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PLEASE CAREFULLY READ THE Wii OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR
YOUR CHILD PLAY VIDEO GAMES.

WARNING Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition, should consult a doctor before playing a video game.
Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision
Loss of awareness Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.

WARNING Repetitive Motion Injuries and Eyestrain


Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. Parents should monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.

CAUTION Motion Sickness


Playing video games can cause motion sickness in some players. If you or your child feels dizzy or
nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.

IMPORTANT LEGAL INFORMATION This Nintendo game is not designed for use with
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. Back-up or archival copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
REVE
The Official Seal is your assurance that this product is licensed or manufactured by
Nintendo. Always look for this seal when buying video game systems, accessories,
games and related products.

Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are
trademarks of Dolby Laboratories.
This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in
surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These
receivers are sold separately.

Nintendo, Wii and the Official Seal are trademarks of Nintendo. 2006 Nintendo.
Licensed by Nintendo

Table of Contents
Basic Controls......................................................................................................................................... 2
Main Menu.............................................................................................................................................. 3
Save System............................................................................................................................................ 3
In-Game Display..................................................................................................................................... 4
Health System........................................................................................................................................ 5
Movement Controls................................................................................................................................ 5
Multiplayer ............................................................................................................................................. 7
Credits..................................................................................................................................................... 8
Customer Support.................................................................................................................................. 17
Software License Agreement................................................................................................................ 18
For games using significant, vigorous motion of the Wii Remote, the wrist strap use
caution must appear either on the table of contents page, or appropriate section of
the booklet.

CAUTION: WRIST STRAP USE


Please use the wrist strap to help prevent injury to other people or damage to
surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote
during game play.
Also remember the following:
Make sure all players put on the wrist strap properly when it is their turn.
Do not let go of the Wii Remote during game play.
Dry your hands if they become moist.
Allow adequate room around you during game play and make sure that all areas
you might move into are clear of other people and objects.
Stay at least three feet from the television.
Use the Wii Remote Jacket.

1
Basic Controls
Wii Remote & Nunchuk Configuration

Toggle Silencer/
Rate of Fire (while holding the Z button)
Change Weapon Switch Grenades
Select Grenade
Cover

Take Down/Use Mini-Map Fire

Pause
Silencer

Move/Strafe

Toggle Stance
(Hold) Jump
(Tap) Mantle

Enemy Lock-on/Aim Down Sight

System Menu Update


Please note that when first loading the Game Disc into
the Wii console, the Wii will check if you have the latest
system menu, and, if necessary, a Wii system update
screen will appear. Press OK to proceed.

2
After the intro movies finish playing, youll be prompted to select a Profile for
your game; all of your saved game and customized settings will be saved to this
profile. You can chose to create a new Profile just for Quantum of Solace, or
assign your Profile to a Mii that has already been created on your Wii console.
Note: if you delete the Mii from the Mii Channel, all Quantum of Solace
information associated with it will be deleted too.

Main Menu
Single Player This option will allow you to start a new game, continue a
saved game or select to replay any chapter of the game that has already
been unlocked.
Multiplayer This option takes you to the setup menu for local, split-screen
multiplayer action.
Nintendo Wi-Fi Connection This option takes you to the setup menu for
online multiplayer action; please refer to your Wii systems manual for details
on how to make sure you have your Wi-Fi Connection properly set up.
Profile Options Choose this to adjust the gameplay settings, controller
sensitivity settings and select which Profile is active.

Save System
Quantum of Solace uses an automatic checkpoint save system to track your
game progress.

3
In-Game Display
7
8

1
4

3 5 6

1. Weapon Indicates which weapon you currently have equipped.


2. Health & Stance Shows your current Health by how full the icon is with
colour and by what state Bond is in.
3. Firing Mode/Weapon Name Displays if you are utilising single shot,
burst fire or automatic depending on which options are available for the
weapon. Also displays the name of your current weapon.
4. Ammo Count Shows remaining ammunition.
5. Grenade Inventory Shows which grenades you have found and how
many you have in stock.
6. Action Prompt Shows which actions you can take depending on the
environment and the related button press to perform the action.
7. Status Indicator Displays when youve reached an auto-save point and
mission objectives/status.
8. Damage Indicator Red arc near the centre of the screen indicates from
which direction damage came.
9. Target Lock Contained box to assist in precision aiming.
4
Health System
As you take greater amounts of damage, the Blood Barrel will begin to close
in around your field of vision, indicating that you will need to seek secure cover
to survive. You will slowly recover if you can avoid taking damage for a while.

Movement Controls
Default
Command Description
Button
Move/Strafe Control Stick Moves character
Aim/Look Wii Remote Moves crosshairs
Fire B Button Fires your current weapon
Shake Throws grenade. Press and hold on
Throw Grenade
Nunchuk the +Control Pad to cook the grenade

Switch Grenade
on the
Change grenade type
+Control Pad
Will be available when near an enemy,
Shake
Take Down then will be followed by a button press
Nunchuk
to complete the take down
A Button Short burst of speed.
Sprint/Cover
Press to get into cover
Aim Down
Sight/ Z Button Press and hold to maintain ADS
Target Lock
on the Changes to any other weapon you have
Cycle Weapon
+Control Pad picked up in the level
Hold C Holding the C Button switches between
Stance Change
Button standing and crouched positions
Shake
Reload Reloads your current weapon
Nunchuk

5
Default
Command Description
Button
Jumps when you are standing; also
Tap C
Jump/Mantle mantles over lower objects, such as boxes
Button
and railings
Available when near an object you can
hide behind. Beware, some materials
are not as strong, and bullets may pass
Take Cover/ through. Press away from the cover on
A Button
Dash to Cover the Control Stick to move out of cover.
While in cover, you can also use the
A Button to dash to other nearby
cover spots
Places or removes silencer from selected
Toggle Silencer 2 Button weapons (when available)
on the
Changes between Single Shot, Burst
Switch Rate +Control Pad Fire and Automatic on selected weapons
of Fire while holding
(when available)
Z Button
Brings up Bonds phone. The phone
Check Phone + contains any mission objectives and the
level map.
Pauses the game and brings up the
Pause 1 Button Pause menu
Use/Interact - Use to hack keypads or open boxes
Auto Target When enemies are firing at you from
Off-Screen Z Button your flank or rear, press the Z Button to
Enemies automatically turn and lock on to them

6
Multiplayer
Game Modes
Rush Compete in a range of objective-based challenges for points. Some
examples of Rush Challenges include intelligence retrieval, target elimination
and/or score accumulation.
Team Rush Equal-sized teams compete in a range of objective-based
challenges for points.
Conflict One vs. All in a race to get the most points.
Team Conflict Equal-sized teams face off for points.
Nintendo Wi-Fi Connection
To play Wii games over the Internet, you must first set up the Nintendo
Wi-Fi Connection on your Wii. Please see the separate instruction booklet
included with your Wii for directions on setting up your Wii.
To complete the Nintendo Wi-Fi Connection setup you will also need
access to a wireless network device (such as a wireless router) and an active
broadband or DSL account.
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection
gameplay is available online at www.nintendowifi.com/terms.
For additional information on the Nintendo Wi-Fi Connection or setting up
your Wii, visit www.nintendowifi.con (USA, Canada and Latin America)
or call 1-800-895-1672 (USA/Canada only).
To protect your privacy, do not give out personal information, such as last
name, phone number, birth date, age, school, e-mail or home address, when
communicating with others.

Uses Bink Video. Copyright 1997-2008 by RAD Game Tools, Inc.


Uses Miles Sound System. Copyright 1991-2008 by RAD Game Tools, Inc..

7
Credits
BEENOX Flash Programmer
Guillaume Fugre
Chief Technical Officer
Sylvain Morel
Producer
Mathieu Tremblay Game Builder Creative Director
Steve Nolet Thomas Wilson
Associate Producer
Louis Hallee Additional Programming Director Of Operations
Sebastien Poirier Erik Bourget
Lead Port Programmer
Guillaume Audet
Julien Adriano Chief Financial Officer
Charles-Henri Bernier
Simon Dompierre Agnes Dumont
Lead Artist
Ludovic Pinard Alexandre Elias
Administration
3D Artists Lead Designer Human Resources
Karine Bedard Philippe ArSenault Veronique Lessard
Mathieu Brouillette Catherine Thomas
Designer
Tania Bureau-Civil
Gabriel Richard Public Relation
Jean-Christophe Gauthier
Etienne Giguere Virginie Faucher
Animation Technical Director
Sebastien Gregoire Stephane Duchesne IT
Pascal Isabelle-Lebrun
Marc-Antoine Jutras
Raphael Jean Character Riggers
Jean-Francois Nadeau
Jean-Pierre Lapointe Renaud Lessard Larouche
Mathieu St-Gelais
Stephan Lefebvre Eric D. Legare
Dominic Morin Administration
Martin Morissette Lead Sound Designer
Guylaine Bourque
Danik Peloquin Yannick Blanchette
Kerania Brunet
Nicolas Sylvestre Christina Legault
Sound Designers
Jean-Michel Theriault Nathalie Ouellet
Nicolas Tremblay
Jean-Francois Tremblay
Philippe Valois
Special Thanks
Lead Project Programmer Our families and friends,
Quality Assurance
Alexandre Cossette for their continuous
Joel Lacroix
Steven Painchaud support and love
Programmers
Maxime Bourget-Bilodeau Treyarch
Olivier Belletete
Alexandre Fiset ATVI for their great support
Alexandre Blanchet
Olivier Giroux The Demonware team
Sebastien Bourgoing
Mikael Leclerc-Gauthier Matt McClure
Stephane Bourque
Frederic Marquis Etienne Dube
Keven Cantin
Jean-Sebastien Racine Paul Gadbois
Jeremy Casler
Philippe Valois Stephane Gravel
Simon Caux-Barge
Robert Simard
Jean-Franois Clavette
Technical Art Director In memory of
Jean-Philippe Croteau
Pascal Brulotte Suzanne Gavard (1954-2008)
Vincent Dumont
and Mario Greendale
Brian Fagnant
Jean-Claude Lacombe Executive (1976-2008)
Jean-Philippe Lamarre Management
Franois-Olivier Mayette Chief Executive Officer
Sebastien Potvin Dee Brown
Gabriel Richard
Executive Producer
Felix Roy
Martin Rheaume

8
TREYARCH Builders
Dave Harper
3D Artists
Alex Lashko
PRODUCTION Susan Arnold Mark Manto
Executive Producer John Delgado Robert Moffat
Garrett Young Brian Douglas
Brian Glines Lead Character Artist
Senior Producer Craig Harrison Joel Kittle
Jason Blundell Ross Kaylor
Character Artists
Producers Jake Santa Ana
Yaw Chang
Elena Siegman Lia Tjiong
Mike Mcmahan
Cj Connoy Tony Kwok
Scott Wells
Danny Donaho Game Script Peter Zoppi
Steve Matulac Paul Golding
Lead Cinematics Artist
Associate Producer Adapted From the Films David Chartier
James Lodato Casino Royale
Lead FX Artist
Production Coordinators & Quantum Of Solace
David Oliver
Matt Solie Design Intern
Andre Lawton FX Artists
Jodi Bernardini
Reshan Sabaratnam Chris Guzman
Additional Design Support Jess Feidt
Build Manager Michael Maza James Little
Kayron Moore Michael Lin
Lead Environment Artist
Additional Production Daniel Lin
Manny Salazar
Jem Maza Christian Busic
Senior Lighting Artist
DESIGN DEPARTMENT ART DEPARTMENT
Jeanne Anderson
Design Directors Assistant Art Director
Jeremy Luyties Dan Moditch Lighting Artists
Adam Gascoine Yonghee Choi
Lead Animator Steve Rhee
Lead Scripter Adam Rosas
Joe Chiang Senior Texture Artists
Senior Animators Terry Hess
Senior Scripter YannicK Bergeron Narry Kahng Cinelli
Don Sielke David Kim
Yanick Lebel Texture Artists
Scripters Tim Smilovitch Al Anquillano
Brian Barnes Edwin Chiu
Brian Bekian Animators Neil Masiclat
Kevin Drew Robert Blye Pouya Zadrafiei
Aaron Eady Ben Deguzman
Brent Kollmansberger Senior UI Artists
Junior Animators Zenta Aki
Mark Maestas Jeremy Agamata
June Park James Mayeda
Justin Freeden
ALendor Zack E. Vulaj Cody Mitchell Junior UI Artist
Walter Williams Hyuk Yang Steve Cantu
Greg Zheng
Lead Prop Artist Weapon Artist
Lead Builder Alex Bortoluzzi Blaed Hutchinson
Kevin Worrel
Vehicle Artists Weapon Animator
Mike Lomibao Greg Griffith
Tony Kwok

9
Additional Art Engineering Interns Senior Tools Engineers
Eric Pierce Michael Beach Jed Adams
Deke Kincaid Ryan Dumouchelle Dimiter Malkia Stanev
Norbert Nacu Nima Nikzad Krassimir Touevsky
Evan Lewis
Art Interns Tools Engineers
Matt Del Vecchio Additional Engineering Yanbing Chen
Emeroy Bernardo Brian Blumenkopf Valeria Pelova
Austin Krauss
Additional Art Support Caleb Schneider QA Department
Christopher Soares Jivko Velev Senior Qa Manager
Travis Eastepp Joe Nugent Igor Krinitskiy
Mike Uhlik
Tactical Advisors
Jonathan Menzies Qa Project Lead
American Defense Enterprises
James Snider Kimberly Park
Bill Beasley
Ewan Oughton
Eddie Maldanado TRG Lead
Matt Kimberling
Joseph Valenzuela Mark Jihanian
Weapon Handler
Dre Sepulveda Thad Bower
Production Testers
Natty Hoffman
Jorge Aguayo
Engineering Christian Diefenbach
Jared Bailey
Department Aja Banks
Technical Director Sound Department Estevan Becerra
Mike Anthony Studio Audio Director Hubert Cheng
Jerry Berlongieri Giancarlo Contreras
Lead Programmer Czyznyck Deco
Peter Livingstone Lead Sound Designer
Daniel Hackney
Chuck Russom
Tan La
Lead AI Programmer
Sound Designers Rene Lara
Michel Mailhot
Steve Goldberg Chris Luthi
AI Programmers Alice Bernier Kayron Moore
Ryan Higa Shawn Jimmerson Justin Prate
Alex Perelman Scott Eckert Jose Castaneda
Feng Zhang Max Vo
Audio Assistant
Lead Graphics Programmer Mike Ha
Jeffrey Chan NERVE
Additional Sound
Senior Graphics Programmers Todd Piperi
SOFTWARE
Marcus Goodey Colin Ayers Studio Head
Jose Doran Julia Bianco Brandon James

Senior Programmers Lead Multiplayer Designer


Tools & Libraries Richard Heath
Andrew Olson
Director Of Tools & Libraries
Ryan Feltrin Art Department
Cesar Stastny
Senior Audio Programmer Bryan Cavett
Associate Producers Gabriel Garza
Bryan Pearson
Adam Saslow Ronn Harbin
Senior Animation Programmer Ken Sato Aaron Hausmann
Jason Mckesson Kristian Kane
Production Intern Ethan Mccaughey
Programmers James Chien Chen Steve Maines
Kandarp Patel Nick Pappas
Physics Engineer
Ben Wang
Joe Nugent
Stephen Crowe

10
Design Human Resources Marker Cleanup
Ian Childs Ju Shim Animation VeRtigo
Brandon James
Russell Meakim Sr. Recruiter CENTRAL TECHNOLOGY
Todd Rose Robin Thompkins
Sr. Director Of Art
Recruiting Alessandro Tento
Programming
Aaron Cole Felix Montanez
Executive Producer
Roget Kort Michael Ward
Community Manager
Darin Mcneil
Josh Olin
Brian Matt Technical Directors
Sean Mitchell Paul Edelstein
Activision Wade Brainerd
Operations Capture Studio Scott Bean
Lisa Loewecke Motion Capture Director
Joel Martin Matt Karnes Shaderworks Consultant
Jamie Parent
QA Team Producer
James Gresko NiCk Falzon ANIMATION
David Mercer
Motion Capture Supervisor Animation Director
Jessica Smith
Michael Jantz Paul B Lee
Michael Stone
Motion Capture Lead Senior Animator
Treyarch Studio Ben Watson Jamie Egerton
Studio Head
Mark Lamia Production Coordinator Technical Character Artist
Evan Button Eric Black
Vice President
Dave Anthony Data Capture Supervisor Modeling
Noel Vega Character Modelers
Chief Technology Officer Kyle Hefley
Mark Gordon Data Capture Personnel David Duong
Chris Torres Brad Shortt
Director Of Operations Randy Archer Nick Lombardo
Rose Villasenor America Young
Jeremy Dunn Outsourcing
Studio Creative Director Technical Art Director
Troi Ge
Corky Lehmkuhl Riccard Linde
Orlando Mcguire
Sr. Online Manager Alex Chansky
Technical Artists
David Vonderhaar Zack Hudson
Bernardo Antoniazzi
Alina Andrei
Samuel Tung
Sr. Manager of Colin Follenweider
Joel P.C. Ku
Information Technology Tj Storm
Robert Sanchez Ray Park Art Production Manager
Nick Shake Michael Restifo
Information Technology Anthony Arcuria
Nick Westfield Chris Getman Art Production Coordinators
Kris Magpantay Christopher Codding
Reference Video Pokee Chan
Manager of Operations Stephanie Paris
Amy Hurdelbrink Elizabeth Tom Additional Art and
Animation by
Operations Scan Technicians Virtuos
Jeremy Mcadams Chris Ellis
Ron Fazio Nick Otto
David Bullat Ii
Eric Hefley

11
Xpec Demonware Central Design,
Lead Combat Designer
Entertainment Nadia Alramli
David Brennan Derek Daniels
Supervisor
Morgan Brickley Manager, Central User Testing
Wilson Lin
LuKe Burden Ray Kowalewski
Lydia Cheng
Aaron Burt
Tieno Liao
Michael Collins Central Designers
Project Managers Tim Czerniak Tom Wells
Nick Lee Brendan Dillon Jeffrey Chen
Shoung Liao Malcolm Dowse
Joy Hung Eoghan Gaffney Central Audio
Albert Lee Steffen Higel Director Of Central Audio
Tony Kelly Adam Levenson
Artists John Kirk
Anpere Wang Craig Mcinnes Audio Coordinator
Bing He Eoin Ofearghail Noah Sarid
Civie Shen Byron Pile
Dazheng Yao Ruaidhr Power Audio Programmer
Dong Wang Tilman Schaefer Blair Bitonti
Donghui Wang Amy Smith
Guang Ma Emmanuel Stone Talent Manager
Haibo Yang Marchele Hardin
Hua Fang Sound Artist
Hui Wang Activision Trevor Bresaw
Hyde Chang Publishing, Inc.
Jiale Yan Activision Special Thanks
Jian Chen Production Bobby Kotick, Mike Griffith
Jie Feng Producer RobIn Kaminsky, Dave Stohl
Jie Zhao Kragen Lum Steve Ackrich, James Steer
Jing Wang Dawn Pinkney, Brian Ward
Associate Producers
Joe Liu Laird Malamed, Jim Mcginnis
Matthew Hunt
Jun Liu Will Kassoy, Maryanne Lataif
Vincent Fennel
Kathy Lin Steve Pearce, Suzan Rude
Jason Potter
Lei Kong Jennifer Sullivan, Derek Brown
Mengyang Wang Production Coordinator Jill Barry, Steve Young
Pengduan Peter Kavic Blake Hennon, Tim Riley
Pujian Zhang Brandon Young, Chris Archer
Rex Lin Production Intern Ben Brinkman, Daniel Suarez
Richard Peng Tracy Kobeda Brown Jason Dalbotten, Raj Sain
Sandy Chang Marcus Iremonger
Tina Chen Additional Production Sam Nouriani
Wei Cui Aaron Gray Richard Blenkinsop, Lip Ho
Wenjun Chen Steve Holmes, Phil Terzian
Executive Producer
Xiaona Chen Chris Cosby, Travis Stansbury
Stuart Roch
Xingwang Gu Jane Elms, Kap Kang
Xiuguo Wang VP of Production Dani Kim, Greg Deutsch
Xuesong Lv Thaine Lyman Clarence Bell, Manny Quinones
Yan Liu Ric Romero, Rodrigo Mora
Yi An Central Studios Jason Posada, Victor Lopez
Yuan Wang Brandy Mckay, Evan Miller
Senior Director of Technology
Yuxin Wang Elia Irene Kavic Vernon
Matt Wilkinson
Zhenchen Wu Jane Barrie Hunt,
Zu Wang Stephanie Potter, Nathan Lum
Central Design
Senior Director
of Game Design
Carl Schnurr

12
Production Services Marketing Art ServiceS Lead
Europe Senior Brand Managers Michael Hunau
Director Of Production Amy Longhi
Art Services Coordinators
Services Europe Hjalmar Hedman
Ryan Volker
Barry Kehoe
Associate Brand Manager Chris Reinhart
Senior Localisation Eric Spielman
Project Manager Quality Assurance
Annette Lee Marketing Associate VP Quality Assurance/
Fiona Ebbs Andrew Conti Customer Service
Rich Robinson
Localisation Project Manager Retail Marketing Manager
Simon Dawes Kimberly Bryant Director, Quality Assurance
Marilena Morini
Localisation Coordinators Associate Retail
Chris Osberg Marketing Manager QUALITY ASSURANCE,
Gary Jacob Ryan Lacina FUNCTIONALITY
VP, GBM Sports/ QA Project Lead
Localisation QA Manager Vince Sinatra
David Hickey Racing/Superheroes
Rob Kostich QA Floor Leads
Localisation QA Lead Leejay Ronquillo
Maurice Larkin Public Relations
Senior PR Manager QA Database Manager
Localisation QA Jon Luce
Lisa Fields
Floor Lead
Stefano Meneto Senior Publicist QA Testers
Kehau Rodenhurst Ilan Adir
Localisation QA Testers Alfredo Barraza
Aziz Janah Jr. Publicists Tom Blanchard
Bastien Loeuillet Kelvin Liu Tarikh Brown
Julien Leclercq Joshua Selinger Blair Burkhardt
Arnaud Pitou Mike Cook
Manuel Santome Sequeiros Global Asset Manager Matthew Esterline
Anxo Quelle Fra Karen Yi Anthony Arthur Gonzales
Urtzi Goikoetxea Carlos Guzman
Arturo Rodriguez Senior PR Director
Michelle Schroder Brandon Hunt
Jacopo Vido Quy Le
Dario Milone Anthony Moreno
Federico Matranga Marketing
Landon Morgan
Nicola Spera Communications
Thomas Pape
Jan Vester Senior Director, Martin Ramirez
Robert Michie Marketing Communications Max Repka
Sven Zimmermann Susan Hallock Adam Rosenthal
Sebastian Schweiger Bayan Sadighi
Tom Ocarroll Marketing
Communications Manager Creed Weatherman
Victor Lajide Kyle Ruebel
Christian Held Karen Starr
Steve Gonzalez
Burn Lab Technicians Business Development
Dave Anderson QA Senior Project Lead
Derek Brangan Henry Villanueva
Mark Smith Frankie Kang
Letam Bira QA Manager
Localisation Tools & Yasmine Benyamini Glenn Vistante
Support Provided by
Stephanie Omalley Deming Art Services QA Project Lead, Nightshift
& Xloc, Inc. Art Services Manager Scott Kiefer
Todd Pruyn

13
QA Floor Leads, Nightshift QA Network Lab QA-MPL Technology
Israel Barco Senior Project Lead Technician
Jovany Zuniga Francis Jimenez Sean Olson
Matthew Esterline
QA Network Lab Testers QA-MPL Equipment
QA Testers, Nightshift Leonard Rodriguez Coordinators
Rudy Ampie Jessie Jones Long Le
Andre Haftevani Coleman Thaxton
Caldren Knight QA MULTIPLAYER LAB
Royal Roshto QA-MPL Project Lead QA DBA GROUP
Noah Ryan-Stout Garrett Oshiro Senior Lead
Matthew Walsh Database Administrator
QA-MPL Floor Leads Jeremy Richards
QA Senior Project Shamene Childress
Lead, Nightshift Jaemin Kang Lead Database Administrator
Paul Colbert Brian Lay Kelly Huffine

QA Manager, Nightshift QA-MPL Testers DBA Senior Testers


Adam Hartsfield Skye Chandler Chris Shanley
Matthew Fawbush Timothy Toledo
TechnicAl Bobby Jones Dong Fan
Requirements Group Hyun S Kim Wayne Williams
TRG Senior Manager Jonathan Mack
Julio Medina DBA Testers
Christopher Wilson Geoffrey Olsen
Ryan Rigg
TRG Submissions Leads Jonathan Sadka Jon Luce
Daniel L. Nichols Emmanuel Salva Cruz Mike Genadry
Christopher Norman Kurtis Sherman
CUSTOMER SUPPORT
TRG Senior Platform Leads QA AUDIO VISUAL LAB Customer Support Managers
Sasan Sauce Helmi QA-AVL Project Lead Gary Bolduc
Todd Sutton Victor Durling Michael Hill

TRG Platform Leads QA-AVL Tester QA SPECIAL THANKS


Zac Blitz Cliff Hooper Mike Clarke, Nadine Theuzillot
Menas Kapitsas Denise Luce, Rachel Overton
Eric Stanzione QA Burnroom Aileen Paul, Jeremy Shortell
Burn Room Supervisor Dylan Rixford, Marc Williams
TRG Testers Joule Middleton Richard Pearson,
Eddie Fernando Araujo Joanne Vistante, Frank Sinatra
Antoine Bo Bohannon Burn Room Technicians Beth Kiefner
Justin Gogue Danny Feng
Lucas Goodman Kai Hsu
Shon Gray Sean Kim Mgm
Mario Ibarra Rodrigo Magana Interactive
Jeff Koyama Executive Vice
Steve Mcillory QA-MIS
Senior Manager, President Worldwide
Tomer Mor Travis Rutherford
Bryan Papa QA Technologies
Joe Pardo Indra Yee Special Thanks
Anthony Rocha Kobie Jackson
QA-MIS Manager
Santiago Salvador
Dave Garcia-Gomez
QA NETWORK LAB
QA-MIS Technicians
Manager, QA Operations Teddy Hwang
Chris Keim Brian Martin
Jeremy Torres
Lawrence Wei

14
Danjaq Zoic MUSIC
Executive Producer Directors SELECTIONS
Simon Mathew Chris Jones Musette Maritime
Aaron Sternlicht APM Music, LLC
Special Thanks
Barbara Broccoli Producer La Ci Darem (Don Giovanni)
Michael G. Wilson Gayle Reznik APM Music, LLC
David Pope Musette DAmour
Keith Snelgrove Production Crew
APM Music, LLC
Michael Tavares Chris Strauss
Simon Mathews Claudia Yi Leon Via Porchio
Heather Banta Paul Kumpata APM Music, LLC
Jenni Mcmurrie Levi Ahmu The Gondolier
Susan Susie Allnutt Sean Apple APM Music, LLC
Sara Aghdami Neil Atkins
Kevin Carr String Quartet No. 77 in C
Leslie Mcminn Major Op 76 No 3 Emperor
Reggie Fourmyle
Sallyanne Hayden li Poco Adagio Cantabile
Cinematics/ Shun Imaizumi APM Music, LLC

Design/ Kris Kelly


Michael Kyrilo
Misty Mountain
APM Music, LLC
Animation Ricardo Nadu Nocturne C Sharp Minor
Mk12 Tim Matney Op 27 No 1
Dave Zeevolk APM Music, LLC
Production La Brindisi (La Traviata)
Company Additional APM Music, LLC
The Ebeling Group Motion Overture,
Capture the Marriage of Figaro
APM Music, LLC
Janimation House Of Moves
The Italian symphony
Producers APM Music, LLC
Mike Duffy
Kimberly Benzine
Additional Toccata and Fugue in D Minor
Joanna Ferguson Sound Design APM Music, LLC
Earbash Queen of the Night
Production Crew Charles MaYnes (The Magic Flute)
Ludovick William Michaud APM Music, LLC
Greg Punchatz
Lyn Caudle Opening Requiem 2 Gloria
Bradley Gabe Credits APM Music, LLC
Rares Halmagean
Steve Quentin Audio Mix
Chris Curra Rob King Quantom
Cris Fudge OPENING CREDITS SONG of solace
Robert Bob Quinn The James Bond Theme VOICEOVER CAST
Garett Jaeckel
James Bond
Joe Elwood Written By Daniel Craig
Joel Braby Monty Norman
Paul Adams Used by permission of EMI M
Jennifer Jford Ford Unart Catalog Inc. Judi Dench
Robbie Stevens All rights reserved.
Vesper Lynd
Support Staff Performed by Eva Green
Sharon Brikell Kerli & Richard Fortus
Jennifer Magill Le Chiffre
Produced by Mads Mikkelsen
David Maurice

15
Dominic Greene original MUSIC Dialogue Coordinator
Mathieu Amalric COMPOSED AND Denise Deal
PRODUCED BY
Camille Rivera Christopher Lennertz Dialogue Editing
Olga Kurlyenko Steve Baca
Steve McClintic
Tanner RECORDED AND
Rob King
Nick Jameson MIXED BY
Chris DeLeon
Jeff Vaughn
Carter Recording Studios
Joseph Millson ADDITIONAL Green Street Studios,
RECORDING Sherman Oaks, CA USA
SUPPORTING CAST Peter Fuchs Pinewood Studios,
Ike Amadi Buckinghamshire, England
Troy Baker ADDITIONAL MUSIC
Goldcrest Post Production,
Steven Bauer AND ARRANGMENTS
Michael Benyaer London, England
Philip White
Brian T. Delaney Side Studios,
Greg Eagles Protools Operator London, England
Greg Ellis Kevin Globerman ElektroFilm, Berlin, Germany
Alex Fernendez Mutiny Recording Studios,
Carlos Ferro Contractor
David Low Dublin, Ireland
Adam Godley
Jason Harris Strings and Additional Facial Animation
Stefan Marks Winds Contractor Technology by
Ade MCormack Paul Talkington Institute of Animation/
Graham McTavish Filmakademie
Nolan North Conductors Baden-Wuerttemberg
Chris Parson Philip White (Volker Helzle et al.)
Khary Payton Allan Wilson
Francesco Quinn
Enn Reitel Orchestrations Aston Martin, DBS, DB5 and
Hans Schoeber Andrew Kinney the Aston Martin logo are
Janellen Steininger Larry Rench trademarks owned and licensed
Fred Tatascoire Robert Elhai by Aston Martin Lagonda Ltd
Andre Ware Rossano Galante Aston Martin Lagonda Ltd.
Matt Wolf Gernot Wolfgang
Kai Wulff Brad Warnaar Portions of this software are
Tatyana Yassukovich Philip White included under license
Brandon Roberts 2005 Scaleform Corporation.
All rights reserved.
ADDITIONAL Recording Studios
Uses Miles Sound System.
Capitol Studios, Los Angeles
SOUND Slovak Radio Hall, Copyright 1991-2008
SOUND EFFECTS Czech Republic by RAD Game Tools, Inc.
RECORDING Uses Bink Video.
John Fasal Mixed At
SONIC FUEL STUDIOS Copyright 1997-2008
Charles Maynes by RAD Game Tools, Inc.
CINEMATIC VOICE OVER Orbit and Orbit
SOUND DESIGN PRODUCTION Just Brushed Clean Feeling
Charles Maynes Dialogue Director are trademarks of the
Yuan Liu Rob King Wm. Wrigley Jr. Company.
Casting Font License
Rob King T26 Digital Type Foundry
Chris Borders
Green Street Studios

16
Customer Support
Note: Please do not contact Customer Support for hints/codes/cheats; only
technical issues.
Internet: http://www.activision.com/support
Our support section of the Web has the most up-to-date information available. We
update the support pages daily, so please check here first for solutions. If you cannot
find an answer to your issue, you can submit a question/incident to us using the online
support form. A response may take anywhere from 2472 hours depending on the
volume of messages we receive and the nature of your problem.
Note: Internet support is handled in English only.
Note: The multiplayer components of Activision games are handled
only through Internet support.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to our most frequently
asked questions at the above number. Contact a Customer Support
representative at the same number between the hours of 9:00 a.m. and 5:00 p.m.
(Pacific Time), Monday through Friday, except holidays.
Please see the Limited Warranty contained within our Software License Agreement
for warranty replacements. We recommend that you first contact an Activision
Technical Support Representative by phone or internet before sending your
product to us. In many cases, a replacement is not necessary to resolve your problem.
Our support representatives will help you determine if a replacement is necessary. If a
replacement is appropriate we can issue you an RMA (Return Materials Authorization)
number to help process your replacement. Non-warranty game returns/refunds should
be dealt with by the retailer or online site where you purchased the product.
Register your product online at http://register.activision.com
so we can enter you in our monthly drawing
for a fabulous Activision prize.
To view a full length manual, including credits, visit
www.activision.com/en_US/manuals

17
SOFTWARE LICENSE AGREEMENT
USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. "PROGRAM" INCLUDES THE SOFTWARE INCLUDED WITH THIS
AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND
DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS
LICENSE WITH ACTIVISION PUBLISHING, INC. (ACTIVISION).
LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and exclusively for
your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or
ownership in this Program and should not be construed as a sale of any rights in this Program.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program and any and all copies thereof (including but not limited to any titles,
computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions,
audio-visual effects, methods of operation, moral rights, and any related documentation, incorporated into this Program) are owned by Activision or its licensors. This
Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Program contains certain
licensed materials and Activisions licensors may protect their rights in the event of any violation of this Agreement.
YOU SHALL NOT:
Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site.
Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial use; see the contact information below.
Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision.
Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in part.
Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
Hack or modify (or attempt to modify or hack) the Program, or create, develop, modify, distribute or use any software programs, in order to gain (or allow
others to gain) advantage of this Program in an on-line multiplayer game settings including but not limited to local area network or any other network play or
on the internet.
Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations.
LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be
free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase,
Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the
date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to
substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision
and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect.
Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY
WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND
SHALL BE BINDING ON OR OBLIGATE ACTIVISION.
When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated
sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on
which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please
include check or money order for $20 U.S. currency per disc replacement. Note: Certified mail recommended. In the U.S. send to: Warranty Replacements, Activision,
Inc., P.O. Box 67713, Los Angeles, California 90067.
LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT
PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISIONS LIABILITY
SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG
AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR
EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH
VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In
such event, you must destroy all copies of this Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as "Commercial
Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the
restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph
(c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is Activision, Inc., 3100
Ocean Park Boulevard, Santa Monica, California 90405.
INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be
entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other
remedies as Activision may otherwise have under applicable laws.
INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all
damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement.
MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and
representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any
reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected.
This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within
California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.

18

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