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The Confederacy of

Independent Systems
"The Republic cannot be fixed, m'lady. It is time to start over."
-Count Dooku to Padmé Amidala

The Confederacy of Independent Systems (CIS), also known as the Confederacy, the Separatist
Confederacy, the New Order, the prosecessionists colloquially as Separatists, or Seps for short, and
lesser known as the "Separatist Alliance", was the government and separatist
movement publicly led by Count Dooku, a.k.a. Darth Tyranus, (and secretly led by Darth Sidious)
formed by various planetary and sectorial governments, as well as some mega-corporations, that
declared intentions to leave the Galactic Republic, refusing to comply with the excessive taxation,
and due to the corruption in the Senate during the Separatist Crisis.
Eventually, tensions between it and the Republic developed into war after Anakin Skywalker, Obi-
Wan Kenobi, and Padmé Amidala were sentenced to execution on Geonosis and a group of Jedi led
by Mace Windu attempted to rescue them. After the Republic revealed its clone army on Geonosis,
the Separatists were forced to retreat, beginning a great war that would last for three years and
tear the galaxy apart.
The CIS put fear in the hearts of countless citizens of the Republic, largely due to General
Grievous, Supreme Commander of the Droid Armies. The Confederacy won many battles in the
ensuing war but was dissolved when its leaders were killed on Mustafar, allowing Palpatine to
reform the Republic into the Galactic Empire.

The Rise of the Separatist Movement


"As I explained to you earlier, I am quite convinced that ten thousand more
systems will rally to our cause with your support, gentlemen."
-Count Dooku to the Separatist Council[src]

In the decades prior to the Clone Wars, the Republic was seen by many as a failing government,
plagued by corruption and mindless bureaucracy that stifled the voices of many constituents
represented in the Galactic Senate. Secession grew during the period following the Naboo crisis,
and the commerce guilds and trading corporations became disillusioned with the
Republic after the law was passed to place taxation on all trade routes to outlying star systems.
Into this critical situation stepped Count Dooku, a former Jedi Master who had become
disillusioned with the Republic and the Jedi Order that served it. This charismatic figure stirred up
anti-Republic sentiments on many worlds, paving the way for a rebellion against the government. A
loose affiliation of separatists was formed, with Dooku at their head, pushing for a new government
to take the place of the stagnant Republic. Eventually, this Separatist movement established itself
as the Confederacy of Independent Systems, a body formally opposed to the Galactic Republic. The
members of the CIS included the wealthy Corporate Alliance, the controlling Trade Federation, the
ruthless Commerce Guild, the powerful InterGalactic Banking Clan and the extensive Techno Union.
Although the Republic recognized that many of its member worlds were in rebellion, it refused to
formally acknowledge the existence of the CIS as their common government, deeming that doing so
would legitimize it.

Clone Wars
"Our friends from the Trade Federation have pledged their support. And when
their battle droids are combined with yours, we shall have an army greater
than any in the galaxy. The Jedi will be overwhelmed. The Republic will agree
to any demands we make."
-Count Dooku
The Confederacy marshaled armed forces to its cause, to be eventually used to topple the
Republic and take the capital planet of Coruscant. The Trade Federation, commanded by the
Republic to downsize its Droid Army after the Naboo incident, instead expanded its forces in secret,
adding its battle droids to the Separatist arsenal steadily growing with input from other factions,
such as the Techno Union. Foundries on Geonosis, Hypori, and elsewhere created countless billions
of battle droids ready to fight for the Separatist cause, all while Dooku continued to recruit more
star systems to his cause.
However, the CIS would soon lose the advantage of surprise when Obi-Wan Kenobi, having
tracked the bounty hunter Jango Fett from Kamino to Geonosis, managed to send a message to
Anakin Skywalker and Supreme Chancellor Palpatine, betraying the Confederate presence on
Geonosis. In the middle of sending the message, he was attacked by a droideka, prompting Anakin
and Padmé Amidala to go and rescue him. Arriving on Geonosis, both of them ended up getting
captured in one of the massive Geonosis droid foundries, and were sentenced to death in an arena.
However, in the middle of the executions, Mace Windu and an army of Jedi turned up, and engaged
in the Battle of Geonosis with Geonosians and battle droids. Unfortunately, the sheer number of
droids proved overwhelming, and soon only about a dozen Jedi remained.
Fortunately for the Jedi, Master Yoda soon arrived with a cavalry of LAAT/I gunships, rescuing
the Jedi. Republic forces struck all over Geonosis, and the Clone Wars began. The CIS was pushed
off Geonosis, but it was ultimately inconsequential.
For the next three years, the Republic and CIS would be engaged in a brutal war, with many dying
on both sides. Unbeknownst to all, the war was merely all part of a plan by Darth Sidious to bring
about his ultimate goal: domination of the galaxy by the Sith.

For the first half of the war, the Confederacy was doing well, capturing many planets, despite
losses on Muunilinst and Dac. However, the tables turned and it began to suffer a series of defeats,
which led to the Outer Rim Sieges. The Confederacy was responsible for some atrocities during the
war, particularly by General Grievous. Throughout the war, the Confederacy attempted to gain the
advantage using superweapons, such as the Dark Reaper and the Malevolence ion pulse cannons.
During the war, there were many heroes on the side of the Confederacy, including Sev'rance Tann,
Durge, and Asajj Ventress, and General Grievous many of whom were driven by hatred of the
Republic or the Jedi. At around the midpoint of the war, Grievous initiated Operation Durge's Lance,
a campaign which spearhead into the Inner Rim, leading to a string of Confederate victories,
including the conquest of Duro. At this point, many were certain that CIS victory was inevitable.
However, soon the Republic began going on the offensive, winning battles at Bomis Koori IV, Boz
Pity, and others. With the death and loss of Confederate heroes Durge and Asajj Ventress, the
Confederacy began to lose the advantage. The Republic began laying siege to what Palpatine called
a Triad of Evil: Felucia, Mygeeto, and Saleucami, and the Separatist council was forced to keep on
the move. However, the Confederacy still had plenty of fight left, as it began launching assaults on
Kashyyyk and other worlds. This culminated when Grievous led a massive assault on Coruscant to
capture the Supreme Chancellor. However, Count Dooku, leader of the Confederacy, was killed, and
despite many losses, the Republic did inflict more damage on the Separatists, making the assault
useless.

The Fall of the Confederacy


The Confederacy of Independent Systems was eventually defeated, though this was not its own
fault. Suffering losses—and victories, for that matter— right from the beginning of the war, and
despite the might of General Grievous and its vastly superior numbers, the droid forces were often
defeated by the Republic. However, as Darth Sidious manipulated the war, influencing some of the
defeats of the CIS as well as some of its victories, the Separatists had lost before they had even
started fighting—Sidious wanted the Republic to win. At the end of the war, Count Dooku was
struck down by Anakin Skywalker on board the Invisible Hand, General Grievous was killed on
Utapau by Obi-Wan Kenobi, the CIS leadership was murdered by Darth Vader on Mustafar, and the
commerce guilds faded quietly into oblivion. The Confederacy's legacy lived on in the form of the
Death Star project, which became the Empire's feared superweapon, as well as the Imperial battle
droids.

Aftermath
The corporations that made up the Confederacy were Imperialized and assimilated into the
Imperial war machine, and most of the Separatist worlds were absorbed into the Empire, with many
prominent races of the Confederacy enslaved, while others, such as the Trandoshans, allied
themselves with the Empire. The majority of the droid armies were shut down, providing no
opposition to the Imperial stormtroopers. The Death Star project, originally the CIS's, was absorbed
by the Galactic Empire.
However, reminders and relics of the Confederacy continued to survive the ages. On Jaguada's
moon, a small army of droids was accidentally reactivated by some fugitive Jedi. Old droid parts
were used by Wookiee forces during a battle against Imperial forces. In that same battle, an old CIS
warship was used to the advantage of escaping Jedi. A contingent of B1 battle droids continued to
function on Geonosis, although they were defeated by a squad of stormtroopers that crashed on
the planet, as well as Wedge Antilles. The Zann Consortium used an old droid factory on Hypori to
build droideka Mark IIs for its forces. Even after the decline of the Empire, regular droidekas were
used by some smugglers, as well as races like the Vaagari.

Separatist Holdouts
After the deaths of the members of the Separatist Council, some Confederacy-loyal worlds still
refused to be absorbed into the new Galactic Empire. These remnants, some organized and
unorganized, would continue to fight throughout the Imperial era. The Empire would use these
holdouts as justification for expansion of the Imperial Navy. Many of them ended up joining the
Rebel Alliance at its formation.

Gizor Dellso's Rebellion


At some point after the war, Gizor Dellso, a Geonosian droid manufacturer who managed to
survive the demise of the Confederacy leaders at the end of the Clone Wars, initiated a plan to
revive the Confederacy. He reactivated a droid factory on Mustafar and built a small army. He was
preparing to start another war, in an effort to take advantage of the reorganization of the newly
christened Galactic Empire.
He started by activating a droid fleet around Mustafar's orbit to defend his factory. He drew up
prototype plans for a new battle droid, similar to the B2 super battle droid, that had layers of
armor.
As his soldiers were guarding the factory, an Imperial fleet bearing the 501st Legion arrived at
Mustafar. A Heavy Missile Platform landed in the hangar of the Imperial-class Star Destroyer, and
several battle droids emerged and attacked the stormtroopers inside. However, with the use of
thermal detonators, rocket launchers, and time bombs, the troops destroyed the droid gunship. The
Empire then engaged and destroyed the still weak Separatist fleet and proceeded to the planet's
surface. The Battle of Mustafar erupted, but due to the insufficient time for Gizor Dellso to unleash
his new droid army, his obsolete droids fought a losing battle. Dellso and his Geonosian retinue died
along with their hopes for a new war. The factory was subsequently destroyed by heavy orbital
bombardment and the Separatist holdouts began to decline rapidly.
Government and Politics
"I know of your treaties with the Trade Federation, the Commerce Guilds, and
the others, Count. What is happening here is not government that has been
bought out by business, it's business becoming government!"
-Padmé Amidala to Dooku

The Confederacy had a single Head of State, and beneath him was the Separatist Council. The
official leader of the Confederacy was a former Jedi Master named Count Dooku, who was also
Darth Tyranus, Darth Sidious's second known apprentice. Operating between the Head of State and
the Separatist Council was the Supreme Commander of the Droid Armies, General Grievous who
had no direct power over government but assumed command should the Head of State be
incapacitated. If both Dooku and Grievous are incapacitated then Nute Gunray takes over as Head
of state being the head of Council (leading member to finance the war). However, the
real power behind the Confederacy was the Sith Lord Sidious, though few knew, such as Tyranus,
that he had control.
The Separatist Council consisted of eight leaders. Each leader had his or her own people who
followed his/her decisions. The Separatist Council consisted of :

Nute Gunray - Viceroy of the Trade Federation


Wat Tambor - Foreman of the Techno Union, Executive of Baktoid Armor
Workshop and Techno Union Representative in the Galactic Senate
San Hill - Chairman of the InterGalactic Banking Clan
Poggle the Lesser - Archduke of Geonosis
Shu Mai - Presidente of the Commerce Guild
Passel Argente - Senator of Kooriva and Magistrate of the Corporate Alliance
Po Nudo - Senator of Ando and Leader of the Hyper-Communications Cartel
Tikkes - Senator of Dac
The Most High Queen of Zygerria Miraj Scintel - Queen of Zygerria
Rogwa Wodrata - Senator of Alliga and the Phelleem sector

These individuals represented eight independent galactic governments, that made up the
Confederacy, including the Trade Federation, Techno Union, InterGalactic Banking Clan, Geonosian
Industries, Commerce Guild, Corporate Alliance, Hyper-Communications Cartel and the Quarren
Isolation League. Eight worlds (all the origins of the leading species), where the capitals of the eight
separatist governments, including Neimoidia, Skako, Muunilinst, Geonosis, Castell, Kooriva, Ando
and Dac. Although the governments were affiliated with each other into one galactic government
against the Galactic Republic, each had played their own part in the Separatist Crisis from 24 BBY–
22 BBY and the Clone Wars that followed, from 22 BBY–19 BBY.

Other members of power included:


Toonbuck Toora - Senator of Sy Myrth
Tyreca Bremack - Senator of Agamar and the Lahara sector
Baron Rush Clovis - Senator of Scipio
Prince Tal Merrik - Senator of Kalevala
Lott Dod - Senator of Neimoidia and the Trade Federation
Dodra F'ass - Senator of Clak'dor VI and Mayagil sector
Corlissi Ludar - Senator of Sluis Van and Sluis Sector
Rodd - Senator of Fondor and Tapani Sector
Esu Rotsino - Senator of Abrion Major and Abrion Sector
Daggibus Scoritoles - Senator of Yag'Dhul and the Givin Domain
Zurros - Senator of Falleen
Navi - Senator of Thustra
Alaric - Sephi King of Thustra
Beolars Bribbs - President of the Sullustan Council and CEO of SoroSuub
Corporation
Ado Eemon - Ruler of Caramm V
Candobar Inglet - Khedive of Sluis Sector and Sluis Van
Belo Tusus - Ruler of Orto
Lady Por'Ten
Lord Por'Ten
Pre Vizsla - Governor of Concordia

In terms of government branches, Count Dooku served as the Executive Branch, with Grievous
serving as his second, should he fall in battle or otherwise. The Legislative branch was the
Separatist Council; each member had an equal vote. The Judicial branch was in session only once:
Poggle the Lesser tried Senator Amidala and Anakin Skywalker on Geonosis, eventually
sentencing them to an execution. None of the court members or on-lookers were impartial, all of
them wanting the pair dead.
The Confederacy's main goal was to secede from the Republic and form a new government on
grounds that the Republic had become too corrupt. The members of this organization were called
"Separatists". Tensions between the Republic and the Separatists eventually led to the Clone Wars.

Military
The military forces of the Confederacy of Independent Systems—also known as the Droid Army or
the Separatist Army—was a massive mix of weapons of war, battle droids, organic forces, and local
warriors.
The CIS was controlled mainly by business beings like Trade Federation Viceroy Nute Gunray,
InterGalactic Banking Clan Chairman San Hill, and Techno Union Foreman Wat Tambor. These
individuals were not warriors or generals, but merchants, more interested in commerce than battle,
and thus were ill-equipped to lead troops into battle. Of the entire political leadership, only Count
Dooku, Poggle the Lesser, and Nute Gunray had any experience in warfare, although some of the
Council members had skills with leading, like Wat Tambor, who was renowned as a superior
strategist by many. The CIS leaders believed their superior numbers and advanced droid designs
would win the Clone Wars. In some ways they were right, as droidekas were good enough to kill
Jedi, and overwhelming numbers of droids won many battles for the CIS. However, the
incompetence of some droids, like the B1 battle droids, lost the CIS many battles.
The Army consisted mainly of droid forces, and was often referred to as the Droid Army. The
various commercial entities joined under the banner of the Confederacy pledged their forces to the
Separatist Army, creating one sprawling group of droids. These ranged from the Trade Federation's
battle droids to the security forces maintained by the Commerce Guild, InterGalactic Banking Clan,
and Corporate Alliance.
One of the largest contributions was by the Techno Union, which donated not only its new B2
super battle droids, but numerous foundries capable of producing thousands more droids for the
Confederacy. Other companies that supported the Separatists included Colla Designs, Phlac-
Arphocc Automata Industries, Baktoid Industries, Haor Chall Engineering, Free Dac Volunteers
Engineering Corps, Republic Sienar Systems, Retail Clan, and Feethan Ottraw Scalable Assemblies.

Other allies were quick to offer help. The Confederacy controlled countless worlds across the
galaxy, and was able to recruit many of their local forces to the cause. The Jabiimi Separatist leader
Alto Stratus's Nimbus commandos, the Quarren Isolation League, the Mandalorian Protectors, and
many more aided the CIS and fought the Galactic Republic. Many of these forces were not droids,
but sentient beings. Though largely a droid army, the Separatist Army also used a number of
organic forces. From Gossam Commandos to Koorivar Fusiliers, they brought new tactics onto the
field. Unlike droids, these soldiers were capable of independent thought, and many could rival even
the Republic's clone troopers.
Bridging the gap between organic and automaton—literally—was one being: General Grievous,
Supreme Commander of the Droid Armies. A cyborg with a brilliant tactical mind and a powerful
armored body, Grievous turned the war in favor of the Confederacy. He led his troops to a number
of victories across the galaxy including the conquest of Duro and the destruction of Humbarine, the
attacks of strategic Loyalist worlds, and spearheaded an assault towards Coruscant itself. He also
targeted the Jedi Knights—particularly problematic to the droid army—and killed many in single
combat. He had ultimate power over his troops, able to command them with but a gesture. The one
thing that made a difference in his fighting pattern which caused him to prevail among his victims
was his use of 4 lightsabers, at once, that were a part of his collection of jedi lightsabers, which
caught his opponents off guard. With this ability, he was able to crush all in his path, leading to
countless victories for the CIS. Asajj Ventress and the bounty hunter Durge were also effective
commanders on the battlefield.
The Separatist Army was not merely composed of ground troops. It also deployed much larger
weapons of war during the Clone Wars. Commerce Guild OG-9 homing spider droids were a
common sight on Confederate frontlines, and tank droids, droid subfighters, and Federation AATs
provided heavy firepower in countless conflicts. Even larger machines were used, including the
powerful Protodeka, the massive Seismic tank, and the terrible Dark Reaper. However, weaknesses
found in these machines were often exploited by the Republic.
Other military officials included General Whorm Loathsom, General Oro Dassyne, General Lok
Durd and Commander Merai. Sentepeth Findos, later the Acting Viceroy of the Trade Federation
was a lieutenant.

Astrography
The territory of the Confederacy of Independent Systems varied in size a great deal during the
course of its short history. As of 22 BBY, the Confederacy of Independent Systems numbered at
least ten thousand star systems, as well as the various commercial factions with the planets they
controlled, allied under its banner.

Aargonar Cularin Korriban Serenno


Abrion Major Dac Koru Neimoidia Skako
Agamar Dagu Kromus Sluis Van
Alliga Dantooine Mandalore Sullust
Ando Deko Neimoidia Metalorn Sy Myrth
Ando Prime Donovia Mirial Tarhassan
Atraken Druckenwell Moorja Thaere Privo
Axion Dubrillion Murkhana Thule
Bakura-5 Duro Mustafar Thyferra
Bassadro Elrood Muunilinst Tibrin
Bastion Emberlene Mygeeto Togoria
Bestine IV Enarc Neimoidia Toong'l
Bimmisaari Endor New Plympto Trandosha
Boz Pity Falleen Nivek Troxar
Caarimon Felucia Null Ukio
Cadinth Filordis Omwat Utapau
Caluula Foerost Ord Cestus Viidaav
Castell Geonosis Ord Janon Virujansi
Cato Neimoidia Haruun Kal Pammant Vjun
Caramm V Haurgab Qiilura The Works on
Chalacta Halowan Queyta Coruscant
Christophsis Hypori Rattatak Yag'Dhul
Clak'dor VII Jabiim Raxus Prime Zaadja
Colla IV Kabal Riflor
Corlax 4 Kalee Saleucami
Cyphar Kooriva Scipio
Battle Droid
Type: Baktoid Combat Automata B1 Series Battle Droid
Dexterity 1D
Blaster: Blaster Rifle 3D, Grenade 2D+2
Knowledge 1D
Mechanical 1D
Perception 1D
Strength 1D
Brawling 2D
Technical 1D
Equipped With:
-Integrated comlink
-Remote receiver (5,000 km range)
-Vocabulator (the droid can replicate organic speech)
Move: 10
Size: 1.8 meters tall
Cost: 1,800 credits
Equipment: Blaster Rifle (5D damage, Range: 3-30/100/
300)

B1 battle droids were battle droids that made up the


backbone of the Trade Federation Droid Army and the
Characteristics
Separatist Droid Army. Often called "clankers" by
B1 battle droids' heads were designed to imitate the
Republic clone troopers, they were the successor of the
shape of a dead Neimoidian's skull. In this way, they
hunter-killer droid.
were intended to strike fear into an enemy's heart. In
B1s were perhaps the most numerous—and
addition, their bodies vaguely resembled those of the
expendable—soldiers in galactic history, and, unlike most
Geonosians.
organic soldiers, they were capable of action in hostile
B1 battle droids were physically identical to their
environments like underwater or in space. They were
direct predecessor, the OOM-series battle droid; unlike
designed, for the most part, to defeat their enemies
OOM models, however, they were not color coded
through sheer numbers, not through their ability to think
according to function, if any. However, some were
and utilize combat skills (unlike clone troopers). The B1
painted with different colors to blend into a certain
Battle Droid was frequently used as a soldier for the
environment. B1s were usually slaved to a central control
Trade Federation. In almost every battle involving the
mainframe located on a remote starship or another well-
Trade Federation there were battle droids.
defended facility. However, this could lead to massive
failure if the central control mainframe was destroyed,
Combat & Tactics such as during the Battle of Naboo, in which Anakin
B1 droids often employed sophisticated tactics in Skywalker destroyed the Droid Control Ship. The
battle. Massed parade ranks or simple swarms were used, monumental defeat at Naboo spurred interest in
and they often displayed a concept of cover. During the independent battle droids, and this technique gained
Clone Wars, however, there was the inevitable ground following the battle.
development of wartime, and B1 programming began to In extreme cases, the droids would deactivate the
show some improvement. Nevertheless, their in-battle electromagnets that kept their limbs attached. During
reactions were often slow, and such initiative as was the Clone Wars, clone troopers learned to aim at the hips,
shown was slight. General Grievous, the commander of torsos, and arm joints of the B1s to quickly destroy them.
the droid army, hated battle droids for their weakness. B1s were designed for cheap mass-production. As a
Although they appeared to be weak, B1s were able to result, they were very flimsy and vulnerable, but were
take down an enemy in hand-to-hand combat as seen in capable of swarming an enemy with their hugely
the Battle of Grassy Plains where battle droids were able superior numbers. Other models, like the droideka, B2
to take Gungans one on one. super battle droid, grapple droid, and B1-A air battle
Although the earlier generations were entirely droid, were more expensive. Battle droids used E-5
dependent on Central Control Computers, post- Naboo blaster rifles, blaster pistols, and thermal detonators in
models featured a great degree of independence and combat. They spoke in a high-pitched monotone. The
personality. Many older droids that were originally voice varied between units around the time of the Battle
reliant on Control Computers developed personality of Naboo, and at some point during the Clone Wars their
quirks and a tendency to excessively comment on their voices were uniformly changed to a more high-pitched
situations. Some older models of B-1 battle droids were version.
pushed to the limit of their programming when they
were assigned new duties, which led to certain units
talking endlessly in an attempt to handle the data
overflow that had strained their logic modules.
Super Battle Droid
Type: Baktoid Combat Automata B2 Series Battle Droid
Dexterity 2D
Blaster 3D, Blaster: Blaster Rifle 4D, Dodge 3D, Melee
Combat 3D, Vehicle Blasters 3D
Knowledge 1D
Mechanical 1D
Perception 1D
Strength 4D
Brawling 4D
Technical 1D
Equipped With:
-Mounted Blaster Rifle (5D damage, Range: 3-
30/100/300)
-Remote receiver (5,000 km range, with local back-up
processor)
-Light armor (+1D to Strength to resist damage)
-Vocabulator (the droid can replicate organic speech)
Move: 10
Size: 1.8 meters tall
Cost: 3,300 credits

The B2 super battle droid (SBD) was an upgraded


model able to receive primary lightsaber slashes and
version of the B1 battle droid, with superior armament
disable enemies through its electrified claws. Another
and armor. They were manufactured after the battle of
specialized variant was involved in the release of the
Naboo proved need for stronger droids. B2s were used
swamp gas toxin on Ohma-D'un. The D-60 assault droid,
by the Trade Federation, the Techno Union, and later,
another variant, was used in the Battle of Cartao by CIS
on a much larger scale, the Confederacy of Independent
forces. two jetpack-equipped variants of the droid, the
Systems. Some were also reactivated on Mustafar by X1
jump droid, and the rocket droid, where also developed.
in the Battle of Mustafar (Galactic Civil War). The
The B2 battle droid was designed by the Techno Union
Galactic Alliance also used some B2 units during the
using the existing B1 design as a template. After
Yuuzhan Vong War.
prototypes were successfully tested, Count Dooku
struck a deal with Poggle the Lesser, Archduke of
Combat & Tactics Geonosis, to mass produce these droids.
The B2 was preceded by the lesser-used prototype beta
version. Soon after the Invasion of Naboo, the Trade Characteristics
Federation was researching a new type of battle droid.
One of the main design flaws of the standard B1
During their first deployment at the Kashyyyk Trade
battle droid was its reliance on a Droid Control Ship to
Rebellion in 28 BBY, the new B2 designs proved to be a
provide a signal; if the ships were disabled, the battle
match for the local Wookiee warriors. Super battle droids
droids would become useless. To remedy this, the super
saw use throughout the Clone Wars as soldiers for the
battle droid did not rely on such a signal and had a
Confederacy along with its smaller cousins and the
greater capacity for independence. However, the droid
dreaded droidekas. Though the first super battle droids
still operated best with a command signal, otherwise
seen on Geonosis wore an unpainted dull silver tone,
they tended to forget about enemies as soon as they
many of the droids used in later battles of the Clone
moved out of visual range. Also, the sturdy frame of the
Wars were painted dark blue, likely to differentiate them
super battle droid was larger and more heavily armored
from the red coloration the Confederacy used for its
than those of a B1.
standard battle droids, or perhaps due to varying
Unlike its predecessor, the B2's delicate processing
manufacturers.
unit and signal receptor were buried deep inside the
The droids eventually were able to express certain
torso, offering much more protection from enemy fire.
emotions, though having catastrophic grammar. They
Small dual laser cannons were mounted on their right
possessed a more violent temperament than the B1
and/or left forearms, along with a tri-shot weapon
model, to the point they would even strike down allied
system. The B2's forearms could also be replaced by
units in order to quickly intercept enemy targets, as seen
rocket launchers. They could use external weaponry
in the Battle of Geonosis. As well as that, they were also
(except in rocket launcher configuration), though their
considerably more durable and intelligent, capable of
large hands had difficulty with smaller blasters. Instead,
easily withstanding light blaster bolts. Super battle
they were equipped with special blaster rifles that
droids were often retrofitted with adversarial specific
only responded to signal emitters built into the hands.
parts. However, this method was introduced late in the
For the sake of efficiency, they used many B1 parts. Their
war and had little effect on the outcome of the conflict.
feet were also outfitted
One known model change was the introduction of
with specialized equipment for difficult terrain, such as
the grapple droid, which had heavier armor and a larger
climbing claws. Their arms also were modular, capable of
frame. This droid was programmed to be a close combat
exchanging their laser cannon for grenade launchers and
other specialized weaponry.
Ultra Battle Droid
Type: Baktoid Combat Automata B3 Series Battle Droid
Dexterity 2D
Blaster Cannon 5D, Dodge 4D, Flamethrower 5D, Missile
Weapons 5D, Plasma Cannon 5D+1
Knowledge 1D
Mechanical 1D
Perception 1D
Search 3D
Strength 6D+2
Brawling 7D+2, Lifting 8D
Technical 1D
Equipped With:
-Tight-spray flamethrower (5D first round, 3D for the
next five rounds unless extinguished, Range: 3-4/5/7)
-Wide-spray plasma cannon (6D, Range: 0-5 cone is 0.5
meters wide/15 cone is 1.5 meters wide/30 cone is 3
meters wide)
-Two rapid-fire blaster cannons (5D, Range: 3-
30/100/300)
-Brilliant homing missile launcher (7D, Range: 5-
50/150/400, missile guides itself with a skill of 4D+2)
-Density projector (+4D to all Brawling, Lifting, and
Damage rolls involving Strength, while in effect the
Ultra Battle Droid cannot move or make dodge skill
checks)
-Remote receiver (5,000 km range, with local backup
processor)
-Low-light Vision (+2D to search in low-light conditions
-Armor (+1D to Strength to resist damage)
-Vocabulator (the droid can replicate organic speech)
Move: 14
Size: 5 meters tall
Combat Automata never visualized having them sent in
Cost: 33,400 credits
numberless hordes, as they were extremely expensive.
B3 units were used by the Trade Federation for frontline
The B3 ultra battle droid was a powerful prototype assaults against well defended targets. They were often
battle droid designed by the Confederacy of Independent used in place of droidekas, being far cheaper than the
Systems and deployed approximately five months after destroyer droids.
the Battle of Geonosis. An arsenal of many weapons gave this droid its bite.
Two smaller arms wielded retractable rapid-fire blaster
Combat & Tactics cannons in the forearm. The right arm was equipped
The B3 ultra battle droid was based on the B2 super with a tight spray flamethrower, while the left sported a
battle droid model, though it was far larger and bulkier widespray plasma cannon. Built into the left shoulder
than the B2. The B3 had two large arms fitted with a was a rocket launcher that was capable of delivering
flamethrower and a wide-spray plasma cannon. Two heavy damage. Another addition to the rockets was that
smaller arms, located underneath the primary limbs, they could track multiple targets at once. Its most
featured deadly rapid-fire blasters, similar to the B2 outstanding device was its density projector, capable of
battle droid. In addition, the ultra droid had a magazine increasing the droid's weight twenty-fold. This enabled it
of brilliant missiles located to the left of its large, to lock itself in place and made it nearly impossible to
neckless head. The B3 also had a density projector to topple over. Jedi Masters Mace Windu and Saesee Tiin
increase its weight, keeping it from falling over in faced the Avatar-7 prototype at the Battle of Iktotch.
combat. Though their individual skills were not enough to
overcome the behemoth, the Jedi worked together to
Characteristics defeat it, eventually destroying it by crushing it under
The B3 Ultra Battle Droid was by far the deadliest the remains of a Hailfire droid. B3s were also used
soldier manufactured by the Trade Federation. during the Outer Rim Sieges, where they served as
Thankfully for the army of the Republic, the droids sparse heavy units for each Separatist commander.
suffered from technical problems and were never mass However, huge price tags and malfunctions with density
produced. Wat Tambor had held a challenge for two projectors prevented widespread use. After the Clone
teams, Metalorn and Foundry. Foundry had developed a Wars, hundreds of units were used at the Imperial
droid known as the Avatar-7. This was the droid who Academy's urban-warfare training zone on the planet of
received General Grievous' blessing. It was dubbed the Carida.
B3 and was issued to be a front line soldier. Baktoid
Droid Commando
Type: Baktoid Combat Automata BX-Series Droid
Commando
Dexterity 4D
Blaster 6D, brawling Parry 4D+2, Dodge 4D+2
Grenade 4D+2, Melee Combat 4D+2
Knowledge 3D
Tactics 5D+2
Mechanical 2D
Perception 2D+2
Con 3D, Search 6D, Sneak 6D
Strength 3D
Brawling 5D
Technical 2D
Equipped With:
-Humanoid body (2 legs, 2 arms, head)
-Low-light vision (poor lighting penalties are reduced by
2D)
-Internal comlink
-Vocabulator
-Armor (+1D against energy attacks)
Move: 10
Size: 1.8 meters
Cost: 17,900 credits
Equipment: Blaster Rifle 5D, Range: 3-30/100/300)
Electrobinoculars, Vibrosword (STR + 3D+2 damage),
Stun Baton (STR + 1D or 5D stun damage)

The BX-series droid commando was an elite battle droid


model made for stealth assignments. Characteristics
These sophisticated droids were created to counteract
Combat & Tactics the threat of Jedi or clones. That being said, they were
These battle droids appeared similar to the B1 battle no match for a Jedi in combat. In addition, Captain Rex
droid series; notable changes include two white and Commander Cody both defeated droid commandoes
photoreceptors, in addition to the long head being in combat, and the clone deserter, Cut Lawquane,
shortened to half its original size. Their voices were managed to defeat a force of 20 Commando droids with
notable different compared to the B1 series, sounding only minimal assistance from Captain Rex. They were
more akin to the deep voices of the B2 super battle capable of hand-to-hand combat, had greater accuracy
droids. Unit leaders, which were known as the with their E-5 carbines, and even sniper capability.
Commando droid captain, were fitted with white marks However, due to their prohibitive cost, they could not be
on their brows and chestplates. The captain would also mass-produced in such a manner as to replace the
have a vibrosword. Confederacy's other battle droids so they were used for
They had the same operating abilities as regular battle SpecOps, boarding parties, and raids.
droids, with the addition of infiltration software. This, Around 22 BBY, Confederate General Grievous, the
along with their humanoid shape, allowed them to fit Supreme Commander of the Droid Armies planned to
into a clone trooper's armor. In addition to this, the invade the Wild Space planet of Kamino, where the
droids were capable of modulating their voices to match Republic clone troopers were grown. In order to invade
that of others, though they could not accurately copy the planet unnoticed, Grievous sent several Droch-class
their mannerisms or vocabulary, nor respond properly to boarding ships containing BX series droid commandos to
unexpected situations outside of combat. the moon of Rishi, where a Republic listening post, the
The droid commandos were built to be substantially Rishi Station was located. The clones stationed on the
faster and stronger than a regular battle droid, and also listening post identified the boarding ships as a meteor
possessed heavier armor that was capable of shower, and did not alert a nearby Republic fleet. The
withstanding multiple shots from most blasters. droids caught the deck officer, CT-327, by surprise,
However, sustained barrages or a single headshot could stunning and killing him. They then infiltrated the
overwhelm them, but like Super battle droids and IG-100 listening post, but were met by two clones, Droidbait
MagnaGuards, at least one unit confronting Eeth Koth and Nub, who had been sent by Sergeant[2] CT-19-
was sliced in half, but remained operational long enough 7409 to find out why CT-327 did not reply. Upon
for Koth to render it inoperable with a stab to the head. hearing fire, the remaining clones rushed to help, but
The only real drawback of these droids was that they were outnumbered by the commando droids.
were far more expensive to produce than the regular However, four clone troopers were able to escape the
infantry. This made the droids a fairly rare sight on the station through a ventilation shaft. The droids secured
battlefield and thus made them to be used exclusively on the post and jammed the all-clear signal.
special and or critical missions only.
IG-100 MagnaGuard
Type: Holowan Mechanicals IG-series bodyguard droid
Dexterity 5D
Blaster 7D, Brawling Parry 6D+2, Dodge 7D, Melee
Combat 9D, Melee Parry 8D+2, Missile Weapons 7D
Knowledge 2D
Mechanical 2D
Perception 3D
Search 6D, Search: Tracking 8D, Sneak 4D
Strength 4D+2
Brawling 6D, Climbing/Jumping 6D, Lifting 5D+1
Technical 1D+2
Computer Programming/Repair 3D, Droid Programming
3D, Droid Repair 3D
Equipped With:
-Humanoid body (two arms, two legs, head)
-Body armor (+1D to resist damage)
-Long-range sensor (+2D to search for objects 50-750
meters away)
-Motion sensor (+2D to search for moving objects up to
400 meters away)
Move: 13
Size: 1.95 meters tall
Cost: 28,000 (Not available for sale)
Equipment: Electrostaff (STR+2D, deflects lightsaber)

The IG-100 MagnaGuard, or Self-Motivating


Heuristically Programmed Combat Droid, was an
advanced type of battle droid that was manufactured by
Holowan Mechanicals and used by the Confederacy of
Independent Systems during the Clone Wars. Ordered by Characteristics
Count Dooku, the MagnaGuards were designed to be The MagnaGuards were first introduced to Grievous
General Grievous's personal bodyguards, although they shortly after his transformation into a cyborg. Upon
were sometimes used as Dooku's personal guards or as activation, Grievous killed all the MagnaGuards present,
infantry. venting his frustration at being treated as a droid.
The MagnaGuards were commissioned after the MagnaGuards were first used in combat during the
InterGalactic Banking Clan refused to hire Grievous's Battle of Parein II 4, where one of Grievous's
Kaleesh elite after securing his own services as an MagnaGuards killed the Jedi Sannen by thrusting its
enforcer, and he demanded a cadre of "more intelligent electrostaff through his throat.[7] The MagnaGuards
battle droids" to serve him proved to be formidable, being able to take on Jedi and
clone troopers with ease, and were regarded as being
Combat & Tactics even worse than droidekas by some.
The two-meter tall MagnaGuards carried electrostaffs When destroying Skytop Station, Anakin Skywalker
made from lightsaber-resistant phrik metal, and wore fought several MagnaGuards that were preventing R2-
cloaks similar to those of Grievous's old Izvoshra elite D2 from being rescued. MagnaGuards were also present
during the general's time as a Kaleesh warlord. Most at Grievous's castle. Upon Grievous's return to his castle,
MagnaGuards carried an electrostaff, but ranged models he discovered his guard of elite MagnaGuards had
were also utilized, often specializing in dedicated mysteriously been deactivated. When Count Dooku
weapons such as grenades, Bulldog rifles, RD-4 grenade alerted him of the infiltration of his castle by Jedi master
launchers, and anti-vehicle missile launchers. Other Kit Fisto and his former apprentice, Nahdar Vebb,
devices and equipment were occasionally used, such as a Grievous realized Dooku himself had deactivated his
built-in tow-cable in its arm, a personal cloaking device guards to ensure no intrusions on his duel with the Jedi.
or magnetized limbs. At least one MagnaGuard was After being reactivated, one MagnaGuard was sent to
known to have the ability to extend its arm many times destroy the Nu-class attack shuttle with a rocket
its usual length, but it is unknown if other MagnaGuards launcher, while another squad was sent to destroy Kit
had this feature as well. Fisto's Jedi starfighter however, Fisto's
The color of the droid denoted the particular model— astromech droid piloted the ship's escape off-planet. The
black, alabaster, blue, and the rare gray were all spotted remaining droids accompanied Grievous. As Nahdar
throughout the war. The droids were remarkably Vebb made his way toward the General, he destroyed
resilient, compared to other CIS droids. They were Grievous's entire escort and was later killed by Grievous
capable of surviving decapitation and were able to fight himself. Many more were destroyed as he fought the
effectively even after such extensive damage, due to a Jedi, Kit Fisto, until Fisto managed to escape the castle
backup photoreceptor in their chests. They were also with his Jedi starfighter.
capable of speech, and often taunted their opponents.
Droideka
Type: Droideka Series Destroyer Droid
Dexterity 3D
Blaster: Heavy Repeating Blaster 8D+2
Knowledge 1D
Mechanical 1D
Perception 1D
Search 3D+2
Strength 3D
Brawling 7D+1
Technical 1D
Equipped With:
-Two mounted heavy repeating blasters (6D damage,
range: 3-75/200/500)
-Body armor (+1D to Strength to resist damage)
-Defensive shields (+3D to Strength to resist damage)
-Remote processor (500 Km range)
Move: 4 walking, 25 in “wheel mode”
Size: 1.5 meters tall
Cost: 9,000 credits
could unleash a withering torrent of firepower. Often,
The droideka (a compound word combining the Basic they were also equipped with deflector shield
word "droid" with the Colicoid suffix eka, meaning generators. The personal energy shields these projected
"hireling" or "drone"), also called the destroyer droid could endure much punishment, capable of deflecting or
(Destroyers for short), wheel droid or roller, was a type absorbing virtually any manner of energy or projectile
of heavy battle droid used by the Trade Federation and fire up to the level of a light artillery bolt, as well as
the Confederacy of Independent Systems. It gained rebuffing lightsaber blades and physical attacks.
a reputation for deadliness over the course of the Clone Additionally, the effectiveness of these droids was
Wars. Droid commanders such as General Grievous bolstered by their lack of the usual requirement for
favored the droideka for its resilience and firepower, as photoreceptors; instead, droidekas utilized non-visual
well as the fear it could instill in even the most powerful composite radiation sensors, less likely to be distracted
Jedi. They were deployed in many battles over the by light-based effects.
course of the Clone Wars, such as Muunilinst, usually in Droideka dispensers were sometimes used to transport
moderate numbers due to their cost, and were also used and deploy these droids even in the middle of intense
as guards in various Confederate installations. After the combat zones, proving a serious nuisance to enemy
Clone Wars, remaining droidekas would fall into the troops.
hands of a variety of factions, such as smugglers and
criminals. Characteristics
Despite being a formidable droid, the Droideka had one
Combat & Tactics major design flaw. Its shield was designed to enclose the
The droideka was designed by the carnivorous droideka in a standing position, but if the droid was to
Colicoids of Colla IV, who were displeased by the be knocked on its side or against a wall, the shield would
limitations of Baktoid Combat Automata's basic B1 have no way of distinguishing the wall or floor from a
battle droids, and chiefly manufactured on their blaster bolt or lightsaber. This meant that the shield
homeworld. The Trade Federation traded rare meats to generator had to continue supplying energy to the shield,
the Colicoids as a way to ease bargaining with the resulting in an overload. Also, in the rolling position, the
ravenous insectoids, and were able to enjoy special rates droideka's shield could not be activated, leaving it
on these normally very costly droids. Before the vulnerable while rolling from place to place. Also their
Federation's defeat following their Invasion of Naboo, shields were substantially weaker behind the droid,
these droids were usually slaved to a central control making them relatively easy to take out from that
computer. This technique fell out of favor in the position. They also apparently seemed to be vulnerable
aftermath of said battle, however, and they would later to Force techniques, as Obi-Wan Kenobi used several to
function independently like the B2 super battle droids knock out approaching droids on board the CIS
did. Even before that time, the droidekas on Colla IV superbattleship Malevolence.
were not slaved to a central computer, this independence Droidekas have a hard time maneuvering on
rendering them both much more expensive and much downward slopes and climbing up stairs. In their rolling
more lethal. configuration, they would have to go back quite a bit
They were more formidable than the Federation's more and then speed up, launching themselves up the stairs.
numerous battle droids for several reasons. They were They could also try to traverse stairs in walking
able to transform into a "wheel" configuration, allowing configuration, although it was extremely hard for them
rapid movement and compact storage. When they to coordinate their three legs on stairs. Additionally,
encountered their targets, each of the bronzium-armored there were limits when a Droideka could fire at a target.
droidekas would unfold into a tripodal weapons platform, If the target got very close to it, the droideka would miss
armed with a set of two twin blaster cannons which its shots because its blaster arms were spread out.
Tactical Droid
Type: Baktoid Combat Automata T-Series Tactical Droid
Dexterity 2D
Blaster 2D+1, Vehicle Blasters 2D+1
Knowledge 3D
Tactics 4D+1
Mechanical 3D
Capital Ship Piloting 3D+2, Capital Ship Shields 3D+2
Perception 3D
Command 3D+1, Search 4D+1
Strength 2D
Brawling 2D+1
Technical 2D
Computer Programming/Repair 3D+1
Equipped With:
-Humanoid body (2 arms, 2 legs, head)
-Internal commlink
-Synchronized fire circuits (+2D to command remotely
linked droids)
-Durasteel plating (+2D physical, +1D energy)
-Vocabulator
Move: 10
Size: 1.8 meters tall
Cost: 14,000 credits
Equipment: Electrobinoculars,, Blaster Carbine (5D,
Range: 3-20/60/210)

The T-series tactical droid was a model of supervisor


droid serving the Confederacy of Independent Systems
during the Clone Wars.

Combat & Tactics


This model was more intelligent than standard battle
droids and was deployed to command Separatist troops. Asajj Ventress later dispatched another tactical droid to
They had advanced combat analysis software and were give orders to General Whorm Loathsom while she left to
very intelligent. Their bodies were approximately the continue her master's plan. Later, Commander Bly and
same size as a B2 super battle droid. Tactical droids General Aayla Secura encountered a tactical droid on
were observed to be impatient and demanding. They one of their missions. They planned on using the droid's
believed themselves superior to other droids, as severed head to search for Separatist secrets. Shortly
evidenced by their poor treatment and insults to battle after, at the Sky Battle of Quell, another tactical droid
droids, such as during the battles of Quell and Ryloth. was used to dispatch orders onboard a Munificent-class
They often issued conflicting orders due to their sense of star frigate. Tactical droid, TX-20, would also lead droids
superiority. When pushed, tactical droids would even during the Battle of Ryloth, under the watchful eye of
order the destruction of their own allies if they got in the Wat Tambor, and was in charge of the proton cannons
way, as seen at the Sky Battle of Quell. Some of these there. TX-20 furthermore took the Twi'leks of Nabat
droids were also in charge of entire fleets and land hostage and used them as a "living shield" for the
forces. Tactical droids were not as homogeneous as cannons. TX-20 also employed gutkurrs to attack the
other battle droid models. The personalities and Republic forces. However, after General Obi-Wan Kenobi
voices between units had slight variation, making no two freed the Twi'lek prisoners, the former hostages
units identical. Tactical droids also bore colorful paint destroyed the unit. Another such droid, TA-175, also
schemes, each of which is said to be unique as well. served to command the operations of the Separatist
Whether the particular paints schemes bear any fortress at the capital city of Lessu on Ryloth. This unit
significance such as rank, type designation, or unit was very strict in obeying orders and maintaining
affiliation (as with other battle droids or clone troopers) schedules, to the point where he ordered the departure
is unknown. of the evacuation shuttle from the planet, abandoning
Wat Tambor, who selfishly refused to leave until the
Characteristics delayed MTTs carrying the last of the spoils arrived. The
At least two tactical droids were used in the staging of droid disobeyed Tambor's commands in doing so, rigidly
the Battle of Christophsis. One such droid, TJ-55, had its acknowledging Count Dooku's superiority in the
head stolen to discover how the CIS knew the Republic's situation.
strategies, and a clone traitor was later revealed.
Dwarf Spider Droid
Type: Commerce Guild Dwarf Spider Droid
Dexterity 3D
Blaster: Heavy Repeating Blaster 6D, Blaster Artillery:
Blaster Cannon 5D
Knowledge 1D
Mechanical 1D
Perception 2D
Search 3D
Strength 3D+1
Climbing 4D+1
Technical 1D
Equipped With:
-Heavy repeating blaster (6D damage; Range 3-
30/100/300)
-Blaster cannon (5D damage; Scale: Speeder; Range 1-
50/250/500)
-Light armor (+1D to Strength to resist damage)
-Comlink
-Digging claws
-Locked access (the droid’s shut-down switch is secured
or internally located)
-Magnetic feet
-Restraining bolt
-Improved sensor package (+1D to all search skill rolls)
-Infrared vision (can see in the dark up to 30 meters)
-Self-destruct system (Blast radius 0-2/4/6/10,
damage 6D/5D/4D/2D)
Move: 10, 4 (burrowing)
Size: 1.6 meters tall
spider droid and could operate as an armored scout
Cost: 8,500
exploring the battlefields. Infrared photoreceptors and
powerful scanners enabled the droid to survey the
The DSD1 dwarf spider droid, also known as the terrain and relay target data back to the Homing spider
burrowing spider droid because it was first used to droid. A dwarf spider droid on Geonosis.
destroy opposition in narrow mine shafts, was a battle When it identified a target, it sent a tracking message
droid manufactured by the Commerce Guild to support through a digital channel from its head-mounted aerial
the cause of the Separatists. to the homing spider droid, which then moved toward
the signal to deliver the killing blow. It also featured a
Combat & Tactics self-destruct mechanism. If a clone unit moved in to
The DSD1 was similar in function to a typical combat destroy the droid, it would usually self-destruct,
vehicle. It was also used to punish customers who had destroying any enemy/enemies around it.
declined to pay their taxes to the Commerce Guild. Its Several variants of the dwarf spider droid saw action
main weapon was a long central blaster cannon mounted during the wars, including an amphibious model,
on its dome that was both capable of firing rapid-fire designed for water-filled terrain such as marshes,
anti-personal rounds, or slower-rate high-intensity blasts swamps or wetlands, equipped with a larger gun, but
that could destroy light vehicles. The droid's small frame could not float, as well as two heavily armored variants—
and four all-terrain legs made it suitable for warfare in the heavy dwarf spider droid and the advanced dwarf
dangerous mines, and the adjustable legs made it capable spider droid. This type participated in a number of
of getting better elevation for the blaster cannon. conflicts during the Clone Wars. One of those conflicts
However, because of the fixed laser cannon, it could not was the Battle of Kashyyyk, where it was used to
turn around to track enemies, thus making it inferior to counter the Republic's All Terrain Recon Transport units.
speedy targets. Also, the length of this cannon Though most Separatist war vehicles were deactivated
sometimes hindered it in confined areas, a weakness was after the end of the Clone Wars, the dwarf spider droids
exploited by Anakin Skywalker on Escarte. The droid were recommissioned through Imperial command and
was capable of communicating in a beeping language used by the Galactic Empire to enforce the submission of
similar to Binary. It also seemed to have basic emotions, former Separatist worlds, fighting against the remnants
such as frustration, as demonstrated on Escarte and of the very government that once used them, with the
Teth. Stormtrooper Corps using the droids as their mechanical
attack dogs. They would remain utilized throughout the
Empire's reign, and it was not uncommon to see these
Characteristics
droids alongside stormtroopers at Imperial checkpoints.
During the Clone Wars, dwarf spider droids were used
on the front lines, in front of platoons of battle droids
and other Separatist droids. The dwarf spider droid also
worked in conjunction with the larger OG-9 homing
Crab Droid
was also equipped with three glowing photoreceptor
eyes and communication/sensor antennae- making it
Type: Confederacy of Independent Systems LM-432 Crab seem like it was a living creature rather than a machine-
Droid a feature many of the Separatist's droids included.
Dexterity 3D LM-432 units were protected by armorplast shielding
Blasters 4D+1, Blaster: Vacuum Pump 4D that could deflect blaster shots. The largest legs of an
Knowledge 1D LM-432 unit were tipped with heavy duranium
Mechanical 1D stabilizers that could secure perches on even bedrock.
Perception 1D Smaller LM-432s were unable to rid themselves of
Search 3D opponents who got on top of them- veteran clones knew
Strength 3D to avoid their cannons by leaping on top of them.
Climbing/jumping 5D When in pursuit of an enemy it could move very fast in
Technical 1D short bursts to overtake it, and in this way run over their
Equipped With: target.
-Twin blasters (6D damage, Range 3-30/100/300)
-Vacuum pump water/mud jet sprayer (Blinds targets Characteristics
until an action is taken to clear the mud away) Crab droids were first deployed in conflicts on marshy
-Armorplast shielding (+1D to resist damage) worlds, but their ability to cross difficult terrain and
-Six legs (2 tipped with heavy duranium stabilizers, even scale jagged surfaces led to their usage elsewhere,
granting +3D to climbing) such as at the Battle of Utapau. Other variants of the
Move: 9 LM-432 crab droid included tiny models for espionage
Size: 1.49 meters tall and giant versions that served as mobile armor, which
Cost: 6,800 were capable of taking on Jedi. One rare variant was
equipped with Gungan bubble wort projectors that could
imprison their targets in force fields. At least one crab
LM-432 crab droids were battle droids used by the droid was seen fighting on Rodia during the Mission to
Confederacy of Independent Systems during the Clone Rodia.
Wars. They were nicknamed "muckrackers" because of Following the execution of the Separatist Council by
their extensive use in marshy terrain. Their name was Darth Sidious's new apprentice, Darth Vader, these units
derived from their six-legged scuttling movement and were de-activated. A number of them were used by the
organic appearance. Zabrak bounty hunter Vril Vrakth during the Battle of
Nizon in 19 BBY. During the Battle of Tar Morden, many
Combat & Tactics crab droids were stolen from a factory and would be
Ranging from three to twenty feet tall, the crab droid utilized in the Academy of Carida for live fire training
could use its legs to attack infantry in its way. As well as sessions, and would be among the inspirations for the
their powerful pincer legs, LM- 432 crab droids were Imperial MT-AT walker.
armed with twin blasters located on the bottom of the Decades later, crab droids left from the Clone Wars
droid's body. These blasters were capable of rapid fire were still utilized by the Empire during the Galactic Civil
and a powerful double blast. They were also equipped War, being used as scouts and sentries.
with a vacuum pump system integrated into their
forward pincers, which could suck up and then spit out
mud to either clear space for Separatist forces or
obscure the visual sensors of enemy forces. This earned
them the nickname of "muckracker". Crab droids also
used their front two pincers to whack opponents out of
the way or to crush them with their ends. The crab droid
Octuptarra Combat Tri-Droid
Type: Techno Union Octuptarra Droid
Dexterity 3D
Tri-droid variant
Blaster: Laser Cannon 4D+1
Certain battlefield demands led to the creation of a
Knowledge 1D
larger model: the Tri-Droid. The Techno Union decided to
Mechanical 1D
reduce costs by scaling up the size of previous models.
Perception 1D+2
Chain-fed ordnance launchers replaced the laser cannons
Strength 3D+1
of its predecessors, with the reserves of ammunition
Climbing 5D
stored within the hollows of its bulbous head, although
Technical 1D
some models did retain laser cannons as seen in the
Equipped With: Battle of Christophsis. One rocket fired from a single
-3 magnetic feet behemoth was powerful enough to annihilate an UT-AT
-3 laser turrets (5D damage, Range 3-30/100/300) if aimed correctly, as seen in the Battle of Mygeeto.
-Internal comlink
-Improved sensor package (+2D to Search)
-Low-light vision (poor lighting penalties are reduced by Characteristics
2D) During the Battle of Coruscant, a group of octuptarra
-Self destruct system: explosives (7D+2 on a 4 meter tri-droids used their laser beam cannons against Jedi
meter radius), or virus (target must make a Moderate Masters Mace Windu and Yoda. The beams could be
stamina roll every hour or suffer 4D damage until maintained, similar to the OG-9 homing spider droid's
treated – Difficult first aid roll). turret, so the Jedi were able to destroy several tri-droids
Move: 10 (walking), 5 (climbing) with one beam by deflecting it with their lightsabers.
Size: 3.6 meters tall (at full height) When the battle was over, the remains of the droids fell
Cost: 2,500 into the Coruscant underlevels, where strains of the
virus leaked out and caused an unfortunate outbreak of
The octuptarra combat tri-droids were advanced moulting in the city's numerous avian species.
combat droid used by the Techno Union and the Octuptarra tri-droids also saw action during the Battle of
Confederacy of Independent Systems during the Clone Utapau, where they protected General Grievous'
Wars. It was a smaller version of the titanic Tri-droid. headquarters.
Following the execution of the Separatist Council by
Darth Sidious's new apprentice, Darth Vader, these units
Combat & Tactics were de-activated, although some remained active on
The stilt-legged spider-like automatons had large
the planet Uba IV.
balloon-like heads atop their thin stalk bodies, armed
with laser turrets. They were named after the eight-eyed,
gasbag-headed vine walkers native to Skako. They were
equipped with three laser turrets as standard, one on
each side, below each photoreceptor. A certain variant
was filled with a gaseous virus that would be released
upon the droid's destruction, which was highly effective
against organic enemy troops. The virus variants were
nicknamed "virus droids".

Their rotating multi-jointed assemblies allowed them to


change facing almost instantly and they could fire from
extended ranges, though they were vulnerable in close-
quarters fighting. It was almost impossible to approach
such droids, as all sides conceivably faced the front.
Tri-Droid
These three-legged artillery droids were formidable in
battle, reducing infantry and tanks to rubble. Their
Craft: Techno Union Tri-Droid rotating multi-jointed assemblies allowed them to
Type: Droid Walker change facing almost instantly and they could fire from
Dexterity 1D extended ranges. It was almost impossible to approach
Vehicle Blasters 4D such droids, as all sides conceivably faced the front. The
Knowledge 1D droid was also capable of hanging onto vertical surfaces,
Mechanical 1D as seen during the Battle of Christophsis.
Walker Operation 4D
Perception 1D Characteristics
Search 4D On the planet Christophsis, tri-droids saw action under
Strength 1D the command of Whorm Loathsom, covered in blue
Technical 1D markings of the Confederacy of Independent Systems.
Scale: Walker Near the end of the Clone Wars, during the battle of
Length: 14 meters tall Mygeeto, tridroids were used against Jedi Master Ki-Adi-
Skill: Walker operation: droid walker Mundi's Galactic Marines, decimating front lines.
Cargo Capacity: None Following the execution of the Separatist Council by
Cost: 100,000 Darth Sidious's new apprentice, Darth Vader, these units
Maneuverability: 0D were de-activated.
Move: 18; 50 kmh
Body Strength: 4D
Weapons:
3 Ordnance Launcher (48 shells)
Fire Arc: Turret
Skill: Vehicle Blasters
Fire Control: 2D
Range: 50-4000/900/2 Km
Damage: 5D

The tri-droids were enormous tripedal war machines


used by the Techno Union and the Confederacy of
Independent Systems during the Clone Wars.

Combat & Tactics


The Tri-droid was an up-scaled version of the smaller
Octuptarra combat tri-droid. The Techno Union
developed the octuptarra version first, re-using the
design later for the much larger heavy artillery version
of an infantry battle droid.
Chain-fed ordnance launchers replaced the laser
cannons of its predecessors, with the reserves of
ammunition stored within the hollows of its bulbous
head, although some models did retain
laser cannons as seen in the
Battle of Christophsis.
One rocket fired from a single
behemoth was powerful enough
to annihilate an UT-AT if aimed
correctly, as seen in the
Battle of Mygeeto.
Homing Spider Droid
Craft: Commerce Guild Homing Spider Droid
Type: Droid walker
Dexterity 1D
Vehicle Blasters 4D
Knowledge 1D
Mechanical 1D
Walker Operation 4D
Perception 1D
Search 4D
Strength 1D
Technical 1D
Scale: Walker
Length: 7.6 meters wide, 6.2 meters tall
Skill: Walker Operation: droid walker
Cargo Capacity: None
Cost: 70,000 (new), 42,000 (used)
Maneuverability: 1D
Move: 17; 48 kmh
Body Strength: 3D+2
Weapons:
Homing Laser Cannon
and sycthe down troop formations.
Fire Arc: Turret
An antipersonnel cannon below the walker's round
Skill: Vehicle blasters
body could be used for close-quarters combat, while a
Fire Control: 4D
retractable ion cannon could be added to disable
Range: 50-400/900/2 Km
starships or other powerful vehicles. There were also
Damage: 5D
weapon mounts that allowed other armaments to be
Light Blaster Cannon
fixed to the droid. Sensor equipment fitted into the
Fire Arc: Turret
homing spider, enabled it to target and keep track of
Skill: Vehicle blasters
moving enemy targets.
Fire Control: 2D
Instead, they possessed an internal logic processor and
Range: 5-300/600/1 Km
military protocols for long-ranged missions, but the
Damage: 3D
droids were often programmed to receive orders directly
from a central control computer.
The OG-9 homing spider droid, sometimes referred to
as the spider walker, was a droid walker manufactured
for anti vehicular combat by the Commerce Guild before Characteristics
and during the Clone Wars. The homing spider droid was developed by Baktoid
Armor Workshop prior to its dissolution by the Trade
Combat & Tactics Federation not long after the Invasion of Naboo. During
Like the Republic's Self-Propelled Heavy Artillery Baktoid's final days the company tried to sell many of its
walkers, it was effective against both ground-based and designs, and the Commerce Guild purchased several
airborne targets and was designed to transport a large droid models, including the spider walker. Like the other
and devastating weapon throughout the battlefield. The combat automata deployed by the Commerce Guild, the
homing spider droid's round, armored body contained a homing spider droids were originally developed to
volatile reactor. If the core was breached, the reactor enforce the Guild's laws and to ensure that its customers
violently exploded. Homing spider droids surrounded by paid their debts, as well as to protect Guild assets.
battle droids during the Battle of Geonosis. The homing spider droid first appeared during the
The homing spider could cover wide areas of the Battle of Geonosis in the service of the Confederacy of
battlefield with its four all-terrain legs. Because of its Independent Systems, where spider droids such as unit
great height and extendable hydraulics, the walker could 81 fought against the Grand Army of the Republic.
position its homing laser above enemy targets or move During that battle, they provided protection for Trade
to higher ground to blast at air vehicles. However, the Federation Lucrehulk-class core ships and annihilated
legs were vulnerable to damage, and if just one hydraulic whole contingents of enemy All Terrain Tactical
leg was disabled, the entire vehicle Enforcers, although they were subdued by LAAT/i
would crash to the ground. Despite its weaknesses, the strikes.
homing spider could walk along the bottom of seabeds, After Geonosis, homing spider droids became common
fully submerged in water, as well as scale steep cliffs. staples of Confederate armies. They were used fairly
The spider walker's chief weapon was a laser extensively in the Dark Reaper Crisis early in the war,
emplacement mounted atop the droid's round body. This although they were often destroyed by Jedi-piloted TX-
circular dish fired a precision homing laser that could be 130 Saber-class fighter tanks. A number of droids were
maintained until the drone's internal power supply was used in the defense of the Commerce Guild world of
finished. This sustained firepower allowed the homing Felucia, and many destroyed units remained there as late
spider to weaken shields, destroy armored vehicles as 2 BBY.
Hailfire Droid
Craft: InterGalactic Banking Clan Hailfire-series Droid
Type: Wheeled droid tank
Dexterity 1D
Missile Weapons 4D, Vehicle Blasters 3D+2
Knowledge 1D
Mechanical 1D
Ground Vehicle Operation 4D
Perception 1D
Search 4D
Strength 1D
Technical 1D
Scale: Speeder
Length: 5.5 meters tall, 6 meters long
Skill: Ground Vehicle Operation
Cargo Capacity: None
Cost: 60,000 (new), 36,000 (used)
Maneuverability: 3D
Move: 40; 120 kmh
Body Strength: 3D
Weapons:
2 Hailfire Missiles Launcher (15 missiles each)
Fire Arc: Front
Skill: Missile Weapons
Fire Control: 4D
Range: 50-250/1/3 Km
Damage: 6D+2
Retractable Double Laser Cannon
Fire Arc: Turret
Scale: Character Characteristics
Skill: Vehicle Blasters Before the Clone Wars, the Hailfire-class droid was
Fire Control: 3D used by the Banking Clan's euphemistically named
Range: 50-400/900/2km "Collections and Security Division" to punish customers
Damage: 6D which had failed to pay their debts on time. Hailfire-
class droid tanks first appeared as part of the army of
the Confederacy of Independent Systems during the
The IG-227 Hailfire-class droid tank, also known as Battle of Geonosis, where they disabled or destroyed
simply the Hailfire droid or the wheel droid, was a droid numerous AT-TEs and injured or killed countless clone
tank constructed by Haor Chall Engineering for the troopers before being destroyed by LAAT/i gunships.
InterGalactic Banking Clan prior to and during the Clone During the war, many Hailfire-class droids of various
Wars. It was highly effective against armor. models and types continued to fight in battles against
the Republic's army, and were used extensively during
Combat & Tactics the first parts of the war.
The Hailfire-class droid tank was a self-aware mobile Due to the limited supply of 30 warheads for each
missile platform capable of destroying enemy vehicles unit, the Banking Clan retired the Hailfire from the
and entire platoons of enemy soldiers. It ran on large battlefield for some time. The Clan came up with an
hoop-like wheels on either side of the main armored answer to this problem, though: air-mobile refresh droids
command module, which enabled it to operate on almost that could resupply the Hailfire-class droids with
any terrain at impressive speed.[4] The Hailfire-class was warheads were partnered with them on the battlefield,
well equipped, with missile launchers fitted on each side and once again, the Hailfire-class became the scourge of
of its head, each missile rack carrying 15 guided rocket slow-moving vehicles. During the Clone Wars, like many
warheads powerful enough to cause significant damage other vehicles, the Hailfire droid was re-painted in the
to enemy targets. A well-placed shot with one of these Separatist color scheme.
missiles was enough to destroy a Republic AT-TE walker. Following the execution of the Separatist Council by
Each Hailfire-class droid tank also had a retractable Darth Sidious's new apprentice, Darth Vader, these units
double blaster for use against infantry and other "soft" were deactivated. However, some Hailfire-class
targets. The Hailfire-class also had many different components were reactivated and used by the Wookiees
configurations that boasted various types of weapons. against Imperial landing parties during the Empire's
Some of the configurations included heavy blaster subjugation of the planet in 19 BBY.
artillery, ion cannons, or antipersonnel stun weapon
batteries. The wheels' inward design gave Hailfires a
wider lateral range and the ability to crush tightly
grouped soldiers and small vehicles.
Tank Droid
Craft: Corporate Alliance Tank-series Droid
Type: Tank droid
Dexterity 1D
Vehicle Blasters 4D
Knowledge 1D
Mechanical 1D
Ground Vehicle Operation 4D
Perception 1D
Search 4D
Strength 1D
Technical 1D
Scale: Speeder
Length: 6 meters long, 4 meters tall
Skill: Ground Vehicle Operation
Cargo Capacity: None
Cost: 49,000 (new), 32,000 (used)
Maneuverability: 2D+1
Move: 35; 96 kmh
Body Strength: 5D
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Scale: Walker
Skill: Vehicle blasters
Fire Control: 2D
Range: 5-300/600/1 Km
Damage: 5D Characteristics
2 Heavy Repeating Blasters Before the Clone Wars, the tank droid was deployed by
Fire Arc: 1 front/left, 1 front/right the Corporate Alliance against Outer Rim worlds that
Skill: Vehicle blasters opposed its development plans or protested against its
Fire Control: 3D unfair business practices. It was one of the contributions
Range: 50-400/900/2 Km of the Corporate Alliance to the droid armies of the
Damage: 4D Confederacy of Independent Systems. During the Clone
Wars, the droid enforcers were equipped with
The NR-N99 Persuader-class droid enforcer, conventional ion cannons and heavy rapid fire laser
colloquially known as the Corporate Alliance tank droid, cannons. For special missions, these could be replaced by
CAD and the snail tank, was a tank droid constructed by concussion missile launchers, homing missiles, dumbfire
the Corporate Alliance at first to silence its opposition torpedoes, and thermal grenade launchers.
and later to combat the Grand Army of the Republic. The tank droids were used to accompany larger
vehicles such as the Hailfire-class droid tank or OG-9
homing spider droid. In most battles, a pair of NR-N99s
Combat & Tactics would work together to protect a homing spider droid,
The tank droid was a six-meter tall automaton with a
though three droid tanks were required to adequately
huge, central drive motor for locomotion supported by
defend a Hailfireclass droid tank. The droid enforcer, with
four small outrigger wheels. It could also roll on its single
its huge central wheel, could also crush to death any
traction drive tread. The tank droid was also equipped
unfortunate enemy soldier that got into its path. The
with a pair of large outrigger arms connected to either
Corporate Alliance installed voice modulators into the
side of the drive motor which could be armed with
Persuader-class late in the Clone Wars. A few variants
almost any weapon. The Persuader-class's front featured
were lucky enough to have passenger space replaced
several sensors above its twin photoreceptor eyes.
with defensive laser cannon turrets to help destroy
Because of its forward drive motor, the tank droid was
enemies if it should be flanked.
not an especially maneuverable vehicle and was very
The Corporate Alliance tank droids participated in the
easy to engage when being flanked. To compensate for
Battle of Geonosis, and many other battles during the
this, the tanks deployed in tightly packed waves, forming
Clone Wars, such as the Battle of Thule in the Dark
a wall of armor. At a speed of 60 kilometers per hour,
Reaper Crisis, although they were lesser used than other
the tank had no trouble ramming through walls and
Separatist armor. NR-N99s also participated in the
mowing down obstacles in its way. Civilians particularly
Battle of Kashyyyk, where, in the role of spearheading
feared the NR-N99 because unlike the IG-227 Hailfire-
an armored assault, they formed the bulk of the
class droid tank and OG-9 homing spider droid, which
Separatist mechanized forces. Following the execution of
would generally avoid civilian targets, the tank droid
the Separatist Council by Darth Sidious's new
would simply crush everything in its path with merciless
apprentice,
precision.
Darth Vader, all NR-N99 droid enforcers were de-
activated.
STAP
Craft: Baktoid Armor Workshop STAP-1
Type: Single trooper aerial platform
Scale: Speeder
Length: 1.9 meters
Skill: Repulsorlift operation: STAP
Crew: 1
Crew Skill: Repulsorlift operation 4D; vehicle blasters 4D
Passengers: None
Cargo Capacity: None
Cover: 1/4
Altitude Range: Ground level-20 meters
Cost: 2,500 (Not available for sale)
Maneuverability: 3D
Move: 105; 300 kmh
Body Strength: 1D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-400/900/3 Km
Damage: 5D

The Single Trooper Aerial Platform (STAP-1 or STAP)


was an agile flying machine designed for use by the
Trade Federation's and Confederacy of Independent
Systems' B1 battle droids.

Combat & Tactics


It was similar in design to personal Repulsorlift
airhooks used for both civilian and military purposes.
Designed to travel fast, the STAP's only weapon was a Characteristics
twin blaster cannon connected to it. High voltage energy STAPs were used extensively during the Invasion of
cells powered the machine. Naboo, where Trade Federation forces used them to
Each STAP was piloted by a single battle droid that great effect against the Naboo security teams and to
stood on a long foot panel, gripping a pair of handles subjugate the local populace.
that controlled its weapons and were used to pilot the Later, they would be used during the Clone Wars,
craft. STAPs utilized by the Trade Federation prior to the especially during the Dark Reaper Crisis, on planets such
Clone Wars tended to be brown in color; Separatist as Raxus Prime, alongside heavy armored vehicles.
STAPs were predominantly blue with white triangular During the Battle of Teth, STAPs were utilized by the
markings. Separatist forces against the clone troopers and AT-TEs
The STAP-1 was used for scouting and antipersonnel scaling the cliff wall. Anakin Skywalker managed to
hunting operations, and would occasionally be used in destroy all but one by knocking their droid pilots off,
open battle to harass enemy forces. Because of its open using the remaining STAP to reach the top of the cliff.
design, STAP units were vulnerable to enemy heavy STAPs were again utilized by the Separatists on Naboo
weapons, making them rely on their speed and agility to during the Blue Shadow Virus crisis. A small force of
dodge enemy fire. There was also a heavy STAP with three battle droids riding STAPs were escorting a
larger laser cannons and a missile launcher It was the tactical droid when the convoy was destroyed by
counterpart to the Republic 74-Z speeder bike. Captain Typho, Chrin and another member of the Royal
Naboo Security Forces. They were also deployed by the
CIS during the Battle of Tirahnn.
It later saw use during the Galactic Civil War when a
small jawa warlord named Wittin found a STAP and
remote controled B1 battle droid pilot. He then outfitted
it with several modifications, such as a twin ion cannon
to stop other vehicles and advance armor upgrades. He
then used this vehicle in Jabba Desilijic Tiure's
dangerous game.
AAT
Craft: Baktoid Armor Workshop Armored Assault Tank-1
Type: Armored assault tank
Scale: Speeder
Length: 9.75 meters
Skill: Repulsorlift operation: AAT-1
Crew: 1 pilot droid, 2 gunner droids, 1 commander droid
Crew Skill: 4D in all applicable skills
Passengers: 6 battle droids (using handholds on the
exterior of the tank)
Cargo Capacity: 500 kilograms
Cover: Full (None for exterior passengers)
Altitude Range: Ground level-4 meters
Cost: 36,000 (Not available for sale)
Maneuverability: 1D
Move: 42; 120 kmh
Body Strength: 4D
Weapons:
Heavy Laser Cannon
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1/2 Km shells used for destroying enemy structures such as
Damage: 6D outposts; armor-piercing shells, used for penetrating
2 Laser Blasters heavy armor on tanks; and high-energy shells for anti-
Fire Arc: Front personnel and anti-vehicle use. As they are fired, these
Skill: Vehicle blasters shells are surrounded in high-energy plasma, which
Fire Control: 1D improves their penetration and reduces friction, thus
Range: 3-50/120/300 increasing speed.
Damage: 4D Its crew consisted of four battle droids (one
2 Anti-Personal Blasters commander, one pilot, and two gunners), and could also
Fire Arc: Front carry six B1 battle droids on the hand grips on the
Scale: Character outside of the tank. The commander typically sat inside
Skill: Vehicle blasters the turret of the primary blaster cannon, while the
Fire Control: 1D gunners and pilot were positioned in the main hull of the
Range: 3-50/120/300 tank. The gunners operated both secondary blasters, and
Damage: 6D the commander controlled the main turret. The AAT used
6 Shell Launchers heavy-duty repulsors to keep it off the ground and
Fire Arc: Front propel it forward. While this method was relatively
Skill: Missile weapons quick, it was sluggish compared to the Gian and Flash
Fire Control: 0D speeders of the Naboo, and the later GAT.
Range: 100/200/400
Damage: 3D Characteristic
Shortly before the outbreak of the Clone Wars, the
The Armored Assault Tank (AAT-1 or AAT) was a Trade Federation joined the Confederacy of Independent
medium-sized repulsor tank used mainly by the Trade Systems, and hence AATs were assimilated into the
Federation and the Confederacy of Independent Systems rapidly growing Confederate armies. They would see
prior to the rise of the Galactic Empire. These vehicles action during the first battle of the war, and would be
saw service most notably during the Invasion of Naboo used extensively during the Dark Reaper Crisis, as well
and the later Clone Wars. The vehicle was designed by as the Battle of Muunilinst. On the planet Christophsis,
the Baktoid Armor factories, with its most important AATs were used under the command of General
parts placed in the back. Piloted by OOM pilot battle Loathsom and many AATs were destroyed during the
droids, AATs comprised a significant portion of the Battle of Christophsis. The Heavy Artillery Gun, also
Trade Federation's ground forces. used during the war, had a design similar to that of the
AAT. During the war, they showed vulnerability to PLX-1
Combat & Tactics portable missile launcher fire, with a single missile from
The AAT was a formidable vehicle; it was augmented this capable of destroying it if aimed at the correct
with heavy inches-thick frontal armor that allowed it to location. Advanced Recon Commandos also displayed
plough through walls, and had heavy weaponry. It capability of jumping inside the tank and blasting it
carried a payload of 55 shells, but once it ran out, the apart from the inside. Also, they seemed inferior to the
AAT had to return to its carrier to have its bottom Republic TX-130 Saber-class fighter tank. The AAT-1 also
section completely replaced, fully recharging its supply. saw action during the Battle of Coruscant alongside
The AAT's launch tubes could be equipped with a Octuptarra combat tri-droids, and on a multitude of
variety of ammunition. The three standardissue other worlds, including Muunilinst, Felucia, Aargonar,
ammunition types were "bunker-busters", high explosive Maridun, and Murkhana.
MTT
Craft: Baktoid Armor Workshop Multi Troop Transport
Type: Heavy armored troop transport
Scale: Walker
Length: 31 meters
Skill: Repulsorlift operation: MTT
Crew: 1 pilot droid, 1 gunner droid
Crew Skill: 4D in all applicable skills
Passengers: 100 Infantry Battle Droids, 10 Security
Battle Droids, 2 Commander Battle Droids
Cargo Capacity: 10 metric tons
Cover: Full
Altitude Range: Ground level-4 meters
Cost: 138,000 (new), 80,000 (used) unstoppable. The MTT's control room was staffed by an
Maneuverability: 0D OOM pilot battle droid and a droid gunner/engineer. It
Move: 12; 35 kmh was armed with only a quartet of 17kv anti-personnel
Body Strength: 4D blaster cannons mounted in ball turrets. A single turret
Weapons: was accurate and powerful enough to target and destroy
2 Dual Blaster Cannons (fire-linked) a starfighter in atmospheric combat. Updated model of
Fire Arc: Front the MTT, which deployed droids four units at a time in
Skill: Vehicle blasters battle-ready
Fire Control: 2D position.
Range: 50-400/900/3 Km After the Battle of Naboo, it became clear that the
Damage: 5D+1 MTT's deployed too slowly. Further models employed
Game Notes: If attacked from the rear, the MTT only has during the Clone Wars, including the ones used during
an effective Body Strength of 2D due to the thinness the Battle of Muunilinst, deployed soldiers in standing
of the rear armor (to allow for ventilation of the power and battle-ready position, four units at a time, allowing
plant). If the MTT suffers a damage result of Heavy or for immediate deployment of droids efficiently and
higher from a rear attack, the power plant will explode reducing vulnerability.
within 2D turns. This explosion will destroy any droids
and/or characters on board and completely gut the Charateristics
MTT. MTTs loading for the Invasion of Naboo. The MTT was
used fairly extensively during the Invasion of Naboo,
The Multi-Troop Transport (MTT) was a heavy where divisions of them deployed legions of battle
repulsorlift vehicle used by both the Trade Federation droids during the Battle of Grassy Plains. The original
and the Confederacy of Independent Systems to Baktoid design for the MTT called for an open staging
transport B1 battle droids and Droidekas prior to and chamber, but Baktoid's eccentric designers had the
during the Clone Wars. unusual job of making a transport that had to convey
droids, not living beings. They thus devised a system
Combat & Tactics that could load folded battle droids onto a giant
The MTT was manufactured and designed by Baktoid deployment rack. This more than doubled the troop
Armor Workshop, as a modified cargo pod. Reminiscent capacity of the MTT, which extended the droid rack to
of a jungle animal, its reactor and main engines were in deploy the compressed troops, which would then unfold
the rear, in classic Baktoid style. The MTT could carry 112 into fighting position. At the end of the battle, they'd be
battle droids with their standard blaster rifles in a refolded and loaded back onto the rack to be transported
hydraulically powered deployment rack. This rack back to the base. However, the open chamber was
extended out from the face of the MTT, allowing the retained for storing droidekas.
droids to be deployed directly into combat if needed. The During the early Clone Wars, Baktoid developed a
rack was also detachable. newer vehicle to serve the MTT's role. Known as the MUT
The MTT's face was reinforced and studded with case- (Multi-Utility Transport), this vehicle lacked weaponry,
hardened metal alloy studs and was designed to smash but also carried battle droids. It is possible that the MUT
through enemy walls to reach its destination. With served in a variety of roles, as its name indicates. It was
heavy armor and weaponry, the MTT was almost used mainly in the Dark Reaper Crisis. A space-bound
variant, the Trade Federation Troop Transport, was also
employed during this era. However, the MTT saw
extensive use during the Clone Wars, seeing more action
than its successors, possibly due to monetary issues. The
MTT employed by the CIS were painted gray and blue in
the Separatist color scheme, much like how the AAT was
re-colored, blue. During the Battle of Ryloth, Wat Tambor
used many of these units to ship treasure from across
the planet to the capital where the main base, most units
were destroyed by Mace Windu.
Platoon Attack Craft The troop carrier was piloted by two battle droid
pilots. The vehicle's drive unit was adapted from a
Craft: Baktoid Armor Workshop’s Troop Carrier civilian cargo sled, though it featured a large troop
Type: Troop transport deployment rack behind it. Similar to the deployment
Scale: Speeder racks used in MTTs, the troop carrier's single rack could
Length: 29.7 meters hold 112 battle droids, folded into their space saving
Skill: Repulsorlift operation: repulsorlift sled configurations.
Crew: 2 (droids); skeleton: 1/+5
Crew Skill: Repulsorlift operation 4D Characteristics
Passengers: 112 (battle droids) Up to 28 troop carriers could be fitted onto one C-
Cargo Capacity: 100 kilograms 9979 landing ship. During the events of the Invasion of
Cover: 1/2 Naboo, the troop carriers were brought to Naboo along
Altitude Range: Ground level-4 meters with MTTs and AATs in C-9979 landing craft. The troop
Cost: 3,500 (Not available for sale) carriers were part of the Trade Federation invasion force
Maneuverability: 1D that occupied the capital city Theed.
Move: 18; 50 kmh During the Clone Wars, troop carriers were pledged by
Body Strength: 3D+2 the Trade Federation to the droid army of the
Confederacy of Independent Systems. On Geonosis, they
The Platoon Attack Craft (PAC), simply known as the transported battle droid platoons from the planet's
battle droid carrier, was a repulsorsled personnel carrier underground droid factories for deployment in the
used by the Trade Federation to transport B1 battle Separatist forces. Troop carriers brought battle droids
droids. into the Petranaki Arena when Mace Windu's Jedi strike
team arrived to rescue Obi-Wan Kenobi, Anakin
Combat & Tactics Skywalker, and Senator Padmé Amidala. Troop carriers
The troop carrier was a repulsorlift troop transport and were later used in the Battle of Kashyyyk. After the
was twenty-six meters long. It was manufactured by Clone Wars ended, the few troop carriers that survived
Baktoid Armor Workshop, which was also responsible the conflict were converted into civilian cargo sleds.
for manufacturing the Armored Assault Tanks and Multi-
Troop Transports of the Trade Federation Droid Army.
An unarmed variant of the Multi-Troop Transport, the
troop carrier boasted no weaponry or heavy armor and
had to rely on AATs and battle droids for protection. It
was deployed behind the protection of ground armor in
secure conditions, or within occupied territory. The troop
carrier was also equipped with a forward flood light for
use at night. Although the MTT offered greater
protection, the troop carrier was faster and more agile,
and many were still retained in the Trade Federation
forces.
Vulture Droid
Craft: Xi Char Variable Geometry Self-Propelled Battle
Droid, Mk. 1
Type: Autonomous Starfighter
Dexterity 1D
Knowledge 1D
Mechanical 1D
Communications 4D+1, Sensors 4D+1, Starship Gunnery
4D+1, Starship Piloting 4D+1
Perception 1D
Search 4D+1
Strength 1D
Technical 1D
Scale: Starfighter
Length: 3.5 meters
Skill: Starfighter Piloting
Cargo Capacity: None
Cost: 19,000 (new), 5,000 (used)
Combat & Tactics
Maneuverability: 3D The starfighter carried four blaster cannons and two
Space: 10 energy torpedo launchers, and could reach 1200
Atmosphere: 415; 1,200 kmh kilometers per hour in a planet's atmosphere. When not
Hull: 4D in flight, the ship could transform into a walking
weapons platform, used for ground patrol and troop
Equipped With:
support. While in this mode, a Vulture droid could also
-Advanced sensor array:
latch onto surfaces in zero gravity, allowing it to launch
Passive: 20/0D
directly from the the external hull of a capital ship. When
Scan: 40/1D
docked in a hangar, they would often flex their
Search: 60/2D
components as part of self-maintenance. Vultures were
Focus: 3/3D
also programmed to self-destruct if their link with their
Weapons: host control ship was severed.
2 Blaster Cannons (fire-linked) A droid starfighter was capable of maneuvers that
Fire Arc: Front would kill an organic pilot, but they lacked the
Skill: Starship gunnery resourcefulness and cunning of living pilots, although
Fire Control: 0D they were capable of responding much faster. Vulture
Space Range: 1-5/10/17 droids had an unusual fuel system, relying on solid-fuel
Atmosphere Range: 100-500/1/1.7 km concentrate slugs that provided propulsion upon ignition.
Damage: 5D However, they could only function for 35 minutes before
2 Energy Torpedo Launchers (4 torpedoes each) having to be refueled. The Trade Federation solved this
Fire Arc: Front issue by sending Vulture droids into battle in timed,
Skill: Starship gunnery rotating swarms. Although they could react quicker to
Space Range: 1/3/7 new situations than organic pilots, they had trouble
Atmosphere Range: 30-100/300/700 responding to friendly units firing on them, a weakness
Damage: 9D Mace Windu exploited on Haruun Kal and the Battle of
Coruscant.
The Variable Geometry Self-Propelled Battle Droid, Vulture droids were also capable of communication
Mark I (also known as the Vulture-class droid starfighter with one another, normally with chattering. In addition
or simply as the Vulture droid) was a droid starfighter to this, it is safe to assume Vulture-class droids were
used by the Trade Federation. Later, in much greater capable of communicating with other battle droids, as
numbers, it was utilized by the Confederacy of this is implied in one of the opening scenes of the
Independent Systems. It participated heavily in the Clone Phantom Menace. Vulture droid starfighters were usually
Wars, at engagements such as the Battle of named by a six-digit designation number, consisting of
Kamino and Coruscant. DFS- and a three-digit alpha-numeric combination, as
Like most of the Trade Federation's armed forces, it illustrated by the fighters DFS-1VR and DFS-4CT.
carried no living pilot, but rather a droid brain that was Vulture-class fighters were launched in overwhelming
linked to a central control computer, often aboard a numbers and excelled in both atmospheric and space
Lucrehulk-class Droid Control Ship. Each Trade combat. The Vulture droid's weapon systems consisted
Federation battleship carried 1,500 such droid of four blaster cannons with two per wing. In standard
starfighters. flight format, the drone's wings were collapsed to
The Vulture-class was designed by Haor Chall conceal its blaster cannons. In combat, these wings split
Engineering, which was founded by the fanatical Xi up to reveal these blaster cannons. In addition, the droid
Char, a religious order dedicated to high-precision possessed two energy torpedo launchers that would
manufacturing. As a result, it represented classic Xi weaken enemy targets before the starfighter delivered a
Charrian design— an insectoid appearance, multiple laser cannon barrage. In walker-mode, the Vulture-class
weapons emplacements, and a compact body that could only use its two torpedo launchers as its cannons
offered only a small target for enemy fighters. were situated on the legs and pointed downwards.
During the Clone Wars, Vulture droids were modified to
carry Buzz droid discord missiles , however it's more chiefly Baktoid Armor Workshop, began production of
than likely that they could carry other types of missiles. the Vulture which had originally been built solely by its
Xi Char developers. Vulture droids were fielded by the
Confederacy against the Republic in numerous battles
and conflicts including the Battle of Geonosis and the
Battle of Coruscant, although the Confederacy also made
substantial use of other fighters, such as the Nantex-
class territorial defense starfighter. However, they did
not pose a serious challenge for Jedi aces such as Anakin
Skywalker, as demonstrated in the Battle of Terra Sool.
In addition to being launched from capital ships, Vulture
droids were also deployed from satellite pods to defend
areas from potentially hostile approaching vessels.
At some point during the conflict, the Separatists
entered into a trade agreement with the House of Vane
from the planet Valahari. The inhabitants of this world
were famous for being excellent starship engineers. After
the formation of this pact which was formed between
Count Dooku and his old friend Harko Vane who believed
in neutrality but that the exchange of Valahari
technology would benefit his worlds economy. Thus,
despite aiding the Separatists, the Valahari claimed to be
neutral in the Clone Wars. This alliance led to Valahari
fighter components to be added to advanced Vulture
droid models giving them a higher level of speed as well
as destructive power. These improved droid fighters
were later dispatched against the Republic where they
destroyed a battlegroup led by Jedi Master Toluz Cheq in
the Rial Kroon system. Before he was killed, he managed
to upload a transmission as well as scan of the droid
fighters to Coruscant thus informing them of this new
threat. This led to the Jedi Council in dispatching Obi-
Wan Kenobi and Anakin Skywalker to Valahari to
negotiate an end to the Confederacy-Valahari alliance.
Characteristics
During the Battle of Coruscant, Mace Windu was able
The droid starfighter endured rigorous testing before
to ride a Vulture by tugging on its cranial wires. General
being deployed in the Trade Federation invasion of
Grievous often used them for suicide attacks designed to
Naboo in 32 BBY. Droid starfighters saw action during
sow chaos, by making them perform kamikaze attacks on
skirmishes with Degan pirates in the Elrood Sector and
civilian targets. An advanced model was deployed prior
were responsible for defeating the pirate Nym's forces
to and during the Clone Wars. Late in the war, Vultures
on Lok. The Naboo first encountered these drones when
were augmented by droid tri-fighters, which were
Echo Flight pilots led by Essara Till battled
sturdier but less common.
them during an assault on Station TFP-9, not long before
Despite the deactivation of the droid armies, Vulture-
the assault on Naboo. The droid starfighter saw action in
class units were apparently being used by some parties
the Invasion of Naboo, during which they at first
by 18 BBY. Years after the Clone Wars, Vulture-class
provided general air superiority, and later swarms of
starfighters were utilized by Gizor Dellso in defense of
them fought Naboo N-1 starfighters in the battle above
his facility on Mustafar. However, the Galactic Empire
the planet and were ultimately neutralized when Anakin
uncovered his plan, and the stormtroopers of the 501st
Skywalker disabled the Droid Control Ship.
Legion stormed the planet, destroying the orbiting
After the battle, droid starfighters commanded by
defense ships and decimating the facility. Even after this,
Raith Sienar participated as part of the Trade Federation
Vultures would continue to be used by various parties,
Defense Fleet alongside Republic forces during the
such as smugglers. Additionally, some groups of
attack on the living world Zonama Sekot. They would
independent sentient Vulture droids were spotted in
also be part of the Trade Federation force sent to destroy
remote parts of some star systems, including the
Outbound Flight, but were neutralized thanks to the
Detritus Satellites or the Scintilla Defenders.
Chiss Admiral Thrawn, who exploited their reliance on
the droid control signal by jamming its entire spectrum,
nullifying the whole force. They also saw action during
the Trade Federation's occupation of the Karthakk
system.
During the Clone Wars, many Vulture-class droids
were painted with the blue and white hexagonal insignia
of the Confederacy of Independent Systems, although
many were seen in the early and middle stages of the
war with Trade Federation brown coloring, and were
upgraded with buzz droid missile launchers, which they
opened their wings to launch. Other manufacturers,
Hyena Bomber
Craft: Baktoid Armor Workshop Hyena-class bomber
Type: Droid bomber
Dexterity 1D
Knowledge 1D
Mechanical 1D
Communications 4D+1, Sensors 4D+1, Starship Gunnery
4D+1, Starship Piloting 4D+1
Perception 1D
Search 4D+1
Strength 1D
Technical 1D
Scale: Starfighter
Length: 3.5 meters
Skill: Starfighter piloting
Cargo Capacity: None
Cost: 23,000 bomber's wings separated in the middle while in "walker"
Maneuverability: 1D mode. Underneath the second, immobile head, there
Space: 9 appeared to be a red photoreceptor protruding from the
Atmosphere: 400; 1,150 kmh blue hull. The Hyena-class bomber was capable of
carrying four Proton bombs, six Proton torpedoes and six
Hull: 2D+1
Concussion missiles inside the bomb bay beneath the
Equipped With:
hull. The Hyena bomber also carried two light laser
-Advanced sensor array:
cannons which eliminated the need for fighter escort.
Passive: 20/0D
Scan: 40/1D
Search: 60/2D Characteristics
Focus: 3/3D The Hyena Bomber was first introduced in 22 BBY as
a cheaper, more maneuverable bomber by Baktoid Armor
Weapons:
Workshop at the beginning of the Clone Wars. Several of
Light Laser Cannons (fire-linked)
these bombers were first stationed aboard the flagship
Fire Arc: Front
Invincible of Admiral Trench during the blockade of
Skill: Starship gunnery
Christophsis. They were later used to bomb the surface
Fire Control: 2D
of Christophsis. The Hyena-class bombers were seen
Space Range: 1-5/10/17
during the battle of Falleen, early in the Clone Wars. The
Atmosphere Range: 100-5000/1/1.7 km
Separatists completely eradicated the Republic force
Damage: 3D
stationed there and proceeded to attack the fortress of
Proton Torpedo Launcher (6 torpedoes)
the King. There, they shelled the capital, but could not
Fire Arc: Front
penetrate the defensive shield surrounding the palace of
Fire Control: 2D+1
the Falleen King.
Skill: Starship gunnery
The Hyena-class bombers also found use during a
Space Range: 1/3/7
battle on planet Kadavo. Lead by Asajj Ventress in her
Atmosphere Range: 30-100/300/700
ship the Trident, a squad of bombers was tasked with
Damage: 9D
destroying a Zygerrian Labor Processing Hub. The
Light Concussion Missile Launcher (6 missiles each)
bombers managed to take out one support cable causing
Fire Arc: Front
the structure to become unstable and toppled several
Fire Control: 2D+1
Togruta slaves into lava . The bombers then turned
Skill: Starship gunnery
around and began to attack again but were then
Space Range: 1/3/7
destroyed when a Clone trooper shot a proton bomb
Atmosphere Range: 30-100/300/700
underneath one of the bombers. After having her bomber
Damage: 7D
squad destroyed, Ventress requested more from General
Grievous who was in the process of retreat. Ventress
Confederacy of Independent Systems as a heavy
then proceeded to attack but was forced to follow
ordnance craft during the Clone Wars.The Hyena bomber
Grievous in retreat.
also was used as a fighter, but only when needed. Due to
Bombers were also in use during the Battle of Ryloth.
its restricted availability, the Hyena-class bomber was
First, Hyena bombers were ordered to destroy all of the
missing in many key battles. The Hyena bomber could be
Twi'lek villages as a last ditch effort to destroy what
armed with proton bombs, concussion missiles, and
couldn't be taken. While regrouping, Commander CC-0411
proton torpedoes. They also carried two light laser
witnessed one of these attacks and reported it to General
cannons for defense. The bomber saw service in different
Mace Windu. Before Separatist leader Wat Tambor fled
campaigns on planets such as Falleen and Ryloth.
the city, his Tactical droid ordered a nearby group of
Hyena-class bombers in flight to destroy the capital city
Combat & Tactics of Lessu destroying the city and Tambor himself. The
The Hyena-class bomber was similar in design to the bombers were in sight of the city but were destroyed at
Vulture-class fighter, but had a broader fuselage and two the last second by Anakin Skywalker and Ahsoka Tano.
"head" units. Unlike the Vulture Droid, the Hyena
Tri-Fighter
Craft: Colla Designs/Phlac-Arphocc Automata
Industries Tri-Fighter
Type: Droid starfighter
Dexterity 1D
Knowledge 1D
Mechanical 1D
Starfighter Gunnery 4D+1, Starship Piloting 4D+1
Perception 1D
Search 4D+1
Strength 1D
Technical 1D
Scale: Starfighter
Length: 5.4 meters
Skill: Starfighter piloting: Tri-fighter
Cost: 20,000 (new), 8,000 (used)
Maneuverability: 2D+1
Combat & Tactics
The droid tri-fighter was designed by the Colicoid
Space: 8
Creation Nest—makers of the deadly droideka—and
Atmosphere: 365; 1,050 kmh
manufactured by Colla Designs and Phlac-Arphocc
Hull: 4D Automata Industries. The droid's ridged, three-armed
Equipped With: design was based on the skull features of a fearsome
-Advanced sensor array: predator native to the planet Colla IV.
Passive: 20/0D The bracing arms surrounded the droid's advanced
Scan: 45/1D artificial brain, housed in a rotating, gyroscopic core. The
Search: 60/2D+1 droid tri-fighter had three independent thrusters,
Focus: 3/3D providing it with great agility, and a powerful reactor
Weapons: and control/commucations transceiver that gave the
Medium Laser Cannon craft unusual range for a fighter drone. It was armed
with one heavy laser cannon protruding from the central
Fire Arc: Front
ball, and a light laser cannon for each of the three arms.
Skill: Starship gunnery
They could fire independently or together and could
Fire Control: 2D slightly tilt on rail to improve its deadly aim. Two to six
Space Range: 1-5/12/20 missiles of variable payloads were housed within each
Atmosphere Range: 100-500/1.2/2 km arm. The nose-like cannon made the droid tri-fighter
Damage: 5D similar in appearance to the DSD1 dwarf spider droid
3 Light Laser Cannons (fire-linked) also used by the Confederacy.
Fire Arc: Front The droid tri-fighter was capable of deploying buzz
Skill: Starship gunnery droids via discord missiles fixed to the underside, and
Fire Control: 2D quickly became rival to the ARC-170 starfighter and the
Space Range: 1-5/10/17 V-wing starfighter. Although it could not outrun the Eta-
Atmosphere Range: 100-500/1/1.7 km 2 Actis Interceptors favored by the Jedi, it was bulkier
Damage: 4D and more heavily armed, making it a challenge for even
Buzz Droid Missile Launcher (2-6 carried) the best living starpilots to overcome.
Fire Arc: Front
Skill: Starship gunnery Characteristics
Fire Control: 1D The droid tri-fighter was introduced into the
Space Range: 1/3/7 Confederate Navy relatively late in the conflict, and its
Atmosphere Range: 30-100/300/700 m usage would further deplete Trade Federation coffers.
Damage: For every 3 points by which the attack One of its first recorded uses was on Praesitlyn, where
they fought against the T-19 starfighters of the
roll beats the difficulty, an additional buzz droid
Praesitlyn Defense Force. Tri-fighters were also deployed
lands on the target, to a maximum of five buzz
at Boz Pity, Saleucami, and Belderone. It would prove
droids. troublesome for even Jedi pilots, as evidenced when
three tri-fighters came close to overcoming Jedi ace
The droid tri-fighter, also known as the tridroid fighter Saesee Tiin before being taken out by Anakin Skywalker.
or simply tri-fighter, was a deadly Confederacy droid Many tri-fighters fought during the Battle of Coruscant,
starfighter designed as a fast, agile and powerful space- where they decimated ARC-170 squadrons. Swarms of
superiority starfighter, built to excel in dogfighting. It them also fought in the battle within the city, harassing
would be used in large numbers in the later parts of the Jedi and clone pilots. Following the execution of the
Clone Wars. Separatist Council by Darth Sidious's new apprentice,
Darth Vader, these units were deactivated. At least one
tri-fighter comprised part of the Imperial junkyard during
the Galactic Civil War.
Lucrehulk-class Battleship
Craft: Modified Hoersch-Kessel Drive, Inc., Lucrehulk- The Lucrehulk-class battleship was the primary capital
class LH-3210 cargo hauler ship of the Trade Federation's Trade Defense Force. Most
Type: Battleship Lucrehulks were modified from enormous cargo haulers.
Scale: Capital Upgraded and modified versions were later used by the
Length: 3,170 meters CIS Navy, the Alliance to Restore the Republic, the
Skill: Capital ship piloting: LH-3210 Corporate Sector Authority and the Killik Colony.
Crew: 150 droids, 25 Neimoidian command staff
Crew Skill: Capital ship piloting 4D+1, capital sip gunnery Combat & Tactics
4D+1, capital ship shields 4D+1 At over three kilometers in diameter, the enormous
Passengers: 139,000 battle droids vessels resembled a donut-shape missing a section of its
Cargo Capacity: 5 million metric tons circumference and with a central sphere containing the
Consumables: 500 days ship's bridge and reactor assemblies. The front void of
Cost: 38 million (Not available for sale) the craft, held two mammoth docking bays on either
Hyperdrive Multiplier: x2 side,lined with forward docking claws. These gigantic
Hyperdrive Backup: x10 cargo vessels had been built for many years by
Nav Computer: Yes the Trade Federation to haul cargo between planets and
Maneuverability: 1D were an important asset to their enterprise. Housed in
Space: 4 the stern of the main body were the main reactors, each
Hull: 6D connected to one of the three main engines, as well as to
Shields: 3D secondary engines and each other. The central sphere
Sensors: housed its own reactor/power generator assemblies.
Passive: 30/1D Lining the equatorial bands in batteries of three, were
Scan: 60/2D quad turbolaser cannons capable of rotating inwards
Search: 90/3D+2 when not in use. Their limited coverage of the hull made
Focus: 6/4D the early battleships vulnerable, and made them rely
Weapons: more on the massive number of starfighters carried, to
42 Quadlasers defend the ships against enemy starfighters. This was,
Fire Arc: 14 front, 14 rear, 7 right, 7 left. however, rectified with later ships whose armor and
Skill: Starship gunnery shields proved too strong for starfighter firepower, the
Fire Control: 2D fact becoming quickly apparent at the Battle of Naboo.
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 5D
Starship Complement: 50 landing ships, 1500 droid
starfighters
Ground Assault Complement: 550 MTTs, 1500 troop
carriers, 6250 ATTs
Characteristics One of several Alliance Lucrehulks, the Fortressa
Battleships fighting in the Clone Wars had less trouble served as a Starfighter carrier, carrying a complement of
with weak spots, as they were augmented with gun hundreds of T-65 X-wing starfighters. In 0 BBY, it
batteries and much stronger shielding. Batteries of long participated in an assault on the first Death Star and
guns and heavy guns complemented the additional quad was destroyed by the battle station's superlaser. In 36
turbolaser batteries added to the Lucrehulk ABY, dozens of Lucrehulk-series freighters were
superstructure when the war erupted. Each ship was appropriated by forces allied with The Colony and used
also now so powerful due to the increased amount of as carriers for Dartship swarms during the Swarm War.
power devoted to offensive and defensive systems that a
whole flotilla of Republic Star Destroyers was needed
just to bring down its shields.
When the Trade Federation began creating its military,
the Executive Board realized the need for large cruisers
to transport their weapons across the galaxy, battleships
to defend against starfighter attacks, and flagships for
controlling their vast legions of battle droids. Reluctant
to spend the credits necessary to construct and purchase
a fleet of military vessels, the Trade Federation began
modifying its existing Lucrehulk-class freighters into
warships.
The Trade Federation used a substantial fleet of
Lucrehulk-class battleships to enforce the invasion of
Naboo, led by the flagship Saak'ak. The most important
vessel in the Trade Federation's blockade was the Droid
Control Ship. When the rest of the blockade dispersed
after Naboo was successfully occupied, the Neimoidians
left the Droid Control Ship in orbit to coordinate their
droid forces. The Control Ship was later destroyed by the
young Anakin Skywalker, resulting in the deactivation of
the Droid Army. After the Invasion of Naboo, the
Republic ordered the Trade Federation to disband its
military forces. The crafty Trade Federation pretended to
comply with this command by apparently disassembling
most of its battleships, only to transform their
centrispheres into detachable core ships capable of
carrying supplies.
Later, two of these vessels were used to try to destroy
Outbound Flight. Chiss Commander Thrawn destroyed
one of the Lucrehulks, allowing the other to surrender.
Core ships were used during the Battle of Geonosis
where they carried legions of battle droids. In retreat, the
Core Ships were found to be able to reattach themselves
to the outer ring. These vessels saw continued use during
the devastating Clone Wars, transporting military
equipment and troops to countless worlds, and engaging
Republic fleets in combat. During the wars, the
Lucrehulk-class received a massive upgrade in terms of
firepower, with the addition of hundreds of long guns,
quad guns, and heavy guns dotting the surface of both
the core ship and the surrounding cargo arms. They,
along with the other capital ships of the Confederate
Navy, also proudly wore the colors and insignia of the
Confederacy. A few dozen participated in the attack on
Coruscant towards the end of the war. During the
Imperial Period, some militarized Lucrehulks remained in
operation, fighting on the side of Separatist holdouts or
early Rebel Alliance units. A few battleships kept in
Imperial surplus stock were also sold to the Corporate
Sector or to wealthy merchants.
Munificent-class Star Frigate
Craft: Hoersch-Kessel Drive/Gwori Revolutionary 26 Twin Turbolaser Cannons
Industries Munificent-class Star Frigate Fire Arc: 10 left, 10 right, 6 back
Type: Communications frigate Crew: 2
Scale: Capital Skill: Capital ship gunnery
Length: 825 meters Fire Control: 4D
Skill: Capital ship piloting Space Range: 3-15/35/75
Crew: 200, gunners: 114, skeleton: 75/+15 Damage: 4D
Passengers: 150,000 (deactivated battle droids, no more 20 Light Turbolasers
than 2,000 can be activated on-board at once) Fire Arc: 10 front/left, 10 front/right (partial turrets)
Cargo Capacity: 40,000 metric tons Crew: 1
Consumables: 2 years Skill: Capital ship gunnery
Cost: 57 million (Not available for sale) Fire Control: 4D
Hyperdrive Multiplier: x1 Space Range: 3-15/35/75
Hyperdrive Backup: x10 Damage: 2D
Nav Computer: Yes 38 Point-Defense Laser Cannons
Maneuverability: 2D Fire Arc: 8 front, 10 left, 10 right, 10 back
Space: 6 Crew: 1
Hull: 3D+2 Scale: Starfighter
Shields: 3D+1 Skill: Starship gunnery
Sensors: Fire Control: 4D
Passive: 40/1D Space Range: 1-3/10/20
Scan: 70/2D Damage: 2D
Search: 100/3D Hyperwave Jammer
Focus: 4/3D+2 Fire Arc: All
Weapons: Crew: 10
2 Heavy Turbolaser Cannons (fire-linked) Skill: Communications
Fire Arc: Front Space Range: 3-15/35/75
Crew: 35 Damage: The powerful communications arrays can also
Skill: Capital ship gunnery be used to jam enemy craft in nearby space, causing a
Fire Control: 2D penalty on sensors and communications rolls (-2D for
Space Range: 3-15/35/75 starfighters, -1D+1 for space transports, -2 for capital
Damage: 8D ships). The same penalty is applied to the fire control
2 Heavy Ion Cannons (fire-linked) of any weapon fired at the communications frigate
Fire Arc: Front (although fire control can’t be reduced to less than 0D).
Crew: 20 The jammer is selective enough not to affect friendly
Skill: Capital ship gunnery ships, but it isn’t powerful enough to affect space
Fire Control: 3D stations.
Space Range: 3-15/35/75
Damage: 5D
The Munificent-class was 825 meters in length and The command tower on a Munificent-class ship was
had a skeletal look, owing to the fact that these ships located at the bow, rising diagonally from the
required a small crew to operate and were not designed superstructure. The tower contained a turbolift shaft
to be carriers. Along the longitudinal spines of the ship that connected the various stations. Wide panorama
ran tensor windows were located on each level, providing good
fields and the inertial compensator that helped maintain view of the surrounding area. The bridge itself was
the structural integrity of the vessel. sparsely equipped with a few terminals on multiple
They had four extensive sensor and communications levels, rising up like a pyramid. The ship commander
arrays affixed to the center of the hull in a cross-pattern. stood at the top, with one operator on each side.
Several docking rings were located underneath these and Manufactured by Hoersch-Kessel Drive and Gwori
the vertical arrays also had room for several point Revolutionary Industries, the star frigates were used by
defense cannons. the Clan to defend their private, secure comm. network,
harass worlds heavily in debt, transfer key financial
Combat & Tactics assets and guard treasure vaults. The Munificent acted
Banking Clan star frigates were light CIS warships as a key component of the Banking Clan's network by
armed for heavy combat with oversized guns, a massive carrying hyperwave transceivers and communications
twin turbolaser cannon, and two long-range ion cannons arrays that allowed secure financial transactions to
for use against capital ships. Complementing the heavy occur across the galaxy.
weaponry were 38 point-defense laser cannons for anti- When the Banking Clan joined the Confederacy,
starfighter firepower, and 26 twin turbolaser cannons Chairman San Hill devoted a fleet of star frigates to the
and 20 light turbolaser turrets for flexible response. cause. The class became a staple of the Confederate
Some ships dispensed with the heavy twin turbolaser. Navy during the Clone Wars and formed the backbone of
The twin turbolaser cannon was powerful enough to melt the fleet, with tens of thousands produced. The ships'
an ice moon measuring 1,000 km in diameter or pierce hulls bore the blue-and white Confederate emblem and
the shields of a 10 km wide Grade III battle station. Four paint scheme, although many ships also bore both the
Munificent-class frigates were enough to outgun one green stripes of the Banking Clan and the Confederate
Venator-class or Victory-class Star Destroyer. The ship colors. Towards the end of the war, thousands of
had high-performance sensors with a range of several Munificent frigates participated in the Battle of
light-days positioned on the dorsal side of the ship. A Coruscant. Munificent-class star frigates assisted the
forward scanner was situated on top of the vessel's navigation and coordination of Confederacy fleets deep
command tower. in enemy space. They also escorted and coordinated
The ships carried 150,000 battle droids for boarding or Separatist fleet actions such as attacks on the
ground operations, and were capable of shielding droid interstellar HoloNet relays to demoralize and isolate
starfighters within their hulls. A system of docking rings Galactic Republic forces.
lined the sides of each ship. In the forward hollow areas, The Confederacy also took advantage of the star
war materials could be stored for transfer, while in times frigate's powerful antennae to broadcast anti-Republic
of peace, they were used to transfer valuable financial propaganda while using its jamming devices to hinder
assets. In some models, hangar bays were positioned in enemy sensors, targeting systems and distress calls.
the middle of the ship, where several starfighters were After the Clone Wars ended, many crews took their
stored. These ships were also heavily shielded and could Munificents past the reaches of the Galactic Empire,
withstand significant firepower until destroyed. becoming pirates and mercenaries. Some vessels later
ended up in the Rebel Alliance, where many ships were
extensively modified to the point where they barely
Characteristics
resembled their original design.
The class was powered by twin reactors, placed side
by side towards the middle of the craft. One reactor was
enough to power the ship in an emergency. The two
reactors together annihilated up to 2,300 tons of fuel
per second. The Munificent's superdense reactant tanks
were positioned at the ventral side of the ship,
underneath the reactors. A series of power feeds ran
from the reactors out to the various antennas and sensor
systems, where power cells were stored.
Recusant-class Light Destroyer
Craft: Hoersch-Kessel Drive/Free Dac Volunteers 30 Dual Laser Cannons
Recusant-class Light Destroyer Fire Arc: 5 front, 10 left, 10 right, 5 back
Type: Light destroyer Crew: 2
Scale: Capital Scale: Starfighter
Length: 1,187 meters Skill: Starship gunnery
Skill: Capital ship piloting Fire Control: 2D
Crew: 300, gunners: 110, skeleton: 100/+15 Space Range: 1-5/10/20
Passengers: 40,000 (deactivated battle droids, no more Damage: 5D
than 3,000 can be activated on-board at once) 12 Dual Light Laser Cannons
Cargo Capacity: 10,000 metric tons Fire Arc: 4 front, 4 left, 4 right
Consumables: 2 years Crew: 2
Cost: 67 million (not available for sale) Scale: Starfighter
Hyperdrive Multiplier: x2 Skill: Starship gunnery
Hyperdrive Backup: x12 Fire Control: 3D
Nav Computer: Yes Space Range: 1-5/10/20
Maneuverability: 1D+1 Damage: 4D
Space: 8 60 Point-Defense Laser Cannons
Hull: 4D+1 Fire Arc: 15 front, 15 left, 15 right, 15 back
Shields: 3D Crew: 1
Sensors: Scale: Starfighter
Passive: 30/1D Skill: Starship gunnery
Scan: 60/2D Fire Control: 4D
Search: 90/3D+2 Space Range: 1-5/10/20
Focus: 6/4D Damage: 3D
Weapons:
Prow Heavy Turbolaser Cannon The Recusant-class light destroyer, also known as the
Fire Arc: Front Recusant-class support destroyer and commonly
Crew: 30 referred to as the Commerce Guild destroyer, was a
Skill: Capital ship gunnery starship used by the CIS Navy during the Clone Wars.
Fire Control: 4D
Space Range: 3-15/35/75 Combat & Tactics
Damage: 8D The Recusant-class, like the vast majority of the
10 Heavy Turbolaser Cannons Confederacy's warships, was largely controlled by
Fire Arc: 6 turret, 2 front, 2 rear automated droid brain technology. This proved to be a
Crew: 4 flaw, however, for the droid brain had a lower reaction
Skill: Capital ship gunnery time, which caused it to run into other ships often.
Fire Control: 3D However, little crew space was required. This gave the
Space Range: 3-15/35/75 Commerce Guild destroyer a sinister, skeletal
Damage: 7D appearance. The Recusant-class destroyer was a light
5 Turbolaser Cannons CIS warship armed with oversized guns, similar to the
Fire Arc: 2 left, 2 right, 1 rear Munificent-class star frigate, and carried a heavy
Crew: 2 turbolaser cannon on its prow.
Skill: Capital ship gunnery Additional weapons consisted of four heavy
Fire Control: 3D turbolasers, six heavy turbolaser turrets, five turbolaser
Space Range: 1-5/15/30 cannons, thirty dual laser cannons, twelve dual light
Damage: 3D laser cannons, and sixty point-defense laser cannons. The
vessel had three isolated thrusters positioned at the
stern, remotely connected to the ship's main reactor,
which was located inside the main superstructure.
It was not equipped with hangars for ground based A derelict Recusant vessel was used by a group of Jedi
forces, but carried about 40,000 battle droids for to allow them to escape from Kashyyyk, during the
boarding actions. The Recusant-class could also carry Imperial Subjugation of Kashyyyk a few weeks after the
droid starfighters for fleet engagements in hollow spaces end of the Clone Wars. Following the formal end of the
inside the ship. The Recusant-class's forward command Wars, the Recusant-class went on to serve various fleets
center protruded from the forward part of the throughout the galaxy. A half dozen Recusants were
superstructure, in a manner similar to the Providence- employed by the Corporate Sector Authority. At least
class carrier/destroyer. one vessel was used by the Rebel Alliance in 0 ABY. It
was heavily modified to accommodate a larger, organic
crew. One Recusant was used to make up a secret Jedi
Characteristics
retreat in 137 ABY.
The Recusant-class was based on technical schematics
stolen from the Mon Calamari by Quarren separatists. It
was mass-produced by zealous workers led by Techno
Union Foremen, using materials from many Commerce
Guild worlds. The Commerce Guild destroyer was
manufactured by Hoersch-Kessel Drive, Inc. and Free Dac
Volunteers Engineering Corps. This class was fielded
from early on in the Clone Wars. They were donated to
the Separatist cause by hundreds of star sectors eager to
defend their independence. During the war, large
numbers of this vessel were built, destroyed in battle,
and replaced. Recusants were often used to carry out
raids on Republic commercial shipping, though prey in
large number
sometimes proved deadly.
Commerce Guild destroyers were most effective when
deployed in large numbers, like most Confederate
military units. Four to six Commerce Guild destroyers
could easily defeat a Republic Venator-class or Victory-
class Star Destroyer. However, a thousand Recusants
were needed to successfully engage a Kuat Drive Yards
Mandator II-class Star Dreadnaught.[5] During the height
of the Clone Wars, it was unusual to see the class
deployed in groups of less than four ships. A major flaw
of the class was its stubbornness in battle. A Recusant
would continue to attack a chosen target until it was
destroyed or disabled, and ignore other enemy units
during this process.[1] Recusants were used extensively
in the Battle of Coruscant, where they engaged similarly
large numbers of Venators. One Recusant was seen
colliding with a friendly Munificent. They also formed
the defense line that protected the CIS flagship Invisible
Hand
Providence-class Destroyer
Craft: Free Dac Volunteers/Pammant Docks Providence- 34 Dual Laser Cannons
class carrier/destroyer Fire Arc: 12 turret, 4 front, 8 left, 8 right, 2 back
Affiliation: Trade Federation Crew: 2
Era: Rise of the Empire Scale: Starfighter
Source: Wizards Website Skill: Starship gunnery
Type: Carrier/destroyer Fire Control: 4D
Scale: Capital Space Range: 1-5/10/20
Length: 1,088 meters Atmosphere Range: 100-500/1/2 km
Skill: Capital ship piloting Damage: 5D
Crew: 600, gunners: 329, skeleton: 200/+15 2 Heavy Ion Cannons (fire-linked)
Crew Skill: Astrogation 5D, capital ship piloting 4D+1, Fire Arc: Front
capital ship gunnery 4D+1 Crew: 3
Passengers: 1.5 million (deactivated battle droids, no Skill: Capital ship gunnery
more than 6,000 can be activated on-board at once) Fire Control: 4D
Cargo Capacity: 50,000 metric tons, 160 MTTs and 280 Space Range: 3-15/35/75
assorted droid armored vehicles Atmosphere Range: 6-30/70/150 km
Consumables: 4 years Damage: 4D
Cost: 125 million (not available for sale) 12 Point-Defense Ion Cannons
Hyperdrive Multiplier: x1.5 Fire Arc: 6 left, 6 right
Hyperdrive Backup: x15 Crew: 2
Nav Computer: Yes Scale: Starfighter
Maneuverability: 1D+1 Skill: Starship gunnery
Space: 8 Fire Control: 4D
Atmosphere: 365; 1,050 kmh Space Range: 1-5/10/20
Hull: 6D Atmosphere Range: 100-500/1/2 km
Shields: 3D+2 Damage: 3D
Sensors: 8 Tractor Beam Projectors
Passive: 30/1D+1 Fire Arc: 4 left, 4 right
Scan: 60/2D+1 Crew: 3
Search: 90/3D+2 Skill: Capital ship gunnery
Focus: 6/4D+2 Fire Control: 3D
Weapons: Space Range: 1-5/15/30
14 Quad Turbolasers Atmosphere Range: 2-10/30/60 km
Fire Arc: 4 front, 5 left, 5 right Damage: 4D
Crew: 4 102 Proton Torpedo Tubes (16 torpedoes each)
Skill: Capital ship gunnery Fire Arc: Turret
Fire Control: 4D Crew: 2
Space Range: 3-15/35/75 Skill: Capital ship gunnery
Atmosphere Range: 6-30/70/150 km Fire Control: 2D
Damage: 6D Space Range: 5-20/50/110
Atmosphere Range: 5-50/100/300 km
Damage: 9D
Starfighter Complement: 120 Tri-fighters, 120 “Vulture”
droid starfighters
The Providence-class carrier/destroyer, also known as Characteristics
the Trade Federation cruiser, was a capital starship used The Providence-class destroyers were built on the
by the CIS Navy during the Clone Wars. It was originally Quarren-colonized world of Pammant. Their construction
produced and used by the Trade Federation, hence the served to hide the more secretive building of the massive
nickname. Subjugator-class heavy cruisers.
When the Quarren allied with the Confederacy,
Combat & Tactics Providence-class ships became the heart of the
Designed by the Quarren Free Dac Volunteers Separatist starfleet, using their firepower to combat
Engineering Corps, the rounded, pseudo-organic Republic cruisers and acting as point ships for planetary
aesthetic, influenced by the planet Dac, would be echoed blockades, bombardments, and invasions. They proved
in the design of the later Mon Calamari Star Cruisers. The problematic to other Republic capital ships, such as the
ships were operated by 600 droids but commanded by Venator and Victory-class Star Destroyers.
sentient officers. Providence-class ships would be used extensively in
Providence-class ships were massive, cylindrical Confederate offensives in the late Clone Wars, and would
1,088-meter-long warships with a pointed nose that be present at several Separatist conquests. During this
tapered towards the superstructure. Rising from the time, the most famous vessel of the Providence-class
stern portion of the vessel, was an elongated main was a modified specimen named Invisible Hand, which
communications and sensor pod. The ships, like all Mon served as flagship for General Grievous.
Calamari and Quarren designs, were designed to be At least one heavily modified Providence-class vessel,
capable of landing on water in case of emergencies. Rebel One, later operated in the Rebel Alliance Fleet.
Providence-class ships featured modular compartments
which made the vessels very easy to modify. This made
it possible to easily upgrade the propulsion systems or
weaponry of a given ship, as well as making it possible
to convert the ships into starfighter carriers, or other
variations. The Invisible Hand was one example of a
heavily modified Providence-class ship. The surface of
Providence-class ships were covered with numerous
heavy weapons emplacements. Modified vessels such as
the Invisible Hand included fourteen turret-mounted
quad turbolasers, thirty-four dual laser cannons, two
capital-scale ion cannons, twelve point-defense ion
cannons, and 102 proton torpedo tubes.
The reactors onboard each vessel produced so much
power, even their pointdefense ion cannons were each
capable of delivering enough heat per shot to rival a 4.8
megaton bomb. This weaponry and armor made them
capable of taking on Victory and Venator-class Star
Destroyers. Along with thick and extensive hullplating
unusual for most small- and medium-sized CIS warships,
and a network of heavy combat shield generators, the
ships relied on four Creveld-4 radial ion drive units for
sublight propulsion and featured an advanced Class 1.5
hyperdrive. Standard vessels had their sterns filled with
reactors and thrusters, while some ships were modified
to allow for bigger hangar space.
The thrusters could be arranged to provide different
emergency settings, the main one using blast shields to
redirect the ion particles exiting the thusters, and
provide a breaking thrust which slowed the ship's
movement during an atmospheric descent. A similar
setting utilized emergency booster engines to slow the
ship. In addition to thrusters, a Providence-class ship
could utilize airbrake panels that lined the ship, to slow
descent in an atmosphere. The Providence-class
command center was located at the front of the vessel,
similar to the Recusant-class light destroyer. The ship
commander was seated in the middle of the bridge,
surrounded by control stations on all sides, manned by
OOM pilot battle droids or living crew members. In case
of a breach in the bridge windows, shield doors could be
activated to seal off the affected area.
Belbullab-22
Craft: Feethan Ottraw Scalable Assemblies Belbullab-22
Starfighter
Type: Heavy fighter
Scale: Starfighter
Length: 6.71 meters
Skill: Starfighter piloting: Belbullab-22
Crew: 1
Cargo Capacity: 140 kilograms
Consumables: 1 week
Cost: 168,000 (new), 125,000 (used)
Hyperdrive Multiplier: x6
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 380; 1,100 kmh
Hull: 5D+1
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D+2
Weapons:
2 Triple Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

The Belbullab-22 starfighter was a heavy starfighter Characteristics


constructed by Feethan Ottraw Scalable Assemblies for After the first battle of the Clone Wars, and the CIS's
the Confederacy of Independent Systems. General first defeat, Grievous used the fighter to secretly escape
Grievous flew a battle-worn Belbullab-22, Soulless One, Geonosis. He also used the fighter as an escape fighter
during the Clone Wars. on various missions including the Battle of Bothawui
and the Mission to Skytop Station.
Combat & Tactics After his initial confrontation with Obi-Wan Kenobi on
The starfighter was bulkier and hardier than the droid Utapau, Grievous attempted to escape to his starfighter,
starfighters employed by the Confederacy of but Kenobi pursued him and Grievous was defeated in
Independent Systems, with two rapid-fire triple laser the subsequent confrontation on the landing platform.
cannons capable of inflicting damage equal to that dealt After Grievous's defeat, Kenobi fled Utapau in the
by a V-wing starfighter, and two powerful main ion general's starfighter. The Belbullab was picked up by
drives. The Belbullab was designed for a single pilot. Bail Organa's Tantive IV. Even after the defeat of the CIS
Grievous modified his fighter with a top-of-the-line and its remnants, Belbullab-22 fighters continued to
hyperdrive allowing the cyborg general to stay mobile roam the spacelanes during the Galactic Civil War. Many
on a galaxy-wide scale. In order to remain in touch with of these ships were used as elite fighters by Imperial and
his forces while flying his fighter, a powerful but Rebel forces.
compact HoloNet transceiver was installed onboard,
allowing Grievous to slice into legitimate and pirate
networks.
Sheathipede Shuttle
Craft: Trade Federation Sheathipede-class Lapiz Cutter
Shuttle
Type: Transport shuttle
Scale: Starfighter
Length: 15 meters
Skill: Space transports: Sheathipede shuttle
Crew: 2 pilot droids
Crew Skill: As pilot droid
Passengers: 5
Cargo Capacity: 500 kilograms
Consumables: 5 days
Cost: 22,000 (new), 9,000 (used)
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 2D+1
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Weapons:
Blaster Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D A distinct variant of the Sheathipede had several laser
Space Range: 1-5/10/17 cannons and a seat for the gunner next to the pilot, thus
Atmosphere Range: 100-500/1/1.7km widening the cockpit. Due to the additional armament on
Damage: 3D the dorsal fin, the communications antenna was
shortened. The shuttle bore a resemblance to the larger
The Sheathipede-class transport shuttle, also known as Neimoidian trader.
the Neimoidian shuttle, was a craft manufactured by
Haor Chall Engineering and used by high-ranking Characteristics
officials of the Trade Federation to visit potential clients Sheathipede-class shuttles were used by Neimoidian
and marketplaces. officials to land on Naboo after they had invaded the
planet. 10 years later, when the Battle of Geonosis
Combat & Tactics appeared to go in favor of the Republic, the Neimoidian
They were shaped like soldier beetles, and their representatives took off in one of these craft.
clawfooted landing legs could only settle down on hard Count Dooku maintained an armed shuttle onboard his
surfaces. This was due to the businessmen's distaste for personal frigate. Obi- Wan Kenobi and Anakin Skywalker
dealing with poor, underdeveloped worlds. These shuttles used it to shoot his solar sailer down over Vanqor,
often had their cockpits removed and replaced by though the Sith Lord escaped. During the Battle of
automated pilots, so that cabin space could be increased. Tirahnn, the Separatist spy Braxus Lyn attempted to
The Sheathipede-class shuttle was a short-range ship, transport the Zygerrian Zolghast off Tirahnn in one.
used only for planetary travel or to ferry passengers to General Grievous used a shuttle to escape Saleucami
and from an orbital space station or starship. The when his landing craft crash landed on the Planet.
personal shuttle of Trade Federation Viceroy Nute Another shuttle was used by Anakin Skywalker, his
Gunray was named Lapiz Cutter. This ship had no Padawan Ahsoka Tano and clone troops to escape Cad
weapons, although it was protected by powerful Bane's Munificent-class star frigate just before it
deflector shields. exploded. General Grievous also used one of these
shuttles to land on the planet Utapau following the
Battle of Coruscant. His shuttle had an unaltered cockpit,
due to the General's distrust of automated systems.
After the Clone Wars ended, few Neimoidians would
venture outside their systems unless on business trips.
When doing so, they still used Sheathipede-class
shuttles. Bail Organa used an "antique" model of the
shuttle on several missions prior to the Corellian Treaty.
C-9979 Landing Craft
Craft: Haor Chall Engineering C-9979
Type: Heavy transport
Scale: Capital
Length: 370 meters
Skill: Capital ship piloting: C-9979
Crew: 88 droids or 140 sapients
Crew Skill: All appropriate skills at 6D
Passengers: 30 repair droids, 40 commander battle
droids, 39 pilot battle droids, 15 security droids,
Cargo Capacity: 1800 metric tons (used primarily for
storing ATTs)
Consumables: 1 day
Cost: 200,000 (new), 75,000 (used)
Maneuverability: 1D+1
Space: 5
Atmosphere: 295; 850 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/1D assistance of the repulsor tracks. At a staging area, the
Scan: 30/2D vehicles were rotated into position and
Search: 60/3D grabbed by transport clamps, which brought them aft
Focus: 3/4D and lead them down the deployment ramp in the landing
Ground Assault Complement: 28 troop carriers (each craft's foot. Because of its heavy cargo, the landing craft
containing 112 battle droids), 114 AATs, 11 MTTs (each had a huge antigravity lifting capacity. The landing craft
containing 112 battle droids) was manned and operated by B1 battle droids. Landing
craft were stored in the hangars of warships where they
The C-9979 landing craft was a large-sized landing were assembled, serviced, and repaired. When ready for
craft built by Haor Chall Engineering for the Trade deployment, they were loaded with ground vehicles.
Federation's military forces, and later for the Landing craft were always stored in an unloaded
Confederacy of Independent Systems. When the Trade condition to prevent structural stress and so that their
Federation began planning to create its military forces, vehicles could be serviced and repaired.
Haor Chall Engineering produced a design for a landing
craft that would carry troops and ground vehicles from Characteristics
warships down to planets. During the Invasion of Naboo, the Trade Federation
deployed large numbers of C-9979 landing craft to
Combat & Tactics transport troops and equipment to the major cities of
The C-9979 configuration was chosen due to its close Naboo, thus furthering the invasion. Jedi Knights Qui-
resemblance to the commercial barges used by the Gon Jinn and Obi- Wan Kenobi were able to sneak down
Federation's merchant fleet. The ship had four wings to the planet on C-9979s. During the Clone Wars, when
with a wingspan of 370 meters. These wings were the Trade Federation pledged its forces to the
removable so that they could be stored away easily Confederacy, they were used to transport troops and
aboard the massive battleships. They were bound by equipment from orbiting Lucrehulk-class battleships
powerful tensor fields to the fuselage when the craft was down to countless battlefields such as Rhen Var and
assembled for use. Even the strongest metal alloys were Thule.
unable to bear the immense cargo weight inside the They were later used during Confederate campaigns on
wings, thus making tensor fields essential for the craft. Teth and Rugosa. It was also seen on Maridun, when Lok
A series of maintenance and repair stores were located Durd tested a new Separatist weapon. This variant of the
along the front of these wings and service the assault ship was equipped with a Mobile Command Center, a
force components, particularly battle droids needing base that could be taken apart and be rebuilt, which
servicing after battles. Forward tensor fields connected fitted into the landing craft. This does decrease the
the wing mounts firmly to the fuselage and wing- craft's cargo capacity enormously. During the Battle of
mounted tensor fields prevented the span of the wings Coruscant, large numbers of C-9979 landing ships
from collapsing under pressure. These wings were used participated in the raid on the capital world of the
to carry vehicles racked in garage channels for maximum Republic that saw the kidnapping of Supreme Chancellor
loading capacity. Each carried 11 MTTs that carry troops Palpatine. There, they unloaded hundreds of millions of
on the frontlines, 28 PAC for deploying troops battle droids. Some were destroyed by Yoda using the
reasonably behind the frontlines, and 114 AATs for Force. These ships were also deployed on Kashyyyk by
vehicular support. When deployed, these vehicles were invasion force during the Battle of Kashyyyk. There, they
guided along repulsor tracks to a staging platform. Since were seemingly initially camouflaged with netting.
the maneuvering equipment on-board was not precise
enough to negotiate the cramped confines of the garage
zones without causing damage, they required the

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