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Fauts Footteps

Ars Goetia for OR Gaming & Lamentations of e Flame Prince

Credits
Artwork: Gary Chalk, James Grim Deborough,
Writing, Editing, Layout: James Grim Deborough, material taken
and modified from e S.L. Mathers/Aleiter Crowley tranlation of e
Leer Key of Solomon and Dictionairre Infernale.
Chronicle City, 2014
Publisher: Angus Abranson
Creative Director: James Grim Desborough
Printed and distributed, under license, by Chronicle City of 58 Woodville Road,
New Barnet, Herts, EN5 5NG, UK. For further information about other Chronicle
City games please check out our website and forums at:
http://www.chroniclecity.com
Introduction Thoe who conider magick
to be real are often wary
e Goetia is part of e Leer
Key of Solomon, an hitorical of e spirits and demons of
grimoire dating from e 17th Goetia, conidering em to be
Century. It is amongt e mot dangerous, hard to control and
notorious and influential books hard to ue.
of wetern ceremonial magick
and derives in part from earlier We do not believe in real
ideas from e century before. It magick and preent this material
was mot famouly trancribed, in truncated and gamified for,
tranlated and preented by for ue in your campaigns as
Aleiter Crowley at e beginning a different flavour of magick
of e 21st Century and much of from whiz-bang fireballs, magic
what is found in it demonic miiles, or e manifeted miracles
ranks, e appearance of demons, of e gods. This is a form of
eir summoning and binding magick with great rik and
has become part of e more great reward, which takes place
common undertanding of what a between dungeons - not within
demon is and does. em.

As such, and as a real book Unuual Symbols


of magick, e Goetia makes This book uses various old
a perfect fit for e deadlier English symbols for the sake of
end of e Old School gaming immersion and replicating the
renaiance and, in particular, look and feel of old grimoires.
Lamentations of e Flame
Prince whoe position at : The long s symbol is simply
e darker, natier end of another version of the s and
adventuring fits e Goetia well. not - as it appears - an f . It
occurred at the beginning or
middle of words, mostly the
middle, and is often found on
gravestones. In this book it is
used in the middle of words.

1.
: This symbol is the sharp s,
or the eszett in German, is the
Diclaimer
Magick and demons arent real.
long s found when there is a
double s in a word. It was used Nor are events that happen in
- inconsistently - in old English games.
for a very long time, phased out
only much later. If anything upets and/or diturbs
you, thats your own look-out
: This symbol, the thorn, is and not our reponsibility.
pronounced as th and appears
at the beginning of words. It Dont conume media you dont
survives today as the Y in Ye as like.
in Ye olde Taverne - though it
should still be pronounced th as
in the.

Lamentations of the
Flame Prince
LotFP: Weird Fantasy Role-
Playing presents a siniter and
horrific twit on traditional
fantay gaming and provides you
with all e tools needed to create
and run a long-lating campaign
tailored to your specific viion.
Simple enough for a beginner
with material intended for those
that have never before played a
role-playing game yet meaty
enough for the veteran, this is a
complete game in one (virtual)
box.

You can find out more at:


lotFP.blogspot.com
2.
e Ritual Magician
e bais of Fauts Footteps is a new character cla/enemy e Ritual
Magician.

e Ritual Magician, unlike exiting magic-uing claes, is devoted to


ritual magick and through that ritual magick to binding spirits and
demons into eir service, or demanding gifts from em. ee gifts
manifet as items, familiars, knowledge, special abilities and boots to
exiting abilities.

Ritual Magicians are not truted, at all, by e common folk and are
treated like witches and demons emelves. ey mut often hide
eir workings and eir reults and maquerade as alchemits or more
conventional magicians, priets or other roles in order to preerve eir
lives and eir work.
Level Experience Hit Points Paralye Poion Breath Device Magic Special
1 0 1d4+1 13 13 16 13 14 Lead Seal
2 1,750 +1d4+1 13 13 16 13 14 Lead Seal
3 3,500 +1d4+1 13 13 16 13 14 Lead Seal
4 7,000 +1d4+1 13 13 16 13 14 Alloy Seal
5 14,000 +1d4+1 13 13 16 13 14 Alloy Seal
6 28,000 +1d4+1 11 11 14 11 12 Alloy Seal
7 56,000 +1d4+1 11 11 14 11 12 Mercury Seal
8 112,000 +1d4+1 11 11 14 11 12 Mercury Seal
9 224,000 +1d4+1 11 11 14 11 12 Mercury Seal
10 336,000 +2 11 11 14 11 12 Silver Seal
11 448,000 +2 9 9 12 9 8 Silver Seal
12 560,000 +2 9 9 12 9 8 Silver Seal
13 672,000 +2 9 9 12 9 8 Tin Seal
14 785,000 +2 9 9 12 9 8 Tin Seal
15 896,000 +2 9 9 12 9 8 Tin Seal
16 1,008,000 +2 7 6 8 5 6 Copper Seal
17 1,120,000 +2 7 6 8 5 6 Copper Seal
18 1,232,000 +2 7 6 8 5 6 Gold Seal
19 1,344,000 +2 6 5 7 4 4 Gold Seal
20+ 112,000/lvl +2/lvl 6 5 7 4 4 Platinum Seal
3.
Ritualit: Ritual Magicians start For each familiar you gain you
with e unique Ritual skill at 1 grow an additional nipple, from
and gain 1 skill point per level which e familiar will suckle
which may be placed in any skill, blood. Demonic familiars vary
including Ritual. in power according to e power
level of e demon that granted
Summoning and Binding: Ritual em.
Magicians gain eir power by
summoning and binding spirits Demonic Buildings: Various
and demons to em in complex demonic powers allow for e
magical circles and with complex contruction out of thin air
magical sigils. This is a long- of demonically summoned
winded and dangerous proce buildings. As with familiars,
that e Games Mater should roll ee will be replaced if ey are
out of eir sight before applying detroyed, but only so long as e
e effects. A Ritual Magician magician survives. ee buildings
can summon one power from are made of igneous rocks such
one demon within eir power as granite and baalt, perhaps
level, each level ey gain. e including obidian. ey are
summoning, binding and its unettling to live in and give off
effects should be applied between a bad vibe to anyone of good
games, perhaps as a little roleplay alignment or magical senitivity.
between e Games Mater and e
player. e proce of summoning e Future: Some powers allow
and binding is explained later. e Ritual Magician to see into e
future. e Games Mater should
Demonic Familiars: You may anwer ee as e poible future,
have multiple familiars and when e future that will happen if
one is killed it will be replaced nothing significant changes in e
by e next seion with a new preent.
one. You can ue e senes of
a familiar and ue your other
powers through em. ey can
travel any ditance and still be
directed by you and connected to
you.
4.
Familiars Mercury
AC: 15
Familiars are little demonic Hit Dice: 3 (14hp)
creatures through which you can Movement: 135
ue your effects, speak and ue Number of Attacks: 1 bite at +4
your senes. A familiar might be Damage Per Attack: 1d3
as small as a moue or as big as a Form d6: 1. Wildcat, 2. Wolf, 3. Lynx,
4. Eagle, 5. Homunculus, 6. Mote of
hore. Familiars will be replaced Darkne
should ey die by your demonic
accomplices, but when one dies Silver
you take d6 hit points of damage AC: 15
as pychic feedback. Your Games Hit Dice: 4 (18hp)
Mater may allow you to chooe Movement: 140
different forms than thoe Number of Attacks: 1 bite and 2 claws
at +4
listed below for your familiar, Damage Per Attack: 1d6
in which cae ee should be Form d6: 1. Lion, 2. Bear, 3. Bull, 4.
taken as guidelines of e size Hore, 5. Tentacled Ma, 6. Imp
and capabilities of e familiar.
Familiars can be tougher and Tin
more dangerous than eir forms AC: 16
would suggest. Hit Dice: 5 (23hp)
Movement: 150
Number of Attacks: 1 bite and 1 claw at
Lead +7
AC: 13 Damage Per Attack: 1d8
Hit Dice: 1 (5hp) Form d6: 1. Imp, 2. Cherub, 3. Fawn,
Movement: 120 4. Succubus, 5. Incubus, 6. Whipering
Number of Attacks: 1 bite at +1 Shadow
Damage Per Attack: 1
Form d6: 1. Frog, 2. Snake, 3. Bat, 4.
Rat, 5. Lizard, 6. Starling Copper
AC: 18
Hit Dice: 6 (27hp)
Alloy Movement: 155
AC: 14 Number of Attacks: 1 bite and 2 claws
Hit Dice: 2 (9hp) at +7
Movement: 130 Damage Per Attack: 1d10
Number of Attacks: 1 bite at +2 Form d6: 1. Animated Armour, 2. Silent
Damage Per Attack: 1d2 Warrior, 3. Tiger, 4. Demon Hound, 5.
Form d6: 1. Cat, 2. Dog, 3. Badger, 4. Cerberus, 6. Namele Beat
Crow, 5. Vulture, 6. Raven
5.
Gold Valefor Familiar
AC: 19 Lion with an aes head, bellowing.
Hit Dice: 7 (32hp) AC: 17
Movement: 160 Hit Dice: 8 (36hp)
Number of Attacks: 1 bite and 2 claws Movement: 160
at +9 Number of Attacks: 2 claws at +9
Damage Per Attack: 1d12 Damage Per Attack: 1d12
Form d6: 1. Giant Bat, 2. Giant Snake, Form: A lion with an aes head,
3. Giant Spider, 4. Legged Serpent, 5. bellowing. This bellow uable once
Simpering Peron, 6. Hellbound Soul per day is a sonic breath attack in a 50
cone, doing 8d6 damage.
Platinum
AC: 20
Hit Dice: 9 (41hp)
Movement: 180
Number of Attacks: 2 bites and 2 claws
at +10
Damage Per Attack: 2d6+1
Form d6: 1. Lion, 2. Unicorn, 3. Dragon,
4. Namele Beat, 5. Auroch, 6. Any
choose.

6.
Summoning & Golden Pentagram: e
pentagram has complex
Binding incriptions. It can alo be
e binding and summoning made of silver. 50 silver
of demons is a lengthy proce pieces for gold, 25 silver
requiring an invetment in pieces for silver. A golden
equipment and a great deal pentagram adds +1 to
of time spent over doing it. your Ritual Magic skill.
e Games Mater will need to Linen Robe: White, clean
preide over each step and a and purified linen. 5 silver
failure at any step will reult in pieces.
problems even fatal problems, Lion Skin Girdle:
for e cater. Incribed with holy names
upon its inner surface. 10
Equipment silver pieces.
e cating of ritual magick Mitre: A prietly hat. 2
requires e following items at e silver pieces.
following (Lamentations of e Perfumes & Incene: To
Flame Prince) cots. cat into e braziers when
making summonings. 10
Anointing Oil: To purify silver pieces.
and perfume e body. 10 Ring of Solomon: More
silver pieces. of a dic, this golden (or
Cap: Covering e head is silver) form protects e
repectful. 1 silver piece. magician from e breath
Coloured Chalks: For and preence of e spirits.
e incribing of magical It is covered in complex
circles and triangles. 3 incriptions. 100 silver
copper pieces. pieces for gold, 50 silver
Calfkin: To be incribed pieces for silver. A golden
with e Hexagram of ring adds +1 to your
Solomon. 1 silver piece. Ritual Magic skill.
Sceptre: A fancy rod and
symbol of authority. 10
silver pieces.

7.
Sword: A weapon, You may make as many attempts
symboliing strength, as you wih to summon a
force and jutice. 20 silver demon, but you mut take e
pieces. conequences each time that you
e Seal of Solomon: fail. If you chooe not to summon
Incribed according to all a demon between levels, you can
e neceary rules. 1 silver summon twice between your next
piece. levels. You can always chooe
Veel of Bra: An to summon a demon weaker
incribed bra container, than e ones you are capable of
as Solomon once ued summoning (donated by eir title
to trap spirits. 20 silver and e metal that makes up eir
pieces. seal).

e Proce Making e Circle


Summoning, binding and taking Incribing e summoning circle
powers from demonic spirits is a requires you to make a roll
protracted and dangerous proce on your Ritual Magic skill to
that places e Ritual Magician correctly incribe every symbol,
at great rik for e mind, body to apply e colours properly
and soul. Each and every step is and to enure that e names and
important and e rolls should symbols are placed and spelled
be made by e Games Mater in correctly. This roll aumes
secret, to determine what goes you are working from memory
wrong and when. and you can adjut your skill
level according to e following
e preparations and prayers circumtances:
before a summoning take so
much time and preparation Reference Grimoire: +1
that ey can only be attempted Plenty of time: +1
between levels. At each level you Ruhed: -1
can bind one power from one Improper or miing
demon (within e scope of your materials: -2
power) and take e name of e
mot powerful demon you have
bound as your magus title.
8.
If you fail to incribe e circle Invocation & Summoning
properly, e demonic spirit Once e vetments are donned
that is summoned will ecape e and e circle is complete, e
bounds of e incriptions and demon mut be summoned forth
you will take e conequences into e circle from e bounds of
of failure. If you succeed en whatever hell it reides in. Failure
you can proceed to donning e at this stage brings no demon
garments. forth and e ritual mut be begun
again from e start.
Donning e Garments
For furer protection e Ritual Reference Grimoire: +1
Magician mut don particular Plenty of time: +1
vetments in a particular order Ruhed: -1
and with e appropriate prayers Lead Seal Demon: +2
and ritualitic getures. ee Alloy Seal Demon: +1
clothes protect e ritual magician Mercury Seal Demon: +0
from e preence of e demonic Silver Seal Demon: -1
spirits which can otherwie Tin Seal Demon: -2
corrupt, twit and poion a peron Copper Seal Demon: -3
by eir mere preence. Donning Gold Seal Demon: -4
e garments requires a Ritual Platinum Seal Demon: -5
Magic roll.
Binding
Reference Grimoire: +1 Once a demon has been
Plenty of time: +1 summoned, it mut be bound
Ruhed: -1 and forced to give up its secrets
Improper Clothing: -2 into e seal, so that e Ritual
Magician can en ue that power
If you fail you can still complete at eir will via eir link to e
your summoning and e ret demonic spirit. This is done by
of e steps, but you will alo making another Ritual Magic
still take e conequences of roll. If succeful e power from
summoning and binding a e demon is bound and e Ritual
demon. If you succeed you can Magician has eir power for that
proceed to e invocation and level.
summoning.
9.
If e binding fails e Ritual Bidding e Demon to Depart
Magician mut take eir e final step and e final roll on
conequences and e demon e Ritual Magic skill is to bid
departs without granting em e demon to depart, safely, back
power. to hell. Succe dipels e demon
back from whence it came.
Reference Grimoire: +1 Failure allows it to give you
Plenty of Time: +1 conequences before it leaves.
Ruhed: -1
Lead Seal Demon: +2 Reference Grimoire: +1
Alloy Seal Demon: +1 Plenty of Time: +1
Mercury Seal Demon: +0 Ruhed: -1
Silver Seal Demon: -1 Lead Seal Demon: +2
Tin Seal Demon: -2 Alloy Seal Demon: +1
Copper Seal Demon: -3 Mercury Seal Demon: +0
Gold Seal Demon: -4 Silver Seal Demon: -1
Platinum Seal Demon: -5 Tin Seal Demon: -2
Copper Seal Demon: -3
Gold Seal Demon: -4
Platinum Seal Demon: -5

10.
Lit of Demons
Level 30 Platinum: Lucifer

Level25 Gold: Kings: Bael, Paimon, Beleth, Puron,


Amoday, Balam, Belial.

Level 20 Copper: Dukes: Agares, Valefor, Barbatos,


Guion, Eligos, Zepar, Bathin, Sallos, Aim, Bune,
Berith, Ataroth, Focalor, Vepar, Voval, Crocell,
Alloces, Gamori, Vapula, Haures, Amduias, Dantalion.

Level 18 Tin: Prince: Vaago, Sitri, Gaap, Stolas,


Orobas, Seir.

Level 16 Silver: Marquis: Gamigin, Amon, Leraikha,


Naberius, Forneus, Marchoias, Phenex, Sabnock,
Shan, Oriax, Andras, Andrealphus, Kimaris, Decarabia.

Level 14 Mercury: Preident: Marbas, Buer, Foras,


Malphas, Haagenti, Camio, Voo, Avnas, Zagan, Volac.

Level 12 Silver/Copper Alloy: Earl: Botis, Marax, Ipos,


Glaya-Labolas, Ronove, Furfur, Malthus, Raum,
Vine, Bifrons, Murmus, Andromalius.

Level 10 Lead: Knights: Furcas.

11.
Conequences 124 Pagan Mark: Stench of sulphur.

When you screw up a 125 Soft Fleh: Reduce your Str, Con
summoning, e demon that has and Cha by -2. You only take 1 damage
been called extracts a toll from from piercing weapons, maximum. Your
fleh drips and flows like soft wax.
you. It may twit your body, your
mind, your spirit, viit mifortune 126 Bleeding: You eaily and contantly
upon you and your friends bleed. You take +1 damage from any
and family or even drag you and all sources of damage.
screaming down to hell.
131 Expoed Brain: Your Con and Cha
are reduced by -2 and your Poion Save
Roll D666 increaed by +2.
(3d6, hundreds, tens, units)
111 Redemption: Heaven steps in 132 Dog Features: Your face reembles
and redeems your soul, drawing you that of a dog, your hands have hoary
to limbo to live out your spiritual pads and hair grows from your back
sentence before allowing you into and along your arms. Your Charima is
heaven. reduced by -2.

112 Pagan Mark: Change your 133 Crab Claw: One of your arms (D6,
characters ethnic appearance 1d8: 1-3 left, 4-6 right) is replaced with a
1. Negroid, 2. Eat-Aian, 3. South gigantic crab claw. This can be ued as a
Aian, 4. Caucaian, 5. Native American shield, increaing your AC by +1 and as
(North), 6. Native American (South), 7. a weapon that does D6 damage.
Aboriginal, 8. Fantatical
134 Eyetalks: Your eyes protrude on
113 Pagan Mark: Goat horns. stalks like thoe of a snail. Reduce your
Charima by -2.
114 Pagan Mark: Rams horns.
135 Carapace: Patches of your skin
115 Pagan Mark: Cloven feet. are grown through with hard, cruty
shell. Reduce your Charima by -2 and
116 Pagan Mark: Red skin. increae your AC by +1.

121 Pagan Mark: Fangs (1d4 damage 136 Crytal Growths: Yellow sulphur
bite). crytals puh out of your skin at e
joints. Reduce your Charima by -1 and
122 Pagan Mark: Claws (1d4 damage increae your AC by +1.
slah).

123 Pagan Mark: Tail.

12.
141 Golgothan: Your body and fleh are 152 Depths: You contantly drop
tranformed into living human wate. moiture, your hair is lank and wet. You
Gain +1 AC, +2 Hit Points per level and smell like a tideline and barnacles and
Reduce your Charima to 1. other sea vermin cling to your fleh.
Charima -1.
142 Cyclops: Your eyes are merged into
one, larger eyeball in e centre of your 153 Slime: You contantly drip a vicous
face. -2 to any and all ranged attacks. -1 slime, leaving a trail of it on everything
Charima. you touch and everywhere you go.
Charima -1.
143 Amphibian: Your skin is clammy,
your fingers and toes webbed. You 154 Serpentine: Your tongue is forked
reemble a human toad and hunger for and you compulively lie.
inects. -1 Charima.
155 Serpentine: You have fangs that do
144 Fungal Growth: A foul black mould 1d4 damage on a bite.
grows over your body, fruiting in
rounded black beads here and ere on 156 Serpentine: You are covered in scales
your body. Reduce your Charima and that increae your AC by +1.
Contitution by -1.
161 Serpentine: Your legs are replaced
145 Inect Eyes: Compound eyes reduce by a long, snake-like tail.
your Charima by -1, but you can see
into e ultraviolet, granting you night 162 Serpentine: Your hair is a net of
viion. vipers. In cloe combat ey make an
additional attack for 1 damage.
146 Infetation: You are infeted and
crawling with inects. When you bleed, 163 Octopoid: Your mouth is replaced
you bleed worms and beetles. Your by a beak that does D3+1 damage.
voice takes on a buzzing tone and you Charima -1.
are contantly surrounded by flies. -2
Charima. 164 Octopoid: Your fingers are jointle
tentacles, covered in little suckers. +1
151 Rotting: Your fleh is dead, dripping Dexterity. -1 Charima.
away from your body. Healing spells
and potions do not work on you 165 Octopoid: Your hair (and beard)
and mut be revered to heal you. are replaced with a ma of writhing
Necromantic energies of any sort heal tentacles. -1 Charima.
you while holy water and Cleric effects
hurt you as though you were truly dead. 166 Nightmare: Dreamtuff clings to
Charima -2. you. Anyone you touch mut save vs
magic or be afraid of you. Charima -1.

13.
211 Kaleidocope: Your skin, hair and 224 Sexle: Your gender organs are
eyes are a contant swirl of sickly, removed and you become a sexle,
ever-changing colours. Reduce your androgynous, drone.
AC againt ranged attacks by 1. Reduce
your Charima by -1. 225 Hermaphrodite: You become a
creature fully male, and fully female, all
212 Miama: You are surrounded, at once.
contantly, by a thin, foetid mit.
Increae your AC againt ranged attacks 226 Priapic: You are cured with
by +1. generative organs e envy of a stallion
and an appetite to match.
213 Spark: You are charged with
lightning. Your fingers crackle with it, 231 Caliban: Your body is twited into
your eyes glow with it. You ignite paper a barely human form, knuckling along
by touching it and any metal weapon like an ape. Increae your Strength
you ue does +1 damage. and Contitution by +1, reduce your
Charima by -2.
214 Glow: Your fleh glows slightly with
a reddih hue, like a dying ember. Your 232 Fur: You are covered in dene,
AC againt ranged attacks is -1. matted fur like a wild goat.

215 Shadow: You cannot interact 233 Gigantic: You grow to seven feet in
with solid matter or be harmed by height.
non-magical attacks. You cannot pa
through walls but can pa through gaps 234 Dwarfim: You shrink to two feet in
at leat two inches wide. height.

216 Burning: Hot, choking smoke 235 Obeity: You swell up to become
surrounds you. In cloe combat your AC morbidly obee and fat. Reduce your
is increaed by +1. Contitution by -1.

221 Unnatural Wind: A slight breeze 236 Ice: Your fleh is chill to e touch
surrounds you, blowing curtains, and blue. You leave rime on anything
turning pages, blowing out candles. you touch. You breathe mit.

222 Unnatural Beauty: Increae your 241 Twited Arm: Your arm is wated
Charima by +2. You are strangely and twited, reduce your Dexterity by
beautiful, unnaturally so, making you -2.
seem unreal and cauing envy.
242 Twited Leg: Your leg is wated and
223 Change Sex: Your gender is twited, halve your movement.
revered.

14.
243 Stone Fleh: Your skin is grey and 262 Out of Phae: You are not quite in
hard. Halve your movement, increae e material world. e firt attack againt
your AC by +2. you always mies. After that your AC is
raied by +2.
244 Wated: You are little more than a
living skeleton, fleh clinging tight to 263 Volatile: You steam and hi, your
slender bones. Reduce Str and Con by fleh seems to toil and bubble. If you are
-2. killed you explode, for your level in d6
damage with a radius equal to your level
245 Brambles: You are covered in sharp in feet.
thorns. Anything hitting you in cloe
combat takes 1 damage. 264 Amneia: You retain your statitics
but forget everything ele about
246 Clear Skin: Your organs and fluids yourelf.
are viible, beneath your thin skin.
Charima -2. 265 Weakne: -2 Strength.

251 Lut: You have a boundle and 266 Sickne: -2 Contitution.


inatiable love for perverity.
311 Clumine: -2 Dexterity.
252 Gluttony: You have a boundle
appetite for food and drink that can 312 Feeblemindedne: -2 Intelligence.
never be satified.
313 Stupidity: -2 Widom.
253 Avarice: It is impoible for you to
have enough wealth. 314 Ugline: -2 Charima.

254 Sloth: Doing anything is a tak for 315 Paralyis: You are paralyed from e
you. You take a one point penalty to neck down.
any rolls.
316 Witchblight: Plants within a radius
255 Wrath: You are filled with anger that of your level in feet yellow, blacken and
can explode at any point. Epecially in die. Your bare hands do d12 damage
combat. Increae your bae attack by +1. to plant or fungal enemies. Cropland
within your level in miles produces half
256 Envy: You are conumed by jealouy its normal yield and is vulnerable to
and will do anything to salve it. diease. Milk curdles in your preence.

261 Pride: You are convinced that you 321 March of e dead: Any living foe
are e bet, at everything. upon which you land e death-blow,
ries as e undead and reumes its attack.

15.
322 Bovine: You reemble a centaur, but 341 Firt Born: Your eldet or firt
with e body of a bull. +2 Con, +2 Str, child is forfeit to hell.
-1 Charima.
342 Demon Blade: You are only
323 Bovine: Your head is that of a great permitted to ue a dagger given to you
ox with enormous horns. Your horns can by hell. Any killed with it loe eir souls
attack for d6 damage. Charima -1. to e aby. It does 1d4+1 damage.

324 Black Wings: You have a fallen 343 Demon Blade: You are only
angels dark wings. You may fly once per permitted to ue a sword given to you by
day for D6 turns, shedding feathers as hell. Any killed with it loe eir souls to
you do so, after which you cannot fly. e aby. It does 1d6+1 damage.

325 Lion Head: Your head is that of 344 Demon Bow: You are only
a great lion. Your jaws can bite for d6 permitted to ue a bow given to you by
damage. hell. Any killed with it loe eir souls to
e aby. It does 1d8+1.
326 Gooe Feet: You have flat, webbed
gooe feet in place of your own feat. 345 Demon Armour: You are sealed,
permanently, within a suit of black, iron
331 Bill: You have e bill of a duck or +1 plate-mail.
gooe in place of your mouth. Charima
-1. 346 No Shadow: You no longer cat a
shadow.
332 Antlers: You have e antlers of a
deer protruding from your head. ee 351 No Reflection: Your image no
can strike for d4 damage. longer appears in mirrors.

333 Hart: While e sun is in e sky you 352 Animal Hotility: Animals hate you.
are in e form of a white deer, a much Houe pets hi and bark, farm animals
sought after target for hunters. flee, wild animals attack you and prefer
to attack you.
334 Crow Kin: Crows and ravens
contantly follow you and feat on e 353 Rats: Anywhere you stay rapidly
fallen. becomes infeted with rats and mice,
fearle of people and leaving dung and
335 Cherub: You appear to be a child, no urine everywhere. ey arrive within a
older than five. day and rapidly multiply.

336 Crone: You appear to be an elder of 354 Spiders: Anywhere you stay rapidly
some eighty summers. becomes infeted with spiders. ey
arrive within a day and rapidly coat
everything in thick webs.

16.
355 Flies: Anywhere you stay becomes 415 Demon Tongue: You can only speak
infeted with flies and maggots. ey in e language of e angels and demons.
fill food with writhing maggots within
a day and buzz everywhere leaving 416 Demon Tongue: You can only speak
everything fly speckled. in Latin.

356 Sores: You are covered in sores and 421 Hairle: All e hairs, even e finet
scabs. Reduce your Charima by -2. ones, fall out of your body.

361 Wating: Your body is wating away, 422 Albinim: You are turned as pale as
skin sloughing off, and yellowed fleh. a ghot, with red eyes that betray your
Reduce your Hit Point total by 1d4. demonic status.

362 Blindne: You are struck blind. 423 Cure of Ham: You are turned as
black as pitch, as e night, as a mark of
363 Deafne: You are struck deaf. your sin.

364 Dumbne: You are struck dumb. 424 Janus: You have a second face in
e back of your head that echoes your
365 Foulne: Everything tates foul, and expreions and speech.
e same, to you.
425 Dark Twin: At night while your
366 Stench: Everything smells foul, and conscious mind sleeps, a demon controls
e same, to you. your body and lives its own life.

411 Spider Eyes: Six extra eyes appear 426 Doppelgnger: You have an evil
all over your head in random places. -2 double, looe in e world, identical to
Charima, +1 Widom. you in every way other than its evil.
Should it die, so will you.
412 Conjoined Imp: A small imp is fued
with your body, contantly talking and 431 Feat of Foulne: You can only
kibbitzing about what youre doing. survive by eating vermin, dung,
drinking sewage and sucking pus.
413 Poltergeit: A wicked spirit lurks
around you at all times. It miplaces 432 Wrath of Helios: Expoure of any
things for you, smahes glaes and tries significant amount of skin to sunlight
to dirupt what you do. caues your skin to burn, taking one hit
point every turn.
414 Twited Growth: Plants around
where you spend any time grow twited
and evil over time.

17.
433 Unhealing: You cannot heal 445 Foulmouth: Every word you utter,
conventionally, but during periods of a small piece of dung drops from your
ret you can stitch, splint and replace lips.
parts of your body, regaining your
Tinker skill level in Hit Points. Slowly 446 Ruting Touch: Metal tarnihes and
your fleh will be replaced by stitching, ruts, crumbles and wears through under
leather, straw and wood until nothing of your touch.
e original you remains.
451 Satanic Bible: Your body is carved,
434 Tithe: You mut sacrifice a peron to marked and scarred with obcene and
e demon you called up when suffering blaphemous paages.
this effect, every year, on this date or
ele be dragged to hell. 452 Parted From God: You are abent a
concience and removed from e sight
435 Holy Ground: You may not enter and bleing of e divine. Clerical magic
holy places, temples, churches or sacred doent work on you, for good or ill.
groves. If forced to enter, you take one
hit point of damage per turn until you 453 Three Mouths: In either cheek are
leave. additional mouthes, vertical rather than
horizontal, which continuouly chew
436 Lunacy: During a full moon you and hunger.
go inane, clawing and biting, fighting
anyone and everything that comes near 454 Uncaring: You no longer care about
you and living as a beat. anyone or anything other than yourelf.

441 Truth Telling: You may never lie. 455 Mierly: You will never help or
gift anything to anyone without being
442 Weak to Silver: Silver does double forced.
damage when ued to strike you. Merely
touching it caues one hit point per 456 Great Weight: Everything that you
turn. carry weighs twice as much (ues twice
as much encumbrance) and you weigh
443 Weak to Gold: Gold does double twice as much as you should.
damage when ued to strike you. Merely
touching it caues one hit point per 461 Nakedne: You cannot bear e
turn. touch of cloth upon your skin. You take
one hit point per hour you are forced to
444 Black Void: You are an empty shell wear clothing.
containing a black void. Your eyes are
black with ditant pinpoint motes of 462 Twited Head: Your head is twited
light. backwards on your body.

18.
463 Gaeous: You are contantly 522 Tiny Mouth: Your mouth is a tiny
belching and farting, with e force an little hole, you can barely eat solid food.
volume of a trumpet.
523 Groundle: You float a bare half-
464 Bleeder: Slahing weapons do inch above e ground at all times.
double damage to you.
524 Fear e End: You have a profound
465 Brittle: Blunt weapons do double phobia of fire.
damage to you.
525 Fear e End: You have a profound
466 Headcracker: You suffer from phobia of darkne.
contant, painful headaches. Powerful
senory stimulation does you 1hp of 526 Paralyis Vulnerability: Your save Vs
damage. Paralyis is two points wore.

511 Enormous Eyes: You have great eyes 531 Poion Vulnerability: Your save Vs
like saucers, reembling some nocturnal Poion is two points wore.
animal.
532 Breath Vulnerability: Your save Vs
512 Enormous Noe: You have an Breath Weapons is two points wore.
enormous naal snout, several inches
long. 533 Device Vulnerability: Your save Vs
Magical Devices is two points wore.
513 Enormous Ears: You have enormous
ears, somewhat reminicent of thoe of 534 Magic Vulnerability: Your save Vs
an elephant. Magic is two points wore.

514 Enormous Mouth: Your mouth 535 Lot Thumbs: You no longer have
stretches halfway around your head. thumbs. Your attacks are made at -2.
You can literally grin from ear to ear.
536 Beard: Regardle of sex you have
515 Tiny Eyes: Your eyes are tiny little a long, sweeping beard down to your
pinpricks, like thoe of a rodent. toes, which if cut regrows rapidly.

516 Tiny Noe: Your noe is barely 541 Beard: Regardle of sex you have a
preent, a mere pair of holes in your saturnine beard and moutache, which if
face. cut regrows rapidly.

521 Tiny Ears: Your ears are little more 542 Hunchback: Your spine twits and
than tiny tags either side of your head, turns, cauing you to grow a hump and
like thoe of a moue. to walk with a stoop.

19.
543 Tumours: Your fleh is contantly 561 Reptile Eyes: Your eyes can and do
growing and mut be, grotequely, move and focus independently.
trimmed to keep you mobile.
562 Gaps: ere are gaps in your fleh
544 Crown of Bone: Your skull grows where your body should be, but int.
spines and spikes, a crown of bone Whole limbs can appear to be severed
marking you sarcatically as hells and floating, but move as though still
royalty. attached to your body.

545 Mane: Only e very front of your 563 Bererk: Demonic rage flows
face is bare, hair grows long and thick through you, in combat take five away
from your head, your cheeks and your from your AC and add +2 to your attack
chin, sweeping back. and damage rolls.

546 Long Neck: Your neck is elongated 564 Viions: You are subject to
and stretched out, like a human giraffe. hallucinatory viions under stre. You
mut make a save Vs magic when under
551 Trunk: In place of your noe you stre like combat or be lot in your
have a flexing trunk that quets around viions, fighting phantoms from your
and moves of its own accord. own mind and viions of hell.

552 Warts: You are covered head to toe 565 Tremors: Your body shakes as
in warts, and ey are infectious. though in terror, contantly. You are
drenched in flop sweat contantly and
553 Cocoon: At night you sleep in a reduce your Dexterity by -2.
cruty cocoon of your own excretions.
566 Grudgebearer: You are unable to
554 Cold Blooded: You are no longer forgive even e smallet slight and mut
truly a mammal, your blood is cold and seek to redre e balance.
you rely on ambient heat. Cold attacks
do +1 damage againt you. 611 Life Leech: Any living thing you
touch, in any way, even gloved or
555 Target of Lut: You are a walking clothed, looes 1d6 hit points and you
temptation to anyone who might even regain 1.
remotely be attracted to you and ey
cannot help emelves. 612 Shared Pain: When you are hurt, for
every 5 damage (round down) that you
556 Target of Wrath: You are a walking take, everyone within fifty feet of you
aggravation. e slightet provocation alo takes 1 damage.
will caue someone to try and pick a
fight with you. 613 Hellfire: You are immune to fire
damage, but alo derive no warmth or
comfort from e heat of flame.

20.
614 Precious: Your life force is 625 Sleep of e Dead: When sleeping,
intimately tied to your familiar (or if you appear to be dead. No breathing,
you lack a familiar, a helple animal). no pule, no warmth.
Should that die, you alo will die.
626 Warded: Holy or good men cannot
615 Haunted: You can see and hear e approach you, a holy or good being
dead, though you cannot control em. touching you takes a hit point of
ey dog your every step, follow you damage each turn that it does so.
everywhere and make petty demands of
you at all times. 631 Warded: Lawful or ordered men
cannot approach you. A lawful or
616 Three Days in Hell: Once per year ordered being touching you takes a hit
on this date you are dragged to hell for point of damage each turn that it does
three days before being returned to so.
e Earth. You mut make a save verus
Poion each time or loe -1 Con, Wis 632 Viions: Anyone you touch receives
and Int. viions of hell.

621 Balors Eye: Your gaze withers and 633 Tourettes: You cannot help but
kills anything you look upon. You have pepper every sentence with obcenities
no control over this other than to cover and blaphemies from e pits of hell.
your eye. A mirror will harm you. Your
eyes are red, swollen and groteque 634 Unnatural Spams: When you
and whatever you look upon takes d4 move, your body twits and spams
damage each turn. This only affects in unnatural ways that make it seem
living things. as though your limbs are broken or
your body is unnaturally shaped. This
622 Hells Machine: Your fleh is doent affect your actions, but unettles
replaced with complex clockworks of onlookers.
black iron. You can only be healed via
e Tinker skill (an hour of work and a 635 Mercile: You cannot give quarter.
roll to heal Tinker level in HP) and ere
is no mitaking you for human. 636 Aura of Strife: Ordinary people
around you are more likely to get into
623 Never Alone: You are watched by an altercations, fights and vendettas.
audience of imps, from hell, at all times.
ey jeer and offer commentary on your 641 Ugline: Anything you make is
life that nobody ele can hear. uniquely unlovely and groteque from
fathering a child to painting a picture.
624 Precious: Your life force is
intimately tied to ann object. Should 642 Judged: Anyone you meet takes
that object be detroyed, you will die. an intant dilike to you, which takes a
great deal of effort to overcome.

21.
643 Enfeebled: Your Strength is 663 Faithle Charmer: Raie your
reduced to 3. Charima to 18 and reduce your other
statitics by -2 each.
644 Enfeebled: Your Contitution is
reduced to 3. 664 Wie Fool: Raie all your Skills by
+1 and reduce all your statitics by -2
645 Klutz: Your Dexterity is reduced to each.
a score of 3.
665 Roll Twice: Roll two times and
646 Enfeebled: Your Intelligence is apply both reults.
reduced to 3.
666 Your body and soul are dragged
651 Enfeebled: Your Widom is reduced down to hell by e demon for an
to a score of 3. eternity of torment.

652 Emotionle: Your Charima is


reduced to 3.

653 End of Faith: Prayers offered


within fifty feet of you are not heard
and clerical magic from good or lawful
sources does not work.

654 Faithle Brute: Raie your Strength


to 18 and reduce your other statitics by
-2 each.

655 Faithle Brute: Raie your


Contitution to 18 and reduce your
other statitics by -2 each.

656 Faithle Intellectual: Raie your


Intellgience to 18 and reduce your other
statitics by -2 each.

661 Faithle Moral Coward: Raie your


Widom to 18 and reduce your other
statitics by -2 each.

662 Faithle Expert: Raie your


Dexterity to 18 and reduce your other
statitics by -2 each.

22.
Demonologia Cheiromancy: With e seal
of this power your character
gains e Cheiromancy Skill at
Knight 1. Reading palms takes an hour.
FURCAS (Furcamagus) - e Succeeding at e roll allows e
Fiftieth Spirit is Furcas. He is target character to add or take
a Knight, and appeareth in e away one from a roll, one dice
Form of a Cruel Old Man with roll in e seion.
a long Beard and a hoary Head,
riding upon a pale-coloured Pyromancy: With e seal of this
Hore, with a Sharp Weapon in power your character gains e
his hand. His Office is to teach e Pyromancy Skill at 1. ey can
Arts of Philoophy, Atrology, read e omens in e flames. e
Rhetoric, Logic, Cheiromancy, flames can be read once per day
and Pyromancy, in all eir parts, and grant e Magus a free critical
and perfectly. He hath under his roll or succe (without rolling)
Power 20 Legions of Spirits. that ey can ue during e seion.
Philoophy: With e seal of this
power, your character gains +1 Dagger of Furcas: With e seal
point in any skill, +1 Widom. of this power your character
gains a weapon. e Dagger of
Atrology: With e seal of this Furcas is forever sharp. It cannot
power, your character gains e be broken and cannot be gifted
Atrology Skill at 1. Succeeding to another without loing its
on e skill roll foretells e future power. It gains +1 to hit and +1 to
allowing e target character to do damage.
re-roll one dice roll in e seion,
due to eir foreknowledge.

Rhetoric: With e seal of this


power, your character gains +1
Charima.

Logic: With e seal of ths


power, your character gains +1
Intelligence.

23.
24.
Earls Reconciliation: With this power
sealed you can caue one enemy
BOTIS (Botimagus) - e
Seventeenth Spirit is Botis, a to ceae eir animoity and
Great Preident, and an Earl. become a friend, and can increae
He appeareth at e firt show in your Charima by +1.
e form of an ugly Viper, en at
e command of e Magician he Sword of Botis: With this power
putteth on a Human shape with sealed your character gains a
Great Teeth, and two Horns, longword. e sword is eternally
carrying a bright and sharp sharp and bright and shining. e
Sword in his hand. He telleth all AC of anyone you attack with
things Pat, and to Come, and this blade is reduced by -1 until
reconcileth Friends and Foes. He your next turn. e sword has
ruleth over 60 Legions of Spirits. +1 to hit and to do damage. It
Potcognition: With this power cannot be gifted to anyone ele
sealed, once per day e Magus without loing its power.
can look into e pat of a location
ey are at to one, specific, time.
Precogition: With this power
sealed, once per day e Magus
can look into e future of a
location ey are at to one,
specific, time.

25.
MARAX (Maraxomagus) - e Familiar: With e sealing of this
Twenty-firt Spirit is Marax. He power you gain a familiar. An
is a Great Earl and Preident. He animal through whom you can
appeareth like a great Bull with a see, hear, smell, tate, touch,
Mans face. His office is to make speak and ue your powers.
Men very knowing in Atronomy,
and all other Liberal Sciences; Herbalim: With e sealing of
alo he can give good Familiars, this power you gain acce to
and wie, knowing e knowledge of herbs and other
virtues of Herbs and Stones plants. With ingredients and a
which be precious. He governeth survival roll you can apply herbs
30 Legions of Spirits. to heal someone of one hit point
of damage. You can alo make
Atronomy: With this power poions of 1d4 effect with e same
sealed you can find and name e roll.
stars and planets. Your Ritual
Magic skill is increaed by +1. Gemology: With e sealing
of this power you know e
Sciences: With this power sealed virtues, powers and value of any
you can add +1 to Architecture, gemtone.
Buhcraft, Languages, Tinker or
Ritualim (or any other mentally
oriented skill).

26.
IPOS (Ipomagus) - e Twenty- Know e Pat: With this power
second Spirit is lpos. He is an sealed you can, once per day, ak
Earl, and a Mighty Prince, a quetion about e pat and have
and appeareth in e form of it anwered truthfully.
an Angel with a Lions Head, Know e Preent: With this
and a Gooes Foot, and Hares power sealed you can, once per
Tail. He knoweth all things day, ak a quetion about e
Pat, Preent, and to Come. He preent and have it anwered
maketh men witty and bold. He truthfully.
governeth 36 Legions of Spirits.
Know e Future: With this power
sealed you can, once per day, ak
a quetion about e future and
have it anwered truthfully.
Wit & Boldne: With e power
sealed you can add +1 to either
your Charima, or your Widom.

27.
28.
GLASYA-LABOLAS Hitory: You can recall e
(Labolamagus) - e Twenty-fifth hitory, deep into e pat, of any
Spirit is Glaya-Labolas. He is a location that you are at. Hitory
Mighty Preident and Earl, and being significant events that have
showeth himelf in e form of a happened ere.
Dog with Wings like a Gryphon.
He teacheth all Arts and Sciences Foreknowledge: You gain
in an intant, and is an Author of glimpes of things to come.
Bloodhed and Manlaughter. All your Saving Throws are
He teacheth all things Pat, and improved by 1 and once per day
to Come. If deired he caueth you can ak a yes/no quetion
e love both of Friends and of about a coure of action.
Foes. He can make a Man to go
Inviible. And he hath under his Charm: Once per day you can
command 36 Legions of Spirits. cat Charm Peron as though
His Seal is this, to be, etc. you were level 12.

Arts & Sciences: With e seal of Inviibility: Once per day you can
this power your character gains cat Inviibility as though you
+1 Intelligence. were level 12.

Bloodhed & Manlaughter: With


e seal of this power your baic
attack is raied by +1 and you do
+1 damage with all weapons.

29.
30.
RONOVE (Ronovomagus) - e Servants: When you seal
Twenty-seventh Spirit is Ronove. this power you are granted a
He appeareth in e Form of a montrous servant as though
Monter. He teacheth e Art of summoning at cater level 12. e
Rhetoric very well and giveth creature is permanently bound
Good Servants, Knowledge to e cater, but may be slain and
of Tongues, and Favours with a new favour mut be claimed to
Friends or Foes. He is a Marquis replace it.
and Great Earl; and ere be
under his command 19 Legions Tongues: When you seal this
of Spirits. His Seal is this, etc. power you gain total fluency in a
language.
Rhetoric: When you seal this
power, increae your Charima by Favours: When you seal this
+1. power you are granted e ability
to cat Charm Peron once per
day as though at cater level 12.

31.
32.
FURFUR (Furfurmagus) - e Thunder: With this power sealed
Thirty-fourth Spirit is Furfur. you may create a deafening blat
He is a Great and Mighty Earl, of thunder once per day. This
appearing in e Form of an blat emanates from you in a
Hart with a Fiery Tail. He never circle out to 60 feet. Anyone in
speaketh truth unle he be that radius takes 12d4 damage,
compelled, or brought up within 6d4 with a save verus magic. A
a triangle, . Being erein, he failed save alo means ey are
will take upon himelf e Form deafened.
of an Angel. Being bidden, he
speaketh with a hoare voice. Wind Blat: With this power
Alo he will wittingly urge Love sealed you may create a Gut of
between Man and Woman. Wind once per day as though
He can raie Lightnings and you were a 12th level magic
Thunders, Blats, and Great uer. (Range 120 feet, knocks
Tempetuous Storms. And he back small creatures and holds
giveth True Anwers both of medium-sized ones in place).
Things Secret and Divine, if Storms: With this power sealed
commanded. He ruleth over 26 you may create a powerful storm
Legions of Spirits. And his Seal is once per day. This will affect an
this, etc. area of 4d4 square miles for 4d12
hours afflicting it with driving
Love: With this power sealed you rain, clouds as dark as night,
may caue a man or women to fall lightning strikes and winds of up
completely and irrationally in to 7d4 x 10 mph.
love with you.
Truth: With this power sealed
Lightning: With this power you may ak any quetion about
sealed you may cat a lightning any subject and receive a yes or
bolt, once per day, as though no anwer which is accurate.
you were a 12th level magic uer.
(Range 160 ft, 12d6 damage 6d6
with a save verus magic).

33.
34.
MALTHUS (Malthumagus) - e Tower: With this power sealed
Thirty-eighth Spirit is Halphas, Malthus raies a great stone
or Malthous (or Malthas). He is tower, ten stories high and
a Great Earl, and appeareth in armed with catapults and
e Form of a Stock-Dove. He ballitae, fitting to your deires,
speaketh with a hoare Voice. His whereoever you wih.
Office is to build up Towers, and
to furnih em with Ammunition Man-of-War: With this power
and Weapons, and to send Men- sealed Malthus sends you a
of-War to places appointed. He bodyguard from his legion. A
ruleth over 26 Legions of Spirits. 6th level fighter, equipped with
platemail, silent, loyal to a fault
Building: With this power sealed and armed with a great sword.
you gain an extra level in e If killed, this servant will be
Architecture skill. replaced.

35.
RAUM (Raumagus) - e Detruction of Cities: With this
Fortieth Spirit is Raum. He is a power sealed a city becomes
Great Earl; and appeareth at firt e target of many calamities
in e Form of a Crow, but after and diasters. Fire, plague and
e Command of e Exorcit he mifortune befall e city over
putteth on Human Shape. His e coure of 1d10 years until it is
office is to steal Treaures out detroyed.
Kings Houses, and to carry it
whither he is commanded, and to Know e Pat: With this power
detroy Cities sealed you can, once per day, ak
and Dignities of Men, and to tell a quetion about e pat and have
all things, Pat and What Is, and it anwered truthfully.
what Will Be; and to caue Love
between Friends and Foes. He Know e Preent: With this
was of e Order of Thrones. He power sealed you can, once per
governeth 30 Legions of Spirits. day, ak a quetion about e
preent and have it anwered
Treaure Trove: With this power truthfully.
sealed a treaure of 1,000 gold
pieces is stolen from e stores of Know e Future: With this power
a rich men or noble and delivered sealed you can, once per day, ak
to e cater. a quetion about e future and
have it anwered truthfully.
Detruction of Dignity: With Reconciliation: With this power
this power sealed a single man sealed you may turn an enemy
may be brought low by a series into a friend.
of calamities and scandals that
rob em of eir reputation and
dignity.

36.
VINE (Vinomagus) - e Forty- Know e Future: With this power
fifth Spirit is Vine, or Vinea. He sealed you can, once per day, ak
is a Great King, and an Earl; and a quetion about e future and
appeareth in e Form of a Lion, have it anwered truthfully.
riding upon a Black Hore, and
bearing a Viper in his hand. Tower: With this power sealed
His Office is to dicover Things Vine raies a great stone tower,
Hidden, Witches, Wizards, and ten stories high and armed with
Things Preent, Pat, and to catapults and ballitae, fitting to
Come. He, at e command of your deires, whereoever you
e Exorcit will build Towers, wih.
overthrow Great Stone Walls,
and make e Waters rough with Throw Down Walls: With this
Storms. He governeth 36 Legions power, once per day, you can
of Spirits. invoke this power to shatter a
hole wide enough for two men
Dicover Things Hidden: With to walk through side by side.
this power sealed, Provided you
know e name of a peron, place Rough Seas: With this power
or thing, you can find it. You may sealed you may create a powerful
invoke this power once per day. storm at sea once per day. This
will affect an area of 4d4 square
Know e Pat: With this power miles for 4d12 hours afflicting it
sealed you can, once per day, ak with driving rain, clouds as dark
a quetion about e pat and have as night, lightning strikes and
it anwered truthfully. winds of up to 7d4 x 10 mph.

Know e Preent: With this


power sealed you can, once per
day, ak a quetion about e
preent and have it anwered
truthfully.

37.
BIFRONS (Bifromagus) - e Arts & Sciences: With this power
Forty-sixth Spirit is called sealed you may raie any skill by
Bifrons, or Bifrous, or Bifrovs. +1.
He is an Earl, and appeareth
in e Form of a Monter; but Gem Knowledge: With this
after a while, at e Command power sealed you know e value
of e Exorcit, he putteth on e and properties of gemtones and
shape of a Man. His Office is to semi-precious stones at a glance.
make one knowing in Atrology,
Geometry, and other Arts and Wood Knowledge: With this
Sciences. He teacheth e Virtues power sealed you know e value
of Precious Stones and Woods. and properties of wood at a
He changeth Dead Bodies, and glance.
putteth em in another place;
alo he lighteth seeming Candles Steal e Dead: With this power
upon e Graves of e Dead. sealed, once per day you can
He hath under his Command 6 caue a body to vanih from
Legions of Spirits. its reting place and be moved
anywhere ele you wih.
Atrology: With e seal of this
power, your character gains e Corpe Candles: With this power
Atrology Skill at 1. Succeeding sealed, once per day you can
on e skill roll fortells e future create 1d4 dancing wips of light,
allowing e target character to with e luminoity of of a candle.
re-roll one dice roll in e seion, ey can stray up to a 160 ft from
due to eir foreknowledge. you in any direction and can
move separately to each other.
ey lat as long as you need em
to.

38.
MURMUS (Murmagus) - e Philoophy: With this power
Fifty-fourth Spirit is called sealed your Intelligence or
Murmur, or Murmus, or Widom are raied by +1.
Murmux. He is a Great Duke,
and an Earl; and appeareth in e Quetion e Dead: With this
Form of a Warrior riding upon power sealed, once per day you
a Gryphon, with a Ducal Crown can bring a spirit of e dead
upon his Head. ere do go before you by invoking e name
before him thoe his Miniters, of Murmus. This spirit is bound
with great Trumpets sounding. by Murmus power to anwer
His Office is to teach Philoophy you honetly and truthfully and
perfectly, and to contrain remains until dimied.
Souls Deceaed to come before
e Exorcit to anwer thoe
quetions which he may wih to
put to em, if deired. He was
partly of e Order of Thrones,
and partly of that of Angels. He
now ruleth 30 Legions of Spirits.

39.
ANDROMALIUS Thief Taker: With this power
(Andromagus) - e Seventy- sealed, once per day, if you can
second Spirit in Order is named name a thief, Andromalius will
Andromalius. He is an Earl, convey both e thief and what
Great and Mighty, appearing ey stole into your preence.
in e Form of a Man holding
a Great Serpent in his Hand. Wickedne: With this power
His Office is to bring back both sealed you can peer into e soul
a Thief, and e Goods which of a peron, once per day, and see
be stolen; and to dicover all eir mot wicked and shameful
Wickedne, and Underhand deed.
Dealing; and to punih all
Thieves and other Wicked Treaure Hunter: With this
People and alo to dicover power sealed, once per day you
Treaures that be Hid. He ruleth can name a treaure and know its
over 36 Legions of Spirits. location.

40.
Preidents Kill or Cure: With this power
sealed once per day you can
MARBAS (Marbamagus) - e
fifth Spirit is Marbas. He is a inflict or cure a dieae. This can
Great Preident, and appeareth at be any dieae that e character
firt in e form of a Great Lion, has encountered but otherwie
but afterwards, at e requet of is Marbas Fever. Marbas
e Mater, he putteth on Human Fever has an incubation period
Shape. He anwereth truly of of one week, an interval of six
things Hidden or Secret. He hours, an infection time of one
caueth Dieaes and cureth em. week and e effect of lowering
Again, he giveth great Widom Contitution.
and Knowledge in Mechanical
Arts; and can change men into Mechanical Arts: With this power
other shapes. He governeth 36 sealed increae your Tinker skill
Legions of Spirits. by +1.

Hidden Secrets: With this power Shapehifting: With this power


sealed, once per game you may sealed you can tranform yourelf
call upon Marbas to anwer a yes into a great lion. e lion has
or no quetion about something Strength 20, claws and teeth that
hidden or secret. do d6+5 damage (and can attack
with both in a turn). It has an
Armour Cla of 16. Dipel magic
does not dipel this shapehift
as it is a true change from a
demonic power.

41.
BUER (Buermagus) - e Tenth Herbalim: With this power
Spirit is Buer, a Great Preident. sealed you may add +1 to your
He appeareth in Sagittary, and Buhcraft skill.
that is his shape when e Sun is
ere. He teaches Philoophy, Heal Ditempers: With this
both Moral and Natural, and e power sealed, once per day you
Logic Art, and alo e Virtues of may heal someone of any mental
all Herbs and Plants. He healeth malady, enchantment, control or
all ditempers in man, and giveth madne.
good Familiars. He governeth 50
Legions of Spirits. Familiars: With e sealing of
this power you gain a familiar.
Philoophy: With this power An animal through whom you
sealed you may add +1 to can see, hear, smell, tate, touch,
Architecture, Languages, speak and ue your powers.
Tinker, Ritualit or +1 to
Widom or Intelligence.

42.
FORAS (Foramagus) - e Logic & Ethics: Sealing this
Thirty-firt Spirit is Foras. power gives your character +1
He is a Mighty Preident, and Intelligence, or +1 Widom.
appeareth in e Form of a Strong Inviibility: Once per day you can
Man in Human Shape. He can cat Inviibility as though you
give e undertanding to Men were level 12.
how ey may know e Virtues of
all Herbs and Precious Stones. Long Life: Sealing this power
He teacheth e Arts of Logic and extends and guarantees life.
Ethics in all eir parts. If deired You will not die (at leat not
he maketh men inviible, and to of old age) age until at leat e
live long, and to be eloquent. age of 100+Contitution, your
He can dicover Treaures and Contitution is increaed by +1
recover things Lot. He ruleth and your Poion save is improved
over 29 Legions of Spirits, and by 1.
his Seal is this, which wear thou,
etc. Eloquence: Sealing this power
increaes your Charima by +1.

43.
MALPHAS (Malphamagus) - e Builder: With this power sealed
Thirty-ninth Spirit is Malphas. Malphas will raie a manion or
He appeareth at firt like a a mages tower for e one who
Crow, but after he will put on commands him.
Human Shape at e requet of
e Exorcit, and speak with a Mind of e Foe: With this power
hoare Voice. He is a Mighty sealed once per day you can read
Preident and Powerful. He can e mind of an enemy and know,
build Houes and High Towers, in truth, what eir deires and
and can bring to thy Knowledge plans are as well as eir deeds inn
Enemies Deires and Thoughts, e pat.
and that which ey have done.
He giveth Good Familiars. If Familiars: With e sealing of
thou maket a Sacrifice unto this power you gain a familiar.
him he will receive it kindly and An animal through whom you
willingly, but he will deceive can see, hear, smell, tate, touch,
him- that doth it. He governeth speak and ue your powers.
40 Legions of Spirits.

44.
HAAGENTI (Haagamagus) - e Philoophers Stone: With this
Forty-eighth Spirit is Haagenti. power sealed, once per day you
He is a Preident, appearing in can tranform bae metal into
e Form of a Mighty Bull with gold. e total value each time is
Gryphons Wings. This is at firt, 10 gold pieces. This is either a
but after, at e Command of e solid lump, an alloy, or a coating
Exorcit he putteth on Human over e bae metal.
Shape. His Office is to make Men
wie, and to intruct em in divers Wine and Water: With this
things; alo to Tranmute all power sealed, once per day you
Metals into Gold; and to change can tranform your Widom in
Wine into Water, and Water into gallons of water to wine, or vice
Wine. He governeth 33 Legions vera. e water is pure spring
of Spirits. water, e wine tates like a fine
vintage and is very strong.
Widom: With this power sealed
you gain +1 to any Skill.

45.
CAIM (Caimomagus) - e Undertanding of Creatures:
Fifty-third Spirit is Camio, or With this power sealed you
Caim. He is a Great Preident, can undertand and speak
and appeareth in e Form of e language of animals. ey
e Bird called a Thruh at firt, cannot speak in e complexity
but afterwards he putteth on e of human tongues but ey can
Shape of a Man carrying in his be communicated with and
Hand a Sharp Sword. He seemeth undertood.
to anwer in Burning Ahes, or
in Coals of Fire. He is a Good Voice of e Waters: With this
Diputer. His Office is to give power sealed, once per day you
unto Men e Undertanding of can speak to a pool, river or e
all Birds, Lowing of Bullocks, ocean and have it reply to you
Barking of Dogs, and other through its spirit to tell you of
Creatures; and alo of e Voice what it has witneed that day.
of e Waters. He giveth True
Anwers of Things to Come. He Things to Come: With this
was of e Order of Angels, but power sealed, once per day you
now ruleth over 30 Legions of can call upon Camio to reveal e
Spirits Infernal. anwer to a yes or no quetion
about e future.

46.
VOSO (Voomagus) - e Fifty- Sciences: With this power sealed
seventh Spirit is Oo, Oe, or you can add +1 to Architecture,
Voo. He is a Great Preident, Buhcraft, Languages, Tinker or
and appeareth like a Leopard Ritualim (or any other mentally
at e firt, but after a little time oriented skill).
he putteth on e Shape of a
Man. His Office is to make one True Anwers: With this power
cunning in e Liberal Sciences, sealed, once per day you can ak
and to give True Anwers of a yes or no quetion about divine
Divine and Secret Things; alo or secret matters and receive a
to change a Man into any Shape true anwer.
that e Exorcit pleaeth, so
that he that is so changed will Tranformation: With this power
not think any other thing than sealed, once per day you can
that he is in verity that Creature tranform another peron into
or Thing he is changed into. any shape you so wih as though
He governeth 3024 Legions of cating Polymorph Oer at Level
Spirits. 14. This tranformation cannot
be removed by Dipel Magic,
only by a Wih or by a second
application of this power.

47.
AVNAS (Avnamagus) - e Fifty- Sciences: With this power sealed
eighth Spirit is Amy, or Avnas. you can add +1 to any mentally
He is a Great Preident, and oriented skill. From e baic skills
appeareth at firt in e Form this would include Architecture,
of a Flaming Fire; but after a Buhcraft, Languages, Tinker
while he putteth on e Shape and Ritualim.
of a Man. His office is to make
one Wonderful Knowing in Familiars: With e sealing of
Atrology and all e Liberal this power you gain a familiar.
Sciences. He giveth Good An animal through whom you
Familiars, and can bewray can see, hear, smell, tate, touch,
Treaure that is kept by Spirits. speak and ue your powers.
He governeth 3 6 legions of
spirits. Treaure: With this power sealed
Avnas will reveal to you e
Atrology: With e seal of this location of a +2 magical item,
power, your character gains e or its equivalent in other powers
Atrology Skill at 1. Succeeding or its value in gold and other
on e skill roll foretells e future treaures.
allowing e target character to
re-roll one dice roll in e seion,
due to eir foreknowledge.

48.
ZAGAN (Zagomagus) - e Wine and Blood: With this power
Sixty-firt Spirit is Zagan. He sealed, once per day, you can
is a Great King and Preident, tranform e blood contained in
appearing at firt in e Form of a single creature to wine, or e
a Bull with Gryphons Wings; wine in a single container into
but after a while he putteth on blood. A targeted creature mut
Human Shape. He maketh Men make a save verus poion or be
Witty. He can turn Wine into intantly killed. Even a succeful
Water, and Blood into Wine, alo save loes half eir hit points
Water into Wine. He can turn all and is thrown into drunken
Metals into Coin of e Dominion unconcioune.
that Metal is of. He can even
make Fools wie. He governeth 33 Strike Coin: With this power
Legions of Spirits. sealed, once per day you
can tranform a lump of raw
Wit: With this power sealed your metal into its same weight in
Charima is increaed by +1. perfect copies of coins of that
Wine and Water: With this denomination.
power sealed, once per day you
can tranform your Widom in Make Wie: With this power
gallons of water to wine, or vice sealed your Widom is increaed
vera. e water is pure spring by +1. You may chooe, intead,
water, e wine tates like a fine to confer this benefit upon
vintage and is very strong. someone ele if you wih.

49.
VOLAC (Volamagus) - e Sixty- Serpent Seeker: With this power
second Spirit is Volac, or Valak, sealed you can determine e
or Valu. He is a Preident Mighty location of e nearet snakes
and Great, and appeareth like a at any time and may summon a
Child with Angels Wings, riding demonic serpent once per day
on a Two-headed Dragon. His to your bidding and dimi it
Office is to give True Anwers at will. e serpent has AC15,
of Hidden Treaures, and to tell bites for d6 damage, moves 120
where Serpents may be seen. (ground) and has 14 hit dice. It
e which he will bring unto e has a venomous bite that does
Exorcier without any Force or d6 damage to Contitution and
Strength being by him employed. alo has a contriction attack and
He governeth 38 Legions of can swallow a peron whole on a
Spirits. critical hit.

Hidden Treaures: With this


power sealed, once per day
Volac can reveal e location of a
treaure cloe to e petitioner or
e location of a specific treaure
that ey know e name of.

50.
Marquis Sciences: With this power sealed
you can add +1 to Architecture,
GAMIGIN (Gamimagus) - e
Fourth Spirit is Samigina or Buhcraft, Languages, Tinker or
Gamigin, a Great Marquis. Ritualim (or any other mentally
He appeareth in e form of oriented skill).
a little Hore or A, and en
into Human shape doth he Sinners Souls: With this power
change himelf at e requet of sealed and in e preence of
e Mater. He speaketh with a human remains, Gamigin can
hoare voice. He ruleth over 30 whiper to you knowledge of eir
Legions of Inferiors. He teaches life from eir point of view
all Liberal Sciences, and giveth but only if eir soul ended up in
account of Dead Souls that died hell.
in sin.

51.
AMON (Amomagus) - e Feuds: With this power sealed
Seventh Spirit is Amon. He is you can call upon e power of
a Marquis great in power, and Amon once per day to create
mot stern. He appeareth like a situation that may caue enmity
a Wolf with a Serpents tail, between two people.
vomiting out of his mouth flames
of fire; but at e command of e Reconciliations: With this power
Magician he putteth on e shape sealed you can call upon e
of a Man with Dogs teeth beet power of Amon once per day
in a head like a Raven; or ele to create a situation that may heal
like a Man with a Ravens head a rift between two people.
(simply). He telleth all things Pat
and to Come. He procureth feuds
and reconcileth controveries
between friends. He governeth
40 Legions of Spirits.

52.
LERAIKHA (Leramagus) - Battles & Contets: With this
e Fourteenth Spirit is called power sealed, once per day you
Leraikha, Leraje (or Leraie). can caue a provocative situation
He is a Marquis Great in Power, that may caue a battle, or
showing himelf in e likene summon a 4 Hit Dice creature
of an Archer clad in Green, and or Level 4 Fighter (gladiator)
carrying a Bow and Quiver. from e pits of hell with whom
He caueth all great Battles to battle or to set upon ones
and Contets; and maketh enemies for one fight.
wounds to putrefy that are made
with Arrows by Archers. This Arrows of Putrefaction: Any
belongeth unto Sagittary. He living thing struck by an arrow
governeth 30 Legions of Spirits, fired by you (from a conventional
and this is his Seal. bow) mut make a Poion Save or
suffer an additional d6 of damage.

53.
NABERIUS (Naberimagus) - e Sciences: With this power sealed
Twenty-fourth Spirit is Naberius. you can add +1 to Architecture,
He is a mot valiant Marquis, Buhcraft, Languages, Tinker or
and showeth in e form of a Ritualim (or any other mentally
Black Crane, fluttering about e oriented skill).
Circle, and when he speaketh it
is with a hoare voice. He maketh Rhetoric: With this power sealed
men cunning in all Arts and you can raie your Charima by
Sciences, but epecially in e Art +1.
of Rhetoric. He retoreth lot
Dignities and Honours. Lot Honours: With this power
sealed you can, once per day,
create a situation in which you
or someone you favour can have
a chance to regain eir lot titles
and honours.

54.
FORNEUS (Fornemagus) - e Rhetoric: Sealing this power
Thirtieth Spirit is Forneus. He provides you with +1 Charima.
is a Mighty and Great Marquis,
and appeareth in e Form of a Good Name: Sealing this power
Great Sea-Monter. He teacheth, provides you with a good name,
and maketh men wonderfully wherever you go. People will
knowing in e Art of Rhetoric. have heard of you and be fondly
He caueth men to have a Good dipoed towards you until
Name, and to have e knowledge you give em reaon to think
and undertanding of Tongues. otherwie. If you mut roll on e
He maketh one to be beloved of reaction table, roll 2d4 intead of
his Foes as well as of his Friends. 2d6.
He governeth 29 Legions of
Spirits, partly of e Order of Tongues: Sealing this power
Thrones, and partly of that of grants you full and fluent
Angels. command of a new language.
Beloved: Sealing this power
grants you can cat Charm once
per day, as though you were level
12.

55.
MARCHOSIAS (Marchomagus) Warrior Spirit: With this power
- e Thirty-fifth Spirit is sealed your attack rolls are
Marchoias. He is a Great and increaed by +1.
Mighty Marquis, appearing
at firt in e Form of a Wolf Warrior Arm: With this power
having Gryphons Wings, and sealed, all your attacks do +1
a Serpents Tail, and Vomiting damage.
Fire out of his mouth. But after
a time, at e command of e Warrior Body: With this power
Exorcit he putteth on e Shape sealed, you gain +1d6 Hit Points.
of a Man. And he is a strong Warrior Defence: With this
fighter. He was of e Order of power sealed, you gain +1
Dominations. He governeth 30 Armour Cla.
Legions of Spirits. He told his
Chief, who was Solomon, that
after 1,200 years he had hopes to
return unto e Seventh Throne.

56.
PHENEX (Phenemagus) - e Sciences: With this power sealed
Thirty-Seventh Spirit is Phenex you can add +1 to Architecture,
(or Pheynix). He is a great Buhcraft, Languages, Tinker or
Marquis, and appeareth like e Ritualim (or any other mentally
Bird Phoenix, having e Voice oriented skill).
of a Child. He singeth many
sweet notes before e Exorcit, Performance: With this power
which he mut not regard, but sealed, once per day, you can
by-and-by he mut bid him summon e voice of Phenex to
put on Human Shape. en he iue forth from your mouth.
will speak marvellouly of all Everyone within earhot mut
wonderful Sciences if required. make a Saving Throw againt
He is a Poet, good and excellent. Breath Weapon or be tranfixed
And he will be willing to perform for e duration of e song. Being
thy requets. He hath hopes alo harmed, struck or placed in peril
to return to e Seventh Throne will break e spell.
after 1,200 years more, as he said
unto Solomon. He governeth 20
Legions of Spirits.

57.
SABNOCK (Sabnomagus) - Buildings: With this power
e Forty-third Spirit, as King sealed Sabnock can do each of
Solomon commanded em e following, once only, for you.
into e Veel of Bra, is called He can raie a great tower, one
Sabnock, or Savnok. He is a hundred yards tall, for you, a
Marquis, Mighty, Great and catle one hundred yards on each
Strong, appearing in e Form of side or a city large enough to
an Armed Soldier with a Lions houe six thouand people and
Head, riding on a pale-coloured surrounded by a wall.
hore. His office is to build high
Towers, Catles and Cities, and- Wound Affliction: Once per day
to furnih em with Armour, this sealed power may be invoked
etc. Alo he can afflict Men for to inflict 4d6+16 hit points of
many days with Wounds and with damage upon a single enemy, in
Sores rotten and full of Worms. e form of suppurating, maggot-
He giveth Good Familiars at filled wounds and sores.
e requet of e Exorcit. He
commandeth 50 Legions of Familiars: With e sealing of
Spirits. this power you gain a familiar.
An animal through whom you
can see, hear, smell, tate, touch,
speak and ue your powers.

58.
SHAN (Shanomagus) - e Steal from Kings: Once per day
Forty-fourth Spirit is Shax, Shan can steal for you an item
Shan or Shaz (or Sha). He is a worth 2d6 x 100 silver pieces from
Great Marquis and appeareth a local noble. This will always be
in e Form of a Stock-Dove, a recogniible item.
speaking with a voice hoare,
but yet subtle. His Office is to Fetch Hores: Once per day
take away e Sight, Hearing, Shan can be invoked to summon
or Undertanding of any Man steeds for you and your party
or Woman at e command of (maximum ten). This will either
e Exorcit; and to steal money by stolen from some local place
out of e houes of Kings, and brought into your preence,
and to carry it again in 1,200 or obviouly demonic in origin
years. If commanded he will or appearance (skeletal, flaming
fetch Hores at e requet of hooves and so forth).
e Exorcit, or any other thing.
But he mut firt be commanded Dicover Things Hidden: With
into a Triangle, or ele he will e name or decription of a thing
deceive him, and tell him many hidden or lot, you can invoke
Lies. He can dicover all things Shan once per day to dicover
that are Hidden, and not kept that things location.
by Wicked Spirits. He giveth Familiars: With e sealing of
good Familiars, sometimes. He this power you gain a familiar.
governeth 30 Legions of Spirits. An animal through whom you
can see, hear, smell, tate, touch,
Take Undertanding: Once per speak and ue your powers.
day you can call upon Shan to
remove e wits of a single peron.
That perons Skills, Intelligence
and Widom are dropped to 3
immediately, unle ey make a
save verus Magic. Only magic or
wihes can fix this affliction.

59.
ORIAX (Oriamagus) - e Fifty- Tranformation: With this power
ninth Spirit is Oriax, or Orias. sealed your body changes and is
He is a Great Marquis, and perfected. You may shift points
appeareth in e Form of a Lion, between your attributes loing
riding upon a Hore Mighty two points from one attribute
and Strong, with a Serpents to raie another attribute by +1.
Tail; and he holdeth in his Right At e end of this proce you can
Hand two Great Serpents hiing. add +1 to any attribute of your
His Office is to teach e Virtues choice.
of e Stars, and to know e
Manions of e Planets, and how Dignities & Prelacies: With
to undertand eir Virtues. He e sealing of this power Oriax
alo tranformeth Men, and he grants you a noble rank or
giveth Dignities, Prelacies, and Church title. This title cannot
Confirmation ereof; alo Favour be one that is inherited, only
with Friends and with Foes. He one that can be granted by e
doth govern 30 Legions of Spirits Church by e exiting nobility. In
practice e highet rank you can
Atrology: With e seal of this claim is that of Duke, or Bihop.
power, your character gains e If e occupation is currently
Atrology Skill at 1. Succeeding held, it will be made vacant for
on e skill roll fortells e future you to fill it.
allowing e target character to
re-roll one dice roll in e seion, Favours: With e seal of this
due to eir foreknowledge. power you can demand a favour
from a friend or foe once per
week and ey mut fulfil it to e
bet of eir safe ability.

60.
ANDRAS (Andramagus) - e Dicord: Once per day you can
Sixty-third Spirit is Andras. He invoke Andras to set a man or
is a Great Marquis, appearing in beat againt his fellows, to e
e Form of an Angel with a Head death or defeat. e madne lats
like a Black Night Raven, riding for a day.
upon a strong Black Wolf, and
having a Sharp and Bright Sword
flourihed aloft in his hand. His
Office is to sow Dicords. If e
Exorcit have not a care, he will
slay both him and his fellows. He
governeth 30 Legions of Spirits

61.
ANDREALPHUS Menuration: With this power
(Andremagus) - e Sixty-fifth sealed you can intantly and
Spirit is Andrealphus. He is a accurately etimate any angle,
Mighty Marquis, appearing at any ditance, any weight, any
firt in e form of a Peacock, with number. With a glance you can
great Noies. But after a time he number e soldiers in an army, e
putteth on Human shape. He can stars in e sky, e grains of sand
teach Geometry perfectly. He on a beach.
maketh Men very subtle erein;
and in all Things pertaining unto Likene of a Bird: With this
Menuration or Atronomy. He power sealed you can, once per
can tranform a Man into e day, tranform yourelf into any
Likene of a Bird. He kind of natural, non-montrous,
governeth 30 Legions of Infernal bird. You gain that birds natural
Spirits. abilities but retain your own
attributes, hit points etc. If you
became a mynah bird you would
be able to fly, would retain e
power of speech, gain e power
of mimicry and have acce to a
beak to peck with.

62.
KIMARIS (Kimagus) e Rhetoric: With this power sealed,
Sixty-sixth Spirit is Cimejes, your Charima is raied by +1.
or Cimeies, or Kimaris. He is a
Marquis, Mighty, Great, Strong Logic: With this power sealed
and Powerful, appearing like a your Intelligence is raied by +1.
Valiant Warrior riding upon a
goodly Black Hore. He ruleth Dicover e Hidden: Knowing e
over all Spirits in e parts of name of a hidden item, peron or
Africa. His Office is to teach treaure you can once per day
perfectly Grammar, Logic, know its location.
Rhetoric, and to dicover things
Lot or Hidden, and Treaures.
He governeth 20 Legions of
Infernals.

63.
DECARABIA (Decaramagus) Birds: You can identify, know
- e Sixty-ninth Spirit is e value of, and undertand any
Decarabia. He appeareth in e special abilities of any bird, with
Form of a Star in a Pentacle, at this power sealed.
firt; but after, at e command
of e Exorcit, he putteth on e Stones: You can identify, know
image of a Man. His Office is to e value of, and undertand any
discover e Virtues of Birds and special abilities of any precious
Precious Stones, and to make e stone, with this power sealed.
Similitude of all kinds of Birds
to fly before e Exorcit, singing Birds of All Kinds: With this
and drinking as natural Birds power sealed, once per day you
do. He governeth 30 Legions can call forth a swirling, illuory
of Spirits, being himelf a Great flock of birds of all kinds. This
Marquis. ma of tweeting, pecking illuion
fills a sphere with a radius of
twenty feet and thoe within e
sphere gain e advantage of full
cover. e sphere moves with e
ritualit and lats for 21 rounds.

64.
Princes Pat & Future: Once per day
you may ak a yes or no quetion
VAAGO (Vaamagus) - e
Third Spirit is a Mighty Prince, about e pat or e future and
being of e same nature as have it anwered truthfully.
Agares. He is called Vaago. This
Spirit is of a Good Nature, and Dicover e Hidden: Knowing e
his office is to declare things Pat name of a hidden item, peron or
and to Come, and to dicover treaure you can once per day
all things Hid or Lot. And he know its location.
governeth 26 Legions of Spirits.

65.
SITRI (Sitrimagus) - e Twelfth Enflame with Love: Once per
Spirit is Sitri. He is a Great day you can caue someone to fall
Prince and appeareth at firt in yearning love with someone
with a Leopards head and e of e oppoite sex regardle
Wings of a Gryphon, but after of eir own normal preferences.
e command of e Mater of ere is no save againt this effect
e Exorcim he putteth on immediately, but a save verus
Human shape, and that very magic may be made each day to
beautiful. He enflameth men try and shake off e effect.
with Womens love, and Women
with Mens love; and caueth em Nakedne: Once per day you can
alo to show emelves naked if caue someone to strip naked and
it be deired. He governeth 60 to have e compulion to remain
Legions of Spirits. naked all day and all night for
twenty four hours, whereupon
eir shame will return. ere is no
save againt this effect.

66.
GAAP (Gaapomagus) - e Inenibility: Once per day you
Thirty-third Spirit is Gaap. He is may render a man unconcious.
a Great Preident and a Mighty ere is no save againt this effect,
Prince. He appeareth when e but upon being struck or harmed
Sun is in some of e Southern ey will awaken.
Signs, in a Human Shape, going
before Four Great and Mighty Ignorance: Once per day you
Kings, as if he were a Guide may afflict a man with ignorance.
to conduct em along on eir e target loes all eir skills and
way. His Office is to make men reduces eir Intelligence to 3.
Inenible or Ignorant; as alo ey regain one skill point and
in Philoophy to make em one Intelligence per day until
Knowing, and in all e Liberal eir values are retored. ere is
Sciences. He can caue Love no save againt this effect.
or Hatred, alo he can teach
ee to conecrate thoe things Philoophy: With this power
that belong to e Dominion sealed you may raie your
of AMAYMON his King. He Intelligence by +1.
can deliver Familiars out of e
Cutody of other Magicians, and Sciences: With this power sealed
anwereth truly and perfectly you can add +1 to Architecture,
of things Pat, Preent, and to Buhcraft, Languages, Tinker or
Come. He can carry and re- Ritualim (or any other mentally
carry men very speedily from oriented skill).
one Kingdom to another, at e
Will and Pleaure of e Exorcit. Love & Hate: With this power
He ruleth over 66 Legions of sealed you may, once per day,
Spirits, and he was of e Order of caue two perons to fall in love,
Potentates. or to loathe one another. Every
day ey may make a save verus
magic to shake off e effect, but
for e firt day e effect cannot
be avoided.

67.
Conecration: You may Carriage: With this power sealed,
conecrate a single item to once per day you may teleport
Amaymon, a ring, a pendant, a from one kingdom to another,
robe, a weapon, a crown or cap. and back (if you so wih) in a
This item either renders you great gut of hot and sulphurous
immune to poion or inflicts wind.
intant death upon thoe who fail
a poion save after being struck. Familiars: With e sealing of
this power you gain a familiar.
An animal through whom you
can see, hear, smell, tate, touch,
speak and ue your powers. This
is stolen from another magician.

68.
STOLAS (Stolamagus) - e Atronomy: With this power
Thirty-sixth Spirit is Stolas, sealed you can find and name e
or Stolos. He is a Great and stars and planets. Your Ritual
Powerful Prince, appearing in e Magic skill is increased by +1.
Shape of a Mighty Raven at firt
before e Exorcit; but after he Virtues of Herbs: With this
taketh e image of a Man. He power sealed increae your
teacheth e Art of Atronomy, Buhcraft skill by +1.
and e Virtues of Herbs and
Precious Stones. He governeth 26 Stones: You can identify, know
Legions of Spirits. e value of, and undertand any
special abilities of any precious
stone, with this power sealed.

69.
OROBAS (Orobamagus) - e Dignities & Prelacies: With e
Fifty-fifth Spirit is Orobas. He is sealing of this power Orobas
a great and Mighty Prince, grants you a noble rank or
appearing at firt like a Hore; Church title. This title cannot
but after e command of e be one that is inherited, only
Exorcit he putteth on e Image one that can be granted by e
of a Man. His Office is to dicover Church by e exiting nobility. In
all things Pat, Preent, and to practice e highet rank you can
Come; alo to give Dignities, claim is that of Duke, or Bihop.
and Prelacies, and e Favour of If e occupation is currently
Friends and of Foes. He giveth held, it will be made vacant for
True Anwers of Divinity, and you to fill it.
of e Creation of e World. Favours: With e seal of this
He is very faithful unto e power you can demand a favour
Exorcit, and will not suffer him from a friend or foe once per
to be tempted of any Spirit. He week and ey mut fulfil it to e
governeth 20 Legions of Spirits. bet of eir safe ability.

Pat, Preent, Future: With this Divine Anwers: With this power
power sealed you may, once per sealed you may ak a quetion
day, ak a yes or no quetion about gods, spirits, demons or e
about e pat, preent or future divine act of creation and receive
and get an accurate anwer. an accurate anwer once per day.

70.
SEIR (Seiromagus) - e Conveyance: With this power
Seventieth Spirit is Seere, Sear, or sealed you can tranport yourelf
Seir. He is a Mighty Prince, and anywhere that you wih or have
Powerful, under AMAYMON tranported to you anything you
, King of e Eat. He appeareth can truly name, from anywhere
in e Form of a Beautiful Man, in e world. This power may be
riding upon a Winged Hore. His invoked once per week.
Office is to go and come; and to
bring abundance of things Treaure: With e name of a
to pa on a sudden, and to carry treaure you can, once per day,
or recarry anything whither thou know where it is being held or
wouldet have it to go, or hidden.
whence thou wouldet have it
from. He can pa over e whole
Earth in e twinkling of an Eye.
He giveth a True relation of all
sorts of eft, and of Treaure hid,
and of many other things. He is
of an indifferent Good Nature,
and is willing to do anything
which e Exorcit deireth. He
governeth 26 Legions of Spirits.

71.
Dukes Call Home: Someone who has
fled home, runaway or ecaped
AGARES (Agarmagus) - e
Second Spirit is a Duke called from prion can be compelled
Agreas, or Agares. He is under to return home or to e place of
e Power of e Eat, and cometh eir incarceration. You may not
up in e form of an old fair see or notice em, ey can be
Man, riding upon a Crocodile, stealthy, but ey are compelled
carrying a Gohawk upon his fist, to return if and when it is in eir
and yet mild in appearance. He power to do so. ere is no save
maketh em to run that stand againt this effect.
still, and bringeth back runaways.
He teaches all Languages or Languages: With this power
Tongues preently. He hath sealed you can learn full
power alo to detroy Dignities command of a new language.
both Spiritual and Temporal, Detroy Dignities: With this
and caueth Earthquakes. He was power sealed you may caue a
of e Order of Virtues. He hath man of Duke equivalent or
under his government 31 Legions leer rank to loe eir poition
of Spirits. in some manner.

Run: With this power sealed Earthquake: With this power


you can increae your movement sealed, once per day you may
by 10 and you can alo, once call an earthquake into being.
per day, induce a single target This quake may be cat up to 120
to run which ey mut do by from e ritualit and affects an
compulion for a period of one area of 100 diameter. e quake
day (24 hours). ere is no save collapes buildings, opens cracks
againt this effect. in e ground and knocks people
off eir feet unle ey can make
a save verus paralyis. While e
earthquake lats (1d4 rounds)
nobody in its area may cat spells,
move, or fire ranged weapons. In
a cave or tunnel e quake caues
rock falls that do 7d6 damage.

72.
At a cliff it caues a landlip, Structures take 5d12 damage and
again doing 7d6 damage to thoe any creature inide takes 7d6
caught in it. On open ground 1d6 damage from falling beams and
creatures fall into e crevices, ceiling. Lakes, rivers and swamps
and die. are drained in e area of e quake
and 1d6 creatures are sucked into
e mud and drowned.

73.
VALEFOR (Valeformagus) - e Thief s Heart: Sealing this power
Sixth Spirit is Valefor. He is a increaes one of e following
mighty Duke, and appeareth in skills: Open Doors, Search,
e shape of a Lion with an As Slight of Hand, Sneak Attack
Head, bellowing. He is a good and Tinker skills, by +1.
Familiar, but tempteth em he is
a familiar of to steal. He Familiar: Valefor provides a
governeth 10 Legions of Spirits. familiar in his own form.

74.
BARBATOS (Barbomagus) - e Hidden Treaures: With this
Eighth Spirit is Barbatos. He is a power, once per day, you can
Great Duke, and appeareth when caue to appear and open any
e Sun is in Sagittary, with four treaure hidden in e room
noble Kings and eir companies that you are currently in. This
of great troops. He giveth dipels any illuions, uneals
undertanding of e singing of any container holding such a
Birds, and of e Voices of other treaure and unweaves any magic
creatures, such as e barking of concealing or locking it away.
Dogs. He breaketh e Hidden
Treaures open that have been Pat and Future: With this power
laid by e Enchantments of sealed, once per day you can ak
Magicians. He is of e Order of a single quetion of e pat or
Virtues, of which some part he future, and have it anwered.
retaineth still; and he knoweth
all things Pat, and to come, and Conciliation: With this power
conciliateth Friends and thoe sealed, once per day (with e
that be in Power. He ruleth over target getting a save verus
30 Legions of Spirits. magic) a perons attitude can
be shifted to e bet, poible,
Animal Voices: With this power plauible outcome. A judge may
sealed you may undertand e find you innocent or give e
utterances of any animal. lowet poible sentence, a friend
may forgive you or a potential
lover, not sure whether to
accept you will take to you with
enthuiam.

75.
76.
GUSION (Guomagus) - e Pat, Preent and Future: With
Eleventh Spirit in order is a this power sealed, once per day
great and strong Duke, called you can ak a single quetion of
Guion. He appeareth like a e pat, preent or future, and
Xenopilus. He telleth all things, have it anwered.
Pat, Preent, and to Come,
and showeth e meaning and Conciliation: With this power
reolution of all quetions thou sealed, once per day (with e
mayet ak. He conciliateth and target getting a save verus
reconcileth friendhips, and magic) a perons attitude can
giveth Honour and Dignity unto be shifted to e bet, poible,
any. He ruleth over 40 Legions plauible outcome. A judge may
of Spirits. find you innocent or give e
lowet poible sentence, a friend
may forgive you or a potential
lover, not sure whether to
accept you will take to you with
enthuiam.

77.
ELIGOS (Eligomagus) - e Things to Come: With this
Fifteenth Spirit in Order is power sealed you can ak a simple
Eligos, a Great Duke, and quetion about e future and get
appeareth in e form of a goodly a true anwer.
Knight, carrying a Lance, an
Enign, and a Serpent. He War Knowledge: With this power
dicovereth hidden sealed you may ak any quetion
things, and knoweth things to of a pat, preent or future
come; and of Wars, and how e conflict and receive knowledge of
Soldiers will or shall meet. it. You could learn e dipoitions
He caueth e Love of Lords and of e armies, eir numbers, eir
Great Perons. He governeth 60 commander or where upon e
Legions of Spirits. battlefield ey might meet.

Hidden Things: Once per day Patronage: With this power


you can call upon this power to sealed you may chooe a powerful
detect e preence of any hidden peron who has dominion over
thing in your preence, concealed local lands a lord, knight,
magically or otherwie. bihop or wealthy merchant
and caue em to view you with
favour and patronage.

78.
ZEPAR (Zepamagus) - e Caue to Love: With this power
Sixteenth Spirit is Zepar. He is sealed, once per day you can
a Great Duke, and appeareth caue a man to fall in love with
in Red Apparel and Armour, a woman, or vice vera. ey may
like a Soldier. His office is to make a save verus magic to reit
caue Women to love Men, and e effects.
to bring em together in love.
He alo maketh em barren. He Barren Cure: With this power
governeth 26 Legions of Inferior sealed you can once per day
Spirits. caue a man or woman to become
infertile or barren (you can alo
do this to animals). ey may make
a save verus poion to reit e
effects.

79.
BATHIN (Bathomagus) - e Gem Lore: With this power
Eighteenth Spirit is Bathin. He is sealed you can know e value and
a Mighty and Strong Duke, and virtues of any stone magical or
appeareth like a Strong Man with otherwie with even a curory
e tail of a Serpent, sitting upon examination.
a Pale-Coloured Hore. He
knoweth e Virtues of Herbs Tranportation: With this power
and Precious Stones, and can sealed you may, once per day,
tranport men suddenly from tranport yourelf intantly from
one country to another. He anywhere within one nation to
ruleth over 30 Legions of Spirits. anywhere within another nation
Herb Lore: With this power defined by eir current borders.
sealed you can increae your
buhcraft skill by +1.

80.
SALLOS (Sallomagus) - e Caue to Love: With this power
Nineteenth Spirit is Sallos (or sealed, once per day you can
Saleos). He is a Great and Mighty caue a man to fall in love with a
Duke, and appeareth in e form woman, or vice vera. ere is no
of a gallant Soldier riding on a save againt this effect, and e
Crocodile, with a Ducal Crown love is that of true love.
on his head, but peaceably. He
caueth e Love of Women to
Men, and of Men to Women; and
governeth 30 Legions of Spirits.

81.
AIM (Aimagus) - e Twenty- Wit: With this power sealed,
third Spirit is Aim. He is a Great increae your Charima by +1.
Strong Duke. He appeareth in e
form of a very handome Man in Private Secrets: With this power
body, but with three Heads; e sealed, once per day you can call
firt, like a Serpent, e second upon Aim to reveal someones
like a Man having two Stars on peronal secret.
his Forehead, e third like a Calf.
He rideth on a Viper, carrying a
Firebrand in his Hand,
wherewith he setteth cities,
catles, and great Places, on
fire. He maketh ee witty in all
manner of ways, and giveth true
anwers unto private matters. He
governeth 26 Legions of Inferior
Spirits.

82.
BUNE (Bunomagus) - e Move e Dead: With this power
Twenty-sixth Spirit is Bune (or sealed you can caue a dead body
Bim). He is a Strong, Great and to be removed from one place
Mighty Duke. He appeareth in and placed into another. Even
e form of a Dragon with three e undead. You mut know e
heads, one like a Dog, one like general dipoition of e body.
a Gryphon, and one like a Man.
He speaketh with a high and Riches: Once per day you can
comely Voice. He changeth e invoke Bunes power to claim 2d6
Place of e Dead, and caueth silver pieces from Bune.
e Spirits which be under him
to gather together upon your Widom & Eloquence: With this
Sepulchres. He giveth Riches power sealed your Widom and
unto a Man, and maketh him Charima are increaed by +1.
Wie and Eloquent. He giveth
true Anwers unto Demands. Truthful Anwers: With this
And he governeth 30 Legions of power sealed, once per day you
Spirits. can call to Bune for an anwer to
a Yes/No quetion and receive a
truthful anwer.

83.
BERITH (Berimagus) - e Pat, Preent and Future: With
Twenty-eighth Spirit in Order, this power sealed, once per day
as Solomon bound em, is named you can ak a single quetion of
Berith. He is a Mighty, Great, e pat, preent or future, and
and Terrible Duke. He hath have it anwered.
two other Names given unto
him by men of later times, viz: Philoophers Stone: With this
BEALE, or BEAL, and BOFRY power sealed, once per day you
or BOLFRY . He appeareth in can tranform bae metal into
e Form of a Soldier with Red gold. e total value each time is
Clothing, riding upon a Red 10 gold pieces. This is either a
Hore, and having a Crown of solid lump, an alloy, or a coating
Gold upon his head. He giveth over e bae metal.
true anwers, Pat, Preent, and Dignities & Prelacies: With e
to Come. Thou mut make ue sealing of this power Orobas
of a Ring in calling him forth, grants you a noble rank or
as is before spoken of regarding Church title. This title cannot
Beleth. He can turn all metals be one that is inherited, only
into Gold. He can give Dignities, one that can be granted by e
and can confirm em unto Man. Church by e exiting nobility. In
He speaketh with a, very clear practice e highet rank you can
and subtle Voice. claim is that of Duke, or Bihop.
If e occupation is currently
held, it will be made vacant for
you to fill it.

84.
ASTAROTH (Atarmagus) - e Breath of Ataroth: With this
Twenty-ninth Spirit is Ataroth. power sealed, once per day
He is a Mighty, Strong Duke, you can call forth e breath of
and appeareth in e Form of Ataroth. This fills a 20 radius
an hurtful Angel riding on an sphere about you with noxious
Infernal Beat like a Dragon, vapours that lats for twenty
and carrying in his right hand rounds. Anything in that area
a Viper. Thou mut in no wie mut make a save verus poion or
let him approach too near unto suffer 3d8 damage each turn.
ee, let he do ee damage by his
Noiome Breath. Wherefore e Pat, Preent & Future: With this
Magician mut hold e Magical power sealed, once per day you
Ring near his face, and that can ak a single quetion of e
will defend him. He giveth true pat, preent or future, and have
anwers of things Pat, Preent, it anwered.
and to Come, and can dicover all
Secrets. He will declare wittingly Private Secrets: With this power
how e Spirits fell, if deired, and sealed, once per day you can call
e reaon of his own fall. He can upon Aim to reveal someones
make men wonderfully knowing peronal secret.
in all Liberal Sciences.
Liberal Sciences: With this
power sealed you can increae
your Architecture, Languages or
Tinker skill by +1.

85.
86.
FOCALOR (Focamagus) - e Drag Down: With this power
Forty-firt Spirit is Focalor, or sealed you may, once per month,
Forcalor, or Furcalor. He is a reach out and call for a ship to
Mighty Duke and Strong. He be sunk without trace beneath e
appeareth in e Form of a Man waves, taking its crew with it.
with Gryphons Wings. His office
is to slay Men, and to drown em Wind & Sea: With this power
in e Waters, and to overthrow sealed, once per day you can
Ships of War, for he hath Power caue a powerful gut of wind
over both Winds and Seas; but he or a powerful current of water,
will not hurt any man or thing if stretching for 200, to ruh
he be commanded to e contrary forth. This hurls small or flying/
by e Exorcit. He alo hath swimming creatures back 1d6
hopes to return to e Seventh x 10 and holds medium sized
Throne after 1,000 years. He creatures in place. Larger
governeth 30 Legions of Spirits. creatures have eir next
movement reduced by 30.
Aaination: With this power
sealed you may, once per week, Harm None: With this power
call upon Focalor to strike dead sealed any other power you ue or
any peron. ey mut make a save any blow you strike can be made
verus poion or be killed if ey to not kill. e targets may be
are of level/hit dice 20 or below. reduced to zero hit points and/or
Thoe higher take 1d4 x 1d20 hit rendered unconcious but will not
points of damage. Each target be killed. Sunken veels crews
may only be attacked once. will ecape, rather than being
drowned.

87.
VEPAR (Vepamagus) - e Forty- Storms: With this power sealed
second Spirit is Vepar, or Vephar. once per week you can caue
He is a Duke Great and Strong a storm to come into being,
and appeareth like a Mermaid. rendering an area of three miles
His office is to govern e Waters, in radius impaible to shipping
and to guide Ships laden with due to storm-toed waters. This
Arms, Armour, and Ammunition, storm will lat a maximum of
etc., ereon. And at e requet of twenty hours.
e Exorcit he can caue e seas
to be right stormy and to appear
full of ships. Also he maketh Illuory Fleet: With this power
men to die in Three Days by sealed you can summon an
Putrefying Wounds or Sores, illuory fleet to fill a three mile
and cauing Worms to breed in radius area of e sea. It will
em. He governeth 29 Legions lat until a veel approaches e
of Spirits. fleet cloe enough to touch, at
which time e whole illuion will
Guide Veels: With Vepars diipate.
power sealed a veel that e
magus travels upon will complete Putrefaction: With this power
its journey 10% fater than sealed you can, once per day,
expected and will avoid all harm afflict a wounded enemy with
from weather, reefs and other a putrefying dieae. ey mut
natural problems. make a poion to reit and an
additional save each day after
being afflicted for three days
(made at -2), after which ey
recover. Each failed save caues
either e lo of 1d6 Contitution,
or 4d12 hit points. Being reduced
to zero in either means death.

88.
VOVAL (Vovamagus) e Caue to Love: With this power
Forty-seventh Spirit Uvall, or sealed, once per day you can
Vual, or Voval. He is a Duke, caue a man to fall in love with
Great, Mighty, and Strong; a woman, or vice vera. ey may
and appeareth in e Form of make a save verus magic to reit
a Mighty Dromedary at e e effects.
firt, but after a while at e
Command of e Exorcit he Pat, Preent & Future: With this
putteth on Human Shape, and power sealed, once per day you
speaketh e Egyptian Tongue, can ak a single quetion of e
but not perfectly. His Office is pat, preent or future, and have
to procure e Love of Woman, it anwered.
and to tell Things Pat, Preent,
and to Come. He alo procureth Friends and Foes: With this
Friendhip between Friends power sealed, once per week you
and Foes. He was of e Order can turn a foe into a friend. ey
of Potetates or Powers. He may make a save againt magic to
governeth 37 Legions of Spirits. reit this effect.

89.
CROCELL (Crocemagus) - e Liberal Sciences: With this
Forty-ninth Spirit is Crocell, or power sealed you can increae
Crokel. He appeareth in e Form your Architecture, Languages or
of an Angel. He is a Duke Great Tinker skill by +1.
and Strong, speaking something
Mytically of Hidden Things. Find Water: With this power
He teacheth e Art of Geometry sealed, once per day you can
and e Liberal Sciences. He, at track e nearet clean water
e Command of e Exorcit, source or e nearet hot springs
will produce Great Noies like once per day.
e Ruhings of many Waters,
although ere be none. He Thundering Waters: With this
warmeth Waters, and dicovereth power sealed you can, once per
Baths. He was of e Order of day, create e thunderous sound
Potetates, or Powers, before his of a burt dam or a breaking
fall, as he declared unto e King wave. This sound deafens and
Solomon. He governeth 48 stuns thoe within a 20 sphere
Legions of Spirits. radius of you unle ey can make
a save verus paralyis.
Qualities of e Hidden: With
this power sealed, once per day
you can have revealed to you e
qualities, powers and nature of a
hidden treaure or magical item
that you are seeking.

90.
ALLOCES (Allomagus) - e Atronomy: With this power
Fifty-second Spirit is Alloces, sealed you can find and name e
or Alocas. He is a Duke, Great, stars and planets. Your Ritual
Mighty, and Strong, appearing Magic skill is increaed by +1.
in e Form of a Soldier riding
upon a Great Hore. His Face is Liberal Sciences: With this
like that of a Lion, very Red, and power sealed you can increae
having Flaming Eyes. His Speech your Architecture, Languages or
is hoare and very big. His Office Tinker skill by +1.
is to teach e Art of Atronomy,
and all e Liberal Sciences. Familiars: With e sealing of
He bringeth unto ee Good this power you gain a familiar.
Familiars; also he ruleth over 36 An animal through whom you
Legions of Spirits. can see, hear, smell, tate, touch,
speak and ue your powers.

91.
GAMORI (Gamomagus) - e Pat, Preent & Future: With this
Fifty-sixth Spirit is Gremory, power sealed, once per day you
or Gamori. He is a Duke Strong can ak a single quetion of e
and Powerful, and appeareth in pat, preent or future, and have
e Form of a Beautiful Woman, it anwered.
with a Duches Crown tied
about her wait, and riding on a Hidden Treaures: With this
Great Camel. His Office is to tell power sealed, once per day
of all Things Pat, Preent, and to Gamori can whiper e location
Come; and of Treaures Hid, and of a treaure into your ear for
what ey lie in; and to procure e you to en find and claim for
Love of Women both Young and yourelf.
Old. He governeth 26 Legions of
Spirits. Caue to Love: With this power
sealed, once per day you can
caue a man to fall in love with
a woman, or vice vera. ey may
make a save verus magic to reit
e effects.

92.
VAPULA (Vapumagus) - e Profeional Spirit: With this
Sixtieth Spirit is Vapula, or power sealed add +1 to any skill.
Naphula. He is a Duke Great,
Mighty, and Strong; appearing Philoophy & Science: With
in e Form of a. Lion with this power sealed add +1 to your
Gryphons Wings. His Office Intelligence and Widom.
is to make Men Knowing in all
Handcrafts and Profeions,
also in Philoophy, and other
Sciences. He governeth 36
Legions of Spirits.

93.
HAURES (Hauramagus) - e Pat, Preent & Future: With this
Sixty-fourth Spirit is Haures, power sealed, once per day you
or Hauras, or Havres, or can ak a single quetion of e
Flauros. He is a Great Duke, pat, preent or future, and have
and appeareth at firt like a it anwered.
Leopard, Mighty, Terrible, and
Strong, but after a while, at e Flames of Haures: e target is
Command of e Exorcit, he conumed in a column of flame,
putteth on Human. Shape with 5 in radius and 20 high which
Eyes Flaming and Fiery, and a does 2d6 damage to em and
mot Terrible Countenance. He 1d6 damage to everyone and
giveth True Anwers of all things, everything within ten feet for a
Preent, Pat, and to Come. duration of 20 turns. e flames
But if he be not commanded into are noxious and sulphorous.
a Triangle, he will Lie in all ee
Things, and deceive and
beguile e Exorcit in ee
things, or in such and such
buine. He will, latly, talk of
e Creation of e World, and
of Divinity, and of how he and
other Spirits fell. He detroyeth
and burneth up thoe who be e
Enemies of e Exorcit should he
so deire it; alo he will not suffer
him to be tempted by any other
Spirit or otherwie. He governeth
36 Legions of Spirits

94.
AMDUSIAS (Amdumagus) e Woodhaping: Once per day, at
Sixty-seventh Spirit is Amduias, your command you can order
or Amdukias. He is a Duke Great all living wood within 20 to
and Strong, appearing at firt like shape itelf to your bidding. You
a Unicorn, but at e requet of could do this to create a shelter,
e Exorcit he standeth before a grove, a tree houe, to clear a
him in Human Shape, cauing path, to create an obtacle. You
Trumpets, and all manner of can alo use it to make e plants,
Muical Intruments to be heard, roots and branches all grapple
but not soon or immediately. Alo everyone in an area. ey are
he can caue Trees to bend and conidered to wretle with an
incline according to e Exorcits attack of +10 and a Strength of
Will. He giveth Excellent 10.
Familiars. He governeth 29
Legions of Spirits. Familiars: With e sealing of
this power you gain a familiar.
An animal through whom you
can see, hear, smell, tate, touch,
speak and ue your powers.

95.
DANTALION (Dantamagus) Know Thought: Once per day
- e Seventy-firt Spirit is you may peer into e mind of any
Dantalion. He is a Duke Great man and see what ey know and
and Mighty, appearing in e feel on any subject, any secret.
Form of a Man with many
Countenances, all Mens and Change Thought: Once per
Womens Faces; and he hath day you may enter e mind of
a Book in his right hand. His any man and change one of eir
Office is to teach all Arts and thoughts in any way you so wih.
Sciences unto any; and to Viion of Viage: Once per day
declare e Secret Counel you can summon up e perfect
of any one; for he knoweth illuion of any man in e world,
e Thoughts of all Men and though all it may do is stand,
Women, and can change em at still, as though in a trance.
his Will. He can caue Love, and
show e Similitude of any peron, Caue to Love: With this power
and show e same by a Viion, let sealed, once per day you can
em be in what part of e World caue a man to fall in love with
ey Will. He governeth 36 a woman, or vice vera. ey may
Legions of Spirits make a save verus magic to reist
e effects.
Arts & Sciences: With this power
sealed you may raie any skill by
+1.

96.
Kings Inviibility: With this power
sealed you can turn turn inviible
BAEL (Baelomagus) - e
Firt Principal Spirit is a King at will and return to viibility at
ruling in e Eat, called Bael. will. Making an attack or violent
He maketh ee to go Inviible. action of any sort forces you into
He ruleth over 66 Legions of viibility for a turn. This effect
Infernal Spirits. He appeareth cannot be dipelled.
in divers shapes, sometimes like
a Cat, sometimes like a Toad,
and sometimes like a Man, and
sometimes all ese forms at once.
He speaketh hoarely.

97.
PAIMON (Paimagus) - e Ninth He is of e Order of
Spirit in this Order is Paimon, a Dominations. He hath under
Great King, and very obedient him 200 Legions of Spirits, and
unto LUCIFER . He appeareth part of em are of e Order of
in e form of a Man sitting upon Angels, and e other part of
a Dromedary with a Crown mot Potentates.
glorious upon his head. Now if thou callet this Spirit
Paimon alone, thou mut make
ere goeth before him alo an him some offering; and ere
Hot of Spirits, like Men with will attend him two Kings called
Trumpets and well sounding LABAL and ABALI , and alo
Cymbals, and all other sorts of other Spirits who be of e Order
Muical Intruments. He hath a of Potentates in his Hot, and
great Voice, and roareth at his 25 Legions. And thoe Spirits
firt coming, and his speech is which be subject unto em are
such that e Magician cannot not always with em unle e
well undertand unle he can Magician do compel em.
compel him.
Arts & Sciences: With this power
This Spirit can teach all Arts and sealed you can raie any one skill
Sciences, and other secret things. to 6, or increae your Widom
He can dicover unto ee what and Intelligence by +1.
e Earth is, and what holdeth
it up in e Waters; and what Abolute Knowledge: With
Mind is, and where it is; or any this power sealed, once per day
other thing thou mayet deire you can ak any single quetion
to know. He giveth Dignity, and and receive abolute and true
confirmeth e same. He bindeth knowledge, though you forget
or maketh any man subject unto this knowledge by e next day
e Magician if he so deire it. He and may not record it, write it
giveth good Familiars, and such down or tell anyone ele what you
as can teach all Arts. He is to be know, why or how.
oberved towards e Wet.

98.
Dignities & Prelacies: With e Familiars: With e sealing of
sealing of this power Orobas this power you gain a familiar.
grants you a noble rank or An animal through whom you
Church title. This title cannot can see, hear, smell, tate, touch,
be one that is inherited, only speak and ue your powers.
one that can be granted by e
Church by e exiting nobility. In
practice e highet rank you can
claim is that of Duke, or Bihop.
If e occupation is currently
held, it will be made vacant for
you to fill it.

99.
BELETH (Belemagus) - e This Great King Beleth caueth
Thirteenth Spirit is called all e love that may be, both of
Beleth (or Bileth, or Bilet). He Men and of Women, until e
is a mighty King and terrible. Mater Exorcist hath had his
He rideth on a pale hore with deire fulfilled. He is of e Order
trumpets and other kinds of of Powers, and he governeth 85
muical intruments playing Legions of Spirits.
before him. He is very furious
at his firt appearance, that is, Total Love: You may caue a
while e Exorcit layeth his peron to love you utterly as
courage; for to do this he mut though by e Charm spell, at
hold a Hazel Wand in his hand, will. You can alo end e effect at
striking it out towards e South will. This can caue people to go
and Eat Quarters, make a againt eir normal nature and
triangle, without e Circle, and even to harm emelves by e
en command him into it by e magus will, though ey get to
Bonds and Charges of Spirits as save againt ee commands and
hereafter followeth. And if he may throw off e effects if ey do
doth not enter into e triangle, at save.
your threats, reheare e Bonds
and Charms before him, and
en he will yield Obedience and
come into it, and do what he is
commanded by e Exorcit. Yet
he mut receive him courteouly
becaue he is a Great King, and
do homage unto him, as e Kings
and Princes do that attend upon
him. And thou mut have always
a Silver Ring on e middle finger
of e left hand held againt
thy face, as ey do yet before
AMAYMON.

100.
PURSON (Puroagus) - e Abolute Knowledge: With
Twentieth Spirit is Puron, a this power sealed, once per day
Great King. His appearance is you can ak any single quetion
comely, like a Man with a Lions and receive abolute and true
face, carrying a cruel Viper knowledge, though you forget
in his hand, and riding upon this knowledge by e next day
a Bear. Going before him are and may not record it, write it
many Trumpets sounding. He down or tell anyone ele what you
knoweth all things hidden, and know, why or how.
can dicover Treaure, and tell
all things Pat, Preent, and to Familiars: With e sealing of
Come. He can take a Body either this power you gain a familiar.
Human or Arial, and anwereth An animal through whom you
truly of all Earthly things both can see, hear, smell, tate, touch,
Secret and Divine, and of e speak and ue your powers.
Creation of e World. He
bringeth forth good Familiars,
and under his Government ere
be 22 Legions of Spirits, partly
of e Order of Virtues and partly
of e Order of Thrones.

101.
ASMODAY (Amomagus) - e He giveth true and full anwers
Thirty-second Spirit is Amoday, unto thy demands.
or Amodai. He is a Great King,
Strong, and Powerful. He He maketh one Invincible. He
appeareth with Three Heads, showeth e place where Treaures
whereof e firt is like a Bull, e lie, and guardeth it. He, amongt
second like a Man, and e third e Legions of AMAYMON
like a Ram; he hath alo e tail governeth 72 Legions of Spirits
of a Serpent, and from his mouth Inferior.
iue Flames of Fire. His Feet are
webbed like thoe of a Gooe. Ring of Virtues: With this power
sealed, Amoday grants you a
He sitteth upon an Infernal magical ring with e power of e
Dragon, and beareth in his hand seven virtues.
a Lance with a Banner. He is firt Chatity: e ring makes
and choicet under e Power of you immune to charm and
AMAYMON, he goeth before mind control effects that
all other. When e Exorcit play on attraction or lut.
hath a mind to call him, let it be Temperance: e ring
abroad, and let him stand on his makes you careful and
feet all e time of action, with conider your actions.
his Cap or Headdre off; for if it It prevents you being
be on, AMAYMON will deceive subjected to fear,
him and call all his actions to enraging or other
be bewrayed. But as soon as e emotional effect.
Exorcit seeth Amoday in e Charity: e ring protects
shape aforeaid, he shall call him you from being milead
by his Name, saying: Art thou or turned againt your
Amoday? and he will not deny friends.
it, and by-and-by he will bow Diligence: e ring
down unto e ground. provides you with a +1
bonus to all your skills.
He giveth e Ring of Virtues; he Patience: e ring gives
teacheth e Arts of Arithmetic, you a +1 bonus to all your
Atronomy, Geometry, and all saving throws.
handicrafts abolutely.
102.
Kindne: e ring makes True Anwers: With this power
people more inclined sealed, once per day you can ak
to treat you well, giving any quetion, of any knowledge
you a +1 bonus to your known to mortal man, and
Charima. receive a true anwer.
Humility: e ring
provides you with a +1 Invincibility: Your innate, natural
bonus to your Widom. armour cla, without wearing any
armour, is raied by +2 and you
Arts, Sciences & Handicrafts: reduce all damage that you do
With this power sealed, increae take from any source by -2. Your
all your skills by +1. saving throws are alo increaed
by +2.

103.
BALAM (Balamagus) - e Fifty- Pat, Preent, Future: With this
firt Spirit is Balam or Balaam. power sealed you may, once per
He is a Terrible, Great, and day, ak a yes or no quetion
Powerful King. He appeareth about e pat, preent or future
with three Heads: e firt is like and get an accurate anwer.
that of a Bull; e second is like
that of a Man; e third is like that Inviibility: With this power
of a Ram. He hath e Tail of a sealed you can turn turn inviible
Serpent, and Flaming Eyes. He at will and return to viibility at
rideth upon a furious Bear, and will. Making an attack or violent
carrieth a Bohawk upon his Fit. action of any sort forces you into
He speaketh with a hoare Voice, viibility for a turn. This effect
giving True Anwers of Things cannot be dipelled.
Pat, Preent, and to Come. He
maketh men to go Inviible, and Wit: With this power sealed, raie
alo to be Witty. He governeth your Charima by +1.
40 Legions of Spirits.

104.
BELIAL (Belimagus) - e Sixty- Dignities & Prelacies: With
eighth Spirit is Belial. He is a e sealing of this power Belial
Mighty and a Powerful King, and grants you any noble rank or
was created next after Church title. If e occupation is
LUCIFER. He appeareth currently held, it will be made
in e Form of Two Beautiful vacant for you to fill it.
Angels sitting in a Chariot
of Fire. He speaketh with a Familiars: With e sealing of
Comely Voice, and declareth this power you gain a familiar.
that he fell firt from among e An animal through whom you
worthier sort, that were before can see, hear, smell, tate, touch,
Michael, and other Heavenly speak and ue your powers.
Angels. His Office is to ditribute
Preentations and Senatorhips, Favours: With e seal of this
etc.; and to caue favour of power you can demand a favour
Friends and of Foes. He from a friend or foe once per day
giveth excellent Familiars, and and ey mut fulfil it to e bet of
governeth 50 Legions of Spirits. eir safe ability.
Note well that this King Belial
mut have Offerings, Sacrifices
and Gifts preented unto him
by e Exorcit, or ele he will
not give True Anwers unto his
Demands. But en he tarrieth not
one hour in e Truth, unle he be
contrained by Divine Power.

105.
Lucifer Morningtar Demon Rank: You are made
a knight of e demonic realm.
(Grand Magus) Your soul is bound to Lucifer
e Prince of Darkne, Satan, and your true name can be ued
Lucifer, he may be e ruler in to summon and bind you. You are
hell but he is still subject to e immune to non-magical weapons
language and symbols of divinity and fire. Your alignment shifts
and so poible to bind to e will to evil, and you can grant powers
of a cater though he will reent in pacts or if bound, in e same
it and take revenge upon e soul manner and form as FURCAS.
of e magus when he inevitably Chooe three of FURCAS
dies. Lucifer can grant almot abilities that you can grant and
any special wih, bringing e one from an Earl. ee also
dead back to life, sealing any become powers you can ue at
of e powers of any of his will.
subervient demons. In addition
Lucifer can grant e following:

106.
Contents
Introduction - Pg 1.
The Ritual Magician - Pg 3.
Familiars - Pg 5.
Summoning & Binding - Pg 7.
List of Demons - Pg 11.
Consequences - Pg 12.
Demonologia - Pg 23.
Knights - Pg 23.
Earls - Pg 25.
Presidents - Pg 41.
Marquis - Pg 51.
Princes - Pg 65.
Dukes - Pg 72.
Kings - Pg 97.
Lucifer - Pg 106.

107.
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System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathon Tweet, Monte Cook, Skip
Williams, based on original material by E. Gary Gygax and Dave Arneson.System Reference Document Copyright
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by E. Gary Gygax and Dave Arneson. Modern System Reference Document Copyright 2002-2004, Wizards of the
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Players Handbook, Copyright 2004, Troll Lord Games; Authors Davis Chenault and Mac Golden. Castles & Crusades:
Monsters Product Support, Copyright 2005, Troll Lord Games. Basic Fantasy Role-Playing Game Copyright
2006-2008 Chris Gonnerman. New Spells: A Basic Fantasy Supplement Copyright 2007 Chris Gonnerman,Ola Berg,
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OSRICTM copyright 2006, Stuart Marshall, adapting material prepared by Matthew J. Finch, based upon the System
Reference Document, and inspired by the works of E. Gary Gygax, Dave Arneson, and many others. Rot Grub from the
Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on
original material by Gary Gygax Labyrinth LordTM Copyright 2007 2009, Daniel Proctor. Author Daniel Proctor.
Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch Eldritch Weirdness, Book One, Copyright 2008,
Matthew J. Finch Cave Cricket from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Authors Scott
Greene and Clark Peterson, based on original material by Gary Gygax. Crab, Monstrous from the Tome of Horrors,
copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. Fly, Giant
from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material
by Gary Gygax. Golem, Wood from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Authors Scott
Greene and Patrick Lawinger. Kamadan from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Author
Scott Greene, based on original material by Nick Louth. Rot Grub from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax
Darwins World Copyright 2002, RPGObjects; Authors Dominic Covey and Chris Davis. Mutant FutureTM Copyright
2008, Daniel Proctor and Ryan Denison. Authors Daniel Proctor and Ryan Denison. Aerial Servant from the Tome of
Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original
material by Gary Gygax. Axe Beak from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott
Greene, based on original material by Gary Gygax. Beetle, Giant Boring from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Beetle, Giant Rhinoceros
from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax. Brownie from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene,
based on original material by Gary Gygax. Crayfish, Monstrous from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Demon: Juiblex The Faceless Lord
(Demon Lord) from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on
original material by Gary Gygax. Demon: Orcus (Demon Prince of Undead) from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Devil:
Amon (Duke of Hell) from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based
on original material by Gary Gygax. Devil: Bael (Duke of Hell) from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Devil: Geryon (Arch-Devil) from the Tome
of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax.
Ear Seeker from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Erica
Balsley, based on original material by Gary Gygax. Eel, Electric from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene. Eye of the Deep from the Tome of Horrors, copyright 2002, Necromancer Games,
Inc.; author Scott Greene, based on original material by Gary Gygax. Floating Eye from the Tome of Horrors, copyright
2002, Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Frog, Monstrous from
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Games, Inc.; authors Scott Greene and Clark Peterson, based on original material by Gary Gygax. Frog, Monstrous
Poisonous from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark
Peterson, based on original material by Gary Gygax. Gas Spore from the Tome of Horrors, copyright 2002,
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from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene, based on original material
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Greene and Clark Peterson, based on original material by Gary Gygax. Hippocampus from the Tome of Horrors,
copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Erica Balsey, based on original material by Gary
Gygax. Jackalwere from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene based,
on original material by Gary Gygax. Leprechaun from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.;
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Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Piercer from the Tome of
Horrors, copyright 2002, Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based on original
material by Gary Gygax. Slithering Tracker from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; author
Scott Greene, based on original material by Gary Gygax, Slug, Giant from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Greene, based on original material by Gary Gygax. Strangle Weed from the
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author Scott Greene, based on original material by Gary Gygax, Turtle, Giant Snapping from the Tome of Horrors,
copyright 2002, Necromancer Games, Inc.; author Scott Green, based on original material by Gary Gygax. Wind Walker
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Proctor. Lamentations of the Flame Princess: Weird Fantasy Role-Playing Deluxe Edition, Copyright 2010, LotFP.
Author James Edward Raggi IV Weird Magic Items Grindhouse Edition Magic Item Contest: Malefic Eye of Putrescence
Copyright 2011 Johnathan Bingham First Level Magic-User Spells Grindhouse Edition Spell Contest: Bookspeak,
Copyright 2011 Daniel Smith First Level Magic-User Spells Grindhouse Edition Spell Contest: Howl of the Moon,
Copyright 2011 Joel Rojas) Lamentations of the Flame Princess: Weird Fantasy Role-Playing Grindhouse Edition,
Copyright 2011, LotFP, Author James Edward Raggi IV Designation of Open Game Content: Rules mechanics and
public domain art and text ( demon descriptions, demons & sigils) are designated open content.

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