Académique Documents
Professionnel Documents
Culture Documents
twenty years
o f P l ay s tat i o n
20th anniversary
twenty years
o f p l ay s tat i o n
By creating a powerful platform and
ecosystem, talented game developers will
create amazing gameplay experiences to
entertain consumers in the global market.
Shuhei Yoshida, Sony Computer Entertainment Worldwide Studios President
002
INTRODUCTION
Across two decades and six major consoles, PlayStation has
helped redefine interactive entertainment for generations of
gamers. This month, PlayStation celebrates its twentieth birthday
here in the UK. Maybe youve been with Team PlayStation since the
original WipEout and that T-rex demo, or perhaps youre new to
gaming and PS4 is giving you your first ever experiences?
Whatever your history with PlayStation, enjoy our look back at the
last twenty years and join us to continue the celebrations online at
www.gamesradar.com/OPM.
004
20th anniversary
95-15
twenty
years of
pl aystation
As PlayStation turns 20 here
005
1994The y e ar of
virtua fighter,
J a pa n e s e P l ay s tat i o n
launch & ridge racer
W
hats the most influential worked together on the original
game in PlayStation version of PlayStation a CD-ROM
history? Metal Gear Solid? add-on for the SNES that collapsed
Tomb Raider? Uncharted? after an acrimonious split between the
Try Segas 1993 arcade sensation two companies over rights.
Virtua Fighter, a 3D wireframe But although Sony had arrived at
fighting game that, ironically, the dance on time, it faced massive
never even made it to PlayStation. obstacles if it were to unseat the
Virtua Fighter was unleashed upon status quo. To many within the
Japanese arcades in December 1993, industry, PlayStation seemed destined
just a month after the formation of to be merely the latest in a long line of
Sony Computer Entertainment, which failed attempts from lumbering tech
006 was tasked with creating the first giants who lacked the local knowledge
PlayStations architecture. And as to break into the lucrative videogames
007
Designed to work in similar way to Segas Mega CD hardware add-on for the Mega Drive, the PS1 was originally intended to bring CD-ROM support to SNES.
20th anniversary
1995The y e ar of
p l ay s tat i o n c o o l , T h e p r i c e
heard around the world & wipEout
W
hile Sega Saturns
sales initially enjoyed
a slight edge, PlayStation
rallied faster than anyone
could have imagined, selling an
impressive one million units in a
period of just five months. The
fledging system also enjoyed cult
popularity among importers
in the West, who were attracted to
PlayStations new visuals at a time They may look super blocky now, but in 1995 these visuals were the cutting edge in videogames.
when the SNES/Mega Drive console
008 war was stagnating so badly, algae Michael Jackson was among the celebs ninety-nine, and withdrew to
was forming in its cartridge slots. spotted at the PlayStation Party. rapturous applause. It became known
But Sony knew that mass market But then, as now, the question of as the price heard around the world.
success in the West would be a who won E3? would be answered in
whole different proposition. Sonys the press conference hall. Sega looked playing it cool
reputation as a technology powerhouse to steal the show before Sony could PlayStations aggressive price point
counted for nothing here; it needed to even get out of the blocks, with its convinced many to hold out until
September. But ironically, Segas
009
1996The y e ar of
l a r a c r o f t, r e s i d e n t e v i l &
s o c i e t y a g a i n s t p l ay s tat i o n
O
ften referred to as the
Golden Year Of Gaming,
1996 was the year that
first introduced us to
some of PlayStations most beloved
franchises. And, er, Crash Bandicoot,
too. (Joke!) Naughty Dogs caffeine-
crazed marsupial was Sonys first
serious attempt at creating an
anthropomorphic mascot capable of Embracing the third dimension was the crux of PS1s appeal those original Raider tombs still give us chills.
rubbing shoulders with Mario and
Sonic The Hedgehog. Sony, however, munching hedgehogs and bouncy with news that Square Enix had
010 promoted him as anything but a plumbers would soon give way for a cancelled development of its N64-
like-for-like replacement. demand for cop-munching zombies exclusive RPG Final Fantasy VII to
Keen to distance themselves from and bouncy, er, archaeologists. start work on a PlayStation version.
gamings old guard, Sony took the bold Were referencing, of course, the Teaser commercials suggested it was a
move of hiring trend-setting agency emergence of two of PlayStations shrewd decision, boasting graphics far
TBWA to create an advertisement most influential and iconic series beyond those seen in early cartridge-
campaign that would target a new Resident Evil and Tomb Raider, bound N64 prototypes.
untapped demographic of teen and By the years end, the PlayStation
twenty-something slackers. The
controversial but extremely successful both resident evil juggernaut had reached warp speed
with over ten million consoles sold
campaign featured, among other risible
stunts, pictures of PlayStation pads on and tomb raider across the globe. The consoles library
had mushroomed to over 200 titles
perforated roach papers, and flyers left
in phone boxes (remember them?) showed off the true including instant classics such as
WipEout 2097, Tekken 2 and more
advertising the services of one, Randy
Bandicoot, who lewdly promised fun
times.
potential of 3d. besides. Sony had done such a good
job of positioning PlayStation as
the must have console that it felt
which would make their respective comfortable enough to run a now-
team 3d bows in August and November. Both famous anti-ad TV campaign, in
And while they were decent times, games demonstrated, in wildly which a conservative group known as
1996 marked the beginning of the different ways, the true potential of 3D Society Against PlayStation (SAPS)
end of the dominance of the cheery gaming enabling players to explore extolled the virtues of buying a
platform mascot. PlayStation was immersive, emotionally-affecting harmless, wholesome stick over the
at the vanguard of a cultural shift virtual worlds. And the signs were that morally bankrupt PlayStation console.
in gaming: demand for chili dog- PlayStations future was even brighter Oh Sony, you scamp.
1997The y e ar of
f in a l fa n ta s y v ii,
par appa the r apper & analogue controls
B
y 1997, it was becoming 1997 saw PlayStations
clear that Sega Saturn was catalogue grow ever more
destined to fail. By the diverse, catering for almost
summer of that year, Segas every need. If you were
share of the market had plummeted looking for driving lessons, for
to just 12%. That left just one example, you could go for the
company standing in the way of so-serious-it-hurts car sim Gran
PlayStation and world domination Turismo, which debuted in Japan on
Sonys old adversary, Nintendo. 23 December ahead of its 98 UK
The much-delayed Nintendo 64 release, or you could leave common
system finally arrived in Europe sense at the door and learn how to
in March, but by this point Sony three-point turn with an irritable
was almost too busy pumping out rapping moose in beyond-outrageous 011
the hits to notice. Final Fantasy VII, rhythm actioner PaRappa The Rapper.
the RPG that remains the genres Amid this onslaught of innovative
benchmark over 15 years later, arrived titles, we also got a first glimpse at
in Japan in January and in the rest of Metal Gear Solid at E3 1997, but well
the world that autumn. Success was let 1998 tell the story of that one
instant: in the three days following Now, remember what we said about
its launch in Japan, Final Fantasy VII Sony being almost too busy to notice
shifted a whopping 2.3 million copies. Nintendo? We say almost, because
someone at Sony HQ had clearly
dualshock rising noticed N64s ultra-comfy analogue
This was to be expected, given the stick, which was far more suitable for
Japanese audience had long gone movement across a 3D plane than the
ga-ga for Square Enixs RPG output. rigid directional pads of yore. After
What wasnt to be expected however, trialling a short-lived dual analogue
was that it would also replicate this controller with rib-piercingly large
success stateside, selling one million handlebars, Sony released its
copies before the calendars flipped to first proper revision of the classic
1998. A long and extensive advertising PlayStation controller design in Japan
campaign, which included theatrical on 20 November. DualShock, which
adverts and Marvel comic book spin- added two analogue sticks across the
offs, pulled off the impressive feat of bottom of the controller, also featured
turning PlayStations too-cool-for- two built-in rumble motors another
school audience into an army of nerdy feature borrowed from Nintendos
stat crunchers. 64-bit console.
1998The y e ar of
M e ta l G e a r S o l id,
Gran turismo & dualshock
H
ow about this for an E3 Indeed, it appeared developers
line-up? Gran Turismo, were thirsty to extract more from
Metal Gear Solid, Tekken 3, PlayStation hardware. DualShock made
Silent Hill, Parasite Eve, it to western shores in May, alongside
Syphon Filter and Twisted Metal 3. the international release of Gran
1998 saw PlayStation in the prime Turismo the first game to make use
of its life. While Nintendo struggled of the analogue sticks and the internal
to fill its games calendar and rumbling motors, which were used to
Sega officially announced the simulate the physical feedback of a
discontinuation of Sega Saturn, racetrack. By August, DualShock was
PlayStations cup continued to established as the de facto default pad
runneth over. By the end of the year, for PlayStation, although a game
012 the number of consoles shipped wouldnt come along that made the
stood at nearly 50m worldwide. new controller mandatory until the
By this point in the consoles arrival of monkey bonanza
lifecycle, developers had began to Ape Escape in 1999.
1999The y e ar of
m e n ta l w e a lt h, P o c k e t s tat i o n,
dualshock & ape escape
L
et me tell you what bugs me
about the human endeavour,
smirked a Scottish girl with
eyes that were just a tad too
far apart for our liking. Yup, were
looking at 1999, the year when you
could never underestimate the power
of PlayStation or remove the sense
of genuine unease from the back of
your neck after watching the With Crash channelling Mario Kart and survival horror going prehistoric and psychological, 99 was very eclectic.
now-legendary TV ad.
While we dangled our legs off the eyed and a bit upset about the whole were only just appearing to transform
precipice of the 20th century, music thing, but this little memory card our gaming horizons forever. Plus, Ape 013
hoard Napster made its debut on that peripheral was a true phenomenon Escape, the second ever title from
pesky internet you had to physically with its LCD display, infra red Sony Japan Studio, became the first
push your Mum off the phone comms and the ability to carry your game to make dual analogue sticks
to use and Japan got the ultimate PlayStation around in your pocket for mandatory with our now-staple
PlayStation accessory in the shape of some mini-game fun. The initial run movement and camera controls.
PocketStation. Yes, were still green of 60,000 sold out immediately and Studio-wise, SCE Santa Monica was
launched as PlayStation went from
2000 The y e ar of
p l ay s tat i o n 2 , t i m e s p l i t t e r s,
p s o n e & m e ta l g e a r s o l id 2
N
othing exploded, the power Thats right. In the same year
didnt fizzle out and there it launched its sixth gen console,
wasnt a single zombie Sony had the wise idea to release a
involved, so the proposed slimmed down version of the original
Y2K apocalypse was, quite frankly, a PlayStation. Positively cute with
bit of a disappointment. Meanwhile, rounded edges, and nearly the same
more importantly, the console that size as the original DualShock, the
would go on to be the best-selling in PSone started Sonys now-regular
history (with more than 155 million obsession with console
units) launched in Japan in the third shrinkage. It also very
month of the new millennium. quickly started nailing
We might sound biased but Segas Dream coffin
014 PlayStation 2, with its powerful shut as it went on
Emotion Engine CPU and in-built to outsell all other
DVD player, was a home console consoles for the As unrepresentative of the rest of the game it would prove to
revolution. Launched in North rest of the year be, the Tanker level became a symbol of PlayStation 2s power.
America in October and our including PS2.
fair green lands a month later
with titles such as top gear when it came to ps2
TimeSplitters, Tekken Tag
Tournament and Ridge
When it came to games,
nothing else mattered games, nothing else
Racer V the black box
was instantly, predictably
other than Kojimas
spectacular E3 really mattered
in dire shortage.
So what did everyone
do when they couldnt
announcement of Metal
Gear Solid 2: Sons Of
Liberty. The looping
other than mgs2.
get a PlayStation 2 five-minute trailer be possible on a games console as
for Christmas? at the Konami stand Snakes boots splashed up flights of
Well, some sold left E3 goers with stairs to lighting effects wed never
a kidney and took their jaws dragging even dreamed of.
themselves to eBay along the showfloor In the heady days before shiny
to spend over at the level of pre-rendered trailers and booming
the odds and detail invading Dark Knight-influenced soundtracks,
everyone else their eyeballs. we were gifted a rich gameplay-based
bought a From water treat that sent the hype train for Sons
Dre that just Of Liberty into overload. This was the
PSone. couldnt future and it was from Hideo Kojima.
015
2001
The y e ar of
g r a n d t h e f t a u t o III , g r a n t u r i s m o 3 ,
rez & screen envy
S
o this was the year that
both Microsoft and Nintendo GTA III made headlines in
bravely joined the sixth the mainstream media
console generation fray with thanks to its violence
so of course it sold tons.
launches of both the original Xbox
and GameCube but 2001 was still
very much the year of PlayStation 2.
With supply of the console
thankfully more plentiful, we were
treated to the joys of Gran Turismo 3,
Silent Hill 2 and the legendary Ico.
Also, a game set in a parody New York
016 might have made some headlines as it
exploded onto PS2 in October. Grand
Theft Auto III became the years
best-selling game as the series
dropped its top-down sensibilities
and took to 3D for the first time,
effortlessly and controversially
changing the games landscape forever.
GTA III went on to shift more than
17.33 million copies in its lifetime.
hardware times
As Segas poor Dreamcast was
discontinued in the year of Sonics
tenth birthday cheer up, pal, Special Pack edition of PSone in the car, was the release of an
you get really long legs in 13 music title Rez, which came LCD screen to attach to your console.
years Sony continued world with none other than a Well admit that it was probably
domination, snapping up Crash Trance Vibrator for you cheaper to buy a Game Boy Advance,
Bandicoot developer Naughty to, er, feel the music. but if you were dedicated enough, the
Dog and transforming WipEout It even came in a LCD display could be bought with an
developer Psygnosis into protective pouch. in-car charger to make sure you never
Studio Liverpool. Wait. Oh never mind missed a moment of GOTY contender
2001 was also the year Slightly less titillating, Final Fantasy IX. Alternatively, were
of interesting peripherals but still exciting if you pretty sure you could still play Snake
as Japan was gifted the wanted to take your on your Nokia 3310 at this point.
2002The y e ar of
R at c h e t & c l a n k , k in g d o m h e a r t s,
a connected future & Linux?!
A
s Xbox sneaked further
across the world with
releases in Japan, Europe
and Australia, PS2 was
well into the swing of things and
concentrating on new games such
as Ratchet & Clank, Sly Raccoon and
the Disneyfied joys of the original
Kingdom Hearts.
There was clearly something in the This was the year the cutesy platformer ruled on PS2 with Ratchet, Sly and Soras Disney pals on fine form.
water at Sony as our favourite new
series were born onto PlayStation 2 Despite most of us still needing that Network Adaptor, which came in
at an almost alarming rate and, to crunchy dial-up tone, the next step for two flavours: dial-up, and ethernet 017
proudly confirm its dominance, Sony console gaming was that new-fangled for those of us lucky enough to be
announced that 40 million PS2s internet thingummy and Sony connected to broadband. Suddenly
had shipped worldwide by September launched its PS2 Network Play it wasnt just PC gamers who could
2002. A slew of alternative colours service across North America in easily play online and, while it wasnt
to the standard black one were also August before rolling out across the quite the PSN we now know, it was a
introduced lemon yellow, anyone? EU the following year. This required a key step in taking us into the digital
frontier. Okay, maybe weve been
worldwide by september 2002. been watching too much Tron was the
little known Linux For PlayStation 2
Kit from Sony. Yes, that really was a
thing with a keyboard and mouse,
40GB HDD, a PS2 Network Adaptor
and a Linux-based operating system,
this was the best way to transform
your ultimate gaming device into
a, well, pretty mediocre PC that
demanded an intimate knowledge of
the Linux operating system to get it
working. But its the fact that you
could if you wanted to, right?
2003The y e ar of
PSP a n n o u n c e m e n t ,
eye toy launch & huge ps2 sales
T
his is the Walkman of the
21st century! enthused
Sony CEO Jose Villeta as
PSP was revealed in a shock
announcement at E3 2003. The
perfect quote embodiment of how
unaware the world was of Apple
looming darkly on the horizon
wearing nothing but a pair of white
earbuds, it was an innocently Long before PS Move, there was EyeToy. Sure, you looked like a plum playing it, but it was one hell of a workout.
confident statement.
Launched by Ken Kutaragi on-stage, EyeToy camera and its accompanying However, it was the first device to
018 PlayStation Portable would have a EyeToy Play software. Plate-spinning, use the XMB UI and even featured
4.5-inch screen (sending Nintendo and keepy-ups and Wishi Washi became software for video, image and audio
Nokia into waves of panic) and use an the norm, and we cant be the only editing, making it an interesting
all-new technology known as ones who ended up not being able to precursor to our multifaceted new
Universal Media Discs complete lift our morning coffee the day after generation box. We clearly werent
ready for such levels of usefulness or
modern consoles with its xmb surprise the poor old PSX never made
it to Western homes.
2004The y e ar of
GTA S a n a n d r e a s , b u r n o u t 3 ,
psp & god of war revealed
D
oesnt it feel like gaming console. A working model was wheeled
magazines label every year out on stage by Kaz Hirai during
the, best ever, in their Sonys presentation, showcasing the
end-of-year write-ups? Well, consoles impressive power which
this was the year they meant it. wasnt far behind that of PS2. But
Grand Theft Auto: San Andreas the new member of the PS family was
was the years biggest release, in forced to sit out the rest of E3 behind
more ways than one. Rockstars a glass panel, where it showed off
Californian debut weighed in with a handheld versions of Syphon Filter,
colossal world map almost 13 square Ridge Racer and oh, the eventual
miles in size, into which it packed pain! Gran Turismo.
three very different cities and PSP would launch in Japan in
framed them with acres of wide December of this year, but the rest of 019
open space in which to lose yourself. the world had to wait. We did at least
It also introduced numerous RPG see one hardware launch in 2004,
elements, none more memorable than though: a slimline revision of
the ability to make CJ eat hamburgers PlayStation 2 lighter, quieter and
until he vommed all over the shop. with a built-in ethernet port.
Although San Andreas is dwarfed by
todays open-worlds, at the time such
scale was unheard of on console.
Other big releases this year included
MGS3 in the US (turn over for its UK
glory) a bold prequel that yoinked
the series out of dank bases and into
the sunshine of the Russian jungle
and Burnout 3, an aggressive racer that
cemented Criterions reputation as
king of all racers.
But despite this embarrassment of
riches, gamers eyes, as ever, drifted
towards the future. Sony had a busy
E3, showing glimpses of Gran Turismo
4 and God Of War, among others, but
the biggest news coming out of the
show was the unveiling of PlayStation
Portable Sonys first handheld
2005 The y e ar of
PS 3 r e v e a l e d , p s p l a u n c h e d ,
god of war & resident evil 4 released
O
n 16 May 2005, PlayStation 3
was unveiled, and we caught
our first true glimpse of
what the next generation was
going to look like. Or did we? Sonys
E3 2005 presentation proved to be
one of the most controversial in the
shows history, as almost-impossibly
gorgeous gameplay footage of
early PS3 titles such as Killzone 2,
MotorStorm and Gran Turismo 5
sent jaws dropping so far through When Killzone 2 finally arrived it did look mighty fine, but it wasnt close to that pre-rendered trailer
020 the floor they were walloping
wallabies up the wazoo. When these Xbox 360 in several vital areas. The first in North America (March) and
titles eventually hit shop shelves in prototype promised full backwards fashionably late in Europe (September).
the years that followed, the reality compatibility with all PS1 and PS2 The European launch line-up was
was somewhat humbler. games, had an HDMI port as standard, impossibly strong, containing titles
The video reels, it transpired, were and would be the first console to use such as Ridge Racer, Lumines and
merely target render footage of what Blu-ray discs an emerging format Wipeout Pure. PSP would go on to
PS3 was ultimately capable of not with a capacity far greater than the have mixed fortunes, but the concept
what we could expect to see appearing 360s standard-issue DVD discs. of a PS2-in-your-hands was an instant
on the system in the first couple of Elsewhere in 2005, PlayStation hit at launch, with a respectable
years. Still, the trailers helped divert Portable arrived on western shores, 185,000 units shifted in the UK in the
attention away from the fact that PS3 first week alone.
wouldnt launch until 2006 giving As for PS2-but-not-in-your-
the rival Xbox 360 a years head hands, 2005 was a surprisingly
start. But it couldnt divert quiet year for Sonys stalwart
attention away from that system, punctuated with
boomerang controller. Although, brief moments of glorious,
in retrospect, the curved glorious violence
batarang design makes a lot such as Kratos blood-
more sense now we know drenched debut in the
that it was intended to have original God Of War,
built-in motion controls. and a pleasingly
Nonetheless, PS3 faithful port of
captured the imagination, GameCubes best
stealing a march on the game, Resident Evil 4.
021
2006The y e ar of
p l ay s tat i o n 3 d e l ay s, r iiiiii d g e r a c e r ,
g i a n t en em y c r a b s & gu i ta r h ero
P
layStation 3 finally arrived was later set at a princely 425. Cue
but later and dearer than Kevin Spacey, Wrong! meme.
anyone was expecting. On 15 Rocking up to the party late and
March, Ken Kutaragi sporting a price tag that would make
confirmed what had long been Paris Hilton blush, the critics knives
suspected: that PS3 had slipped from were out for PS3 at E3 2006. Every
May to November. aspect of Sonys presentation was
Problems with the Blu-ray disc copy aggressively mocked by internet
protection were blamed for the delay. onlookers from Kaz Hirais excited
And poor old Blu-ray was dragged announcement of RIIIIIDGE RACER!
over the coals yet again in September to the proclamation that PS3 exclusive
when the European date was pushed Genji: Days Of The Blade would be
022 back into March 2007 this time due based on actual Japanese history
to a shortage of blue laser diodes. moments before we saw the hero LocoRoco, one of the oddest titles to hit Sonys first handheld,
Still, that was just all the more time battle a giant crab. At least the new tasked you with collecting multicoloured, cartoonish beasts.
for us to save up for one. On the eve
of E3 2006, Sony announced that PS3
would come with a price tag to match the uk price for Sixaxis pad jettisoned the banana-
shape for a more traditional design,
its technical heft $499 (around
340) for the 20GB model, and an playstation 3 was and added motion controls to boot.
Still! PlayStation 3 did finally find
eye-watering $599 (410) for the
premium 60GB edition. The UK price finally set at 425. its ways into shops this year
launching in Japan on 11 November
and the US a week later on 17
November. The launch line-up was
weak, spearheaded by Resistance: Fall
Of Man and, um, not a lot else of note.
But PlayStation 2 and PSP were kept
well-fed at least. Guitar Hero blazed
onto PAL PS2 consoles in April,
following its surprise success in the
US the previous year, while PSP
owners were treated to original
oddities such as LocoRoco (still the
happiest game weve ever played). It
was a reminder that, despite the
internet bile, Sony had much to smile
about as they prepared for a big 2007.
The 1 Shadow Of
The Colossus 2 Hitman: Blood Money
Lets forget Absolution and 3 Kingdom Hearts II
Once again melding the
years At a time when others were
thinking of ways to cram
remember the brilliant Blood
Money, a sandbox murder
worlds of Final Fantasy and
Disney, KH II was exactly what
top more into games, Fumito
Ueda wanted less. Each
sim with an unparalleled
amount of player choice. You
we all wanted the same
third-person brawling and
of the soaring, emotive boss fights is can off your targets in a variety of ways, platforming tweaked to perfection. New
three bookended by a lonely trek, giving you
time to think about what youve done.
using disguises, elaborate accidents and
plain old violence as you see fit.
features such as Drive Forms made the
team-based combat extra rewarding.
games Pub sony Dev Team ICO Pub Eidos Dev IO Interactive Pub SQUARE ENIX Dev SQUARE ENIX
20th anniversary
2007The y e ar of
P
layStation 3 launched in however. Thanks to agreements in
Europe on 23 March, but Even now, all these years place between Sony and third-party
it wasnt just the systems later, Uncharted remains publishers, all titles released first on
tardiness that courted one of the best-looking Xbox 360 would come with extra
controversy. The chrome-less 20GB games on PS3. content on PS3 to compensate
budget model failed to materialise in but the complexity of PS3s Cell
the UK, and the 60GB model we architecture meant that it would take
did get ditched the a year or two for parity between the
full PS2 backwards two consoles to be established. 2008s
compatibility featured Burnout Paradise would become
in US/Japan units. the first multi-format game to
Instead of basically building run best on PS3.
a PS2 inside each console, Sony The antidote was 023
packaged in a software emulator. something that would
Nevertheless Europe was, as is now, a rapidly nudge PS3 back into
Sony stronghold, and PS3 had an contention a stellar line-up
exceptional launch, selling 600,000 of exclusives built around PS3s
machines across the continent in the strengths. And of Sonys fleet of
first two days. In the UK, only PSP first and second-party developers,
had enjoyed a better opening salvo. none proved more valuable than
With PS3 finally firing on all Naughty Dog, whose first PS3 effort,
cylinders, everyones focus returned to Uncharted: Drakes Fortune, wowed
the games. Reaction to the first wave fans upon release in November.
of third-party titles was mixed, Still, Sony wasnt finished with
its hardware tinkering. The original
2008The y e ar of
dualshock 3, trophies,
m e ta l g e a r s o l id 4 & l i t t l eb ig p l a n e t
T
his was the year Sony got its when Firmware update 2.40 delivered
buzz back and were not in-game XMB support, and Trophies
just talking about the cracking Sonys answer to Xbox 360s
line-up of games released in-vogue, dangerously life-sucking
during 2008 (more on those later). Achievements system.
Nope, were talking about a buzz of a PSP also evolved this year,
more literal kind the gentle hum although some might contend
of a controller thats warning you not necessarily for the
that your sports car is veering off better. At Gamescom
into the weeds, or that someone is 2008, Sony unveiled the
pumping an entire rifle clip into third PSP in four years
your sorry little face. the PSP-3000. A
024 Were talking haptic feedback, or, in minor upgrade over
Over-indulgent two-hour cutscenes aside, MGS4 remains one
English, vibrating controllers, and the of PlayStations most engaging and memorable experiences. the PSP-2000, it
came with a built-in
025
2009 The y e ar of
p l ay s tat i o n m o v e,
psp go & ps3 slim
T
his year saw PlayStation 3 PS3, PlayStation Move, at E3 2009.
outsell Xbox 360 for the Moves eventual fate is a story for
first time raking in an another year, so let us just say this for
impressive 13 million sales now: Move was, and is, a seriously
worldwide compared to 360s 10.1 impressive piece of technology.
million. By this point in the game,
however, it was clear that Sony and hardware times
Microsoft were squabbling over the Rather than being a slapdash answer
generations leftovers. to the Wii motion controller, Move
Despite its lack of grunt (it was had actually been in development
barely more powerful than PS2), since 2000, and was, from a
Nintendos Wii console had technological standpoint, light-years
026 established a commanding lead over ahead of Wiis version. Moves most
the competition, shifting over 21 prominent physical feature was a
million units in 2009 alone. While positively indecent looking glowing
traditional gaming audiences shunned orb situated on the controllers tip,
Wii, the diminutive console with the which could be tracked by the
glowing blue mouth opened up our PlayStation Eye camera, allowing for
hobby to new demographics, thanks to three-dimensional motion controls.
its innovative motion controller, which Additionally, the Eye would scan the
made everything from playing tennis colours in the room the system was
located in and transmit this data to
The 1 Uncharted 2:
Among Thieves 2 Batman:
Arkham Asylum 3 Assassins Creed II
The original had a great
years Drakes second outing
was more assured, more
This licensed game
from an unproven studio
foundation, but it had
its limitations. This epic
top ambitious, and somehow
even more beautiful than
shouldnt have been good
but it was exceptional.
sequel expanded its
systems and smoothed
his first. It gave us standout moments (oh, With a deep love and understanding for its rough edges, all while introducing a
three that dangling train opener), and remains
the peak of this excellent series.
the Caped Crusader, Rocksteady crafted
one of the best combat systems ever.
beautiful new setting and the best
protagonist the series has ever known.
games Pub sony Dev Naughty Dog Pub square enix Dev Rocksteady Pub Ubisoft Dev Ubisoft Montreal
20th anniversary
2010 The y e ar of
p l ay s tat i o n m o v e l a u n c h e s,
3 d g a m i n g & p l ay s tat i o n p l u s
N
ew decade, new ways to play;
that was the theme of 2010.
Much of Sonys attention
this year focused on
PlayStation Move, its September
launch being treated with all the
pomp and pageantry of a brand new
hardware launch.
But despite a high-profile link-up
with Coca-Cola and a prominent push
at E3 2010 (Sony even went as far as Drawing from its experiences with EyeToy on PlayStation 2, Sony had high hopes for PlayStation Move
to wheel freshly-disgraced star Tiger
Woods out on stage for a round of would become relevant again when Sonys attempts to kickstart the 027
pretend-golf), Move was lumbered Sonys Project Morpheus virtual reality movement by offering a cut-price
with a historically uninspired launch headset hits the market in 2016. Bravia 3DTV with four free games,
line-up, consisting of nonentities such 3D gaming was another hotly-tipped the buzz soon fizzled out.
as Sports Champions, Kung Fu Rider vision of the future. At E3, Sony Its funny to think that of all the
and Start The Party! (Their proudly showed off a 3D demo of Sony announcements at a busy E3
exclamation mark, not ours.) Killzone 3, a game which had been 2010, the one that ended up offering
Sales in Europe were steady enough
(1.5 million units shifted in the first
month alone), but publishers were the announcement with the most
loath to finance games for a
peripheral owned by a lasting impact was also the most
small splinter of the
PS3 market, and so
the killer app for
unheralded playstation plus.
PlayStation Move built from the ground up, the most lasting impact was also one
never came. The with 3D viewing in mind. of the most unheralded the launch
controller slowly Considering we were just of the PlayStation Plus service. A
spiralled into six months removed from premium subscription service that
obscurity over the cinematic release of offered a rotating buffet of free games
the course of the 3D posterchild Avatar, its and store discounts to its members,
next few years, but no surprise that the mind- it was largely scoffed at when it was
Sony worldwide president blowing demonstration captured launched in June, but quickly
Shuhei Yoshida recently imaginations at the show. Alas, 3D established itself as an essential
revealed that motion controls gaming proved to be a fad, and despite purchase for PlayStation owners.
2011The y e ar of
B
y now, PlayStation 3s list of
exclusives was beginning to
look far more compelling
than that of rival Xbox 360
Uncharted 3, Killzone 3 and
Resistance 3 all proving that good
things come in (or are suffixed by)
threes. But any hopes Sony had of a
quiet year where the games did the
talking came crashing to a halt on Sure, there were lots of sequels going about, but that didnt mean a drop in quality. Uncharted 3 was incredible.
20 April, when someone pulled
the plug on the PlayStation dispute between Sony and With that ugliness behind it, Sony
028 Network, making it downright a hacker who jailbroke PS3. could focus on showcasing Next-Gen
impossible for PS3 and PSP Anonymous, however, denied Portable (NGP). Announced in January
owners to get online for over involvement, claiming and later renamed and revealed as
three weeks. It hurt. that attacking PSN PlayStation Vita, it was a slinky
That someone turned out would needlessly punish machine that superficially resembled
to be hackers, who exploited innocent PlayStation PSP but featured a raft of subtle design
a security flaw in the PSN gamers. Regardless of who fixes. Gone was PSPs coarse,
infrastructure (potentially was to blame for the hack,
compromising personal
information from over 77
the entire episode was an
expensive and embarrassing sony, to its credit,
million PSN accounts in
the process) and forced Sony
one for Sony, and may have
even indirectly led to the handled the psn
to lock down its systems
until they were fixed.
demise of Zipper Interactive,
whose online-reliant SOCOM downtime well with
Although it was
never comprehensively
confirmed who was
4 was released the same day
the outage began.
Sony, to its credit, handled
lots of free games.
behind the attacks, the situation remarkably well fingerprint-destroying nub, in favour
Sony strongly in the aftermath, offering a of more conventional twin analogue
suspected the hacking suitably contrite apology sticks. And as for popular
group Anonymous, at E3 2011. Affected users touchscreens? Vita gave us that,
who had recently received 30 days of and then threw in a snazzy rear
been behind a series of PlayStation Plus access touchpad too, just because it could. It
attacks on Sony websites, and a stack of free launched in Japan in December 2011.
in retaliation to a legal games as compensation. But its over to 2012 for us Europeans.
2012The y e ar of
p l ay s tat i o n v i ta r e l e a s e d
& ps3 nearing retirement
P
layStation Vita (its Latin for 229 for the base model and 279
life, every news outlet for the 3G-enabled version, plus the
reminded us at the time) price of a small mortgage for the
officially launched in the memory cards to add on
United Kingdom on 22 February, in top of that outlay.
what could charitably be described a Combined,
veritable baptism of fire. these factors
The hardware itself met with rave saw punters
reviews, and the line-up of games was approach PS
undeniably strong 30+ games were Vita with
available at launch, including caution, and
Uncharted: Golden Abyss, WipEout launch sales in the
2048, Rayman Origins and UK stood at a 029
Lumines: Electronic Symphony. disappointing 45k
These titles threw weight well down from PSPs 185k.
behind Vitas boast that it Vita would go on to find
was capable of packing relevance by moving away
PS3-calibre games from boxed premium titles
into a piece of curvy and embracing digital
hardware the size of a downloads, but thats a story
cows tongue, but there for later on down the road.
was trouble in paradise. Like dogs trembling before
Circumstances were earthquakes strike, new handhelds
conspiring against PS are usually a sign that a new wave of
Vita, which launched at consoles are on the horizon and the
the very height of the announcement of a LittleBigPlanet
iOS gaming craze Karting game only furthered
the public had speculation that PS3 was nearing
warmed to the idea the end of its life. Sony began PS3s
of paying 59p for winding down process in September
portable games and While PS Vita would struggle against by announcing a new budget Super
the mobile gaming market, it would
Vitas premium priced titles looked eventually get a second breath of life Slim model, which took the console
heavy on the wallet in comparison. It thanks to some bespoke titles (such under the 200 mark for the first
didnt help that the initial monsoon of as Tearaway) and a PS Plus library time in its history. It wasnt as
titles quickly dried up and the rest of stuffed with its biggest hits. universally popular as the 2009
2012 saw a software drought, while the revision however; the top-loading
price of the system itself was steep disc tray no match for the old slot.
The 1 Journey
Weve played with 2 Dishonored
Arkane Studios built on 3 The Walking Dead
Has it really only been
years thousands of other people
online, but rarely have
its experience with first-
person melee combat and
three years since Telltale
revitalised adventure
top we felt this much of a
connection with another
nailed the formula to the
wall with the steampunk-
games with TWD? You can
hardly accuse it of resting
soul. Journey made players anonymous, themed Dishonored. Its a game of stealth on its laurels since. This narratively rich
three transforming everyone into iconic
scarf-people on a charming adventure.
and murder, mixing Hitman, Deus Ex and
Thief. An utterly brilliant experience.
series boldly downplayed puzzles and
exploration for story and choice.
games Pub Sony Dev thatgamecompany Pub Bethesda Dev Arkane studios Pub Telltale Games Dev Telltale Games
20th anniversary
2013The y e ar of
p l ay s tat i o n 4 l a u n c h e s, s h a r i n g
& record breaking sales
A
lthough PlayStation 3
rebounded from its poor
start, it was never able to
establish market dominance
like PS1 and PS2 did back in the
day. PlayStation 4 on the other hand
established itself as boss before
we even knew what it looked like.
Doubly impressive, when you
consider we first thing we saw
running on the thing was Knack.
Ropey platformers aside, PS4s Following months of palpable hype, PS4 broke retail records and became a must-have item that Christmas.
030 announcement event in New York on
20 February was clean, clear and truth be told, it was Microsofts indie scene, to the price itself, inflated
hinted at the ways PS4 would enhance insistence of scoring own goal after by the mandatory Kinect add-on.
our gaming experiences beyond own goal that saw Sony storm into a Smelling blood, Sony went straight
increasing the grunt power. Its commanding lead before the gen could for the throat at its E3 presentation,
improved interface would enable even begin. The US giant hoped to devastating its waning opponents with
players to upload gameplay footage, build on the inroads Xbox 360 has takedown after takedown. You can
trade in your games at a store, Sony
2013, ps4 shifted an astonishing he said. Oh, by the way, have you
seen our burgeoning indie scene?
031
2014The y e ar of
p s v i ta go e s in die,
r e m o t e p l ay & p r o j e c t m o r p h e u s
W
oah we got so had a slightly better battery life,
completely caught up although this came at a cost PS
in PS4s launch, that we Vita Slims LED display was slightly
completely forgot to talk dimmer than PS Vita Fatboys OLED
about PS Vitas 2013! To quickly screen. Having said that, both consoles
recap: after the disappointing news boast ridiculously bright displays, so
in February that the PS Vitas sales were hardly talking massive levels of
figures were well below Sonys sacrifice here.
forecast of ten million, many
industry insiders were quick to mighty morpheus
declare Vita dead in the water. The year 2014 also saw Sony unveil
Sony had other plans however, arguably its most ambitious hardware
032 and began Project re-Vitalisation yet Project Morpheus. The virtual
by slashing the consoles price and reality headset was revealed at GDC
shifting development focus away and immediately grabbed your (and
from big-budget triple-A games and our) attention with its immersive
towards its thriving indie scene. PS potential and PS4 compatibility, plus
Vita was also able to piggy-back on promised a new lease of life for PS
PS4s success thanks to the Remote Move wands the world over.
Play feature, which enabled PS4 If you fancied playing your PS4
owners to stream their current-gen games in bed, but wanted to play on
games to their Vita, allowing you the big screen, meanwhile, then
to play games such as Destiny 2014 had your back. The PS
away from your TV. TV microconsole, released
As part of the refresh, in November, enabled
Sony announced a you to stream games
slimmer and lighter Vita onto a second TV
model in January 2014. screen while your PS4
Released in the UK on whirrs away downstairs.
7 February, PS Vita Slim And to close off a
boasted a trim price tag year in which PS4
to match its form factor continued to dominate?
it cost 180, which Sony celebrated with
represented even better the first ever annual
value for money once you PlayStation Experience
factored in its 1GB of event for its fans, hosted
internal memory. It also in Las Vegas.
The 1 Destiny
Its story of moon-wizards 2 Alien: Isolation
An old-fashioned horror 3 Dragon Age:
Inquisition
years and spinmetal might be
tough to follow, but no
that prioritises hiding and
punishes mistakes, Isolation
A rushed development
period and cramped urban
top one can fault the quality of
Bungies gunplay. Satisfying
is a beautiful anachronism.
Its also the most authentic
location hobbled Dragon
Age 2, so for this sequel
shooting meets compelling loot-gathering Alien game ever made, recreating the look Bioware blew us away. Its an enormous
three and daunting online challenges; weve
been stuck in its feedback loop ever since.
of the film in exquisite detail. In space, no
one can hear you sob in a cupboard.
RPG that gives you control over a small
army, harking back to the original story.
games Pub Activision Dev Bungie Pub sega Dev Creative Assembly Pub EA Dev BioWare
20th anniversary
2015The y e ar of
O
n PlayStations 20th Sony stood firmly behind its
anniversary, Sony stoked the PS4 slogan: This Is For The Players.
flames and reignited the fires And the current releases?
hot off an historic E3 victory. Bloodborne is an undoubted critical
The Last Guardians shock return and commercial success, the revitalised
from eight years in development incarnation of an all-time great in
limbo is one of those headline- Dark Souls, and the likes of Until
grabbing announcements you still Dawn and The Order: 1886 show
cant quite believe. Sonys willing to throw weight behind
Almost a decade in absentia, it was new properties. And lets not forget a
feared Team Icos successor to stone thriving indie scene featuring Rocket
cold PS2 classics Ico and Shadow Of League, N++ and Titan Souls.
The Colossus was gone forever, but 033
its return signals intent to continue the futures grey
delivering unique experiences. 2015 is also the year Sony took it to
And thats not all. The Shenmue Microsoft. With the news Call Of
series spent even longer out of the Duty: Advanced Warfare sold 4.01
spotlight (14 years), but the long, million copies on PS4 and only 2.61
long-awaited third instalment is back. million on Xbox One, it seized the
A Final Fantasy VII remaster rounds chance to snatch up timed-exclusive
off the triple threat of E3 surprises. DLC for the series. Alongside that,
Fans have spent years begging for Destiny has continued to boast PS4-
them, and that theyre actually exclusive maps, Strikes, and gear. Fact:
happening indicates 2015 is the year two of the biggest games in the world
right now are best on PS4.
2 015 s 1 Bloodborne
From Software invigorates 2 Metal Gear Solid V:
The Phantom Pain 3 The Witcher 3
Wild Hunt
top the Dark Souls formula with
a transfusion of aggressive
The final hurrah for the
celebrated series under the
Simply pulling off an open-
world as massive as the
games new enemies, brutal
transforming weaponry
banner of Hideo Kojima, the
split between developer and
Northern Realms without it
blowing up your PS4 is a
and even bloodier combat in a rich and publisher dominated pre-release talk but feat in itself, but filling it with engaging
(so captivating dark world. Hidetaka Miyazaki
crafts another punishing masterpiece.
the sublime sandbox stealth action means
Koj has bowed out on a high.
quests and stories is truly impressive.
The White Wolf rides off in style.
far) Pub sony Dev FROM SOFTWARE Pub konami Dev kojima productions Pub bandai namco Dev CD PROJEKT RED
20th anniversary
2016The y e ar of
V
irtual reality will find its
de facto home on PS4 with
Project Morpheus, the best
way to experience a new
gaming revolution. Sonys headset,
exclusive to PS4, is the most
immersive, most comfortable, and
not to mention most aesthetically
badass in a soon-to-be crowded
market. Key selling points include
a lovely 120Hz refresh rate and the
ability to output another game feed Both EVE: Valkyrie (above left) and The London Heist (above right) show Morpheus is more than a passing fad.
034 to a TV for others to play along, too.
Of course, exciting new tech is controlled by mates who can fight designing for it, and it bodes well for
nothing without titles, and Morpheus back with projectiles. Then theres the headsets long-term future.
has over 30 in development. CCP bank shooter The London Heist, But Sony isnt forgetting about
Games EVE: Valkyrie is a thrilling undersea exploration The Deep, and more traditional experiences, and its
space-based dogfighter set in the bomb-defusing multiplayer puzzler proving it with a batch of irresistible
sprawling universe of its massive PC Keep Talking And Nobody Explodes. exclusives. It continues a winning
partnership with Naughty Dog in
six 1 Uncharted 4:
A Thiefs End 2 The Last Guardian
No, we cant quite believe 3 Horizon Zero Dawn
1,000 years in the future,
games An older, wiser, but no less
wisecracking Nathan Drake
it either, but The Last
Guardian is real, and its
robotic dinosaurs rule
the land. In this beautiful
to stars in Naughty Dogs
eagerly awaited new
happening. Its everything
wed hoped for: a touching
open-world you can hunt
them with explosive arrows,
adventure, alongside a Troy Baker-voiced tale of a boy exploring ruins with his giant anchor them using cables, pillage them for
wat c h brother. Expect gobsmacking set-pieces
and thigh-slapping zingers.
eagle-dog. With Fumito Ueda on board and
Sonys backing, this could be epic.
parts, or run away screaming. Dino
hunting has never looked so good.
in 2 016 Pub sony Dev NAUGHTY DOG Pub sony Dev gendesign/sce studio japan Pub sony Dev GUERrILLA GAMES
20th anniversary
035
thanks to
project morpheus
and co, 2016 will
be the year of
innovation.
The
Secrets
036
Of PlayStation
What does it take to make PlayStation a
dynasty? We cornered some of the worlds
biggest developers and asked them to share
the secrets of their craft
20th anniversary
037
20th anniversary
Mark Cerny
PS4 system architect
039
Rupert Friend
Mark Darrah Hitman: Agent 47 film actor
Dragon Age: Inquisition
executive producer bringing a game character 041
G av in Price Jason Gr av es
Yook a-L ay l ee cre at i v e direc tor game composer
042
Sefton Hill
Rocksteady Games co-founder &
B at m a n A r k h a m ser ies g a me dir ec t or
troy baker
voice actor
Whats the
secret to
creating a
character
044
with just
a voice?
A
t the end of the day
its all about the acting.
Whatever mechanic
youre using,
whether its the voice or,
with performance capture,
everything: the body, the face,
the voice, youre having to
overcome a lot.
Normally your wardrobe and
the makeup, the hair, etc., gets
you into that character, but
performance capture actually
plays against that. Youre in the
most ridiculous suit you can
possibly imagine and youve got
cameras in your face. So all of
those mechanics that normally
aid you are working against you,
and you have to overcome those
things. So I think theres no trick
to it other than understanding
where that character is, and you
have to have a really amazing
imagination because this is all
theatre of the mind.
Bakers first major game
role was the lead part in
2005s Brothers In Arms:
Road To Hill 30.
20th anniversary
Eric Newgard
I m p a c t P r o ps r e p l i c a g e a r c r e a t o r
different?
The big secret to that for us is we have to say its
mid-crisis that terminology is something were owning
with the game to make sure that we dont get lumped in Destinys Gjallarhorn as
with a post-apocalyptic crowd. Were on the brink of that tricky to recreate in replica
moment where things could crash: there is a reason to form as it is to spell.
fight and there is something youre fighting for.
20th anniversary
046
G r a h a m Sm i t h
Drinkbox Studios co-founder
being different?
Just try and think outside of the box and try not to copy
what other people are doing. If you see someone else is
doing something, let them do it and you do something
different. Thats it.
Ta ro Yoko
Nier cre ator
Lorne Lanning
Oddw o r l d c r e a t o r
creating an icon?
D a v i d J a ff e I think a lot of it is sheer luck; its luck and timing. Its one thing to
God Of War & want to create something, its another thing for it to become
that. But the key in my opinion and theres a lot of them out
Dr aw n T o De at h c r e at or there is that it takes some depth of character. On the surface,
Abe is a very superficial character with very simple needs.
creating a new IP? But underneath theres a lot going on. Theres a lot driving who
that character is and I think its similar in that respect to film in
that we appreciate deeper characters better.
For gaming I think the character really has to synergise with
T
what the gameplay is, meaning it has to be integral to what that
he secret is doing it. And then the secret, really, is character is: who they are, what they do, how theyre
The secret is saying, Do just the hard work of building contained in a world or a story. If you get that right
you have an idea that you the team, finding the money and get the balance between the production
fall in love with that you cant and finding a publisher. Its design of the character and what the character
stop thinking about wanting finding those partners that actually does and what they really believe when
theyre very believable, in a believable universe,
to make? Im always at you can surround yourself and theyre endearing and emotionally
least one or two chess with who can make not just the captivating, then I think youve got a chance.
moves ahead, so there are two game that you want to make,
games Im dying to make after but who can turn that game
Drawn To Death, but I dont into something even better.
know if well get to. So thats the secret.
20th anniversary
Whats the
secret to
Naughty
Dogs
success?
048
Almir Listo
Pay day 2 globa l br a nd direc tor 049
050
standing out?
the secret I think its really obvious: make something that doesnt look like all
the other videogames. Ours is a very conservative medium. So
many games look and feel similar, and even the slightest deviation
to perfect
is heralded as ground-breaking or risky. Make something that is a
bigger deviation from the norm (as we did with Hohokum) and
everyone asks you what drugs you were on when you made it.
But it isnt actually that crazy. Its just that in terms of how it
looks, feels and sounds and plays, Hohokum had more in common
with stuff going on outside of videogames. If more people were
action?
doing that then it would be a lot harder to stand out, but at the
moment its like shooting space marines in a barrel
051
I
Michiteru Ok abe
think its probably expression. Residen t E v il Re v el at ions 2
Good action involves letting producer
the player express themselves
and create their own style surviving a zombie attack?
with the tools that they have.
So the tools can be simple,
like it is in something like I get a suspicious feeling that there is a deeper underlying
purpose to this question, but Ill provide a straight answer in
Bomberman, for example. I would any case! My advice: bring together, and stick with, a group
say thats a perfect action game, of friends who you can trust with your life.
because the mechanics are
incredibly simple but theres
endless variation and expression
in how you fight and how you
play. In a combat game, giving
the player the tools to express
themselves and then rewarding
them for that is the goal not
being too prescriptive.
K eita Ta k a h a shi
K ata m a ri Da m a c y & Wat ta m c re at or
connecting people?
The idea for Wattam came when I was playing with my two-year-
old son. Im Japanese, youre British, and I can speak in Japanese
but you wouldnt get it; so we all have many differences such as
language, countries, age, etc. But maybe we can get over
differences by making something nice something fun like a
Ninja Theorys reboot of the DMC videogame with different people. Stacking [Wattams] characters
franchise revitalised Dante and co. is just fun, and exploding them is a lot of fun too!
20th anniversary
Harrison Pink
T e l lTa l e s T h e Wa l k i n g D e a d d e s i g n e r
Sean McCabe
john cena R atche t & Cl a nk produc t ion direc tor
W W E Sup ers ta r
Dav id Cage
Q u a n t i c D r e a m CEO & H e a v y R a i n d i r e c t o r
055
Dav id Vonderh a a r
C a l l O f D u t y : B l a c k Ops III s d e s i g n d i r e c t o r
Phillip Ring
TT G a m e s e x e c u t i v e p r o d u c e r
Ian Milham
B at t l efiel d H a rdl ine
c r e at i v e dir ec t or
058
Brian Fleming
Sucker Punch Productions
co-founder &
inFamous: Second Son producer
a perfect sandbox?
In a game where players can go anywhere, actually
getting there has to be a huge part of the fun. I dont
care if its cars, motorcycles, bicycles or super powers
moving around, over and through the world has
always been an area of critical focus for us. Our
measure of success is, after you play the game and
youre walking around outside, are you constantly
inspired to try the things you did in the game? If yes,
then thats what victory feels like!
Naoki Yoshida
F i n a l F a n t a s y XIV : A R e a l m R e b o r n
director
Hermen Hulst
Guerrilla Games managing director
Sarah Wellock
wowing gamers? LittleBigPlanet 3 community manager
T i m Sc h a f e r
Double Fine Productions
founder
Whats
the secret
to making
a classic?
U
060 h Lets see, a lot of coffee A
classic is something that people
care about long after it was
made, and so I feel like that
means you should be doing something
that connects on a human level.
Whether its a drama or a comedy it
can have this connection between the
person making it and the person playing
it. And if its really human and sincere, it
will just last for many years. If what
youre doing is not based on novelty or
some kind of trend but a more human
thing, then I think it will last.
a great location?
public areas, for instance? and you dont really know what the
answer is, but you need to start asking all the right questions.
Fortunately we answered some of the better questions!
se a n murr ay
hello games managing director
Whats the
secret to
Chris Pay ton
S n i p e r E l i t e III h e a d o f a r t
Ad a m O r t h
Ad r 1 f t d i r e c t o r & T h r e e O n e Z e r o 063
founder
building a studio?
You have to have the right team. If you dont have the right team you
dont have a studio. Ive been on a lot of great teams and a lot of really
dysfunctional teams. Our team is just the greatest team its like a
dream come true for me and hopefully all the other guys because
theres just so much trust and faith in each other that I dont have to
be involved in every decision. It was difficult for me in the beginning to
let go of that, but it was definitely a learning experience. I hired these
guys because theyre my friends first and theyre awesome game
developers, and Adr1ft is their game now. This is not just my game.
Alex Rigopulos
Harmonix Systems founder
Shuhei Yoshida
S on y C omp u t er En t er ta inmen t
W o r l dw i d e S t u d i o s p r e s i d e n t