Académique Documents
Professionnel Documents
Culture Documents
P72 TECHNOLOGY VR
E VERYONE TO
J
He created a world people
01010100 01010011 01000001 01010010 01011001 00001101 00001010 01010101 01000101 00100000 01001110 01010011 01000111
MASTER OF
well as both passive and interac- Whatever your interests are, the OASIS has it. And James
But long before changing the
T
tive entertainment. Halliday has made that a reality, no matter how virtual of a
reality it is. With over 3 billion “inhabitants” and counting,
landscape of virtual reality, and
THE VIRTUAL
the question isn’t whether you’re spending time in the vir-
he OASIS is, in its simplest form, tual world, but whether there’s anything left worth doing
the way people interact, James a universe. It inhabits worlds that in the real world.
UNIVERSE
can be explored, people you can In its infancy, Gregarious Games began simply as a
Halliday was a gangly, gam- interact with, and even an educa- game company, but Halliday’s vision always included
tion and commerce system. Any- more than just games; he wanted a world he could play
ing-obsessed teenager from one with an IOI Haptic Vizor can in, a world much like our own but better, more vibrant,
transport themselves to the top of easier to navigate, and more fun. Halliday made that a re-
By Stephanie Steinbrenner Middletown, Ohio. the Eiffel Tower or the bottom of ality with the OASIS.