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Brian Borsari
The Centerfor A.kohol and Addiction Studies
Bronm University
Abstract
Drinking games among American college students, although popular,
contribute significantly to excessive drinking and alcohol-related problems.
Drinkinggames appear tofacilitate sodali^tion, and are especially preva-
lent amongjounger students. This article reviews the qualitative and quan-
titative research on drinkinggames. Findingsfrom qualitative studies sug-
gest that students participate in drinking games to intoxicate themselves
and others, to facilitate sodali^tion, and for competition. Quantitative
studies have identified motives for initiating and stopping drinkinggames,
as well as age and gender differences in participation, ^search findings
highlight the importance of educating students about therisksassociated
with playing drinkinggames. Specifically, students should be alerted about
the heightened risk of extreme intoxication and consequences that can
result from playing drinking games. Women are at particular risk for
experiencing sexual assault in the drinking game context. Alternative
socialisation opportunities should be provided to the students to counteract
the inherent social advantages of drinking game participation.
29
30 DRINKING GAMES
D
ritiking games have emerged as a considerable influence on
college alcohol use in the past 20 years. They have become
increasingly popular since the 1950s and 1960s (Douglas,
1987), and have been the subject of books (Griscom, Rand, Johnson
& Rand, 1988) and even television shows (Vranica, 2002). Currently,
there are well over 150 different drinking games popular on college
campuses, and prevalence estimates of self-reported drinking game
participation in the past month range from 47% to 62% (Borsari,
Bergen-Cico & Carey, 2003; Johnson, Wendel & Hamilton, 1998;
Nagoshi, Wood, Cote & Abbit, 1994). Drinking games all have a
common goal: to get the participants intoxicated (Douglas, 1987;
Green & Grider, 1990; Newman, Crawford, & NeUis, 1991). Refusal
to drink during a game frequently results in heckling and disapproval
from fellow players. As a result, large quantities of alcohol are often
consumed by players (Green & Grider, 1990).
QUALITATIVE RESEARCH
Interviews with students have revealed a number of common
themes about drinking games and tbeir participants. Through this
literature, information has been gathered about the types of games
students play and the social environment in which drinking games
occur. In all drinking games, participants can consume a large amount
of alcohol in a short time. Once players start consuming alcohol,
their cognitive and motor processes are affected; as a result, they
start making mistakes repeatedly, and in turn drink more and more
alcohol. The process has been labeled the "reversal of competence"
the longer the game is played, players become more intoxicated,
decreasing their skills (Green & Grider, 1990, p. 129). This process
can result in players consuming larger amounts of alcohol than
intended.
Types of Games
Drinking games can be classified according to their unique fea-
tures and tend to fall into the following six categories: motor skills,
verbal skills, gambling games, media games, team games, and con-
sumption games (for more detailed descriptions of a variety of games,
see Green & Grider, 1990; Griscom et al., 1988; Griscom, Rand,
Johnson & Balay, 1994).
Motor skills. In these games, certain motor tasks have to be
performed. Failure to do the task adequately results in being forced
to drink alcohol. For example. Quarters requires the player to bounce
a quarter into a shot glass. The student's failure to flip quarters into
the glass at the required pace results in having to drink. Other
examples of skill games include chandeliers., thumper., and cardinalpuff.
QUANTITATIVE RESEARCH
Quantitative studies have attempted to quantify the relationships
described in the qualitative literature, including the relationship
between drinking game participation and alcohol consumption and
consequences, motives for playing, and interpersonal differences that
may predict those that decide to play.
Interpersonal Differences
Differences between students that play games and those that
do not have also been examined. Although the research
differentiating players from non-players is stiU in its infancy, it has
promising implications for interventions aimed at reducing drinking
game participation on campus. For example, high levels of
disinhibition are associated with higher levels of participation in
drinking games, suggesting that students use drinking games as a
way to facilitate disinhibition (Johnson & Cropsey, 2000), High
levels of social anxiety are also predictive of lower rates of drinking
game participation and amount of alcohol consumed while playing
games (fohnson et al,, 1998), This relationship is evident even when
students expect alcohol to reduce anxiety, suggesting that other
factors (e,g., game experience) may influence participation instead.
Thus, it is possible that socially anxious students avoid drinking
games for fear of being embarrassed.
42 DRINKING GAMES
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DRINKING GAMES 51
Author Note
Brian Borsari, The Center for Alcohol and Addiction Studies,
Brown University.
This work was supported in part by NIAAA grant F31-AA05571
to Brian Borsari.
Special thanks to C. Teal Pedlow for her thoughtful comments
during the preparation of the manuscript.
Correspondence concerning this article should be add-
ressed to Brian Borsari, Center for TVlcohol and Addiction Studies,
Brown University, Box G-BH, Providence RI 02912. E-mail:
Brian_Borsari(^brown.edu.
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