Académique Documents
Professionnel Documents
Culture Documents
INSTALLATION MANUAL
THE A-11 OFFENSE THRIVES WITHIN TRADITIONAL FOOTBALL RULES!
AUTHORED BY:
KURT BRYAN & STEVE HUMPHRIES
CO-CREATORS OF THE A-11 OFFENSE
"The game of football is dynamic and ever changing. The A-11 is virtually on the cusp of revolutionizing
spread offensive football. It's bold. It's gutsy. I can see it becoming a permanent fixture in many
playbooks of the future!"
Tripp Merritt
Head Football Coach
Davidson College, North Carolina
"The A-11 offense should be a part of every offensive coaches arsenal, and defensive coaches better
prepare and learn how to defend the A-11 because you will play against it."
Steve Jacoby
Defensive Line Coach
De La Salle High School, CA
"The A-11 is a change-of-pace from most conventional football offenses. It's an offense for every coach
at every level. It's a hybrid of many other systems which allows for balanced game-planning and it is
a system that will put points on the board and people in the stands.
Coach Bryan may have just introduced us to a wave of high-powered, high-scoring and high-flying high
school football! A record-breaking offense.
Doug Longero
Head Football Coach
Las Lomas High School, CA
"The A-11 Offense is unique and refreshing. It has a chance to revolutionize the way football is played
A-11 OFFENSE APRIL 2008
Tim Landis
Head Football Coach
Bucknell University, Pennsylvania
I think this offense will change the game of football. When all eleven players are eligible to receive a
forward pass, the mental and physical aspects of the athlete are now elevated to a level that has never
been performed in this game. The coaching now becomes even more vital due to strategies that are
endless on both sides of the ball. All athletes think they are receivers, all want to be a receiver, they
now have the opportunity to live their dream with this offense!
Joel Berry
Covenant Christian Academy
Colleyville, Texas
Texas Private School State Champions
Respectfully, it began with their first A-11 victory pictured here on September 22, 2007.
DEDICATION
4
To begin with, all of us in the Piedmont Football Family are most grateful for the excellent opportunity to spread the
word about the A-11 Offense (All Eleven Players Potentially Eligible). It is our intent to help coaches learn the
details of our new system, and in turn to have our peers share good ideas with us.
Second, we value your desire to learn new concepts. Over many years we have soaked up a lot of information from
quality coaches at all levels, and were excited to give something back to the football coaching fraternity.
Third, we designed the A-11 offense as a way to try and somewhat offset the overwhelming size advantage most of
our opponents have over our players on the field. Since Piedmont is a small public school regularly competing
against teams with a larger quantity of bigger and stronger players - we had to try something new and outside the
box.
Finally, this A-11 manual is a Launching Pad type of playbook & workbook, for experienced football coaches who
have a solid understanding of the game. In other words, we have put the Foundation of this offense out there for
your review, and we understand you will quickly recognize the virtually limitless possibilities of the A-11 Offense.
This is our Base system of which many other creative branches have and will stem from.
As you know there are many offensive formations; plays and adjustments that a coaching staff can draw up, and we
hope you find this material both thought provoking and exciting, as you review it and learn from what we have
discovered.
Thank you very much and we look forward to trading ideas with you soon.
Sincerely,
TABLE OF CONTENTS
27 Ineligible Skill Athletes 34 Roll-out Pass Pro
A Glimpse at Football History and Why the A-11 Offense is Good for the Game
By Kurt Bryan
In the year of 1861, The Oneida Football Club of Boston, Mass., became the first organized football
team in America, consisting of a roster of players and regular practices, and they played against
opponents comprised of blended teams in pickup games throughout the Boston area. Later, Rutgers
University battled Princeton University in November of 1869, as the first official collegiate football
game took place. Throwing the football or carrying the football was not allowed, and Rutgers
defeated Princeton by a final score of 6 4.
As the game of football became more popular, standardized rules took shape in the late 1800s.
Yale University team Captain, Walter Camp is duly recognized as the Father of American Football.
Among some of his numerous contributions to the game: emphasizing speed over strength by
reducing the number of players on the field for each side from 15 to 11, the snap from the center
to quarterback, and of course the Line of Scrimmage (L.O.S.). Camp also introduced Down &
Distance rules that have since been modified, and he was a tireless advocate of keeping football fast
A-11 PROLOGUE
paced and high scoring. Camp apparently realized plodding and low-scoring contests were usually
boring, and too much of that would thwart the creative ingenuity of the games natural design.
However, even with all of Walter Camps innovation, football remained an incredibly violent, mob
rule type of sport into the 1900s. And not until 1905, when the President of the United States
Theodore Roosevelt intervened and forced the rules of the game to be modernized mostly for
safety reasons, did football undergo its greatest renaissance of all time: The introduction of the
Forward Pass, in large part to allow smaller teams a more reasonable chance to compete vs. their
larger foes.
Over the next few decades, several rule modifications to encourage the use and effectiveness of the
forward pass came to light, and coaches like John Heisman, Pop Warner, Knute Rockne and Amos
Alonzo Stagg pushed the envelope by using creative passing attacks, a lot of pre-snap shifting and
huddling.
For more than 100 years, rule modifications or unintended results from rule changes have allowed
football coaches to design innovative schemes that have made football the most thrilling sport on
the planet. For more than a century, football has been at the pinnacle of the dynamic sports
because of its relentless innovation and adaptability. Footballs Founding Fathers and Coaching Icons
understood the beautiful necessity of innovation, and the need for football to always blend size,
strength and speed on the field of play. It is a game of heroic physical achievement married with
brilliant strategic concepts and design.
Looking back, its clear footballs unique history points us in the direction of the games future. The
ghosts of footballs tough and glorious past demand that its current caretakers constantly push the
game forward with groundbreaking strategies and provocative concepts to keep it fresh and
invigorating for the players, fans and coaches, and to honor all of footballs historic fraternity.
Question: 100 years from now, will football be the same game it is today?
Answer: The game cannot remain stagnant because it will die. It cannot live unchanged
because it will become stale and then it will perish. Therefore the game must adapt. It has
no choice but to change because of its inherent personality combining speed, strength and
guile. The game has always embraced pressing innovation that draws upon footballs history,
while driving it towards breathtaking tactics enabling its great athletes to thrive on the field
of play. Halting the use of innovative stratagems in football is equivalent to cutting off its
supply of oxygen. It will suffocate if not allowed to breathe.
For just one moment imagine the game of football without the use of the Forward Pass?
Truly it is unimaginable for todays football fraternity, but 110 years ago the forward pass
itself was beyond the scope of its participants respectable imagination.
However, as has been the case in football for more than a century, when cutting-edge ideas
flourish, it not only benefits the players, coaches and fans of that particular era, but those
A-11 PROLOGUE
new methods of attack serve as a genesis for yet-to-be thought of fresh concepts developed
by the coaches and players of the future.
Looking forward, is the A-11 Offense good for the game, as various spread offenses in
football become more flanked-out across the field of play?
The A-11 allows smaller teams a better chance to compete vs. larger opponents by
spreading out the defense. And it emphasizes speed and precision combined with
effective physical movement
The A-11 makes the game safer for the players, as smaller athletes are not forced to bash
heads against physically superior opponents every play
The A-11 breathes new life into offensive coaches by offering a nearly unlimited amount
of creativity in designing plays and strategies
The A-11 is fun for the players and coaches, and exciting for the fans
If we had the honor of sitting down with the Founding Fathers of football and the pleasure
of visiting with the coaches and players of footballs future 100 years from now, what do
you think they would they say about an offense like the A-11?
In twenty-three years of coaching football at the high school and collegiate levels,
Piedmont High School, Head Football Coach Kurt Bryans innovative offensive
systems and exciting special teams have become his trademarks in the coaching
fraternity.
Bryans coaching career began at Chico State University, under current University of
Oregon head football coach, Mike Bellotti, before Bryan returned to Piedmont as the
Offensive Coordinator under Steve Beyrle from 1987 1992 and became the head
football coach from 1993 1996. Bryan twice earned the ACCAL Coach of The
Year Honors in 1993 & 1995, and led the Highlanders to the NCS 2A Playoffs in
1993 and 1995. His 1995 Team of Destiny finished with an undefeated league
championship season and a perfect (7 0) mark in league, with an overall record of
(8 1 1).
Bryan then coached in the West Coast Offense at Menlo College from 1997 1999;
KURT BRYAN COACHING BIO
under 1985 Chicago Bear Super Bowl Champion and Menlo College head coach Ken
Margerum. From 2000 2002, Kurt coached wide receivers on the staff of head
coach Tim Landis while at St. Marys College in Moraga, CA. In 2004 2005, Bryan
served as the Offensive Coordinator for head coach Rex Anderson of Livermore
High School. Bryan returned to lead Piedmont in 2006, and his team again earned an
at-large berth in the NCS 2A Playoffs.
In 2007, Bryans Piedmont team made football history by unveiling their A-11
Offense. Its the perfect system for a school like ours and the players ran with it full
speed ahead. Bryan reveals. Piedmont finished with a 7-3 record and earned a berth
in the NCS 2A Playoffs before succumbing to eventual NCS 2A Champion Las Lomas.
The A-11 Offense gave us a fighting chance against a great squad like Las Lomas, and
our team played with tremendous heart. It was a thrilling game to watch. Following
the 2007 season, Bryan was honored by his peers and selected as BSAL Co-Coach of
The Year. As the head coach at Piedmont, Bryans overall record is 44 30 1, with
one undefeated league championship, four playoff appearances, and three Coach of
The Year Honors. In 2008, Piedmont finished 8-2 and again made the Playoffs.
Most importantly while never having posted a losing record during the regular
season, Bryan has played every player in every game, regardless of the score or
outcome. The kids deserve the chance to participate in the game if they have
earned it, explains Bryan. Piedmont High School Principal, Randall Booker says,
Kurts passion and dedication to both the PHS football program and the daily lives
of our student athletes is truly remarkable. Ive been impressed with his entire
coaching staff. Their camaraderie is unmistakable and has built a sense of family for
our athletes, faculty, administration, and parent community.
Kurt is married to Mrs. Dolly Bryan and between them they have two children,
Roxanne, an undergraduate at Chico State University, and Parker a Middle School
student in Pleasanton, CA. Kurt spends his off-season writing novels of suspense and
is the author of two international novels of intrigue, The Game Breaker, soon to be
a major motion picture, and The Double Move. There is more to life than football,
states Bryan, and its important to keep things in perspective.
Coach Steve Humphries enters his fifth season as Varsity Offensive Coordinator
and Director of Football Operations for the Piedmont Football program. In
addition, Coach Humphries has spent eleven years coaching his alma mater (PHS
Class of 1985) in various capacities as a Frosh football, and JV & Varsity baseball
coach.
Since the 2004 season Humphries has enjoyed handling the role as Director of
Football Operations in addition to his coaching duties. Explains Piedmont Head
Coach, Kurt Bryan, The unique vision Steve brings to our program is truly
remarkable. Hes helped to build the framework for our fundraising and
sponsorship initiatives. And, his creativity has translated to success on the field
too. We have earned a spot in the NCS playoffs three straight years. The
players understand they are part of a quality program bigger than themselves.
And it's why launching the A-11 was so important during the 2007 season.
Everybody worked together for the overall improvement of the program.
Although the A-11 Offense was just an idea before Bryans arrival, when the two
"The A-11 was developed, launched, tweaked and improved each week, and it
became a very good product with the live battle testing it underwent each game. It
was a valuable learning experience that provided our players and coaches with
excellent life lessons, Humphries explains.
Coach Humphries has also excelled as a position coach with the Highlanders by
emphasizing player-coach collaboration and constant improvement from his
players. Our student-athletes are very intelligent and I enjoy including their
ideas into some of our adjustments, it makes them think on the field and
improve throughout the season." In addition to the team's success, many of
Humphries position players have received all - league honors. In 2007, five of his
white box players made all-league or honorable mention. In 2006, as receivers
coach, both of his starting receivers locked up first team all-league awards. In 2005,
as line coach, three of his five linemen made first team all-league. Its a tribute to
their efforts and hard work. Im happy for the kids," says Humphries.
Its vital to remember that throughout football history, it has been innovation and new concepts forever
keeping the game fresh and exciting. Change happens or extinction occurs. Luckily, football evolves from
season to season, decade to decade, and era to era.
Seventy-Five years from now, football will not be a slower game in its futuristic live action form. It will be a
riveting sport, comprised of incredibly fast athletes who can decipher information at a rapid rate and act
upon it in the blink of an eye.
Humbly, the A-11 Offense is well within the rules of the game by todays standards, and merely one step
further down the road in the evolution of football. Why?
As football players get bigger, faster, stronger and more athletic, but the overall dimensions of the
actual playing field remain the same as they have been for more than 100 years, it forces offensive
coaches to modify and/or redesign their systems to overcome more ferocious defenses.
Thats what Piedmont did. The Piedmont staff researched new ideas, organized the materials and
submitted them to the powers-that-be. Everything was approved on both the national and state levels.
A-11 OFFENSE ORIGINS
Fortunately, for the Piedmont football program and yours, the A-11 Offense works, it is fun to watch and
your team can win games using it.
Per the (2007 & 2008) National Federation of High Schools (NFHS) Rule Book and 2009 NCAA Rules, it
was a legal scrimmage-kick formation as long as your offensive team had at least one potential recipient of
the long snap at least 7 yards behind the line of scrimmage with nobody directly under the Center when
the ball was snapped. When your offensive team met the criteria for a scrimmage-kick formation, your
team could have up to all eleven players on the field wearing eligible-numbered jerseys, numbered either
(1-49) or (80-99).
Hence the name: The A-11 Offense (All Eleven Players Potentially Eligible)
At that time, on a given play only five of your offensive players could still legally catch a forward pass
beyond the line of scrimmage. However, the intriguing aspect of the A-11 was in presenting all or most
of your eligible numbered offensive players as potential downfield threats before the snap. By spreading
out the defense and aligning eleven eligible numbered players near the line of scrimmage prior to getting
set into a certain formation, the A-11 forced defenses to account for each player or group of players.
When the A-11 team shifted onto the line to create the formation, the five Covered players remained
ineligible to go downfield on a forward pass beyond the line of scrimmage for that certain play.
The original A-11 Offense turned the tables on the defense and in effect, presented an Offensive Blitz
that could pull away or create eligibility for a player up to a second before the snap. In February 2009 the
NFHS changed the Scrimmage Kick Rule to ban the Original A-11, but the offense has been adjusted to
operate legally and thrive within the current traditional football rules.
A-11 Offense Now Means: (All Eleven Players A Potential Offensive Threat)
Necessity gives birth to inventionand the A-11 Offense was created to try and combat the size and strength
advantage most of Piedmonts opponents have had over them in football.
A famous quote in football coaching circles goes like this, Its the Jimmys and the Joes, not the Xs and the Os
that win games. Generally thats true but every football coach worth his salt has watched a well-coached team
outwit and defeat a physically superior opponent.
Moving forward, please review a pair of examples from other types of competition that emphasize the concepts
and strategies behind the A-11 Offense:
1. In the game of Chess: Can an excellent Chess player with fewer key pieces still alive on the
board outsmart his opponent and win the match - even though his enemy has a distinct
advantage of size and strength? Yes.
Here are some important things to remember about the A-11 Offense in your
strategic coaching sessions, during your practices and while managing your games:
1. The football field is like your Chessboard, the Players are your living pieces, and you are
controlling the ebb and flow of the game.
2. Plan ahead in your play calling and be willing to sacrifice a few negative yards or seemingly
meaningless plays to win the gameset things up!
3. Stick-and-Move: Keep your opponent off balance by going inside, outside, deep and short, left and right.
Use the entire field by alignment or scheme, etc.
4. Quite oftenrun the football when youre supposed to pass it, and pass the football when
youre supposed to run it. Except when prudence dictates certain victory for your team by
running out the remaining time on the clock.
6. The football moves faster than the man - so move the football around a lot.
Anchor:
A covered or ineligible numbered player during each offensive play. The Anchors are at least covered by one End man
on the Line of Scrimmage - while the Anchors are set on the Line of Scrimmage inside of the End men. Since your offensive
team must have at least seven (7) men on the Line of Scrimmage when the football is snapped, in an A-11 set, your offense
will have at least two Anchors on each play for it to be a legal formation.
For example, in the Base set of the A-11 Offense, the Anchors are the R Back and the E Back respectively. (See A-11
Formations inside the manual).
While Anchors are NOT allowed to catch a forward pass beyond the Line of Scrimmage on any play, there are many ways
to legally get your Anchors involved in plays as offensive threats. (See page 27).
Anchor Tight:
Prior to the snap when the offensive unit shifts, the (R) or (E) position Anchor aligns next to the Left Guard (U) or Right
Guard (Y) to provide additional front side or back side pass protection or run blocking support.
Base Set:
SUMMARY OF TERMS
In the A-11 Offense, most formations add up to a total of seven because you must have at least seven men on the Line of
Scrimmage when the ball is snapped. The simple numbering system instructs the players how to set up on the Line of
Scrimmage prior to the snap. The numbering system flows from left to right, for example: Base is short for 2-3-2, which
tells players in the Red, White & Blue Box where to align when the offensive unit shifts. (See Red, White & Blue Boxes - P.16)
Boxes:
Red Box: The Pod of players aligned from outside the Left Hash to the Left boundary.
White Box: The Pod of players aligned between the Left & Right Hash marks.
Blue Box: The Pod of players aligned from outside the Right Hash to the Right boundary.
Creep Motion:
Tells a certain Back to get set, then on cue from the Quarterback to begin his Creep motion from Left to Right, or Right
to Left, dependent upon the direction of the play call.
Convoy:
The Wide Receivers on the back side of a certain play must run full speed and attempt to cut off the deepest, back side
defenders who are in pursuit of the ball carrier.
Decoy:
Most commonly used in this system to have the covered Anchors who are ineligible on a down field passing play to try and
draw attention to themselves by faking the act of catching a spot pass, negative hitch or quick screen behind the Line of
Scrimmage. When executed properly, the Decoy can cause a nearby defensive player to hesitate, thus enabling the eligible
downfield wide receivers a better opportunity to catch the football.
Disco:
A shortened term used to describe a pre-snap, passing play read for the Quarterbacks and Wide Receivers. Disco means:
Discover the coverage by the defensive secondary and the Quarterbacks make a pre-snap read as to what side of the field
they are probably going to attack when they throw the football to the Wide Receivers running combination routes.
The Wide Receivers must release hard to the inside and get an inside/out position and block the nearest defensive
player who is a threat to the ball carrier.
Flash
The designated player attempts to trick or influence a defensive player by imitating a certain movement, and then the
player quickly releases that defender and moves to engage his primary assignment.
All players assigned to block are taught to get their, Heels to the Play. Simply put, if the play is going to the right,
then all blockers are instructed to drive their man away from the call and to block their man to the left. With proper
dominating technique - the blockers should have their heels pointing towards the ball carrier as he runs by.
Hunt Block:
Refers to the Anchors on the play side of a Sprint Out or Roll Out type of passing play. The Anchors must
aggressively close the gap from the outside - in and Hunt for the 1st threat defender in pursuit of the ball carrier.
SUMMARY OF TERMS
The pursuing defender (the Target) is usually chasing the Quarterback who is on the move from the White Box to
the Red or Blue Box on a movement type of passing play.
Hunt blocks are the most devastating crack-back type of blocks in this system. When executed properly especially
early in the game, it allows your Quarterbacks to effectively Roll Out & Sprint Out on passing plays. After being
Hunted the pursuing defender will usually have his head on a swivel to avoid being knocked silly again by the
Anchor. The Anchor is sometimes referred to as the Hunter.
L.O.S.
Motion:
When using motion - all of the motions in this system are executed at 90% speed to reduce the defensive teams
reaction time.
Shock:
The designated player attempts to influence a defensive player by executing a certain block for one or two counts
then releases and works to engage his primary assignment.
Yo-Yo:
Tells a certain Back to get set, then on cue from the Quarterback to begin his motion from Left to Right and back
to Left, or from Right to Left and back to Right, dependent upon the direction of the play call.
Zoom:
Tells a certain Back to motion from one side of the formation to the other crossing the Center at a very rapid
rate.
RECEIVERS:
X: The second fastest pure wide receiver in your lineup but exceptionally sure-handed. A solid possession receiver able
to catch any type of throw; will also be a very able blocker.
A: A smaller, quicker slot-back type of receiver with precise route-running skills and sticky hands; able to catch a short
pass or screen and score from midfield or closer. Should be one of your best blockers on screens, the running game and
Hunt blocks.
R: (Anchor) One of your two biggest and strongest receiver types, a great blocker, fearless and with good hands. Top
notch Hunt blocker too. Typical Tight End & Big Tailback players are a good fit at this position.
IDEAL A-11 PERSONNEL
E: (Anchor) One of your two biggest and strongest receiver types, a great blocker, fearless and with good hands. Top
notch Hunt blocker too. Typical Tight End & Big Tailback players are a good fit at this position.
B: The larger of your two slot-back type receivers with more emphasis on the big play-making ability; able to catch a deep
Post route and will also come down with the football in traffic. A Headhunter of a blocker who will make Defensive Ends
pay dearly when he executes the Hunt block. Can simply take over the game once or twice a season.
Z: The most naturally gifted and fastest pure receiver in your lineup with very good hands and runs great routes. Puts fear
into the heart of the defense because of his blazing speed and game-breaking ability. If he is less of a blockerit can be offset
by his outstanding skills as a receiver.
OFFENSIVE LINE: (Usually operating with 3-foot splits between the U-C-Y)
U: Your most athletically gifted pure offensive lineman - a quick guard type. Great technique on Pass Pro and able to get
downfield on screens; will also be able to drive block a Defensive End and/or shield his opponent away from the play when
needed.
C: THE most important person in the A-11. He is your Long-Snapper and nothing good happens without him perfecting a
quick and accurate snap down the middle. (The Quarterbacks field the snap down the middle most of the time). The Center
must practice 50 snaps per day BEFORE practice, and the 2nd most important person is your Backup Center in the A-11.
Y: A big, true Tight End and/or your most powerful offensive lineman. Able to catch the quick outs, middle screens and
delays if he is a TE type. If he is an offensive lineman then he is your most dominant lineman on the offensive side of the ball.
QUARTERBACKS:
#1: A great athlete with excellent feet, a quick release and outstanding decision making ability. He is able to turn a QB
Draw into a 30-yard touchdown run. He can make all of the throws required, especially the short and medium routes, but
can hit the deep pass enough to keep teams honest.
#2: Either a very good Lefty! Or your backup QB but reliable enough to attempt 5 10 passes per game. He can fill in as a
spot starter for the # 1 QB if needed and your team can still get the win with him at the helm. A fearless blocker, able to run
with the football and catch short passes and screens. *You can also insert a Fullback or Running Back type of player in
for the # 2 on many plays and/or every play.
X U Y
A R E B Z
1 2
BASE FORMATION
A-11 OFFENSE
GETTING STARTED
LOG
CRACK
X R U C Y E Z
BLOCK
A B
ZOOM BURN ZIN ZOUT
CREEP
CLEAN SEAL
1 2
ZIPPER
Once you learn (red, white & blue) and the base formation, you are on your way!
16
50
50
FIELD ORGANIZATION
LINE OF SCRIMMAGE
X R U C Y E Z
A B
40
40
1 2
HASH MARKS
Organize the field from Left to Right and divide the field into boxes according to the hash
marks. From left to right the RED BOX - WHITE BOX and BLUE BOX
Groups of players in these zones are called RED POD, WHITE POD & BLUE POD.
Utilize this system to count defensive players in each zone and attack the defense accordingly.
In the A-11 Offense everything starts with the BASE formation which is a 232 set. All terminology in
the A-11 flows left to right like (red, white & blue), so using that rule, 2-3-2 stands for the number of
players on the line of scrimmage in each BOX, left to right. This is the key that unlocks the other A-
11 formations. All formations are numbered and must add up to (7) because for any formation to be
legal in football, at least seven players must be on the line of scrimmage at the time of the snap.
232 = BASE
X R U C Y E Z
1 2
HOLE NUMBERING
7 5 3 1 0 2 4 6 8
X R U C Y E Z
A B
1 2
With simple adjustments of the eligible (A) and (B) players your base formation can quickly and easily
morph into (3) more formations. Have your team practice on shifting into these formations on the field.
Once they have the BASE formations mastered, you can move on to the other A-11 formations.
(232) BASE UP
X R U C Y E Z
A B
1 2
BASE FORMATIONS
X R U C Y E Z
A B
1 2
X R U C Y E Z
A B
1 2
133
X U C Y E R Z
A B
1 2
The 133 and its opposite formation 331 are great for getting into Trips and shifting maximum eligibility
from one side of the field to the other. This formation closely compliments all the BASE formations.
X R E U C Y Z
A B
1 2
In the 331 Formation the (E) shifts over to the Red Pod with the (R) and assumes a place on the L.O.S.
313 OFF
X R U C Y E Z
A B
1 2
The 313 Off formation sets a 3-man wall left and right with four eligible receivers up the middle. Boise State
ran a successful 2-point conversion out of this formation versus Oregon in Game 1 of the 2009 season.
43
X R E Y U C B
A Z
1 2
This formation is 43 Deuce or 43 for short and features a 4-man wall on the left with Trips Right.
The #2 can motion right for Quads too. ** A (22) play package can be found at A11Offense.com.
34
OTHER A-11 FORMATIONS
X R E U C Y B
A Z
1 2
This formation is 34 Deuce or 34 for short and features a 3-man wall on the left with Trips Right.
This formation can feature your heavier personnel for a 34 Beef package.
BLUE TIGHT
X R U C Y E Z
A B
1 2
Blue Tight and its opposite Red Tight are easy to teach. These formations only require one of the pods to shift
down tight with the white box to gain strength, and/or shorten the corner to execute a toss or sweep play, etc.
241
A R U C Y E Z
X
B
1 2
The 241 Formation is a natural compliment for the spread option offense. The 4-man line is good for zone read plays, with (Z)
and (B) motions to get into 1 x 3 route combinations. Play packages incorporating the 241 are available online.
X R U C Y E Z
A B
1 2
The Double Fit formation can also be called 70 Split and is a good method for incorporating your bigger players in the offense.
Morphing down from the BASE set, can catch the defense off guard with a light weight unit on the field.
DOUBLE STAGGER
X R U C Y E Z
A B
1 2
The Double Stagger is another good method for getting a heavy weight unit on the field and you can even put
ineligible traditional linemen in the formation at (A) & (B) for short yardage situations.
50
X R U C Y E Z
A B
1 2
BASE FORMATION ALIGNMENT
X: Inside foot forward and set one-yard wider than the top of the numbers
A: Two-yards deep, inside foot forward and split the difference between the X & R
R: Inside foot forward and set one-foot wider than the left hash
U: Two-point stance, outside foot slightly back and a three-foot split from the Center
C: Poised and in a comfortable position to long snap and quickly maneuver to block
Y: Two-point stance, outside foot slightly back and a three-foot split from the Center
E: Inside foot forward and set one-foot wider than the right hash
B: Two-yards deep, inside foot forward and split the difference between the Z & E
Z: Inside foot forward and set one-yard wider than the top of the numbers
1: Heels at 5 yards deep, square stance and with his right foot positioned directly in-line with the left foot of the
Center. (The # 1 always calls the play in the huddle and the cadence at the line of scrimmage)
2: Heels at 5 yards deep, square stance and with his left foot positioned directly in-line with the right foot of the
Center (The # 2 ensures the correct personnel is on the field between each play).
Notes:
A. The Center snaps the football down the middle between the # 1 & 2
B. The Receivers alignment adjusts accordingly with the placement of the football - Tethered five yards to the right or left, etc.
FS $
M B
C C
W N
T T S
X R U C Y E Z
A B
FORMATION NOTES
FROM THE BASE FORMATION YOU CAN ADJUST YOUR PLAYERS IN A NUMBER OF WAYS TO CREATE NEW
FORMATIONS. IN THIS CASE, THE ENTIRE BLUE POD HAS TIGHTENED DOWN TO CREATE A HEAVIER SET.
Its easy to move or shift an entire Pod of players prior to getting set. You can shift them
down tight to gain strength, and/or shorten the corner to execute a toss or sweep play, etc.
FS $
C M B C
W T N T S
X R U C Y E Z
A B
1 2
HERES ANOTHER EXAMPLE OF MORPHING FROM BASE TO A HEAVY WING SET JUST BY
TIGHTENING DOWN BOTH PODS. SHOWING A SPREAD FORMATION, THEN TIGHTENING DOWN,
COMPLETELY CHANGES THE LOOK FOR THE DEFENSE IN SECONDS. (DOUBLE FIT FORMATION)
LOG
CRACK
ELIGIBLES
X R U C Y E Z
BLOCK
A B
ZOOM BURN ZIN ZOUT
CREEP
CLEAN SEAL
1 2
ZIPPER
X R U C Y E Z
TIGHT
FLEX
LINE
A B
UP
STACK
TRADE
1 2
QUARTERBACKS
X R STAGGER U C Y CREEP E Z
A 1 B
ZOOM CREEP OUT
1 2 B
FLEX SET
A/B SHIFTS TO A QB POSITION
FLY
INSTALLING FORMATIONS
THE VERY FIRST A-11 INSTALL SESSION, ON AIR, SUMMER 2007, PIEDMONT HIGH SCHOOL (CA)
When introducing the A-11 Offense and the various formations to your players for the first time, line
up a first unit On Air
Air and practice getting in and out of the A-11 formations on the previous pages.
X R U C Y E Z
A B
1 2
ALIGN IN BASE:
Start by aligning the players in the Base Formation
Formation on the field and explaining the Red White & Blue pods
concept. Practice getting breaking a huddle and aligning into to the formation. Make sure to rotate back-up
players through and identify who is ineligible in the formation. The players should pick this up quickly.
For the most part the (U-C-Y) players have always assumed a (LG-C-RG) position of a traditional football 3-
man line. The Anchor positions of (R & E) have changed the role of the traditional Offensive Tackle position
in the A-11. The Anchor Players are a more dynamic and versatile athletes wearing ineligible numbers and
they need to learn how to shift or scatter into the ineligible spots within the formation.
IN TRADITIONAL FOOTBALL THE (5) PLAYERS COVERED BY THE END MEN ON EACH SIDE OF
THE LINE OF SCRIMMAGE ARE INELIGBLE. THE SAME HOLDS TRUE FOR A-11 FORMATIONS
96 69 77 55 66 52 25
INELIGIBLE
99
22
88
NUMBERED PLAYERS
1. AT LEAST (5) INELIGIBLE NUMBERED PLAYERS (50-79) ARE ON THE LINE OF SCRIMMMAGE. AT THE SNAP
2. (7) TOTAL PLAYERS ARE ON THE LINE OF SCRIMMAGE - A-11 FORMATION TERMINOLOGY GUARANTEES THIS!
3. ALL RULES FOR HOW AN INELIGIBLE NUMBERED PLAYER CAN TOUCH THE BALL STILL APPLY
5. THE 4TH & 5TH INELIGIBLES AT THE ANCHOR POSITIONS (E & R) ARE ATHLETES!
3. INCORPORATE THE ANCHORS INTO AN OPTION PLAY OR LATERAL PASS BEHIND THE LINE OF SCRIMMAGE
Taking full advantage of an ineligible player's capabilities is a hallmark of A-11 Football, and separates
it from traditional football schemes, which use ineligible players for blocking purposes almost all the
time. Skill athletes wear ineligible numbered jerseys and touch the football in every way possible
according to traditional rules. - Steve Humphries, A-11 Offense Co-creator
50
50
1
1 71 56 66 68 63 33
NUMBERED PLAYERS
25
36
34
2
EXAMPLES ABOVE:
1. (#71) TAKES A REVERSE OR LIBERTY AND RUNS WITH THE BALL OR PASSES THE BALL
INELIGIBLE
2. (#63) TAKES A BACKWARDS PASS AND RUNS WITH THE BALL OR PASSES THE BALL
2. He can go downfield after a forward pass has crossed the neutral zone
3. He can catch a backward pass behind the line of scrimmage and advance with the ball
5. He can catch a backward snap and run (or) throw the ball
6. He can take a reverse behind the line of scrimmage and then advance with the ball
8. He can back off the line of scrimmage and become the pitch back in a Jab Option play
1 2
50
50
96 69 77 55 66 88 52 22
99 25
8 88
3
SHELL GAME SHIFTING
ELIGIBILITY EXAMPLES:
1. #99 IS INITIALLY COVERED BY #96, HE BACKS OF THE LINE OF SCRIMMAGE TRADING WITH #69. NOW ELIGIBLE.
2. #25 IS ON THE LINE OF SCRIMMAGE COVERING #22. WHEN HE BACKS OFF THE LINE, HE MAKES #22 ELIGIBLE
3. #88 THE #2 QB, IS COVERED ON THE LINE OF SCRIMMAGE, HE SETS IN THE BACKFIELD AND IS NOW ELIGIBLE
96 69 77 55 66 52 22
50
99 25
8 88
3
In the A-11 Offense, you can position your quarterbacks in the backfield any number of ways. We call this
staggering or splitting the backs. Running A-11 using traditional numbering on the field, allows QBs to line up at
any depth, just like in traditional football rules. Moving the QBs around works hand in hand with pass protection.
We call the (1) and (2) backs in the A-11 Quarterbacks, but you can use any combination of position players in the
back field: Two QBs, Two Running Backs, One QB & One Running Back, One QB & One Receiver, even One QB
and an extra ineligible lineman!
U C Y Running your QBs at the same depth of approx 5 yards allows for directional
snapping to either back. This prevents the defense from knowing which back
will get the ball and slows down the defensive pressure. This is a great
formation for scissor plays, sweeps left or right with one of the backs as a lead
1 2 blocker and even flare passes.
QUARTERBACK POSITIONING
U C Y Staggering the (2) back gives you an Adjuster just like a piece on a chess
board, to Creep or align into a position for a leverage advantage. This is
2 best used to seal the edge for pass-pro, but also works nicely for moving the
lead blocker from one side of the center to the other for running plays. (See
Creep Motion next page)
1
QB STAGGER
U C Y
Staggering the (1) back for a short snap and the (2) back offset behind adds to
the versatility of your play calls. This is a great alignment for the Blue Tight
burn series, option, quick wedge runs, flare passes, and backwards passes to
1
players in the Red & Blue pods. You can even mix up who gets the snap to the
(#2) and run wildcat! The possibilities are only limited to your imagination.
2
UNDER CENTER
U C Y
Putting your (#1) back under Center is a good way to run option & quick
1 hitting veer plays. This is another good alignment for getting the ball to the
ineligible Anchors for quick screens and double passes.
Motion is the single most important element you control that will further increase your odds of winning. Why?
Your opponents defensive team will have 4 5 days to prepare for the A-11 and there is much for them to
nail down prior to the opening kickoff against your team. By utilizing motion to create overloads and
mismatches against your opponent, you once again steer the ebb and flow of the game by using an aspect you
controlMotion.
Virtually every play in the A-11 can be run by Staggering or Creeping the # 1 or 2 Back at a depth of 2-3 yards
behind the line of scrimmage. This will enable you to have better pass protection and/or run blocking at the
point of attack because the Back is closer to the line of scrimmage and can engage in the play sooner.
STAGGER POSITION VS. 4-1 DEFENSE STAGGER PASS PRO VS. 4-1 DEFENSE STAGGER RUN VS. 4-1 DEFENSE
MOTION TERMINOLOGY
M M M
E T T E E T T E E T T E
E U C Y E U C Y E U C Y
2
2 CREEP FOR 2
LEVERAGE
STAGGER TO
AT SET ENGAGE (E)
1 ROLL RIGHT 1 CLOSER TOLOS
1
Against the A-11 defenses usually get set early based on the
initial presentation of the pods at the LOS. This gives the M
white box players an advantage.
The Pass protection and quarterback reads in the quick passing game are similar to the standard three-
step drop pass package utilized by most teams nationwide.
However, there is one MAIN difference: since the quarterback receiving the long snap is usually 5-yards
deep in the A-11 (unless you have the ball snapped to a Staggered Back at a shallower depth), there is
no need to have the quarterback take a three-step drop after he receives the long snap in the quick
passing game series. The quarterback secures the snap (with or without the laces), sets his feet,
shoulders and hands, executes his reads and delivers the football.
In the 190/290 Pass Pro, the Snapped football is secured by the Back to the call side.
For example, if the play-call is: Base 194 Slant, the snap is secured by the # 1 Back.
QUICK PASS PROTECTION
OL: the U, C and Y set aggressively with a hard 45-degree step to the side of the call. In a 190 series
play-call, all three OL would set hard to the left and secure their Gap or Edge.
The # 2 Back whether 5-yards deep, staggered or creeping, sets aggressively opposite the play-call off
the right heel of the Y OL. The # 2 Back blocks opposite the call. In the 190 series the # 2 Back kicks
out the 1st threat coming off the edge from the right.
** The 290 Series Pass Protection is simply the exact opposite of the 190 series pass pro.
M B M B
T N T T N T
U C Y U C Y
1 2 1 2
PLAY NOTE: CAN RUN (190/150/170) PASS PRO BY USING A STAGGERED SET OR CREEP MOTION (P 31)
The Pass protection and quarterback reads in the Drop Back passing game are similar to the standard
five-step drop pass package utilized by most teams nationwide.
However, there is a difference: since the quarterback receiving the long snap is usually 5-yards deep in
the A-11 (unless you have the ball snapped to a Staggered Back at a shallower depth), the quarterback
WILL need to take a three-step drop after he receives the long snap in the Drop Back passing game
series. The quarterback secures the snap (with or without the laces), takes a three-step drop, set his
shoulders and hands, executes his reads and delivers the football.
In the (150/170) & (250/270) Pass Pro, the Snapped football is secured by the Back to the call side.
For example, if the play-call is: Base 150 Disco, the snap is secured by the # 1 Back.
The # 2 Back whether 5-yards deep, staggered or creeping, sets aggressively opposite the play-call off
the right heel of the Y OL. The # 2 Back blocks opposite the call. In the 150 series the # 2 Back
kicks out the 1st threat coming off the edge from the right.
** The 250 Series Pass Protection is simply the exact opposite of the 150 series pass pro.
** 150 is a 3-step drop with 170 a 5-step drop
M B M B
T N T T N T
U C Y U C Y
1 2 1 2
50 50
70 70
PLAY NOTE: CAN RUN (190/150/170) PASS PRO BY USING A STAGGERED SET OR CREEP MOTION (P 31)
The pass protection and quarterback reads in the Roll Out passing game are similar to the standardized Roll
Out pass package utilized by many teams nationwide.
However, there are a few key differences to note as you read below which will enable your team to
effectively move the pocket since the Anchor assigned to execute his HUNT block already has outside-in
leverage on the player(s) he is supposed to handle.
The quarterback secures the snap and can do so on the move towards the call side. For example, if the
play-call is, Base Stagger A Zoom 18 Storm, the snap is secured by the # 1 Back and he is then going to
roll out towards the # 8 hole.
OL: The U, C and Y execute an aggressive Reach/Zone step to the side of the call and attempt to LOG
(hook) the 1st threat defender in their Gap or Edge. The OL basically want to build a vertical wall behind
the quarterback as he rolls away from them. The OL must try and get their (Heels to the Play).
ROLL-OUT PASS PROTECTION
Anchor Tight: the R Back in this example would shift down prior to the snap when the offensive unit shifts.
The covered (ineligible) Anchor on this play aligns next to the Left Guard (U) with a three-foot split to
provide additional backside pass protection. The R executes the same steps as the U, C and Y, but the R
also can Hinge and block an edge pass rusher after the R secures his inside Gap first.
The # 2 Back should be staggered or creeping (if no other motion) towards the play-side, and aggressively
set the point with the play-side Guard (Y). The # 2 Back executes a Reach/Zone step to the side of the call
and attempts to LOG (hook) the 1st threat defender coming off the edge. The # 2 Back must try to get his
(Heels to the Play).
HUNT Block: The E Back in this example is responsible for executing the Hunt Block full force. He must
step with his inside foot behind the L.O.S. and then Hunt the 1st threat defender. The E will usually
Double the Point with the # 2 Back, and/or Crack Back block or clean up any leaks.
FS $
C
C
M B
W T N T S
SHIFT
X R R U C Y E
Z
A 2 A B
ZOOM HUNT
1
This drill is used at the High School level for perfecting 18 & 27 Roll-out pass protection and combats defensive
schemes seen in (33) A-11 games. Perfect this drill from the very first day of practice and you will have a
successful pass protection! It can be worked as one drill (left & right) or in a half-line format
C
C
7 M M 3
W
S
E T T E
50
50
X R U C C Y E Z
[ COACH ] [ COACH ]
USE TWO CENTERS AND BOTH SNAP TO QBS (or) WORK EACH SIDE SEPARATELY.
COACHES STAND BEHIND EACH SIDE OF OFFENSE AND DIRECT BLITZ SCHEMES
DRILL NOTES:
1. (#2) Mix up QB STAGGER or CREEP motion to put the (#2) in the best leverage position for the outside
shoulder landmark of the (END).
2. (U & Y) practice stepping onto the line of scrimmage at angles (See P. 10) to put themselves in the best leverage
position to win the block.
3. Defensive coaches stand behind the drill and signal to (END & S) = BAIL or BLITZ. This will help identify Zone
Blitzing schemes. If (#2) sees (END) bail, eyes immediately to (S OR W) and get wider. If (S) comes, QB 3/4 Roll!
4. (C, Y, 2 & E) attack the (T, END, S) as close to the LOS as possible.. BE AGGRESSIVE! (Y & 2) can Wash the (E)
flat down L.O.S.
5. Check to see if the (S) is blitzing. If not, Hunt Block any (END or M) leak into the back field.
6. If (Y & 2) have the (E) under control, look for back side pursuit. This is key! Defenses will send the (W).
7. Defensive coach mix up the (M, T & END). Will help reinforce zone blocking rules for (U,C,Y,2). Example: (C) do
not chase (T) back across your face away from flow of the QB Roll-out direction. Stick to rules!
BASE A ZOOM 18 STORM - (THE OPPOSITE PLAY IS: BASE B ZOOM 27 STORM)
1
FS $
15
2
C
C
M B
5
W T N T S
3
X R R U C Y E
Z
A A B
HUNT
1 2
ROLL-OUT PLAY PREVIEW
ASSIGNMENTS:
U : Reach/Zone Step Play side (Right) and Seal on 18 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side (Right) and Seal on 18 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side (Right) and Seal on 18 Pass Pro (Heels to the Play)
E : Anchor: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
B : 15-yd. Out
1 : Sprint Out: Reads: Fade, 15-yd. Out, Flat. Then Backside Route, Run or Throw the ball away
2 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
IN 2007, THE FIRST SEASON OF USING THE A-11 OFFENSE, PIEDMONT FACED (9) DIFFERENT
DEFENSES IN (11) GAMES. OVER THE NEXT TWO YEARS THE TREND CONTINUED WITH (27)
DIFFERENT DEFENSIVE SCHEMES IN (33) GAMES PLAYED TO DATE.
FS
$
R
C M B
C
W
S
T T
X R U C Y E Z
A B
1 2
The fronts present the defense and its pressure philosophy. The concepts basically break down into two categories:
1) White Box Pressure and, 2) Edge Pressure. The examples below are the two most popular defensive schemes
that are run against the A-11 Base formation. Both the 4-1 and 3-2 fronts attempt to bring pressure from within
the white box, but the 4-1 tries to control the edge, while the 3-2 is solid up the middle.
41
FS $
C
C
M
W S
E T T E
X R R U C Y E Z
DEFENSES VERSUS A-11
2
A B
In both of these fronts the (Q2) needs to help the (Y) with the outside leverage point on the end player and look to
help with 2nd level linebacker pursuit. The help on the edge compliments the slide zone blocking techniques of the
interior (U-C-Y) players.
32
FS $
C
C
M B
W S
T N T
X R U C Y E Z
A 2 B
If you look at the names of the fronts on these two pages, you will notice the names are based on the configuration
of the defense in the WHITE BOX. This makes it really easy for the offense to identify defensive strategy.
FS $
23
C B M B
C
W
S
T T
X R U C Y E Z
A B
1 2
W M
B S
T N T
X R U C Y E Z
A B
1 2
R
FS
$
31
C M
C
W
S
T N T
X R U C Y E Z
A B
1 2
Stack Defenses look to twist & stunt against the offensive unit. White Box players stick to
Slide protection and Zone blocking rules, stepping towards the flow of the play to combat these defenses.
33 FS
C
C
B M S $
W
T N T
X R U C Y E Z
A B
1 2
42
DEFENSES VERSUS A-11
FS $
C
M B
B
S T T W
X R U C Y E Z
A 2 B
22 FS
C C
M B
B B
W S
T T
X R U C Y E Z
2
A B
FS COVER #1
C
C
M B
R W
S $
T T
X R U C Y E Z
A B
1 2
FS FS $
C M B C
W S
T T
X R U C Y E Z
A B
1 2
COVER #0
M B
W T N T C
C FS S $
X R U C Y E Z
A B
1 2
COVER #2
FS $
C M C
B
W S
T N T
X R U C Y E Z
A B
SECONDARY COVERAGE TYPES
1 2
COVER #4
FS $
C
C
M B
W
T T S
N
X R U C Y E Z
A B
1 2
X U Y
A R E B Z
1 2
BASE FORMATION
A-11 OFFENSE
INSTALLATION PLAY PACKAGE
FS $
C M C
B
S
W
T N T
X R U C Y E Z
B
A
1
2
44
FS
$
C M C
B
W S
T N T
X R U C Y E Z
A B
1 2
LEAD PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
U : Check the inside gap, shock the backside # 3 Technique and release to the MLB
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M B C
W S
T N T
X R U C Y E Z
A B
1 2
LEAD PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
Y : Check the inside gap, shock the backside # 3 Technique and release to the BLB
E : Convoy
B : Convoy
Z : Convoy
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M B
C
W
T N T S
U C Y E Z
X R
B
A
2
1
LEAD PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
E : Double Down Hard (Deuce React) on the play-side & work up to BLB
1 : Decoy receiving the Snap, and Pretend to Roll Out on an 18. SELL IT!
2 : Stay Lower, Secure the Snap as you Stay Low. Hit the B-Gap and GO!
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M C
B
W
S
T N T
X R U C Y E Z
A B
1 2
OPTION PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
1 : 45 Degree angle step to the right, then attack inside the SLB (SLB is the Option Key)
2 : Jab step with left foot, then bucket step and arc option path outside the SLB
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M B
C
W
T N T S
X R U C Y
E Z
A
B
1 2
OPTION PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
E : Convoy
B : Convoy
Z : Convoy
1 : Jab step with right foot, bucket step and arc option path outside the WLB (5-yd. separation)
2 : 45 Degree angle step to the left, then attack inside the WLB (WLB is the Option Key)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1
2
FS
$
C M B
C
W N S
T T
X R U C Y E Z
A B
1 2
OPTION PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Backside Post route behind the Free Safety and the # 2 Read
R : Negative Crash behind the L.O.S. and Cannot go downfield on the play
C : Log the Nose Guard or # 1 Technique vs. Even Front and (Heels to the Play)
Y : Log the # 3 Technique or # 1 Technique vs. Even Front and (Heels to the Play)
E : Hunt Block either the SLB or the 1st threat Defender pursuing the Pitch Back
B : Push up until L.O.S. and Do Not cross the L.O.S. and Shadow the RCB
Z : Decoy crack the $, stutter-step. When the $ Bites on Option then break to the Corner
1 : 45 Degree angle step to the right. Attack the SLB (SLB is the Option Key)
2 : Secure the Pitch and SELL IT for 3 steps. Pull up and read # 1 Corner to # 2 Post routes
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1
2
FS $
C M B
C
W N S
T T
X R U C Y E Z
A B
1 2
OPTION PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Decoy crack the FS, stutter-step. When the FS Bites on Option then break to the Corner
A : Push up until L.O.S. and Do Not cross the L.O.S. and Shadow the LCB
R : Hunt Block either the SLB or the 1st threat Defender pursuing the Pitch Back
U : Log the # 3 Technique or # 1 Technique vs. Even Front and (Heels to the Play)
C : Log the Nose Guard or # 1 Technique vs. Even Front and (Heels to the Play)
E : Negative Crash behind the L.O.S. and Cannot go downfield on the play
Z : Backside Post route behind the Strong Safety and the # 2 Read
1 : Secure the Pitch and SELL IT for 3 steps. Pull up and read # 1 Corner to # 2 Post routes
2 : 45 Degree angle step to the left. Attack the WLB (WLB is the Option Key)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M C
W
E T T E S
U C Y E Z
A R
B
X
2
241 ZONE FLY PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Fly motion 90% speed behind the # 2 back and become the Pitch Back on Option Right
A : Convoy
R : Convoy
U : Ensure A-Gap but emphasize the Kick Out block on the backside # 3 technique
C : Reach/Zone step left and drive block or log the Nose or weak side DT
E : Zone step and/or drive block the play side DT down away from Option (Heels to the Play)
1 : Reach back with the football & step at 45 Degree Angle with Right foot and sit. Read the play side
DE (if DE takes the Dive, then you Keep it and Option the SLB with the X Fly Back). If the DE stays
wide/up field, then Give the ball to the # 2 Back on the Dive
2 : Heels at 8-yards downhill at weak A-Gap, expect the handoff & cutback if possible. Or fake.
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1
2
FS
$
15 YD
C M
C
S E T T W
E
U C Y E B
A R
Z
X
2
241 ZONE FLY PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Fly motion 90% speed behind the # 2 back, downhill at the snap and Pass Pro inside/out
A : Dig route
U : Short Play Action Reach/Zone influence step left and Pass Pro
C : Short Play Action Reach/Zone influence step left and Pass Pro
Y : Short Play Action Reach/Zone influence step left and Pass Pro
E : Short Play Action Reach/Zone influence step left and Pass Pro
B : Decoy/Stutter stalk block the Strong Safety then break to a skinny Post route
1 : Fake the Dive to the # 2 Back, then quick 3-step drop. Read: Post/Fade/Dig
2 : Play Fake on a wider Dive left. Your landmark is now the outside edge of LG and then Pass Pro
inside/out
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
$
FS
C M C
B
W S
T N T
X R U C Y E Z
A B
1 2
SHOVEL & DRAW PACKAGES
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
U : Flash the play side # 3 technique and work up to the MLB and Drive block
C : Reach/Zone step the Nose and Log or Drive block (Heels to the Play)
Y : Secure back side A-Gap, shock the weak side DE and stop back side pursuit
E : Convoy
B : Convoy
Z : Convoy
1 : Attack the outside shoulder of the play side DE, if the DE takes you, then Shovel to the # 2 Back
underneath the DE. If DE stays Flat, then Keep the football and attack downhill
2 : Jab step at 45 Degree Angle Right, cutback underneath the play side DE & expect the Shovel
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M B C
W S
T N T
X R U C Y E Z
A B
1 2
SHOVEL & DRAW PACKAGES
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
U : Secure back side A-Gap, shock the weak side DE and stop back side pursuit
C : Reach/Zone step the Nose and Log or Drive block (Heels to the Play)
Y : Flash the play side # 3 technique and work up to the BLB and Drive block
1 : Jab step at 45 Degree Angle Left, cutback underneath the play side DE & expect the Shovel
2 : Attack the outside shoulder of the play side DE, if the DE takes you, then Shovel to the # 1 Back
underneath the DE. If DE stays Flat, then Keep the football and attack downhill
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M C
B
W S
T N T
X R U C Y E Z
A B
1
SHOVEL & DRAW PACKAGES
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
U : Pass set & Flash the weak side DE for a two-count, work up field to the MLB & Drive Block
Y : Pass set influence the play side DE and then Drive him out (Heels to the Play)
E : Convoy
B : Convoy
Z : Convoy
1 : Mini-three step Decoy Drop (with your Eyes downfield) then get downhill fast to the play side
2 : Show Pass Pro, set, pause, let BLB drop, then attack BLB downhill and Drive block
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M C
B
W S
T N T
X R U C Y E Z
A B
2
SHOVEL & DRAW PACKAGES
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
U : Pass set influence the play side DE and then Drive him out (Heels to the Play)
Y : Pass set & Flash the weak side DE for a two-count, work up field to the BLB & Drive Block
E : Convoy
B : Convoy
Z : Convoy
1 : Show Pass Pro, set, pause, let MLB drop, then attack MLB downhill and Drive block
2 : Mini-three step Decoy Drop (with your Eyes downfield) then get downhill fast to the play side
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M C
B
W S
T N T
X R U C Y E Z
A B
1 2
SCISSOR PACKAGE
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
U : Reach/Zone step to the play side and Log the DE (Heels to the Play)
C : Reach/Zone step to the play side and Log the Nose (Heels to the Play)
Y : Reach/Zone step to the play side and Log the DE (Heels to the Play)
1 : Pause with the football, fake handoff to the # 2 Back and then explode outside the right hash
2 : Quick 3 steps to the right, then Peel back behind the # 1 Back, fake receiving the handoff and carry
out the play fake outside the left hash
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
$
$
C M C
B
S
W T N T
X R U C Y E Z
A B
1 2
SCISSOR PACKAGE
ASSIGNMENTS:
U : Reach/Zone step to the play side and Log the DE (Heels to the Play)
C : Reach/Zone step to the play side and Log the Nose (Heels to the Play)
Y : Reach/Zone step to the play side and Log the DE (Heels to the Play)
E : Convoy
B : Convoy
Z : Convoy
1 : Pause with the football, then handoff to the # 2 Back & carry out fake outside the right hash
2 : Quick 3 steps to the right, then Peel back behind the # 1 Back, receive the handoff and explode
outside the left hash
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C M B
C
W N S
T T
X R U C Y E Z
A B
1 2
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Push up field 3 steps and then Crack block the Free Safety
U : Short set and Base block your man, let flow happen and then Log (Heels to the Play)
C : Short set and Base block your man, let flow happen and then Log (Heels to the Play)
Y : Short set and Base block your man, let flow happen and then Log (Heels to the Play)
E : You are Eligible to receive a backward pitch on the Reverse. Come fast between the # 1 & 2
B : Convoy
Z : Convoy
1 : Decoy and use the same look as Option Right. Soft toss to E and carry out the Fake Option.
2 : Take a Wider Option path to allow the E enough room inside.Carry out receiving the Pitch fake
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C M B
C
W S
T N T
X R U C Y E Z
A B
1 2
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
A : Convoy
R : You are Eligible to receive a backward pitch on the Reverse. Come fast between the # 2 & 1
U : Short set and Base block your man, let flow happen and then Log (Heels to the Play)
C : Short set and Base block your man, let flow happen and then Log (Heels to the Play)
Y : Short set and Base block your man, let flow happen and then Log (Heels to the Play)
Z : Push up field 3 steps and then Crack block the Strong Safety
1 : Take a Wider Option path to allow the R enough room inside.Carry out receiving the Pitch fake
2 : Decoy and use the same look as Option Right. Soft toss to R and carry out the Fake Option.
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C
C
M
W
E T T E S
X R U C Y E Z
A B
2
BLUE TIGHT PACKAGE
ASSIGNMENTS:
X : Convoy
A : Burn motion, angle back (turn shoulders from D). Secure Handoff & sweep right outside
R : Convoy
C : Secure play-side Gap and zone block. Pick up MLB on Blitz only (Heels to the Play)
Y : Drive Reach Block the play-side DT & Log (Heels to the Play)
E : Drive Reach Block the play-side DE & Log (Heels to the Play)
B : Double Down Hard (Trey React) on the play-side DE & work to MLB
1 : Give to the (A) on Burn Sweep, and Fake the QB Dart into Backside A-Gap. Sell it!
2 : Hard Arc release Outside the (Z) and stalk block the RCB
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C
C
M
W S
E T T E
X R U C Y E Z
A B
2
BLUE TIGHT PACKAGE
ASSIGNMENTS:
X : Convoy
A : Burn motion, angle back (turn shoulders from D). Secure Handoff & sweep right, option the SLB
R : Convoy
C : Secure play-side Gap and zone block. Pick up MLB on Blitz only (Heels to the Play)
Y : Drive Reach Block the play-side DT & Log (Heels to the Play)
E : Drive Reach Block the play-side DE & Log (Heels to the Play)
B : Double Down Hard (Trey React) on the play-side DE & work to MLB
Z : Hard Arc release Outside the (S) and stalk block the RCB
1 : Give to the (A) on Burn Sweep, and Fake the QB Dart into Backside A-Gap. Sell it!
2 : Jab step with left foot, then bucket step and arc option path outside the SLB
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C
C
M
W
E T T E S
X R U C Y E Z
A B
2
BLUE TIGHT PACKAGE
ASSIGNMENTS:
X : Convoy
A : Burn motion angle back (turn shoulders from D). FAKE receiving the Handoff & Sell Sweep!
R : Convoy
U : Secure the inside Gap and Kick Out the backside DE.
Y : Kick Out block the play-side DT & Log (Heels to the Play)
E : Kick Out block the play-side DE & Log (Heels to the Play)
B : Jab Step and Stay Low (Hide) & Pull Up through the # 0 Hole (Even) or the # 1 Hole (Odd)
1 : FAKE give to the (A) on Burn Sweep. Pause & Follow the (B) through #0 or #1 Hole on Dart
2 : Hard Arc release outside the (Z) and stalk block the RCB
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
$
FS
C
C M B
S
W
T N T
X R U C Y E Z
A B
1 2
FLARE PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Convoy
R : Convoy
U : Reach/Zone step play side and Log DE. Or, Shock DE and work up to the MLB.
C : Reach/Zone step play side and Log Nose (Heels to the Play)
1 : Mini-three step drop (with your Eyes downfield) to Freeze BLB, then Throw the Flare Right
2 : Jab-step downhill with your left foot, then bucket step and Flare Route outside to the Right
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C C
M B
W S
T N T
X R U C Y E Z
A B
1 2
FLARE PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
C : Reach/Zone step play side and Log Nose (Heels to the Play)
Y : Reach/Zone step play side and Log DE. Or, Shock DE and work up to the BLB.
E : Convoy
Z : Convoy
1 : Jab-step downhill with your right foot, then bucket step and Flare Route outside to the Left
2 : Mini-three step drop (with your Eyes downfield) to Freeze MLB, then Throw the Flare Left
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
2
2
C 1 1 C
M B
W
T N T S
X R U C Y E Z
A 2 B
1
QUICK PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
A : Speed Out route at 5-yards deep or you can slowly Pivot underneath the Slant to the Flat
B : Speed Out route at 5-yards deep or you can slowly Pivot underneath the Slant to the Flat
1 : Read: Slant, Quick Out to the # 2 Back check down route. Run or Throw the football away
2 : Set Pass Pro Opposite the Call and block. Check Shoot vs. Man or Circle vs. Zone
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1 1
FS
$
C C
2 M B 2
W S
T N T
X R U C Y E Z
A 2 B
1
QUICK PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
1 : Read: Hitch, 7 Step Corner check down route. Run or Throw the football away
2 : Set Pass Pro Opposite the Call and block. Check Shoot vs. Man or Circle vs. Zone
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
2 2
1
C 1 C
M B
W
T N T S
X R U C Y E Z
A 2 B
1
QUICK PASSING GAME
PLAY NOTE: POSSIBLE CHECK SHOOT vs. MAN OR CIRCLE vs. ZONE ON 190 PASS ROUTES
ASSIGNMENTS:
X : Vertical release and on your 6th step, break to the Fade route
Z : Vertical release and on your 6th step, break to the Fade route
1 : Read: Slant route, Fade, to the # 2 Back check down route. Run or Throw the football away
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1
1
FS
$
2
2 C C
M B
W
T N T S
X R U C Y E Z
A 2 B
1
QUICK PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Vertical release and on your 6th step, break to the Fade route
A : Speed Out route at 5-yards deep or you can slowly Pivot underneath the Slant to the Flat
B : Speed Out route at 5-yards deep or you can slowly Pivot underneath the Slant to the Flat
Z : Vertical release and on your 6th step, break to the Fade route
1 : Read: Fade route, to Quick Out, to # 2 Back check down route. Run or Throw the ball away
2 : Set Pass Pro Opposite the Call and block. Check Shoot vs. Man or Circle vs. Zone
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1
VS COVER #2 OR #4 2 VS COVER #1 OR #3
FS
3 $
C 2
M B C
1
W N
T T S
X R
U C Y E Z
A
B
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
Z : 9-step Hook route (find the Window vs. Zone or Nod/Lean/Break Away vs. Man)
1 : 3-step Drop. Read vs. Cover # 1 or 3 = Out to Curl. Read vs. Cover # 2 or 4 = Post to Basic
2 : Set Pass Pro Opposite the Call and block. Check Shoot vs. Man or Circle vs. Zone
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1
VS COVER #1 OR #3
VS COVER #2 OR #4
2
1
2
FS 3 $
C M B C
W N
T T S
X R
U C Y E Z
A
B
(X) = 9 STEP HOOK (A) = 6 STEP OUT 1 2 (B) = BASIC CROSS AT 10 YARDS
(Z) = 9 STEP POST
QUICK PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : 9-step Hook route (find the Window vs. Zone or Nod/Lean/Break Away vs. Man)
1 : Set Pass Pro Opposite the Call and block. Check Shoot vs. Man or Circle vs. Zone
2 : 3-step Drop. Read vs. Cover # 1 or 3 = Out to Curl. Read vs. Cover # 2 or 4 = Post to Basic
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
2 3
1 FS
$
4
C
M B C
W S
T N T
X R U C Y E Z
A
B
1 2
DROP BACK PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : 9-step Curl Route. Work to Window or Left Hash vs. Zone. Bounce away vs. Man
A : Shallow Cross at 4-yards Depth. Cross vs. Man, or Sit on Far Hash vs. Zone
B : 9-step Curl Route. Work to Window between the Hashes vs. Zone. Bounce away vs. Man
Z : 9-step Curl Route. Work to Window or Right Hash vs. Zone. Bounce away vs. Man
1 : 3-step Drop. Read Curl routes from left to right & Check to Shallow. Key SLB too!
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C
3 C
M B 3
W S
T N T
X R U C Y E Z
A
B
1 2
DROP BACK PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
A : Shallow Cross at 4-yards Depth under (E). Cross vs. Man or Sit on Far Hash vs. Zone
B : Shallow Cross at 4-yards Depth Over the (R). Cross vs. Man or Sit on Far Hash vs. Zone
1 : 5-step Drop. Reads: Post to Dig Route, then Field-side Shallow, or KEY best Match up
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
4 1
FS $
15
2
C
C
M B
5
W T N T S
3
X R R U C Y E
Z
A A B
HUNT
1 2
HIGH/LOW READ ON THE CORNER
* OPTIONAL ANCHOR TIGHT ON BACK SIDE
ROLL-OUT PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
U : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
E : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
B : 15-yd. Out
1 : Sprint Out: Reads: Fade, 15-yd. Out, Flat. Then Backside Route, Run or Throw the ball away
2 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
4
1
FS
$
15
2 C
C
M B
5
3 W T N T S
X R U C Y E E Z
A B B
HUNT
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
R : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
U : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
1 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
2 : Sprint Out: Reads: Fade, 15-yd. Out, Flat. Then Backside Route, Run or Throw the ball away
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
4
20-15
FS 3 15
$
15
9 STEP
1 2
C
C
M B
W T N T S
X R R U C Y E Z
A B
HUNT
1 2
ROLL-OUT PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Post route
A : Dig route
R : Decoy Negative hitch or Last second Shift to Anchor Tight to Protect back side on Pass Pro
U : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
E : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
B : 15-yard Pivot Out route (slowly pivot from the Hash to the Top of the Numbers)
Z : Deep Comeback route: Must release outside CB, 20 yard stop route & back to 15-yards
1 : Sprint Out: Reads: Pivot, Comeback, Dig or Post. Then Run or Throw the ball away
2 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
4
20-15
15 FS $
2 15
3
1 9 STEP
C C
M B
W T N T S
X R U C Y E E Z
B
A
HUNT
1 2
ROLL-OUT PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Deep Comeback route: Must release outside CB, 20 yard stop route & back to 15-yards
A : 15-yard Pivot Out route (slowly pivot from the Hash to the Top of the Numbers)
R : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
U : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
E : Decoy Negative hitch or Last second Shift to Anchor Tight to Protect back side on Pass Pro
B : Dig route
Z : Post route
1 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
2 : Sprint Out: Reads: Pivot, Comeback, Dig or Post. Then Run or Throw the ball away
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
20 TO 15 4
FS $
15
3
2
C
C
M B 9 STEP
W T N T S
X R R U C Y E Z
A R 2 B
HUNT
1
ROLL-OUT PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Deep Comeback route: Must release outside CB, 20 yard stop route & back to 15-yards
A : Angle route: inside release and work towards the pre-snap alignment of Strong Safety
R : Decoy Negative hitch or Last second Shift to Anchor Tight to Protect back side on Pass Pro
U : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
E : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
B : Corner route, break underneath the Post route on your 8th step
Z : Post route, break on your 9th step to a deep skinny post, expect the ball on the Hash
1 : Sprint Out: Reads: Post, Corner, Angle or Comeback on a busted play. Run/Throw ball away
2 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1 4
20 TO 15
2 $
FS
15
3
C
C
9 STEP M B
8 STEP
W T N T S
X R U C Y E E Z
B
A
HUNT
1 2
ROLL-OUT PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Post route, break on your 9th step to a deep skinny post, expect the ball on the Hash
A : Corner route, break underneath the Post route on your 8th step
R : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
U : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
E : Decoy Negative hitch or Last second Shift to Anchor Tight to Protect back side on Pass Pro
B : Angle route: inside release and work towards the pre-snap alignment of Strong Safety
Z : Deep Comeback route: Must release outside CB, 20 yard stop route & back to 15-yards
1 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
2 : Sprint Out: Reads: Post, Corner, Angle or Comeback on a busted play. Run/Throw ball away
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $ 11 STEP
15 4 2
9 STEP
C
C
M B 5 YDS
W T N T S 1
X R R U C Y E Z
A B
HUNT
1 2
ROLL-OUT PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Post route
A : Dig route
R : Decoy Negative hitch or Last second Shift to Anchor Tight to Protect back side on Pass Pro
U : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 18 Pass Pro (Heels to the Play)
E : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
B : Speed Out (you are the first read) if QB takes Eyes off you, then turn your route into Wheel
Z : Post/Curl route, sell the Post and break down on your 11th step Stay Wide as Pocket moves
1 : Sprint Out: Reads: Speed Out, Post/Curl, Wheel, Dig or Post. Then Run/Throw ball away
2 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
3
5
11 STEP 4
2 FS $
15
15
9 STEP
C
C
M B
1 5 YD
W T N T S
X R U C Y E E Z
B
A
HUNT
1 2
ROLL-OUT PASSING GAME
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Post/Curl route, sell the Post and break down on your 11th step Stay Wide as Pocket moves
A : Speed Out (you are the first read) if QB takes Eyes off you, then turn your route into Wheel
R : Hunt: Step with inside foot behind the L.O.S. Double the Point: Crack or Clean up Leaks
U : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
C : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
Y : Reach/Zone Step Play side and Seal on 27 Pass Pro (Heels to the Play)
E : Dig route
B : Decoy Negative hitch or Last second Shift to Anchor Tight to Protect back side on Pass Pro
Z : Post route
1 : Aggressively Set the Point with the Play side Guard and/or Anchor (Heels to the Play)
2 : Sprint Out: Speed Out, Post/Curl, Wheel, Dig or Post. Then Run/Throw ball away
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1
FS $
4
C C
8 STEP & 5 STEP M B
5 STEP
S 5 STEP
W
3 N
T T
X U C Y E R Z
A B
1 2
133 & 331 PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Hitch route
R : Negative Hitch
Z : Hitch route
1 : Set Pass Pro Opposite the Call and block. Check Shoot vs. Man or Circle vs. Zone
2 : Read: Slant, Corner, Hitch or Back side Hitch if Wide Open. Then Run/Throw ball away.
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
2
1
FS
$
C
C
4 5 STEP & 8 STEP 3
M B
5 STEP
5 STEP
W N S
T T
X E R U C Y Z
A B
1 2
133 & 331 PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : Hitch route
A : 5-Step Slant
E : Negative Hitch
Z : Hitch route
1 : Read: Slant, Corner, Hitch or Back side Hitch if Wide Open. Then Run/Throw ball away.
2 : Set Pass Pro Opposite the Call and block. Check Shoot vs. Man or Circle vs. Zone
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
M
C C
B
W T N T S
X R A E U C Y
B Z
1 2
43 PACKAGE
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
R : Push up field for two steps and then kick out or stalk block the CB
B : Zoom motion 90% speed, when you see the B move, then sit behind Wall for Spot pass
Z : Convoy
1 : Show Quick Screen Right and then throw the ball to E on the Spot Pass
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
$
FS
C C
M
B
W T N T S
X R A E U C Y
B Z
1 2
43 PACKAGE
ASSIGNMENTS:
X : Convoy
A : Convoy
R : Convoy
E : Convoy
B : Zoom motion 90% speed and then kick out 1st backside pursuit threat
1 : 45 Degree angle step to the right, then attack inside the SLB (SLB is the Option Key)
2 : Jab step with left foot, then bucket step and arc option path outside the SLB
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C C
M
B S
W T N T
X R E Y U C B
A Z
1
1 2
43 PACKAGE
ASSIGNMENTS:
X : Stalk block CB
A : Negative bubble
U : Log DT
Y : Crack Block the WLB or DE, most dangerous threat Noon to 2 oclock
B : Scoop the DE or DT
1 : Shift under Center, one count, send #2 in motion right, Quick Screen to uncovered Anchor
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C M B
C
W N S
T T
X R U C Y E Z
B
A
1 1 2 1
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
X : 3 quick steps up and 4 steps back, catch the ball and work up field
A : Push up field for 2 steps and then kick out the CB and/or Log him
R : Crack the 1st threat you see from Noon to 2 on the scale
E : Crack the 1st threat you see from Noon to 10 on the scale
B : Push up field for 2 steps and then kick out the CB and/or Log him
Z : 3 quick steps up and 4 steps back, catch the ball and work up field
1 : Show quick screen to one side and then come back to the opposite side after pump fake
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
1 FS 2 $ 1
M
C C
W S
E T T E
X R U C Y E Z
2 B
A
1
SCREENS, BUBBLES & DINKS
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
A : Push hard at LCB & stutter. Pretend to block him and then Explode up the left sideline
U : 190 Pass Pro but OK to Man Block vs. ODD front or Wide Even look
C : 190 Pass Pro but OK to Man Block vs. ODD front or Wide Even look
Y : 190 Pass Pro but OK to Man Block vs. ODD front or Wide Even look
B : Push hard at RCB & stutter. Pretend to block him and then Explode up the right sideline
1 : PUMP fake the Quick Screen either way. Read: Smoke to Shoot Routes. KEY the CBs!
2 : FAKE quick pass pro & run your Shoot Route INSIDE of the $
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C
C
M B
W
T N T S
X R U C Y E Z
A B
1
1 1
2
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
R : 3 quick steps up and 4 back while Bubbling out. Turn away from L.O.S. catch ball & Go wide
E : 3 quick steps up and 4 back while Bubbling out. Turn away from L.O.S. catch ball & Go wide
1 : Fake one way and throw the Negative Bubble Screen the other way. Must be Backward Pass
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C M B
C
W N S
T T
X R U C Y E Z
A B
1
1
1 2
ASSIGNMENTS:
A : Take two steps back while working inside under control. If not thrown to you then lead block
R : Kick out the Man covering the A Back or 1st threat vs. Zone to the outside
U : Shock the # 3 technique, release him and sprint up field. Kick out the MLB or 1st threat
C : Shock the Nose, release him and sprint up field. Look for work and/or Double Team 1st threat
Y : Shock the # 3 technique, release him and sprint up field. Kick out the BLB or 1st threat
E : Kick out the Man covering the B Back or 1st threat vs. Zone to the outside
B : Take two steps back while working inside under control. If not thrown to you then lead block
1 : Key # 2 Flare route as a Decoy while taking 3-step Drop, then throw Screen. Or Decoy to one side
and Pump and Throw the screen
2 : Decoy Flare route, however, once in a while the ball will be thrown to you (esp. vs. Cover # 0)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C M B
C
W N S
T T
A R U C Y E B
X
Z
1
1
1 2
ASSIGNMENTS:
X : Take two steps back while working inside under control. If not thrown to you then lead block
U : Shock the # 3 technique, release him and sprint up field. Kick out the MLB or 1st threat
C : Shock the Nose, release him and sprint up field. Look for work and/or Double Team 1st threat
Y : Shock the # 3 technique, release him and sprint up field. Kick out the BLB or 1st threat
Z : Take two steps back while working inside under control. If not thrown to you then lead block
1 : Key # 2 Flare route as a Decoy while taking 3-step Drop, then throw Screen. Or Decoy to one side
and Pump and Throw the screen
2 : Decoy Flare route, however, once in a while the ball will be thrown to you (esp. vs. Cover # 0)
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS $
C M B
C
N S
W T T
X R U C Y E Z
A B
1 2
SCREENS, BUBBLES & DINKS
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
U : Shock the # 3 technique, release him and sprint up field. Kick out the MLB or 1st threat
C : Shock the Nose, release him and sprint up field. Look for work and/or Double Team 1st threat
Y : Shock the # 3 technique, release him and sprint up field. Kick out the BLB or 1st threat
1 : Retreat 3-step drop and keep your Eyes away from the # 2 Back, then Dart the Throw to # 2
2 : Decoy Shock the Play side # 3 technique, then ensure you catch the ball behind L.O.S.
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C
M B
C
W N S
T T
X R
U C Y E Z
A
B
1 2
SCREENS, BUBBLES & DINKS
PLAY NOTE: VIRTUALLY EVERY PLAY CAN BE RUN BY USING A STAGGERED SET OR CREEP MOTION (P 31)
ASSIGNMENTS:
U : Shock the # 3 technique, release him and sprint up field. Kick out the MLB or 1st threat
C : Shock the Nose, release him and sprint up field. Look for work and/or Double Team 1st threat
Y : Shock the # 3 technique, release him and sprint up field. Kick out the BLB or 1st threat
1 : Decoy Shock the Play side # 3 technique, then ensure you catch the ball behind L.O.S.
2 : Retreat 3-step drop and keep your Eyes away from the # 1 Back, then Dart the Throw to # 1
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
FS
$
C
M B C
N
W T T S
X R U C Y E Z
A B
2
1
QUICK KICK
ASSIGNMENTS:
X : Sprint down field and cover from the outside shoulder of the A Back to the boundary
R : Anchor Tight and Fire Out to Protect inside/out. Allow no penetration & Fan Outside the #s
A : Sprint down field and cover from the inside shoulder of the X Back to the Returner
U : Fire Out to Protect inside/out. Allow no penetration & Fan Outside to the Left Hash
C : Fire Out to Protect inside/out with a slight Set to the Left. Allow no penetration & Go Middle
Y : Fire Out to Protect inside/out. Allow no penetration & Fan Outside to the Right Hash
B : Sprint down field and cover from the inside shoulder of the Z Back to the Returner
E : Anchor Tight and Fire Out to Protect inside/out. Allow no penetration & Fan Outside the #s
Z : Sprint down field and cover from the outside shoulder of the B Back to the boundary
1 : Set pre-snap depth at 8 yards behind L.O.S. One-step Punt, try for End-over-End Roller
2 : Stagger formation 2-yards behind L.O.S. Do not retreat, Protect inside/out & Go Middle
40
50
50
40
40
PLAY IDEAS
PLAY NOTES:
PRACTICE INSTALL
PRACTICE INSTALL
Thank you for visiting this special A-11 Offensive section for College football coaches. We sincerely appreciate
your interest in the A-11 concept and look forward to sharing ideas with you and your coaching staff.
Since the A-11 Offense made its debut in the 2007 season, we have been working with Collegiate football coaches
regarding A-11 Offensive concepts and its application at the collegiate level.
* We understand the rule differences between college and high school, as it pertains to the scrimmage kick
formation (SKF) and Receiver eligibility during a SKF play.
However, at the collegiate level there are always several opportunities during the course of a normal game where
the A-11 can be extremely effective if you have taken the time to prepare for those chances.
It will surprise your opponents and force them to burn valuable Time Outs
It allows you to get a larger portion of your teams Best athletes onto the field at the same
time and involved into various aspects of the game more often
It will help your offensive team keep their own drives alive by converting more high-pressure
Down & Distance opportunities; which also helps your teams Defense rest for longer periods
of time
It enables your team to Quick Kick, thereby increasing your teams Net Punting yardage. And,
most of your opponents will Not substitute their Punt Return specialists into the game if they
are unsure if your team is going to Punt or not
It forces your upcoming opponents to spend time preparing for your potential play packages
utilizing the A-11 and its wide-open possibilities
It allows your coaching staff to develop a nearly unlimited amount of new, innovative and
groundbreaking offensive concepts
** If you are interested in working with us to develop a customized & solid A-11
package for your team, please contact us. We would be happy to share our ideas
with you and your coaching staff, and also learn from you.
X R U
COACH
COACH
A
M C
S
BLOCKING STATION DRILLS
C Y X R
COACH
2 A
COACH
COACH
M
S
E N T
E Z C Y
B 2
2 & Y SWITCH
COACH
Y DRIVES N HIP
E Z
B
U
Z MONTANA CALL
ROLL-OUT & 37 TOSS COACH
It also spreads the defense from sideline to sideline. It also creates mismatches and, to some
degree, you can dictate how the defense will play you. The offense in itself wouldnt take long
to install and I would think would be attractive to the players in the program. The nice thing is
that youre already in your two-minute, no huddle offense with the A-11 when you step on the
field.
Charlie Stubbs
Former Offensive Coordinator
University of Louisville & Tulsa
"Not only is this offense thinking outside of the box, its spread configuration helps move
defensive players out of the box and keep them guessing. It is innovative, safe, and effective
for evening the playing field against much larger defenses. Coaches that have low numbers or
smaller players should consider implementing this offense. Coach Bryan and Humphries
should be commended for their attention to detail in putting together this manual."
Paul Smith
Head Football Coach
Riverbank High School, California
Mike Kuchar
Columnist, American Football Monthly Magazine
I am an official in the South Bay region in southern California and a traditionalist. I was not
sold when I first heard about the A-11, but after getting the chance watch it run, I am
convinced that executed correctly it has the potential to be an extremely productive offense.
The versatility of the A-11 allows it to be used by coaches who have quarterbacks with all
different skill sets. Running quarterbacks can be effective in the run-and-shoot type plays
based out of the offense, relying on slants, dump offs, swings and designed runs. Big arm
quarterbacks can also be effective in this system due to mismatches created outside. Due to
the high number of wide outs, teams will be forced to match up defensive backs in one-on-one
situations. Overall, if the offense is executed correctly, it can be extremely beneficial for any
team, but especially teams who are undersized and have speed and quickness.
Daniel Greenberg
Football Official, South Bay Region
Southern California
A significant development in the history of football. Its potential to create parity, especially
at the games lower levels, could lead to its implementation by smaller schools across the
nation.
Benjamin Bombard
Columnist, Piedmont Post
THE A-11 OFFENSE THRIVES WITHIN TRADITIONAL FOOTBALL RULES!
THE A-11 OFFENSE IS AN EXCITING, SUPER SPREAD OFFENSE THAT FEATURES INNOVATIVE SCHEMES,
DIVERSE FORMATIONS AND EVEN MULTIPLE QUARTERBACKS. SINCE ITS DEBUT IN 2007, THE A-11
A-11 HAS
PUSHED THE GAME FORWARD TO ACCOMMODATE THE GREAT ATHLETES OF TODAY AND THE FUTURE.
"In a standard formation with five fixed offensive linemen, a play can unfold
with only 36 different scenarios in terms of who can advance the football -
including a quarterback sneak. But, in the A-11 offense, the receivers, backs
and linemen (even the quarterbacks) are interchangeable, and the number of
different possibilities for what can happen on a given play skyrockets to
16,632. - Scientific American Magazine