BASE ATTACK.
LEVEL BONUS CLASS FEATURES.
wt 40 Deferse bonuses, talent
2nd “ Executive Leadership (Y/encounter)
3 2 Talent
ath 8 Executive Leadership (2lencountr)
th Talent
th “4 Executive Leadership (3fencounter)
7h 45 Talent
ath +5 Executive Leadership (4fencounter)
th +8 Talent
10th 7 Executive Leadership (Sfencounte)
Corporate agents might wield as much or more power than government
agents. Some agents find thatthe company is ther life: Indeed, with each
promotion they might Find thatthe company demands more and mare of
ther time in exchange for increased statu, power, and pay
EXAMPLES OF CORPORATE
AGENTS IN STaR Wars
Folia of Lord, Haydel Goravvus, Jana Lorso, dum.
REQUIREMENTS
To qualify to become a corporate agent, @ character must fulfil the fol
lowing eriteria,
Minimum Level: 7th
‘Trained Skills: Gather Information, Knowiedge (bureaucracy)
Feats: Skil Foes (Knowledge [Bureaucracy],
‘Special: Must be employed by a major interstellar corporation.
Game RULE INFORMATION
Corporate agents have the following game stats.
Hit Points
‘At each level, corporate agents gain 148 hit points + their Constitution
modifier.
Force Points
Corporate agents gan a number of Force Points equa 0 6 + one-half their
character level, rounded down, everytime they gain anew level in this
class,
Cass Features
The following are Features ofthe corporate agent prestige class
Defense Bonuses
AL Ist level, you gain a +2 clas borus to your Reflex Defense anda +4 class
‘bonus to your Wil Defense.
Employment Required
‘You must retain employment by a major interstellar Corporation to gain new
levels corporate agent. you leave the compary for any reaso, you cannat
take additional corporate agent levels until you join anew one.
Talents
Av every odd-numbered level (Ist 3rd, Sth, and so or), you select a talent
‘he talent canbe selected from the Leadership or Lineage talent res nthe
Saga ition core ralebook, o from the Corporate Powe talent tre, below,
You must meet the prerequisites [if any ofthe chosen talent. No talent can
‘be selected more than once unless expressly indicated
CORPORATE POWER TALENT TREE
You are an extension of your corporation and wield ther power as your
Competitive Drive: You ar driven to compete and succeed. Once per
encounter, you can real ary Wisdom, Intelgence-,or Charismra-basd sl
check except Use the Force) and take the better result
‘Competitive Edge: When you and you allies are not surprised, you and
2 number of allies equal to your Charisma modifier (minimum 1) that you
designate on your fist ten gain the benefit of the Quick Draw Feat forthe
remainder of the encounter.
Corporate Clout: You are adept at making deals that make enemies
‘question which sie they shauld be on. Once per encounter, 36a standard
action, you can make 2 Persuasion check against the Will Defense of an
‘enemy within line of sight. your check equals or exceeds the target's Will
Defense, the target cannot attack you forthe remainder of the encounter
If your check exceeds the Wil Defense by § oF more, the target wil not
‘attack you or your alls for the remainer ofthe encounter, and retreats
fiom the encounter. If your check exceeds the Wil Deferse by 10 or mor,
the target's atitude toward you is now Friendly, andthe target becomes
your ally forthe remainder ofthe encounter, remaining under the control of
the Gamemaster. Ifyou or ore of your allies attacks the target, the target
‘once again becomes hati
the target i higher level than you, it gains @ +5 bonus to its Will
Defense
This is a mind-afecting fear effect.
PrerequistessImpose Hesitation, Wrong Decision