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Rationale
Learners will be engaged and excited by the opportunity to design and name an Island community in which they will
plan community resources, build miniature buildings and then use the new digital technology we have recently
acquired (Bee Bots) to programme them to move within the created island community. Students will have two
opportunities to show their design and planning process by way of Planning Worksheets, and ultimately show their
newly acquired coding prowess in pairs at the end of the unit.
I will video aspects of the unit progress and then compile the video showing all learners progress within the unit. This
will be shown at the school assembly at the end of the term.
Outcomes
What is a community?
What resources does a community need?
Working with a design brief, working with a partner, evaluating their building or bee bot coding, building their building
using design brief resources, testing their coding and evaluating their project.
Knowledge Focus
Declarative Knowledge Procedural Knowledge
(What do I want my learners to know?) (What do I want my learners to be able to do?)
I want my learners to know how to work as a partnership Follow instructions and interpret a design brief
I want my learners to understand what a design brief is Access digital technology and use it confidently
and how to interpret a design brief. Also to be creative.
VOCABULARY CONCEPTS
Evaluate, plan, test, create, resources, grid, essential, Unplugged coding, plugged coding, planning community
improve
Weebly Website accessibility from Interactive whiteboard, computers and ipads to be booked for use, recycled
resources for the building of the community buildings, paints, colours textas paper and pencils for creativity and
design.
REFLECTIVE TOOL
Aspects of relevance to this unit
2. 3. 4.
1. 5.
Acquire & Integrate Extend & Refine Use knowledge
Attitudes & Perceptions Habits of Mind
Knowledge Knowledge Meaningfully
• Persisting
Classroom Climate Declarative Comparing Decision Making
• Clarity & precision
Acceptance by teacher/s & • Managing impulsivity
Construct meaning Classifying Problem Solving
peers • Data through senses
• Understanding/empathy
Comfort & Order Organise Abstracting Invention
• Creating, imagining, innovating
• Thinking flexibly
Classroom Tasks Store Inductive Reasoning Experimental Inquiry
• Wonderment & awe
• Meta cognition
Value & Interest Procedural Deductive Reasoning Investigation
• Responsible risk taking
• Striving for accuracy
Ability & Resources Construct Models Constructing Support System Analysis
• Past knowledge, new situations
• Finding humour
Clarity Shape Analysing Errors
• Interdependent thinking
• Question/pose problems
Internalise Analysing Perspectives
• Continuous learning
Check for
Lesson Main
Main DoL learning/
sequence Learning Experiences Resources
focus Assessment
Focus
UNIT TIMETABLE
(Weekly overview – brief detail only – use to determine time-frame etc)
WEEK BEG. MON TUES WED THURS FRI
Unit
Ease of use (plan)
difficult easy
Duration/Session times