Vous êtes sur la page 1sur 7


Leadership and
Professional Development

For more information, contact us at pd@instituteofplay.org

As the skills and knowledge required school leaders who collaborate,
TeacherQuest for our children to succeed in the 21st
century become increasingly complex,
share, problem-solve, celebrate,
and innovate across sites. In
is professional there is a profound shift underway that
changes the way teachers need to teach
TeacherQuest, collaboration and
community are the keys to supporting
development that and leaders need to lead, and raises the
critical questions:
and sustaining innovation.

empowers teachers How do we empower students to thrive

A driving force in the STEM to STEAM
movement, Institute of Play places
as designers, in our connected, increasingly digital design at the center of teaching and
world? and learning. Our approach is based on a
increases student How do we prepare teachers and leaders belief that games, game design and the
to create this possibility for young people? principles that underlie them have vital
engagement, and roles to play in engaging 21st century
TeacherQuest tackles these important audiences, as well as in building critical
re-imagines what challenges in education today with skills like systems thinking, creative
the innovative Quest Learning Model, problem solving, collaboration, empathy
teaching can be, created by Institute of Play and and innovation. We believe that games

through games and currently in action at the New York City

public school Quest to Learn and its
and game design have unique relevance
as social tools to rebuild the foundations
game-like learning. sister school ChicagoQuest. of engaged citizenship. These beliefs are
grounded in recent educational research
Through a new set of professional and supported by experts, as well as by
development tools and experiences from important thinkers throughout the ages.
Institute of Play, TeacherQuest develops
a learning community of teachers and

About TeacherQuest

TeacherQuest’s long-term goal Workshops Resources

is to build a vibrant learning
community of teachers and school We believe that as a teacher, you TeacherQuest workshops are based on
should engage in the types of learning resources that have been developed and
leaders dedicated to innovation. experiences that you want to bring to tested in collaboration with teachers
We are developing a multi-level your students. That’s why we put hands- and students at Quest to Learn and
sequence for educator learning on inquiry at the center of our approach, ChicagoQuest. By participating in
and leadership development, to situate learning in a meaningful and TeacherQuest workshops, you will
designed to spark changes practical context. Our workshops use: have access to resources that are proven
in practice and support a to support the effective integration
• Hands-on design challenges for of game-like learning, design thinking,
lasting impact. you to learn by doing and systems thinking. These
• An embedded, practical approach resources include:
See TeacherQuest in Action:
that ensures you will leave with
vimeo.com/instituteofplay/ materials and practices that you can • Tools and materials that you can use
teacherquest use in your classroom in your classroom
• An online community hub • Structures and practices to deploy
and practice space to support in your work with students and with
continued learning other educators
“Best class I’ve ever taken • Curriculum that is highly • Skilled facilitators who lead
(and I’ve been teaching over adaptable to different contexts, professional development at Quest
20 years so that says a lot)!” which means that we can tailor it to schools as well as other schools and
fit your needs programs nationwide

TeacherQuest Workshops

We offer three strands of

TeacherQuest workshops. We Strand 1: Introduction Through a series of workshops
and design challenges, you will
recommend beginning with to Game Design & apply design thinking skills and
Strands 1 and 2 as a 4.5 day-long Learning Games practice collaboration through
set of workshops. However, we can design. Facilitator-led sessions
tailor a workshop to run as short Explore how games, game design and focus on practical methods that can
game-like learning can change your be implemented in any classroom,
as one 3-hour session. Please get
practice, by designing your own non- including how to identify “game worthy”
in touch to discuss your needs digital games. learning goals; how to align learning
and goals, and we will be happy to goals and game mechanics; and how
propose a customized option for Game design has unique relevance
to “explode” a game into a larger set of
to teaching and learning. In the
your team. classroom experiences that maximize
Introduction to Game Design &
the learning opportunities.
Learning Games strand, you will develop
an understanding of game design by You will leave this strand with modified
“This was an amazing class creating and modifying learning games and original games that you can use in
for your own classroom. This strand your classroom. Modified games include
that will help you embolden
focuses on designing non-digital games a range of easily-available games,
your students, increase their for learning, in order to introduce you to including games from Institute of Play’s
interest, and keep them the core practices of the design process classroom games library.
engaged and excited about and game-like learning.

Strand 2: Digital Games & Strand 3: Game-like TeacherQuest
Tools in the Classroom Unit Design Mentorship Program
Create design challenges to engage Practice a new approach to curriculum A critical piece in the TeacherQuest
students in inquiry, discovery, and play design by creating game-like units, where mission and vision, the Mentorship
using games and technology students solve complex problems through Program builds capacity in school
a series of challenges. leaders and educators to support
Technology has the power to create talent development within the
engaging spaces where students can test Game-like learning means that every TeacherQuest community as well as
ideas, build worlds, and explore complex classroom experience achieves what in other communities – such as their
problems. But it is often a challenge to games do best, and creates inquiry- own schools or professional learning
integrate technology in the classroom based problem spaces where learning, networks. Based on the work we have
effectively. The Digital Games & Tools in iteration, feedback and reflection done to develop leaders at the Quest
the Classroom strand will focus on one happen naturally. In the Game-like Schools, this program builds on the
meaningful way to integrate technology Unit Design strand, you will learn other workshop strands to support
in the classroom: creating spaces for how to design curriculum in which educators in becoming mentors in
students to make, tinker and play. every unit feels like a game, using the the area of games and learning.
Quest Learning Model’s game-like
This strand will focus on how to create learning approach. If you participate in any of our
design challenges in which students workshops, you may be eligible for
learn through inquiry, play, iteration This strand will focus on how to
the Mentorship Program.
and reflection. You will create your create project-based, challenge-based
own original or modified design curriculum that engages students with a
challenges that you can bring back to powerful need-to-know, as well as how
your classroom. to use Quest tools and resources to apply
game-like learning to your curriculum
We will explore digital games like design process. Through a series of
Dragonbox and Minecraft, as well as workshops and design challenges, you
other tools, which may include: Vernier will design game-like units for your
science probeware; user-friendly own classroom.
programming platforms like Processing;
robotic toys like LEGO Mindstorms, This strand integrates the tools and
Sphero, and Little Bits; the Algodoo practices from the previous strands;
gravity simulator; and the Google suite. Strands 1 and 2 are prerequisite.

It is recommended that educators who

are new to games and learning begin
with our Introduction to Game Design &
Learning Games strand.

“I approached this class with “In the past, I used games “The instructors were
the hope of walking away with mostly to review some dynamic, engaging, and their
a few games that would work required vocabulary or enthusiasm contagious.
in the middle school setting. concepts. Now, I know how My fellow classmates were
But now I know that practically I can use games to drive an exceptional group of
any game can be used with learning, not just review what individuals. With everyone’s
‘mods’... there are should have been learned.” support, I have no doubt that
no limitations!” I will continue learning and
developing as a teacher.”

About the Quest Learning Model

The Quest Learning Model brings together established

Learn More
learning research and the principles of game design
Visit Quest to Learn
to create a powerful, practical model for teaching and www.q2l.org
learning. In the Quest model, games and game design Visit ChicagoQuest
provide an organizing framework for an approach www.chicagoquest.org
Watch ‘Quest Learning in Action’
called game-like learning. www.vimeo.com/channels/qla

Developed by Institute of Play, the Quest model was Read ‘Developing Quest to Learn’
first developed at New York City’s Quest to Learn, developing-quest-to-learn/
a 6th – 12th grade public school that opened to its Explore ‘Q Design Packs’
first 6th grade class in 2009 and will operate as a full q-design-packs/
middle and high school in 2015. The model was then Visit us on Edutopia
applied to the creation of ChicagoQuest, a school in www.edutopia.org/made-with-play-
the Chicago International Charter School portfolio.
ChicagoQuest opened in Fall 2011 with both a 6th and
7th grade, and serves a diverse population of students
from across Chicago.

About Institute of Play

Institute of Play is a not-for-profit design studio that In 2012, the Institute became a founding
pioneers new models of learning and engagement. At partner in the launch of GlassLab, a
working game development studio in
the core of the experiences we create are games, play San Francisco. GlassLab is exploring
and the principles that underlie them. Using these the potential for digital games to serve
both as potent learning environments
principles, we design experiences that make learning and reliable real-time assessments of
irresistible, and unlock the transformative power of student learning. GlassLab represents an
innovative partnership between Institute
people – as seekers and solvers of complex problems, of Play, EA, the Entertainment Software
risk takers, inventors and visionaries. Association, Educational Testing Service,
and Pearson’s Center for Digital Data,
Founded in 2007, our first project was the design and Analytics & Adaptive Learning.

implementation of the New York City public school, The Institute also supports ChicagoQuest,
Quest to Learn, which opened in 2009. Since then, we a Title 1 school in Chicago.

have created successful institutions, games, programs, For more information about Institute of
events, digital platforms and products. Play projects, programs, and resources,
visit us at www.instituteofplay.org.