Académique Documents
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INSPIRATION
I speak slowly when talking to idiots which almost
STRENGTH
19 4 25 everyone is compared to me.
8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I am horribly horribly awkward in social situations
-1 PERSONALITY TRAITS
18 ●
+4
+6
Dexterity
Constitution
67 beyond itself toward what is true.
16
+4
Acrobatics (Dex) Total 7 SUCCESSES I overlook obvious solutions in
+3 favor of complicated ones.
-1
Animal Handling (Wis) 1d10 FAILURES
●
+7
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+2
Athletics (Str)
18 ●
-1
+7
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Lvl 1 - Fighting Style Defense,+1 AC
Lvl 1 - Second Wind, Bonus Action, 1d10+Fighter lvl, Short
Rapier +7 1d8+4 or Long Rest
+4 -1
Insight (Wis) Lvl 2 - Action Surge, Take ONE additional action. Short or
Long Rest
-1
Intimidation (Cha) Lcrossbow +7 1d8+4 Lvl 3 - Spellcasting
Lvl 3 - Weapon Bond, A one hour ritual that bonds you and
WISDOM +4
Investigation (Int) your weapon together. You cannot be disarmed unless
incapacitated. You can also summon the weapon as long as
-1
Medicine (Wis)
8
+4
Nature (Int) Rapier Piercing 2 lb, Finesse
your both on the same plane. You can do this as a bonus
action and you can only have 2 weapons bonded to you at
one time. If you try and bond another you have to un bond
one of the other weapons already bonded.
-1
●
+2
Perception (Wis) Light Crossbow 5 lb, 80/320 Lvl 4 - Ability Score Improvement - +1 Dex , +1 Int
Lvl 5 - Extra Attack, When you take the attack action, you
-1
Performance (Cha) 20 - Bolts may attack twice total.
Lvl 6 - Ability Score Improvement - +2 Dex
CHARISMA -1
Persuasion (Cha) Lvl 7 - War Magic, When you use your action to cast a
cantrip, you can make one weapon attack as a bonus action.
+4
Religion (Int) Studded Leather 13 lb, 12
8 +4
Sleight of Hand (Dex) AC+ Dex
+4
Stealth (Dex) Shield +2 AC
-1
-1
Survival (Wis)
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50 3,6 40 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Firebolt
Shocking Grasp
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Magic Missile
● Shield
4
● Sleep
● Chromatic Orb
SPELLS KNOWN
2 2
● Shatter
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.