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Virtual Reality Fashion Experience
Sprint 0 7
Sprint 1 9
Sprint 2 14
Sprint 3 21
Sprint 4 26
Sprint 5 32
In the end I’m really proud of all the garments I made, because they are exactly in the
style I wanted them to be, and they taught me a lot about creating garments from scratch.
Goal 2
I also achieved this goal, although I can say it took me some time to figure it out. I was
always the type of guy that didn’t like things like Trello. I came across it multiple times
during my study, but never really used it and never saw the potential either.
The first sprint was a disaster, we got away with it since it was the “try out” phase, but to
be honest it really sucked. The second sprint I kind of had to improve our board so I
added labels and a checklist to it. This helped us a little bit, but I still didn’t fully see the
benefit of using Trello. But that was only until the third sprint. I got in contact with other
groups and asked them how they used Trello, and if I could get a look at their boards. It
actually surprised me how they organized it. They told me about a plugin that made it
possible to put numbers in. This way I could easily see how many hours 1 card will take,
and how many hours I had in total (this saved us a lot of counting hours). They also said
they had a check list with all the group members (and sometimes the professionals)
names in it. This way you could “verify” a card before it is fully finished. All these tips from
the other groups and with help from Lisette helped us create the perfect Trello board that
worked for us. I started seeing the benefit from it and started using is actively. It was such
a good feeling to tick boxes, drag things to “verify” and “done”. It gave a feeling of
accomplishing something every time.
Goal 3
I didn’t really achieve this goal. Most of my group members were from here so they all
spoke dutch, and the one person from Finland in our group, well, let’s say she didn’t really
speak a lot. Also she would go and sit somewhere away from the rest of the group, what
makes it ok for the rest to speak dutch. I wish the whole minor would be in English, that
way I would have learned more.
Goal 4
I didn’t focus as much on this user story as I wanted to. User Experience is usually
something I really like and am also good at. This time it was a bit different. I felt as if the
team wasn't as open to new ideas. They often said “it’s good enough”, just when I wanted
to fully think of the User Experience and what the user wants. When I had ideas or things
I’d like to see differently they didn’t always agree with me, or they just didn’t want to put
the effort in to try or change things. Sometimes I was limited myself (knowledge of game
engine programs etc) so I couldn’t just do it by myself.
I also have a better understanding of how to change the fabrics in CLO. There are a lot of
options within this program. Sometimes we had to cheat to create the right look (use
leather instead of cotton) but most of the time I was able to use the right fabrics in CLO. If
only I had more time I could have gotten deeper into the fabric dynamics to make all the
garments look even more realistic and detailed. For example the “170 years Vlisco” fabric
with the gold details, I actually wanted to make the gold parts glittery, just like the real
fabric. I heard from Amber that this was really really hard and could not be done using
CLO and Photoshop, but had to be done in Unity. Because of the time I had to change to
prototype it wasn’t an option to really look into this.
Week 2 13-2
The groups were formed on monday and this week was all about the pitches for all the
companies. I was relieved when I found out I was in a group with 4 different students who
all wanted to focus on getting to work for Vlisco. I started doing our research and coming
up with the concept to make the pitch presentations. Yassine already had a clear vision of
the concept and how it should be, that really helped us creating it. We decided that we
would focus on Alchemist and Vlisco, since we did not want to only focus on Vlisco, in
case we didn’t get assigned to them. I made both the presentation for Vlisco and for
Alchemist, and also had to present them both. That put some pressure on me. Since I
was the one who would pitch our concepts for the two companies we really wanted I
knew I had to perform well.
On the day of the pitches I was nervous and I rehearsed a lot at home to make sure
everything would go smoothly. On the day itself it turned out that Vlisco could not attend
the pitches, which was a bit disappointing, since we really wanted that company. I could
still present for Lisette who was recording me, to later send the video to Vlisco.
Somewhere in the afternoon we got to hear that we were assigned to Vlisco, what really
made our team happy. We finally had the company that we wanted.
We had a Skype team meeting and also had a phone appointment with Betty, since we
had some questions regarding the process from fabric to garment. The rest of the week I
just focussed on finalizing the concept more. I thought of new possibilities within our
concept and tried to understand the target group more.
Vlisco’s challenge is that the communication between tailors and costumers needs to be
improved. Costumers don’t always get the garment they had in mind and tailors are
sometimes afraid to take risks and cut in the (expensive) fabric. We wanted to improve
this communication by our concept and presented it to everyone at the end of this week.
Week 3 20-2
(Spring break)
On Thursday the 23rd we were invited to visit the Vlisco factory in Helmond. This was a
very interesting experience that gave us even more inspiration for the concept. We got to
see the whole process of how they turn plain fabric into to the final Vlisco fabric that you
would find in stores. Unfortunately we were not allowed to take any pictures inside the
factory itself, but we did get some snapshots from the entrance hall of the factory.
Week 4 27-2
On Friday I came to school while not feeling well. Since we agreed that I was the one who
had to present our presentation I wanted to be there and not let my team down.
I really believe in our concept. The tailor workshop and the viewing mode can really work
together, and create a experience for the costumer. I also really think that this could solve
the problem that Vlisco is currently facing.
Because I was not feeling well I missed the second class for Interaction Design in VR. I
already have a lot of knowledge from my study Communication and Multimedia Design
where I learn a lot about interaction design. I thought that the course would be much like
what I’ve already known. Ofcourse VR needs different interaction then other multimedia
platforms and works differently. This article was very helpful for me to get a better
understanding of interaction in VR. It also showed a lot of possibilities like the fact that a
interface doesn’t have to be flat like on screens.
http://www.vrinflux.com/the-basics-of-virtual-reality-ux/
It also turned out that the whole process from customer to tailor was quite complex. The
costumer would come with ideas and styles while the tailors would most of the time make
a quick sketch/drawing on a post it, without any real visuals. That was the only
communication tool they used. This made me understand the problem even better.
Week 6 13-3
This week was all about Clo3D. I downloaded Clo3D on
my laptop and started working on the tutorials. It took
some time before I really understood how all the
important functions in the software worked. I had
trouble with the sewing, since that was challenging to
learn. With some help from the tutorials I learned how to
sew. But still it was sometimes hard to learn what
patterns should be sewed to what other patterns. I
found a easier way to do this by selecting the fabric in
CLO, a blue spot would appear. This made it easier to
see where on the fabric you were about to sew.
This week I also did the Lynda tutorials on Maya to get some basic knowledge of the
program. I did the first three chapters of the course to get on the level of the first to
lessons of game engine and assets. I later made these objects and gave them beautiful
colors.
The presentation went good. I was able to talk about the tailor and customer research I
did and I could also show the garment that we made on the Marouschka sized avatar.
Besides that I of course explained our concept further.
After the presentation we joined Betty from Vlisco at a presentation she was giving for
other master students at the HvA. This gave us new insights and I made notes during this
presentation, because we could later use this information. It was a good type of research.
For example I learned what Vlisco did to adjust to the African context that is changing
because of internet and technology. I also got numbers on where people use Vlisco
fabrics and how much money is spent on certain type of occasions. I learned that most
money is spent on Religious/ceremonial, business and cocktail outfits. Right here we
knew we had to adjust our type of environments to this. That’s why we came up with the 3
environments Red Carpet/ Wedding and Church.
It turned out that we did not use Trello to it’s full potential. I struggled with the board and
thought it was all complicated. I spend a lot of time this week to adjust the Trello board,
but I just didn’t seem to get it right.
Friday I had a meeting with suzanne. It mostly was about our Trello board, since it wasn’t
correct yet. I finally started understanding how Trello worked and what was expected from
us as a group. I added not only names to each card, but also labels that would indicate
what kind of work had to be done (does it need research, Maya, Unity or CLO?). On top of
that a checklist with all tasks that should be done made it even easier for us to use the
scrum method. The feeling of ticking a box is actually really satisfying.
This week I also did research on Pinterest and Instagram. I made a Pinterest board for
inspirations for the future garments. On this board I would Pin styles that people are
wearing in Nigeria. I searched for Vlisco styles in Nigeria, but also specifically for Red
Carpet/ and church styles. I found out that Pinterest was very handy for finding styles
made by designers that were very creative and well made. Instagram on the other hand
showed another side. On Instagram people themselves post pictures of what they are
wearing. The things we found on Instagram are very diverse and sometimes simply
made.
Conclusion: Instagram was great for finding out what the target group (Nigerian woman)
are wearing to certain occasions. Pinterest on the other hand was a great tool to find and
get to understand the design language and styles used in Nigeria. (Good for inspiration)
When I searched further on the internet I found a lot of articles and blogs related to
fashion in Nigeria (and Lagos). One blog that really showed me a lot of different styles (a
lot of Vlisco fabrics) was this one: http://www.lagosstreetstyle.com. This blog has such
nice pictures that really portray what woman there like to wear as ‘street style’ I also
looked at the placement of the prints in these examples. At this point it was still very much
about understanding the design language of the people there and being inspired.
Martijn van Rooij - 500712290 15
For our first environment ‘Red carpet’ I had to create a Vlisco
garment. To get a better understanding of what people wear
to red carpet events in Nigeria, I looked up Youtube videos of
red carpets in Lagos.
Week 9 3-4
This week I finally finished the Trello board and started working by it full-time. The morning
meetings are becoming more important since the team really discusses what everyone is
going to do that day. This motivates me to get the tasks done.
I started doing desk research on the Nigerian target group. I looked up articles and tried
to really understand what the people there experience. In this research I found the the
richest people of Nigeria live on Banana Island. I also found that Lagos, Nigeria has the
worlds fastest growing middle class. A lot of people there are under 25 years old. They
are the future customers of Vlisco and it’s the group Vlisco should focus on, since they are
the future. That’s why VR is a good solution for their problem. I also learned during Betty’s
presentation that the target group’s generation isn’t as traditional as the previous.
RESEARCH NIGERIAN TARGET GROUP
Nigerian people dress very colourful. The styles are sometimes very similar to western styles
but they always put their own twist to it. Sometimes they put an extra layer to a top or make
their skirt even longer than an ordinary style. The Nigerian people trying really hard to stay
original and to come up with new styles.
In the north, women wear long flowing robes and headscarves, though they rarely cover their
faces. In the south, women may choose to wear Western-style clothes for everyday wear,
often buying cheap second-hand items in markets.
But on Sunday, most women in the south will put on their best traditional clothes and
headdresses. These are frequently made from locally produced and dyed fabrics.
Nigerians have a love of naturally dyed fabrics and in southern regions of pattern and design,
with many prints based on traditional motifs. However, traditional methods of dying fabrics
are threatened by cheap imports from abroad.
The work of local dyers, weavers and textile mills is threatened by the growing fashion for
wearing Western-style second-hand clothes. Even when Nigerians choose to wear traditional
outfits (as they often do on Sunday or for special occasions), they are able to buy cheaper
machine-made cloths imported from Asia which copy popular Nigerian designs (and
sometimes falsely claim they are made in Nigeria).
Nigerian people often go to church. In the Northern States Nigeria is Muslim. In the southern
states, the majority of Nigerians are Christian, while some groups continue to practice
indigenous beliefs. Generally, religion is taken very seriously. Most people will attend church
on a Sunday and make frequent references to God or Jesus in everyday conversation.
The richest people live on Banana Island. Banana Island is a artificial island. The island has
the shape of a banana, hence its name. Banana island is a gated community and is entirely
different from the other parts of the country. Its inhabitants enjoy such luxuries as
underground electrical systems and water supply networks, extremely tight security, good
road layout and 24 hour-electricity supply (the only other place such privileged is the Nigerian
President’s residence). THe island is the most expensive place in Nigeria and one of the
most expensive in Africa to own a house.
The people from Nigeria watch a lot of television and also get inspired there.
The richest people live on Banana Island. Banana Island is a artificial island. The island has
the shape of a banana, hence its name. Banana island is a gated community and is entirely
different from the other parts of the country. Its inhabitants enjoy such luxuries as
underground electrical systems and water supply networks, extremely tight security, good
road layout and 24 hour-electricity supply (the only other place such privileged is the Nigerian
President’s residence). THe island is the most expensive place in Nigeria and one of the
most expensive in Africa to own a house.
a lot of woman get their inspiration from magazines like Anima, Vogue and Elle. They
also use Google Images for style inspiration.
The people from Nigeria watch a lot of television and also get inspired there.
New five-star hotels are being constructed: currently 10 in Lagos, Nigeria, alone. Prices for
apartments in fashionable districts of Lagos match those of Western cities.
As a result, Africa now has the fastest-growing middle class in the world. Some 313 million
people, 34% of Africa’s population, spend USD 2.20 a day, a 100% rise in less than 20
years, according to the African Development Bank.
Sources:
http://www.our-africa.org/nigeria/food-daily-life
http://www.our-africa.org/nigeria/people-culture
https://www.forbes.com/sites/mfonobongnsehe/2011/05/04/the-most-expensive-
neighborhood-in-nigeria/#7f5ba2d58a95
http://www.uhy.com/the-worlds-fastest-growing-middle-class/
I made different mood boards so Yassine could use these to style the environments. The
goal was to focus on location and color of all the 3 environments we wanted to create:
Red carpet, wedding and church.
I first focused on red carpet and wedding and started looking at images on Pinterest,
Google Images and Instagram. I also looked at some Youtube videos I previously viewed
for the garment inspiration. Here I noticed that red carpet environments were universally
the same, and were very western. It was just a red carpet with a lot of light, paparazzi and
it always had a wall with sponsorships and logo’s.
The more I found out about Nigerian Weddings, the better I understood them. They are
super over the top and flamboyant. I found a very interesting article form The Guardian.
They describe how weddings there became competitive with the arrival of the internet.
The decor of such weddings are being referred to as next-level wedding decor.
Nigerians love to enjoy themselves and what makes a wedding there stand out? The
number of people. The average wedding has between 350 and 500 people.
Clothing influences are that they embrace the African culture. The look of people who
attend such weddings is really important for their status
“You can go to a wedding in Lagos every day between April and December,
and you don’t even need to be invited” - Mo Dharrah Sage
Week 10 10-4
This was the week of the sprint 2 presentation. I ran into a lot of problems.
I started with creating the red carpet garment in CLO. I wanted to create the style that I
researched earlier and everything seemed to be fine, until I simulated the garment. The
avatar that was made in MakeHuman didn’t work the way I wanted it to work. I tried to
solve the problem but couldn't find where the problem came from. As showed on the
picture below the garment would go trough the skin of the avatar.
Red carpet garment version 0.1 with skin coming through fabric
Since it was my idea to make the red carpet event a Vlisco event, I really had to translate
this concept to my design. In my research to red carpet environments I noticed all events
had a wall with sponsorships in the back, I said to Yassine we have to put Vlisco’s logo
there and that we recreate a event for the company. Because of this theme I started
looking for possible prints I could use. Vlisco just celebrated their 170th year of Vlisco
and I came across multiple celebration fabric specially made for this celebration. Since it
was a Vlisco event I thought it would be fun to use these fabrics made for this special
Vlisco celebration.
This is the place where I was inspired to use these two fabrics for my red carpet garment.
the ‘170 years Vlisco’ celebration fabric (on the left) was especially suited for this event,
since it had gold details in it. These would really shine on the red carpet and the gold
would stand out. Here is a video about the creation of the fabric: https://
www.youtube.com/watch?v=spYDH9OOo6U
I think the second celebration fabric really went well together with the first one. Before I
came to these two I tried to combine multiple Vlisco fabrics that sometimes would
mismatch color wise. These two only complimented each other.
I also tried to fix the African avatar. It was such a let down that the MakeHuman avatar did
not work as expected. It turned out that there wasn’t a problem with the avatar itself, but a
setting in CLO. I had to change the ‘skin offset’ measurements so that the fabric would be
further away from the avatars skin. On default it was 0.3 but should be set to 3.0, just like
the CLO avatars. This turned out to work fine and was really great to discover.
As soon as the avatar was working I started with finishing what I didn’t complete in the
previous sprint. I started with the red carpet garment on the African avatar. I needed to
make a lot of small changes going from the Asian to the African avatar, since her body
proportions were completely different.
I came up with the idea to implement the stories of Vlisco fabrics in the VR experience. A
lot of Vlisco fabrics have their own story and some of them can be found here. https://
stories.vlisco.com/en/. On this site people link fabrics to a story. At first I thought this
could really improve the viewing mode, so that the costumer can see the story behind the
fabric they are seeing. Unfortunately we found out not all fabrics have their own story, and
they might be different in each city or country. This made it really hard to implement it in
the prototype, because it would only work for a few fabrics. That is why I decided to not
use the stories in the viewing mode.
Week 14 8-5
We held our first test this sprint. On Monday we were looking for participants for our test
that would be held on Tuesday and Wednesday. I found out that it is really hard to get in
touch with the direct target group. Next sprint I will start with this and try harder to get in
touch with the target group.
Although we did not use the direct target group I found many participants to test on.
Marouschka made the test plan and questions while I helped testing and I wrote down all
the feedback we got from the participants. I later made a summary to get better a insight.
Design mode
Veel testpersonen denken dat er kleding op de avatar gezet kan worden en dat die aangepast
kan worden
De interface heeft niemand problemen mee en is simpel en goed te begrijpen. Het was alleen
niet altijd even duidelijk hoe die te bedienen was (controllers)
De navigatie was duidelijk en de knoppen waren simpel en helder
Het kleur gebruik was niet veel op aan te merken en niemand keek daar echt naar
Viewing mode
Iedereen wist dat hij op een rode loper event aanwezig was
Ze vonden de omgeving goed, de ‘pop’ en jurk kon je echt goed bekijken, alleen de paparazzi
was heel erg nep, de flitsen waren statisch en je zag een vierkant om hen heen
Alle testpersonen wisten dat het bedoeld was voor showcase van kleding en ze vonden de outfit
passen bij de gelegenheid
Ze zouden graag de camera flitsen ook tot leven zien komen door geluid van flitsen en wat
pratende mensen en muziek op de achtergrond
De buitenkant zag er niet erg realistisch uit, alleen de rode loper zelf met de avatar
While it wasn’t direct feedback from the participants I noticed that as soon as the user
would go into the viewing mode they would be faced towards something weird. For
example the red carpet environment the user would face the paparazzi, and be so close
to them that they didn’t know where to look. In the perfect scenario you would always face
the avatar from a certain distance so directly know what the environment is about. I told
this to the team and discussed it with Tiia, since it was something she had to adjust in
Unity. She said it was harder then it looked and she was not able to fix it. That was a
disappointment for me because it really would improve the User Experience, but Tiia
didn’t seem to think it was that important.
Also one participant thought the red carpet environment looked kind of empty with only
the paparazzi there, he missed more people in the environment. I then went to Make
Humans and exported the default basis avatar with clothes on, and let Tiia implement
them in the environment at the balcony. This made the environment more alive.
I came up with the idea to have a cocktail party as the third environment. This was based
on the previous research that a lot of money for Vlisco garments is spent on Cocktail party
events (see page 13). I also thought we could make another environment with a positive
vibe and that that would really add to the positive feeling of our concept. It would bring
Week 15 15-5
This week I got an insight in what all the other groups were doing and also got feedback
on our own concept. It was nice to see what all the other groups were dealing with and I
was able to give some tips to the groups. For example to Unicef I told them how they
could ask for money within their VR game.
We got feedback from Betty on the idea of making a cocktail party environment. She
thought it looked to much like the other environments (red carpet and wedding are very
festive already) and she would rather see a traditional environment.
I first had to start all over again with our research to this environment. Traditional turned
out to be a pretty hard because it is very diverse and there isn’t one look to it, like a red
carpet and a Nigerian wedding.
LOCATIE Traditional
KLEUR Traditional
I came up with the idea to create a building from the outside with a lot of green and a
parking place with fancy cars. The banners outside should indicate that it was a
traditional (Vlisco) event. Yassine started looking for assets of such
environment.
For the garment I decided that it was good to keep the church
garment. Betty already liked that garment and it was pretty neutral.
We might had to change the print, but the style was fine.
I did not just wanna play some music in the background and just put some flash sounds
here and there. I really wanted to make it sound like you were in a environment where
everything sounds different.
Since the red carpet environment looks like a big mansion and there is a stairs going up, I
wanted to simulate a ‘party’ upstairs. To create this effect I had to into how I could lower
the high’s and mid’s from a track and turn up the bass. This would create the effect a
song is playing further away behind closed walls. Also the ambience and reverb could
make it sound more spacious, like it was in a big building. Since I never worked in
Garageband before I looked up tutorials on Youtube on how to use the equalizer.
After I knew how to make it sound right I looked for the right music. I looked up Nigerian
party music, where people could dance to (like there was a party going on). I came
across P-Square, a Nigerian R&B duo of identical twins, who are very popular in Nigeria
and even the rest of the world. I choose the song Personally, since this turned out to be a
huge hit where people are dancing to.
To add to the mood I searched for sounds of a crowd. It was challenge to find the right
crowd noise, since you should not be able to hear what the people are saying. I
eventually found one and mixed it together with the song. I also looked for camera flash
sounds and mixed them in the track. Then I came to the conclusion that it was hard to get
the sound of the flashes at the same time with the real visual flashes in the environment. I
asked Tiia if we could add the camera flash sound at the moment they flash visually, and
this was possible. So I exported the camera flash sound separately and Tiia put it into
Unity.
Martijn van Rooij - 500712290 27
After I finished the red carpet sound I started on the wedding. I already had the
knowledge on how to edit the sound and I also had the perfect sound of a crowd. I just
needed to find the right song for the environment.
I started using Google to find the right wedding song. I came across a really nice soulful
track. Song The Vow by Timi Dakolo - https://www.youtube.com/watch?v=HI419IFhujs
I thought this song would really fit in the environment, but I got feedback from the team
that this was not what they played at Nigerian wedding, so I searched a little deeper. I
once again used Youtube to look at Nigerian weddings. I watched multiple video’s:
Nigerian wedding 1 - https://www.youtube.com/watch?v=hNmCGW-yW_U
Nigerian wedding 2 - https://www.youtube.com/watch?v=oovE1eG3WBE
Nigerian wedding 3 - https://www.youtube.com/watch?v=QUgDY4z40Zo&t=202s
Nigerian wedding 4 - https://www.youtube.com/watch?v=S5xtuwmKgLo
I found out that most people at a Nigerian wedding dance to up-tempo African music. I
noticed a lot of tracks that were used came from Wizkid, a musician that was born in
Lagos, Nigeria. I’ve heard his music before, since he has had success in Europe and
America too.
I choose for the song In My Bed. This was a very popular song that would also be played
at weddings.
Week 16 22-5
Our current wedding guest garment that Marouschka
made needed a lot of improvements before it was
finished. The straps on the shoulders were too small
and would stretch way too much. If I animate the
garment it would come off the avatar, because it was
too tight. Also the top part of the dress would stretch
way too much and was not fitting well. I sat down with
Amber to make adjustments to the garment. She
explained me some basic pattern knowledge.
Wedding garment before changes
We first let 2 people try out the prototype while all the other people in the room (6) were
watching on the big screen. I first explained them our concept and them guided them
through the experience. Marouschka prepared questions and made a test plan for
afterwards. Together with Marouschka I asked the questions and I recorded the whole
test on my phone.
Interview
· What do you think of the VR experience?
Discussing
· Is it clearthe
whatprototype
you can do inand writing down the feedback we got at Vlisco’s office
the environments?
· Do you think that the interface is easy to use?
When· Dowe returned
you think at look
the environments therealistic?
atelier I looked back on the recording and made a summery of
· Do you get an African feeling with these last environments?
all the test results.
· What do you think of the sounds in the environments?
· Do you think the outfits look like African styles?
· Is there something you would change in these environments?
The dress itself isn’t really playing a big role. The starting point is somewhere and the focus should be more on
the avatar/garment.
The quality of the fabric is too static and doesn’t really look realistic and like the real fabric. The fabric should
explode and really show (experience) (maybe animate the fabric)
The environment takes a lot of focus, it should not distract you. The sound and environment really work to get in
the mood of the occasion, but there is not happening enough, yet. There should be more movement (animation).
Ability to rotate or change and grab the environment/avatar. Move the entire environment around.
You should be able to get a close look at the garment and really focus on the details of the garment like stitches.
Maybe a zoom function?
The interface is very clear only the controllers are not really clear and maybe need an introduction or small test to
get used to how to navigate and work with the controllers.
The environments are really nice and suiting for the concept. The wedding looks very real and African, but the
red carpet could be anywhere and is not too special.
The sounds of the environments are good and really suit the environments.
It should become more clear that it is about the dress, and not the room. Maybe focus more on the garment
before the environments. Use a spotlight on the right garment.
When you’re wearing Vlisco everyone is looking at you, you look fabulous. Inject the feeling that everyone is
looking at you. You should be on the stage, the centre of attention. It should not really be about the bride, it
should be about you.
Maybe the wedding dress is not too important, but the bridesmaid is.
The last environment should be a business environment. So for example a office. Work setting. Giving a lecture,
having a meeting. The garment doesn’t have to be a traditional dress, but maybe just a skirt or top from Vlisco.
Not too much.
Also they wanted to see the avatars move because everything was still too static. To solve
this problem I will do research on how people move in certain environments and how we
can animate them.
Also the focus should be on the garment and sometimes the busy environment could
distract from that. To fix this I sat down with Tiia to put a spotlight on the avatars. This way
you would focus more easily on the avatars and the garments.
They also noted that the wedding environment looked kind of empty with a few guest only.
Since my research showed that 350 to 500 people attend a Nigerian wedding, I could
only agree with them. I asked Tiia if she could duplicate the already existing avatars in the
wedding environment, so it would be more crowded. She did that and it looked better.
We also got feedback on our third environment (that wasn’t yet finished so we couldn’t
show it yet) that it might not be the best idea to have a traditional environment. Instead
they would rather see a business/ office type of environment, because woman also wear
Vlisco to their work. This would also solve the problem we had before with the cocktail
environment. A Office one is completely different from a wedding or a red carpet.
I was inspired by the office we were in. It was a beautiful, modern, glass office that would
really fit. Especially since people in Africa are modernizing a lot.
The office environment will be something I will start with next sprint, making the
moodboards and garment for it all have to be done in this last sprint.
Red carpet garment after Ineke’s help with the fabric (left CLO file, right rendered)
I was very inspired by the glass office at Vlisco’s place in Amstelveen. I also got some
inspiration for Pinterest, where I looked up modern office buildings and assets. For this
environment the colors should be very simple grey, black and white, so the focus will
really be on the colorful Vlisco garment.
LOCATION Office
COLOR Office
As soon as I finished the mood boards I was looking into the office sound. This one was
hard to make since a meeting room is usually very silent. I didn’t want to use talking
people in there, because the conversation they would have might distract the user too
much. Instead I just put some noise on the background and used a some office tools like
a ringing phone and a printer every once in a while. This would add a little bit to the
experience of being in a office environment.
I made changes to all the existing garments. I made normal maps for all of them and
adjusted the colors too. I made the same changes as I did with Ineke last sprint. Then I
started creating my second garment from scratch. I discussed with Betty what the Office
garment should be like and she said to me she would like a see a typical African work
outfit. A simple dress with some details. I went back to Pinterest and made a Pin board for
the office garment. I looked at all the styles that came up with keywords like ‘work’ ‘office’
‘Nigeria’ and ‘Vlisco’. I found a lot of similar styles that also were exactly what Betty
described.
I was inspired by the basics simple dress with the extra fabric around the waist. This was
that detail that differentiates it from western styles.
I started to make the patterns in CLO and once again struggled with it. The first version of
the office garment looked like this (I just used as Vlisco print without research, the right
one will be placed later).
I didn’t understand what all the numbers that showed up meant, but I got told that Vlisco
fabric is quite thin, and does not have a lot of stretch to it. These were things I already
knew, but it was interesting to get exact numbers on how thick and heavy etc it was. I
really wanted to get a better understanding of these numbers and made an appointment
with Sandra Kuijpers, a teacher who is specialized in fabric testing and drape.
In the end it turned out that I could not exactly use these numbers to implement them into
CLO, since they work with another metric system since CLO comes from a game engine.
Because there was no translation possible between these two I couldn’t use it. I am still
glad I tested the fabric, because I now know how to test fabric and learned something
about how the fabric is made.
This last sprint Yassine and Tiia would focus on getting the animation to work. I thought
about what kind of animations would be nice in each environment. I looked back on the
video that we made when we tested at Vlisco’s office in Amstelveen. Those participants
were really direct on what kind of movement they wanted to see and what they missed. I
really tried to think of the User Experience here and what would work.
I decided that every environment should get multiple animations so that the user can
choose between different ones on the interface. There should be an option to just see the
avatar in an idle position (almost static) so you can really see the garment in detail. Then
there should also be 2 to 3 moving animations in each environment.
With these 3 animation you would get a better experience and you would see the garment
move, like in real life.
Article: http://weddingdigestnaija.com/dab-amazing-pose-trending-nigerian-weddings/
On Youtube I looked at the way Nigerian people act at a wedding. One thing is sure, they
dance a lot. Everything is, just as the environment itself, over the top. They dance a lot
with their hips and have up-tempo music playing. They seem to have their own way of
dancing and a lot of men dance with another woman.
For the office environment it was really hard to find content online that showed how
people act in such environment, since nobody really films or takes pictures inside a
meeting. That’s why I came up with these animation to still showcase the garment in such
environment.
A few weeks earlier I also told Yassine I did not think the lamp he choose fitted in the
environment. Most Nigerian weddings have big chandeliers of glass on the ceiling. I found
this asset and asked if he could use it.
Unfortunately he explained that it had too many vertices, so we couldn’t use it. I tried
looking for other lamps but he didn’t want to change it anymore.
It seemed like everyone kind of agreed with the fact we could put more in the
environments, but no one really wanted to put the effort in doing it. I noticed that it wasn’t
too hard to put an asset in the environment so I started looking for assets online.
I downloaded the following assets and asked Tiia to put the prototype on Google drive so I
could put the assets in myself.
Office:
- Mobile phones (iPhones)
- A office phone wired
- Pen and paper
Wedding:
- A wedding cake
- A bar with food and drinks
- A different lamp on the ceiling
I already had all the assets but when I tried to open our prototype in Unity it didn’t open,
since Tiia used another program that was needed to open the prototype. She said it would
be better to not mess around with the prototype. She didn’t want me to mess it up. I then
sent all the assets to her (on Google drive) and she said she would try to implement them.
I reminded her many times, but it never got placed.
On Monday I asked Tatiana, from team Alchemist, to help me with the red carpet
garment. I had some problems with the fit and especially the shoulder part. It just didn’t fit
right on the avatars skin. Because Tatiana couldn’t fix it right away we decided to start all
over with the top and take the existing patterns that were handed to us by Ineke. We
changed it to the desired fit and it turned out to work. It already fitted much better on the
Avatar. I noticed once again that it is super important to have pattern knowledge. Most of
our garments were designed around the body, but didn’t fully come from understanding
the way clothing fits. It was interesting to see what happened. Down here you can see the
difference.
A problem we ran
into was that the
fabric itself would
cross the pattern
lines that we made.
I couldn’t figure out
why, but it made
the garment not so
smooth and it
seemed to have
sharp edges in it.
If I had the time and knowledge I would have tried fixing it myself, but because of all the
deadlines I just ignored the fact that we failed to get good looking heels. For the look
book and my portfolio I used the avatars on bare feet, because I still think it looks a lot
better then the latest version of heels.
I started with asking about the problem I faced with Tatiana, that the fabric would come
outside of the fine pattern lines that were created. She explained that a garment is made
up out of small triangles that together form the garment. The more triangles you have, the
bigger the file will be (and the longer it would take to simulate in CLO), but the more
details you’ll get. This was called the “Particle Distance” right under the Simulation
Properties. On default this was on 20mm, but to get a more realistic look you could set it
to 10mm. When I changed this setting the problem was solved and the lines looked more
smooth and realistic.
Amber also took a look at all garments and explained to me what I could improve. For the
red carpet garment we changed the skirt shape from half a circle to multiple tiny parts.
This way it would fall better and give a better effect.
On the back of the garment there was excessive fabric that needed to go. I placed two
darts there and that fixed the problem. You can now see that there isn’t a lot of extra
fabric.
For the final print placement I looked back on my research (page 22) and started playing
around with the back of the garment. I knew I wanted the factory on the front and in the
center, but for the back I wanted to play around with the leaves and weaves.
For the office garment, she explained that it was too tight. She took a simple dress
example from the patterns we got from Ineke and used it to recreate our office garment.
This way it became more loose and didn’t look like it was painted to the body. She said “it
looks like a garment now” and I could only agree with it. After she helped with creating
the shape I adjusted it further. I played around with the darts do make them big enough to
follow her shape and I took in some fabric at places where it was too loose. This is one of
the things I really learned that I didn’t understand in the beginning. I tried to fit the
garments as tight on the avatar as possible, but this is not how clothes are sized.
On the patterns down here here you can see the difference between the two.
\\\
Office garment before Amber’s help ‘painted on body’ Office garment after Amber’s help ‘like a garment’
I was able to finalize all garments and after many many versions I came to Final6.0 of
each garment. With all the versions of before and after you can really see the growth I’ve
made during the last couple of weeks. We started off with really bad patterns, and ended
with ‘correct’ ones. Here are all the final garments that I’ve worked on.
I made notes to write down all the feedback, but everything turned out pretty positive.
They didn’t have a lot of feedback to begin with. They really liked the environments and
the garments. The only feedback we got was that they wanted a zero state and they want
to see the morphing avatar to be dressed, but not in a Vlisco garment (you wouldn’t be
able to see the body curves because of the busy print). Unfortunately we do not have
enough time to look into dressing the avatar. We dress one, but since they’d have to
morph that would look weird and it would stretch out. They said that if that would take too
much time, then just focus on the zero state.
This week I looked at the Vlisco fabric to take a look at the drape. I put the fabric on
Marouschka’s body to see how it moved and falls. I noticed that the drape was not too far
off of our own designs, that was a good validation.
I made a look book video to showcase all the garment that we’ve made in 360 degrees. I
used a track that was used by Vlisco themselves to release a new fabric. I think the sound
fitted with the video and I’m happy of the result of it.
Because I talked with Shane I noticed their prototype used haptic feedback in the
controllers. I think this type of feedback is the perfect way to guide and help the user. I
looked up online on how to add the haptic feedback to the controllers. I asked Tiia if she
could still implement it, but because of the deadlines and shortage in time she didn’t want
to start with figuring it out.
The way I thought it could really work was when someone pointed to the interface that
they would then get haptic feedback. This would indicate them that they can change the
sliders. The more you go up on the sliders the faster the controller would vibrate. This also
gives you feedback that something is changing. Ofcourse this had to be tested, if we had
implemented it, but I personally think it could only make improvements.
Expo
In preparation of the expo that would be held on
Wednesday I had to get all our avatars in a pose to
showcase the garments. Ineke gave feedback on the
avatars, that they were too static. I could only
agree with her and I looked for inspiration on:
http://changeofparadigm.com. Since all the
avatars were rigger I could change the pose
of the avatars in CLO.
I started looking up articles about sounds in VR and came across many articles
One talked about 3D sounds being far from perfect, and that they need a lot
improvements. There are still a lot of things that need to be perfected to really simulate
sounds like in real life. Article: https://creators.vice.com/en_au/article/d74n7x/how-3d-
sound-makes-virtual-reality-more-real
Then I found this article, that goes deep into the subject, and explains a lot: https://
www.engadget.com/2016/01/22/vr-needs-3d-audio/
It explained that for VR to be truly immersive it needs convincing sound to match. The
article also has a video included: https://www.youtube.com/watch?v=CjsZfIoihKs that let’s
you hear the 3D sound in a game.
I played the video (with headphones) and was amazed by what I heard. In real life all
sounds come from somewhere. We can hear whether it comes from the right, left, or
wherever it may come from. Since it is Virtual Reality, you want the sound to be like in real
life too. Like the article describes: for people to buy into the illusion, people need the right
audio cues to match the visuals.
Out of these ways the last one is most used for VR experiences. This object-based audio
technique uses software to assign audible cues to things and characters in 3D space.
Since our prototype does not have moving things in it, but always exists out of a static
room, we would only have to assign audible cues to certain points in the environments.
I think that for the red carpet and wedding environment music it would be nice to put
assets of a audio system/speakers in the setting. The sound then could be added to
these object(s). The closer you would get to the speakers the louder they would get.
The sound effect would also be very important for the flashes of the paparazzi. The
paparazzi is in a specific place in the environment and it would be great to hear the
flashes come from that position, using 3D sound.
In the red carpet and wedding environment we also added crowd noise. For this it would
be nice to play around with volume and different crowd noises. This way your ears would
pick up different sounds and that gives more the feeling of being in a 3D environment.
I looked up the code that would be needed to add the sound to an object in Unity.
Code: http://answers.unity3d.com/questions/294555/how-do-you-attach-a-sound-to-a-
gameobject-.html
To let the sound fade due to distance I found this tutorial on Youtube: https://
www.youtube.com/watch?v=1v3JaA8SaB0
I knew that the previous G-Star group Also worked with sound
design and I also looked up their work. They created a different
sound, coming from different angles every step you proceed in
the prototype. Besides that there was one sound you would
always hear.
I you would visualize their sound design it would look like this.
https://drive.google.com/drive/folders/
0BwrZZtCcT8MYVk5POG4wdU0ybmM
If we actually had this working, I think it would be interesting to play around with the
sound even more. We could look into the Spatialization (the direction of incoming sound).
Now I was kind of limited with 2D sound and I could only play around with the effects from
each audio clip. With 3D sounds a whole lot more is possible, and it would be interesting
to play around and explore that.
Our team existed out of four different types of people, what didn’t always work out. We
had our fights and discussions, but in the end always solved all issues we had. We did
this as a group and without any of the members we would not be able to present the end
result.
It was a challenge for me to keep all files organized and I kind of failed at this. I’m terrible
at organizing files and before I knew it the desktops of my laptop as well as the
computers at school were all filled with files named “FinalGarment” “FinalFinalGarment”
“Final1.0” “Final2.0” etc. You get the point. At the end I got a little better at putting
everything in folders, but it was still too complicated to find every file. Our Google Drive
file organizing, well, let’s not get into that.
For me it was amazing to see our concept come to life. It started with this concept, and I
couldn’t really imagine it coming to life. But eventually it did. We made progress every
week and that was really great to experience. I take away so much knowledge from this
minor. I learned about researching, testing, making garments in CLO, and everything that
comes at you when making a Virtual Reality experience.
It also was great to be part of something that is still developing each day. It’s a new
technology that we will see a lot more in the future. I’m very curious on what the future
developments in VR will be. Maybe one day we’re able to see our concept being used for
real.