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COMPILATION OF REPORTS
In
Empowerment Technology
(MODULE 1-3)
Submitted by:
Pio John Vonn R. Guiret
STEM 11- St. Peter of Alcantara
Submitted to:
Mr. Jolly N. Bosque, LPT
Subject Teacher
Mechanical
The mechanical age is when we first start to see connections between our current technology and its
ancestors. The mechanical age can be defined as the time between 1450 and 1840. A lot of new
technologies are developed in this era as there is a large explosion in interest with this area. Technologies
like the slide rule (an analog computer used for multiplying and dividing) were invented. Blaise Pascal
invented the Pascaline which was a very popular mechanical computer. Charles Babbage developed the
difference engine which tabulated polynomial equations using the method of finite differences.There were
lots of different machines created during this era and while we have not yet gottent to a machine that can
do more than one type of calculation in one, like our modern-day calculators, we are still learning about
how all of our all-in-one machines started. Also, if you look at the size of the machines invented in this
time compared to the power behind them it seems (to us) absolutely ridiculous to understand why anybody
would want to use them, but to the people living in that time ALL of thse inventions were HUGE.
Electromechanical
Now we are finally getting close to some technologies that resemble our modern-day technology. The
electromechanical age can be defined as the time between 1840 and 1940. These are the beginnings of
telecommunication. The telegraph was created in the early 1800s. Morse code was created by Samuel
Morse in 1835. The telephone (one of the most popular forms of communication ever) was created by
Alexander Graham Bell in 1876. The first radio developed by Guglielmo Marconi in 1894. All of these were
extremely crucial emerging technologies that led to big advances in the information technology field.
The first large-scale automatic digital computer in the United States was the Mark 1 created by Harvard
University around 1940. This computer was 8ft high, 50ft long, 2ft wide, and weighed 5 tons - HUGE. It
was programmed using punch cards. How does your PC match up to this hunk of metal? It was from huge
machines like this that people began to look at downsizing all the parts to first make them usable by
businesses and eventually in your own home.
Electronic
The electronic age is wha we currently live in. It can be defined as the time between 1940 and right now.
The ENIAC was the first high-speed, digital computer capable of being reprogrammed to solve a full range
of computing problems. This computer was designed to be used by the U.S. Army for artillery firing tables.
This machine was even bigger than the Mark 1 taking up 680 square feet and weighing 30 tons - HUGE. It
mainly used vacuum tubes to do its calculations. There are 4 main sections of digital computing. The first
was the era of vacuum tubes and punch cards like the ENIAC and Mark 1. Rotating magnetic drums were
used for internal storage. The second generation replaced vacuum tubes with transistors, punch cards were
replaced with magnetic tape, and rotating magnetic drums were replaced by magnetic cores for internal
storage. Also during this time high-level programming languages were created such as FORTRAN and
COBOL. The third generation replaced transistors with integrated circuits, magnetic tape was used
throughout all computers, and magnetic core turned into metal oxide semiconductors. An actual operating
system showed up around this time along with the advanced programming language BASIC. The fourth and
latest generation brought in CPUs (central processing units) which contained memory, logic, and control
circuits all on a single chip. The personal comptuer was developed (Apple II). The graphical user interface
(GUI) was developed.
Social media are computer-mediated technologies that facilitate the creation and
sharing of information, ideas, career interests and other forms of expression
via virtual communities and network. The variety of stand-alone and built-in social
media services currently available introduces challenges of definition; however,
there are some common features
Research and Information Seeking
Web search engines
Research indexing sites
Massive Online Open Course (MOOC) sites or tutorial sites
Employment Web sites
Electric commerce (e-commerce)
Web search engine is a software system that is designed to search for information on
the World Wide Web. The search results are generally presented in a line of results often
referred to as search engine results pages (SERPs). The information may be a mix of web
pages, images, and other types of files.
Search engine indexing collects, parses, and stores data to facilitate fast and
accurate information retrieval. Index design incorporates interdisciplinary concepts from
linguistics, cognitive psychology, mathematics, informatics, and computer science. An
alternate name for the process in the context of search engines designed to find web pages on
the Internet is web indexing.
Massive open online course (MOOC /muːk/) is an online course aimed at unlimited
participation and open access via the web.[1] In addition to traditional course materials such
as filmed lectures, readings, and problem sets, many MOOCs provide interactive user forums
to support community interactions among students, professors, and teaching assistants (TAs).
MOOCs are a recent and widely researched development in distance education which were
first introduced in 2006 and emerged as a popular mode of learning in 2012
Employment website is a website that deals specifically with employment or careers.
Many employment websites are designed to allow employers to post job requirements for a
position to be filled and are commonly known as job boards. Other employment sites offer
employer reviews, career and job-search advice, and describe different job descriptions or
employers. Through a job website a prospective employee can locate and fill out a job
application or submit resumes over the Internet for the advertised position.
Republic Act No. 1067, entitled “An Act Requiring All Elementary And
Secondary Schools To Adopt Policies To Prevent And Address The Acts Of Bullying
In Their Institutions” was signed by President Aquino, officially placing executive
imprimatur on the Bill passed by the 15th Congress.Also referred to as the “Anti-
Bullying Act of 2013”, the law defines the act of bullying as “any severe or
repeated use by one or more students of a written, verbal or electronic
expression, or a physical act or gesture, or any combination thereof” that is
“directed at another student.” Furthermore, such use must have the effect of
“actually causing or placing the latter in reasonable fear of physical or emotional
harm or damage to his property; creating a hostile environment at school for the
other student; infringing on the rights of the other student at school; or materially
and substantially disrupting the education process or the orderly operation of a
school.”
The Cybercrime Prevention Act of 2012, officially recorded as Republic
Act No.10175, is a law in the Philippines approved on September 12, 2012. ...
Among thecybercrime offenses included in the bill are cybersquatting, cybersex,
child pornography, identity theft, illegal access to data and libel.
Mail Merge
Mail Merge Utilization
Hyperlink Utilization
Hyperlinking in Word Processors
Hyperlinking in Presentation
Things and Animation in Presentation
Comparison: Mail Merge and Hyperlinking
The Mail Merge and the Hyperlinking tools are almost similar in that they
make it easier for you to retrieve and place important information or
sources. However, they do have their own strengthens and weaknesses.
Using the Mail Merge will enable you to create multiple pages that depend
on a dataset on a spreadsheet. This saves time in copy-pasting a template
with some parts constantly edited. Mail Merge can help you customize some
parts of the template by using the Rules option. This option enables you to
create a decision function based on the information supplied in the
spreadsheet.
MODULE 3: Visual Design: Imaging and Layout Design
Balance is the distribution of the visual weight of objects, colors, texture, and space. If the
design was a scale, these elements should be balanced to make a design feel stable. In
symmetrical balance, the elements used on one side of the design are similar to those on the
other side; in asymmetrical balance, the sides are different but still look balanced. In radial
balance, the elements are arranged around a central point and may be similar.
Emphasis is the part of the design that catches the viewer’s attention. Usually the artist will
make one area stand out by contrasting it with other areas. The area could be different in size,
color, texture, shape, etc.
Movement is the path the viewer’s eye takes through the work of art, often to focal areas.
Such movement can be directed along lines, edges, shape, and color within the work of art.
Pattern is the repeating of an object or symbol all over the work of art. Repetition works with
pattern to make the work of art seem active.
The repetition of elements of design creates unity within the work of art.
Proportion is the feeling of unity created when all parts (sizes, amounts, or number) relate
well with each other. When drawing the human figure, proportion can refer to the size of the
head compared to the rest of the body.
Rhythm is created when one or more elements of design are used repeatedly to create a
feeling of organized movement. Rhythm creates a mood like music or dancing. To keep rhythm
exciting and active, variety is essential.
Variety is the use of several elements of design to hold the viewer’s attention and to guide
the viewer’s eye through and around the work of art.
Unity is the feeling of harmony between all parts of the work of art, which creates a sense of
completeness.
Image File Formats
Joint Photographic Experts Group (JPEG or JPG)
Tagged Image File Format (TIFF)
Image file formats are standardized means of organizing and storing digital
images. Image files are composed of digital data in one of these formats that can
be rasterized for use on a computer display or printer. An image file format may
store data in uncompressed, compressed, or vector formats. Once rasterized, an
image becomes a grid of pixels, each of which has a number of bits to designate its
color equal to the color depth of the device displaying it.
Image Manipulation
Photo manipulation involves transforming or altering a photograph using
various methods and techniques to achieve desired results. Some photo
manipulations are considered skillful artwork while others are frowned upon as
unethical practices, especially when used to deceive the public, such as that used
for political propaganda, or to make a product or person look better.
Depending on the application and intent, some photo manipulations are
considered an art form because it involves the creation of unique images and in
some instances, signature expressions of art by photographic artists. For
example, Ansel Adams employed some of the more common manipulations
using darkroom exposure techniques, such as burning (darkening) and dodging
(lightening) a photograph.[1][2] Other examples of photo manipulation include
retouching photographs using ink or paint, airbrushing, double exposure, piecing
photos or negatives together in the darkroom, scratching instant films, or through
the use of software-based manipulation tools applied to digital images. There are a
number of software applications available for digital image manipulation, ranging
from professional applications to very basic imaging software for casual users.