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The aim:
To further develop believable, convincing and appealing characters to be publication ready.
The Objectives:
To draw a character consistently from any angle in any pose showing any emotion.
To create a full colour greeting card illustration of your character.
To tune-in to your own individual style.
The Outcome:
By the end of this brief you will have;
a single character turnaround sheet, showing your character from 5 angles,
a model or character study sheet showing at your character in at least 5 poses or scenarios.
a model or character study sheet showing 5 your character expressing at least 5 emotions.
A final, full-colour, print-ready artwork for a greetings card.
You will understand the value of turnaround and character study sheets.
You will understand the value of maquettes in the design process.
You will understand how to present artwork for publication.
You will better understand your own individual working methods.
You will have had fun!
Convincing, appealing and believable characters are fundamental to the success of any visual
narrative. Maintaining a convincing and consistent character throughout a story is an important skill
for the childrens illustrator. You should be able to draw your character in any scenario, in any pose,
and your character should be able to display a range of emotions.
Developing a relationship with your character helps bring them alive. As you begin to develop a
character you will start to develop a feel for who he or she is, their idiosyncrasies and their personality
and identity. Character development is like giving birth, you will find yourself becoming very involved
with them. Whether they are bunnies or bullies you will feel sure you know them intimately.
Publishers will often have their own ideas about how our characters should look, so although
creating a concrete character is essential, it is also important that you are able to retain a degree of
flexibility and understand why they may require changes. Exploring possibilities in the early stages of
your characters evolution will mean you are less precious which will make any future changes less
painful. Keep all your sketches and character development, publishers LOVE to see these and they can
lead onto work!
Before you start to worry about what it is the publishers may want, you first need to develop your own
style and understanding of your working methods. Pleasing yourself first and then tweaking to please
a publisher is definitely the right way to go about things! By trying to develop a character while
anticipating what the publisher might want, you will find yourself lost and your character will lack a
tangible identity.
Start by drawing your character in his or her natural pose, face front, to the extreme left of a sheet of
paper. Draw feint horizontal lines across the sheet corresponding to all the important features such as;
the top of the head, the eyes, nose, mouth, chin, shoulders, elbows, wrists, waist, knees, ground etc.
How many lines you need and where you place these lines is up to you, they serve as reference points
for getting the proportions of your character consistent.
If you find this difficult it can be very helpful to make a little 3D model or maquette of your character
from plasticine, polymer clay or papier mache. Maquettes are usually white but can be as rough or
detailed as you like and full colour if that helps too.
Maquettes
Draw your character in 5 positions: face-on, three-quarter front, side, three-quarter back and back. It
might be easier to draw the face, side and back views first before the views.
The following are a couple of examples of animators turnaround sheets and a turnaround/pose sheet
of my own for an Usborne book on Dinosaurs:
Creating character study sheets and expression sheets (or model sheets):
In the animation world these are known as model sheets. If you have re-designed a childrens book
character, it helps to forget their original context within the story they came from. Draw your
character in a number of poses and different scenarios. If you have problems with particular body
parts such as hands and feet, draw a sheet of those too in different poses.
Here are a few suggestions of scenarios and poses, feel free to think of your own:
Then draw your character showing different expressions or emotions. You can just draw your
characters face or if the emotion employs the whole body, then draw the whole character. You can
draw a mixture of pose and emotion. You will often find yourself acting out and pulling faces as you
draw. Feeling your character in this way certainly helps to make him or her more real. In animation,
characters often have big Manga expressive eyes, however in books for young children such as
picture books, large human style eyes are often frowned upon by publishers, who see them as low-
brow or scary. Creating facial expression in a character who has dots for eyes can be a little more
challenging and requires a subtle approach.
Here are a few suggestions for expressions and emotions, feel free to think of your own:
1) Worry
2) Terror
3) Elation
4) Jealousy
5) Anger
6) Curiosity
7) Contentment
8) Boredom
9) Frustration
10) Upset/crying
Here are a couple of examples of character study and expression sheets. The first one is an animators,
the second is mine, for a Little Tiger Press book.
Scaling up: The more detailed you work, the larger you might want to make your original artwork.
The easiest way to scale up is to forget maths and start with the final cropped print size of the image.
Draw a diagonal line from corner to corner and extending beyond. If you want to work up
measure the height of the image + the height of the image and draw a horizontal line across.
Where your horizontal line, intersects with your diagonal line, draw a vertical line down. You now
have an area that is one and a quarter times as big as the print size...or -up.
Lastly always remember to put your full contact details on the back of the artwork, and cover with a
protective sheet (such as tracing paper).
If you work digitally, check with the publisher how they want the files presented, ie. Jpg, tiff, raw, psd.
Most books are printed at 300dpi so make sure you work no less than this. Check everything with
your publisher first!
Greetings card resources:
The Writers and Artists Yearbook (the red version!) also published by A&C Black; ISBN-10: 1408111276
ISBN-13: 978-1408111277 Black, contains a list of greeting card publishers names and addresses.