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1500 Fuerza de Redencion (Warhammer 40,000 8th Edition) [84 PL, 1500pts]

Battalion Detachment +3CP (Imperium - Dark Angels) [84 PL, 1500pts]


Rules: Defenders of Humanity, Grim Resolve

[ ]
HQ [12 PL, 201pts]

Librarian in Terminator Armor [8 PL, 130pts]


Selections: 3) Righteous Repugnance, 5) Engulfing Fear, Force sword [8pts]
Categories: C ,I ,P ,L ,T ,A A ,F :D , HQ
Abilities: Crux Terminatus, Inner Circle, Psychic Hood, Teleport Strike, Psychic Power: 3) Righteous Repugnance, 5) Engulfing Fear,
Psyker: Psyker, Unit: Librarian, Weapon: Force sword

Foe-Smiter [2pts]
Selections: Relic
Weapon: Foe-Smiter

Abilities Description Ref

Crux
This model has a 5+ invulnerable save.
Terminatus

Inner This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for
Circle attacks by this unit that target a FALLEN unit.

Psychic
You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".
Hood

During deployment, you can set up this model in a teleportarium chamber instead of placing it on the
Teleport
battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up
Strike
anywhere on the battlefield that is more than 9" away from any enemy models.

Psychic Warp
Range Details Ref
Power Charge

If manifested, pick a friendly DARK ANGELS unit within 12" of the psyker (if your psyker is
3)
from a Dark Angels successor Chapter, pick a friendly unit from that Chapter instead).
Righteous 7 12
You can re-roll all failed hit rolls and wound rolls made for the unit's Melee weapons until
Repugnance
the start of your next Psychic phase.

If manifested, until the start of your next Psychic phase, your opponent must roll 2 dice
5) Engulfing
6 - and discard the lowest result when taking Morale tests for any unit that is within 6" of the
Fear
psyker.

Psyker Cast Deny Powers Known Other Ref

Psyker 2 1 Smite, 2 from Interromancy

Unit M WS BS S T W A Ld Save Ref

Librarian 5" 3+ 3+ 4 4 5 3 9 2+

Weapon Range Type S AP D Abilities Ref

Foe-Smiter 24" Rapid Fire 2 4 -1 2

Force sword Melee Melee User -3 D3 -


Lieutenants [4 PL, 71pts]
Categories: C ,I ,L ,A A ,F :D A , HQ
Rules: And They Shall Know No Fear
Abilities: Company Heroes, Tactical Precision, Unit: Lieutenants

Lieutenant [4 PL, 71pts]


Selections: Bolt pistol, Frag & Krak grenades, Plasma pistol [7pts], Power sword [4pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword

Warlord
Selections: Brilliant Stragegist, Warlord
Categories: W
Abilities: Brilliant Stragegist

Abilities Description Ref

Once per battle, if your Warlord is on the battlefie,d you can re-roll a single hit roll, wound roll, damage roll or
Brilliant
saving throw. In addition, if your army is Battle-forged, roll a D6 each time you use a Stratagem; on a 5+ you
Stragegist
gain 1 Command Point.

Company During deployment, all models in this unit must be set up at the same time, though they do not need to be set
Heroes up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a separate unit.

Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision

Unit M WS BS S T W A Ld Save Ref

Lieutenants 6" 2+ 3+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Power sword Melee Melee User -3 1 -

[ ]
Troops [15 PL, 277pts]

Intercessor Squad [5 PL, 95pts]


Selections: Auxiliary Grenade Launcher [1pts]
Categories: I ,I S ,P ,A A ,T
Rules: And They Shall Know No Fear
Abilities: Auxiliary Grenade Launcher, Combat Squads

4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Bolt rifle, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Intercessor Sergeant [22pts]


Selections: Bolt pistol, Bolt rifle, Frag & Krak grenades, Power sword [4pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -


Intercessor Squad [5 PL, 91pts]
Selections: Auxiliary Grenade Launcher [1pts]
Categories: I ,I S ,P ,A A ,T
Rules: And They Shall Know No Fear
Abilities: Auxiliary Grenade Launcher, Combat Squads

4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Bolt rifle, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Intercessor Sergeant [18pts]


Selections: Bolt pistol, Bolt rifle, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Abilities Description Ref

Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Intercessor Squad [5 PL, 91pts]
Selections: Auxiliary Grenade Launcher [1pts]
Categories: I ,I S ,P ,A A ,T
Rules: And They Shall Know No Fear
Abilities: Auxiliary Grenade Launcher, Combat Squads

4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Bolt rifle, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Intercessor Sergeant [18pts]


Selections: Bolt pistol, Bolt rifle, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Abilities Description Ref

Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

[ ]
Elites [23 PL, 388pts]

Deathwing Terminators [13 PL, 192pts]


Categories: A A ,F :D ,E ,F :D A ,I ,T
Abilities: Combat Squads, Crux Terminatus, Inner Circle, Teleport strike

Deathwing Sergeant [32pts]


Selections: Storm Bolter & Power Sword [6pts]
Unit: Deathwing Sergeant, Weapon: Power sword, Storm bolter

Deathwing Terminator [40pts]


Selections: Power fist [12pts], Storm bolter [2pts]
Unit: Deathwing Terminator, Weapon: Power fist, Storm bolter

Deathwing Terminator [40pts]


Selections: Power fist [12pts], Storm bolter [2pts]
Unit: Deathwing Terminator, Weapon: Power fist, Storm bolter

Deathwing Terminator [40pts]


Selections: Power fist [12pts], Storm bolter [2pts]
Unit: Deathwing Terminator, Weapon: Power fist, Storm bolter

Deathwing Terminator [40pts]


Selections: Power fist [12pts], Storm bolter [2pts]
Unit: Deathwing Terminator, Weapon: Power fist, Storm bolter

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Crux
This model has an 5+ invulnerable save.
Terminatus

Inner This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for
Circle attacks by this unit that target a FALLEN unit.

During deployment, you can setup this model/unit in a teleportarium chamber instead of placing him on the
Teleport
battlefield. At the end of any of your movement phases it can teleport into battle - set it up on the battlefield
strike
anywhere that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Deathwing Sergeant 5" 3+ 3+ 4 4 2 3 9 2+

Deathwing Terminator 5" 3+ 3+ 4 4 2 2 8 2+

Weapon Range Type S AP D Abilities Ref

When attacking with this weapon, you must subtract 1 from the hit
Power fist Melee Melee x2 -3 D3
roll.

Power
Melee Melee User -3 1 -
sword

Rapid Fire
Storm bolter 24" 4 0 1 -
2
Redemptor Dreadnought [10 PL, 196pts]
Selections: Heavy Onslaught Gatling Cannon [36pts], Onslaught Gatling Cannon [16pts], Redemptor Fist
Categories: A A ,D ,I ,V ,F :D A ,E
Abilities: Explodes, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Redemptor
Fist, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3

Storm Bolters [4pts]


Selections: 2x Storm bolter [4pts]
Weapon: Storm bolter

Abilities Description Ref

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it
Explodes
explodes, and each unit within 6" suffers D6 mortal wounds.

Unit M WS BS S T W A Ld Save Ref

Redemptor Dreadnought * * * 7 7 13 4 8 3+

Weapon Range Type S AP D Abilities Ref

Heavy Onslaught Gatling Cannon 30" Heavy 12 5 -1 1 -

Onslaught Gatling Cannon 24" Heavy 6 5 -1 1 -

Redemptor Fist Melee Melee x2 -3 D6 -

Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Redemptor Dreadnought 1 7-13+ 8" 3+ 3+

Redemptor Dreadnought 2 4-6 6" 4+ 4+

Redemptor Dreadnought 3 1-3 4" 5+ 5+

[ ]
Fast Attack [10 PL, 135pts]

Inceptor Squad [10 PL, 135pts]


Selections: 2x Inceptor [50pts], Inceptor Sergeant [25pts]
Categories: F , I S ,I ,J P ,M XG ,P ,F :D A ,A A ,F
A
Rules: And They Shall Know No Fear
Abilities: Crushing Charge, Meteoric Descent, Unit: Inceptor, Inceptor Sergeant

Assault Bolters [60pts]


Selections: Assault bolter [60pts]
Weapon: Assault bolter

Abilities Description Ref

Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6, the enemy
Charge unit suffers a mortal wound.’

During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of any of
Meteoric
your Movement phases this unit can use a meteoric descent - set it up anywhere on the battlefield that is more
Descent
than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Inceptor 10" 3+ 3+ 4 5 2 2 7 3+

Inceptor Sergeant 10" 3+ 3+ 4 5 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Assault bolter 18" Assault 3 5 -1 1 -

[ ]
Heavy Support [8 PL, 165pts]

Hellblaster Squad [8 PL, 165pts]


Categories: I ,P ,F :D A ,H S ,H S ,A A
Rules: And They Shall Know No Fear
Abilities: Combat Squads

4x Hellblaster [132pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Plasma incinerator [60pts]
Unit: Hellblaster, Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma incinerator, Standard, Plasma incinerator, Supercharge

Hellblaster Sergeant [33pts]


Selections: Bolt pistol, Frag & Krak grenades, Plasma incinerator [15pts]
Unit: Hellblaster Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma incinerator, Standard, Plasma incinerator,
Supercharge

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+

Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma incinerator, Rapid


30" 7 -4 1 -
Standard Fire 1

Plasma incinerator, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
30" 8 -4 2
Supercharge Fire 1 shots have been resolved.

[ ]
Dedicated Transport [16 PL, 334pts]

Repulsor [16 PL, 334pts]


Selections: Auto Launchers, Icarus Rocket Pod [6pts], 2x Krakstorm Grenade Launcher [8pts], Las-talon [40pts], Onslaught Gatling
Cannon [16pts], Twin lascannon [50pts]
Categories: A A ,F ,I ,T ,V ,H S ,F :D A ,R ,D
T
Abilities: Auto Launchers, Explodes, Hover Tank, Power of the Machine Spirit, Repulsor Field, Transport: Transport, Unit: Repulsor,
Weapon: Icarus Rocket Pod, Krakstorm Grenade Launcher, Las-talon, Onslaught Gatling Cannon, Twin lascannon, Wound Track:
Repulsor 1, Repulsor 2, Repulsor 3

Storm Bolters [4pts]


Selections: 2x Storm bolter [4pts]
Weapon: Storm bolter

Abilities Description Ref

Instead of shooting any weapons in the Shooting phase, the vehicle can use its Auto Launchers; until your
Auto
next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this
Launchers
vehicle.

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a
Explodes
6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Hover Tank Distances and ranges are always measured to and from this model's hull even though it has a base.

Power of the
Machine This model does not suffer the penalties for moving and firing heavy weapons.
Spirit

Repulsor Your opponent must subtract 2 from any charge rolls made for units that declare a charge against a
Field Repulor.

Transport Capacity Ref

This model can transport 10 <CHAPTER> PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up
Transport
the space of 2 other models. It cannot transport JUMP PACK models.

Unit M WS BS S T W A Ld Save Ref

Repulsor * 6+ * 8 8 16 * 9 3+

Weapon Range Type S AP D Abilities Ref

Add 1 to all hit rolls made for this weapon against targets that can FLY.
Icarus Rocket Heavy
24" 7 -1 1 Subtract 1 from the hit rolls made for this weapon against all other
Pod D3
targets.

Krakstorm
Assault
Grenade 18" 6 -1 D3 -
1
Launcher

Heavy
Las-talon 24" 9 -3 D6 -
2

Onslaught Heavy
24" 5 -1 1 -
Gatling Cannon 6

Rapid
Storm bolter 24" 4 0 1 -
Fire 2

Heavy
Twin lascannon 48" 9 -3 D6 -
2

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Repulsor 1 9-16+ 10" 3+ 6

Repulsor 2 5-8 5" 4+ D6

Repulsor 3 1-4 3" 5+ 1


Force Rules
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker
even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar
ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
Grim Resolve: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its prior
Movement phase. In addition, this unit can never lose more than one model as the result of any single failed morale test.

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

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