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Work for play:

Careers in video game development


V ideo games arent only for play; they
also provide work. The workers,
known as game developers, make a
living creating the games you enjoy playing.
Making video games is a seriousand
Full-featured games, such as those made
for consoles, have more complex program-
ming and, therefore, take longer to develop
usually between 18 and 30 months. By com-
parison, most games that are played on social
bigbusiness. According to the Entertain- media and mobile devices require simpler
ment Software Association, in 2009, the video technology, which results in a quicker devel-
game industry had sales in excess of $10 bil- opment process of a few months.
lion and employed more than 32,000 people in
34 states. Preproduction
Creating these games is complex and Work completed during preproduction lays
requires the collaboration of many developers, the foundation upon which a game is built. In
who perform a variety of tasks, from produc- this phase, the lead designers outline a game
tion to programming. They work for both concept with the help of lead artists and pro-
small and large game studios to create games grammers. Lead designers also might select
that can be played on many different devices, a feature, such as an innovative gameplay
including console systems, computers, and element or powerful graphics, that makes the
cell phones. Drew Liming
game unique.
This article covers career options in video and
The different design teams flesh out a
game development. The first section provides
specific part of the game, such as its mechan-
Dennis Vilorio
an overview of the development process. The
ics and storyline. The designers then compile
second section describes four groups of video
their ideas in a game design document, which
game occupations: designers, programmers,
describes the game and its features in detail.
artists, and others. The third section covers
the skills and training workers need for these From this document, programmers create Drew Liming is
jobs. The fourth section discusses the benefits a prototype game. Designers use feedback an economist
and challenges of working in the video game on the prototype to revise game features. in the Office of
industry. And the fifth section provides job- Many game studios also use the prototype to Occupational
seeking tips for a career in video game devel- secure financing from publishers, allowing the Statistics and
opment. Suggested resources for additional designers to continue developing the game. Employment
information are at the end of the article. Once the game receives funding, pro- Projections, BLS.
grammers begin building its technological He is available at
framework. Meanwhile, artists create concept
Lifecycle of a video game art, such as character illustrations, that helps
(202) 691-5262
or liming.drew@
The concept for a video game can come from designers visualize the game. Completion of
the prototype signals the start of the produc- bls.gov.
a variety of sources. Many games start as a
new idea for a story or technology the devel- tion phase of development.
Dennis Vilorio
opment team would like to explore. Others
Production is an economist
come from an established property, such as a
novel or film. Still others attempt to perfect
in the Office of
In the production phase, teams of designers,
a style or formula found in another genre or artists, and programmers use the design docu- Occupational
game. ment as a guide to create the game. The teams Statistics and
But whatever the impetus for its creation, collaborate to make the most of each others Employment
almost every game follows a similar develop- expertise. Art isnt displayed correctly until Projections, BLS.
ment process: preproduction, production, and an engineer makes it work, and it doesnt work He is available at
postproduction. The length of this process until a designer defines how it should work, (202) 691-5711 or
is often determined at the beginning of the says Louis Catanzaro, creative director for vilorio.dennis@
preproduction phase and depends on a games BeachCooler Games in Waltham, Massachu- bls.gov.
size and programming needs. setts.

Fall 2011 Occupational Outlook Quarterly 3


Postproduction and beyond
Postproduction focuses on playing the game to
test it for errors, called bugs, and on tweaking
it to eliminate unwanted elements.
The quality assurance staff tests the game
by playing it and attempting to do things the
development staff never considered. As the
game testers find bugs, they document the
errors and assign them to a programmer,
designer, or artist to fix.
Testers might also find that parts of the
game are inconsistent or imbalanced. Fixing
these issues might require tweaks to existing
features and content.
Dealing with bugs and tweaks can make
postproduction time-consuming. The process
may take as long as production, especially for
more complex games that have bigger budgets.
When a game is released, it is distributed
for sale to players. However, the work does not
end there. Games often need patches, which
are frequent updates that might include bug
Artists use concept art to create textures, fixes, tweaks to the games balance, and new
Video game developers models, and animations for the characters, content. And a games success might persuade
carry a concept from levels, objects, and environments that will the studio to develop an expansiona large
preproduction through populate the game world. Programmers final- content and feature update that usually is sold
ize the game enginea video games physics separately as an addition to the original game.
postproduction.
and graphics systemsand tools. They also
write the code that dictates everything from
the games rules to how its visual elements are Occupations in video
displayed on the screen.
Designers meet with workers from the game development
other departments to ensure that the games Making a video game requires many different
design document is being followed. Feedback workers. Developers have diverse specialties,
during production helps the designers revise including game design, programming, and
the document as neededfor example, to art. Depending on the size of the studio in
improve a games mechanics or remove an which they work, developers may have varied
unfeasible feature. roles; smaller studios might have one worker
Throughout production, developers con- performing multiple tasks, and larger studios
tinually build improved versions of the game. might have multiple workers for each task.
The goal is to add more dimensions to the Game developers make the most of their
game, says David Sirlin, lead designer for different skills to collaborate on a shared goal:
Sirlin Games in Emeryville, California. That creating the best game possible.
is, to create more content that is better looking
within a design that is more refined. Designers
At the conclusion of the production phase, Designers are video game dreamers. They
the fully playable game includes art, music, imagine almost everything about and in a
and sound effects. This milestone is referred game. To develop a game, teams of designers
to as content complete. write detailed descriptions of their ideas for

4 Occupational Outlook Quarterly Fall 2011


all of its parts, including plot, characters, and Creativity is important for these designers, but
gameplay. The teams hold regular meetings their work must fit within a games world. For
and select the best concepts. example, when writing for a realistic strategy
When a game is in production, designers game set in the Medieval Age, content design-
work closely with programmers and artists to ers ensure that no anachronistic objects or
ensure that their designs are being followed. references are included. Content designers
Designers frequently use scripting languages, do much of their writing when the game is in
a type of programming language that controls preproduction, but changes during develop-
applications, to view their ideas within the ment require them to edit their work to match
prototype game. Scripting languages do not the altered product.
require extensive coding and allow design- Game mechanic designer. Game
ers to test various concepts as they arise in mechanic designers focus on specific, vital
gameplay. Then, designers choose the concept pieces of gameplay. Consequently, their
they like best. If issues arise during produc- tasksand job titlesdepend on the genre of
tion, designers might have to go back and edit the video game on which theyre working. For
or review the game design document. example, when working on a fighting game,
The different design teams focus on dif- these designers are called combat designers;
ferent parts of the game, under the direction of they plan and document how the combat sys-
a lead designer. Some designers craft engross- tem should function.
ing plots and characters. Other designers work Level designer. Level designers create
on the mechanics of the game. the games fantastic or realistic environments,
Lead designer. Lead designers collect selecting the objects and characters that
and organize the design teams ideas into a inhabit them. To immerse players in the game,
cohesive game design document. They also these designers choose the most appropriate
manage the teams work tasks, schedules, and settings for the type of game. For example,
documentation. Lead designers meet with level designers for a horror game create dark,
their staff and other departments to discuss shadowy environments to make players feel
new ideas, solve problems, and ensure that a apprehensive as they explore the levels. Level
game is built according to the design docu- designers also map the location of objects and
ment. opponents in a level.
Content designer. Content designers Writer. Writers create the text and dia-
develop the games plot and its characters. logue that immerse players in the game. The

Under the direction


of a lead designer,
design teams focus on
different parts of game
development.

Fall 2011 Occupational Outlook Quarterly 5


role of a writer varies with the genre of the programmers. Some programmers work on
game. Some genres, especially role-playing the game engine, the foundation upon which
games, rely heavily on dialogue and need the game runs. Other programmers have more
writers to prepare scripts for all in-game specific tasks, such as crafting the games
conversations. Other genres, such as puzzle difficulty. Almost any programmer can make
games, have little need for writers. a human player lose, says Bert Bingham, a
producer at Gas Powered Games in Redmond,
Programmers Washington, but a truly good programmer
Programmers see a video game differently knows how to make a player barely win.
from the way its playersor even their fel- Lead programmer. Lead programmers
low game development team membersdo. assign work to and develop schedules for
To programmers, a video game consists of the programming teams. Although they are
numerous lines of code that dictate how the skilled in writing code, lead programmers
computer should handle everything from the often spend most of their time on supervisory
games rules to its graphics. Under the guid- duties. They also meet frequently with the
ance of the lead development team, program- art, design, and production team leaders to
mers build video games from the ground up: address issues that arise during development.
writing code, line by line, in computer pro- Artificial intelligence programmer.
grams. Artificial intelligence programmers dictate
Programmers use different types of cod- how computer-controlled opponents and allies
ing languages. Each language has different react to a players actions. Artificial intelli-
capabilities, and programmers choose the gence enables computer-controlled characters
language that best suits their needs. The type to respond realistically and strategically. Some
of language that programmers select also is video games, depending on the genre, require
determined by the type of platformscom- more complex artificial intelligence than oth-
puters, consoles, or mobile deviceson which ers.
the game will be released. Graphics programmer. Graphics pro-
Creating a full-featured video grammers create tools that allow artists to
game requires many different types of bring their work to the screen. Using their
knowledge of advanced mathematics, graph-
ics programmers implement complex algo-
Programmers build rithms to produce 2D and 3D graphics. These
video games from programmers also work closely with artists to
the ground up: writing determine the best way to incorporate artwork
code, line by line, in into a game.
Network programmer. Many video
computer programs. games are played online, allowing players
across the globe to compete against or cooper-
ate with one another. Network programmers
write the code that enables this online play.
They also develop security measures to pre-
vent players from cheating.
Physics programmer. Video games arent
constrained by the real world, so physics
programmers write the code for any natural
laws, such as gravity, a game should follow or
ignore. Guided by the designers vision, phys-
ics programmers create rules that are either
realistic or stylized. They also determine how

6 Occupational Outlook Quarterly Fall 2011


the different objects in a game will interact,
such as two cars colliding in a racing game. Artists may use modern
And physics programmers usually write the tools, such as a graphics
code that dictates how particle effects, such tablet, to create a games
as explosions and splashes, appear in video visual style.
games.
Tools programmer. Tools programmers
write code to automate some tasks, making
game development easier for less technical
team members. For example, tools program-
mers might write a program that simplifies the
process of creating new levels or for importing
art into the game. Tools differ from one game
to another, based on designers needs.
User interface programmer. The graphi-
cal menus in video games range from simple,
two-button commandsplay and quit
to complex series of menus with options. User
interface programmers also build heads-up
displays, which provide vital information to team and plans its method and tools for creat-
players. Collaborating with designers and art- ing artwork. Lead artists also ensure that their
ists, user interface programmers ensure that teams art is consistent in quality and style.
these systems are intuitive and as straightfor- Concept artist. Following the games
ward as possible. aesthetic direction, concept artists envision
landscapes, objects, structures, characters,
Artists and key moments in a story. Concept artists
Artists breathe life into games. They design a produce a variety of art, including drawings,
games aesthetic, or visual style, and create all paintings, sculptures, and storyboards. This
of its artwork, including environments, char- artwork helps designers visualize their ideas
acters, and objects. Artists also may design and guides other artists.
the games manual, packaging, and promo- Modeler. Modelers build 3D charac-
tional material. ters and environments that are based on the
Some artists use traditional methods, concept art. To create the models surfaces or
such as sculpting and freehand drawing, to skins, they paint and wrap 2D textures on a
illustrate their ideas. Preliminary artwork digital frame. Modelers also create character
helps game designers visualize their ideas and skeletons, which animators then control.
serves as a guide for other artists to create Animator. Animators manipulate models
computer art. Digital artists use modern tools to create movements for objects and charac-
that include 3D modeling, software created by ters in the game. They digitally control the
the programmers, and motion-capture tech- model as if it were a puppet and perform
nology. animations that dictate how the character or
Art director. The art director coordinates object will move in any given instance. For
with the lead development team and manages example, there might be an animation for a
the art department, including its budget and palm tree moving with the breeze or a charac-
schedule. By consulting with key designers ter running.
and programmers, the art director also defines Other artists. Other artists are involved
the games aesthetic. in the development process, depending on the
Lead artist. A video game may have one game. For example, motion-capture artists
or more lead artists, each of whom manages a record the movement of real objects or people,

Fall 2011 Occupational Outlook Quarterly 7


which then helps animators create more development costs within budget. Producers
realistic movement in the game. Cinematic also help to ensure that a game is released on
artists produce marketing videos to promote schedule, and they serve as liaisons between
the game. And a photographer snaps pictures developers and executives.
to inspire the games concept art. Quality assurance testers. During post-
production, quality assurance testers identify
Other major occupations and report problems with the game. These
Many other workers contribute to a games problems may include software bugs, art
development. These workers add sounds to the glitches, and issues arising during gameplay.
game, handle the studios business concerns, A lead tester oversees the quality assurance
and test the game for bugs. team and notifies other departments of prob-
Audio workers. Workers in the audio lems that must be fixed.
department develop, record, and process all of
the games sounds, including music, dialogue,
and all other noises, both real and fictitious. Skills and training
Occupations include audio designers, audio Video game developers need skills and train-
engineers, audio programmers, composers, ing specific to their job tasks, but they share
and musicians. some common aptitudes. For example, the
Executives. Studio executives, such as the ability to work well as part of a team not only
chief executive officer and president, oversee is expected of game developers but may be
the company and establish its philosophy, cor- required. Successful work on a collaborative
porate structure, and business plan. They also project is something we look for in hiring new
negotiate business contracts and communicate employees, says Ben Bell of Salt Lake City,
with stakeholders. Utah, executive producer of The Sims 3 Pets.
Producers. Producers manage the admin- Of course, a big part of collaborating
istrative details of the studios products and is being able to articulate ideas clearly to
departments. Responsibilities include calling other team members. This skill is especially
meetings, maintaining schedules, and keeping important in game development, where teams

Workers in the audio


department develop,
record, and process
all of a games music,
dialogue, and other
sounds.

8 Occupational Outlook Quarterly Fall 2011


comprise members from several diverse Many programmers, especially those who
departments. You communicate with your create vector graphics, have knowledge of
lead artist, designers, and programmersall high-level math. Other skills vary by spe-
usually very different types of people with cialty. For example, network programmers
very different points of view, says Catanzaro. should have expertise in server security issues,
Its absolutely critical that you understand the and graphics and user-interface programmers
art of communication. usually have some training in art.
Most workers also should be adaptable
to making changes and work well under Artists
pressure. And those in leadership roles may Educational requirements for video game
benefit from having basic business skills in artists vary, but most artists have attended
management, budgeting, and scheduling. art school. In addition to teaching art theory,
Highlighted next are the particular skills these schools introduce artists to different
or training that different types of developers art styles and methods. This background is
need. important because all game artists must first
master traditional art techniques and their
Designers basic principlessuch as form, line, and color
There are no educational requirements for theory. They also need to understand modern
video game designers, but a college degree in artmaking tools, such as modeling and editing
game design, game development, or computer software.
science is helpful. Experience in other roles But an artists most important asset is
in video game development is also beneficial. the portfolio, which showcases his or her
For example, some workers become designers experience and talent. And formal instruction
after being promoted from other teams, such improves the artists work, says Catanzaro:
as quality assurance, programming, or art. Your education sharpens your skills and
Game designers also need some back- refines your portfolio.
ground in programming and knowledge
of scripting languages, especially Lua and Other major occupations
Python. In addition, designers might need to Other occupations are diverse, so their edu-
be experts in other computer software. Level cational requirements vary. Audio workers
designers, for example, frequently use 3D need technical training, which can require an
modeling programs. associates or bachelors degree. Executives
and producers usually need at least a bach-
Programmers elors degree. And quality assurance testers
Almost all programmers must have a bach- sometimes need no more than a high school
elors degree in computer science or computer diploma.
engineering. Some colleges and universities
have specialized programs that focus on video
game programming. Rewards and challenges
Most importantly, programmers must be Working in video game development has
experts in the programming languages and both advantages and disadvantages. One of
operating systems used in game development. the advantages is earnings. The U.S. Bureau
Nearly all programmers are skilled in C or of Labor Statistics (BLS) does not collect
C++, computer languages that are commonly data specifically on the video game industry,
used to create video games. Depending on but anecdotal information suggests that most
their specialty or the game platform, program- of these workers earned more than the BLS
mers also might need to know other lan- median annual wage estimate of $33,840 for
guages, such as Perl, Assembly, or Lua. all workers in May 2010.

Fall 2011 Occupational Outlook Quarterly 9


According to Game Developer magazine, specialist for Electronic Arts in Salt Lake
which surveys the industry each year, average City, Utah.
salaries for video game development workers But creating games isnt all fun. Although
in 2010 ranged from about $49,000 for quality a good game might receive critical or popular
assurance testers to $107,000 for business pro- acclaim, a bad game could mean financial
fessionals, such as executives. Audio workers, trouble for a studio and its employees. Con-
artists, and designers earned an average of at sequently, the pressure to succeed is often
least $68,000, while programmers and pro- intense.
ducers averaged more than $85,000. As with Limited time and resources can frustrate
salaries in other industries, salaries for video developers who have ambitious game ideas. In
game developers vary by occupation, experi- some cases, the final game might not perform
ence, and location. the way the designers originally envisioned.
For many people in the video game indus- Even more demoralizing is a game concept
try, though, their jobs are more about passion that works only on paper. We are trying to
than pay. We work on something we love, catch lightning in a bottle, says Sirlin of Sir-
says Bingham. When we leave the office, we lin Games. It can be soul crushing when you
go home and play games. find out that your game really doesnt work.
Working in a game studio provides an Even when a concept does work, turning it
opportunity to interact with others who share into a full-featured product is a daunting pro-
that passion. The workers who contribute to cess. Developers work long hours to release
making a video game foster a fun and creative a game on schedule. And if studio executives
community. I love being able to work along- fear that the game might miss production
side people who do amazing things every deadlines, they usually increase the hours and
day, says Rachel Steinberg, a public relations days the staff will workoften for months at
a time. This period, known as crunch time,
is tough on workers and their families.
Most video game Despite the challenges of developing
developers enjoy video games, many workers say theyd still
playing games even choose their jobs over others. Youre not
sitting at a desk pounding away at numbers
in their free time.
all day, says Denny Chiu, a corporate com-
munications manager at Electronic Arts. We
make fun.

Finding work in video


game development
As the costs of producing a video game have
increased, many large studios are choosing
to focus their resources on creating higher
quality, but fewer, games. To maximize qual-
ity, these studios usually seek experienced
employees to work on their most lucrative
projects.
Because of the difficulty of getting an
entry-level job at a large studio, many pro-
spective workers enter the industry through
alternative paths. For example, as the tools for

10 Occupational Outlook Quarterly Fall 2011


making games become more accessible, aspir-
ing developers are better able to build portfo-
lios. A designer might make a small, original
game or modify an existing one. And an artist
might create artwork in the style of his or her
favorite game. You dont have to wait to be
discovered, says Sirlin. The barriers to entry
are lower than ever before.
But getting a job at a large studio isnt
the only option for working in game develop-
ment. More developers now work for the small
studios that create the increasingly popular
games for social media and mobile devices.
These games are usually shorter and sim-
pler to make, providing workers an excellent
opportunity to become developers.
Another useful strategy for breaking into
the video game industry is to visit the web-
sites, blogs, and online forums that develop-
ers frequent. Developers often post open
positions and ask for portfolios through those
venues, says Catanzaro. Contributing to these
online resources can also help increase your
exposure.
Exposure is important because it helps
with networking, which is a great way to find public libraries, career counseling offices, and
video game work. I wrote about game design job centers.
on my blog and on large gaming websites, For general information about the video
says Sirlin. My posts increased my visibility, game industry, contact
opened doors for me, and allowed me to meet Entertainment Software Association
the right people. 575 7th St., NW
The rules for finding work in todays Washington, DC 20004
video game jobs may not apply to the jobs that www.theesa.com
emerge tomorrow. But thats one more thing For more information about the salaries
video game developers find exciting about and benefits of video game professionals,
their work. Gaming is morphing into some- contact
thing unknown, says Bingham. The possi- Game Developer Magazine
bilities are endless. 600 Harrison St.
6th Floor
San Francisco, CA 94107
For more information www.gdmag.com
Video game development is a lengthy process For more information about video game
that involves many different types of work- artists, contact
ers. This article describes the major occupa- Graphic Artists Guild
tions involved in creating a video game. Most 32 Broadway
of these occupations and hundreds of others Suite 1114
are described in the Occupational Outlook New York, NY 10004
Handbook, online at www.bls.gov/ooh. The (212) 791-3400
Handbook also is available in print in many www.graphicartistsguild.org

Fall 2011 Occupational Outlook Quarterly 11

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