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ShadowZerker

Race : Variant Human

Class : Barbarian 3 / Rogue 3

Str 16(+1) Dex 14 Con 16(+1) Int 8 Wis 10 Cha 8

Archetype: Assassin

Path: Blood

Feat: Fell Handed

Abilities: Bloodbound, Rage, Danger Sense, Reckless Attack, Sneak Attack (2d6), Expertise [Stealth,
Perception], Cunning Action, Assassinate

Gear: Breastplate, 2 Handaxes (AC: 16)

Att (rage, bloodbound): +7/+7(adv.), dmg: 1d6+1d4+6/1d6+1d4+3 (sneak +2d6)

Druid

Race: Firbolg

Class: Druid 3 / Ranger 3

Stats: Str 9(+1) Dex 14 Con 15 Int 10 Wis 17(+2) Cha 8

Circle: Land [Grassland]

Conclave: Beast Master

Fighting Style: Dueling

Cantrips (3): Shillelagh, Frostbite, Guidance

Spells Known (6): Spike Growth, Call Lightning, Heat Metal, Healing Word, Hold Person, Pass Without
Trace

Spell slots: 4/3

Abilities: Druidic, Wild Shape, Natural Recovery, Circle Spells, Favored Enemy, Natural Explorer,
Primal Awareness, Animal Companion

Gear: Breastplate, Shield, Shillelagh, Wolf/Bear? (AC: 18)

Att: +6 dmg 1d8+5 (Shillelagh)


Thane 2

Race: Variant Human

Class: Cleric 3 / Fighter 3

Stats: Str 16(+1) Dex 8 Con 10 Int 14 Wis 16(+1) Cha 8

Archetype: Eldritch Knight

EK Cantrips: Booming Blade, Lightning Lure

EK lvl1 spells Known: Shield, Absorb Elements, Magic Missile

CL Cantrips: Guidance, Spare the Dying, Toll the Dead

CL spells Prepared (6): Bless, Thunderwave, Shatter, Healing Word, Spiritual Weapon, Prayer of
Healing

Spell Slots: 4/3

Fighting Style: Duelist

Domain: Tempest

Feat: War Caster

Gear: Full Plate, Warhammer, Shield

Att: Booming Blade, +6 dmg: 2d8+5 (+2d8 if target moves)

Smite Cleric

Race: Variant Human

Class: Cleric 6

Stats: Str 8 Dex 14 Con 16(+1) Int 10 Wis 18(+1+2) Cha 8

Domain: Arcana

Spell Slots: 4/3/3

Feat: Elemental Adept [Fire]

Abilities: Destroy Undead, Channel Divinity, Arcane Initiate [Firebolt, Frostbite], Arcane Abjuration,
Spell Breaker

Gear: Half Plate, Shield (AC: 19, hp: xx)

Firebolt: +7 to hit, dmg: 2d10


Skald

Race : Variant Human

Class : Fighter 3 / Bard 3

Str 16(+1) Dex 8 Con 14 Int 8 Wis 10 Cha 16(+1)

Archetype: Battle Master

College: Lore

Feat: Inspiring Leader

Abilities: Second Wind, Action Surge, Fighting Style [Duelist], Combat Superiority [4d8, Rally, Riposte,
Trip Attack], Student of War, Bardic Inspiration [3d6], Jack of All Trades, Song of Rest [d6], Expertise,
Bonus Prof. [3 any skills], Cutting Words

Gear: Full Plate, Battleaxe, Shield (AC: 20)

Att +6 dmg: 1d8+5

Heretic

Race: Variant Human

Class: Warlock 3 / Sorcerer 3

Stats: Str 16(+1) Dex 10 Con 14 Int 8 Wis 8 Cha 16(+1)

Origin: Stone

Patron: Great Old One

Pact: Blade

Invocations: Claw of Acamar, Agonizing Blast

Feat: War Caster

Sorcerer Spells Known (4+4): Shield, Scorching Ray, Hold Person,

Warlock Spells Known (2+4): Armor of Agathys, Hex, Hellish Rebuke, Arms of Haddar

Spell Slots: 4/2 + 2lvl2/SR

Abilities: Pact Magic, Pact Boon, Awakened Mind, Font of Magic [3], Metamagic [Quickened Spell, X],
Metal Magic, Stone’s Durability
Gear: Robe, Flail, Shield (AC: 17, hp: 44)

Att (Booming Blade): +6, dmg: 2d8+3 (+2d8 if target moves, +2d8/lvl smite)

Abyssal Shaman

Thane

Race: Variant Human

Class: Warlock 6

Stats: Str 16(+1) Dex 8 Con 14 Int 8 Wis 10 Cha 18(+1+2)

Patron: Hammer of Midgard

Pact: Blade

Feat: War Caster

Invocations: Stormcaller, Blast Wave [Compendium DS], Eldritch Smite

Gear: Chainmail, Maul

Att: Booming Blade, +6 dmg: 2d6+1d8+3 (+2d8 if target moves)

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