Académique Documents
Professionnel Documents
Culture Documents
Demonstration
Discovery
This method calls for teaching strategies that establish conditions, which make
discovery possible. The student is provided with freedom and resources to find things
out for him or herself rather than having them explained to him by the teacher. The
discovery method employs controlled procedures to lead to predicted results.
Gaming
The simulation of economic, historical, political and social problems and issues
through the playing of realistic games is another method of involving the student in the
teaching-learning process. Realism, authentic simulation, decision-making, and
derivation of generalizations are key concepts in gaming. Gaming requires decision-
making, so vital to the realities of the content of the social disciplines. A game,
however, must be an integral part of the subject matter; it is not an end in itself. It is not
just a good-times adventure, a play or a substitute for thinking.
Inquiry
Lecture
The ability to focus on the business at hand through consciously screening out unrelated
distractions;
Skill in active, reconstructive listening - i.e., alertly decoding the lecturer's expressed
ideas through associating, relating, accepting, rejecting, analyzing, speculating, and
connecting them to previously learned materials;
Writing in note form (i.e., abbreviated clauses, phrases, key-words) the dominant ideas and
important facts;
Translating and converting the information into synonymous and analogous terms for
multiple-retrieval storage; and
Recitation
The recitation method requires an interaction between the students and the teacher.
It is a method, which requires preparation on the part of all involved. This strategy
allows the teacher to raise questions which keep the students actively involved in
interpretation, criticism, supplementation and application of the material previously
studied. Recitation is viewed as a means to promote critical, creative, reflective, and
analytical thinking on the part of the students.
Role-playing
This strategy places students in a situation where they must see and defend a
viewpoint different from their own. Role-playing can be combined with problem stories,
problem pictures, and dramatization to make effective social situations in which
students develop values and understandings.
Simulation
Socio-drama
The socio-drama is a type of role-playing which deals with social problems. Only the
general plot of a socio-drama is preplanned. The actors experience the situation they
are role-playing in the very creative sense in that they make up the plot as they go
along. In this situation, students bring past experiences to a new problem.
o learning.
o Write instructional objectives.
o Give demonstrations.
Although this course is for instructors rather than designers, note that 4 of the objectives listed
focus on design. We consider it essential for instructors to know how to apply fundamental design
principles.
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A List Of 50+ Teaching Strategies
To Jumpstart Your Teacher Brain
by TeachThought Staff || 4 years ago || 2 minutes read || Learning
Enjoy!
Monitoring Progress
1. Alternative assessments
2. Anchor activities
3. Grade as you go
4. Homework options
5. KWL charts
6. Learning contracts
7. Menus/Agendas
8. Mini-White Boards
9. Question Choices
10. Reflection/Response
11. Think-Pair-Share
Compare/Contrast Ideas
15. Cubing
16. Sticky Note Graph
17. Think-Tac-Toe
18. Think-Pair-Share
Form Groups
20. Cubing
23. Jigsaw
27. Think-Tac-Toe
Get Moving
32. Jigsaw
Work Together
39. Cubing
43. Jigsaw
45. Menus/Agendas
49. Think-Tac-Toe
Adapt Content
53. Cubing
57. Jigsaw
60. Menus/Agendas
61. Orbitals
64. Scaffolding
65. Think-Tac-Toe
72. Cubing
78. Reflection/Response
79. Sticky Note Graph
80. Think-Tac-Toe
81. Think-Pair-Share
Take Notes
84. Jigsaw
86. Think-Tac-Toe