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HQ [12 PL, 201pts]
Foe-Smiter [2pts]
Selections: Relic
Weapon: Foe-Smiter
Crux
This model has a 5+ invulnerable save.
Terminatus
Inner This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for
Circle attacks by this unit that target a FALLEN unit.
Psychic
You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12".
Hood
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the
Teleport
battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up
Strike
anywhere on the battlefield that is more than 9" away from any enemy models.
Psychic Warp
Range Details Ref
Power Charge
If manifested, pick a friendly DARK ANGELS unit within 12" of the psyker (if your psyker is
3)
from a Dark Angels successor Chapter, pick a friendly unit from that Chapter instead).
Righteous 7 12
You can re-roll all failed hit rolls and wound rolls made for the unit's Melee weapons until
Repugnance
the start of your next Psychic phase.
If manifested, until the start of your next Psychic phase, your opponent must roll 2 dice
5) Engulfing
6 - and discard the lowest result when taking Morale tests for any unit that is within 6" of the
Fear
psyker.
Librarian 5" 3+ 3+ 4 4 5 3 9 2+
Warlord
Selections: Brilliant Stragegist, Warlord
Categories: W
Abilities: Brilliant Stragegist
Once per battle, if your Warlord is on the battlefie,d you can re-roll a single hit roll, wound roll, damage roll or
Brilliant
saving throw. In addition, if your army is Battle-forged, roll a D6 each time you use a Stratagem; on a 5+ you
Stragegist
gain 1 Command Point.
Company During deployment, all models in this unit must be set up at the same time, though they do not need to be set
Heroes up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a separate unit.
Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision
Lieutenants 6" 2+ 3+ 4 4 4 3 8 3+
Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
[ ]
Troops [15 PL, 277pts]
4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Bolt rifle, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade
Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Bolt rifle, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade
Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
4x Intercessor [72pts]
Selections: 4x Bolt pistol, 4x Bolt rifle, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade
Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
[ ]
Elites [23 PL, 388pts]
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.
Crux
This model has an 5+ invulnerable save.
Terminatus
Inner This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for
Circle attacks by this unit that target a FALLEN unit.
During deployment, you can setup this model/unit in a teleportarium chamber instead of placing him on the
Teleport
battlefield. At the end of any of your movement phases it can teleport into battle - set it up on the battlefield
strike
anywhere that is more than 9" away from any enemy models.
When attacking with this weapon, you must subtract 1 from the hit
Power fist Melee Melee x2 -3 D3
roll.
Power
Melee Melee User -3 1 -
sword
Rapid Fire
Storm bolter 24" 4 0 1 -
2
Redemptor Dreadnought [10 PL, 196pts]
Selections: Heavy Onslaught Gatling Cannon [36pts], Onslaught Gatling Cannon [16pts], Redemptor Fist
Categories: A A ,D ,I ,V ,F :D A ,E
Abilities: Explodes, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Redemptor
Fist, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it
Explodes
explodes, and each unit within 6" suffers D6 mortal wounds.
Redemptor Dreadnought * * * 7 7 13 4 8 3+
[ ]
Fast Attack [10 PL, 135pts]
Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6, the enemy
Charge unit suffers a mortal wound.’
During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of any of
Meteoric
your Movement phases this unit can use a meteoric descent - set it up anywhere on the battlefield that is more
Descent
than 9" away from any enemy models.
Inceptor 10" 3+ 3+ 4 5 2 2 7 3+
[ ]
Heavy Support [8 PL, 165pts]
4x Hellblaster [132pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Plasma incinerator [60pts]
Unit: Hellblaster, Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma incinerator, Standard, Plasma incinerator, Supercharge
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.
Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma incinerator, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
30" 8 -4 2
Supercharge Fire 1 shots have been resolved.
[ ]
Dedicated Transport [16 PL, 334pts]
Instead of shooting any weapons in the Shooting phase, the vehicle can use its Auto Launchers; until your
Auto
next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this
Launchers
vehicle.
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a
Explodes
6 it explodes, and each unit within 6" suffers D6 mortal wounds.
Hover Tank Distances and ranges are always measured to and from this model's hull even though it has a base.
Power of the
Machine This model does not suffer the penalties for moving and firing heavy weapons.
Spirit
Repulsor Your opponent must subtract 2 from any charge rolls made for units that declare a charge against a
Field Repulor.
This model can transport 10 <CHAPTER> PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up
Transport
the space of 2 other models. It cannot transport JUMP PACK models.
Repulsor * 6+ * 8 8 16 * 9 3+
Add 1 to all hit rolls made for this weapon against targets that can FLY.
Icarus Rocket Heavy
24" 7 -1 1 Subtract 1 from the hit rolls made for this weapon against all other
Pod D3
targets.
Krakstorm
Assault
Grenade 18" 6 -1 D3 -
1
Launcher
Heavy
Las-talon 24" 9 -3 D6 -
2
Onslaught Heavy
24" 5 -1 1 -
Gatling Cannon 6
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Heavy
Twin lascannon 48" 9 -3 D6 -
2
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.