Vous êtes sur la page 1sur 4

[Main]

// The display language used in the game


TextLanguage spanish
// The audio language used in the game
AudioLanguage english
// Player name displayed in multiplayer
PlayerName "HappyPanda"
// Suppress popup message boxes while the game runs in fullscreen
SuppressFullscreenPopups true
// Whether the cursor should be constrained to the window in windowed/borderless
windowed mode
CaptureWindowedCursor true

[UI]
// UI scale factor (1.0 is default scale)
UIScaleModifier 1.000000
// Font scale factor (1.0 is default scale), this multiplies with the UI scale
factor
FontScaleModifier 1.000000
// Whether to adjust minimap viewport corners according to actual terrain height
(recommended: false)
TerrainAdjustedMinimapViewport false
// Whether to show healthbars for wounded and selected units only
WoundedOnlyHealthbars true
// Whether to always show healthbars for selected units, even if
WoundedOnlyHealthbars is true
AlwaysShowSelectedHealthbars false
// Whether to skip the intro logo video
DisableIntroVideo false
// Whether to show a watermark containing the development revision number and
timestamp on the screen
ShowWatermark true
// Whether to disable the exit button in the pause menu (for demonstrations only)
DisableExitButton false
// Whether to snap the cursor to the loot window (upon open)
SnapCursorToLootWindow false
// Whether to show a tracker listing active and tracked quests at the edge of the
screen
UseQuestTracker true
// Whether to automatically look for alternative valid building positions near the
cursor when trying to place buildings
BuildingPlacementAssist true
// Whether you need to press spacebar after a loading screen before continuing to
the level
RequireSpaceAfterLoadingScreen true
// Where dialogue boxes should be positioned on the screen. Possible values:
Speaker, SpeakerOnScreen, Fixed
DialoguePositioning SpeakerOnScreen
// Whether to automatically continue a dialogue once the voice line has finished
playing
AutoContinueDialogue true
// Whether to allow dialogue answers to be selected by using quick selection
hotkeys while a dialogue is on screen.
UseDialogueQuickSelection false
// If true, inventory context menu can be opened by right-click, otherwise shift +
right-click
SimpleInventoryContextMenu false
// Time in seconds after which a shoutout will automatically continue to the next
line if it has no audio associated
ShoutoutAutoContinueDelay 6.500000
// Time factor (0 - 1) to use while click'n'fight is active
ClickNFightTimeFactor 0.300000
// Maximum number of lines to keep in the dialogue history at once
DialogueHistorySize 1000
// Difficulty of the single player campaign
CampaignDifficulty Normal
// Position for steam overlay notification popups
OverlayPosition TopRight
// Notifications for which floating text should be hidden
HideFloatingText None

[Game]
// Color scheme to use for units and buildings. Possible values:
// Simple: all units and buildings will be colored according to a simplified
coloring scheme (self/allies/enemies/neutral)
// SimpleUI: same as simple, but only affects the UI, not the game world
// Default: Each faction uses its own individual color
ColorScheme Default
// Camera scrolling speed multiplier
CameraScrollMult 1.053846
// Whether to invert horizontal camera scrolling direction
InvertCameraScrollX false
// Whether to invert vertical camera scrolling direction
InvertCameraScrollY false
// Camera rotate speed multiplier
CameraRotateMult 1.000000
// Whether to invert camera rotation direction
InvertCameraRot false
// Maximum speed at which the camera may rotate towards movement direction while
follow camera mode is active
FollowCameraRotationSpeed 0.600000
// How fast the camera reaches FollowCameraRotationSpeed while follow camera mode
is active (in 1/s)
FollowCameraRotationAccel 0.300000
// Should the camera automatically rotate to face in the movement direction of
followed units while follow camera is active?
FollowCameraAutoRotate false
// Whether to allow selected units to be controlled using movement keys while
follow camera is active.
AllowDirectControl false
// Whether to show silhouettes for units in the given relations to the player
ShowSilhouettes Allies false
ShowSilhouettes Enemies true
ShowSilhouettes Neutral false
ShowSilhouettes Own true
// Whether to automatically track newly received quests
AutoTrackQuests true
// Whether to show colored posts to visualize sector borders
ShowSectorBorders true
// Whether to hide helmets on player controlled heroes
HideHeroHelmets false

[Controls]
// Whether to use the system's cursor behavior or to modify it using the game's
sensitivity setting.
UseHardwareCursor true
// Mouse sensitivity factor (default = 1.0)
MouseSensitivity 1.000000
// Whether to swap left & right mouse buttons.
FlipMouseButtons false
// Which control scheme to use (0 = A, 1 = B)
ControlScheme 0
Back 48 217 217 217 48 217 217 217
Select 102 217 217 217 102 217 217 217
IssueCommand 103 217 217 217 103 217 217 217
QuickSave 46 217 217 217 40 217 217 217
QuickLoad 46 73 46 72 44 217 217 217
ToggleControlScheme 217 217 217 217 217 217 217 217
Forward 78 217 217 217 32 217 217 217
Backward 79 217 217 217 28 217 217 217
Left 80 217 217 217 10 217 217 217
Right 81 217 217 217 13 217 217 217
RotateLeft 82 217 217 217 26 217 217 217
RotateRight 83 217 217 217 14 217 217 217
ZoomIn 114 217 217 217 114 217 217 217
ZoomOut -114 217 217 217 -114 217 217 217
ResetCamera 61 217 217 217 34 217 217 217
QuickSelect0 0 217 217 217 0 217 217 217
QuickSelect1 1 217 217 217 1 217 217 217
QuickSelect2 2 217 217 217 2 217 217 217
QuickSelect3 3 217 217 217 3 217 217 217
QuickSelect4 4 217 217 217 4 217 217 217
QuickSelect5 5 217 217 217 5 217 217 217
QuickSelect6 6 217 217 217 6 217 217 217
QuickSelect7 7 217 217 217 7 217 217 217
QuickSelect8 8 217 217 217 8 217 217 217
QuickSelect9 9 217 217 217 9 217 217 217
SelectHero0 36 217 217 217 36 217 217 217
SelectHero1 37 217 217 217 37 217 217 217
SelectHero2 38 217 217 217 38 217 217 217
SelectHero3 39 217 217 217 39 217 217 217
SelectHeroParty 68 217 217 217 68 217 217 217
SelectOnScreen 108 217 217 217 108 217 217 217
CycleSelectionNext 49 217 217 217 49 217 217 217
CycleSelectionPrev 49 77 49 76 49 77 49 76
KillSelection 58 217 217 217 58 217 217 217
ActionGroup0 217 217 217 217 217 217 217 217
ActionGroup1 217 217 217 217 217 217 217 217
ActionGroup2 217 217 217 217 217 217 217 217
ActionGroup3 217 217 217 217 217 217 217 217
CycleActionGroupPrev 71 217 217 217 71 217 217 217
CycleActionGroupNext 69 217 217 217 69 217 217 217
ControlGrid0 29 217 217 217 91 217 217 217
ControlGrid1 35 217 217 217 92 217 217 217
ControlGrid2 30 217 217 217 93 217 217 217
ControlGrid3 16 217 217 217 88 217 217 217
ControlGrid4 17 217 217 217 89 217 217 217
ControlGrid5 19 217 217 217 90 217 217 217
ControlGrid6 11 217 217 217 85 217 217 217
ControlGrid7 23 217 217 217 86 217 217 217
ControlGrid8 22 217 217 217 87 217 217 217
Inventory 40 217 217 217 18 217 217 217
Abilities 41 217 217 217 23 217 217 217
Spellbook 42 217 217 217 25 217 217 217
Journal 43 217 217 217 19 217 217 217
Glossary 44 217 217 217 24 217 217 217
Progress 45 217 217 217 21 217 217 217
Construction 20 217 217 217 12 217 217 217
ConstructionT1 217 217 217 217 27 217 217 217
ConstructionT2 217 217 217 217 15 217 217 217
ConstructionT3 217 217 217 217 31 217 217 217
Minimap 24 217 217 217 22 217 217 217
Minimap_LockSector 104 217 217 217 104 217 217 217
ReplayControl 27 73 27 72 27 73 27 72
NotifHistory 217 217 217 217 217 217 217 217
Screenshot 47 217 217 217 47 217 217 217
HideUI 217 217 217 217 217 217 217 217
Hero0Quickslot0 26 217 217 217 217 217 217 217
Hero0Quickslot1 10 217 217 217 217 217 217 217
Hero0Quickslot2 34 217 217 217 217 217 217 217
Hero1Quickslot0 32 217 217 217 217 217 217 217
Hero1Quickslot1 28 217 217 217 217 217 217 217
Hero1Quickslot2 33 217 217 217 217 217 217 217
Hero2Quickslot0 14 217 217 217 217 217 217 217
Hero2Quickslot1 13 217 217 217 217 217 217 217
Hero2Quickslot2 12 217 217 217 217 217 217 217
Hero3Quickslot0 27 217 217 217 217 217 217 217
Hero3Quickslot1 15 217 217 217 217 217 217 217
Hero3Quickslot2 31 217 217 217 217 217 217 217
ContinueDialogue 50 217 217 217 50 217 217 217
CreateSquad 51 217 217 217 51 217 217 217
DirectControl 21 217 217 217 33 217 217 217
HeroHighlight 53 217 217 217 53 217 217 217
ResourceView 52 217 217 217 52 217 217 217
JumpToSelection 54 217 217 217 54 217 217 217
QueueCommands 77 217 76 217 77 217 76 217
AssignQuickSelect 73 217 72 217 73 217 72 217
AggressiveMode 73 217 72 217 73 217 72 217
SelectionAdd 77 217 76 217 77 217 76 217
SelectionRemove 73 77 72 76 73 77 72 76
HeroItemQuickslots 77 217 76 217 77 217 76 217
RotateCamera 73 104 72 104 73 104 72 104
PanCamera 104 217 217 217 104 217 217 217
ClickNFight 75 217 74 217 75 217 74 217
MPPing 75 217 74 217 75 217 74 217
ShowHealthbars 55 217 217 217 55 217 217 217

Vous aimerez peut-être aussi