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Archetype: Assassin
Path: Blood
Abilities: Bloodbound, Rage, Danger Sense, Reckless Attack, Sneak Attack (2d6), Expertise [Stealth,
Perception], Cunning Action, Assassinate
Druid
Race: Firbolg
Spells Known (6): Spike Growth, Call Lightning, Heat Metal, Healing Word, Hold Person, Pass Without
Trace
Abilities: Druidic, Wild Shape, Natural Recovery, Circle Spells, Favored Enemy, Natural Explorer,
Primal Awareness, Animal Companion
CL spells Prepared (6): Bless, Thunderwave, Shatter, Healing Word, Spiritual Weapon, Prayer of
Healing
Domain: Tempest
Smite Cleric
Class: Cleric 6
Domain: Arcana
Abilities: Destroy Undead, Channel Divinity, Arcane Initiate [Firebolt, Frostbite], Arcane Abjuration,
Spell Breaker
College: Lore
Abilities: Second Wind, Action Surge, Fighting Style [Duelist], Combat Superiority [4d8, Rally, Riposte,
Trip Attack], Student of War, Bardic Inspiration [3d6], Jack of All Trades, Song of Rest [d6], Expertise,
Bonus Prof. [3 any skills], Cutting Words
Heretic
Origin: Stone
Pact: Blade
Warlock Spells Known (2+4): Armor of Agathys, Hex, Hellish Rebuke, Arms of Haddar
Abilities: Pact Magic, Pact Boon, Awakened Mind, Font of Magic [3], Metamagic [Quickened Spell, X],
Metal Magic, Stone’s Durability
Gear: Robe, Flail, Shield (AC: 17, hp: 44)
Att (Booming Blade): +6, dmg: 2d8+3 (+2d8 if target moves, +2d8/lvl smite)
Abyssal Shaman
Thane
Class: Warlock 6
Pact: Blade