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Skandia 2.

8 Hotfix 2

What's new :
- Fixed game compatibility with latest patch

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Skandia 2.8 Hotfix 1

What's new :
- Fixed view content not working on seller
- Fight module will only try to cast Mark's Awakening if active
- Fixed random crashes because of the new buff conversion
- Update API to comply with the buff changes(may require plugins to be updated)

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Skandia 2.8

What's new :
- Fixed game compatibility with latest patch
- Revamped archaeology module
- Seller will no longer sell items that are locked in your inventory

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Skandia 2.7 Hotfix 5

What's new :
- Fixed game compatibility with latest patch
- Added new mount method

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Skandia 2.7 Hotfix 4

What's new :
- Fixed game compatibility with latest patch

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Skandia 2.7 Hotfix 3

What's new :
- Archaeology
- Improved accuracy for initial dig when arriving at the location to avoid it
from failing it, causing you to dig it twice to get the relic out(keep in mind that
while this may greatly improve it, its still prone to happen as the issue itself
doesn't rely on the bot, but on your latency to the AK servers being too high, so
you may still encounter this issue)
- Added option to distinguish between mud-covered and mud-covered ancient, as
ancient are worth more tokens like top-quality.
- Card Duel
- Fix card duel not casting skill during random duels for some duels
- Attack speed hack
- Removed it because: The tests done by beaters and myself revealed that the
attack speed hack was having no effects below the value of 1, the cap being 0.5,
and we wanted it for the extra 0.5 thus not working, visible during jump cast.
- Other general fixes

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Skandia 2.7 Hotfix 2

What's new :
- Anniversary edition theme removed, add clickable skandiabot logo that leads to
our site
- Fix skandia to work with the last patch

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Skandia 2.7 (Anniversary Edition)

What's new :
- [Plugins] Add exported functions for triggering the plugin settings callback for
a given plugin, and getting the list of all available plugins.
- Add archaeology delays to make the archaeology bot look more "human".
- Add to the fishing tab the minimum empty slots value to have for fishing, before
the bot decides to the vendor.
- [Plugins] Add the possibility to get/set the vendor ID in the API for the
fishing/archaeology/farm bots.
- [Plugins] Add card battle data from the db (card, skill, battle) and a function
to start a card battle and cast skills in the API.

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Skandia 2.6 hotfix 3

What's new :
- Fix the fight module stuck cases when manually interrupting the bot with some
manual maintained skill casts.
- Fix the cast of range-0 skills that was broken as hell.

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Skandia 2.6 hotfix 2

What's new :
- [Plugins] Add an extended MoveItem method to allow moving items from/to any
inventory types (warehouse, holy crest, eidolons...).
- Update the Fight module to take souls, chakra and holy energy into consideration
for casting skills.

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Skandia 2.6 hotfix 1

What's new :
- Fix the bot for the latest game update.

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Skandia 2.6

What's new :
- Manage correctly current set of equipment for weapon durability checks and
repair.
- [plugins] Add a new method in the API to switch the current set used (buttons
won't be updated accordingly).
- Add colors to plugin table rows given the start/stop state.
- Fix tooltip display that was broken for a while now.

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Skandia 2.5 hotfix 2

What's new :
- Fix the issue bad reset of the item to buy with the seller bhv usage from
plugins.
- Add access to the game window manager in the plugins.

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Skandia 2.5 hotfix 1

What's new :
- Fix the item category shifting due to the last game update.

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Skandia 2.5

What's new :
- Fix the bot for the latest game update.
- Fix a crash when ejecting skandia if the DB thread was running during game
loading screen.
- Fix skandia ejection when using plugins (it was freezing the game before).
- Allow fltk lib too be used in plugins too.

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Skandia 2.4 hotfix 6

What's new :
- Fix the bot for the latest game update.

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Skandia 2.4 hotfix 5

What's new :
- Fix the bot for the latest game update.
- Add the 4th slot eidolon summoning/linking.
- Add a zoom hack to unzoom more.

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Skandia 2.4 hotfix 4

What's new :
- Fix the bot for the shuriken game update.

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Skandia 2.4 hotfix 3

What's new :
- Fix the bot for the latest game update(s).
- Fix some potential skill cast on invalid targets just after their death.
- Fix the display of the exp values in the bot with high level characters.

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Skandia 2.4 hotfix 2

What's new :
- Fix a nasty bug with the cumulation of the inventory profile and any bot's
profile that could in some very specific situation take the bot's profile items to
keep list instead of using the cumulation of both.
- Fix the reset of the stuck timer detection when targeting a new mob to prevent
bad jumps for unstuck.
- Remove gaia emblems from the "equipment" sell options denomination.

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Skandia 2.4 hotfix 1

What's new :
- [plugins] Allow any plugin to start/stop any other plugin.
- Fix the skill cast that was not working with some specific skill variations from
specific skill masteries.
- Fix the jumpcast that was barely working.
- Change the use of items to start from the end of the inventory to the start. This
reduce the chances of getting an inventory full when using rare baits since the
last slot is generally the one with a single item stack.
- [plugins] add the maps data available (for map's names).

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Skandia 2.4

What's new :
- Add rare baits support for fishing.
- Add eidolon summoning support in the API.
- Add a combo box to auto summon the eidolon at a given slot.
- Fix the delay after opening a treasure chest in the fight bot.
- Fix the ignore fight option during identification option.
- Add some tooltips for nearly everything in the bot.
- Add a config file to store the settings (defeat gameguard option and the
language).
- Add a new seller option to salvage white equipments.
- Add a new skill combat profile option to jumpcast skills.
- Minor GUI design refacto to make the localization easier when dealing with space
for localized strings.
- Fix a crash when the bot was jected too fast after injected.
- Add the localization to the bot with an easy language translation system.
- Fix some various GUI refresh issues when neither the game nor bot window is
focused.
- Fix skill cast with skills requiring to keep the key pressed to keep the skill
active.
- Fix the fight module to not detect as false stuck cases situations where the
first skill to cast is a charging skill.

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Skandia 2.3

What's new :
- Add Skandia's official icon to the GUI.
- Add the new housing items categories to the item filters.
- Add the new currency types and names.
- Seller now check items can be sold/discarded before doing so.
- Fix the priority between sell/salvage/discard. Now if an item is in multiple
situations, the following order will apply 1:Salvage, 2:Sell, 3:Discard.
- New archaeology particle color detection with now 100% accuracy and no more
interferences with other sources of particle emissions.
- Replace the archaeology cancel options by colors by cancel options by relic
types.
- Make the inventory management seller profile only manage items while not at
vendor when using bots, and the corresponding bot's seller profile to manage only
items at vendor.

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Skandia 2.2 hotfix 4

What's new :
- Fix the discard button in the inventory management that was still discarding
objects from the seller profile when the button was disabled.
- [Plugins] Fix the fishing bot enabling function.

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Skandia 2.2 hotfix 3

What's new :
- Fix the speed hack with mounts.
- Fix the "no fight during identification" options that was actually not triggering
any fight at all during archaeology.
- Rename Passive profile into auto skill profile.
- No more skill casting spam in the logs when casting an offensive skill without
target.
- Allow the user to remove seller/combat profiles from any slot by choosing no
profile.
- Add specific combat profile slots for fishing and archaeology.

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Skandia 2.2 hotfix 1

What's new :
- Fix "see content" function that was working with chests likes items but not with
lucky-bags-like ones.
- Fix a minor refresh issue when selecting a combat profile in the list : controls
for the currently selected skill were not refreshed correctly.
- Fix a crash when refreshing seller/combat profiles after deleting a profile that
was used somewhere in the bot.
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Skandia 2.2

What's new :
- Fix for the latest game update.
- Add the possibility to charge skills for a specified amount of time.
- Update the API for skill charge support.
- Add an option to not enter fight while identifying relics in archaeology.
- Add some control on the high and low level modules of the bot in the API.
- Fix a minor refresh issue with the skills.
- Add auto buff and self defense bhv using the new combat profiles system.
- Fix some unsafe multithreaded accesses to the skill list that could have caused
some bad saving issues in the past.
- Add a new combat profile file type, and add some UI to manage combat profiles as
we already do for the seller profiles.
- Replace "Farm" tab name by "Fight".
- Check dot net framework version installed (logs only).
- Add some tag before the object name in the seller lists to indicate in which list
it is already present.
- Add a "previous" button in the item search panel.
- Fix the top/down buttons with multiple selection for items lists.
- Replace "Other" tab name by "Misc".
- Add the item name to the log when trying to sell an item to the wrong shop.
- Add a new profile combo box to manage inventory when not to the seller (discard,
opening, salvage) with no bot module running, and add buttons to enable/disable
parts of the profile.
- Add failure rates for fishing.
- Add an option to identify wrongly relics in archaeology.

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Skandia 2.1 hotfix 1

What's new :
- Fix the treasure chest priority and rez type combo boxes.

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Skandia 2.1

What's new :
- Fix skandia for latest game update.
- Add a treasure chest priority combo box in the farm module.
- Add a reset button for the item search options.
- Fix the plugin wrapper crash when exiting the game with skandia running.
- Fix archaeology identify timeout.
- Fix eidolon link stopped when less than 2 slots free when not using any any bot.
- Fix archaeology auto discard/salvage that was using the fishing profile.
- Fix seller weapon repair detection when no main weapon is equipped.

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Skandia 2.0 hotfix 5

What's new :
- Add the treasure chests of the 2 new maps to the treasure chest checks.
- Fix chat message module and API function handler broken with the last game
update.
- Fix non indexed folder browsing that caused a crash when looking for plugins.
- [Plugins] Prevent the DB functions to crash when trying to query id over u16 max.
- Better skill caster using now the ranges to choose preferably skills in range
amongst dame priority and availability skills.
- Add more info in the GUI of the skills.
- Push the fragment limit to 30000.
- Fix the unstuck code of the farm bot to not jump forever when stuck.
- Improve the chest versus aggro mob target choice of the fight module.

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Skandia 2.0 hotfix 4

What's new :
- Fix the about panel content.
- Fix some crash when loading map, apparently possibly theoretically by some
unlucky concurrent access to the exp window of the game.
- Fix salvage/discard options during selling : now the bot don't wait anymore for
the sell to be finished before starting to discard items.
- Add a timeout for the items to discard and retry if the timeout is ellapsed.
- Prevent the eidolon bot from retrieving objects if 2 or less slots are free while
farm/fishing/archaeology bots are running.
- Make the fishing bot stop when normally returning to vendor if no vendor has been
set.

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Skandia 2.0 hotfix 3

What's new :
- Loop through the exact number of choices from the vendor NPC dialog window to
find the shops.
- Bullet proof the seller bot and the fishing bot against packet loss.

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Skandia 2.0 hotfix 2

What's new :
- Fix the archaeology fight interruption to make the bot able to recover relic
identification when interrupted by a fight during the digging.
- Fix the archaeology return to origin (when no relic in range) that was actually
returning to 0,0,0.
- Fix the fight interupting the sell for real (now the sell can be restarted).
- Fix the stuck detection that was fucked up for centuries.
- Allow the seller to try to use a new item when only one slot free remains if the
previous selling session didn't sell anything.

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Skandia 2.0 hotfix 1

What's new :
- Remove the enable fight that is not used anymore now that the bot only defend
himself against attacking mobs.
- Add a new function to resync the player (replace the old glitchy jump method used
after a fake tp).
- Fix the bad stop handling with the farm bot and the archaeology bot.
- Display the hotfix version number in the bot
- Add a button to display the changelog : now the hotfix changes will be added in
the readme.txt.
- Fix the baits/tools wrong replenishment issue.
- Remove the salvage/discard option in the farm bot.
- Make the discard list from the seller profile be used by the 3 bots : now salvage
and discard is managed by the seller profile.
- Fix wrong behavior with salvage and fragment limit.
- Add 2 new advanced options for discarding blue equipment and discarding grey
items.
- Fix fight interruption while fishing to only happen when we really have the
aggro.
- Fix seller bhv not recovered after a fight interruption (and no more interrption
while moving).
- Fix return to vendor that was actually returning to the previously returned
vendor (and 1st one was 0,0,0 location...).
- Add more logs to the seller for better debug.
- Fix the archeology change state spam for laggy ppl that was causing
double/triple/... usage of tool per identification.

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Skandia 2.0

What's new :
- Add coloration according to the item quality in the item list.
- Add categories in the item listing : full DB items, inventory, and drop list from
another item usage.
- Fix a crash when switching character after using archaeology with a pickaxe in a
slot bag that doesn exist on the second character's inventory, and activating
archaeology on this character.
- New seller profile interface : now you can save seller profiles, and use them in
any of the bots according to your need. The seller profiles are stored in separate
files and can be shared between characters, or even between users.
- New filter display and categories in the log panel.
- Completely recoded fishing/seller/farm/archaeology bots.
- Now all the bots can defend themselves when attacked while doing their
activities.
- Improved auto move unstuck code.
- Improved fight system (can exit water if stuck in water).
- Improved seller bot able to detect the shop content and money type and browse
between the different shops of the NPC to find the correct one.
- Add a timeout for particle detection in the archaeology bot (generally no
particle detected means the color is the same as the previous one).
- Fix some char encoding bugs with special characters in the log panel.
- [Plugins] Fix the use item function to work correctly with the targeted usage
(ex. the pickaxe).
- Use the template id of the vendor instead of the id and the position to make the
bot be able to auto travel between maps.
- Display the money type after the price in the info box for items.
- Put the baits list available for purchase in an external file for easier future
updates.
- Add an antibug to TP back on ground when falling under the map.
- Add the right clic interaction to attack when no skills are available and open
map chests.
- [Plugins] Fix the memory leak caused by the entity list and buff list when used
from the C# API.
- [Plugins] Fix the buff listing that was sometimes not complete.
- [Plugins] Add the main/sub class support for entities and skill class
restrictions.
- Bullet proof the saving of the skill set to fix the bug where the skills were
reseted.
- Fix the reset of some skills when the mastery is switched : now both skills
versions are saved once modified once, but are visible only if available for this
mastery.
- Add buttons in the entities in fov panel to allow to move to the current
selection and to select as target the current selection.
- Expose more delays control in the fishing panel.
- Add a button to force the fishing bot to renturn to the vendor at any time during
fishing (only with the fishing bot on).

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Skandia 1.6

What's new :
- Fix a bug introduced by the previous game update that was causing various issues
with seller module (some items ignored).
- Add a configurable fishing delay.
- Fix archaeology tool equiping bug for laggy players.
- Fix profile file naming with forbidden characters in the name.
- Add a new button to defeat the gameguard system on the us client (EXPERIMENTAL).
- Fasten the initialization process.
- Add a new plugin system coming with a C++ and a C# API for developers.
- Fix broken in air detection caused by the latest patch.
- Add the timestamp to the logs file.
- Blind fix for the sky tower entry crash.
- Update the plugin API with new game DB accesses.
- Fix game crash when version is no more compatible.
- Fix the profile save issue when changing character without hovering the bot wnd
with the mouse before entering game.
- Fix channel switch stuck bug.

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Skandia 1.5

What's new :
- Fix spin boxes min values bug that prevented the user to put 0 as value after
changing it once.
- Allow the user to define the number of baits to buy.
- Add some auto-calculation to determine the max number of baits to buy when the
user has insufficient money to buy the number of baits he set.
- Fix the archeology bug in Rainforest Marsh.
- Add 3 buttons to enable eidolon link on certain slots.
- The eidolon bot don't try to get an object from linking if the inventory is full.
- Reverse the order of logs' display.
- Code refacto of the farm's FSM.
- Add an option to save the logs in a text file too.
- Fix some packet sent spamming with the fishing bot.
- Fix the legendary bait equip bug.
- Remove the archeology grey items from the grey item discarded.
- Add a admin rights check in the injector.
- Add an auto task killer with popup to kill process that protect the game from
injection.
- Allow archaeology items to not be sold by placing some in the item to keep list.
- Do not go to 0,0 during the farm if no vendor have been set.
- Fix the farm bot stuck issue with archaeology grey items in inventory (created
with hotfix1).
- Fix eidolon attack in guild hall with the farm bot.
- Working admin rights checks for win XP for the injector(created with hotfix 1).
- Fix fishing bot stuck issue with fish canceled on last bait (created with hotfix
1).
- Fix the eidolon crash when linking some new eidolons after switching channel.
- Allow all the bots to keep the same picked vendor when switching map without
having to re pick it each time.
- Add a crash handler when crashing that creates a minidump and prompt a message
inviting the user to send us the dump file.
- Fix a farm bot crash.
- Fix the channel orders in the chat filter module.
- Fix the Rez function.
- Add a new combo box in the GUI to choose the rez method.
- Add a delay between 2 fishing attempts to make fishing look more humanly
possible.
- Fix missing treasure chests.

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Skandia 1.4

What's new :
- Decrease CPU usage while running the bot.
- Allow to close the bot interface while continue running the bot modules
activated.
- Fix some cases where the bot stopped identifying relics during archeology.
- Fix fishing request start spam before returning to vendor when no more baits are
equiped.
- Add some options to cancel any relic identification given its particle color (the
tool will be used).
- Add some options to skip any fish given the fish type (bait will be lost).
- Fix a bug in the profile saving that was overriding the option to discard fishing
equipment with the option to sell all new.
- Fix treasure chest detection on the 2 latest maps.
- Fix fish detection on the 2 latest maps.
- Add the new map's fish and the weapon crate looted from them to the item to use
list in the template profile file.
- Add profile save and reset buttons.
- Remove the code that was triggering false positive reports in some antivirus from
injection.exe.
- Add a vendor picker in the farm module to allow the bot to auto repair its weapon
when broken.
- Add an option to ignore broken weapon during farm and continue farming only using
secondary weapon skills.

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Skandia 1.3

What's new :
- Revamped fishing bot : now uses game's auto fishing for green and whites fishes
and bot auto fishing for others fishes
- Allow to choose baits to buy for the fishing bot
- Allow to enable/disable auto salvage/discard blue equipments when the farm bot is
active
- Fix treasure chest opening with the farm bot.
- Fix archeology identification fail with laggy connexions and make identification
resuming faster after fight interruption.
- Change the error message for incompatible game clients for a more explicit one.
- Fix item use spam loop when the inventory becomes full due to items opening by
the seller module.

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Skandia 1.2

What's new :
- Fixed speed hack when jumping and flying : supersonic fly mode :p
- Allow to use teleport interface from everywhere when pressing F11

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Skandia 1.1

What's new :
- new option to disable the fight AI when using the archeology module
- new system to prevent the game from detecting the dll
(note that I'm still not sure dll detection was possible and caused the bans, and
consequently that this system will prevent any new ban).

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Visit https://skandiabot.com for more details.

Content :
- Injection.exe
- dlls.txt
- Skandia.dll
- readme.txt
- core/
- *.core
- profiles/
- template.akps
- seller/
- system/
- FisherProfile.akfs
- plugins/

Disclaimer :
This program is a 3rd party softare design to work with the official clients of
Aeria's Aura Kingdom game (including the US-client, the FR and the DE ones).
As any other 3rd party software, the use of this one is violating the terms of use
of Aura Kingdom, and thus can lead you to a ban of all your aeria's accounts.

How to :
- Simply start Injection.exe before launching any client of the game or before
having selected your character (on the FR client you can do this whenever you
want).
This program will simply permanently check all your process for any client process
without the hack (Skandia.dll) injected already. When finding one, it will (try to)
inject the hack in it.
It will also check for new updates of the bot and will prompt you for downloading
it if available.

(Option) If you have other hacks inside other dlls, you can copy the dlls inside
this folder, and add their names in the dlls.txt file (1 dll filename per line),
and they will be injected automatically too.
Just make sure they are not interfering with Skandia.dll.

- If everything went right, you should see a new window opening over the game
window (if not in fullscreen), containing the GUI of the bot.

- On the FR client you can terminate the bot while playing (or whenever you want)
by simply closing injection.exe. This will eject the bot from any client started
and containing the bot, making the client exactly as it was before.
You can do it on the US client too by enabling the button "Defeat Gameguard" before
entering in game.

If a message tells you that the core file is corrupted or not present, this means
that either it has been corrupted (highly improbable but in this case redownload
it), or the client has been updated and the bot is no more compatible, or the
client is not compatible at all.

Plugins :
- All plugins must be copied inside the /plugins subfolder. For native C++ plugins
you don't need anything else, but for C# plugins you must download the 3
additionnal dll files "CSharpAPI.dll", "PluginsCommon.dll" and "PluginWrapper.dll"
provided on the forum (C# API) and put them in the root folder of the bot.

Features :
- Fishing assist : auto lock the fishing slider, and auto step through the fishing
states.
- Advanced Fishing bot : auto fishing, auto move to vendor when inventory is nearly
full or no more baits, auto open/sell/discard items using seller bot, auto
buy/equip baits, auto move back to fishing spot, and loop forever.
- Advanced Archeology bot : auto archeology process, with smart player avoidance,
mobs cleaning using farm bot, open/sell/discard items using seller bot, auto
buy/equip tools, auto move back to origin when no more spot in range, and
identification daily count check for stop detection.
- Highly configurable Seller bot : simple options check for fast configuration,
advanced options to select which items to use/sell/salvage/keep.
- Powerful Farm bot : smart skill cooldown detection, configurable delay between
each skill cast and life conditions, auto open chests, auto salvage/use chests?
content.
- Eidolon bot : auto background talk/meditate/get objects from equipped eidolons.
- Chat Filter options : locally redirect chat message containing specific keywords
to any other chat channel or none (for gold seller spam filtering, or special
message highlightning).
- Various Hacks : including speed hack, auto rez, infinite fly, and teleport
interface from anywhere.
- Log Panel : allowing to monitor what the bots did.
- Multi Account enabler : allow you to launch as many game accounts as you want on
the same machine.
- Crash Report disabler : prevent any risk of bot detection through the report,
faster launcher start after a crash (no file check and crash report sent).

Known bugs :
- Sometimes when exiting the game, the game doesn't terminate correctly and the
process game.bin keep running. In this case you have to kill it manually using the
task manager.
- Sometimes the farm bot and the archeology bot can stay stuck : doing odd stuff
(basically jumping...)
- Running the game with the bot multiple days without restart can sometimes produce
some visual artefacts on game gui elements such as the map or the fishing hud
(generally some green pixels on the texture).

Credits :
- AlainProvist

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