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November 2017

Inquiry Project Annotated Bibliography Commented [DJ1]: You are missing your MLA heading.
Page numbers need your last name added.
Maher, Brendan. Can a Video Game Company Tame Toxic Behaviour? Nature News, Nature

Publishing Group, 30 Mar. 2016, www.nature.com/news/can-a-video-game-company-

tame-toxic-behaviour-1.19647.

In the article Can a video game company tame toxic behavior?, author Brendan Maher

writes about how online gaming is associated with toxic behavior, and how the gaming company

RIOT games is trying to combat it in their game League of Legends. Brendan starts out retailing

his experience with this type of behavior, saying that in less than a minute of playing the game,

in the champion selection phase, he was instantly called a faggot for not choosing quickly,

because of this experience, he went on to research how RIOT games hired a team of researchers

to study the everyday gamer interaction with each other in the game.

What I have taken from this article is that the hired researchers found out that only 1% of

the player in the game are consistently toxic, with 5% of those players being trolls, people who Commented [DJ2]: plural

on purpose act out toxic behavior just to have fun, and the rest being people having a bad day.

With the information they found, Riot Games created 24 in-game messages to encourage good

behavior in players, giving them constructive feedback and telling them that being rude would

only make things worse. With this system, it decreased the amount of negative attitude, verbal

abuse and offensive language, but by a small percentage.

This Source was published by Nature Publishing Group, was posted on the Nature

International Weekly Journal of Science, and was written by Brendan Maher. The author has Commented [DJ3]: Educational background or expertise?

shown to be qualify because he has worked with nature since 2009, Commented [DJ4]: Longevity is not a strong argument.

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November 2017

and have freelanced for them for two years before joining. Before nature, he was senior editor for Commented [DJ5]: Follow capitalization rules.

the Scientist, and has been writing and editing life-science news for more than eight years. Commented [DJ6]: Your next entry should come right
after this one. Hit enter once and then post your citation.

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November 2017

Work Cited Commented [DJ7]: You dont need a title after each entry

Madigan, Jamie, and Jeffrey Lin. Podcast 4: Toxic Behavior. The Psychology of Video Games,

The Psychology of Video Games, 15 June 2015,

www.psychologyofgames.com/2015/06/podcast-4-toxic-behavior/.

In this Podcast, Interviewer Jamie Madigan interviews Riot games head of Player

Behavior Team Dr. Jeffery Lin. They talk about what types of toxic behavior they experience,

what info that Riots research team got from the players about toxic behavior, and how Dr. Lin

and his team is using this data to make a system to combat against toxic behavior. Commented [DJ8]: Subject-verb agreement
are using..
What I can use from this podcast is to show how Dr. Lin and his team created a special

AI system that is able to catch toxic behavior like spamming, feeding, and saying really

offensive things, and be able to deal out the appropriate punishment, but it also help players to Commented [DJ9]: Subject-verb agreement

not do this type of behavior by using positive reinforcement and tips to help them get better.

The interviewer Jamie Madigan got a BA in Psychology at The University of Tulsa and a

PH.D. in Industrial-Organizational Psychology at University of Missouri-Saint Louis who Commented [DJ10]: ..and has written a book

written a book on video games and psychology called Getting Gamers. Dr. Jeffrey Lin got his

PhD at University of Washington, has worked in multiple gaming developers like at Valve as a

research scientist, and Riot Games as a Lead Game Designer.

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November 2017

Work Cited

Schreier, Jason. Game Designer Says Developers Would Be More Candid If Gamer Culture

Wasn't So Toxic. Kotaku, Kotaku.com, 25 Sept. 2017, kotaku.com/game-designer-says-

developers-would-be-more-candid-if-g-1818729507.

In this article, Journalist Jason Schreier writes about the long twitter post that veteran Commented [DJ11]: capitalize

game designer and programmer Charles Randell talks about how him and other people in the Commented [DJ12]: he

gaming industry cannot be open about their production because of the fear of harassment and

threats from the toxic side of gaming. Commented [DJ13]: Include main points made in the
source.
I Can use this source to show the adverse effects of toxic behavior in gaming is so strong Commented [DJ14]: effectsare Subject-verb
agreement
that it affects the developers not only in a economic sense, with their games getting bad rep
Commented [DJ15]: an
which make it lose people which in turn is a lose in revenue, but in a personal take since they are Commented [DJ16]: reputation
Avoid slang and shortened words.
afraid of being harassed and getting death treats for just for saying something about a game.

Writer Jason Schreier got his education from New York University, first worked at Wired

as a writer for 2 years, and now works at Kotaku as a news editor for more than 5 years. Charles

Randell got his education from DigiPen technology institute, and was in multiple gaming Commented [DJ17]: Capitalize

companies like Ubisoft, Gameplay Ninja, Bioware, and digital Extremes as a lead programmer.

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November 2017

Works Cited

Lewis-Evans, Ben. Anti-Social Behavior in Games: How Can Game Design Help? Game

Developer Conference. Game Developer Conference, 2015, San Francisco, Moscone

Center, www.gdcvault.com/play/1021799/Anti-Social-Behavior-in-Games.

This Lecture by Dr. Lewis is about the toxicity in gaming culture, and how game

developers can implement different systems to combat the toxic behavior in their games and in

their community. Commented [DJ18]: What are the main points he makes?

I can use the different strategy Dr. Lewis has made to deal with this type of behavior, I Commented [DJ19]: Comma splice
https://owl.english.purdue.edu/engagement/2/1/34/
can use the information he got from using these systems and how effective they are with dealing

with this type of behavior. I can also use his experience of toxic behavior to show off how Commented [DJ20]: omit

prevalent it is.

The Game Developers Conference is a well know conference that thousands of

programmers, developers and gaming insiders come to learn about new development break

thoughts and what new games are coming out. Dr. Ben Lewis-Evan got his PhD in Psychology in Commented [DJ21]: ?

human factors and traffic psychology from the University of Groningen, and he worked as a User

Experience Lead researcher for Epic Games.

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November 2017

Works Cited

09/02/2015, Wesley Yin-Poole Published. Valve Issues Warning to Counter-Strike: Global

Offensive ESports Community. Eurogamer.net, Euro Gamer, 2 Sept. 2015,

www.eurogamer.net/articles/2015-02-09-valve-issues-warning-to-counter-strike-global-

offensive-esports-community.

In this piece, Writer Wesley Yin-Poole writes about Valve going to its on Counter Strike

eSports community to talk about the pros behavior in a the last few competitions and how they

cheated. Commented [DJ22]: A sentence is not a summary. What


are the main points made by the source?
I would use this to show an example of a company dealing with horrible behavior in their

community by going to the pros who people look up too and tell them to stop cheating or acting

in a rude and deeming behavior to other players.

Valve Is a well know game studio who made CSGO, Portal, Team Fortress 2 and Half Commented [DJ23]: known

Life, they also Created the most used PC game marketplace with steam. Journalist Wesley Yin-

Poole is a deputy Editor at Euro gamer for 3 years and got his education from University of

London City.

Yarince,

Your sources seem to be credible. You need to work on writing summaries. This is a good

exercise for extracting the main messages/points of a source.

There are formatting errors that you need to correct, including typos, misspellings, and spacing

issues. Make sure you take a good look at my comments and revise accordingly.

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