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Roll 1d20
Arm Leg Torso Head Generic Result
(For repeated damage at HP=0
roll an extra d20 for each time (randomly determine side) (randomly determine side) (Repeat head wounds before a Long Rest (Non-locational /
wounded & apply lowest roll) increase to the highest severity taken +1) generalised damage)
Staring death in the face gives you a surge of adrenaline. You may spend Hit Dice to regain Hit Points as per a Short Rest. You are unaffected by the Incapacitated and Stunned conditions.
20 Adrenaline Surge At the end of the combat the Adrenaline Surge ends: your Hit Points drop to 0 and you are Unconscious [short rest] and gain 1 level of Exhaustion. Gain 1 Hit Point
If this result occurs twice in the same combat you go Berserk: you gain Advantage on all attacks, however you are disoriented as if affected by a Confusion spell.
17 - 19 Flesh Wound Fight on! (or perhaps wisely take the opportunity to withdraw / flee / surrender / feign death in the mud like a snivelling worm) No effect
Save (DEX DC 15) or drop item in hand Stunned [end of your next turn]
Incapacitated
14 - 16 Minor Wound Save (DEX DC 15) or fall Prone Incapacitated [end of your next turn]
[end of your next turn]
1 in 6 chance of Destroyed Item 1 in 4 chance of Disfigurement
Stunned [end of your next turn] Stunned [end of your next turn]
Stunned [end of your next turn]
Stunned [short rest]
Stunned
11 - 13 Light Wound Disabled (Arm, Light) Disabled (Leg, Light)
Disadvantage on attack rolls, [end of your next turn]
2 in 4 chance of Disfigurement
ability checks and saving throws
2 in 6 chance of Destroyed Item Fall Prone
Stunned [Save (CON DC 15) each round] Stunned [Save (CON DC 15) each round] Unconscious [short rest]
Stunned [short rest] Stunned [short rest]
8 - 10 Serious Wound Disabled (Arm, Serious) Disabled (Leg, Serious) Stunned
Incapacitated Incapacitated
3 in 6 chance of Destroyed Item Fall Prone 3 in 4 chance of Disfigurement
Immediately adjacent allies must Save (WIS DC 15) or be Stunned [end of next turn]. All retainers witnessing the death must check morale.
Very Messy
1 Instant Death
Instant Death Insert appropriate onomatopoeia.
Key to Table: Condition [ended by] e.g. Stunned [short rest] – refer to conditions below for description of effects. The default end time for a condition is the recovery time for the Wound Severity. Shields and Helmets may negate or reduce some wound results
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CONDITIONS
RECOVERING FROM WOUNDS