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The object of
the game is to be the first to get rid of all the player's cards to a discard pile.
The game is considered a pre-extension of Switch[citation needed] and Mau Mau.[1]
A standard 52-card deck is used when there are five or fewer players. When there
are more than five players, two decks are shuffled together and all 104 cards are
used.
Contents [hide]
1 Origins
2 Basic play
3 Zimbabwean variation of Crazy Eights
3.1 Game Shifting cards
3.1.1 Eight - Declare a suit
3.1.2 Jack- Reverse
3.1.2.1 Two - opponent picks 2 cards
3.1.2.2 joker- opponent picks 5 cards
3.1.3 Defensive cards
3.1.4 Ace - place down any of the same suits you have as the ace
4 See also
5 References
Origins[edit]
The game first appeared as Eights in the 1930s,[1] and the name Crazy Eights dates
to the 1940s, derived from the United States military designation for discharge of
mentally unstable soldiers, Section 8.[2][3]
There are many variations of the basic game, and a number of different names
including Craits, Last One, Mau-Mau, Pesten, Rockaway, Swedish Rummy, Switch, Last
Card, Screw Your Neighbour, P�skiyon, and Tschausepp. Bartok, Mao, Quango, Zar,
Taki, and Uno are more extreme variations.
David Parlett describes Crazy Eights as "not so much a game as a basic pattern of
play on which a wide variety of changes can be rung," noting that players can
easily invent and explore new rules.[1]
Basic play[edit]
Eight cards are dealt to each player (or seven in a two-player game).[4] The
remaining cards of the deck are placed face down at the center of the table. The
top card is then turned face up to start the game.
Players discard by matching rank or suit with the top card of the discard pile,
starting with the player left of the dealer. If a player is unable to match the
rank or suit of the top card of the discard pile and does not have an 8, they draw
cards from the stockpile until they get a playable card. When a player plays an 8,
they must declare the suit that the next player is to play; that player must then
follow the named suit or play another 8.
Five to eight cards are dealt to each player and the remaining cards of the deck
are placed face down at the center of the table. The top card is then turned face
up to start the game.
Players discard by matching rank or suit with the top card of the discard pile,
starting with the player left of the dealer. If a player is unable to match the
rank or suit of the top card of the discard pile and does not have a special
functions card, or simply does not wish to play any of the cards in their hand,
they must draw one card from the stockpile. At this point the player has the choice
of playing any card from their hand or storing the new card and passing their turn.
Players are able to play more than one of the same number at once.
There are a number of special functions cards these are either game shifting cards,
offensive cards or defensive cards. These are summarised in a table below and then
further explained.
When a player plays a 7, they "skip" the next player who then loses their turn. If
the next player also holds a 7 and they play this before the player after them
places a card then they counter the "skip" effect and shift this to the player next
to them. In a game of two player a "skip" allows the player to play again and can
be combined with kings and jacks for an uninterrupted series of play. A seven card
can be played matching the rank or suit allowances of the top card of the discard
pile.
Jack- Reverse[edit]
When a player plays a jack, they "reverse" the game allowing the previous player to
play again. The player of the jack can decide if the reversal is for the remainder
of the game play (until another jack is played) or if it is only until the previous
player has played. This allows the jack player to play again. In a game of two
player a "reverse" allows the player to play again and can be combined with sevens
and kings for an uninterrupted series of play. A jack card can be played matching
the rank or suit allowances of the top card of the discard pile.
Defensive cards[edit]
Defensive cards protect the player from offensive cards used on them by the
previous player. In some variants of the game, when a player is picking multiple
cards as a result of an offensive card played by the previous player, if the first
card the player picks from the deck is defensive (an ace) they are allowed to
immediately play it in that turn and will not have to pick the rest of the cards
they otherwise should have. If the ace is in subsequent picks, it cannot be played
and the player misses a turn as expected.
Ace - place down any of the same suits you have as the ace[edit]
If the players run out of cards in the deck then the top card of the discard pile
is left face up and the rest of the discard pile cards are shuffled and used as the
new deck. The game ends as soon as one player has emptied their hand using a
regular card. However, not if the previous card on the discard pile is an Offensive
card or a Defensive card. If a player empties their hand under these conditions, or
with a special function card, then the player goes "in air", i.e. on their next
turn they must pick a one card from the deck and continue playing. If another
player ends the game whilst someone is in air, that in air player must pick a card
from the deck. The player with the highest cumulative score points loses the round.
This game can be played in love eliminating one player each round.
The winner of the round is the first player to get rid of their hand by throwing
their last regular card on top or another regular card or a shifting card. The
winner of the game is the last player after every opponent has been knocked out. If
multiple players have the same score (highest) at the end of a round then they must
each pick one extra card from the deck until there is a clear loser of the round.
SPECIAL RULES
1. Lucky Card
If a player next in line has been dealt an offensive card ( pick 2 / pick 5) or
cumulative value after a series of 2�s and Jokers - before picking the number of
cards prescribed, the player can ask for a Lucky card. This is the first card on
top of the deck. If the card is a blocking card ( Ace ) it can be played to block
the penalty. If the card is also an offensive card Joker or Deuce (2) it can be
added to the value of the cumulative penalty and passed on to the next player in
line. If the first card is neither an offensive nor blocking card then the player
should pick the prescribed penalty plus one extra card.
2. In closing, a player can be brought back into the game if the next player in
line has a similar face value card.