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PROCESAMIENTO DIGITAL DE SEÑALES

PASO 5

EFECTO FLANGER

EDWIN ALBERTO HERNANDEZ QUIRAMA


Código: 71739270

GRUPO No. 14

TUTOR:
MAURICIO ALBERTO GARCIA

UNIVERSIDAD NACIONAL ABIERTA Y A DISTANCIA - UNAD

ESCUELA DE CIENCIAS BÁSICAS, TECNOLOGÍA E INGENIERÍA

DICIEMBRE 2017
INTRODUCCION
Escoger tipo de efecto a trabajar: Flanger; investigar las características del efecto escogido,
entre ellas:

 Historia
As an audio effect, a listener hears a "drainpipe" or "swoosh" or "jet plane" sweeping
effect as shifting sum-and-difference harmonics are created analogous to use of a
variable notch filter. The term "flanging" comes from one of the early methods of
producing the effect. The finished music track is recorded simultaneously to two matching
tape machines, then replayed with both decks in sync. The playback-head output from
the two recorders is mixed to a third recorder. The engineer slows down one recorder by
lightly pressing a finger on the flange (rim) of one of the playout reels. The "drainpipe" or
subtle "swoosh" 'flange flango' effect "sweeps" in one direction, and the playback of that
recorder remains slightly behind the other when the finger is removed. By pressing a
finger on the flange of the other deck, the effect sweeps back in the other direction as the
decks progress towards being in sync.
( Wikipedia contributors, 2017)

 Definición teórica del efecto de audio

Flanging is a classic audio phasing effect which generates a swirling frequency (moving
comb filter) effect. Flanging is produced by mixing the input single with a delayed copy of
itself where the delay time is continuously varied at a low frequency. The Flanger
algorithm supports growing by one to support stereo processing.
Flanging is typically used for guitar but can be utilized as a special vocal effect.
Flanger utilizes an FIR comb filter with a short delay time (typically <15ms). The delay
time is continuously modulated by a low-frequency-oscillator creating the characteristic
flanging sound when the filter notches sweep up and down the in frequency over time.
(BillJ, 2012)
 Ecuaciones que describan el comportamiento del efecto.

Transformadas de Fourier discreta


𝑁−1
𝑘𝑛
𝑥[𝑘] = ∑ 𝑥[𝑛]𝑒 −2𝜋𝑗 𝑁
𝑛=0

Transformada de Fourier Continua



𝐻(𝑓) = ∫ ℎ(𝑡)𝑒 −2𝜋𝑗𝑓𝑡
−∞

(Wu, 2015)

 Diagramas de bloque

La señal original se duplica va al delay la otra va limpia sin procesar, la que entra al
delay se desfasa una pequeña cantidad de tiempo, aumenta o disminuye el retraso
controlado por un oscilador de baja frecuencia (LFO) y se suma la señal retrasada a la
señal limpia.
CONCLUSIONES
Bibliografía
Wikipedia contributors. (09 de Junio de 2017). Flanging. Obtenido de
https://en.wikipedia.org/w/index.php?title=Flanging&oldid=784643880

Ambardar, A. (2002). Procesamiento de señales analógicas y digitales 2nd ed., Cengage Learning,Gale Virtual
Reference Library. Obtenido de "Filtro de Butterworth." p403-411, :
http://bibliotecavirtual.unad.edu.co:2081/ps/retrieve.do?tabID=&searchType=BasicSearchForm&userGr
oupName=unad&inPS=true&prodId=GVRL&contentSet=GALE&docId=GALE|CX4060300137

BillJ. (20 de junio de 2012). Flanger. Obtenido de ADI Algorithms: https://wiki.analog.com/resources/tools-


software/sigmastudio/toolbox/adialgorithms/flanger

Milivojević, Z. (01 de January de 2009). DIGITAL FILTER DESIGN. Obtenido de


https://learn.mikroe.com/ebooks/digitalfilterdesign/

Wu, B. (12 de Julio de 2015). Flanging (sound effect) explained & Matlab implementation. Obtenido de
https://www.youtube.com/watch?v=fr5S5I3oL2Y

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