Vous êtes sur la page 1sur 1

Please give credit where credit is due, this specials list was put together by Petrapool

DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR


Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60%
UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from Bonus DEF: +20% for first 2 turns of every Bonus DEF: +15% when taking damage from Bonus DEF: +15% when taking damage from Bonus DEF: +15% when taking damage from
Bonus DEF: +20% for first 2 turns of every wave Bonus DEF: +20% for first 2 turns of every wave Bonus DEF: +20% for first 2 turns of every wave
enemies with < 30% HP wave enemies with < 30% HP enemies with < 30% HP enemies with < 30% HP
DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR
Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from
enemies with < 30% HP enemies with > 60% HP enemies with < 30% HP enemies with > 60% HP enemies with < 30% HP enemies with > 60% HP enemies with < 30% HP enemies with > 60% HP

UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2


Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every wave
UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3
Bonus DEF: +25% when HP > 70% NA Bonus DEF: +25% when HP > 70% NA Bonus DEF: +25% when HP > 70% NA Bonus DEF: +25% when HP > 70% NA

MELEE MELEE RANGED RANGED


Reflect: When taking damage, small chance to Reflect: When taking damage, small chance to ATK down: When taking damage, small chance ATK down: When taking damage, small chance
NA NA NA NA
reflect 50% damage reflect 50% damage to cause -25% ATK for 2 turns to cause -25% ATK for 2 turns
DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR DEFENSOR
Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from Bonus DEF: +35% when taking damage from Bonus DEF: +35% when taking damage from Bonus DEF: +35% when taking damage from
Bonus DEF: +30% DEF when HP >70 % Bonus DEF: +30% DEF when HP >70 % Bonus DEF: +30% DEF when HP >70 % Bonus DEF: +30% DEF when HP >70 %
enemies with > 60% HP enemies with > 60% HP enemies with > 60% HP enemies with > 60% HP
UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30% NA Bonus DEF: +25% DEF when HP < 30% NA Bonus DEF: +25% DEF when HP < 30% NA Bonus DEF: +25% DEF when HP < 30% NA

UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3


Bonus DEF: +30% DEF when enemy’s HP >70
Bonus DEF: +30% DEF when enemy’s HP >70 % NA Bonus DEF: +30% DEF when enemy’s HP >70 % NA Bonus DEF: +30% DEF when enemy’s HP >70 % NA NA
%
UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4
Bonus DEF: +25% DEF when enemy’s HP <
Bonus DEF: +25% DEF when enemy’s HP < 30% NA Bonus DEF: +25% DEF when enemy’s HP < 30% NA Bonus DEF: +25% DEF when enemy’s HP < 30% NA NA
30%
MELEE MELEE RANGED RANGED
Reflect: When taking damage, better chance Reflect: When taking damage, better chance to ATK down: When taking damage, better ATK down: When taking damage, better chance
NA NA NA NA
to reflect 80% damage reflect 80% damage chance to cause -30% ATK for 3 turns to cause -30% ATK for 3 turns

TRAIT TRAIT TRAIT TRAIT


Absolute Defense: When taking damag, a Def Down: when taking DMG, a better chance Stun: when taking damage, a better chance to Impair: when taking damage a better chance to
NA NA NA NA
better chance to reduce the damage to 0 to cause -35% def for 3 turns stun the enemy for 2 turns impair the enemy for 3 turns.

ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE


Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%.

UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2


Bonus ATK: +20% for first 2 turns of every
Bonus ATK: +15% when HP > 30% Bonus ATK: +15% when HP > 30% Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30% Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30% Bonus ATK: +20% for first 2 turns of every wave
wave
ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE
Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60% Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60% Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60% Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60%

UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2


Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every wave Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every wave
wave wave
UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3
Bonus ATK: +20% when HP < 30% NA Bonus ATK: +20% when HP < 30% NA Bonus ATK: +20% when HP < 30% NA Bonus ATK: +20% when HP < 30% NA

MELEE MELEE RANGED RANGED


NA Random AP: +10% to one team member at NA Random AP: +10% to one team member at NA Stronger ATK: Small chance to attack with NA Stronger ATK: Small chance to attack with
beginning of each wave beginning of each wave stronger trait stronger trait
ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE ASSALTANTE
Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60% Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60% Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60% Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60%

UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2


Bonus ATK: +25% when HP < 30% NA Bonus ATK: +25% when HP < 30% NA Bonus ATK: +25% when HP < 30% NA Bonus ATK: +25% when HP < 30% NA

UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3


Bonus ATK: +30% when enemy’s HP >70 % HP NA Bonus ATK: +30% when enemy’s HP >70 % HP NA Bonus ATK: +30% when enemy’s HP >70 % HP NA Bonus ATK: +30% when enemy’s HP >70 % HP NA

UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4


Bonus ATK: +25% when enemy’s HP < 30% NA Bonus ATK: +25% when enemy’s HP < 30% NA Bonus ATK: +25% when enemy’s HP < 30% NA Bonus ATK: +25% when enemy’s HP < 30% NA
MELEE MELEE RANGED RANGED
NA Random AP: +20% to one team member at NA Random AP: +20% to one team member at NA Stronger ATK: a better chance to attack with NA Stronger ATK: a better chance to attack with
beginning of each wave beginning of each wave stronger trait stronger trait
TRAIT TRAIT TRAIT TRAIT
NA Bonus AP: all team members receive +8% AP NA AP Down: when taking DMG, a better chance to NA AP down: When attacking, a better chance to NA Bonus AP: receive +20% AP at the beginning of
at the beginning of each wave cause -30 AP cause - 30 AP each wave

MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR


Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60%

UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2


Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave

MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR


Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave

UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2


Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60% Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60% Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60% Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60%

UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3


Bonus crit: +20 crit when HP < 30% NA Bonus crit: +20 crit when HP < 30% NA Bonus crit: +20 crit when HP < 30% NA Bonus crit: +20 crit when HP < 30% NA

MELEE MELEE RANGED RANGED


NA Bleeding: when taking DMG, a better chance NA Bleeding: when attacking a better chance to NA Bleeding: when taking DMG, a better chance to NA Bleeding: when attacking a better chance to
to cause 50 damage bleeding for 3 turns cause 50 damage bleeding for 3 turns cause 50 damage bleeding for 3 turns cause 50 damage bleeding for 3 turns

MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR MATADOR


Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60% Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60% Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60% Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60%

UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2


Bonus CRIT: +30 crit when enemy’s HP > 70% NA Bonus CRIT: +30 crit when enemy’s HP > 70% NA Bonus CRIT: +30 crit when enemy’s HP > 70% NA Bonus CRIT: +30 crit when enemy’s HP > 70% NA

UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3


Bonus crit: +25 crit when HP < 30% NA Bonus crit: +25 crit when HP < 30% NA Bonus crit: +25 crit when HP < 30% NA Bonus crit: +25 crit when HP < 30% NA

UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4


Bonus CRIT: +30 crit when HP > 70% NA Bonus CRIT: +30 crit when HP > 70% NA Bonus CRIT: +30 crit when HP > 70% NA Bonus CRIT: +30 crit when HP > 70% NA

MELEE MELEE RANGED RANGED


NA Bleeding: when taking DMG, a better chance NA Bleeding: when attacking a better chance to NA Bleeding: when taking DMG, a better chance to NA Bleeding: when attacking a better chance to
to cause 70 damage bleeding for 4 turns cause 70 damage bleeding for 4 turns cause 70 damage bleeding for 4 turns cause 70 damage bleeding for 4 turns

TRAIT TRAIT TRAIT TRAIT


NA Party Healing: Heal all team members with 20 NA Stun: when attacking, a better chance to stun NA Splash DMG: When attacking, a better chance NA Double Attack: When attacking, a better chance
% hp at the beginning of each wave. the enemy for 2 turns to attack all enemies adjacent to the target to make a second attack with 150% ATK
with 80% atk

APOIO APOIO APOIO APOIO APOIO APOIO APOIO APOIO

Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus healing: When healed, regain 25% more Random HEAL: Heal one team member for Bonus healing: When healed, regain 25% more Random HEAL: Heal one team member for 20% Bonus healing: When healed, regain 25% Random HEAL: Heal one team member for 20% Bonus healing: When healed, regain 25% Random HEAL: Heal one team member for 20%
HP. 20% at beginning of each wave HP. at beginning of each wave more HP. at beginning of each wave more HP. at beginning of each wave
UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2
Random DEF: +15% DEF to one team member for Random ATK: +20% to one team member for Random DEF: +15% DEF to one team member Random ATK: +20% to one team member for Random DEF: +15% DEF to one team member Random ATK: +20% to one team member for Random DEF: +15% DEF to one team member Random ATK: +20% to one team member for
first 2 turns of each wave first 2 turns of each wave for first 2 turns of each wave first 2 turns of each wave for first 2 turns of each wave first 2 turns of each wave for first 2 turns of each wave first 2 turns of each wave

APOIO APOIO APOIO APOIO APOIO APOIO APOIO APOIO


Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more HP Random HEALING: HEAL one team member Bonus HEAL: When healed, regain 50% more HP Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more Random HEALING: HEAL one team member for
for 50% at beginning of each wave 50% at beginning of each wave HP 50% at beginning of each wave HP 50% at beginning of each wave
UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2
Random DEF: +20% DEF to one team member for ATK down: when attacking, small chance to Random DEF: +20% DEF to one team member ATK down: when attacking, small chance to Random DEF: +20% DEF to one team member ATK down: when attacking, small chance to Random DEF: +20% DEF to one team member ATK down: when attacking, small chance to
first 3 turns of each wave cause -25% ATK for 2 turns for first 3 turns of each wave cause -25% ATK for 2 turns for first 3 turns of each wave cause -25% ATK for 2 turns for first 3 turns of each wave cause -25% ATK for 2 turns
UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3
Random ATK: +20% ATK to one team member NA Random ATK: +20% ATK to one team member NA Random ATK: +20% ATK to one team member NA Random ATK: +20% ATK to one team member NA
for first 3 turns of each wave for first 3 turns of each wave for first 3 turns of each wave for first 3 turns of each wave

MELEE MELEE RANGED RANGED


NA Random HEAL: When taking damage, small NA Self healing: regain 50 % HP at the beginning of NA Self healing: regain 50 % HP at the beginning of NA Random HEAL: When taking damage, small
chance to heal one team member for 10% each wave each wave chance to heal one team member for 10%

APOIO APOIO APOIO APOIO APOIO APOIO APOIO APOIO


Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to Def Down: when attacking, a better chance to Bonus HEAL: When healed, regain 80% more Def Down: when attacking, a better chance to Bonus HEAL: When healed, regain 80% more Def Down: when attacking, a better chance to
Bonus HEAL: When healed, regain 80% more HP cause -30% def for 3 turns to the enemy Bonus HEAL: When healed, regain 80% more HP cause -30% def for 3 turns to the enemy cause -30% def for 3 turns to the enemy cause -30% def for 3 turns to the enemy
HP HP
UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2 UNIVERSAL #2
Random DEF: +30% def to one other team NA Random DEF: +30% def to one other team Random DEF: +30% def to one other team NA Random DEF: +30% def to one other team NA
member for first 3 turns of each wave member for first 3 turns of each wave member for first 3 turns of each wave member for first 3 turns of each wave
NA

UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3 UNIVERSAL #3


ATK down: when attacking, a better chance to NA ATK down: when attacking, a better chance to ATK down: when attacking, a better chance NA ATK down: when attacking, a better chance NA
cause -30% ATK for 3 turns cause -30% ATK for 3 turns NA to cause -30% ATK for 3 turns to cause -30% ATK for 3 turns

UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4 UNIVERSAL #4


NA NA NA
Random ATK: +30% ATK to one other team Random ATK: +30% ATK to one other team Random ATK: +30% ATK to one other team Random ATK: +30% ATK to one other team
NA
member for first 3 turns of each wave member for first 3 turns of each wave member for first 3 turns of each wave member for first 3 turns of each wave

MELEE MELEE RANGED RANGED


NA Random HEAL: When taking damage, better NA Self healing: regain 80% HP at the beginning of NA Self healing: regain 80% HP at the beginning of NA Random HEAL: When taking damage, better
chance to heal one team member for 20% of each wave each wave chance to heal one team member for 20% of
their max HP their max HP

TRAIT TRAIT TRAIT TRAIT


NA Leech Life: When attacking, a better chance to NA Teammate reviving: When killing an enemy, a NA Self Healing: When killing an enmy, a better NA
Impair: when attacking, a better chance to
regain hp by 80% of the damage better chance to revive a teammate with 40% chance to regain 100% HP and + 50% DEF for 1
impair the enemy for 3 turns.
Hp and +100% def for 1 turn turn

Vous aimerez peut-être aussi