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Fantasy Battles

The 9​ Age
th​

Kingdom of Equitaine
Army Rules
Version 0.11.0 Beta

Special Rules Lords


Virtues Heroes
Magical items Core
Quick Reference Special
Sheet Rare
Change Log Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/

Rules changes between versions are colour coded in green. See change log at end of document.
Special Rules
The Blessing
Models with this Special Rule have Ward Save (6+). After all units are deployed, the player may declare that the
Kingdom of Equitaine army is praying before battle, which automatically concedes to the opponent the right to decide
who wins the roll for first turn. If an army has prayed, the Ward Save granted by The Blessing is increased to (5+)
against attacks with Strength 5 or greater. The effect of The Blessing is lost for any model that flees.

Lance Formation
This Special Rule can only be used ​
when mounted. The ​ model​ gains ​
Fight in Extra Rank​. When in a unit with 3 ​
model
wide ranks and charging, models with this rule gain an additional instance of Fight in Extra Rank.

Jousting
Models with this rule may switch to another weapon in the second round of combat after charging with a Lance.

Trample
The model gains Stomp (1) in any turn during which it doesn't count as having charged. Only the mount can use this
attack.

Beloved
The model ignores all penalties for refusing a challenge and loses First in Rank when joined to a unit with at least one
Full Rank of models with the ​
Lance Formation.

Oath of Fealty
Models with this Special Rule have Inspiring Presence regardless of whether they are the General or not. However, only
models with the Insignificant Special Rule may receive this Inspiring Presence and its range is reduced to 6”. Characters
and Champions with this rule causes their unit to lose The Blessing if they decline any challenge.

Questing Oath Grail Oath


Models with this Special Rule have Weapon Masters and Models with this Special Rule are Immune to Psychology,
Multiple Wounds (2, ​
Monstrous Beasts,​Monstrous have a Ward Save (5+) and their attacks are Magical
Cavalry, Ridden Monsters, Monsters). Attacks and Holy Attacks.

When taking a Panic or a Fear test, units comprised of a Characters with this special rule get +1 weapon skill and
majority of models with this rule roll 3D6 for their Leadership 9​
.
Leadership tests and discard the highest.

The models may not wield lances.

Characters with this special rule are equipped with a


Bastard Sword (counts as a Halberd)​ .

2
Virtues
Virtues cannot be duplicated within an army.

Zeal ​
(5 pts) Audacity​ (​
40​pts)
Your army cannot include Knights of the Realm. You can When in base contact with an enemy with either
upgrade any unit of Knights Aspirant to Crusaders. higher Strength or higher Toughness on their
characteristic profile, the model gains Stubborn
Humility ​ (20 pts)
and may reroll all failed to-hit and to-wound rolls.
A model with this virtue has Insignificant, has
Inspiring Presence increased to 12” and has Hold Renown ​ (​
55 / 45​pts)
Your Ground regardless of whether they are the Battle The Character gains ​
Lethal Strike. On a roll of a natural 6
Standard Bearer. However, only models that are to wound in Close Combat that wound gains Multiple
Insignificant may benefit from this Hold Your Ground. Wounds( Ordnance )​ .

Daring ​ (25 pts) Devotion ​ (65 pts)


The model’s unit adds D3 when determining charge The model gains Otherworldly, Ethereal, Unstable,
distance.​Cannot be combined with extra charge Terror, and Ambush. The model must either ride a
range from Impetuous. Barded Warhorse or be on foot. The character has Not a
Leader, cannot be the Battle Standard Bearer and may
Valour ​(40 pts)
not take Magical Armour.
The bearer automatically issues a Challenge
whenever possible and this Challenge is Piety ​(75 pts)
automatically accepted whenever possible. When in The model’s Ward Save is increased by +1, to a maximum
a Challenge, the model may reroll all failed to-hit of 4+. This bonus is conferred to the non-character
and to-wound rolls. models of any unit it joins. The model may only join
Cavalry ​or infantry​
units.
Might ​ (45 pts)
When charging and using a Lance as a Close Combat
weapon, every unsaved wound caused by the
character with normal attacks generates another
attack at the same Initiative step. These do not
generate further attacks. In addition, the Character
gains the ​Devastating Charge​ and ​Thunderous Charge
Special Rules while using a Lance as a close combat
weapon.

3
Magical Items
Magical Weapons Enchanted Items
Dragon Lance ​ (​
35​pts) Blessed Scripture ​ (25 pts)
Type: Lance. The wielder has a Breath Weapon (Strength One use only. This item may be used at the start of any
4​
, Flaming Attacks). Attacks made with this weapon are phase to grant The Blessing to the bearer’s unit. This
Flaming Attacks. instance of The Blessing counts as if the army had
prayed. This item may allow a unit that has lost The
Mace of Tristan ​ (​
50​ pts) Blessing to regain it.
Type: ​Hand Weapon​ . The bearer’s Strength count as
being 1 higher than the Toughness of the model they are Storm Clarion ​ (40 pts)
attacking, unless it is already higher. Whenever an One use only. This item may be activated at the
enemy model suffers one or more hits from this weapon, start of any player turn. Enemy units cannot make
roll a dice at the end of current Initiative step. For every Flying Movements during this player turn.
hit, roll a D6, on 4+ one of the Magical Items carried by
the enemy model is randomly destroyed. Arcane Items
Wafers of Penitence ​ (20 pts)
Magical Armour Generate D3+1 Wafers at the end of ​ deployment​ . A single
Armour of Percival ​ (20 pts) Wafer can be used once per dispelling attempt and adds
Type: Heavy Armour. This armour confers +1 to any D3 to dispelling result. If this die rolls a natural 1, the
Ward Saves the model may have, up to a maximum of W​izard​takes a Strength 3 hit with ​ Armour Piercing​ .
(6)​
4+. Any Holy Attacks made against the wielder lose
Holy Attacks.
Magical Standards
Crusader’s Helm ​ (45 pts) Banner of the Last Charge ​ (20 pts)
Type: Helm (6+ Armour Save). The wearer rerolls all All mounts in the bearer’s unit gain Impact Hits (1).
failed Armour Saves. Attacks made against the wearer
can never gain any benefits from having Lethal Strike. The Oriflamme ​ (70 pts)
The bearer causes Fear. Enemy units in base contact
with the bearer’s unit may not benefit from Hold Your
Talismans Ground or Inspiring Presence.
Talisman of Roland ​ (15 pts)
No unit may use the Stand and Shoot reaction when
charged by a character (or its unit) with this item.
Furthermore, the bearer and its unit gain +1 to their
Ward Saves against any non-magical Ranged Attacks ​ to a
maximum of 3+​ .

4
Army List
LORDS
Duke ​
95 ​
pts
single model
M WS BS S T W I A Ld

4 6 3 4 4 3 6 4 9 Infantry 20x20mm base


Armour: Options: pts
Heavy Armour​
, Shield May take Magical Items up to 100
May take a single Virtue no pt limit
Knights Special Rules​
: May take one of the following
Lance Formation, The Blessing, Oath of Fealty, Questing Oath 25
Jousting Grail Oath 40
May take a Shield 5
May take a weapon (one choice only)
Great Weapon 10
Lance 15
Knight’s Sword 4
May take a mount (one choice only)
Barded Warhorse 35
Royal Pegasus 55
Hippogriff 130

Grail Damsel ​
175​
pts
single model
M WS BS S T W I A Ld

4 3 3 3 3 3 3 1 8 Infantry 20x20mm base


Special Rules​
: Options: pts
Beloved, Lance Formation, The Blessing, May take Magical Items up to 100
Insignificant Upgrade to Wizard Level 4 35
May take one of the following
Magic: Magic Resistance (1) 15
Level 3 Wizard ​ Master​.​
Generate spells from Magic Resistance (2) 35
Paths of Path of Wilderness, Nature, Heavens, Light May take a mount (one choice only)
and​White Magic​ . Barded Warhorse 40
Royal Pegasus 40
Unicorn 80

5
HEROES
Paladin ​
55 ​
pts
single model
M WS BS S T W I A Ld

4 5 3 4 4 2 5 3 8 Infantry 20x20mm base


Armour: Options: pts
Heavy Armour​
, Shield May be the Battle Standard Bearer 25
May take Magical Items up to 50
Knights Special Rules​
: May take a single Virtue no pt limit
Lance Formation, The Blessing, Oath of Fealty, May take a Shield 2
Jousting May take one of the following*:
Questing Oath 15
Grail Oath 25
May take any of the following
Great Weapon 4
Lance 6
Knight’s Sword 2
May take a mount (one choice only)
Barded Warhorse 25
Royal Pegasus 55

*Paladins with different Codes (Oath of Fealty only, Questing Oath, Grail Oath) count as different choices for army
composition (i.e. An Army may include 3 Paladins, 3 Quest Paladins etc).

Damsel ​
65​
pts
single model
M WS BS S T W I A Ld

4 3 3 3 3 2 3 1 7 Infantry 20x20mm base


Special Rules​
: Options: pts
Beloved​ , Lance Formation, The Blessing, May take Magical Items up to 50
Insignificant Upgrade to Wizard Level 2 25
May take Magical Resistance (1) 15
Magic: May take a mount (one choice only)
Level 1 Wizard​ Apprentice​.​
Generate spells from Barded Warhorse 25
the Paths of Wilderness, Nature, Heavens, Light​and
White Magic​ .

6
Castellan ​
40 pts
single model
M WS BS S T W I A Ld

4 4 4 3 3 2 3 2 7 Infantry 20x20mm base


Armour: Options: pts
Light Armour May take Magical Items up to 25
May take a shooting weapon
Peasant Special Rules​
: Longbow 2
Insignificant Crossbow 5
May take a Shield 2
Special Rules​
: May take a weapon (one choice only)
Lowborn: ​ The model may only join units that are Halberd 2
Insignificant​. The model gains any of the special Spear 2
rules of the​unit​it joins. Light lance 2
May ride a Barded Warhorse 15
Master at Arms: ​ The model has Weapon Master May be a upgraded to
and confers this special rule to any unit it joins. Rousing Orator 10
Master Builder 30

Rousing Orator: ​
Character and his unit gain Devastating
Charge.

Master Builder: ​ One of a kind.​



Character gains Engineer. An
army which includes a Master Builder may bring an
additional ​Siege War Machine​ as a Rare troop but it must be a
Ballista or a Scorpion.

7
CORE
Knights Aspirant ​
95 ​
pts
5​
models, may add up to ​
10​
models​
17 pts/model
M WS BS S T W I A Ld

Knight 4 3 3 3 3 1 3 1 7
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons: Options: pts
Lance May be given Heavy Armour 4​/ model
if general has ​
Zeal:
Armour​
: May be upgraded to ​
Crusaders 6 / model
Mount’s Protection (5+), Light Armour, Shield May upgrade one model to each of the following:
Champion 10
Knight Special Rules​
:
Lance Formation, The Blessing, ​
Jousting Musician 10
Standard Bearer 10
Warhorse Special Rules​
:
- may become the Veteran Standard Bearer*
Monstrous Ranks​
,​
Trample
*The Veteran Standard Bearer is One of a Kind and may take a
Special Rules​
: Magical Standard worth up to 25 pts.
Devastating Charge (Knights only)
Crusaders: ​Knights in the unit lose Devastating Charge, but
Impetuous: ​ when declaring a charge, the model gain Heavy Armour, +1 Leadership, Thunderous Charge and
becomes Immune to Psychology until the end of the Oath of Fealty.
turn. ​
A unit which consists entirely of models with
this rule may may reroll failed charge range and
may not restrain pursue. The unit is not forced to
overrun​ .

Knights of the Realm ​


120 ​
pts
5​
models, may add up to ​
10​
models ​
24​

pts/model
M WS BS S T W I A Ld

Knight 4 4 3 4 3 1 3 1 8
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons: Options: pts
Lance​
, Knight’s Sword May upgrade one model to each of the following:
Champion 10
Armour​
: Musician 10
Mount’s Protection (5+), Heavy Armour, Shield Standard Bearer 10
- may become the Veteran Standard Bearer
Knight Special Rules​
:
Lance Formation, The Blessing, Oath of Fealty,
Jousting

Warhorse Special Rules​


:
Monstrous Ranks​
,​
Trample (Warhorse only)

8
Peasant Levy ​
40 pts
10 ​
models, may add up to ​
50​
models 4 ​
pts/model
M WS BS S T W I A Ld

4 2 2 3 3 1 3 1 5 Infantry 20x20mm base


Equipment: Options: pts
Light Armour, Shields May take a weapon (one choice only)
Spear free
Peasant Special Rules​
: Halberd 1 / model
Insignificant May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
May be Battle hardened (one unit only) 1 / model
if upgraded, Standard Bearer
may become the Veteran Standard Bearer

Battle Hardened: ​
Unit gains +1 to Weaponskill and +1 to
Leadership.

Peasant Bowmen ​
60 pts
10 ​
models, may add up to ​
30​
models 6 pts/model
M WS BS S T W I A Ld

4 2 3 3 3 1 3 1 5 Infantry 20x20mm base


Weapons: Options: pts
Longbow May take skirmish (20 models or less) 1 / model
May take the following (one choice only)
Peasant Special Rules​
: Flaming shooting attacks 10 / unit
Insignificant Crossbows (can’t Skirmish) 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Unless skirmishing
may take Bowmen’s Stakes 10 / unit

Bowmen’s Stakes:​ After deployment but before deploying


Scouts, the player may place a wall in base contact with the
front of this unit. This wall is as wide as the unit, up to 20mm
deep and follows all the normal rules for walls with the
exception of being Soft Terrain instead of Hard Terrain.

9
SPECIAL

Knights of the Quest ​


135 pts
5​
models, may add up to ​
10​
models 26 ​
pts/model
M WS BS S T W I A Ld

Knight 4 5 3 4 3 1 4 1 8
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons: Options: pts
Great weapon, Bastard Swords (count as Halberd) May be Wandering for Grail (6 models or less) 2 / model
May upgrade one model to each of the following:
Armour​
: Champion 10
Mount’s Protection (5+), Heavy Armour, Shield Musician 10
Standard Bearer 10
Knight Special Rules​
:
Lance Formation, The Blessing, Oath of Fealty - may take a Magical Banner up to 50

Warhorse Special Rules​


: Wanderers: ​
The unit has Skirmishers and Strider(Forests).
Monstrous Ranks​
,​
Trample

Special Rules​
:
Questing Oath (Knights only)

Pegasus Knights ​
145 pts
3​
models, may add up to ​
3​
models 45 ​
pts/model
M WS BS S T W I A Ld

Knight 4 4 3 4 3 1 3 1 8
Young Pegasus 8 3 - 4 4 2 4 2 7 Monstrous Cavalry 40x40mm base
Weapons: Options: pts
Lance May take Barding 10 / model
May take any of the following
Armour​
: Vanguard 5 / model
Mount’s Protection (6+),​

Heavy Armour, Shield Devastating Charge (Knight only) 5 / model
Skirmish (3 models or less) 5 / model
Knight Special Rules​
:
May upgrade one model to each of the following:
The Blessing, Oath of Fealty, ​
Jousting
Champion 10
Musician 10
Special Rules​
:
Fly (9) Standard Bearer 10
- may take a Magical Banner up to 50

10
Yeoman Outriders ​
55 pts
5​
models, may add up to ​
10​
models 10 ​
pts/model
M WS BS S T W I A Ld

Rider 4 3 3 3 3 1 3 1 6
Horse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapon: Options: pts
Bow, Light Lance May take any of the following:
Shields 1 / model
Armour​
: Light armour 1 / model
Mount’s Protection (6+) May replace Bow with
Throwing weapon free
Peasant Special Rules​
:
Crossbow 1 / model
Insignificant
May upgrade one model to each of the following:
Special Rules​
: Champion 10
Fast Cavalry Musician 10
Standard Bearer 10

Knights Forlorn ​
100​
pts
10 ​
models, may add up to ​
30​
models ​
10​
pts/model
M WS BS S T W I A Ld

4 4 3 4 3 1 3 1 8 Infantry 20x20mm base


Armour: Options: pts
Heavy Armour, Shield Unit May exchange Hand weapons with
Flail free
Knight Special Rules​
: Halberd 1 / model
The Blessing, Oath of Fealty May upgrade one model to each of the following:
Champion 10
Special Rules​
:
Musician 10
Forlorn Oath: ​
Enemy units in base contact with
Standard Bearer 10
Knights Forlorn lose Stubborn or Bodyguard (x)
- may take a Magical Banner up to 50
when disrupted.

11
Peasant Crusaders ​
70 pts
10 ​
models, may add up to ​
30​
models 7 pts/model
M WS BS S T W I A Ld

4 3 2 3 3 1 3 1 8 Infantry 20x20mm base


Armour: Options: pts
Light Armour, Shield May swap Shield for Additional Hand Weapon free
May take Sacred Reliquary 120
Peasant Special Rules​
: May upgrade one model to each of the following:
Insignificant Champion 10
Musician 10
Special Rules​
:
Standard Bearer 10
Hatred, Stubborn, Frenzy

Sacred Reliquary
(This model is as an upgrade to Peasant Crusaders)
M WS BS S T W I A Ld

4 3 2 3 5 4 3 4 8 Infantry 40x60mm base


Armour: Options: pts
Heavy Armour, Shield May take a single upgrade see below

Peasant Special Rules​


:
Insignificant

Special Rules​
:
War Platform, Grail Oath, Holy Fervor,
Oath of Fealty, Hatred, Stubborn

Holy Fervor: ​ A unit of Peasant Crusaders with a Sacred Reliquary is Immune to Psychology, gains The Blessing and
loses its Frenzy. The Sacred Reliquary loses First in Rank.

Consecrated Light: ​Bound Level 3, Type:Augment, Range 12”, Duration: Permanent. Target immediately gains The
Blessing and counts as having prayed.

May take a single upgrade


Icon of the Lady ​(40 pts) Saintly Vigil ​
(50 pts)
At the start of your movement phase apply one of the At the start of your movement phase apply one of the
following effects to all friendly units within 9”: gain following effects to all friendly units within 9”: they
Immune to Psychology and reduces incoming attack’s gain Fight in Extra Ranks Special Rule or they can reroll
Armour Piercing effects with 1 or they can reroll failed failed rolls of “1” to wound until the start of your next
Ward Save rolls of “1” until the start of your next movement phase.
movement phase.

12
RARE
Knights of the Grail ​
95​
pts
3​
models, may add up to ​
7​
models 40 pts/model
M WS BS S T W I A Ld

Knight 4 5 3 4 4 1 5 2 9
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons: Options: pts
Lance​
, Knight’s Sword May upgrade one model to each of the following:
Champion 10
Armour​
: Musician 10
Mount’s Protection (5+)​
,​
Heavy Armour, Shield Standard Bearer 10
- May take a Magical Standards up to 50
Knight Special Rules​
:
Lance Formation, Oath of Fealty, Jousting

Warhorse Special Rules​


:
Monstrous Ranks​
,​
Trample

Special Rules​
:
Monstrous Support, Grail Oath (Knight’s only)

13
Siege War Machine ​
-
single model
M WS BS S T W I A Ld

Siege War Machine - - - - 7 3 - - -


Apprentice (3) - 2 3 3 3 - 3 1 6
[Craftsman (1)] - 3 3 3 3 - 3 1 7 War Machine 75mm round base
Peasant Special Rules​
: Options: pts
Insignificant May take a Craftsman 15

Craftsman:​Add one Craftsman as a Crew member. Increases


Wounds of the Warmachine to 4.

Must take one of the following


Ballista ​
(45 pts) Catapult ​
(80 pts)
A​Bolt Thrower Artillery Weapon: A​Catapult (3”) Artillery Weapon:
Range 48", Strength 6, Multiple Wounds (D3), Armour Range 12-60”, Strength 3[9];
Piercing (6) [Multiple wounds (Ordnance)].

Scorpion ​ (70 pts) Trebuchet ​ (130 pts)


A​Bolt Thrower Artillery Weapon: A​Catapult (3”) Artillery Weapon:
Range 48", Strength 6, Multiple Wounds (Ordnance), Range 12-60”, Strength 4[10];
Armour Piercing (6) [Multiple wounds (Ordnance)], Armor Piercing (1).

14
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Hippogriff
M WS BS S T W I A Ld

7 4 - 5 5 4 4 4 6 Monstrous Beasts 50x50mm base


Armour​
:
Mount’s Protection (6+)

Special Rules​
:
Fear, Large Target, Devastating Charge, Fly(8),
Armour Piercing(1)

Royal Pegasus
M WS BS S T W I A Ld

7 4 - 4 4 3 4 2 6 Monstrous Beasts 40x40mm base


Armour​
: Options: pts
Mount’s Protection (6+) May take Barding 15

Special Rules​
:
Fly(8)

Unicorn
M WS BS S T W I A Ld

10 5 - 5 4 3 5 2 8 War Beasts 50x50mm base


Armour​
:
Mount’s Protection (6+)

Special Rules​
:
Strider(Forest), Magical Attacks,
Magic Resistance (2), ​
Monstrous Ranks

15
Barded Warhorse
M WS BS S T W I A Ld

8 3 - 3 3 1 3 1 5 War Beasts 25x50mm base


Armour​
:
Mount’s Protection (5+)

Warhorse Special Rules​


:
Monstrous Ranks​
,​
Trample

16
Quick Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS M WS BS S T W I A Ld CAVALRY M WS BS S T W I A Ld
L Duke 4 6 3 4 4 3 6 4 9 C Knight Aspirant 4 3 3 3 3 1 3 1 7
Grail Damsel 4 3 3 3 3 3 3 1 8 - War Horse 8 3 - 3 3 1 3 1 5
H Paladin 4 6 3 4 4 2 5 3 8 Knight of the Realm 4 4 3 4 3 1 3 1 8
Damsel 4 3 3 3 3 2 3 1 7 - War Horse 8 3 - 3 3 1 3 1 5
Castellan 4 4 4 3 3 2 3 2 7 S Knight of the Quest 4 5 3 4 3 1 4 1 8
- War Horse 8 3 - 3 3 1 3 1 5
INFANTRY Yeoman Outrider 8 3 3 3 3 1 3 1 7
C Peasant Levy 4 2 2 3 3 1 3 1 5 - Horse 8 3 - 3 3 1 3 1 5
Peasant Bowman 4 2 3 3 3 1 3 1 5 Pegasus Knight 4 4 3 4 3 1 3 1 8
S Knight Forlorn 4 4 3 4 3 1 3 1 8 - Young Pegasus 8 3 - 4 4 2 4 2 7
Peasant Crusader 4 3 2 3 3 1 3 1 8 R Knight of the Grail 4 5 3 4 4 1 5 2 9
- Sacred Reliquary 4 3 2 3 5 4 3 4 8 - War Horse 8 3 - 3 3 1 3 1 5

WAR BEASTS WAR MACHINES


M Barded Warhorse 8 3 - 3 3 1 3 1 5 R Siege War Machine - - - - 7 3 - - -
Unicorn 10 5 - 5 4 3 5 2 8 - Apprentice (3) - 2 3 3 3 - 3 1 5
- Craftsman (0) - 2 3 3 3 - 3 1 6
MONSTROUS BEASTS
M Hippogriff 8 4 - 5 5 4 4 4 8
Royal Pegasus 8 4 - 4 4 3 4 2 7

SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
Siege War Machine Catapult Catapult (3”) 12-60 3[9] - [Ordnance] -
Trebuchet Catapult (3”) 12-60 4[10] - [Ordnance] 1
Ballista Bolt Thrower 48 6 - D3 6
Scorpion Bolt Thrower 48 6 - Ordnance 6

17
CHANGE LOG
version 0.9.0 beta released

Version 0.9.1 beta


Virtue of the Saint
Wafers of Penitence
Unicorn cost
Levy Militia equipment
Bowmen options
Grail Fanatics, moved to special
Siege Ballista, dropped to 3 wounds
Trebuchet, points

Version 0.10.0
Names updated
Jousting added
Questing oath
Beloved updated
Knights of the Quest updated
Talisman of Roland
The Oriflamme
Wafers of Penitence
Duke and paladin weapon options
Paladin warhorse cost
Castellan equipment options
Icon of the Lady
Siege War Machine
Peasant Bowmen updated (skirmish and crossbow)
Pegasus Knights updated (skirmish)
Unit sizes
Core magic banner
Aspirants option for heavy armour
Aspirants Impetuous

Version 0.11.0
Lance formation updated
Trample added
Beloved updated
Questing Oath
Grail Oath
Knight’s Sword removed
Virtue of Daring
Virtue of Audacity
Virtue of Renown
Virtue of Piety
Dragon Lance updated
Mace of the Champion updated
Banner of Last Charge updated

18
Talisman of Roland clarified text
Duke cost and equipment
Grail Damsel rules and options
Paladin cost and equipment
Damsel rules and options
Castellan updated
Knights Aspirants cost and rules
Knights of the Realm cost, stats and rules
Knights of the Quest rules
Knights Forlorn equipment options
Knights of the Grail cost and special rules
Unicorn modified rules
Hippogriff mount’s protection
Warhorses modified rules and Strenght
Zeal virtue
We created this option for all the Kingdom of Equitaine players that want an army that relies heavily on the
charge. With this you can fill core of charge reliant Knights.

19

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