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ANDROID, a true detective story variant

By Francois Bedard

The aim of this variant is to remove the hunch card mechanic in favor of a system that feel more like real detective
work. The detectives must arrest the guilty suspect or protect the innocent suspect. Furthermore, the conspiracy is more
related to the murder case.

New components:
24 small lead tokens in the color of each player.
6 Alibi cards.
6 Evidence cards.
2 “No Data” cards.

Components to remove:
Suspect sheets.
Hunch cards.

Keep the following 28 evidence tokens: 1 +4, 4 +3, 5 +2, 4 +1, 1 -4, 4 -3, 5 -2, 4 -1, remove the remaining tokens.

Remove the generic event card: “Jimmy says he’s got some real juicy info for you”.

Remove the light Twilight cards: (Louis) “I need to walk the streets a bit.”, (Caprice) “You can’t hide your secrets
from me”

The following rules are the changes to the rules only, otherwise normal rules apply.

Players are allowed to take notes on suspects.

Setup:
2. Select suspects: You always use the 6 suspects.
5. Prepare Evidence Pool: Mix the 28 evidences tokens face down, and place 4 tokens to the right of each suspect on
the murder sheet. Place the tokens for each suspect in a line from left to right. Remove the remaining 4 tokens from the
game without looking at them.
7. Prepare puzzle Pieces: In addition, shuffle face down the Alibi cards and the Evidence cards separately.
Draw at random one of the Alibi cards and one of the Evidence cards. Mix these 2 cards together with the 2 “No Data”
cards. This is the Conspiracy deck, place it near the Conspiracy puzzle.
8. Deal Out Hunches: Skip this step.

Placing Evidence:
Any mention to drawing or placing evidence become: Place one of your lead token on a suspect.

Any mention to discarding evidence become: Remove another player’s lead token on a suspect.

When revealing an evidence token, you must reveal the leftmost unrevealed tokens.

You can always look at a number of evidence tokens equal to the number of lead tokens you have on a suspect.
You must always look at the evidence starting from the leftmost token, going to the right.

Conspiracy tokens:
Conspiracy tokens are worth 0 VP each at the end of the game, (but can be increased normally with bonus).
Additionally, each Conspiracy token let you peek at any time, the next top card from the Conspiracy deck.

Puzzle pieces (optional):


Players don’t get the benefit of the back of the puzzle pieces.
Lily Lockwell, The Reporter:
She let the player reveal the leftmost unreaveled evidence token on two suspects.

Jimmy the Snitch:


He let you only look at one other player’s hand of cards only.

Climax:
During the final two days, only Physical leads and Document leads are removed from the game, Testimony leads
continue to move normally.

Arresting and protecting suspects:


During the final two days, instead of following up a lead, a player in the same location as a testimony lead,
can arrest or protect that suspect.

When arresting a suspect, put the lead token head down in front of you.
When putting a suspect under your protection, put the lead token head up in front of you.

You can only arrest or protect one suspect each day, not both.

Hits:
Hit tokens cannot be placed on arrested suspects or suspects under protection.
When a suspect is killed, the player who put the last hit token remove the Testimony lead token from the game
and place it in front of him, with a hit token over it.
Don’t remove evidence or alibi tokens from killed suspect, they can still be guilty or innocent.

Determining the murderer:


Turn visible all the facedown Evidence tokens and Conspiracy cards.
Add up the Evidence tokens from each suspect.
Add +2 to the suspect on the Evidence Conspiracy card.
Add -2 to every suspect with at least one Alibi (from tokens or Conspiracy card, use only one Alibi on each suspect).

The suspect with the highest result is guilty, the suspect with the lowest result is innocent.

On ties for the guilty suspect: The suspect on the Evidence Conspiracy card is guilty, if he is among those with ties.
On ties for the innocent suspect: The suspect on the Alibi Conspiracy card is innocent, if he is among those with ties.

Break the remaining ties by looking on the Suspect Sheet from top to bottom: The highest suspect among those with
ties is guilty, and the lowest among those with ties is innocent.

Tallying the Points:


Ignore the points scored for Guilty and Innocent hunch. Any mention to guilty hunches become: arresting or killing
guilty suspect.

Each conspiracy token is worth 0 VP.


The player with the most conspiracy tokens 4 VP. (On ties, each players get 2 VP).
Arresting Guilty suspect: 15 VP.
Killing Guilty suspect: 10 VP.
Protecting Innocent suspect: 15 VP.
Killing Innocent suspect: -5 VP.

Score remaining points normally.


Changes to cards:

General event; “Jimmy the snitch is willing to talk”:


Reveal the leftmost evidence token (revealed or not) of every suspects.

Light Twilight card (Floyd); “5-The whole area was crawling with clues”:
Ignore the last sentence.

Light Twilight card (Floyd); “5-I’ve installed a full spectrum analyser”:


Place this card faceup in front of you. While it is in play, when you place evidence on a suspect, draw an additional
piece of evidence, unless if that would give you acces to the last evidence on that suspect.

Light Twilight card (Caprice); “2-I’m okay, it was just a vision” and “2-What was it i saw?”:
Ignore the last sentence.

Light Twilight card (Louis); “3-Make the frame fit, whatever it takes”:
Play during your turn to swap one piece of evidence from any suspect with another without looking at it. The player to
your left then draw one of your dark cards.

Dark Twilight card (Raymond); “2-You’re too easily distracted, Flint”:


Play when raymond places a pieces of evidence on a suspect to look at that evidence. Remove one of Raymond lead
token on that suspect afterward.

Changes to murder:
“Revenge of the races”; If the two most guilty suspects are within 2 guilt of each other, they are both guilty.

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