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Log generated on 6/26/2017, 19:19

Flags
-----
hardwareDriver = true
DXT = true
fullscreen = true
MMX = false
FPU = false
backingStore = true
forcedFSAA = false

Strings
-------
userName = S
appName = SimCity™4 Deluxe Edition
version = 1.1.0
osVersion = Windows NT 5.1
computerName = F:
CPU =
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = Mac OS
driverVersion = 0.1.0.0, GUID: 4D414353-0-0-0000-000000000000
cardName = NVIDIA GeForce 320M
cardVersion = Vendor: 10de, Device: 08a0, Board: 0000, Chipset: 0000
cardIdentity = NVIDIA GeForce 320M
soundDriverName = Unknown
soundCardName = Unknown
buildType = Release

Numbers
-------
cpuSpeed = 2400
memory = 4096
freeMemory = 1780
screenWidth = 1280
screenHeight = 800
screenBPP = 32
videoMemory = 256
textureMemory = 235
textureStages = 2
bogoFPS = 0
bogoMPPS = 0

Rules
-----
applying Sound
applying high sound detail
applying City Detail and Day/Night Settings
applying City Detail and Day/Night Settings>
applying high computer power
option 9 = 3
option 13 = 1
option 15 = 3
applying Texture Quality and Building Variety Settings
applying Texture Quality and Building Variety Settings>
applying high memory
option 3 = 3
option 14 = 3
applying Variable Speed Automata
applying default
option 10 = 1
applying Standard hardware
option 0 = 1
option 1 = 1
option 2 = 1
option 4 = 0
option 5 = 1
option 8 = 1
option 7 = 1
option 6 = 1
option 11 = 0
option 12 = 0
applying Standard hardware>
option 1 = 2
applying Standard hardware>>
option 0 = 2
applying Standard hardware>>>
option 2 = 2
applying Standard hardware>>>>
option 4 = 1
applying Standard hardware>>>>>
option 11 = 1
applying Two stages
applying Lotsa vidmem
applying Not Slow GeForce
applying Fast card
applying Fast card>
option 12 = 1
applying Fast card>>
option 1 = 3
applying Fast card>>>
option 0 = 3
applying Fast card>>>>
option 2 = 3
applying Fast card>>>>>
option 4 = 1

Options
-------
Visual Effects current: 2 recommended: 3
Cars/Sims current: 2 recommended: 3
Shadows current: 2 recommended: 3
Atmospheric effects current: 1 recommended: 1
Water effects current: 1 recommended: 1
Software/Hardware current: 1 recommended: 1
Cursor current: 1 recommended: 1
VariableSpeedAutomata current: 1 recommended: 1
Translucent UI current: 1 recommended: 1
Graphic Detail current: 2 recommended: 3
Building Load Speed current: 2 recommended: 3
Texture Quality current: 2 recommended: 3

Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true

viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 2
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024

particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 8
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0.0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0.55

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