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VOCABULARY IMPROVEMENT
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6B
CHAPTER I
INTRODUCTION
I. Background of Study
Communication is the most important aspect for all human being to make interaction
among others. In order to considerate this thing, language is needed to be the communication
system which helps human to express their feeling, idea, emotional, and desire. Mostly,
language is used by the people to interact or communicate with others in term of idea, feeling,
emotional, and desire. As we know, English is an international language, because of that most
people from all over the world use English to make them easier communicate among each
other from one country to another country. Nevertheless, students nowadays use English as
their second language has lack of language skill because they also lack in understanding the
vocabulary. This thing is the main problem for students in mastering English as their second
language. Therefore, in mastering vocabulary will help the students easier to communicate to
other people in English as their second language. No matter how good the speakers in
mastering grammar, if there is not enough vocabulary they cannot express their selves
fluently unless they reach the level of vocabulary needed. Deighton (2005:341) states that
vocabulary is the most important element of language power. It means that vocabulary will
give the big impact to the ability of someone in make communication to other people.
Deighton believes that some of meaningful words can make language. So, if there is someone
who can master speaking, listening, reading, and writing skills well at the same time, he/she
will be considered as a master of vocabulary as well. In fact, as the main issue that has been
observed proves that in teaching English for the students, the teacher often focus on
Regarding to this issue, most of junior High school students are faced this problem
Saraswati Seririt, it was proved that the eight grade students of VII 1 class faced the big
problem in vocabulary mastery. The teacher just explained the material that they taught and
asked the students to open dictionary to find the meaning of the words. Then, the teacher
asked the students to finish the task and then the class is finished. The teacher did not give
such a stimulation to make the students interest or even motivation in learning the material.
Because of that, the teacher has to challenge themselves to create such an interesting
environment for students to learn vocabulary mastery. In order to improve their level of
learning, the teacher has to provide the best activity for the students’ need, that is vocabulary
mastery. One of the best techniques to teach the students in fun and challenging way to teach
In this research, the researcher observes the use of “Bingo Game Technique” in
teaching vocabulary. Bingo game technique that the researcher observes here has been
modified from the original Bingo Game to make the learning process becomes fun and
challenging. This is a kind of students-centered learning where the students are the center of
learning and the teacher here becomes the facilitator which facilitates the students to gain the
information by themselves. The teacher asked the students to solve the problem by
themselves. It is done in order to make the students easier to remember the words that they
have found by themselves when they are actively solve the problem by their own. So, they
will be easier to recall the information rather than explained directly by the teacher. In this
technique, the vocabulary is not such a random collection of words but a series of a system
which is relate among each other. The vocabulary will be put in some group to make the
students easier to remember new words that they learn. The focus of this technique is in the
series of words which are distinguished in group of words that will affect to the process of
learning vocabulary mastery. In this research, the researcher decides to observe vocabulary
that used in inviting cards and greeting cards which is commonly used in daily life.
1. For students
It will help students to learn vocabulary easily and effectively. The learning process
becomes fun and challenging, and this will influence the students’ motivation.
2. For teacher
It will ease the job of the teacher to teach vocabulary. The teaching will be effective
and fun. The English acquisition teaching process also becomes more balanced and
I hope this study can help the next researchers of vocabulary learning as their
There are several previous studies which concern about vocabulary mastery
that has been done by the researchers. It means that besides mastering grammar,
Versus Group B to the Seventh Grade Students of Smp Negeri 1 Selemadeg Barat in
Academic Year 2012/2013. The objective of the study was to find out the
2012/2013. This was an experimental research which was done by I Wayan Pery
Surya Adnyana (2013). The design which used in this study is a kind of “pre-test post-
test design” where the researcher gave try out test or commonly known as pre-test
before the experiment in order to get the mean score of the students. Next meeting,
the researcher gave experiment using Group A and Group B. After that, the researcher
gave such kind of post-test in order to get the mean score of the students after
treatment. The result of this study showed that the use of Group A versus group B
could improve the vocabulary mastery of the seventh grade students of SMP Negeri 1
Selemadeg Barat in academic year 2012/2013. It could be seen from the significance
improvement of the grand mean score they got in IR was 4.2 then it improved in cycle
I became 6.0 and the last improved in cycle II became 8.0. The conclusion of the
study was Group A versus group B were effective to improve the students’
Technique (the case of year VIII students of SMP Al-KautsarBKUI Jakarta). The
objective of the study was to know the empirical evidence about the improvement of
the students’ vocabulary through Clustering Technique at the Second Grade of SMP
Al-Kautsar BKUI Jakarta. This was a kind of classroom action research which was
done by Dian Surya (2014). The conclusion of the study was using Clustering
Technique on the second grade students of SMP Al-Kautsar BKUI can improve
Recent study entitled The use of Bingo Game Technique to Improve Students’
Vocabulary Mastery (the case of year eighth students of SMPN 1 Batealit, Jepara).
The objective of the study were to describe how effective Bingo Game Technique in
Jauhari (2015). This was a kind of experimental research by using pre-test post-test
design. The conclusion of the study was bingo game technique significantly improve
using media is effective especially for junior high school students. It is because there
have been so many researcher who did study in teaching English vocabulary for the
students using media. In this research, the researcher also observes media especially
game in teaching English vocabulary for the students. The researcher will observe
Bingo Game Technique related with the last study above as the media in teaching
There are some related literatures which are presented to support this study.
2.2.1 Vocabulary
Everybody who learns English as their second language should master the
English vocabulary well. It is very important because it will help them in make
to understand the meaning of the words when they use English language. If their
vocabulary mastery is weak they will not able to speak or even understand what
others say, write, and interpret anything in English. So, mastering vocabulary is very
important for the students to make progress on their learning process, especially
English language.
words which is used to create meaning, it can be concluded roughly as the words that
we learn in the target language. Hibert and Kamil (2005:5) state that vocabulary is the
knowledge of meaning of the word. It means if the students choose the wrong
vocabulary in order to make a context of the sentence, they will miss the meaning of
the word itself. Furthermore, Thornburry (2002:4) states that in therm of the meanings
associated with these word classes, we can make a crude division into two groups. On
the one hand, there are words like for, and, them, to that mainly contribute to the
grammatical structure of the sentence. These are called grammatical words (or
pronouns. On the other hand, there are content words, those that carry a high
information load. Content words are usually nouns, verbs, adjectives, and adverbs. It
means that Thornburry believes that there are two types of the vocabulary,
create meaning of the sentence, and it can be divided into two types. There are
during learning process. Chamot et. Al (1999: 2), states that learning strategies are
procedures or techniques use by the teacher to facilitate learning process. In line with
it, Cohen (1998:5), states that language learning strategies include stategies for
identifying the material (e.g. grouping vocabulary by category into nouns, verbs,
adjectives, adverbs, and so forth), having repeated contact with the material (e.g.
committing the material to memory when it does not seem to be acquired naturally
(whether through rote memory techniques such as repetition, the use of mnemonics,
Sadiman et al (2003) argue that the instructional media for teaching learning
2. Visual media
Media that can be seen and its function are distributing the message from the
Audio media is a media that is useful because of its sounds. The examples of
4. Audio-Visual media
It is a media that are useful because of their sounds and pictures. TV, Video,
Computer, DVD, and so forth are the example of this kind of media.
Slides, film strip, OHP, opaque projector, micro film, film are the model of
weapon in teaching and learning process which brings both teacher and students
achieving the goal of learning. If the teacher can choose the best learning strategy or
technique based on students need, it will make learning process success especially for
There are some media that can be used by the teacher in teaching and learning
process. One of the good media in teaching the students in fun and challenging way is
game. It can bring an interesting situation of learning and motivate the students to
states that “just like songs and rhymes, games also provide wonderful atmosphere in
the children‟s language class. It is widely documented that English language games
improve learning, and with children, they are one of the most effective classroom
tools.” There are some reasons why games are useful to be used in teaching and
fun, children are willing participants and are not just present in class because
they have to be. Students pay more attention because when they enjoy
themselves, they do better, feel better about themselves, and do even better – it
2. Next reason is playing a game has a purpose and an outcome. In order to play,
students have to say things. Therefore, they have a reason to communicate and
this makes them want to know and learn more. In addition to this, games
stimulate and motivate children to a new level. They know that if they do not
pay attention, they will not be able to play the game well and they will let their
team down so they make more effort to join in and learn as much as possible.
3. The proverb repetition is the mother of skill becomes very meaningful during
the games in children‟s language class as students get to use the language all
the time with a lot of repetition. Although repetition is boring in some cases,
during games it is fun for children. Also because of the fun involved in the
never use it. Furthermore, the physical movement involved in some of the
games also helps keep children stimulated and alert. Children naturally have a
lot of energy and are not good at attending formal lessons for long periods,
to time, they will never get impatient and bored. Most importantly, the
confidence in all students. Usually this does not just mean they get teachers
more motivated and optimistic, and they can really make a difference in their
lessons.
4. Apart from all this, language games like any other games involve learners in a
healthy competition that can help them learn more. “As long as no one is
5. Finally language games create a bond between the teacher and their students,
which is fulfilling for the teacher and students alike. In short, if used properly
by the teacher, games are excellent ways whereby children have fun and at the
Based on theories above, it shows that game is one of the good media that the
teacher should use in teaching and learning process to make it become successful for
students in achieving the goal of learning. Game can make the atmosphere of learning
become fun and challenging for students and also make them motivate to learn. Also,
it can create a good relationship between teacher and students and also among the
students.
Bingo is played in halls. Bingo rules have many variations from place to place.
Many Bingo brochures detailing particular games and rules are usually available at
each country. However, basically players get cards with numbers on them in a 5 x 5
grid corresponding to the five letters in the word B-I-N-G-O. The numbers are
randomly arranged until one player completes a 'Bingo' pattern, such as a line with
five numbers in a vertical, horizontal or diagonal row on his card. There are many
possible patterns to play for. However, there is exact rules of many variations of bingo
game: the numbers in the B column are between 1 and 15, in the I column between 16
and 30, in the N column (containing four numbers and the free space) between 31 and
45, in the G column between 46 and 60, and in the O column between 61 and 75.
After all equipment is completed, the numbers are announced quickly by the caller, so
the players must pay careful attention to the numbers that are called and they must
mark them quickly and accurately on their cards. The caller keeps calling numbers
until one or more players claim Bingo. Then the game stops and the numbers are
verified. If there is a winner, the prize is awarded and a new bingo game begins with
new cards. If there is more than one winner, the prize is split among all the winners.
Nowadays, Bingo game starts to be applied in education world. Ward (1997) states
that “bingo is often used as an instructional tool in American schools and in teaching
English as a foreign language in many countries. Typically, the numbers are replaced
1. Materials
To play Bingo Game, we need two worksheet (about irregular verbs in the
form of past tense and past participle), one worksheet for the teacher and
another one is for the students. We also need one marker for each student in
the class.
2. Dynamic
3. Time
The time will depend on how fast one student win the game.
Based on theory above, it shows that bingo is a kind of game that can be used
by the teacher in teaching the students in the classroom. It is such an interesting and
challenging game for the students to create their motivation to learn and make the
One thing that should be considered as the teacher in teaching the students is
knowing students’ character. It will help the students to know their feeling, their need,
their ability in understanding the material. Jeremy (2001:37) states that: “the age of our
students is a major factor in our decisions about how and what to teach. People of
different ages have different needs, competences, and cognitive skills; we might expect
children of primary age to acquire much of a foreign language through play, for example,
whereas for adults we can reasonably expect a greater use of abstract thought”. Students
of junior high school are typically those who are in the age of 12-15 years old. They can
be categorized as teenagers or adolescents. At this age, adolescents are looking for their
identity and so that they have labil emotion. In addition, Harmer (2001:39), states that “It
is widely accepted that one of the key issues in adolescence, especially perhaps in the
west, is the search for individual identity, and that this search provides the key challenge
for this age group”. Furthermore, he also states that “teenagers, if they are engaged, have
a great capacity to learn, a great potential for creativity, and a passionate commitment to
things which interest them. There is almost nothing more exciting than a class of involved
young people at this age pursuing a learning goal with enthusiasm”. He also adds that “we
have some way from the teaching of young children. We can ask teenagers to adress
learning issues directly in a way that younger learners might not appreciate. We are able
to discuss abstract issues with them. Indeed part of our job is to provoke intellectual
activity by helping them to be aware of contrasting ideas and concepts which they can
Based on theories above, it shows that junior high school student is a process
toward maturity where in this stage the children are still finding their selves-identity.
They still have taste of childish where they still like playing something in fun way.
Therefore, it is very challenging for the teacher in choosing the media of learning for the
students to make them learn the material in fun and interesting way. So, they will involve
RESEARCH METHOD
The subject of this research is a teacher who taught English subject and Junior
theories which is practiced in real situation. In line with it, there are three
research, and case study research. In this research the researcher will use
classroom which involved teaching and learning process from teacher and
students. The researcher also has to record some important behavior which is
behavior which will be the data. In descriptive research, the researcher do not
has to involved his/her self in teaching and learning process. The researcher
just observed and record process of learning without sets the situation in the
the researcher observes and records the technique which is used by the teacher
1. Observational sheet
problem.
2. Interview guide
questions that will be given to the teacher as the informant from the
3. Field notes
Field notes is a kind of note that will be used to write the
will be help the researcher to gain the information which is not able
picture or interviewing.
4. Camera / recorder
observer just has limit time to observe the whole activities directly
observer. Also, recording the activities will give chance for the
research question.
3.3.2 Trustworthiness
There are two important things that the researcher has to consider in
Denzin (1970) as cited in (Yeasmin & Ferdousour, 2012) there are four
1. Data Triangulation, in this type the data involves time, space, and
person
2. Investigator triangulation, in this type the data involves multiple
researcher in an investigation
In this research, the researcher will use one of the four types of
than one method in order to gain the data. the researcher will use
There are three methods that will be used by the researcher in collceting
the data.
1. Observations
take some picture to collect the data during teaching and learning
process. So, the researcher will get the data in detail related with
2. Documentations
3. Interview
The informant here can be anyone that can give certain information
There will be some steps that the researcher has to consider in collecting
the data. Firstly, the researcher has to ask permission to SMP Saraswati
Seririt’s principle to take the data in that school. After that, the researcher
has to ask permission to the teacher, especially English teacher that the
high school students in SMP Saraswati Seririt. Then, ask permission to the
while the teacher conduct teaching and learning process in the classroom.
When teaching and learning process occur, the researcher will record and
take some pictures to the all activities which happen in the classroom using
camera and do the observation while filling the observational sheet. Last
step, the researcher will interview the teacher to get the additional
information related with bingo game technique after doing the observation.
Saraswati Seririt. The data will be analyzed based on Miles and Huberman
theory. Miles and Huberman (1994) state that there are three steps in
1. Data Reduction
2. Data Display
patterns. Here, the data will describe in form of table teaching and
technique.
This is the last phase of analyzing the data. In this phase the
theory.
In this research, the researcher will use all the phase in Miles