Vous êtes sur la page 1sur 46

3D CGI Modeling

& Developing
ebook

By
Lew Xian Yang ( Designer, 3D CGI), Aloysius Yapp( Concept Building, 3D CGI) Lim Chai Kim (The Developer)
Diterbitkan oleh Universiti Tunku Abdul RahmanLew Xian Yang, Aloysius Yapp, Lim Chai Kim
kilikulu_2004@yahoo.com

2017 Aloysius Yapp, Lew Xian Yang, Lim Chai Kim

Hak Cipta terpelihara. Tidak dibenarkan mengeluar ulang mana-mana bahagian daripada terbitanini sama ada
illustrasi dan isi kandungannya dalam apa jua bentuk dan cara sama ada secara elektronik, fotokopi,
mekanikal, rakaman dan sebagainya sebelum mendapat izin bertulis daripada pemilik-pemilik hak cipta
terlebih dahulu.

Perpustakaan Negara Malaysia

Dicetak oleh: Songden Enterprise

Published by Universiti Tunku Abdul RahmanLew Xian Yang, Aloysius Yapp, Lim Chai Kim
kilikulu_2004@yahoo.com

All rights reserved


Without limiting the rights under copyright reserved above, no part of this publication may be reproduced, stored in or introduced into retrieval system,
or transmitted, in any form, or by any means ( electronic, mechanical, photocopying, recording, or otherwise ) without the prior written permission of both the
Copyright owners and publisher of this book
Perpustakaan Negara Malaysia
Printed by: Songden Enterprise
CGI Malay house VR Walkthrough stand as
Computer Generated Imagery for Malay
house Virtual Reality Walkthrough. It is a
transition practice from manual to digital.

Objective
-Modernization ( Destroying)
-Preserving culture and heritage (
reconstruction) Constructism practice
Malay houses are traditional dwellings, originating before the arrival
of foreign or modern influences, and constructed by the
indigenous ethnic Malay of the Malay
Peninsula, Sumatra and Borneo.

Traditional architectural forms, such as tropically-suited roofs and


harmonious proportions with decorative elements are considered by
traditionalists to still have relevance.
Lew Xian Yang ( 3D CGI)
Lew Xian Yang ( 3D CGI)
Lew Xian Yang ( 3D CGI)
Lew Xian Yang ( 3D CGI)
However traditional buildings require significant maintenance
compared to modern construction; how to preserve wooden
materials from the decaying effect of tropical weather as well
as termite problems.
These traditional skills are gradually being lost as Malaysia continues
its process of industrialization, while in Indonesia traditional houses
have still survived in rural areas.
The effort to preserve indigenous architectural styles of Indonesian
archipelago has been conducted through documentation and create
replicas in provinces pavilions in Taman Mini Indonesia Indah, Jakarta.
Aim
This research encompasses the real world
practice into Virtual Reality (VR) environment
presentation.

CGI Malay house VR Walkthrough is a


practice-led research which consists of three
stages of practices.

First is the concept art practice.


The researcher, in this stage, prepares a
sequence of images or visual references.
The compilation of documentation (in writing
and visuals) leads towards the second stage
called the digital painting practice.
CGI Malay house VR Walkthrough in this
stage only illustrate and demonstrate the
presentation of Longhouse in 3D
environment .
References
Field work 01- the houses
Field work 02- the exterior
Field work 03- the roof
Field work 04- the pathway
Field work 05- the decoration
Field work 06- the particular structure
Concept Art/ CA
Color study 01
Color study 02
Color study 03
Modeling
By using 3D modeling software to construct
the virtualize houses.
Shading study
Colored Shading
1st Design (textured) Lew Xian Yang ( 3D CGI)

These two houses using same color Detailed look on the left house.
theme but different designs.
2nd Design (textured) Lew Xian Yang ( 3D CGI)

Another variation of typical Malay house.


MinangKabau (textured) Lew Xian Yang ( 3D CGI)

The famous majestic palace for the Malay


royalty.
The Walkthrough
implementation
Compilation of all graphics and audio assets
into virtual space within unity game engine
to create the 3D virtual walkthrough malay
house.
Programming the interactivity for users to
walkthrough digitally
CGI support
Focusing in texturing
Trip to field work for data collection, what
kind of taskes been carried to get more detail
texture.
The environment been simulated .
Interior been constructed by the usage of
detail from the data and supported visual
aid.
Exterior been constructed based on the
study and field work.
Environment; Nature; Light; Shadow -CGI

The CGI, simulation of lighting. The CGI, simulation of shadow.


The implementation
CITCs Broadening
Horizon, reaching out to
share VR technology at
Melaka
As a research centre with a vision in Heritage
and Culture Preservation, Centre for
Immersive Technology and Creativity (CITC)
widened its horizon by presenting a Virtual
Reality (VR) Walkthrough, featuring
traditional Malay houses in Melaka.
CITC played a role as co-organizer in the
Traditional Malay Houses in Melaka
Exhibition, along with the Seremban Chinese
Culture Society (SCCS) as the main organizer,
Ten Diamond as sponsor and Muzium Dunia
Melayu Dunia Islam (DMDI) as co-organizer
for venue. The exhibition was held at Bastion
House (DMDI) from 23 March 2016 to 19
April 2016. Datuk Wira Haji Hamdin Bin
Abdollah, Pengerusi Lembaga Pengarah
PERZIM (Perbadanan Muzium Melaka) and
Datuk Haji Khamis Bin Haji Abas, Pengurus
Besar Perbadanan Muzium Melaka officially
launched the exhibition on 23 March 2016.
CITC's VR and AR Division 2 (VRAD2) was invited
to present the Traditional Malay House VR
Walkthrough during the launch. The VR
walkthrough was modeled by Mr. Aloysius Yapp
and developed by Ms Lim Chai Kim. During the
launching of the Exhibition, the Chairperson of
CITC shared an insightful thought related to VR
approaches as a new media for preserving and
presenting local content, such as Malay
traditional house. It is important for the younger
generation to pick up an interest in and take
care of their very own heritage and culture. The
chairperson also looks forward to future
collaboration with PERZIM (Perbadanan
Muzium Melaka) in the area of virtualization.
The opening ceremony was attended by local
NGOs, culture developers, press and students.
Overall, it was an interesting and fascinating
event due to the mix of old (traditional houses)
and new (VR technology).
The Exhibition hall 001
The Exhibition hall 002
Reference

Ariffin, A. Najib; "A Disappearing Heritage: The Malaysian Kampung House", in Heritage
Asia (Kuala Lumpur: Mediahub), September 2005, 68 -Passages in the above entry appear
with permission of the Author/Publisher
Effendy, Tenas; "Rumah, An Ode to the Malay House" (George Town, Penang: Areca Books),
2014.
Lee Ho Yin, "The Kampong House: An Evolutionary History of Peninsular Malaysia's
Vernacular Houseform," in Asia's Old Dwellings: Tradition, Resilience, and Change, ed. Ronald
G. Knapp (New York: Oxford University Press), 2003, 235258.
Yuan, Lim Jee; "The Malay House: Principles to Building Simple and Beautiful Homes for
Comfort and Community" (Fox Chapel Publishing), 2010.

Vous aimerez peut-être aussi