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NAME CLASS RANGE ROF DAM PEN CLIP RLD SPECIAL WT.

AVAILABILITY
Bolt Weapons
Bolt Pistol Pistol 30m S/2/– 1d10+5 X 4 8 Full Tearing 3.5kg Very Rare
Boltgun Basic 100m S/3/– 1d10+5 X 4 24 Full Tearing 7kg Very Rare
Heavy Bolter Heavy 150m –/–/6 1d10+8 X 5 60 Full Tearing 40kg Very Rare
Storm Bolter Basic 90m S/2/4 1d10+5 X 4 60 Full Storm, Tearing 9kg Extremely Rare
Flame Weapons
Hand Flamer Pistol 10m S/–/– 1d10+4 E 2 2 2 Full Flame, Spray 3.5kg Rare
Flamer Basic 20m S/–/– 1d10+4 E 2 6 2 Full Flame, Spray 6kg Scarce
Heavy Flamer Heavy 30m S/–/– 1d10+5 E 4 10 2 Full Flame, Spray 45kg Rare
Las Weapons
Laspistol Pistol 30m S/2/– 1d10+2 E 0 30 Half Reliable 1.5kg Common
Lasgun Basic 100m S/3/– 1d10+3 E 0 60 Full Reliable 4kg Common
Laslock Basic 70m S/–/ 1d10+4 E 0 1 Half Unreliable 4kg Plentiful
Long Las Basic 150m S/–/– 1d10+3 E 1 40 Full
Accurate,
Felling (4), Reliable
4.5kg Scarce
Hot-shot Laspistol Pistol 20m S/2/– 1d10+4 E 7 40 2 Full — 4kg Rare
Hot-shot Lasgun Basic 60m S/3/– 1d10+4 E 7 30 2 Full — 6kg Rare
Launcher Weapons
Grenade Launcher Basic 60m S/–/– † † 6 2 Full † 12kg Average
Missile Launcher Heavy 300m S/–/– † † 1 Full † 35kg Rare
Low-Tech Weapons
Bolas Thrown 10m S/–/– — 0 1 — Inaccurate, Snare (1) 1.5kg Average
Bow Basic 30m S/–/– 1d10 R 0 1 Half
Primitive (6),
Reliable
2kg Common
Crossbow Basic 30m S/–/– 1d10 R 0 1 2 Full Primitive (7) 3kg Common
Melta Weapons
Inferno Pistol Pistol 10m S/–/– 2d10+10 E 12 3 Full Melta 3kg Near Unique
Meltagun Basic 20m S/–/– 2d10+10 E 12 5 Full Melta 15kg Very Rare

Plasma Weapons
Plasma Pistol Pistol 30m S/2/– 1d10+6 E 6 10 3 Full Maximal, Overheats 4kg Very
Rare
Plasma Gun Basic 90m S/2/– 1d10+7 E 6 40 5 Full Maximal, Overheats 18kg Very Rare
Solid Projectile Weapons
Autopistol Pistol 30m S/–/6 1d10+2 I 0 18 Full — 1.5kg Average
Autogun Basic 100m S/3/10 1d10+3 I 0 30 Full — 5kg Average
Autocannon Heavy 300m S/3/– 3d10+8 I 6 24 2 Full Reliable 40kg Very Rare
Hand Cannon Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg Scarce
Heavy Stubber Heavy 100m –/–/8 1d10+4 I 3 80 2 Full — 30kg Rare
Shotgun Basic 30m S/–/– 1d10+4 I 0 8 2 Full Scatter 5kg Average
Shotgun (Combat) Basic 30m S/3/– 1d10+4 I 0 18 Full Scatter 6.5kg Scarce
Sniper Rifle Basic 200m S/–/– 1d10+4 I 3 20 Full Accurate, Reliable 5kg Scarce
Stub Automatic Pistol 30m S/3/– 1d10+3 I 0 9 Full — 1.5kg Average
Stub Revolver Pistol 30m S/–/– 1d10+3 I 0 6 2 Full Reliable 1.5kg Plentiful
Exotic Weapons
Grav Pistol Pistol 15m S/–/– 1d10+3 I 6 6 Full
Concussive (1),
Graviton
3kg Near Unique
Graviton Gun Basic 30m S/3/– 1d10+6 I 8 9 2 Full
Concussive (2),
Graviton
6kg Extremely Rare
Needle Pistol Pistol 30m S/–/– 1d10 R 0 6 Full
Accurate,
Felling (1), Toxic (5)
1.5kg Very Rare
Needle Rifle Basic 180m S/–/– 1d10 R 0 6 2 Full
Accurate,
Felling (1), Toxic (5)
2kg Very Rare
Web Pistol Pistol 30m S/–/– — 0 1 Full Snare (0) 3.5kg Very Rare
Webber Basic 50m S/–/– — 0 1 Full Blast (5), Snare (1) 8kg Rare

NAME CLASS RANGE ROF DAM PEN CLIP SPECIAL WT. AVL.
Grenades/Missiles
Blind Grenade Thrown SBx3 S/–/– — 0 1 Smoke (2) 0.5kg Scarce
Choke Grenade Thrown SBx3 S/–/– Special 0 1 Blast (3) 0.5kg Scarce
Frag Grenade Thrown SBx3 S/–/– 2d10 X 0 1 Blast (3) 0.5kg Common
Hallucinogen Grenade Thrown SBx3 S/–/– — 0 1 Blast (6), Hallucinogenic (2) 0.5kg
Scarce
Haywire Grenade Thrown SBx3 S/–/– — 0 1 Haywire (2) 0.5kg Very Rare
Krak Grenade Thrown SBx3 S/–/– 2d10+4 X 6 1 Concussive (0) 0.5kg Rare
Photon Flash Grenade Thrown SBx3 S/–/– — 0 1 Blast (6) 0.5kg Rare
Smoke Grenade Thrown SBx3 S/–/– — 0 1 Smoke (4) 0.5kg Common
Stun Grenade Thrown SBx3 S/–/– — 0 1 Blast (3), Concussive (2) 0.5kg Common
Web Grenade Thrown SBx3 S/–/– — 0 1 Blast (3), Snare (2) 0.5kg Rare
Frag Missile — — — 2d10+2 X 2 — Blast (5) 1kg Average
Krak Missile — — — 3d10+8 X 8 — Concussive (3), Proven (2) 1kg Scarce
Explosives
Fire Bomb Thrown SBx3 S/–/– 1d10+2 E 0 1 Blast (2), Flame 0.5kg Plentiful
Melta Bomb — — — 6d10 E 12 1 Blast (2), Flame, Melta 12kg Very Rare

Chain Weapons
Chainaxe† Melee — 1d10+4 R 2 Tearing 13kg Scarce
Chainblade Melee — 1d10+1 R 1 Tearing 2kg Scarce
Chainsword Melee — 1d10+2 R 2 Balanced, Tearing 6kg Average
Eviscerator† Melee — 2d10 R 9 Razor Sharp, Tearing, Unwieldy 15kg Very Rare
Force Weapons
Force Sword Melee — 1d10+1 R 2 Balanced, Force 5kg Near Unique
Force Staff† Melee — 1d10 I 2 Force 2kg Extremely Rare
Low-Tech Weapons
Great Weapon† Melee — 2d10 R 0 Unbalanced 7kg Scarce
Hunting Lance Melee — 2d10+3 X 7 Concussive (3) 4kg Scarce
Improvised Melee — 1d10–2 I 0 Primitive (7), Unbalanced — —
Knife
Melee/
Thrown
5m 1d5 R 0 — 1kg Plentiful
Shield†† Melee — 1d5 I 0 Defensive 3kg Common
Spear† Melee — 1d10 R 0 Primitive (8) 3kg Common
Staff† Melee — 1d10 I 0 Balanced, Primitive (7) 3kg Plentiful
Sword Melee — 1d10 R 0 Balanced 3kg Common
Truncheon Melee — 1d10 I 0 Primitive (7) 2kg Plentiful
Warhammer† Melee — 1d10+3 I 1 Concussive (1), Primitive (8) 4.5kg Scarce
Whip Melee 3m 1d10 R 0 Flexible, Primitive (6) 2kg Average
Power Weapons
Omnissian Axe† Melee — 2d10+4 E 6 Power Field, Unbalanced 8kg Extremely Rare
Power Fist Melee — 2d10††† E 9 Power Field, Unwieldy 13kg Very Rare
Power Sword Melee — 1d10+5 E 5 Balanced, Power Field 3kg Very Rare
Power Axe† Melee — 1d10+7 E 7 Power Field, Unbalanced 6kg Very Rare
Power Maul (High) Melee — 1d10+5 E 4 Power Field, Shocking 3.5kg Very Rare
Power Maul (Low) Melee — 1d10+1 E 2 Shocking
Shock Weapons
Shock Maul Melee — 1d10+3 I 0 Shocking 2.5kg Scarce
Shock Whip Melee 3m 1d10+1 I 0 Flexible, Shocking 3kg Rare

NAME LOCATIONS COVERED AP MAX AG WEIGHT AVAILABILITY


Basic Armour
Heavy Leathers Arms, Body 1 — 5 kg Common
Imperial Robes Arms, Body, Legs 1 — 4 kg Average
Armoured Bodyglove Arms, Body, Legs 2 — 5 kg Rare
Chainmail Suit Arms, Body, Legs 3 35 15 kg Common
Feudal World Plate All 5 25 30 kg Scarce
Xenos Hide Vest Body 6 50 20 kg Very Rare
Flak Armour
Flak Helmet Head 2 — 2 kg Average
Flak Gauntlets Arms 2 — 1 kg Average
Light Flak Cloak Arms, Body, Legs 2 55 4 kg Scarce
Flak Vest Body 3 60 5 kg Average
Flak Cloak Arms, Body, Legs 3 55 8 kg Scarce
Flak Coat Arms, Body 3 60 5 kg Average
Imperial Guard Flak Armour All 4 50 11 kg Scarce
Mesh Armour
Mesh Vest Body 4 — 2 kg Rare
Mesh Cloak Arms, Body, Legs 4 60 3 kg Very Rare
Carapace Armour
Carapace Helm Head 4 — 2 kg Rare
Carapace Gauntlets Arms 5 — 2 kg Rare
Carapace Greaves Legs 5 — 3 kg Rare
Enforcer Light Carapace All 5 45 15 kg Rare
Carapace Chestplate Body 6 55 7 kg Rare
Militarum Tempestus Carapace All 6 45 15 kg Very Rare
Power Armour
Light Power Armour All 7 40 40 kg Very Rare

NAME CLASS RANGE ROF DAM PEN CLIP RLD SPECIAL WT. AVAILABILITY
Bolt Weapons
Godwyn-De’az
Bolt Pistol
Pistol 40m S/2/– 1d10+5 X 4 10 Full Reliable, Tearing 3kg
Extremely
Rare
Godwyn-De’az
Bolter
Basic 90m S/2/– 1d10+5 X 4 30 Full Reliable, Tearing 6kg Very Rare
Godwyn-De’az
Heavy Bolter
Heavy 140m –/–/6 1d10+8 X 5 80 Full Reliable, Tearing 35kg
Extremely
Rare
Godwyn-De’az
Storm Bolter
Basic 80m S/2/4 1d10+5 X 4 60 Full
Reliable,
Storm, Tearing
8kg Near Unique
Flame Weapons
Cerberus
Heavy Flamer
Heavy 30m S/2/– 1d10+5 E 3 8 2 Full Flame, Reliable, Spray 40kg Very Rare
Gorgon
Chemical Flamer
Basic 20m S/–/– 1d10+4 E 2 6 2 Full
Corrosive,
Felling (1), Flame,
Spray, Toxic (2)
8kg Very Rare
Hydra
Flamer Array
Basic 8m S/–/– 1d10+4 E 2 10 2 Full
Flame,
Proven (3), Spray
10kg Very Rare
Low-Tech Weapons
Arquebus Basic 45m S/–/– 2d10 I 2 1 2 Full
Concussive (1),
Inaccurate, Unreliable
8kg Common
Castigator Heavy
Crossbow† Heavy 70m S/–/– 1d10+6 I 1 14 2 Full
Concussive (2),
Reliable
12kg Scarce
Deliverance
Light Crossbow† Pistol 15m S/–/– 1d10 R 0 1 Half Primitive (7) 1kg Rare
Drake’s Claw Heavy 200m S/–/– 1d10+2 X 2 1 —
Blast (3), Crippling
(1), Inaccurate,
Primitive (7), Tearing
6kg Rare
Flintlock Pistol Pistol 15m S/–/– 1d10+2 I 0 1 2 Full
Inaccurate, Primitive
(8), Unreliable
3kg Common
Longflame Heavy 200m S/–/– 1d10 R 0 1 —
Blast (4), Flame,
Inaccurate,
Primitive (8)
6kg Rare
Musket Basic 30m S/–/– 1d10+3 I 0 1 2 Full
Inaccurate, Primitive
(8), Unreliable
7kg Common
Snapper
Repeating Rifle
Basic 50m S/2/– 1d10+3 I 0 8 2 Full
Inaccurate, Overheats,
Primitive (8),
Unreliable
45kg Very Rare
Plasma Weapons
Sentinel
Plasma Rifle
Basic 120m S/5/10 1d10+5 E 3 40 Full Reliable 20kg
Extremely
Rare
Exotic Weapons
Purgatus
Crossbow† Basic 50m S/–/– 1d10+5 I 0 5 2 Full Reliable 16kg Rare
Condemnor† Basic 100m S/–/– 1d10+4 R 2 1 2 Full Accurate, Reliable 8kg Rare

Grenades/Missiles
Psychotroke Grenade Thrown SBx3 S/–/– — — 1
Blast (3),
Hallucinogenic (4)
1kg Rare
Psyk-Out Grenade Thrown SBx3 S/–/– 1d10 X 0 1 Blast (3), Smoke (3) 1kg Extremely
Rare
Rad Grenade Thrown SBx3 S/–/– 1d10 E 0 1 Blast (2) 1kg Very Rare
Spore Bomb Thrown SBx3 S/–/– — — 1 Blast (5) 2kg Very Rare
Tears of the Emperor Thrown SBx3 S/–/– 1d10 X 0 1 Blast (2), Sanctified – Near
Unique
Whitefire Grenade Thrown SBx3 S/–/– 1d10+4 X 3 1
Blast (3), Corrosive,
Flame, Smoke (5),
Toxic (2)
1kg Extremely Rare

Flame Weapons
Brazier of Holy Fire Melee – 1d10+5 E 3 Flame, Unbalanced 6kg Very Rare
Fire Gauntlets Melee – 1d10 I 2 Flame, Unbalanced 1kg Very Rare
Low-Tech Weapons
Axe of Retribution† Melee – 2d10 R 6 Felling (2), Sanctified 8kg Near Unique
Flail of Chastisement Melee – 1d10+8 R 2
Crippling (2), Flexible,
Primitive (8), Snare (2)
3kg Rare
Man-Catcher† Melee 2m 1d10 I 0 Snare (4), Unwieldy 8kg Scarce
Praesidium Protectiva†† Melee – 1d10 I 0 Defensive 14kg Very Rare
Power Weapons
Power Stake Melee – 1d10+7 E 5 Power Field, Sanctified, Unbalanced 1kg Very Rare
Shock Weapons
Electro-Flail Melee — 1d10+2 R 0 Flexible, Shocking 4.5kg Rare

NAME
LOCATIONS
COVERED AP MAX AG
PROTECTION
RATING WEIGHT AVAILABILITY
Adepta Sororitas Power Armour All 7 50 — 35 kg Extremely Rare
Field Wall Generator — — — 65 18 kg Very Rare
Mouldsuit All — 40 — 10 kg Rare
Praetor Armour All 6 50 — 16 kg Extremely Rare
Rosarius — — — 50 0.6 kg Extremely Rare

Name Class Range RoF Dam Pen Clip Rld Special Wt. Availability
Adaptive
Logis-Engine
– – – – – – – – 4kg Extremely Rare
Desoleum
Power Blade
Melee – – 1d10+3 E 5 – – Power Field 2kg Very Rare
Digi-Weapon Pistol 3m S/–/– 1d10+2 E 0 1 – Reliable 0.5kg Near Unique
Firesprite
Needler
Pistol 30m –/4/8 1d10+2 R 2 16 2 Full
Inaccurate,
Toxic (2)
1.5kg Extremely Rare
Flare Shield – – – – – – – – 3kg Extremely Rare
Ghostblade Melee – – 1d10+5 E 6 – –
Felling (4),
Razor Sharp,
Overheats
6kg Extremely Rare
Graviton
Grenade
Thrown SBx3 S/–/– 1d10+7 I 7 1 –
Blast (3),
Concussive
(3), Graviton
1kg Near Unique
Graviton
Hammer
Melee – – 2d10+5 I 7 – –
Concussive
(3), Graviton
8kg Near Unique
Holo-Spectus Pistol 600m S/–/– – – 1 – – 6kg Very Rare
Integration
Cannon
Heavy 100m S/–/– 4d10+4 I 8 6 3 Full
Blast (5),
Concussive
(0), Inaccurate
65kg Near Unique
Quillgun Basic 120m S/–/– † † 3 Full † 6kg Very Rare
Quillgun
(Ataractic)
– – – – 0 – –
Concussive
(5), Reliable
– Very Rare
Quillgun
(Venenum)
– – – 1d10+1 I 3 – –
Reliable,
Toxic (4)
– Scarce
Silver Shield†† Melee – – 1d5+1 I 1 – – Defensive 5kg Extremely Rare
Stasis Cage – – – – – – – – 6kg Extremely Rare

Name Class Range RoF Dam Pen Clip Rld Special Wt. Availability
Agoniser Melee 3m – 1d10+3 E 6 – –
Flexible, Power
Field, Tearing,
Shocking
2kg Extremely Rare
Clone Field – – – – – – – – 0.5kg Near Unique
Eldar Plasma
Grenade
Thrown SBx3 S/–/– 1d10+8 E 8 1 –
Blast (4),
Shocking
0.5kg Very Rare
Eldar Power
Sword
Melee – – 1d10+5 E 4 – –
Balanced,
Power Field
1kg Extremely Rare
Harlequin’s
Kiss
Melee – – 1d10+8† R 10 – –
Felling (4),
Tearing
1kg Extremely Rare
Shardcarbine Basic 60m S/3/5 1d10+2 R 3 150 2 Full Storm, Toxic (1) 3kg Extremely
Rare
Shimmershield – – – – – – – – 1kg Near Unique
Shuriken
Cannon†† Heavy 60m –/–/10 1d10+6 R 4 200 2 Full
Razor Sharp,
Reliable
18kg Extremely Rare
Shuriken
Catapult
Basic 80m S/3/10 1d10+4 R 3 120 Full
Razor Sharp,
Reliable
2.5kg Extremely Rare
Shuriken
Pistol
Pistol 30m S/3/– 1d10+4 R 3 60 Full
Razor Sharp,
Reliable
1.2kg Very Rare
Splinter
Cannon†† Heavy 110m –/–/10 1d10+5 R 4 300 3 Full
Tearing,
Toxic (4)
5kg Extremely Rare
Splinter Pistol Pistol 30m S/3/– 1d10+2 R 3 120 2 Full Toxic (1) 1.5kg Very Rare
Splinter Rifle Basic 80m S/3/5 1d10+2 R 3 180 2 Full Toxic (2) 2kg Extremely Rare

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