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06-07 08-10 n-2 1947 18-22 2-27 28-29 =” 31-32 43-47 = 51-52 72 77 98-100 (higher) or-02 on-02 1-02 o1-02 1-02 on-02 or-03 on-03 on-03 on-02 or-03 01-03 on-0a on-08 or-04 01-04 or-04 or-04 1-05 01-05 1-08 on-05 5% ability, 1-02 01-03 1-04 10s 01-06 o1-06 01-06 a7 20% ability Pr ability Por ability Por ability Por ability Por ability Por ability Por ability Por abiinty Per ability Por ability, Por ability Per ability Por ability Pr ability Per ability Por ability, Por ability Por ability Por ability, Pr ability Por ability Per ability Por ability Por ability Pr abiity Por ability Por ability ores: o195, o195, Per ability Per ability Per ability Per ability Per abiity Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability Per ability so-00 6-00 36-00 oo RESISTANCE TABI POW of Attacking Fore leis a letra oa ne eerie eee nha a aa ea ee Capedetn as so 252. 2 =e Se se ae oe ee See eee oes eons. = = See een eee SS a ae CSc nes = = oe Secs teen ees esa =e SAR Ree ea ee Ree ee es = Ronee seek ene ae a a] 2 Be ee ee oe WE ee es Se es 2 ee ee ce oe ae A a ee ee oe ee ee ae RG 2 ts a wae le © eS a ae ee a eo ee ee ne a ee alae pn ee ae ish Se oe en eae Pi Siss = Sas sae ae a The number indicated isthe percentage needed for success. STRIKE RANK MODIFIERS Preparing a new spell or weapon & Preparing a weapon, spell or missile 5 Surprised by foa(s) within 3 meters 3 Surprised by foe(s) within 4-9 meters 1 DoterissnlGean raceen ‘st © Cettcal Success: Add 450% to the dessed abil. ' Special Success: Add +30% to the desired abilcy. ‘Magic points used: 1 point 9 Success: Add +20% to the desired ability. MagiciRune points used: each +1 point 41 © Failure: Subtsact—20% from the desived ability. + Fumble: Subsrac: -50% from the desired ability UN RSE PN Ag Deer 5 CSRS is Un aoa Element @ ine ene weapon eee ere One Agi ae ees evel ee ae ae Sas as . a TRY x amos o pragmatism, sensuel, exes, reptiles. Emokie: ae Fe oo ees oe eae ces - chastity. idealism, spears and bows. birds. - Se ai ne Flere 6 pride, unpredictability, swords, mammals Stony ro ig o ‘time, curved weapons. Mothers zt er oe ER hee ora, geo eae it ‘compassion, community. Issaries Deaeee TT rae GT onan eenrs wos cm ererae = ed a aa mar 25 es ing sa, i ae Bae pe hosters Rie enaeen erence ge a _ a reckless, energetic. issaries: bi a ay TN ales akl aoa Ya Pe a, oe ise lgnedox sineroat aan oe chy rok aT eT Saag a og oa eee EINER Ms oo tan eee sc sane ne ates a= al ten ia IRR el a a cake RRM oo tosis srs ce aa seca ragecic al en a hr pea i GLORANTHAN GODS AND CULTS ‘The following Gloranthan alts app «few of many: 1 it The Broken Tower, (Odanth, the Stomn God (206ul) Ortamt isthe King of the ‘Gods, Master of Storms, Death Wilder, and Bringer of Light, He sone the Seven Lightbringer, ands the cle of those deltles. He Isto god of wariors farmers, and rules. He has |wo subeats: Orianth Adventurous is one of them. Data Fal, Judge of the Dead (42+) ~The cult of Daka Fal ‘supports the realty of human mortality by worshiping tha Judge of the Dead, and by drawing upon the doad for svength to survivein life. ‘Emalda, Earth Mother and Queen (2200) ~ E:naidais the bountiful mother off, the source ofall sustenance. Plants and animals, bth wild and domestic, are her children. She isthe goddess of women, sex, community, and all the things thatlive on and inthe Earch, Issarles, God of Communication and ade (ail ssaries | the god of communication. roads, and trade, ands one ofthe Seven Lightbringers. His worshipers are merchants, traders, caravaners. travelers, and heralds. Lnankor My, Lord of Knowledge (YA) -Lhankor My is the Lord of Knowledge. He i ono ofthe Lightbringers, anc luring that opie quest he inharited, found, fought fer, and stele many pieces ofthe eld pono. BS dB Bl ‘The typical time required to perform a skills listed below. A few seconds to one combat round: Weapon attacks, Dodge, First Aid (to stop bleeding), Hide, Jump, Liste Lore, Spirit Combet, Spirit Dance, Scan. 41-5 minutes: Act, Bargain, Climb, Customs, Conceal, Dance, FastTalk, First Aid (to heal damage), Insight, Intimidate, Lore, Listen, Move Quietly, Play Instrument, Read/Write, Sing, Sleight, Speat, Spirit Lore, Swim, Treat Disease, Treat Foison. 5-90 minutes: Act, Charm, Customs, Dance, Herd, Inigue, Lore, Oretory, Pescetul Cut, Read/Write, Search, Sing, ‘Spook, SpiritTravel. 20-60 minutes: Battle, Charm, Customs, Herd, Lore, Oratory, Read/Write, Track ‘hour to many days: Battle, Charm, Farm, Herd, Lor Manage Household, Meditate, Prepare Corpse, Read! Write, Survival, Worship. MANDATORY RUNE AND PASSION ROLLS Funes and pessions witha rating of 89% oF more place the ‘edvonturer atthe mercy of the gamemaster. Such extrome passions require mandatory alls whenever the gamemaster ‘hooses. In general, the gamemaster has two options ifthe player has the adventurer do something inappropriate for the ring in the Rune or passion. ‘Opposed Reis: Ask he ployer they would keto make an opposed rol with te lune o pasion against ancther une or passion the epposed abil wins the contost with the Fune or pesion atthe adventurer con actin a diferent Imenne, a8 dictated by the ability that won. Reduce the Rune: Immediately reduce the Rune or passion to some level below 80%. COMBAT TERMS Armor Points: Armor and some macie spalls can reduce ‘damage.Armor absorbs an amount of damage ecual to the armor points present. Damage Done: Once armor points and the effects of any party has been subtracted from points of damage, the remaining damage, if any, isthe damage doneto the target. Damage Points: Whan dice are rolled to determine damage, ‘their total, plus any additions for weapon type or magic, are the damage points. ‘Suike Rank Modifiers Individual modifiers based on an, adventurers DEX, SIZ, and weepon length are totaled to determine the strike rank in which e melee weapon can bbe used. Miceile and thrown weapon etrike ranka depend ‘only on the adventurers DEX. Spell etrike ranks normally dopend on the DEX of the adventurer and the number of ‘magic points powering the spell ‘and then a 020 for hit location. If the defender sttempte to pany, they roll D100 to eee if thoy succeeded. (One of the following four conditions occurs: 1. the attacker euceaeds and the defender does rot, the defender takes damage in the hit location railed an 020 as above. the attacker and defender both succeed, the ‘weapon or shield of the defender is affected. Hf the attacker fails, but the defender successfully parries with a weapon or shield, the attacker's weapon tates damage. 4.lfnether succeeds, nothing is damaged. SURVIVING COMBAT RuseQuesr combet is deadly and presents risk to every participant. Adventurers can be kiled easily, and combat ‘should nover be lightly entered. Hore are some useful ips: Always prepare before a melee. Cast defensive and ‘weapon-enharcing epelle before combat if possible. ‘Missile weapons re deadly. Missile woapone ore usoful _againet foae, as they cannot be parried; only blocked by ‘a shield (if tho target wae prepared forthe attact).This ‘goes both wayel ‘Armor saves lives. Evon light armor can greatly increase the chance of survival. Dafensive magic is equally useful Casting 3 points of the Shiald spell isthe equivalent of ‘wearing bronze plate! ‘Magic—ospecially Rune magie—is a game changer in ‘combat. Whether used offensively or defensively, magic ‘spells can change battlefield conditions and take foes ‘out of combat, and greatly boost ones own capabilities. ‘Always be willing to nin away. if the combat goes poorly ‘always be willing to sound the retreat and run away! Almost everyone wants to live. Not every fight need be tothe death. Most wild animals flee when wounded, ane intelligent foes might surrender. Ransoming 2 captured foe is inevitably more lucrative than looting a corpse. ENCUMBRANCE AND MOVEMENT PENALTIES No adventurer ean carry averything. RuxeQuesr handles Encumbrance =the effec of carrying weight as one moves— ‘through a basic system measuring the weight anc bu ot inems in “things For the purpose of these quicstar cules, Encumbrance rulos are not used, though the gamomastor ‘may wish to add a sultable penalty (~10% or higher) to all sks relating to movernent and physical activity for ‘advomuurers that ae clearly carrying 19 much. I NEED HEALING! ‘Ataome point, an advonturer will need healing during or ‘aftor taking damage. Thase are the options: Alot of healing fst: Cast Hea! Viound (a commen point une spel) stacked with az many magic pointe as canbe ‘pared. Or cast Heal Body (a 3point Rune spel) ‘A littl healing fast: Cast the spirit magic Healing spall. It ‘might not be enough to fi a deadly wound, but it might be enough ‘o restore use of an incapacitated limb. Or {rink a healing potion if one is available. A little healing slowiy: Use the First Aid skill It takes. 5 full melee rounds and only heals a small amount of damage but has no magical cost. Each use can fx one ‘specific injury. ‘You need healing but aren’tin a rush: Get some bed rest ‘and let natural healing take care of it Sa a Ee Oe lara Betucdie 2 R.D Target confused and can only defend unt actually attacked. Bladesharp Yar. TD Adds +5% to nt and +1 damage per point Blocks 1 point of eprit mesic for every point of Countormagie or 1 point of Rune Countermagic Var. RD a magie per avery 2 pints of Countoemagic Demoraiza 2 RD Target willy to retreat it possible; trot, target atacks at halt chance. Detect Enemies 1, L__Points to the closest entity intonding harm. Detect Lite 1 R)I_ Pointe tothe neerestlivng cresture of SIZ 2 oF | Detect Spit 1 RI Points tothe nesrast disembodied spit Cancels 1 point of cast spitit magic per point of Dispel Magic oF 1 point of Rune Dispel Magic 1 cone magic per every 2 points of Dispel Magic. Distraction 1 R)I_ Forces targeted eptit to attack tho caster instead of anyone else. Target increases their chance to hit by half again, but cannot parry. Dodge is Fanateism Rp je a) Vor, ,D Each magic point halves the apparent distance as seen by the caster tothe rest +O ofthe universe, Increases CHA by +8. Increases spirit combat damage by one step. Geom, 2 TD nereases all communication and magic skills by +10%% ri var 1 Each maui point heals 1 hit point in designated ree, Can be used mate Mobitty 1 R,D__Doubles the Movement speed of the target and reduces ther strike rank by 1. Protection Yar. R,D Each magic point acts as 1 armor point 10 the whole body. ee Allows the target to view the POW aura of living beings and spirits, and gauge Soro 3 RD their relative strength. Slow 1 R.D__Halves the Movement speed of the target and adds 1 to their strike rank Spirit Screen Var. RD. Each magic point absorbs 1 point of spiritual damage in sprit combat. s 2 Tp eteases target's STR by +8, increasing damage bonus by one step 0t0 104, 104 cag 7D 1a 1D6, 106 9 206) and incroasing al Agility and Nanipulation skis by 1034. vies 2s, Forces a spit to take shape In this world and makes it sublect 10 spells See Spirit Combat, below. ‘Type:T (Touch), F (Ranged), | (Instant, D (Late 5 minutos) ‘SPIRIT COMBAT Spirit combat plays 2 huge part of adventuring in Gloranth trosted the same ‘damage. Spacial and eitical successes a butis too complax io fully dessibe in these quictetan rules. “The optional downloadable assistant shaman adventurer inchudes lengthier rules about the SpiritWorld and spirit ‘combat, but an abbreviated version is presented here ‘Only ciscorporate beings can initiate sprit combat. Spirit combat is always resolved on stike rank 12 with an ‘opposed Spirit Combat sl rol ‘Suocess means the loser suffers the winners sptit combat ‘damage, applied to magic points Inte, both partes take 22 with weapons. Spirt combat nds wher ona party is reduced te 0 magic points, or floes, using the Spirit Dance stil ‘Atacks against spits rom the physical world ae resolved ‘on normal strike ranks. Other than spirit combat, only soalls and the magical effects laid on weapons magical ‘weapons ean harm them, reducing thelr maaie points in place of hit poines. MEDITATION ‘An edvorturar can sucseesfuly Mesitao unintorupted for ‘ono full hour, atempting no other skil rel, making any ‘movement, or communicating in ary way. No epallasting ‘may be attempted, andif the garmemaster determines that a distraction mightbe oncugh todisturbthe Maecltation tarp, the adverturer must perform a suocessful POWSS rll to resist being distracted from the Meditation attempt A successful Meditation sil ol yields the adventurer 1 adcitional magic ‘point, in addtion to any restored through normal rest and, ‘recuperation. A special success rewards the adventurer with 108 and a critical success yields 1D¢+1 magic points Ifthe rollfais, the adventurer racovers no addtional magic points, ‘and a fumble causes the loss of 1D3 addtional magic points, INCREASIN PELLCASTING CHANCE 45% melee round = 410% 2 melee rounds S 415% 5 melee rounds S 120% 25 melee rounds = 425% 50 melee rounds Ss 430% 5 30 minutes 435% = ‘hour 400% = Shours 445% 2 ‘hours 450% - 1 day MAXIMUM GAME FUN When writing, thinking, and gaming about Glorantha, always ask yourself, “Now, in this situation what is the ‘most fun?" and then go with it. That's the principle of ‘Maximum Game Fun (MGF}. Keep this in mind whenever ‘you apply the rules of RuNcQuesr to any situation, RUNE SPELL DESCRIPTIONS ‘The felloning Rune spels are provided for the advencurrs and characters inthis quickstart, Many more exist. Each spells described tn the following Shion: ‘+ Rane he Rune sociated with the spell. To cas the spell rll dhe Rune lf: “Special” meane dat the spell use different Rane, depending on what cule was eared For. Nemes The nant oft pall + (God): The gad whose cl dhe pl was leaned fiom. “Any” means dat all ils know the spel + Description: Thespells ffs, potential carga, and other information, + Cost: The name fir the spells description ie the Rune pois the spell oes ro cast. ls 15 denen Acie PSR SO STOTT TEN ‘Analyze Magic (Lhankor Mhy)~ Gives a true statement about at iter, entity, or substance. 1.71 "Var" = variable st one function of single megiesl ‘Arouse Passion [Ernalda] - Adds +20% to one of the target's passions, can create @ new temporary passion {2t20%. Each point stacked adds +20% to the passion. Var. R, D (Charioma (Ernalda) - Doublostargate CHA and adds +20% to all communication and magie skills. 1,8, D Clairveyance (Lhankor My) = ats the castor see any location within § km as if they were the must hove provioualy bean to the location. 2, R(Skm), D The castor ‘Command Cult Spirit (Al) Enables the caster to command any of their cul’ spirits they overcame its Pow 2,R,0. ‘Dark Wall (Oslanth}~ Allows the user to be total invisible and soundless in darknoss and shadow to % —cryono within ange. 1, RD Y¥__Detecttath thank My) — Als the cater to tellwhethr anyone within aver adn of the spells target site i yng. 1, D Any Dismiss Magie (All - Each point cancels 2 points of spirit magic or 1 point of Rune magic. Ver, R | Special Dismies Elemental (Emalda/esrth, Onanth/ait Seven Mothers/sll but ait Waha/earth) Dismisses an ‘lomental of the typo listed. With 1 Rune point, the caeter can try te diemise « small elemental. With 2 Rune points, the caster ean try to dismiss a medium or small elemental. With 3 Rune point, the caster can ‘ty to dismiss a large, medium, or small elemental. The caster of the spell must overcome the POW of the ‘elemental forthe spel 10 work. F.| ‘Any Divination (All ~ Allows the caster to ask a simple question oftheir deity and recive an answer of upto seven words. One hour to cat. 1 G__ Een shies (oxlenth)- Gives a shield infinite ermor point forthe duration. 37; [)__Exrtnpower (Emalds)- Draw 1 point o POW and 108 magie points from the eath. 2, Salt, | D ‘Any Extension (Al)- Affects the duration of another spell For 1 point, the other spell lasts an out. For 2 points aday. For3 points it lasts a week. 1. Spec. Any Find Enomy (All) ~ Alen the caster to anyone within range that intenos to harm the caster. 1, R, 0 Gq _ Tah loan ssa -Tiansons one objet netasing cst”) weighing wow Sze Hough the tor ‘duration of the spell, Each extra point adds 46 0 SIZ Flying objects have Movement 12.Var. RD TD — teat Body (ematca) ~teats al a choracter’s damage, regarcless of fit location(s). 3,71 Any Heal Wound (Al) ~ Heals hit points equal to tho magic points spent. 1,71 ox NG a 6 Me oO oO 2 ot E lnviolable (Ernalda) - Affects any Ernalda or Orlanth culist within 3 meters of the easter. Cancels Demoralize, Fanatc'sm, and other emotion~affecting magic on eligible targets. Those affected wil become calm and avoid violence if possible. 1, Sel, Knowledge (Lhankor Mby) ~ Allows the caster ta road the pest history ofan iter, 2,T;D Leap (Odanth) ~ Allows the target to jump up to 6 meters high or 8 meters away for the spels duration. Each additional point adds +8 meters to the cistance. Var, R, D Lightning (Oslanth) - Summons 2 last of lightning, doing 106 per point cast to a single hit location ifthe targets POW is overcome. Armor does not protect against the damage. Var, F, | Lock (loseries) -Thie spell locks a door or othor opening with a STR equal to the number of magie points used Takes en hour to cect, but leste 8 wooks. 1, Spec. ‘Madness (Seven Mothers) - ifthe target's POW is overcome by the castor, the target suffers offects hhased on the success: Critieal-Targot goes insane for 20 minus POW days. Special Suecess: Target attacks nearest parson as if Fanatic for the next 20-POW minutes. Success: Victim collapses for 30-POW minutes and cannot be awakened. Failure/Fumble:No effect. 2,R, ‘mindiast [Seven Mothers) - Destroys the INT of the target ifthe caster overcomes the targets POW. Effect lasts a number of days equal to 12 the casters POM (rouncled up), and cannot be cispelled. tthe ‘aster achiaves a special success in overcoming the target's POW the attack also causes 106+2 damage to the target's head. Armor does not protect against this damage. though magical protection will 2. R.1 ‘Mind Read (Lhankor Miny)~ Lets the caster read the conscious thoughts ofthe target without their ‘consent, though the target can tel there isan intruder in their mind, The caster must overcome the target's POW for the spel wo operate. 2, R, D ‘Mist Cloud (Orlanth) ~ Creates » bubble of natural-looking mist 2 meters in diameter for evoty Rune point ‘expended with the spel. Visibility within or through the mist limited to 1 meter. Vat, R, D ‘Multcpell (Al) - Allows the usor to combine two sprit magie spels and east them at once.This spall, affects all spas cast by he recipiont over the duration: thus every mole round, the recipient can east wo spirit magie spell. 1, Self,D Passage (isaries) ~ Must be cast with Lock. Each poin allows one acldtional person to pass through oF ‘open the enspelled aperture besides the caster. 1, Spec Path Watch (sates) ~ Must be laid upon a known path or visible road to be traveled on by the caster. ‘Alerts the user to the direction and number (though not type) ofall enemies and taps within a 100-meter radius, Lasts es long as the road lasis and as long as the caster stays aveke. 2, S, D Reconstruction (Lhankor Mh) = Causes any 1S-minute sequence from the past te replay forthe castr's senses, as long as they are inthe immediate area in which it took place. The user must state the time and date ofthe vision. 2, RD Reflection (Seven Mothers) ~ Reflcts epelle which fail to aversome the POW af the protacted being.The ‘next eke rank, te reflect spells attack thar caster The POW of the reflect attack spel are equal tothe ‘castors at th time the spell was originally cast Each point stacked with thie spell eflets 2 point of spit ‘magis, oF 1 point of Rune magic. Reflocton does not work theincowing spells too powerful Var, R, D ‘Regrow Limb (Emalda, Seven Mothers) ~ Regrows a severed or maimed imo. 2,71 Ceet upon a container of opening to bar unwanted passage, and must bo boosted with io points. Whon anyone othor than the cester tres to open the secured container oF cross a doorway ‘with this opel thoy are sttcked by the epal's magic pints. If tho trespacoor’s POW is overcome, thoy take 1D6 points of hit point damage and are forced back. Lasts @ weeks. 2,7, Spe ‘Shiold(O:tanth, Waha) ~Evory point of Shield givos the wearer 2 points of mogical armor and 2 points ‘of Countermagie (equivalent to the spirit magic spell, see page 19). The offects ara cumulative with Protection or Countermagie. Va, R, D ‘Any Soul Sight (All) ~ Allows the recipient to see both the POW aura of the ving and to magically know the ‘ctual current magic points of ether things and creatures including the amount devoted to currently incoffect spells. 1,R, Hh] S20! Totingtsaias)~Aows the caster to trae one us of any Rune mec excepts one! in ‘exchange for one use of any Rune spell now by another priest of any cult. 2.71 Any Spirit Block (All) ~ Helps protect ihe recipient from attack by spirits. Each point ofthis spl acts as spiritual _ermor and absorbs 2 points of magic point damage in spirit combat. Var, RD Specis! Summon Elemental (Emalda/earth, Oanth/al, Seven Mothors/all bt ai, Waha/earth)~ Caster asks ‘the deity to sond an elemental ofthis typo. Elamontale comein thre sizos: mall, medium, ond large. “The elemental’ size depende on how many Rune pointe cre stackod with the epell (and is limited by the ‘maximum sia of slamenta is avaiiabioto the eu). Once summoned, the slomoatal sarves the summoning ‘character unt itie physically destroyed, o 16 minutes have passed, whichever comes fret. Var, R, D ‘Teleportation (Orlanth) ~The caster can teleport to any spot that can be seen, either on ther own, or ‘through the eyes ofan alld spit. Each additonal Rune point enables one extra ving thing to be teleported atthe same ime, provided they are touching the caster. 3,7, ‘Tanslate (Lhankor Mby| Translates all words touched by the user's index Finger at normal reading speed, leaving en impression ofthe meaning afternards. 1,7, YY Tostpen Lhantor my ~ Compe the get peat nating bs the ruth forte dation ensuing all questions in literal manner. The easter must avercome the target's POW with each question. 2, 8,0 < G_Qq_ Winsor Ovanth)~Causes te wine w bring conversations tothe caster’ ers a8 stansing nent to the speaker. 1, , 0

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