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Ferra Kochanek
Professor Ditch
English 115
3 September 2017
Ever since video games have been invented, gaming has primarily been a
male-dominated sport. In the recent years, these games have been picked up by women, which
men have not been to pleased about. Growing up, people have undertaken a mentality that video
games are only for men and because of this, being a girl gamer has very negative
consequences including dismissal, rude behavior, and extra attention causing women to feel
discouraged and feel the need to change their tone. In fact, many girl gamers are too afraid to
admit their gender because of the way they are treated in and out of the game. They play more
aggressive and hide themselves in order to blend in with the male-dominated video game
community. Female gamers are therefore put into a position that isnt natural due to unjust
gender roles that are set during their childhood and females are expected to stray from gaming
when they have just as much of a right to play as a male audience does.
Being a girl gamer myself, I have had numerous occasions of the negative consequences
stated above. To shield myself from potential abuse and negativity, I have adopted a certain
mindset. This mindset changes according to the people I am currently gaming with. For example,
when I meet other girl gamers who I know have struggled through the same hardships, I adopt a
more feminine and genuine persona which is closer to how I am outside the game. Being
accepted as myself changes how I act around people. If I play with random people, whom I do
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not know very well, then I adopt a more masculine performance because, in my experience,
when people have guessed that I am a girl either two things happen: they think they deserve
special treatment, or they dismiss your skill level and degrade your performance. This form of
denial is a great example of how unjust and unreasonable gender roles are, since they are
Gendering from games start from early childhood. The toys differ for each gender: boys
are given video games while girls are given barbies. Its looked down upon for girls to be playing
said games because it is not ladylike or they are to violent for a sweet girl like you. The only
video games allowed are dress up games, cooking games, and baby care games which are seen as
girl things to do. In the article, Night to His Day, Judith Lorber explains that Once a childs
gender is evident, others treat those in one gender differently from those in the other, and the
children respond to the different treatment by feeling and behaving differently (20). In this case,
girls are treated negatively from an early age if they play video games and so they grow up
thinking gaming is bad. Likewise, boys grow up believing girls cant and shouldnt play video
games, so they treat them poorly if they do so. This mindset discourages many females from
This submissive type of behavior doesn't occur only in casual video game players but
also in pro video game players. Professional video games, or E-Sports, is dominated purely by
men. Taking League of Legends as an example, every pro team consists of only men and no
women. Once a girl named Maria Remilia was invited to become the support of the pro team,
Renegades. However, she played for a season and got so many insults, and negative attitudes that
the team had to drop her and she quit. This is a prime example of the mindset that girls aren't
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good enough to play video games. Even though she was amazing at the game, every time she
made a mistake people would call her out. Furthermore, during the pro games, Commenters
were regularly chiming in to call her it and any number of sexist epithets (LeJacq). No other
male pro player would receive these harsh comments that Remilia received. Another example of
girls being abused in video games was a pro-team called team siren. This was a pro team in
League of Legends made up entirely out of women, but disbanded a mere two weeks of getting
together. This was because they became the laughing stock of the entire League of Legends
community. In an attempt to create the message of empowerment for every girl gamer, they
instead received harsh comments including, this is a joke and they just want attention. The
message of equality backfired on all the members and furthered the divide between man and
Because of sexism in the game, often I adopt an aggressive tone of play. I shout insults
and point out mistakes which is common behavior for men, but unorthodox coming from a
woman. In the article, Becoming a Member of Society, Aaron Devor describes attributes that
correlate with men and women. These two clusters of attributes are most commonly seen as a
mirror images of one another with masculinity usually characterized by dominance and
aggression, and the femininity by passivity and submission (39). According to Devor, my tone
and play style is inappropriate as a proper member of society. I do not conform to the normal
am able to be an active member of the gaming community and be treated with respect that I
deserve. Some girls, however, have the total opposite mindset than a masculine one. In my
experience, many girl gamers that are comfortable with expressing their gender online adopt a
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mentality of submissiveness. They play girl characters, a supporting role, and are driven away
from dominating characters that are usually more assertive. This is because they are constantly
told thats what their correct role in the game is and it is the only possible thing a girl could be
decent in.
Video games are supposed to be fun for anyone who chooses to participate. However, due
to the gender norm of video games, even if girls are good at gaming, stereotyping has made it so
when a girl says they can game men think, oh youre a girl? You must not be good at the game.
The word girl can also be described as offensive or misleading since some gamer girls are not
young enough to be considered as such. This word has been used as an insult towards other guys
in the common phrase, you play like a girl, which translate to, you play really bad. This
phrase is also used outside of gaming in a negative connotation because men see women as
inferior to them in almost everything. According to Yannick LeJacq, author of the article The
League Of Legends Championship Series Has Its First Woman Player, Even when women are
actually recognized as Challenger and pro-level players, theyre still consigned to positions on a
team that are seen as the girls rolenamely, support. Thus, this mindset has translated into
video games and continues to be the normal way of thinking for the gaming community. In
addition, it has led to gendering in gaming communities, leading to a disadvantage for women in
Gendering has become a norm for people playing video games. Society has warped their
views of video games as a men only sport. Not only does being a girl gamer have negative
consequences inside the game, but also has a negative impacts outside the game as well. Known
girl gamers feel the urge to conform to society norms by either portraying themselves as more
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manly to fit in with the community, or more submissive to fit the role that gendering has given
them. Anyone should be able to play video games regardless of their gender and should not be
punished because they want to enjoy games that say anyone can play. Although there are many
males that are opposed to letting women play, there are some males that are starting to realize the
value of women playing video games. As more women take up video games, the mindset of
women being inferior to males will change and the world will see that women are able to match
up to males. Because of this, video games are slowly challenging the mentality of gender norms.
The changing of gender norms in video games will one day translate into the real world and
Works Cited
Gender: A Bedford Spotlight Reader, edited by Rachel Groner and John F. OHara,
Hess, Amanda. A History of Sexist Video Game Marketing. Slate Magazine, 4 Dec. 2013,
www.slate.com/blogs/xx_factor/2013/12/04/female_gamers_and_masculine_marketers_p
olygon_s_history_of_the_sexist_selling.html.
LeJacq, Yannick. The League Of Legends Championship Series Has Its First Woman Player.
kotaku.com/the-league-of-legends-championship-series-has-its-first-1724136651.
Lorber, Judith. Night To His Day. Composing Gender: A Bedford Spotlight Reader, edited by
Rachel Groner and John F. OHara, Boston: Bedford/St. Martins, 2014, pp.19-30.