Vous êtes sur la page 1sur 3

7 Fighter / Eldritch Knight Sage / Alchemist

CLASS & LEVEL BACKGROUND PLAYER NAME

Rock Gnome 23000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I speak slowly when talking to idiots which almost
STRENGTH
19 4 25 everyone is compared to me.

8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I am horribly horribly awkward in social situations

-1 PERSONALITY TRAITS

Hit Point Maximum 67


● +2
Strength Beauty - What is beautiful points us
DEXTERITY

18 ●


+4

+6
Dexterity
Constitution
67 beyond itself toward what is true.

CURRENT HIT POINTS IDEALS


+4
Intelligence
+4 -1
Wisdom
Ive been searching my whole life for
-1
Charisma the answer to a certain question.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16

+4
Acrobatics (Dex) Total 7 SUCCESSES I overlook obvious solutions in
+3 favor of complicated ones.
-1
Animal Handling (Wis) 1d10 FAILURES

+7
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+2
Athletics (Str)

18 ●


-1

+7
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Lvl 1 - Fighting Style Defense,+1 AC
Lvl 1 - Second Wind, Bonus Action, 1d10+Fighter lvl, Short
Rapier +7 1d8+4 or Long Rest
+4 -1
Insight (Wis) Lvl 2 - Action Surge, Take ONE additional action. Short or
Long Rest
-1
Intimidation (Cha) Lcrossbow +7 1d8+4 Lvl 3 - Spellcasting
Lvl 3 - Weapon Bond, A one hour ritual that bonds you and
WISDOM +4
Investigation (Int) your weapon together. You cannot be disarmed unless
incapacitated. You can also summon the weapon as long as
-1
Medicine (Wis)
8
+4
Nature (Int) Rapier Piercing 2 lb, Finesse
your both on the same plane. You can do this as a bonus
action and you can only have 2 weapons bonded to you at
one time. If you try and bond another you have to un bond
one of the other weapons already bonded.
-1

+2
Perception (Wis) Light Crossbow 5 lb, 80/320 Lvl 4 - Ability Score Improvement - +1 Dex , +1 Int
Lvl 5 - Extra Attack, When you take the attack action, you
-1
Performance (Cha) 20 - Bolts may attack twice total.
Lvl 6 - Ability Score Improvement - +2 Dex
CHARISMA -1
Persuasion (Cha) Lvl 7 - War Magic, When you use your action to cast a
cantrip, you can make one weapon attack as a bonus action.
+4
Religion (Int) Studded Leather 13 lb, 12
8 +4
Sleight of Hand (Dex) AC+ Dex
+4
Stealth (Dex) Shield +2 AC
-1
-1
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION) Bottle of Ink & Quill


CP
Small Cutting Knife
Common Clothes
Common, Gnomish, Draconic, SP Backpack & Pouch
Goblin Bedroll
Proficient in all Armor and Shields EP Mess Kit
Simple & Martial Weapons Tinderbox
10 Torches
GP 110 10 Rations
Waterskin
PP 50 Foot Hempen Rope
Spell Component Pouch

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
50 3,6 40 lb.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Rock Gnome Traits


Int +2, Con +1
Darkvision = 60 feet, in a grey shade you can see dim in dark and bright in dim.
Gnome Cutting = Advantage on all Int, Wis, and Cha saves against magic.
Artificer's Lore = Whenever you make a History check on magic items, alchemical items, or technological devices you can add your
proficiency bonus twice.
Tinker = Proficiency with Artisan's Tools, while using them you can spend 1 hour and 10 gp worth of materials to construct a tiny
clockwork device (AC 5 HP 1). The device works for 24 hours unless you spend 1 hour repairing it to keep it functioning. You can
also use an action to dismantle the item as well. You can have up to three of these items at one time.
1. Clockwork Toy = Clockwork animal, monster, person. The toy moves up to 5 feet across the ground on each of your turns in a
random direction. It also makes toy appropriate noises as well.
2. Fire Starter = This device produces a miniature flame which you could use to light a candle, torch or campfire. This device takes
an action to use.
3. Music Box = When opened, this music box plays a single song at a moderate volume. the box stops playing when the song ends
or when the lid is closed.

ADDITIONAL FEATURES & TRAITS

Letter from a dead colleague posing a question you have not


been able to answer.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Firebolt
Shocking Grasp

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Magic Missile

● Shield
4
● Sleep

● Chromatic Orb
SPELLS KNOWN

2 2
● Shatter

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Vous aimerez peut-être aussi