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Tyler Pham
02/08/2018......................................................................................................Position Paper
I have always been a fan of Pokémon and its games, which is why I was excited when
Pokémon Go was launched. It is an augmented reality game where players can catch
Pokémon in real world. Since its release, it has become incredibly popular worldwide and
definitely worth a try for teachers who want to incorporate advanced technology into their
Pokémon Go has been a cultural phenomenon since its release, and innovative
educators have not passed up the opportunity to explore its uses in classrooms. According to
the article “14 ways to bring Pokémon Go to school” on the ISTE website, Pokémon Go can
be used in numerous ways to promote learning, from taking students on a Pokémon field trip
to teaching students to collaborate with one another. What I found on this article that can be
applied to my content area is teaching vocabulary through Pokémon Go. I can take students
on a field trip and teach them words on nature and environment while showing them how
they relate to the game. Students can have fun playing with augmented reality while learning
useful vocabulary. I can also use Pokémon Go to teach many useful skills to students, such as
collaboration, data collection and research skills. Students can form teams to compete with
each other, and simultaneously learn how to collect data and research on how to find certain
Studies have also shown Pokémon Go to have a positive effect on students’ cognitive
emotional behavior after 8 weeks of exposure to the game. The study has found out that
adolescents, after having spent 8 weeks playing Pokémon Go, show improvement in their
attention and concentration, and better capacity to socialize with their peers. They are also
happier and more willing to go outside and engage in physical activities. These positive
outcomes prove Pokémon Go as a valid tool for teachers to improve students’ engagement.
However, one precaution with Pokémon Go is its concern for safety and accidental
crimes. Because the game requires walking outdoor, students may hurt themselves and get
involved in accidents if they are too absorbed in it and become unaware of their surrounding.
Furthermore, they may commit involuntary misdemeanors if they wander into someone’s
house or other private properties. Therefore, teachers need to instruct students on the game’s
All in all, Pokémon Go is an engaging, entertaining and useful tool for teachers if they
want to include technology and physical interaction into their curriculum. Students will
benefit tremendously from it, both in their content areas and their psychological
development. Pokémon is not just a video game; it is also becoming a part of classroom
La Flamme, Art. Gauthier, Josh. “ 14 ways to bring Pokemon Go to school”. ISTE.org. July 7
2016. Web.
doi:10.1016/j.compedu.2017.09.002.