EXAMPLES OF INFILTRATORS IN
STAR WARS.
Lis Judder Page, Sab, Shira Brie, Winter, Bothan Spynet operatives.
REQUIREMENTS:
“To qualify t become an infitratr, a character must full the following
‘Minionum Level: 70h,
Trained Skis: Perception, Stealth.
Feats: Skil Focus (Stealth).
Talents: At least two talents fom the Camouflage or Spy talent trees
GAME RULE INFORMATION
Inftrators have the following game statistics.
Points
Av each level infitrators gan 148 it points + their Constitution modifier.
Force Points
lnttrators gana rumber of Force Points equal to 6 + one-half their character
level rounded down, everytime they gain anew level in this class.
BASE ATTACK
LEVEL BONUS CLASS FEATURES
ist 40 Defense bonuses, talent
and + ‘Unarmed stun (+1 die)
ad Es) “Talent
ay 2 eatinitatr
sth 43 Tent
S64 Unamed stun (62 ee
Th 45 Tent a
S58 itt
oth +6 Talent
oth 7 Unared stun 3c)
CLass Features
The fellowing are features ofthe infitrator prestige class.
Defense Bonuses
At Istlevel you gina +4 cass bonus to your Reflex Defense and a +2 cass
‘bonus to your Wil Defense.
Talents
[At every odd-numbered level (Ist, 3rd, Sth, and so on), you select talent.
The talent canbe selected from the Camouflage talent tre (see page 49 of
the Sage Eton core rulebook), the Spy talent tree (see page 28) the Ifil-
‘ration talent tee, or the Bothan Spynet talent tre (oth presented below)
‘You must meet the prerequisites (if any) ofthe chosen talent. No talent can
be selected more than once unless expressly indicated.
INFILTRATION TALENT TREE
You are trained to secretly infitrate enemy strongholds and organizations
by force or by guile.
‘Always Ready: You are accustomed to operating in response to enemy
‘actions. When your readied action is triggered, it does not change your
Intative count (seepage 162 of the Saga Eton core rulebook)
Prerequisite: Trained inthe Itiatve sil
Concealed Weapon Expert: You are deadly with an unarmed strike,
hold-out blaster, dagger orvibrodagger or other small concealable weapon
(as determined by the Gamemaster. Once per round you can use a swift
‘action to reroll an attack using one ofthese weapons, but you must take the
second result even if itis worse.
Creeping Approach: As switt action, you can designate a single oppo-
nent within 12 squares that is unaware of you a te target ofthis talent.
Until the begining of your next tun, that target may not make Perception
cheeks to notice you, even fyou enter the target’ line of sight you orany
of your lies attack the target, the effect ofthis talent ends.
Prerequisite: Trained in the Stealth kil.
Set for Stun: You are particularly adept with stun weapons. Ifyou are
sing a ranged weapon that deals stun damage (including a lethal weapon
set tostun, you can spend two consecutive swift actions in the same round
te activate this talent f the stun damage on your next attack exceeds the
target's damage teeshol, you move the target -3 steps along the condition
track instead of the noemal -2.
‘You lose the benefit ofthis talent if you los in of sight to your target
rif you take any other action before making your attack,
Silent Takedown: You are siled a quietly nockng out o eliminating
guards and others when theyare caught uraware. Ifyou damage an opponent
that unaware of you, that opponent cannot speak or make other noises
Lumtthe end of your next turn. This isa stunning effect
Prerequisite: Trained in te Stealth kl