about
animal type, such as a bear, tiger, or wolf. moon hit
Speed: The creatures ground speed increases by points).
+10 feet in wereform.
Aacks: In wereform, a cursed lycanthrope has a
primary bite aack and two secondary claw aacks.
Use the values in the table below or the values for
the base creatures bite and claw damage (if any),
whichever are greater. Cursed lycanthropes in
wereform do not use manufactured weapons, but
they are procient with all their natural weapons.
Base Bite Base Claw
Size Damage Damage
Fine 1 1
Diminutive 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium 1d6 1d4
Large 1d8 1d6
Huge 2d6 1d8
Gargantuan 3d6 2d6
Colossal 4d6 3d6
21
Chapter Two : TEMPLATES
Rage (Su): While in its wereform, a cursed AC 16, touch 10, at-footed 16 (14, touch 8, at-
lycanthrope is in a state almost identical to footed 14 in wereform); Base Atk +1; Grp +2*;
barbarian rage. All the ability score, armor Atk/Full Atk see below; Space/Reach 5 ./5 .; SQ
class, and saving throw modiers for that hybrid form (gains Alertness, blood curse, low-
condition apply. Unlike a raging barbarian, light vision, lesser scent, rage, and 20 moon hit
however, a cursed lycanthrope cannot end its points); AL N (detects as CE in wereform); SV Fort
rage voluntarily; it simply continues raging until +3*, Ref +0, Will 1*; Str 13 (17 in wereform), Dex
it returns to its natural form. Any eect that 11, Con 12 (16 in wereform), Int 10, Wis 9, Cha 8.
ends rage (such as calm emotions) also causes the Skills and Feats: Balance -5, Climb +0*, Escape
cursed lycanthrope to return to its natural form. Artist -5, Hide -5, Jump +0*, Move Silently -5, Spot
A raging cursed lycanthrope cannot distinguish +1, Swim 9*, Tumble -5; Improved Initiative,
friend from foe and indiscriminately aacks Power Aack.
creatures nearby. When outnumbered four or Hybrid Form: Atk +4 melee (1d6+3, bite); Full Atk
more to one, a cursed lycanthrope may run away, +4 melee (1d6+3, bite), -1 melee (1d4+1, 2 claws).
but otherwise it normally ghts to the death. The Natural human form: Atk/Full Atk +3 melee
modiers for this form of rage do not stack with (1d8+1/19-20, masterwork longsword) or +3 ranged
those from barbarian rage. Unlike the lycanthropic (1d6/x3, shortbow and masterwork arrow).
rage from the simple lycanthrope template, this Gear: Masterwork chainmail, small steel shield,
rage cannot be circumvented by the Wereform masterwork longsword, shortbow, 20 masterwork
Rage Clarity feat. arrows, potion of cure light wounds, potion of jump, oil
Challenge Rating: Same as the base creature, of magic weapon, 22 gp.
unless the cursed lycanthrope takes wereform *These values increase by +2 in wereform
during the encounter. If it does, adjust the CR as because of the Strength and Constitution increases
follows: HD 5 or lower, as the base creature +1; HD from the rage ability. These bonuses are already
6 or more, as the base creature. If the lycanthrope is included in the werewolfs hybrid form aack and
a spellcaster, do not apply this CR modier. damage values.
Alignment: Same as the base creature, though Though the werewolf automatically takes
the cursed lycanthrope detects as chaotic and evil wereform when it enters combat, the use of magic
while in wereform. such as calm emotions may force it back into its
Level Adjustment: natural humanoid form during a ght, therefore its
aack values in that form are listed here.
Removing the Curse
To remove the curse of lycanthropy, a caster of Fey Lycanthrope
at least 10th level must cast remove curse or break Fey lycanthropes (sometimes called lycanfey) are
enchantment on the victim during one of the three fey creatures with shapechanging magic that is
days of the full moon. Aer receiving the spell, the inuenced by the moon. They come to mortal lands
character must succeed on a DC 20 Will save to to work mischief, though some are forced to t in
break the curse. If the save fails, the process must because they have been exiled from their home
be repeated. The caster knows whether or not the realm due to indiscretions or because they have
spell has worked. fallen into disfavor with other fey.
A fey lycanthrope in its natural form has
Sample Cursed Lycanthrope exaggerated pointed ears, large eyes, and
The cursed lycanthrope presented here is based elike features that make it look a bit exotic and
on a 1st-level human warrior with the following otherworldly. In its animal form, it looks like a
ability scores: Str 13, Dex 11, Con 12, Int 10, Wis normal animal, and its hybrid form is a mix of its
9, Cha 8. Although he should assume wereform natural and animal forms. In any form, its features
and rage every time he ghts, his normal statistics change depending on its mooda playful or
are included in case he is forced to stay in human happy lycanfey looks almost cartoonishly cute,
form by some eect such as calm emotions or an and an angry one looks like a creature out of a
antimagic eld. nightmare.
22
Chapter Two : TEMPLATES
creature with a discernable anatomy (referred a haling feywolf becomes a Small wolf, and a hill
to hereaer as the base creature). Most lycanfey giant feyrat becomes a Large rat. The lycanfey can
are humanoids or fey. A fey lycanthrope uses all vocalize in animal form just as easily as it can in its
the base creatures statistics and special natural form. It gains none of the lycanthrope
abilities except as noted here. animals abilities (including
Size and Type: The alternate forms of movement)
creatures type changes except those specically
to fey. Do not noted in this template.
recalculate Hit Changing to or
Dice, base aack from animal form
bonus, or saves. is a standard
The creature action.
gains the Cold Iron
shapechanger Vulnerability
and (Su): A
lycanthrope lycanfey in
subtypes. Size wereform
is unchanged. has cold iron
The fey vulnerability
lycanthrope 5 (see Variant:
takes on the Silver Vulnerability
characteristics of in Chapter 1, page
some creature of the 11) rather than silver
animal type, usually a vulnerability or damage
carnivore or omnivore such as a reduction/silver.
bear, tiger, or wolf. Hybrid Form (Su): The fey lycanthropes
Aacks: In either of its wereforms, a lycanfey natural form takes on aspects of its animal form,
has a bite aack. Use the value in the table below such as fur, scales, teeth, tail, and posture. If the
or the value for the base creatures bite damage (if lycanthrope animal has wings, the lycanfeys
any), whichever is greater. A lycanfey in hybrid equivalent limbs (if any) gain appropriate winglike
form that can wield weapons normally uses its bite growths, though they still function according to
as a secondary aack. A lycanfey is procient with their normal shape and cannot be used to y. For
all its natural weapons. example, a human feybat gains membranes in his
Size Base Bite Damage armpits, but he cannot use them to glide or y. The
Fine 1 lycanthrope can perform any actions in this form
that it could in its natural form (including speaking
Diminutive 1
and using equipment). Changing to or from hybrid
Tiny 1d2 form is a standard action.
Small 1d3 Low-Light Vision: A lycanfey has low-light vision.
Medium 1d4 Moon Powers (Su): On the nights of the full
Large 1d6 moon, a lycanfey gains additional abilities, as
noted below.
Huge 1d8
Fast Transformation: A lycanfeys transformation
Gargantuan 2d6
to or from animal or hybrid form is a free action
Colossal 3d6 instead of a standard action.
Special Aacks: A lycanfey retains all the Illusory Size: A lycanfey may cloak itself in a size-
special aacks of the base creature. changing illusion to appear one size category
Special Qualities: A fey lycanthrope retains all larger or smaller than its true size. This ability
the special qualities of the base creature and gains is treated as a 1st-level spell-like ability and is
the following special qualities. usable at will.
Animal Form (Su): The fey lycanthrope looks Spell-Like Abilities: 1/daydancing lights, daze,
like a normal animal of its type, except that its size disguise self, ghost sound, invisibility. Caster level
category remains the same as the base creatures. equals the lycanfeys character level. The save DCs
Thus, a human feytiger turns into a Medium tiger, are Charisma-based.
23
Chapter Two : TEMPLATES
Skills: A lycanfey gains a +2 bonus on Natural human form: Atk/Full Atk +3 melee
Diplomacy and Intimidate checks. (1d8+1/19-20, masterwork longsword) or +3 ranged
Challenge Rating: Same as the base creature. (1d6/x3, shortbow and masterwork arrow).
Alignment: Varies by animal type. Skills and Feats: Balance +0, Climb +0, Diplomacy
Level Adjustment: +1. +3, Escape Artist +0, Hide +0, Intimidate +5, Jump
+0, Listen +1, Move Silently +0, Search +2, Spot +3,
Sample Fey Lycanthrope Swim -1, Tumble +0; Bonus Moon Hit Points (+10).
The fey lycanthrope presented here is based on a Elf Traits: Immune to magic sleep spells and
1st-level elf warrior with the following base ability eects; +2 to saves against enchantment spells or
scores before racial modiers: Str 13, Dex 11, Con eects; low-light vision; entitled to a Search check
12, Int 10, Wis 9, Cha 8. when within 5 feet of a secret or concealed door
as though actively looking for it; Martial Weapon
Elf fey werewolf War1; CR 1; Medium humanoid Prociency (composite longbow, composite
(lycanthrope, shapechanger); HD 1d8; hp 4; Init +1; shortbow, longbow, longsword, and rapier)
Spd 30 .; AC 16, touch 11, at-footed 15; Base Atk as bonus feats; +2 to Listen, Search, and Spot
+1; Grp +2; Atk/Full Atk see below; Space/Reach (included in the above totals).
5 ./5 .; SA spell-like abilities; SQ animal form, Moon Powers (Su): On the nights of the full
cold iron vulnerability 5 (in wereform), elf traits, moon, its transformation to or from animal or
low-light vision, hybrid form, moon powers, racial hybrid form is a free action instead of a standard
skill bonuses (+2 to Diplomacy and Intimidate), elf action. It may cloak itself in a size-changing illusion
traits; AL N; SV Fort +2, Ref +1, Will -1; Str 13, Dex to appear one size category larger or smaller than
13, Con 10, Int 10, Wis 9, Cha 8. its true size; this ability is treated as a 1st-level
Animal Form: Atk/Full Atk +2 melee (1d4+1, bite). spell-like ability and is usable at will.
Hybrid form: Atk +2 melee (1d4+1, bite), or +3 Spell-Like Abilities (Sp): 1/daydancing lights, daze
melee (1d8+1/19-20, masterwork longsword), or (DC 10), disguise self, ghost sound (DC 10), invisibility.
+3 ranged (1d6/x3, shortbow and masterwork Caster level 1. The DCs are Charisma-based.
arrow); Full Atk +2 melee (1d4+1, bite), or +3 melee Gear: Masterwork chain shirt, masterwork
(1d8+1/19-20, masterwork longsword), -3 melee buckler, masterwork rapier, shortbow, 20
(1d4, bite), or +3 ranged (1d6/x3, shortbow and masterwork arrows, 14 gp.
masterwork arrow).
24
Chapter 3 : Curse of the Moon Feats
This chapter presents new feats that relate to essence of silver laces this aack or eect, making it
lycanthropy. more harmful to lycanthropes than normal.
Prerequisite: Special aack or spell-like ability.
Feat Descriptions Benet: All the hit point damage from your
Most of the feats in this chapter have lycanthropy chosen special aack or spell-like ability is
as a prerequisite, though some are useful for considered silver damage, so it bypasses moon
nonlycanthropes. hit points, prevents certain types of regeneration,
and so on. All other eects of the ability are
Argent Ability [General] unaected. For example, if a red dragons argent
Choose one of your special aacks or spell-like breath weapon deals 60 points of re damage, all
abilities that deals hit point damage. The pure 60 points count as silver damage for the purpose of
25
Chapter Three : CURSE OF THE MOON FEATS
harming lycanthropes and other creatures that are damage for the purpose of harming lycanthropes
vulnerable to silver. and other creatures that are vulnerable to silver.
This feat does not aect the abilitys frequency of Likewise, if an argent ice storm spell deals 10
use, the time needed to use it, or any other aspect points of bludgeoning damage and 6 points of cold
of the ability. damage, 5 points of the bludgeoning damage and 3
Note: Silver damage is not a new type of points of the cold damage are also silver damage.
damage and does not allow an ability to bypass Casting a spell as an argent spell requires a
normal protections against the unmodied version material component (a piece of silver worth at least
of the spell. For example, a red dragons argent 1 sp, such as a silver coin) in addition to its usual
breath used against another red dragon (a creature material component (if any). The casting time,
immune to re) has no eect, nor would it aect a however, is not aected, even for characters who
simple lycanthrope that has a protection from energy cast spells without preparation (such as bards and
(re) spell active, as long as the protection blocks sorcerers).
all the re damage. However, any damage that gets Note: Silver damage is not a new type of
through the targets defense would count as silver damage and does not allow a spell to bypass
damage and would therefore bypass any moon normal protections against the unmodied version.
hit points it has. In other words, creatures are not For example, an argent reball used against a red
more vulnerable to argent abilities than to normal dragon (a creature immune to re) has no eect,
ones unless they already have a vulnerability to nor would it aect a simple lycanthrope that has
silver (such as the silver vulnerability weakness a protection from energy (re) spell active, as long as
described on page 11) or silver-bypassed special the protection blocks all the re damage. However,
defenses (such as moon hit points, damage half of any damage that gets through the targets
reduction/silver, or a chain devils regeneration, defense would count as silver damage and would
which doesnt work against silver weapons). therefore bypass any moon hit points it has. In
Special: You may take Argent Ability multiple other words, creatures are not more vulnerable
times. Its eects do not stack. Each time you take to argent spells than to normal ones unless they
this feat it applies to a dierent special ability. already have a vulnerability to silver (such as the
silver vulnerability weakness described on page 11)
Argent Spell [General] or silver-bypassed special defenses (such as moon
The pure essence of silver laces your spells, making hit points, damage reduction/silver, or a chain
them more harmful to lycanthropes than normal. devils regeneration, which doesnt work against
Benet: Half the damage from your spells is silver weapons).
considered silver damage, so it bypasses moon
hit points, prevents certain types of regeneration, Bonus Moon Hit Points [General]
and so on. The spells other eects are unchanged. The moon gives you more vitality than others of
For example, if an argent reball deals 30 points of your kind possess.
re damage, 15 of those points also count as silver Prerequisite: Lycanthrope with moon hit points.
26
Chapter Three : CURSE OF THE MOON FEATS
27
Chapter Three : CURSE OF THE MOON FEATS
28
Chapter Three : CURSE OF THE MOON FEATS
29
Chapter Three : CURSE OF THE MOON FEATS
Creature Special Abilities Available Dimension Door: You may use dimension door as a
Basilisk Armor plates, petrifying attack* spell-like ability once per day (range 100 feet; caster
Behir Armor plates, breath weapon*, level equals your character level).
constrict, improved grab (bite), Displacement: Once per day as a free action, you
rake, swallow whole
may use displacement for 1 round as a supernatural
Blink dog Blink*, dimension door*
ability (caster level equals your character level).
Bulette Armor plates, pounce, rake, tremorsense
40 ft. Electricity Resistance: You gain electricity
Chimera Armor plates, breath weapon* resistance 5.
Cockatrice Petrifying attack*
Freezing Bite: Your bite aack also deals 1 point
Darkmantle Blindsight 90 ft., constrict, darkness*,
of cold damage.
improved grab (slam) Lammasu Aura: Once per day, you may activate
Displacer beast Displacement*, resistance to ranged a protection from evil eect upon yourself as a
attacks supernatural ability (caster level equals your
Dragonne Armor plates, pounce, roar* character level).
Girallon Rend Natural Cunning: You are immune to maze spells
Gorgon Armor plates, petrifying attack*, stampede and are never caught at-footed.
Griffon Pounce, rake Petrifying Aack: Once per day, you can make
Hippogriff a petrifying aack against an enemy. Roll 1d6
Hydra Armor plates, sprint healing** per character level you possess. If the total
Krenshar Scare* equals your targets current hit points, it turns to
Lammasu Lammasu aura*, pounce, rake stone (no save). If your lycanthrope creature is
Manticore a cockatrice, this ability requires a touch aack
Minotaur Natural cunning, powerful charge to use; if its a gorgon, this ability is a breath
Owlbear Improved grab (claw) weapon with a range of 5 feet that aects only
Pegasus one creature.
Sea cat Armor plates, rend Poison Resistance: You get a +8 bonus on saving
Shocker lizard Electricity resistance, shocking bite*
throws against poison.
Sphinx Pounce, rake, roar* (androsphinx only)
Rend: You can select this ability only if you have
two claw aacks. If you hit with both claws, you
Unicorn Dimension door*, poison resistance
deal +1d6 points of damage.
Winter wolf Breath weapon*, freezing bite, trip (bite)
Resistance to Ranged Aacks: You gain a +2
Worg Trip
resistance bonus on saves against any ranged
*This ability can be used once per day. If you select the Wereform magical aack that specically targets you (except
Special Ability again and choose this same ability again, you ranged touch aacks).
gain an additional daily use of it.
**This ability can be selected multiple times. See the ability
Roar: You can roar once per day as a
description for the effects of doing so. supernatural sonic ability. The eect is a 15-foot
cone. If your lycanthrope creature is a dragonne,
Special abilities noted on the table above but not the roar causes fatigue for 1d4 rounds in all
explained below function as in the Wereform who hear it (Fortitude save negates; DC 11 +
Special Ability feat. your Constitution modier). If your lycanthrope
Armor Plates: Your natural armor bonus creature is an androsphinx, the roar causes all
increases by +4 while you are in wereform. creatures in the area to become shaken (Will
Blindsight: A weredarkmantles blindsight uses negates; DC 11 + your Charisma modier).
sound and is negated by a silence spell. Scare: Once per day, you can peel back the skin
Blink: As a free action once per day, you may from your head and uer an unnerving screech.
blink for 1 round as a supernatural ability. Your Every creature within a 15-foot cone must make
caster level equals your character level. a Will save (DC 11 + your Charisma modier) or
Breath Weapon: Once per day, you can use a become shaken. Scare is a supernatural, sonic,
breath weapon that deals 5d4 points of energy mind-aecting ability.
damage (Reex half) appropriate for your Shocking Bite: Your bite aack deals 1 point of
lycanthrope creature, as follows: behir (electricity), electricity damage.
chimera (any one), winter wolf (cold). The breath Sprint Healing: You gain sprint healing 1/10 (see
weapon is a 15-foot cone, and the save DC equals sidebar). You may select Wereform Special Ability
11 + your Constitution modier. (sprint healing) multiple times. Each time you
30
Chapter Three : CURSE OF THE MOON FEATS
31
Chapter Three : CURSE OF THE MOON FEATS
32
Chapter Three : CURSE OF THE MOON FEATS
33
Chapter Three : CURSE OF THE MOON FEATS
Any special abilities you normally have in beastform, or one category lower (minimum poor)
animal form (such as from the Wereform Special if you are in hybrid form.
Ability feat) are also available in swarm form. For If your lycanthrope animal has a climb speed,
example, if you have blindsense as a bat, you have you may climb in beastform at that climb speed. In
it in bat swarm form as well. hybrid form, use your beastforms climb speed or
Note: If you have more than one animal form your base climb speed +10 feet, whichever is lower.
that is normally a Tiny or smaller creature, you In wereform, you gain all the usual benets of a
may assume a swarm version of any of those climb speed (bonus on Climb checks, can always
animal types. take 10 on Climb checks, and so on).
If your lycanthrope animal has a swim speed,
Wereform Enhancement [General] you may swim at that swim speed while in
You gain greater strength and agility in wereform. beastform. In hybrid form, use your beastforms
Prerequisites: Lycanthrope (fey or simple), swim speed or your base swim speed +10 feet,
base Fortitude or Reex save +2. whichever is lower. In wereform, you gain all the
Benet: You get a +4 enhancement bonus benets of a swim speed (bonus to Swim checks,
to Strength and Dexterity while you are in ability to move in water without making swim
wereform. checks, and so on). If your lycanthrope animal
can breathe water, you can breathe either water or
Wereform Movement [General] air in wereform. If your beastform is a crocodile,
You gain the movement and speed of your porpoise, or whale, you can hold your breath
beastform while you are in wereform. for a number of rounds equal to 4 times your
Prerequisites: Lycanthrope (fey or simple), Constitution score before you risk drowning.
base Fortitude save +4. If your lycanthrope animal has a burrow speed,
Benet: While in beastform, you can use your you may burrow in beastform at that burrow
lycanthrope animals ground speed if it is greater speed. In hybrid form, use half your beastforms
than that of your normal form. In hybrid form, burrow or 5 feet, whichever is lower.
you may use your beastforms ground speed or
your base speed +10 feet, whichever is lower. Wereform Rage Clarity [General]
If your lycanthrope animal has a y speed, you Your mind is not dulled in wereform.
may y at your ground speed while in beastform Prerequisites: Lycanthropic rage, base Will save
or hybrid form. Your maneuverability is the +3.
same as your lycanthrope animals if you are in Benet: Lycanthropic rage no longer limits your
actions in wereform. You can use Intelligence-,
Dexterity-, and Charisma-based skills, all the feats
you have, and so on, as normal. Other similar
eects that limit your actions (such as barbarian
rage) still aect you normally.
34
Chapter Three : CURSE OF THE MOON FEATS
Animal Special Abilities Available Ferocity: You can continue to ght without
Badger Rage penalty while disabled or dying. You continue to
Bat Blindsense 40 ft. lose 1 hit point per round at 1 to 9 as normal.
Bear Improved grab (claw) Improved Grab: To use this ability, you must
Bison Stampede hit with the aack form indicated. If you hit,
Boar Ferocity you may immediately aempt to start a grapple
Cheetah Sprint, trip (claw or bite) as a free action without provoking an aack of
Crocodile Improved grab (bite) opportunity.
Eagle Evasion Ink Cloud: Once per minute as a free action,
Elephant Stampede you may emit a cloud of ink that lls a cubic area
Hyena Trip (bite) of water equal to your facing plus 5 feet (i.e., a
Leopard Improved grab (bite), pounce, rake 10-foot cube for a Medium creature). The ink
Lion Improved grab (bite), pounce, rake provides total concealment to all creatures within
Octopus Constrict, improved grab (arm), ink cloud, jet it. Outside of a watery environment, this ability
Owl Superior low-light vision produces a puddle that lls your space.
Porpoise Blindsight 120 ft. Jet: While in the water, you can jet backward
Rhinoceros Powerful charge once per round as a full-round action at a speed
Shark Blindsense 30 ft., keen scent of 200 feet (or 100 feet in hybrid form). You must
Snake, constrictor Constrict, improved grab (bite) move in a straight line, but you do not provoke
Snake, viper Poison aacks of opportunity for this movement.
Squid Constrict, improved grab (tentacle), ink Keen Scent: You notice the presence of creatures
cloud, jet by scent within 180 feet. In addition, you can
Tiger Improved grab (claw or bite), pounce, rake smell blood in the water up to a mile away.
Weasel Attach Poison: Your bite aack injects poison. The
Whale Blindsight 120 ft. initial and secondary damage is 1d2 points of
Wolf Trip (bite) Constitution damage. The Fortitude DC is 10 +
your racial HD + your Constitution modier.
The special abilities as they apply to your Pounce: If you charge, you may make a full
wereform are described below. aack with your natural aacks. In addition, if
Aach: You can use your powerful jaws to you have the rake ability, you may use it when
aach yourself to an opponent aer a successful you pounce.
bite aack. Each round that you are aached, you Powerful Charge: You deal an extra 1d6 points of
automatically deal bite damage on your turn, but damage when you charge.
you lose your Dexterity bonus to AC. You may Rage: You may y into a rage in combat aer
release your opponent as a free action. A creature taking damage. You gain a +4 bonus to Strength
can forcibly remove you by grappling and and Constitution and a 2 penalty to Armor Class.
successfully pinning you. You cannot end this rage voluntarily; it ends only
Blindsense: A werebats blindsense uses sound if you are unconscious, dead, or have no other
and is negated by a silence spell. A weresharks enemies in sight.
blindsense is based on scent and vibration, and it Rake: You may select this ability only if you
works only underwater. have claw aacks from the Wereform Weapons
Blindsight: Your blindsight uses sound and is feat. When grappling and aacking with a natural
negated by a silence spell. When you are out of weapon, you may use your feet to make up to
water, your blindsight become blindsense 20 feet. two claw aacks against your grappled opponent
Constrict: You deal +1d6 points of damage in addition to your other aacks for the round.
whenever you damage a creature with a grapple Your feet must be uncovered to use this ability,
check. so you cannot be wearing shoes or boots. These
Evasion: If you make a successful Reex save foot claws use the aack bonus of your main claw
against an aack that deals half damage, you aack and are not subject to the normal 4 penalty
take no damage if you make your save. This for using a natural weapon during a grapple. You
ability does not improve if you have evasion from can rake only if you start your turn grappling (or
another source. For example, you do not gain have pounce); you cannot start a grapple and rake
improved evasion if you take enough levels in the on the same turn.
monk or rogue class to gain the evasion ability.
35
Chapter Three : CURSE OF THE MOON FEATS
Sprint: Once per hour, you can move up to ten Benet: You can speak normally in hybrid and
times your speed (ve times in hybrid form) while animal form if you could not before. Thus, you can
making a charge. cast spells with verbal components and use items
Stampede: If you successfully overrun an that require a humanoid voice.
opponent who resists your overrun aempt, you
automatically deal 1d6 points of damage plus your Wereform Weapons [Fighter, General]
Strength bonus to that opponent. You gain additional natural aacks appropriate to
Superior Low-Light Vision: Your low-light vision your lycanthrope animal.
in wereform increases from two times normal to Prerequisites: Lycanthrope (fey or simple),
ve times normal. lycanthrope animal with more than one natural
Trip: To use this ability, you must hit with the aack.
aack form indicated. You may immediately make Benet: You gain one or two additional natural
a trip aempt as a free action without provoking aacks appropriate to your lycanthrope animal (see
an aack of opportunity. If the aempt fails, the the Wereform Weapons table).
opponent cannot react to trip you in return. You can use the natural aacks gained from
Special: If the above table lists more than one this feat in the same manner as your lycanthrope
special ability for your lycanthrope animal, you animal does in terms of which are primary and
may select this feat multiple times. Its eects do which are secondary. For example, a weretiger
not stack. Each time you select this feat, you gain simple lycanthrope with this feat has two claw
a dierent special ability appropriate to your aacks and a bite aack, used in that order. The
lycanthrope animal. damage for this aack or aacks depends on your
size in wereform, as given in the following table.
Wereform Speech [General] Damage For Additional Attacks
You perfect the ability to speak in your hybrid and Size One Two
animal forms. Fine
Prerequisite: Lycanthrope. Diminutive 1
Tiny 1d2
WEREFORM Weapons Small 1d3 1
Animal Number and Type of Attacks Medium 1d4 1d2
Ape 2 claws Large 1d6 1d3
Badger 2 claws Huge 1d8 1d4
Bear 2 claws Gargantuan 2d6 1d6
Cat 2 claws Colossal 3d6 1d8
Cheetah 2 claws For example, a human weretiger simple lycanthrope
Crocodile 1 tail slap normally has a bite aack for 1d4 points of damage.
Eagle 2 talons* With this feat, he gains two additional claw aacks
Elephant 2 stamps for 1d2 points of damage each.
Horse 1 hoof or 1 hoof and 1 bite** Special: A crocodile normally cant use its
Leopard 2 claws bite and tail slap aack in the same round, but a
Lion 2 claws werecrocodile with this feat can.
Mule 1 hoof If your lycanthrope animal is a horse, you gain
Octopus 1 arm either one hoof aack or a hoof aack and a bite
Owl 2 claws aack the rst time you select this feat. If you chose
Pony 2 hooves a hoof aack, you may select this feat a second time
Raven 2 claws to gain the second hoof aack.
Squid 1 tentacle
Tiger 2 claws Wolfskinner [General]
Wolverine 2 claws You have learned an ancient and secret way to take
wolf form.
*Why these are called talons in the MM rather than claws, I Prerequisites: Intelligence or Wisdom 10 (see
have no idea.
**Choose one option at the time you select the feat. This below).
choice cannot be altered once selected, though you can Benet: By wearing a wolf skin, drinking a
select the feat again if you want the third attack. special beer, and reciting a magical formula, you
36
Chapter Three : CURSE OF THE MOON FEATS
can take the form of a wolf as if you were a 5th- may become wolfskinners. The scent of the special
level druid using wild shape. This transformation beer lingers on a wolfskinner for several days
does not aect your equipment, so most aer consumption, and another wolfskinner (or
wolfskinners strip naked before transforming so as any creature with the scent ability that is familiar
to avoid damaging their clothing and gear. with the beers smell) can identify that odor on the
You can use this ability only at night. You revert wolfskinner regardless of his form. Wolfskinners
to your normal form automatically at sunrise, dont oen aack each other because of this
whether or not you can see that event. You may sense of brotherhood, though rivalries do exist,
end the transformation early by making a DC particularly between enemy tribes.
15 Fortitude saving throw. While in wolf form, Special: The Intelligence or Wisdom prerequisite
you gain the shapechanger subtype. You are not for this feat is to learn the proper magical words.
a lycanthrope, so your transformations are not You do not need to know how to brew the special
subject to the phase of the moon, and you cannot beer; you can acquire it from another. Without the
transmit lycanthropy. Reciting the formula and beer, however, you cannot use the feat.
drinking the beer allows you to take wolf form To brew the beer, you need 1 rank in Cra
only once in a given nightyou cannot change (brewing) and 1 rank in Knowledge (arcana),
back to wolf form again without drinking the beer Knowledge (nature), or Spellcra. Brewing one
and reciting the formula again. This transformation dose takes 8 hours and 1 gp worth of various herbs.
is a spell-like ability (treat as a 4th-level spell for In some lands, a wolfskinner brews a salve rather
the purpose of Concentration checks and such). than a beer, and only a wolfskin belt is needed
Note: Wolfskinners consider themselves rather than an entire skin. Regardless of the specic
members of a special brotherhood. Sometimes they requirements, however, the eects are the same.
team up, or multiple warriors in the same tribe
37
Chapter Four : Moon Deities
Hekate (Greek)
The Bitch, the She-Wolf
Symbol: A torch or a cross with even-length arms
Alignment: N
Portfolio: Witchcra, crossroads, the moon,
childbirth, femininity
Domains: Knowledge, Magic, Moon, Travel
Favored Weapon: Dagger
38
Chapter Four : Moon Deities
Luna (Fictional)
Symbol: Three crescent moons arranged in a line
Alignment: CG
Portfolio: The moon, feminine power, good
lycanthropes
Domains: Chaos, Good, Moon, Protection
Favored Weapon: Chakram
39
Chapter Four : Moon Deities
Lunar eclipses always call for prayer vigils until of Ur. His worship predates the building of cities,
the moon appears again, while solar eclipses are extending back to the time when his people were
sacred events to be celebrated publicly, when all still nomads.
people can enjoy the night during the day. Women Nanna is a kind and generous god who brings
hold most positions of power within Lunas church, gis to other deities and to the founding-place
and a disproportionate number of her clerics of his city. He makes elds and animals fertile,
are women, but men are neither shunned nor protects herdsmen, and travels across the sky in a
marginalized in her clergy. canoelike boat. On the nights of the new moon, he
This goddess rst appeared in the web enhancement rests in the Underworld, and while he is there he
for Skreyns Register: The Bonds of MagicCabal, decrees the fate of the dead.
published by Malhavoc Press. Luna is also the Roman Though he is usually depicted as an old man
name of the minor Greek moon goddess Selene, but with a owing beard, Nanna represents the vitality
the ctional Luna presented here is not based on the of life and renewal of energy, so he is actually
Roman one. both young and old simultaneously. His favored
animal is the bull (and sometimes the lion-dragon
Nanna (Sumerian) known as the dragonne), and he is represented by
Lord of Wisdom, Lord of the Calendar the number 30 (the number of days between each
Symbol: Crescent moon moon-sun conjugation in the heavens).
Alignment: NG Nannas church is old but vigorous, and his
Portfolio: The moon, fertility, vegetation, herd church is centered on a single great ziggurat in
animals, astrology, time each city where he is worshiped. His priesthood
Domains: Animal, Good, Moon, Plant, Protection is open to both men and women, though some
Favored Weapon: Quartersta cities allow only female high priests (who are
symbolically married to the god). Though most
Nanna (also known as Sin or Suen to the of their organization is focused on preserving the
Babylonians and Assyrians, and sometimes called health of crops, domesticated animals, and the
Nanna-Suen) is a prominent deity of the Sumerian people who tend them, some of his followers also
peopleso important that he is sometimes called seek out and destroy the abominations created by
the king or prince of the gods. Like many deities of the evil gods.
his pantheon, Nanna spent much time in the mortal
worldin fact, he was once king of the ancient city Thoth (Egyptian)
Symbol: Ibis
Alignment: LN
Portfolio: Magic, wisdom, writing, the moon, the
measurement of time
Domains: Knowledge, Law, Magic, Moon
Favored Weapon: Quartersta
40
Chapter Four : Moon Deities
Thoths priests are interested in normal and creatures to extinction or purely for trophies,
magical writings, and they enjoy discovering and though keeping trophies or tokens is acceptable
translating scroll and books. Nonadventuring if the rest of the creature is utilized as well. He
worshipers of Thoth are usually scribes or dislikes lycanthropes that hunt needlessly, and
bureaucrats. Many Egyptian rituals and festivals sometimes his followers hunt them in turn, but he
occur according to the moons cycle, so Thoth and accepts those who use their skills to hunt within
his faithful schedule such events and sometimes the tenets of his church.
even ociate at the rituals of other Egyptian deities. Tragus speaks lile and rarely interacts with
other deities, though he is sometimes described
Tragus (Fictional) as the consort of various moon goddesses. He is
Lord of the Wild Hunt typically shown as a tall, lean man clad in hunting
Symbol: A hound silhouee on a white circle leathers, with his face in the shadow of moonlight.
Alignment: N Bloodhounds are his sacred animals, though the
Portfolio: Hunting, the moon, hounds oldest pictures show him with wolves.
Domains: Animal, Moon, Protection The Church of Tragus is simple, organized in
Favored Weapon: Longsword loose cells similar to a series of druid circles, and
indeed his faith includes many druids and rangers.
Tragus is a mysterious deity who is associated with His worshipers hold a hunt on the rst night of
several pantheons but has no strong ties to any of the full moon, choosing a dangerous beast when
them. Some sages suggest that he is a very ancient times are good or a large food animal when times
god who has survived the destruction of his are lean. Hearkening back to the days of hunter-
original worshipers culture by ingratiating himself gatherer societies, most of his priests are males, but
into other pantheons. women who are physically capable of hunting are
As his title implies, Tragus is primarily not excluded from the faith. Common folk pray to
interested in hunting. He prefers moonlight hunts him for success in their hunts and for protection
to daytime ones, but he hates those who hunt from wild animals.
41
Chapter 5 : Magic Items
Both those ruled by the moon and those who hunt Arcane Spell Scrolls
them have created special magic items to aid them 1st-level Arcane Spells Market Price
in their quests. Moonglow 25 gp
Moonshadow 25 gp
Item Descriptions 2nd-level Arcane Spells Market Price
The following items are organized into categories Lesser moon healing 150 gp
like those in the PH. Lesser scent 150 gp
Scent marker 150 gp
Weapons Scentblock 150 gp
The following weapon property has additional Simple animal shape 150 gp
options.
3rd-level Arcane Spells Market Price
Bane: Lycanthrope and shapechanger are
Moon healing 375 gp
suitable creature types for this weapon property.
Greater moonshadow 425 gp
Specific Magic Weapons 5th-level Arcane Spells Market Price
The following weapon property has additional Curse of lycanthropy 1,125 gp
options.
Arrow of Slaying: Lycanthrope and
shapechanger are suitable creature types for this Divine Spell Scrolls
weapon, as well as for greater slaying arrows. 1st-level Divine Spells Market Price
Lesser moon healing 25 gp
Potions and Oils Moonglow 25 gp
For your convenience, the potions and oils that can Moonshadow 25 gp
be made from the spells presented in this book are Scent marker 25 gp
listed below. Scentblock 25 gp
Potion or Oil Market Price Simple animal shape 25 gp
Lesser moon healing 50 gp Skin of the rat 25 gp
Moonglow 50 gp 2nd-level Divine Spells Market Price
Moonshadow 50 gp Lesser scent 150 gp
Scent marker (oil) 50 gp Moon healing 150 gp
Scentblock 50 gp Moonlight to sunlight 150 gp
Simple animal shape 50 gp Skin of the boar 150 gp
Skin of the rat 50 gp Skin of the wolf 150 gp
Lesser scent 300 gp 3rd-level Divine Spells Market Price
Moon healing 300 gp Moonstride 375 gp
Moonlight to sunlight 300 gp Skin of the bat 375 gp
Skin of the boar 300 gp Lunar sanctuary 425 gp
Skin of the wolf 300 gp 4th-level Divine Spells Market Price
Greater moon healing 750 gp Skin of the bear 700 gp
Moonstride 750 gp Skin of the tiger 700 gp
Greater moonshadow 800 gp Greater moonshadow 750 gp
Lunar sanctuary (oil) 800 gp
5th-level Divine Spells Market Price
Scrolls Curse of lycanthropy 1,125 gp
For your convenience, the scrolls that can be made 9th-level Divine Spells Market Price
from the spells presented in this book are listed Lycanthrope shapes 3,825 gp
below.
42
Chapter Five : MAGIC ITEMS
Wondrous Items jaws at the time. While biting, the wearer cant
The following items were created by lycanthropes speak, cast spells with verbal components, activate
to enhance their abilities and those of command word items, or do anything else that
their allies. requires using his mouth.
Bearskin Cloak: This heavy, Faint Conjuration; CL 5th; Cra Wondrous
furred cloak is made of bearskin. Item, summon monster III; Price 5,000 gp;
Once per day when the sun Weight 1 lb.
is down, the wearer may Snake Salve: This thick paste is made
speak a command word from strange dried herbs, powdered
to become a Large brown adamantine, and other rare
bear, as if she were an ingredients. If rubbed on the head
8th-level druid using wild of a snake, it acts as a magic fang
shape. She may remain in spell when the command word
bear form for up to 8 minutes is spoken. Once activated, the
and can return to her natural eect lasts for 1 minute.
form as a standard action. Some The item creation process
variants of this item exist in belt makes ve doses of this
form but have the same eect. salve.
Faint transmutation; CL 8th; Faint Transmutation;
Cra Wondrous Item, skin of the CL 1st; Cra Wondrous
bear; Price 11,000 gp. Item, magic fang; Price 75 gp;
Crocodile Mask: This metal Weight .
mask is shaped like a crocodiles Snake Salve, Greater: Similar to snake
head and decorated with green salve, this paste activates a greater magic
ornamental stones. Its bearer fang spell upon the target snake, and its
may activate it once per day by eect lasts for 1 hour aer activation. The
speaking a command word, which item creation process creates ve doses of
causes it to move and function as this salve.
though it were an extension of the Faint Transmutation; CL 5th;
wearers body. Prerequisites: Cra Wondrous Item,
When the mask is active, greater magic fang; Price 1,000 gp;
the wearer may bite once per Weight .
round as if he had a bite aack Wolfskin Belt: This simple belt is
as a natural weapon, dealing made of wolfskin with the fur still on
1d8 points of damage plus his it. Once per day when the sun is down,
Strength bonus. The wearer may the wearer may speak a command word
use the improved grab special to become a Medium wolf, as if she were a
ability in conjunction with his bite 5th-level druid using wild shape. The wearer may
aack against opponents of his own remain in wolf form for up to 5 minutes and can
size category or smaller, and he return to her natural form as a standard action.
deals bite damage on subsequent rounds with a Some variants of this item exist in cloak form but
successful grapple check. have the same eect.
The mask remains active for 5 rounds, then Faint transmutation; CL 5th; Cra Wondrous
becomes inert, releasing any creature held in its Item, skin of the wolf; Price 3,600 gp; Weight .
43
Chapter Six : MOON-BASED SPELLS
44
Chapter Six : MOON-BASED SPELLS
Skin of the Bat: You can become a Large dire bat 3rd-Level Ranger Spells
as if using wild shape. Greater Moon Healing: Restores 4d8+1/level (max
+20) moon hit points.
4th-Level Druid Spells Greater Moonshadow: As moonshadow, but 1
Skin of the Bear: You can become a Large brown day/level.
bear as if using wild shape. Lunar Sanctuary: Lunar energy suuses an area,
Skin of the Tiger: You can become a Large tiger as making lycanthropes stronger.
if using wild shape. Skin of the Bat: You can become a Large dire bat
as if using wild shape.
5th-Level Druid Spells Skin of the Boar: You can become a Medium boar
Curse of Lycanthropy: Target becomes a cursed as if using wild shape.
lycanthrope. Skin of the Wolf: You can become a Medium wolf
as if using wild shape.
9th-Level Druid Spells
Lycanthrope Shapes: As animal shapes, but allows 4th-Level Ranger Spells
multiple transformations and lycanthrope Skin of the Bear: You can become a Large brown
abilities. bear as if using wild shape.
Skin of the Tiger: You can become a Large tiger as
Paladin Spells if using wild shape.
45
Chapter Six : MOON-BASED SPELLS
Lunar Sanctuary
Evocation [Light, Moonlight]
Level: Druid 3, Moon 3, Ranger 3
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Close (25 . + 5 ./2 levels)
Area: 20-.-radius emanation
Duration: 2 hours/level
Saving Throw: None
Spell Resistance: No
Curse of Lycanthropy This spell imbues an area with the power of the
Transmutation [Curse] moon, causing it to glow faintly. Treat the illumination
Level: Druid 5, Moon 5, Sorcerer/Wizard 5 as shadowy if the area is not already brighter.
Components: V, S, M, DF Each Charisma check made to turn or rebuke
Casting Time: 1 standard action lycanthropes within this area takes a 3 sacred
Range: Touch penalty. Any lycanthrope or worshiper of a lunar
Target: Creature touched deity gains a +2 morale bonus on aack rolls, damage
Duration: Instantaneous rolls, and saving throws within this area. If the area
Saving Throw: Fortitude negates contains an altar, shrine, or other permanent xture
Spell Resistance: Yes dedicated to your deity or a lunar power, these
modiers are doubled (6 penalty to turn or rebuke,
The target gains the cursed lycanthrope template +4 morale bonus on aacks, damage, and saves).
(see Chapter 2: Templates) and automatically takes If the area contains an altar, shrine, or other
beastform at the next full moon. You must choose the permanent xture of a darkness deity or higher
targets lycanthrope animal (bat, wolf, or the like) at power of darkness, this spell instead curses the
the time of casting. The subject remains unaware of area, cuing o its connection with the associated
its condition until circumstances make it clear. deity or power. If this secondary function applies,
Arcane Material Component: A few drops of the spell grants no bonuses or penalties relating to
lycanthrope blood or a pinch of lycanthrope lycanthropy or lunar deities, as given above.
hair, which must be taken from a lycanthrope in Material Component: A vial of holy or unholy
beastform. The lycanthrope providing the hair water and 25 gp worth of powdered moonstone,
need not match the lycanthrope animal you wish to both of which must be sprinkled around the area.
assign to the subject.
Note: If you use the Lycanthropy As Disease Lycanthrope Shapes
variant from Chapter 1: Lycanthropes, this spell Transmutation
also has the disease descriptor. Level: Druid 9, Moon 9
46
Chapter Six : MOON-BASED SPELLS
of the two. The hybrid form has all the abilities of This spell restores 2d8 moon hit points plus 1 point
the animal form, except that if the natural form per caster level (maximum +10) to a lycanthrope. If
has hands and humanlike speech, the hybrid form used on a lycanthrope that does not normally have
does too. The phase of the moon does not aect the moon hit points, the spell functions like cure light
targets ability to assume the spell-assigned shapes, wounds. The spell has no eect on nonlycanthropes,
though it still aects a lycanthrope targets own and unlike a cure spell, it has no special eect on
shapechanging abilities normally. Each target also undead. When you cast moon healing, your hand
gains 10 moon hit points. These moon hit points glows faintly with a light resembling moonlight.
disappear when the spell ends, whether or not the
target normally has moon hit points. Moonglow
Unlike the subject of a polymorph spell, the target Evocation [Light, Moonlight]
also gains the extraordinary special qualities of its Level: Druid 1, Moon 1, Ranger 1, Sorcerer/Wizard 1
new form. For example, a subject that becomes a Components: V, S
wolf gains low-light vision and scent. The subject Casting Time: 1 standard action
also gains the lycanthrope and shapechanger Range: Personal
subtypes. If the target is already a lycanthrope and Duration: 10 minutes/level (D)
you choose a dierent lycanthrope animal than
its normal one, it may take either animals form You may cause your hand or face to glow with a
or hybrid form as if it had the Extra Lycanthrope pale white light that resembles moonlight. You
Animal feat. may manifest or hide this light at will as a free
When you cast this spell, only the initial action, changing its location each time if you
transformation at the time of casting allows the desire. Any lycanthrope within the spells radius
target to regain lost hit points as described in the of bright light (20 feet) treats that area as if the
polymorph spell; later form changes do not. Unlike moon were one phase closer to full. Thus, resisting
the subject of animal shapes, a target can take its involuntary transformations to beastform in the
natural form without ending the spell for itself. area becomes more dicult, but abilities requiring
strong moonlight become easier.
Moon Healing
Conjuration (Healing) [Moonlight] Moonlight to Sunlight
Level: Bard 3, Cleric 2, Druid 2, Paladin 3, Ranger 2 Transmutation [Light, Moonlight]
Saving Throw: Will negates (harmless) Level: Cleric 2, Druid 2
Components: V, S, M, DF
This spell functions like lesser moon healing, except Casting Time: 1 standard action
that it restores 3d8 moon hit points plus 1 point Range: Close (25 . + 5 ./2 levels)
per caster level (maximum +15) to a lycanthrope. Area: 20-.-radius emanation (see text)
If used on a lycanthrope that does not normally Duration: 1 round/level
have moon hit points, the spell functions like cure Saving Throw: None
moderate wounds. Spell Resistance: No
Moon Healing , Greater You amplify the moonlight in the area, making a
Conjuration (Healing) [Moonlight] full moons light as strong as sunlight. The area
Level: Bard 4, Cleric 3, Druid 3, Paladin 4, Ranger 3 is lit as brightly the phase of the moon allows, as
Saving Throw: Will negates (harmless) given on the following table.
Phase Effect
This spell functions like lesser moon healing, except Full Full sunlight
that it restores 4d8 moon hit points plus 1 point per Three-quarters Half sunlight
caster level (maximum +20) to a lycanthrope. If used Half Weak sunlight
on a lycanthrope that does not normally have moon One-quarter Daylight spell
hit points, the spell functions like cure serious wounds. New Moonglow spell
47
Chapter Six : MOON-BASED SPELLS
vampires and wraiths. spell ends. Because of the lack of moonlight, aempts
Half Sunlight: A vampire in this level of sunlight to take beastform voluntarily become more dicult
moves at half speed and takes a 4 penalty on (using the Control Shape skill or the Will save
aack rolls. It is destroyed uerly by 2 full rounds mechanic introduced in Chapter 1: Lycanthropes,
of light at this intensity. A wraith in this light takes page 14), and voluntary transformations to the
a 4 penalty on all rolls, and its Constitution drain targets natural form become easier.
DC also decreases by 4. When this spell ends, the normal moonlight
Weak Sunlight: A vampire in this light moves conditions apply once again. Lycanthropes facing
at normal speed and takes a 2 penalty on aack involuntary transformations must aempt saving
rolls. It is destroyed uerly by 4 full rounds of light throws normally to resist the change at this time.
at this intensity. A wraith in this light takes a 2 Some good churches use this spell to incapacitate
penalty on all rolls, and its Constitution drain DC aicted lycanthropes, causing them to revert them
also decreases by 2. to more harmless forms for easier curing.
Daylight Spell: The area is lit with the equivalent Arcane Material Component: A white stone
of a daylight spell, though only in a 20-foot-radius painted black, coated in tar, or otherwise
emanation. This light counts only as a 2nd-level completely obscured by a black, opaque substance.
spell for the purpose of dispelling and countering
darkness spells. Moonshadow, Greater
Moonglow Spell: The area shines as if under the Transmutation
eect of a moonglow spell. Level: Druid 3, Ranger 3, Sorcerer/Wizard 4
While the primary area of the spell is a 20-foot- Duration: 1 day/level
radius emanation, the light from the spell spills out
to a 40-foot radius, brightening this larger area at This spell functions like moonshadow, except as
least to the level of shadowy illumination, if it is noted above.
not already that bright. Arcane Material Component: A crushed
This spell works as described only in areas where moonstone worth at least 50 gp, mixed with black
the moons light is shining. Underground, indoors, earth or tar.
and in other areas where the natural moonlight is
blocked (including areas magically lit by moonlight), Moonstride
the spell always functions as if the moon were new. Transmutation
Level: Cleric 3, Druid 3, Ranger 3
Moonshadow Duration: 1 minute/level
Transmutation
Level: Cleric 1, Druid 1, Ranger 1, Sorcerer/Wizard 1 This spell functions like air walk, except as noted.
Components: V, S, M, DF The target creature can walk only on moonlight,
Casting Time: 1 standard action which must emanate from a moon that is at least
Range: Close (25 . + 5 ./2 levels) half full (whether waxing or waning). Magical
Target: One creature darkness, signicant cloud cover, or objects that
Duration: 1 minute/level obscure the ambient moonlight (including ceilings
Saving Throw: Will negates and the cover of earth) prevent the subject from
Spell Resistance: Yes using this spell in that area. Spells that create
moonlight equivalent to that of a half moon provide
You surround the target with a dull gray aura that sucient light for the purpose of this spell. Thus,
completely blocks the eects of natural moonlight, a spell might create a beam of moonlight to tread
as well as spells or eects of spell level 1st or lower upon, perhaps allowing the subject to ascend to a
with the moonlight descriptor. All eects and cliop, castle parapet, or other dicult-to-reach
abilities of the target that rely on moonlight are location. You can use a spell that causes you to
treated as if the moon were new, whether or not the radiate moonlight (such as moonglow) in conjunction
target is actually exposed to moonlight at the time. with this spell, but can only move at half speed.
If the target is a lycanthrope who has undergone
an involuntary lycanthropic change, it may aempt Scent Marker
to return to its natural form. If the target has moon Transmutation
hit points, they are suppressed while the spell is in Level: Druid 1, Ranger 1, Sorcerer/Wizard 2
eect but return to their previous level when the Components: V, S, M, DF (see text)
48
Chapter Six : MOON-BASED SPELLS
49
Chapter Six : MOON-BASED SPELLS
scores, bonus feats, physical qualities, or any other Focus: The skin of a bat or batlike creature. This
abilities except as follows. skin becomes a part of your body for the duration
Movement: You gain the new forms mundane of the spell and returns to normal when it ends.
movement capabilities, including a y speed of up to
60 feet, and nonying special movement modes such Skin of the Bear
as burrowing or climbing at a speed of up to 30 feet. Transmutation
Natural Aack: You gain a bite aack that deals Level: Druid 4, Ranger 4
base damage according to the following table. If
the chosen animal does not normally have a bite This spell functions like skin of the bat, except that
aack, you gain an aack appropriate for it (such you take the shape of a Large brown bear.
as a gore or kick) that deals this same base damage. Focus: The skin of a bear or bearlike creature. This
Size Base Bite Damage skin becomes a part of your body for the duration of
Fine 1 the spell and returns to normal when it ends.
Diminutive 1
Tiny 1d2 Skin of the Boar
Small 1d3 Transmutation
Medium 1d4 Level: Druid 2, Ranger 3
Large 1d6
Huge 1d8 This spell functions like skin of the bat, except that
Gargantuan 2d6 you take the shape of a Medium boar.
Colossal 3d6
Focus: The skin of a boar or boarlike creature.
This skin becomes a part of your body for the
Smell: You smell exactly like the animal you duration of the spell and returns to normal when it
resemble. ends.
You lose your ability to speak while in animal
form because you are limited to the sounds that a Skin of the Rat
normal, untrained version of animal can make. (The Transmutation
normal sound a wild parrot makes is a squawk, so Level: Druid 1, Ranger 2
changing to this form does not permit speech.)
Example: Rehala, a haling druid, casts this This spell functions like skin of the bat, except that
spell and takes the form of a wolf. Her wolf form you take the shape of a Small dire rat.
is Small, and she does not have the wolfs ability Focus: The skin of a rat or ratlike creature. This
score modiers, natural armor bonus, scent ability, skin becomes a part of your body for the duration
trip ability, Track bonus feat, low-light vision, or of the spell and returns to normal when it ends.
skill bonuses. However, she looks exactly like a
wolf, smells exactly like a wolf, moves like a wolf Skin of the Tiger
(land speed 50 feet), and may bite creatures much Transmutation
as a wolf does. Though unable to truly function Level: Druid 4, Ranger 4
like a wolf, she is perfectly disguised as one in
terms of physical appearance and scent. Since she This spell functions like skin of the bat, except that
cannot speak, she cannot cast spells with verbal you take the shape of a Large tiger.
components. Focus: The skin of a tiger or tigerlike creature. This
skin becomes a part of your body for the duration of
Skin of the Bat the spell and returns to normal when it ends.
Transmutation
Level: Druid 3, Ranger 3 Skin of the Wolf
Components: V, S, F Transmutation
Casting Time: 1 standard action Level: Druid 2, Moon 2, Ranger 3
Range: Personal
Target: You This spell functions like skin of the bat, except that
Duration: 10 minutes/level (D) you take the shape of a Medium wolf.
Focus: The skin of a wolf or wolike creature. This
You take the shape of a Large dire bat, as if you skin becomes a part of your body for the duration of
were an 8th-level druid using wild shape. the spell and returns to normal when it ends.
50
Appendix 1 : Lycanthrope Racial Levels
Some characters may wish to increase their
lycanthrope abilities at a faster rate than taking
feats allows them to. In fact, such a character may
feel that learning how to be a beer lycanthrope
is more important than aaining higher levels
as a beer ghter, cleric, or other PC class. This
appendix presents two sets of racial classes
for lycanthropes: one for those who have no
spellcasting ability or no wish to advance it (the
lycanthrope racial class), and one for those who
do (the lycanthrope spellcaster racial class). These
lycanthrope racial classes are intended for fey
lycanthropes and simple lycanthropes only, not for
MM-standard lycanthropes.
Taking levels in a racial class never imposes
a multiclassing penalty. A lycanthrope can take
levels in the lycanthrope racial class as well as its
original races racial class. Thus, an elf lycanthrope
can take levels in both the lycanthrope and the elf lycanthrope animal. For example, a wererat also has
racial classes. A creature is not required to take any Balance, Climb, Move Silently, and Swim as class
levels in its racial class, nor is it required to nish skills, while a werewolfs additional class skills are
all the levels in its racial class before it can take Hide, Move Silently, and Survival. If the lycanthrope
levels in another class. Regardless of their specic animal has a climb or swim speed, Climb or Swim is
lycanthrope animals, all lycanthropes use the same always a class skill for that lycanthrope.
lycanthrope racial classes. For example, werebears Skill Points at 1st Character Level: (2 + Int
and wererats can both use the same racial classes. modier) 4.
Levels in a racial class count as racial hit dice, such Skill Points at Each Additional Level: 2 + Int
as for the Wereform Special Ability (poison) feat. modier.
A lycanthrope can even have levels in one of Weapon and Armor Prociency: If you have
these classes and no other class levels (for example, levels in only the lycanthrope racial class (no actual
an orc werewolf lycanthrope 2). Such a character class levels), you are procient with all simple
gets 4 skill points for its rst class level, even if weapons, but not with armor or shields.
that is a racial class level. A human lycanthrope still Bonus Feat: At each lycanthrope level, you gain
gets its racial bonus feat and 1 bonus skill point per a bonus lycanthrope feat (any feat with lycanthrope
level, even for these racial class levels, and even if it as a prerequisite or part of a prerequisite). You
has levels only in a lycanthrope racial class. must still meet all prerequisites for a bonus feat.
Because these racial classes are based on the
natural progression of the animal type, each has Lycanthrope Spellcaster
d8 Hit Dice, base aack bonus as cleric, good
Fortitude and Reex saves, and 2 skill points per Racial Class
Hit Die, with some slight customization. Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +0 Bonus feat +1/2 level in existing class
Lycanthrope Racial Class 2nd +1 +0 +3 +0 Bonus feat +1/2 level in existing class
Level BAB Fort Ref Will Special 3rd +2 +1 +3 +1 Bonus feat +1/2 level in existing class
1st +0 +2 +2 +0 Bonus feat
2nd +1 +3 +3 +0 Bonus feat Hit Die: d6.
3rd +2 +3 +3 +1 Bonus feat Class Skills: Cra (Int), Listen (Wis), Profession
(Wis), Spellcra (Int), Spot (Wis), and any skills
Hit Die: d8. given for the lycanthrope animal. For example, a
Class Skills: Cra (Int), Listen (Wis), Profession wererat also has Balance, Climb, Move Silently, and
(Wis), Spot (Wis), and any skills given for the Swim as class skills, while a werewolfs additional
51
Appendix 1 : Lycanthrope Racial Levels
52
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registered trademark clearly identied as Product Identity by the owner 10. Copy of this License: You MUST include a copy of this License with
of the Product Identity, and which specically excludes the Open Game every copy of the Open Game Content You Distribute.
Content; (f) Trademark means the logos, names, mark, sign, motto, 11. Use of Contributor Credits: You may not market or advertise the Open
designs that are used by a Contributor to identify itself or its products or Game Content using the name of any Contributor unless You have written
the associated products contributed to the Open Game License by the permission from the Contributor to do so.
Contributor; (g) Use, Used, or Using means to use, Distribute, copy, 12. Inability to Comply: If it is impossible for You to comply with any of
edit, format, modify, translate, and otherwise create Derivative Material of the terms of this License with respect to some or all of the Open Game
Open Game Content; (h) You or Your means the licensee in terms of this Content due to statute, judicial order, or governmental regulation then You
agreement. may not Use any Open Game Material so affected.
2. The License: This License applies to any Open Game Content that 13. Termination: This License will terminate automatically if You fail to
contains a notice indicating that the Open Game Content may only be comply with all terms herein and fail to cure such breach within 30 days of
Used under and in terms of this License. You must afx such a notice becoming aware of the breach. All sublicenses shall survive the termination
to any Open Game Content that you Use. No terms may be added to or of this License.
subtracted from this License except as described by the License itself. 14. Reformation: If any provision of this License is held to be unenforceable,
No other terms or conditions may be applied to any Open Game Content such provision shall be reformed only to the extent necessary to make it
distributed using this License. enforceable.
3. Offer and Acceptance: By Using the Open Game Content You indicate 15. Copyright Notice:
Your acceptance of the terms of this License. Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
4. Grant and Consideration: In consideration for agreeing to use this License, d20 System Reference Document Copyright 2000-2003, Wizards of the
the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive Coast, Inc.; authors Jonathan Tweet, Monte Cook, Skip Williams, Rich
license with the exact terms of this License to Use the Open Game Content. Baker, Andy Collins, David Noonan, Rich Redman, and Bruce R. Cordell,
5. Representation of Authority to Contribute: If You are contributing original based on original material by E. Gary Gygax and Dave Arneson.
material as Open Game Content, You represent that Your Contributions are Curse of the Moon Copyright 2006 Sean K Reynolds. All rights reserved.
Designation of Product Identity: The following items are hereby designated as character or creature; the names, statistics and descriptions for the feats,
Product Identity in accordance with Section 1(e) of the Open Game License, items, spells, rules, and variant rules; and anything else contained herein
version 1.0a: Any and all logos and identifying marks and trade dress, such which is already Open Game Content by virtue of appearing in the System
as all product and product line names including but not limited to Curse of the Reference Document or some other Open Game Content source.
Moon, and the cover and interior artwork. The above Product Identity is not Some portions of this book which are Open Game Content originate
Open Game Content. from the System Reference Document and are 1999-2003 Wizards of the
Designation of Open Game Content: Subject to the Product Identity Coast, Inc. The remainder of these Open Game Content portions of this book
designation above, the following portions of Curse of the Moon are designated are hereby added to Open Game Content and if so used, should bear the
as Open Game Content: the name, description, and statistics for each COPYRIGHT NOTICE Curse of the Moon, 2006 Sean K Reynolds.
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