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JBM Ballistics
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Trajectory Card Terms
Input Data
Altitudes
‘A comma separated list of altitudes. These altitudes are used to
calculate the standard density atthe entered altitude. You should
enter aitude densities (in feet or meters) here. Its important to
understand that this is the only value used to find the density of
the atmosphere. The program assumes that whatever instrument
provides the density altitude measurement takes into account all
necessary variables. Temperature is not used to calculate the
density since itis already taken into account inthe density
altitude. See Density altitude for more information.
stic Coefficient
The ballistic cooffciont forthe bullet being used. tis almost
always obtained from the manufacturer, Dut can also be
measured, The balistic coefficient is represents the ratio of the
drag of the standard (e.g. G1 standard bullet) bullet to that of the
bullet you are shooting, A ballistic coefficient of 0.100 means that
your bullet has 10 times the drag of the standard bullet
Bullet Length
The length of the bullet, When using a bullet in the library, this
value is only used ifthe lbrary value for length is zero (unknown),
Bullet Library
‘A drop down list showing all the buttons in the library. Ifa bullet is
selected, the trajectory is run withthe selected bullet. If "None" is
selected, the entered BC, drag function and weight are used
Lapua bullets with "(CD)" in the description use the Drag
Coefficients supplied by Lapua instead of the ballistic coefficient.
Bullets with "(Lit)" in the description use Bryan Litz’ BCs.
Bullet Weight
The weight ofthe bullet.
Caliber
The diameter of the bullet. This value is not used by the
calculation, but is printed on output
Cant Angle
The angle ofthe tt of the firearm to the right or left from vertical
Positive angles are to the right. This value is not used for the
zero trajectory. Its assumed that the zero conditions are flat with
ero line of sight angle and zero cant.
Distance to Chronograph
The distance from the firearm to the chronograph (typically
midpoint) at which the velocities were measured. This value must
be the same for both the high and low velocities.
Drag function
{A drag function (or G function) provides the forces on a standard
bullet for which the drag function was derived. A bullet's ballistic
coefficient then relates the drag on any bullet to that of the
standard bullet.
Drop Units
The units for drop outputs. For units of MOA, enter "1.0" and
select "MOA" for the units. To match a scope turret unit, enter thevalue and units. For example, a scope that has click units of 1/4
MOA, enter "0.25" and select "MOA" for the units.
Include Only Notes in Header
I checked, only the "Notes" are displayed at the top of the
‘output. All other inputs are not printed in the header. This makes
the output more compact.
Include Spin Drift
If checked, the Litz spin drift is calculated for each range. The
bullet length must be entered (even if you are using a bullet in
the library) to calculate spin drift.
Line of Sight Angle
The angle between the line of sight and level ground. This value
Is used when shooting uphill or downhill. Value is a positive angle
when shooting uphill and a negative angle when shooting
downhil. This value is not used for the zero trajectory. It is
assumed that the zero conditions are flat with zero line of sight
angle and zero cant
Low Velocity
‘The muzzle velocity measured at a low temperature. If you know
the muzzle velocity for only one temperature, you may enter the
same value for the low and high velocities and low and high
temperatures, The program will not perform any temperature
correction for muzzle velocity. NOTE: I have simulated a low
temperature (32 °F) shot by cooling bullets in and ice water bath
(ina sealed bag!)
Low Temperatur
‘The temperature at which the "Low Veloci
measured.
High Velocity
‘The muzzle velocity measured at a high temperature,
High Temperature
‘The temperature at which the "High Velocity" (above) was
measured.
Notes
‘Text displayed at the top of the card. Typically used for firearm
description,
Ranges
‘A comma separated list of ranges. The output includes a bullet
drop and windage for each temperature, altitude combination at
each range. Units of ranges are the same as for the zero range.
Round Output to Whole Numbers.
Removes any part of the drop, windage or lead after the decimal
Point. This is useful when your drops match the scope click
settings and you want the output to be in number of clicks.
Sight Height
‘The height of the sight (or scope) above or below from the
centerline of the barrel. This is required because the bullet starts
at a drop of -(Sight Height}
Sight Offset
‘The offset of the sight (or scope) to the left or right of the
centerline of the barrel
‘Show Drop and Windage Deltas
If checked, only the differences in drop and windage from the
zeroed trajectory are printed on output. Differences are in units of
"Drop Units” and "Windage Units”. This option is most useful
when you know the bullet drop and windage for your load at
‘some condition and you want a table of corrections.
Target Relative Drops
Calculates the bullet drop relative to the target and not the line of
sight. These values are only different when the cant angle is non-
zero.
‘Tomperatures
(above) wasA\list of temperatures used to calculate a muzzle velocity for
‘output. This input is also used to calculate the speed of sound to
find the value of the drag function. This input is not used to
calculate density. Output includes a drop and windage for each
temperature-altitude combination.
Windage Correction for Zero Range
If checked, the windage is changed to make the bullet cross the
line of sight at the zero range — zero windage at the zero range.
Windage Units
‘Same as for Drop Units, but for the windage values.
Wind Speed
‘The speed of the wind.
Wind Angle
‘The angle of the wind relative to downrange (0 degrees), 90
degrees Is to the shooters right, 180 is a head wind, and 270
degrees is to the shooters left
Zero Altitude
‘The altitude at which the firearm was zeroed. This value is used
to find the atmospheric density.
Zero Height
‘The height of the zero point at the zero range.
Zero Offset
‘The offset of the bullet impact to the left (negative) or right
(positive) of the target center at the zero conditions.
Zero Range
‘The range at which you wish the bullet to cross the line of sight.
‘The units selected for the zero range are also applied to the
"Ranges" value.
Zero Temperature
‘The temperature at which the firearm was zeroed. This value is
sed to find the muzzle velocity using linear interpolation
between the high and low velocities. Itis also used to find the
mach number for interpolation into drag tables.
Zero Wind Speed
Wind speed at time of zero,
ZeroWind Angle
The angle of the zero wind relative to downrange (0 degrees), 90
degrees is to the shooters right, 180 is a head wind, and 270
degrees is to the shooters left
Output Data
istic Coefficient
The entered ballistic coefficient
Bullet Weight
The entered bullet weight
Caliber
The entered bullet diameter
Cant Angle
Entered cant angle
Drop Units
Units used for bullet drop
Line of Sight Angle
Entered line of sight angle
‘Show Drop and Windage Deltas
If "Yes", the table shows the drop and windage differences from
zero range. If "No", actual drop and windage values are shown.
Sight Height
Entered sight height
Sight Offset
Entered sight offsetWindage Correction for Zero Range
IfYes", the table was calculated with the correct windage angle
to make the windage value zero at the entered zero range. If
"No", then windage was not corrected.
Wind Angle
Entered wind angle
Wind Speed
Entered wind speed
Windage Units
Units used for bullet windage
Zero Altitude
‘The entered zero conditions altitude, This value was used to
calculate the density at zero,
Zero Height
‘The entered zero height.
Zero Offset
‘The entered zero offset
Zero Range
‘The entered zero range at the zero conditions.
Zero Temperature
The entered zero conditions temperature. This value was used to
calculate the muzzle velocity and mach number at zero
conditions.
Output Table
The output table contains drop and windage (or drop and windage
deltas) for each range, temperature and altitude combination. To find
the bullet drop, find the altitude closest to the actual shooting conditions.
Under that altitude, find the temperature closest to the shooting
conditions. Under that temperature, go down to the range for which the
drop and windage are desired. The bullet drop (or delta) is in the top of
the row, the windage on the bottom.