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DEMO GAME
F 4-7 +2
Arc of Attack
Clear Rough Jungle Road F F 8+ +3
Attack is from Front -0
Blank, Units
must be in
For Point 0
contact
age point. When the infantry squad takes
damage, cross out one of these boxes for
each point of damage the Unit takes.
SHORT
Movement: infantry squads on foot receive
SHORT
2 Movement Points per turn. Infantry Units
1
MEDIUM
do not have Top Speeds, and always move
at Combat Speed. They use the Walker ter-
rain movement costs, but they can always
2
move at least one centimeter per turn, re-
gardless of terrain.
MEDIUM
LONG
3
Attacks: infantry Units have one Action per
squad, which is normally used to attack. In-
fantry Units get one attack per weapon type
4
per Action. All attack rolls are made with the
Units Infantry Skill (with any applicable modi-
fiers). Weapons of the same type must at-
5
tack the same target. Massed attacks have
a special Rate of Fire bonus: if two or more
EXTREME
troopers are using the same weapon type,
LONG
6
the value listed in the Infantry ROF Bonus
table is added to the weapons Rate of Fire.
Infantry weapon ROF otherwise works as for
7
vehicles.
US INFANTRY M11A3 GENERAL EARLY
Attacks against Infantry: due to their dis- Name: Quality: 2 Armor: 0
Year In Service: 1941 Maneuver: -1 Armor: 8/16/24
8
Encumbrance: 0 Stamina: 3 TV: 40
persed formation and ability to take advan-
9
movement modifier is always 0. In addition, DAMAGE TRACK 2 x Manipulator Arms (DM x4), Reinforced Armor (+1 Front), Decreased
1 Rifl. 2 Rifl. 3 Rifl. Maneuver (-2 in Ground mode), Fuel Inefficient, Inefficient Controls,
a -2 penalty modifier is applied to any Unit 4 Rifl. 5 Rifl. 6 Rifl. Overheating, Poor Towing, Weak Point (-1 Armor on Movement)
other than infantry squads attempting to tar- 7 Rifl. 8 Rifl. 9 Rifl. WEAPONS
10
10 LMG Name Arc S M L Ex Acc DM # Ammo Spec
get them. Some vehicles are equipped with M4B Cannon F 2 4 8 16 0 x5 1 8 ROF1
specialized anti-infantry weapons that ignore .30 LMG F 1 2 4 8 0 x2 1 200 ROF2, AI
US INFANTRY
the -2 modifier due to their special targeting Name: Quality: 2 Armor: 0
Mk3W Grenades F - - - - -1 x8 - 3 AI
11
systems or method of attack. These weap- Encumbrance: 0 Stamina: 3 TV: 40
WEAP0NS: Range
ons are marked with the letters AI (for Anti- Name/Type: Acc S/M/L/Ex Dam. ROF
Rifle 0 1/2/4/8 x2 0 M11A3 GENERAL EARLY
EXTREME
Infantry). Light MG 0 1/2/4/8 x2 2
12
Year In Service: 1941 Maneuver: -1 Armor: 8/16/24
DAMAGE TRACK Threat Value: 52 Fire Control: -1 Move: Walk 2/4, Gr. 3/5
Damage to Infantry: if an infantry squad is 1 Rifl. 2 Rifl. 3 Rifl.
Size: 7 Sensors: None Deploy. Range: 75km
4 Rifl. 5 Rifl. 6 Rifl.
hit, the total damage points caused by the 7 Rifl. 8 Rifl. 9 Rifl. Crew: 2 Comm.: -2/3km
13
attack are calculated normally. The excep- 10 LMG PERKS & FLAWS
2 x Manipulator Arms (DM x4), Reinforced Armor (+1 Front), Decreased
tions to this rule are burst fire weapons, which Maneuver (-2 in Ground mode), Fuel Inefficient, Inefficient Controls,
Overheating, Poor Towing, Weak Point (-1 Armor on Movement)
add their ROF bonus to their Margin of Suc- GERMAN INFANTRY WEAPONS
Name: Quality: 2 Armor: 0
14
cess instead of to the Damage Multiplier Encumbrance: 0 Stamina: 3 TV: 40 Name Arc S M L Ex Acc DM # Ammo Spec
when using burst fire. WEAP0NS: Range M4B Cannon F 2 4 8 16 0 x5 1 8 ROF1
Name/Type: Acc S/M/L/Ex Dam. ROF .30 LMG F 1 2 4 8 0 x2 1 200 ROF2, AI
Rifle 0 1/2/4/8 x2 0
A trooper is not considered to be a casualty Mk3W Grenades F - - - - -1 x8 - 3 AI
15
Light MG 0 1/2/4/8 x2 2
until his entire damage track is crossed out.
GRENADES
DAMAGE TRACK
1 Rifl. 2 Rifl. 3 Rifl.
The ROF bonus from mass attacks with in- 4 Rifl. 5 Rifl. 6 Rifl.
fantry weapons is reduced if casualties oc- 7 Rifl. 8 Rifl. 9 Rifl. PzKpf V Ausf B VALKURIE
16
10 LMG Grenades can only be launched at a distance of 1 cm.
M4B Cannon./ 1.8 cm KwK77 Cannon Ranges.
Year In Service: 1941 Maneuver: -1 Armor: 8/16/24
cur. If the number of squad members with a Threat Value: 39 Fire Control: -1 Move: Walk 2/4, Gr. 3/5
particular weapon drops below the 2, 4, or Size: 6 Sensors: None Deploy. Range: 60km
GERMAN INFANTRY Crew: 2 Comm.: -2/2km
8-member levels, the squad loses the asso-
17
Name: Quality: 2 Armor: 0 PERKS & FLAWS
ciated ROF bonus. Encumbrance: 0 Stamina: 3 TV: 40
2 x Man. Arms (DM x4), Inefficient Controls, Poor Towing, Random Shutdown
WEAP0NS: Range (R1), Reinforced Armor (+2, Front), Weak Point (-1, Movement)
Name/Type: Acc S/M/L/Ex Dam. ROF
Area Effect Weapons versus Infantry: in- Rifle 0 1/2/4/8 x2 0
WEAPONS
18
Infantry and Area Effect characteristics hits 4 Rifl. 5 Rifl. 6 Rifl. Grenades F - - - - -1 x9 - 3 AI
7 Rifl. 8 Rifl. 9 Rifl.
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one counter.