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In Alice,
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where
(1) Points
does an
instance's
axes
intersect?
Correct
Correct
getWidth
getLength
getHeight
getDepth (*)
Correct
Correct
True
False (*)
Correct
6. In Alice,
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which of
(1) Points
the
following is
not a
control
statement?
Count
Do In Order
Move (*)
While
Correct
do loop
while loop
if (*)
Correct
if
repeat...until
Correct
Blank Slate
Starters (*)
Recent
Correct
10. With keyboard controls, you can create Alice animations where
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the user controls an object that interacts with other objects.
(1) Points
True or false?
True (*)
False
Correct
Code Editor
Code
True (*)
False
Correct
True (*)
False
Correct
Correct
18. When viewing the Java Code on the side in Alice, you can
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change the Java code directly instead of the Alice code. True
(1) Points
or false?
True
False (*)
Correct
end (*)
while
for
Correct
True
False (*)
String (*)
boolean
long
int
double
Correct
True (*)
False
Correct
23. The animation checklist helps you confirm that all elements of the
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Alice animation are operating as expected. True or false?
(1) Points
True (*)
False
Correct
24. From your Alice lessons, if you examined a science process that
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had many steps, which of the following is a way that you could
(1) Points
apply functional decomposition to this process?
Section 3
True
False (*)
26.The Greenfoot
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method
(1) Points
getRandomNumber
is used to create
predictable
behaviour in your
scenario
True
False (*)
Greenfoot.getRandomNumber(9,999)
Greenfoot.getRandomNumber(0-10,000)
Greenfoot.getRandomNumber(10,000)
= = (*)
<
>
!=
Correct
new
add
super
addObject (*)
Correct
30. Where can we review the available classes and
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methods in Greenfoot, including the stop method?
(1) Points
Object menu
Class menu
Correct
31.In Greenfoot,
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we typically
(1) Points
use the act
method in
the class to
automatically
create the
Actor
instances
when the
world is
initialized.
True or false?
True
False (*)
True
False (*)
Correct
33. Using the Greenfoot IDE, only five instances can be added to a
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scenario. True or false?
(1) Points
True
False (*)
Correct
Parnetheses ( )
Square brackets [ ]
Asterisks **
Correct
True (*)
False
Correct
36.In
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Greenfoot,
(1) Points
you will
not receive
an error
message if
your code
is
incorrect.
It will
simply not
work, and
you will
have to
determine
why the
code
doesn't
work. True
or false?
True
False (*)
Correct
True (*)
False
Correct
39. From your Greenfoot lessons, to save space in the act method,
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you can write an entirely new method below it, called a
(1) Points
_____________.
World method
Code method
Instance method
Class method
Greenfoot.getUserName();
Actor
World
Greenfoot (*)
GreenfootImage
Correct
Creation of an instance
Compilation (*)
True (*)
False
&&
! (*)
&
World name
Integers
Class name
Objects
method (*)
46.If an end to
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a while
(1) Points
loop is not
established,
what
happens?
True (*)
False
Correct
Action
Method
Integer
void turn()
void move()
Correct