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Ranger 4(Underdark Scout) Outlander(Exile) Orso

Otmin The Mad Bull CLASS & LEVEL BACKGROUND PLAYER NAME

Bugbear L. Evil 4385


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

18 8
STRENGTH I place no stock in wealthy or well-mannered folk. Money

30ft
and manners won't save you from a hungry beholder.

20 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

5 PERSONALITY TRAITS

Hit Point Maximum 50


● 7 Strength
The strongest are meant to rule.
DEXTERITY 5 Dexterity

17 3 Constitution
2 Intelligence CURRENT HIT POINTS IDEALS

3 3 Wisdom
You once worked for Davra Jassur, a Zhentarim "troubleshooter"

1 Charisma recruiting promising new talent for the Black Network. She helped
you get your start as an adventurer, and you owe her for that.

CONSTITUTION SAVING THROWS


TEMPORARY HIT POINTS

17
BONDS

Total 4d10
Acrobatics (Dex) SUCCESSES Violence is my answer to almost any challenge.

3
Animal Handling (Wis) d10 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
7 Athletics (Str)

14 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. Darkvision. You can see in dim light within 90 feet(27mt)
History (Int)
Great axe 7 1d12+5/S feet of you as if it were bright light, and in darkness as if it were dim
light.
2 Insight (Wis)
7 2d6+5/S
Powerful Build. You count as one size larger when determining your
Intimidation (Cha) Great Falchion carrying capacity and the weight you can push, drag, or lift.

WISDOM ●
4 Investigation (Int) Long-Limbed. When you make a melee attack on your turn, your
reach for it is 5 feet greater than normal.

16 ●
Medicine (Wis)
4 Nature (Int)

Sneaky. You are proficient in the Stealth skill.

Surprise Attack. If you surprise a creature and hit it with an attack on

5 Perception (Wis)

your first turn in combat, the attack deals an extra 2d6 damage to it.
3 You can use this trait only once per combat.

Performance (Cha) Natural Explorer. You ignore difficult terrain. You have advantage on
initiative rolls. On your first turn during combat, you have advantage

CHARISMA Persuasion (Cha) on attack rolls against creatures that have not yet acted.

Religion (Int)
12
Favored enemy(Humanoid). You gain a +2 bonus to damage rolls

with weapon attacks against creatures of the chosen type.
Additionally, you have advantage on Wisdom (Survival) checks to
Sleight of Hand (Dex) track your favored enemies, as well as on Intelligence checks to recall
● 5 Stealth (Dex)

information about them.

1 ● 5 Survival (Wis) Defense. While you are wearing armor, you gain a +1 bonus to AC.

Underdark Scout. On your first turn during combat, you gain a +10
bonus to your speed, and if you use the Attack action, you can make
SKILLS ATTACKS & SPELLCASTING one additional attack. You are also adept at evading creatures that
rely on darkvision. Such creatures gain no benefit when attempting to
detect you in dark and dim conditions. Additionally, when the DM

15
determines if you can hide from a creature, that creature gains no
PASSIVE WISDOM (PERCEPTION) Explorer's pack.Great axe, Great benefit from its darkvision.
CP Falchion, Half plate.
Combat Superiority 4d8 - CD 15 - Short rest.
Lungíng Attack. When you make a melee weapon attack on your turn,
Yuk Yuk and Spiderbait head. Eldeth you can expend one superiority die to increase your reach for that
attack by 5 feet. If you hit, you add the superiority die to the attack's
Armor: Light,medium and shields. SP head.
damage roll.

Parry. When another creature damages you with a melee attack, you
Weapons: Simple weapons, martial weapons can use your reaction and expend one superiority die to reduce the
EP
damage by the number you roll on your superiority die + your Dext
modifier.
Languages:Common and Goblin,Undercommon.

GP
Tool Proficiencies: Drums.

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 213cm 158kg
Otmin
AGE HEIGHT WEIGHT

Red Black-Grey Black


CHARACTER NAME EYES SKIN HAIR

The Zhentarim is an unscrupulous shadow network that seeks to


expand its influence and power throughout Faerûn. The organization is
ambitious, opportunistic, and meritocratic. Rogues and warlocks of NAME
neutral and/or evil alignments are commonly drawn to the Zhentarim.
Zhentarim
Goals
• Amass wealth.
• Look for opportunities to seize power.
• Gain influence over important people and organizations.
• Dominate Faerûn.

Beliefs
• The Zhentarim is your family. You watch out for it, and it watches
out for you.
• You are the master of your own destiny. Never be less than what
you deserve to be.
• Everything—and everyone—has a price.

Member Traits
A member of the Zhentarim thinks of himself or herself as a member
of a large family, and relies on the Black Network for resources and
security. However, members are granted enough autonomy to pursue
their own interests and gain some measure of personal power or
influence. The Black Network is a meritocracy. As a whole, it promises
“the best of the best,” although in truth, the Zhentarim is more
interested in spreading its own propaganda and influence than SYMBOL
investing in the improvement of its individual members.

Wolf (rank 2)

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Underdark delver. You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways
and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark,
Sei originario della regione del Labirinto, un area che occupa parte
and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to
del Upperdark e del Middledark, situata al di sotto del fiume Dessarin
five other people in the Underdark, as long as sustenance is available in the area.
e si estende fino a connettere le regioni settentrionali dell'Underdark
con quelle meridionali. E' credenza comune pensare che i tunnel di
questa regione siano opera dei minotauri, ma in realtà essi furono Primeval Awareness. You can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its
costruiti in un epoca remota da un clan di nani di Ammarindar. I nani emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to
non solo erano dei cultisti di Baphomet, essi avevano anche stretti persuade it to not attack. You cannot use this ability against a creature that you have attacked within the past 10 minutes. Additionally, you
legami con le tribù di minotauri della regione. Qualche secolo più can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if
tardi i nani si estinsero, probabilmente mutati in minotauri dal loro you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals
patrono demoniaco, ed una nuova razza di taurini emerse dalle which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you. If there are
gallerie, i baphitaurs. Simili ai Tiefling, questi minotauri erano il frutto multiple groups of your favored enemies within range, you learn this information for each group.
dell'unione di umanoidi, minotauri e demoni. La comparsa di questa
sottospecie causo una violenta guerra civile nella regione, tutt'oggi Natural Explorer. Travel bonuses: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means.
combattuta dagli eredi di quelle antiche tribù. Nato sottopeso e Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you
minuto per gli standard della tua gente, sei stato lasciato marcire ai are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While
margini del territorio della tua tribù, dato per morto sin dalla nascita. tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through.
Ma al di là di qualsiasi pronostico sei riuscito a sopravvivere al
violento mondo del sottosuolo, rubando quello che potevi e
Alert. You gain a +5 bonus to initiative. You can't be surprised while you are conscious. Other creatures don't gain advantage on attack rolls
accontentandoti degli scarti dei tuoi fratelli più grandi. Spesso ti
against you as a result of being hidden from you.
allontanavi dalla tribù, anche per giorni per sfuggire alle angherie
degli altri minotauri e fu durante una di queste "fughe" che trovasti
casualmente un passaggio per il mondo di superficie. I tuoi occhi
vennero accecati dalla luce del sole, e le tue narici inebriate da una
moltitudine di odori per lo più piacevoli. Col passare degli anni le tue
fughe verso la superficie si fecero sempre più frequenti, accumulando
conoscenze preziose, con le quali speravi di poter acquisire maggior
considerazione all'interno del clan. Ma quando i baphitaurs
attaccarono la tua tribù, per te non ci fu nessun altra scelta che
quella di fuggire in superficie, dove non ti avrebbero mai seguito. Nei
giorni seguenti all'attacco vagasti per le pianure del nord nei pressi di
Waterdeep. La sorte non fu molto benevola con te, e durante una
fredda notte venisti catturato da alcuni umani. Non erano
avventurieri, pensasti, altrimenti ti avrebbero ucciso. La donna al ADDITIONAL FEATURES & TRAITS
capo del gruppo si chiamava Davra Jassur, essa ti interrogò per
diverse ore, era molto interessata al tua conoscenza delle regioni del
sottosuolo. Alla fine essa sembrava essere soddisfatta dalle tue
informazioni, e alla fine con tu stupore ella ti liberò offrendoti la
possibilità di unirti alla Rete Nera degli Zhentarim. Non avevi molte
altre alternative. Sarebbe stata solo questione di tempo prima o poi
qualche avventuriero avrebbe reclamato la tua pelle. Senza tante
remore accettasti, Il lavoro era semplice, fare da guida ai
contrabbandieri Zhentarim che attraversavano la regione del
Labirinto. Trascorsero un paio di anni, contrabbandare merce dal
Sottosuolo alla superficie non è mai stato facile, e purtroppo il tuo
ultimo viaggio andò orribilmente male. Dovevi condurre una carovana
attraverso il Labirinto fino a Lago Oscuro, una tratta che avevi fatto
spesso in questi anni. Ma la guerra civile tra i Minotauri si era
inasprita negli ultimi tempi ed attraversare il Labirinto era divenuto
molto difficoltoso, anche per una guida esperta come te. Scampati
per miracolo da un Goristro, e con molte perdite riuscisti a scortare
quello che ne rimaneva della carovana fuori dal labirinto, solo per
essere nuovamente attaccati da dei razziatori Drow. Gli elfi ebbero la
meglio e chi non fù ucciso nello scontro venne narcotizato e
trasportato al trove.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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