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@CeliaHodent
Our brains are biased …
Each card has a letter on one side and a number on the other side.
A C 3 7
(Wason, 1966 / Evans, 1993)
Which card(s) do you need to turn over to determine whether the following claim is true:
“If the card has a A on one side,
then it has a 3 on the other side”.
Our brains are biased …
If A then → 3
A C 3 7
(Wason, 1966 / Evans, 1993)
Correct answer: A - 7
Correct answers < 10 % in Wason’s study
How the brain processes info
PERCEPTION MEMORY
(input)
(synaptic modification)
INFLUENCING
FACTORS
INFO PROCESSING
Perception: How it works
Information is organized through a 3-level process (example of vision):
League of Legends
Application: Gestalt laws in menus
Far Cry 4
Application: Gestalt laws in menus
Need to be learned
iPhone OS 7
Application: FFF in icon testing
Fortnite (pre-alpha)
Application: FFF in icon testing
• What is it really?
Shepard tone
Perception
How it works
Input is processed
(in a nutshell)
Limitations Perception(s) ≠ Reality
(examples) Perception is subjective
PERCEPTION MEMORY
(input)
(synaptic modification)
INFLUENCING
FACTORS
INFO PROCESSING
Memory: How it works
SENSORY MEMORY
Part of perception
Importance of attention
WORKING MEMORY
Short-term – Easily disturbed
Requires heavy attentional resources
LONG-TERM MEMORY
Potentially unlimited
in time and space
Memory: Limitations
Forgetting curve:
(Ebbinghaus, 1885)
Memory: Limitations
Assassin’s Creed
Application: Reduce the memory load
Fortnite
(pre-alpha)
Application: Prioritize learning
Fortnite – pre-alpha
Application: Prioritize learning
2
2 Crafting
Crafting Medium
Medium 2
2
2 Building
Building Hard
Hard 4
1
1 Home
Home Base
Base is
is Medium
Medium 1
player’s persona
player’s persona
3 Commanding a Medium
3 Commanding a Medium 3
roster of heroes
roster of heroes
Application: Prioritize learning
1
1 Home
Home Base
Base is
is Medium
Medium 1
1 This
This is
isisme
me in
in the
the game.
game. II start
start by
by naming
naming and Player receives a distress beacon
player’s persona
This
choosing
me
a
in the
banner for
game.
my Home
I start
Base.
byand and discovers his/her Home Base to
Home Base is
player’s persona choosing a banner for my Home Base.
1 Medium 1 naming and choosing a banner for my command.
2
player’s persona
Core movement and Easy
2 Core movement and Easy –– dynamic
dynamic tip
tip 2
2 IHome Base.
know how to move and shoot, just give me a
2 Core movement and
combat Easy – dynamic tip 2 I know how to move and shoot, just give me a N/A
combat quick tip if necessary.
combat quick tip if necessary.
2
2 Scavenging
Scavenging Easy
Easy ––– dynamic
dynamic tip
tip 2
2
2 Scavenging Easy dynamic tip 2 II quite
quite naturally
naturally destroy
destroy the
the environment,
environment, just
just N/A
give me a quick tip that all is destroyable.
give me a quick tip that all is destroyable.
2 Crafting Medium 2
2 Crafting Medium 2 Crafting enables me to make more powerful The player needs a harvesting tool.
weapons and items. I must know how to do this Safe environment.
3 Commanding a Medium 3 to have fun in the game.
3
3 roster of heroes
Commanding
Commanding aa Medium
Medium 3
3 I’m
I’m managing
managing multiple
multiple heroes,
heroes, each
each having
having The player has to choose his/her
roster
roster of
of heroes
heroes specific
specific skills.
skills. first hero among 2 classes to send it
2 Building Hard 4 to the 1st mission.
2
2 Building
Building Hard
Hard 4
4 Building
Building enables
enables me
me to
to make
make forts
forts that
that protect
protect The player is in a pit and needs to
me
me from evil. I must know how to do this
from evil. I must know how to do this to
to have
have build stairs to escape and start
fun.
fun. exploring. Safe environment.
Application: Prioritize learning
2 Scavenging Easy – dynamic tip 2 I quite naturally destroy the environment, just N/A
give me a quick tip that all is destroyable.
2 Crafting Medium 2 Crafting enables me to make more powerful The player needs a harvesting tool.
weapons and items. I must know how to do this Safe environment.
to have fun in the game.
2 Building Hard 4 Building enables me to make forts that protect The player is in a pit and needs to
me from evil. I must know how to do this to have build stairs to escape and start
fun. exploring. Safe environment.
Memory: Reminder …
Perception Memory
How it works
Input is processed Encoding and Storage
(in a nutshell)
Limitations Perception(s) ≠ Reality
Forgetting Curve
(examples) Perception is subjective
PERCEPTION MEMORY
(input)
(synaptic modification)
INFLUENCING
FACTORS
INFO PROCESSING
Pick one card:
I bet I can guess which card you picked and make it disappear:
→ change blindness
→ inattentional blindness
BTW, did you notice the gorilla in this image earlier?
Attention: How it works
Fortnite
(Sept 2014)
Multitask
We can hardly pay attention to tutorial texts
when busy killing zombies …
Application: Minimum workload
Example of the ‘red overload’ problem:
Unreal
Tournament 3
Application: Minimum workload
• Player told to protect a tractor: misleading. • Player told to build his/her way out.
• Build protection around barn: unintuitive. • Player has all the time needed.
• Player in stressful situation (timer) and set for failure. • Set for success.
• Player is asked to do things step by step • Player is clearly told the purpose for a tutorial.
without clearly understanding the purpose • Offers more freedom.
(craft a pickaxe) → greater meaning
→ in context but poor meaning
Attention: Reminder …
… so is the developer’s.
User eXperience
Usability GameFlow
Signs & Feedback Perceived Pacing
Clarity (challenge, learning curve, surprises, …)
Flexibility
@CeliaHodent