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UIIT INSTITUTE OF TECHNOLOGY

, SHIMLA

(SESSION 2017-2018)

DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING /IT

INDUSTRIAL TRAINING REPORT


Submitted in Partial Fulfillment of requirements for the Award of Degree of
Bachelor of Engineering in Computer Science & Engineering

UIIT SHIMLA, (H.P)

Submitted To: University Institute of Information Technology, Shimla


For partial fulfillment of requirement
For the Award of Degree of

of Information Technology
Guided By: Submitted By:
BHAGURU JASSAL
ACKNOWLEDGEMENT

The completion of this training work could have been possible with continued & dedicated
efforts & guidance of large number of faculty & staff members of the institute .I acknowledge our
gratitude to all of them. The acknowledgement however will be incomplete without specific
mention as follows

I wish to acknowledge my deep gratitude to Mr.RITESH SHARMA, teacher at NIIT for his
cooperation and guidance. I am also thankful to his Lab assistant that provided staunch support
throughout this training and helped me to complete the training successfully

Furthermore I would also like to acknowledge with much appreciation the crucial role of our HOD
Prof. Anurag Jain for this encouragement & providing all the facilities in the department

Finally, I would like to say that I am indebted to my parents for everything that they have done for
me. All of this would have been impossible without their constant support. And I also thank to
God for being kind to me and driving me through this journey.
BHAGURU JASSAL

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UNIVERSITY INSTITUTE OF TECHNOLOGY
(H.P.)

Department of Computer Science & Engineering

This is to certify that the Mr.BHAGURU JASSAL student of university Institute of Technolohy
& science, shimla, I.T 5th semester (computer science/IT), has completed his Vocational training
at NIIT HAMIRPUR from

His overall performance & behavior during the training is found to be Satisfactory.

We wish him all success for this future endeavors

Signature
Mr. Anurag Jain, HOD

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UNIVERSITY INSTITUTE OF TECHNOLOGY
(H.P.)
Department of Computer Science & Engineering

This dissertation work entitled “Industrial Training Report on NIIT” submitted by Mr.
BHAGURU JASSAL is approved for the award of degree of Bachelor Of Engineering in
Computer Science and Engineering.

Internal Examiner External Examiner

Date: Date:

UNIVERSITY INSTITUTE OF TECHNOLOGY & SCIENCE (H.P.)

Department of Computer Science & Engineering

CANDIDATE DECLARATION

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I BHAGURU JASSAL, a student of Bachelor Of Engineering in Computer Science &
Engineering, UNIVERSITY Institute Of Technology, SHIMLA(M.P.), hereby declare that the
work presented in this dissertation “Industrial Training on NIIT” is the outcome of my own
work, is bonafide and correct to the best of my knowledge and this work has been carried out. The
work presented does not infringe any patented work and has not been submitted to any other
university.

Date: BHAGURU JASSAL


Enroll No: 3636

INDEX

PAGE NO.
S. No TOPIC NAME SIGN.

1 Company Profile 7

2 Introduction To Java 8
The Java Platform
3 9

4 Installation Of Java 10

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5 Configuring Variable 11

6 Write, Compile And Run a Java Program 13


Package
7 15

8 Class And Object 16

9 Inheritance 17

10 Variable And Method 18

11 Modifiers And Import Statement 20


Interface
12 22

13 Working With Classes 24

14 IDE 27

15 History of Java 40

16 Features of Java 43

COMPANY PROFILES
Centre for Research and Industrial Staff Performanc (CRISP), Bhopal has been established in
the year 1997 as a Society under the Indo –German Technical Cooperation agreement. Ministry of
MSME, Government of India was the line ministry for this project whereas the Department of
Technical Education & Skill Development, Government of Madhya Pradesh and German
Technical Cooperation agency (GTZ) were the implementation partners. It is headquartered in
Bhopal with national & international operations dedicated to human resource development &
organizational development. These activities are targeted at Government, Industries, Academic
Institutions, Developmental Organizations as well as the Civil Society.
The organization has excellent infrastructure in terms of sophisticated laboratories in the field of

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Industrial Automation, Mechatronics, Production Technology, Information & Communication
Technology (ICT), Multimedia Technology etc. CRISP is one of the most preferred service
providers in the areas of Technical Vocational Education & Training (TVET), Training Institution
Management and Entrepreneurship development. FEATURES:-
 A nodal Centre for Department of Technical Education & Skill Development Government
of Madhya Pradesh for technical and management staff capacity building.
 More than 500 delighted clients from Industries, Central & State Government
Organizations, Academia, Developmental Organizations etc.
 A role model for German Technical Co-operation Agency (GTZ) for replicating CRISP
like successful Project in India and other countries.
 Practicing professional & management principles in our operations.
 Facilitating applications of e-Governance for State Govt. of Madhya Pradesh.
 A strong team of qualified & experienced employees (more than 150) capable of handling
technical and educational projects within India & overseas.

AREA OF SPECIALIZATIONS:-
 Manufacturing Technology (CNC Technology, CAD/CAM (Unigraphics, Pro-E, CATIA,
Solid Works & I-DEAS), AutoCAD.
 Industrial Automation (PLC, Variable Frequency Drives, Field Instrumentation, MMI,
Hydraulics, Pneumatics).
 Mechatronics: Mechanical, Electrical, Electronics, Instrumentation, IT.
 Car Mechatronics.
 Behavioral Sciences and Management (Leadership Development, Communication Skills,
Team Building etc.).
 Information Technology (Application & Software Development, Hardware & Networking
Training, Web Designing etc.).
 Vocational Education & Training (Design & development of curriculum & study
materials, Train The Trainers, Instructors Training, Trade identification survey, impact
study etc).
 Fashion, Interior & Graphic Designing
 Multimedia (3D Animation, Non-Linear video editing, show reel development.

Introduction to Java

With the invention of microprocessors, the world is scientifically developed with sophisticated
equipments, systems, and devices. Microprocessors are used in computers, televisions, and fax
machines. Even the hand-held devices such as pagers, PDAs (Personal Digital Assistant), and cell
phones make use of microprocessors. All these electronic devices are helpful because of their
communication capabilities. With the increasing capabilities and decreasing cost of information
processing and networking technologies, the network is growing rapidly for transmitting
information through electronic systems.

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Internet is the network of networks between different types of computers located at different places
to transmit information. Information can reach to any place in the world quickly at a cheaper rate
through the Internet. Thus, the Internet has made the world a global village for information
exchange. The emerging infrastructure of electronic devices and interconnected computer
networks create an environment that presents new challenges to software industries. for this
emerging computing environment, Java process to be a well – suited programming language. it is
found suitable for networked environments involving a great variety of computer and devices.

Java has many characteristics that have contributed to its popularity:

 Platform independence - Many languages are compatible with only one platform. Java
was specifically designed so that it would run on any computer, regardless if it was running
Windows, Linux, Mac, Unix or any of the other operating systems.
 Simple and easy to use - Java's creators tried to design it so code could be written
efficiently and easily.
 Multi-functional - Java can produce many applications from command-line programs to
applets to Swing windows (basically, sophisticated graphical user interfaces).

The Java Platform


One thing that distinguished Java from some other languages is its ability to run the same compiled
code across multiple operating systems.In other languages, the source code (code that is written by
the programmer), is compiled by a compiler into an executable file. This file is in machine
language, and is intended for a single operating system/processor combination, so the programmer
would have to re-compile the program seperately for each new operating system/processor
combination.Java is different in that it does not compile the code directly into machine language
code. Compilation creates bytecode out of the source code. Bytecode generally looks something
like this:

a7 f4 73 5a 1b 92 7d

When the code is run by the user, it is processed by something called the Java Virtual Machine
(JVM). The JVM is essentially an interpreter for the bytecode. It goes through the bytecode and
runs it. There are different versions of the JVM that are compatible with each OS and can run the
same code. There is virtually no difference for the end-user, but this makes it a lot easier for
programmers doing software development.

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Java and Open Source:-
 In 2006 Sun started to make Java available under the GNU General Public License (GPL).
Oracle continues this project called OpenJDK.

Java Virtual machine :-


 The Java virtual machine (JVM) is a software implementation of a computer that executes
programs like a real machine.
 The Java virtual machine is written specifically for a specific operating system, e.g. for
Linux a special implementation is required as well as for Windows.
 Java programs are compiled by the Java compiler into bytecode. The Java virtual machine
interprets this bytecode and executes the Java program.

Java Runtime Environment vs. Java Development Kit


 A Java distribution comes typically in two flavors, the Java Runtime Environment (JRE)
and the Java Development Kit (JDK).
 The Java runtime environment (JRE) consists of the JVM and the Java class libraries and
contains the necessary functionality to start Java programs.
 The JDK contains in addition the development tools necessary to create Java programs.
The JDK consists therefore of a Java compiler, the Java virtual machine, and the Java class
libraries.

Installation of Java
 Check installation
 Java might already be installed on your machine. You can test this by opening a console (if
you are using Windows: Win+R, enter cmd and press Enter) and by typing in the following
command:
 java -version
 If Java is correctly installed, you should see some information about your Java installation.
If the command line returns the information that the program could not be found, you have
to install Java.

Installing the Java Development Kit


 Before installing the Java Development Kit (JDK), you should probably know what it is. It
is distributed by Oracle. It contains the core libraries and compiler required to develop Java.
The JDK should not be confused with the JRE (Java Runtime Environment). The JRE is a
JVM for running, as opposed to compiling, Java programs.

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Downloading and Installing
 To download the JDK, go to
http://www.oracle.com/technetwork/java/javase/downloads/index.html. Click on "JDK
with NetBeans Bundle". Follow the instructions for downloading the JDK installation file.
Windows: If you are running Windows, simply run the executable file and follow the
installation instructions.
Note on Editions
 The JDK comes in three editions.

 Java Standard Edition (JSE) – This version is the basic platform for Java. The course will
focus on this edition.
 Java Enterprise Edition (JEE) – This edition is mainly for developing and running
distributed multitier architecture Java applications, based largely on modular software
components running on an application server. We will not be covering this version in the
course.
 Java Micro Edition (JME) – This edition is primarily for developing programs to run on
consumer applicances, such as PDAs and cell phones.

Configuring Variables
 Before writing code, it is recommended that you set the Path variable on your system so
you can compile your code more easily.

 For Windows Users

 From the Control Panel, double click "System" (System and Maintenance in Vista)
 For Windows 7 or Vista, click on "System," "Advanced System Settings" on the left, and
then on "Environment Variables."
 For XP and 2000, click on the "Advanced" tab and click on "Environment Variables" For
NT, click on the "Environment" tab.
 Select the Path variable and click "Edit"
 Add the path to the bin directory of where Java is installed on your hard drive. It should
probably be: C:\Program Files\Java\jdk1.6.0_20\bin unless you changed it during
installation.
 Click OK

 For Linux and UNIX


 One way to set your path in Linux/Unix is to add a path export to your bash profile.
 In order to do this, first open your bash profile in a text editor. For example,

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 pico ~/.bash_profile  Then add this line:
 export PATH=$PATH:/usr/local/jdk/bin
 Note that the path to the java directory "/usr/local/jdk/bin" may be different on your
machine.
 Restart your shell.

 For Macintosh
 Apple sets everything up for you. Sit back and relax.
 The only drawback is that because Apple handles development and maintenance of Java
on the Mac, there is usually a delay from the time that a new version is released by Sun and
the time that the new version is released on the Mac. Also, getting the latest version
sometimes requires an operating system upgrade.
 Oh well, you can't have everything.

Validate installation
 Switch again to the command line and run the following command.
 java -version
 The output should be similar to the following output.
 java version "1.7.0_25"
 OpenJDK Runtime Environment (IcedTea 2.3.10) (7u25-2.3.10-1ubuntu0.13.04.2)
 OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode)

Development Process with Java


 Java source files are written as plain text documents. The programmer typically writes Java
source code in an Integrated Development Environment (IDE) for programming. An IDE
supports the programmer in the task of writing code, e.g. it provides auto-formating of the
source code, highlighting of the important keywords, etc.
 At some point the programmer (or the IDE) calls the Java compiler (javac). The Java
compiler creates the bytecode instructions. These instructions are stored in .class files and
can be executed by the Java Virtual Machine.

Garbage collector
 The JVM automatically re-collects the memory which is not referred to by other objects.
The java garbage collector checks all object references and find the objects which can be
automatically released.

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 While the garbage collector releases the programmer from the need to explicitly manage
memory the programmer still need to ensure that he does not keep unneeded object
references otherwise the garbage collector cannot release the associated memory.
Keeping unneeded object references are typically called memory leaks.

Classpath
 The classpath defines where the Java compiler and Java runtime look for .class files to
load. This instructions can be used in the Java program.
 For example if you want to use an external Java library you have to add this library to your
classpath to use it in your program.

Write, compile and run a Java program  Write source code


 The following Java program is developed under Linux using a text editor and the command
line. The process on other operating system should be similar and but is not covered in this
description.
 Select or create a new directory which will be used for your Java development. In this
description the path \home\vogella\javastarter is used. On Microsoft Windows your
might want to use c:\temp\javastarter. This path is called javadir in the following
description. Open a text editor which supports plain text, e.g. gedit under Linux or
Notepad under Windows and write the following source code.

Save
the source code in your javadir directory with the HelloWorld.java filename. The name
of a Java source file must always equals the class name (within the source code) and end

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with the .java extension. In this example the filename must be HelloWorld.java because
the class is called HelloWorld.

 Compile and run your Java program


 Open a shell for command line access. Switch to the javadir directory with the command
cd javadir, for example in the above example via the cd
\home\vogella\javastarter command. Use the ls command (dir under Microsoft
Windows) to verify that the source file is in the directory. Compile your Java source file
into a class file with the following command.

javac HelloWorld.java
Afterwards list again the content of the directory with the ls or dir command. The
directory contains now a file "HelloWorld.class". If you see this file you have successfully
compiled your first Java source code into bytecode.

You can now start your compiled Java program. Ensure that you are still in the jardir
directory and enter the following command to start your Java program.

java HelloWorld
The system should write "Hello World" on the command line.

Using the classpath


 You can use the classpath to run the program from another place in your directory.
 Switch to the command line, e.g. under Windows Start-> Run -> cmd. Switch to any
directory you want. Type:

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java HelloWorld
 If you are not in the directory in which the compiled class is stored then the system should
result an error message Exception in thread "main"
java.lang.NoClassDefFoundError: test/TestClass
 To use the class type the following command. Replace "mydirectory" with the directory
which contains the test directory. You should again see the "HelloWorld" output.

java -classpath "mydirectory" HelloWorld

Java basic terms


 Basics: Package, Class and Object
It is important to understand the base terminology of Java in terms of packages, classes and
objects. This section gives an overview of these terms.

 Package
Java groups classes into functional packages.

Packages are typically used to group classes into logical units. For example all graphical
views of an application might be placed in the same package called
com.vogella.webapplication.views.

It is common practice to use the reverse domain name of the company as top level package.
For example the company might own the domain, vogella.com and in this example the Java
packages of this company starts with com.vogella.

Other main reason for the usage of packages is to avoid name collisions of classes. A name
collision occurs if two programmers give the same fully qualified name to a class. The fully
qualified name of a class in Java consists out of the package name followed by a dot (.) and
the class name.

Without packages, a programmer may create a Java class called Test. Another programmer
may create a class with the same name. With the usage of packages you can tell the system
which class to call. For example if the first programmer puts the Test class into package
report and the second programmer puts his class into package xmlreader you can
distinguish between these classes by using the fully qualified name, e.g. xmlreader.Test or
report.Test.

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 Class
Def.: Template that describes the data and behavior associated with an instance of that class.

In Java source code a class is defined by the class keyword and must start with a capital letter.
The body of a class is surrounded by {}.

package test;

class MyClass {

The data associated with a class is stored in variables ; the behavior associated to a class
or object is implemented with methods.

A class is contained in a Java source file with the same name as the class plus the .java
extension.

 Object
Def.: An object is an instance of a class.

The object is the real element which has data and can perform actions. Each object is
created based on the class definition.

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 Inheritance
A class can be derived from another class. In this case this class is called a subclass. Another
common phrase is that a class extends another class.

The class from which the subclass is derived is called a superclass.

Inheritance allows a class to inherit the behavior and data definitions of another class.

The following codes demonstrates how a class can extend another class. In Java a class can
extend a maximum of one class.

package com.vogella.javaintro.base;

class MyBaseClass {
void hello(){
System.out.println("Hello from MyBaseClass");
}
}
package com.vogella.javaintro.base;

class MyExtensionClass extends MyBaseClass {


}

 Override methods and the @override annotation


If a class extends another class it inherits the methods from its superclass. If it wants to
change these methods it can override these methods. To override a method you use the same
method signature in the source code of the subclass.

To indicate to the reader of the source code and the Java compiler that you have the intention
to override a method you can use the @override annotation.

The following code demonstrates how you can override a method from a superclass.

package com.vogella.javaintro.base;

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class MyBaseClass {
void hello(){
System.out.println("Hello from MyBaseClass");
}
}
package com.vogella.javaintro.base;
class MyExtensionClass2 extends MyBaseClass {
}

Object has superclass


Every object in Java implicitly extends the Object class. The class defines the following
methods for every Java object:

 equals(o1) allows to check if the current object is equal to o1

 getClass() returns the class of the object


 hashCode() returns an identifier of the current object
 toString() Give a string representation of the current object

Variables and methods


 Variable
Variables allow the Java program to store values during the runtime of the program.

A variable can either be a primitive variable or a reference variable. A primitive variable


contains value while the reference variable contains a reference (pointer) to the object.
Hence if you compare two reference variables, you compare if both point to the same object.
To compare objects use the object1.equals(object2) method call.

 Instance variable
Instance variable is associated with an instance of the class (also called object). Access works
over these objects.

Instance variables can have any access control and can be marked final or transient. Instance
variables marked as final can not be changed after assigned to a value.

 Local variable
Local (stack) variable declarations cannot have access modifiers.

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final is the only modifier available to local variables. This modifier defines that the variable
can not be changed after first assignment.

Local variables do not get default values, so they must be initialized before use.

 Methods
A method is a block of code with parameters and a return value. It can be called on the object.

package com.vogella.javaintro.base;

public class MyMethodExample {


void tester(String s) {
System.out.println("Hello World");
}
}

Method can be declared with var-args. In this case the method declares a parameter which
accepts from zero to many arguments (syntax: type .. name;) A method can only have one
var-args parameter and this must be the last parameter in the method.

Overwrite of a superclass method: A method must be of the exact same return parameter
and the same arguments. Also the return parameter must be the same. Overload methods:
An overloaded method is a method with the same name, but different arguments. The return
type can not be used to overload a method.

 Main method
A public static method with the following signature can be used to start a Java application.
Such a method is typically called main method.

public static void main(String[] args){

 Constructor
A class contains constructors that are invoked to create objects based on the class
definition. Constructor declarations look like method declarations except that they use the
name of the class and have no return type. A class can have several constructors with
different parameters. Each class must define at least one constructor.

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In the following example the constructor of the class expects a parameter.

package com.vogella.javaintro.base;

public class MyConstructorExample2 {

String s;

public MyConstructorExample2(String s) {
this.s = s;
}
}
If no explicit constructor is defined the compiler adds implicitly a constructor. If the class
is sub-classed then the constructor of the super class is always implicitly called in this
case.

In the following example the definition of the constructor without parameters (also
known as the empty constructor) is unnecessary. If not specified the compiler would
create one.

package com.vogella.javaintro.base;

public class MyConstructorExample {

// Unnecessary, would be created by the compiler if left out


public MyConstructorExample() {
}
}

The naming conversion for creating a constructor is the following: classname

(Parameter p1, ..) {} .

Every object is created based on a constructor. This constructor method is the first
statement called before anything else can be done with the object.

Modifiers
 Access modifiers
There are three access modifiers keywords available in Java. public, protected and private.
There are four access levels: public, protected, default and private. They define how the
corresponding element is visible to other components. If something is declared public, e.g.
classes or methods can be freely created or called by other Java objects. If something is
declared private, e.g. a method, it can only be accessed within the class in which it is declared.

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protected and default are similar. A protected class can be accessed from the package and sub-
classes outside the package while a default class can get only accessed via the same package.
The following table describes the visibility:

Table 1. Access Level


Modifier Class Package Subclass World
Public Y Y Y Y
protected Y Y Y N
Modifier Class Package Subclass World
no
Y Y N N
modifier
Private Y N N N

Other modifiers
 final methods: cannot be overwritten in a subclass
 abstract method: no method body
 synchronized method: threat safe, can be final and have any access control
 native methods: platform dependent code, apply only to methods  strictfp: class
or method

Import statements
 Usage of import statements
In Java you have to access a class always via its full-qualified name, e.g. the package
name and the class name. You can add import statements for classes or packages into
your class file, which allow you to use the related classes in your code without the
package qualifier.

 Static imports
Static import is a feature that allows members (fields and methods) which are defined in a
class with the public static access modifier to be used in Java code without specifying
the class in which the member is defined. The feature provides a typesafe mechanism to

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include constants into code without having to reference the class that originally defined the
field.

More Java language constructs


 Interface
Interfaces are contracts for what a class can do but they say nothing about the way in which
the class must do it. An interface is a type similar to a class. Like a class an interface defines
methods. An interface can have only abstract methods, no concrete methods are allowed.
Methods defined in interfaces are by default public and abstract – explicit declaration of
these modifiers is optional. Interfaces can have constants which are always implicitly
public, static and final. A class can implement an interface. In this case it must provide
concrete implementations of the interface methods. If you override a method defined by an
interface you can also use the @override annotation. The following code shows an example
implementation of an interface and its usage within a class.

package com.vogella.javaintro.base;

public interface MyDefinition {


// constant definition
String URL="http://www.vogella.com";

// define several method stubs


void test(); void
write(String s);
}
package com.vogella.javaintro.base;

public class MyClassImplementation implements MyDefinition {

@Override
public void test() {
// TODO Auto-generated method stub

@Override

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public void write(String s) {
// TODO Auto-generated method stub

Class methods and class variables


Class methods and class variables are associated with the class and not an instance of the
class, i.e. objects. To refer to these element you can use the classname and a dot (".")
followed by the class method or class variable name. Class methods and class variables are
declared with the static keyword. Class methods are also called static methods and class
variables are also called static variables or static fields.

An example for the usage of a static field is println of the following statement:
System.out.println("Hello World"). out is a static field, an object of type
PrintStream, and you call the println() method on this object. If you define a static
variable the Java runtime environment associates one class variable for a class no matter
how many instances (objects) exists. The static variable can therefore be seen as a global
variable. The following code demonstrates the usage of static fields.

package com.vogella.javaintro.base;

public class MyStaticExample {

static String PLACEHOLDER = "TEST";

static void test() {


System.out.println("Hello");
}
}
package com.vogella.javaintro.base;

public class Tester {

public static void main(String[] args) {


System.out.println(MyStaticExample.PLACEHOLDER);
MyStaticExample.test();
}

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If a variable should be defined as constant, you declare it with the static and the final
keyword. The static method runs without any instance of the class, it cannot directly access
non-static variables or methods.

 Abstract class and methods


A class and method can be declared as abstract. An abstract class can not be directly
instantiated. If a class has at least one method which only contain the declaration of the
method but not the implementation then this class is abstract and can not be instantiated.
Sub-classes need then to define the methods except if they are also declared as abstract. If
a class contains an abstract method it also needs to get defined with the keyword abstract.
The following example shows an abstract class.
package com.vogella.javaintro.base;

public abstract class MyAbstractClass {


abstract double returnDouble();
}

Working With Classes


Table 2
What to do How to do it
package test;

Create a new class called MyNewClass. public class MyNewClass {

}
package test;
Create a new attribute (instance variable) public class MyNewClass
called var1 of type String in the MyNewClass { private String var1;
}
class

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package test;
public class MyNewClass
{ private String var1;
Create a Constructor for your MyNewClass
public MyNewClass(String
class which has a String parameter and assigns para1) {
the value of it to the var1 instance variable. var1 = para1;
// or this.var1= para1;
}
}

package test;
public class MyNewClass
{ private String var1;

public MyNewClass(String
para1) {
Create a new method called doSomeThing in var1 = para1;
// or this.var1= para1;
your class which does not return a value and }
has no parameters public void doSomeThing()
{

package test;
public class MyNewClass
{ private String var1;

Create a new method called doSomeThing2 in public MyNewClass(String


your class which does not return a value and para1) {
var1 = para1;
has two parameters, a int and a Person // or this.var1= para1;
}

public void doSomeThing()

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What to do How to do it
{

}
public void
doSomeThing2(int a, Person
person) {

}
package test;
public class MyNewClass
{ private String var1;

public MyNewClass(String
para1) {
var1 = para1;
// or this.var1= para1;
}

public void doSomeThing()


{
Create a new method called doSomeThing2 in
your class which returns an int value and has }
public void
three parameters, two Strings and a Person doSomeThing2(int a, Person
person) {

}
public int
doSomeThing3(String a,
String b, Person person) {
return 5; // Any value will
do for this example
}

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What to do How to do it
package test;

public class MyOtherClass {


String myvalue;
Create a class called MyOtherClass with two Dog dog;
instance variables. One will store a String, the public String
other will store a Dog. Create getter and setter getMyvalue() {
return myvalue;
for these variables. }
public void
setMyvalue(String myvalue)

{ this.myvalue =
myvalue;
}
public Dog getDog() {
return dog;
}
public void
setDog(Dog dog) {
this.dog = dog;
}
}

Working With Local Variable


Table 3:
What to do How to do it
Declare a (local) variable of type string. String variable1;
Declare a (local) variable of type string and assign
String variable2 = "Test";
"Test" to it.
Declare a (local) variable of type Person Person person;
Declare a (local) variable of type Person, create a
Person person = new Person();
new Object and assign the variable to this object.
Declare a array of type String String array[];
Declare a array of type Person and create an array
Person array[]= new Person[5];
for this variable which can hold 5 Persons.
Assign 5 to the int variable var1 (which was already
var1 = 5;
declared);

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What to do How to do it
it.

Assign the existing variable pers2 to the exiting


pers1 = pers2;
variable pers1;
Declare a ArrayList variable which can hold
ArrayList<Person> persons;
objects of type Person
Create a new ArrayList with objects of type
persons = new
Person and assign it to the existing variable
ArrayList<Person>();
persons
Declare a ArrayList variable which can hold ArrayList<Person> persons =
objects of type Person and create a new Object for new ArrayList<Person>();

Integrated Development Environment

The previous chapter explained how to create and compile a Java program on the command
line. A Java Integrated Development Environment (IDE) provides lots of ease of use
functionality for creating java programs. There are other very powerful IDE's available, for
example the Eclipse IDE. . For an introduction on how to use the Eclipse IDE please see
Eclipse IDE Tutorial. The remaining description uses the phrase: Create a Java project
called... ". This refers to creating a Java project in Eclipse. If you are using a different IDE
please follow the required steps in this IDE. Exercises - Creating Java objects and methods
Create a Person class and instantiate it Create a new Java project called
com.vogella.javastarter.exercises1 and a package with the same name. Create a class called
Person. Add three instance variables to it, one for storing the first name of the person, on
for storing the last name and one for storing the age of the Person. Use the constructor of
the Person object to set the values to some default value. Write a public method called
writeName() which uses the System.out.println( method to print the first name of the
person to the console. Create a new class called Main with a public static void main(String[]
args). In this method create an instance of the Person class.

 Use constructor
Add a constructor to your Person class which takes the first name, last name and the age
as parameter. Assign the values to your instance variables. Create in your main method
two objects of type Person and call the writeName method on it.

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 Define getter and setter methods
Define methods which allow you to read the values of the instance variables and to set them.
These methods are called setter and getter. Getters should start with get followed by the
variable name whereby the first letter of the variable is capitized. Setter should start with set
followed by the variable name whereby the first letter of the variable is capitized. ` For
example the variable called firstName would have the getFirstName() getter method and the
setFirstName(String s) setter method. Change your main method so that you create one person
object and use the setter method to change the last name.

 Create an Address object

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Create a new object called Address. The Address should allow you to store the address of a
person. Add a new instance variable of this type in the Person object. Also create a getter and
setter for the Address object in the Person object.

Solution - Creating Java objects and methods Create a Person class


and instantiate it
The following is a potential solution for Section 11.1, “Create a Person class and instantiate
it”.

package exercises.exercise04;

class Person {

String firstname = "Jim";

String lastname = "Knopf";

int age = 12;

voi d writeName() {

// Writes the firstname

System.out.println(firstname);

// Alternatively you can combine strings with +

System.out.println(firstname + " " + lastname + "" + age);

package exercises.exercise04;

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public class Main { public static void

main(String[] args) {

Person person = new Person();

person.writeName();

Use constructor
package com.vogella.javastarter.exercises1;

class Person {

String firstName;

String lastName;

int age;

public Person(String a, String b, int value) {

firstName = a;

lastName = b;

age=value;

void writeName() {

// Writes the firstname System.out.println(firstName);

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// Alternatively you can combine strings with +

System.out.println(firstName + " " + lastName + "" + age);

} package

com.vogella.javastarter.exercises1;

public class Main { void

main(String[] args) {

Person person = new Person("Jim", "Knopf" , 12);

person.writeName();

// Reuse the same variable and assign new object to it person

= new Person("Henry", "Ford", 104); person.writeName();

Define getter and setter methods


package com.vogella.javastarter.exercises1;

class Person {

String firstName;

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String lastName;

int age;

public Person(String a, String b, int value) {

firstName = a; lastName

= b; age = value;

public String getFirstName() { return

firstName;

public void setFirstName(String firstName) { this.firstName =

firstName;

public String getLastName() {

return lastName;

public void setLastName(String lastName) {

this.lastName = lastName;

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public int getAge() {

return age;

public void setAge(int age) {

this.age = age;

void writeName() {

// Writes the firstname

System.out.println(firstName);

// Alternatively you can combine strings with +

System.out.println(firstName + " " + lastName + "" + age);

} package

com.vogella.javastarter.exercises1; public

class Main { public static void

main(String[] args) {

Person person = new Person("Jim", "Knopf", 21);

Person person2 = new Person("Jill", "Sanders", 20);

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// Jill get married to Jim

person2.setLastName("Knopf"); person2.writeName();

Create an Address object


package com.vogella.javastarter.exercises1;

public class Address {

private String street;

private String number;

private String

postalCode; private

String city; private string

country;

public String getStreet() { return street;

public void setStreet(String street) { this.street = street;

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public String getNumber() { return number;

public void setNumber(String number) { this.number =

number;

public String getPostalCode() {

return postalCode;

PostalCode(String postalCode) { this.postalCode =

postalCode;

public String getCity() {


return city;

public void setCity(String city) {

this.city = city;

public String getCountry() { return country;

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}

public void setCountry(String country) {

this.country = country;

public String toString() {

return street + " " + number + " " + postalCode + " " + city + " "

+ country;

} package

com.vogella.javastarter.exercises1; class

Person {

String firstName;

String lastName;

int age;

private Address address;

public Person(String a, String b, int value) {

firstName = a; lastName

= b; age=value;

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public String getFirstName() {

return firstName;

public void setFirstName(String firstName) {

this.firstName = firstName;

public String getLastName() {

return lastName;

public void setLastName(String lastName) {

this.lastName = lastName;

public int getAge() {

return age;

public void setAge(int age) {

this.age = age;

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}

public Address getAddress() {

return address;

public void setAddress(Address address) {

this.address = address;

void writeName() {

// Writes the firstname

System.out.println(firstName);

// Alternatively you can combine strings with +

System.out.println(firstName + " " + lastName + "" + age);

} package

com.vogella.javastarter.exercises1;

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public class Main { public static void

main(String[] args) {

// I create a person

Person pers = new Person("Jim", "Knopf", 31);

// I set the age of the person to 32

// Just for testing I write this to the console

System.out.println(pers.toString());

/*

* Actually System.out.println calls always toString, if you do not


* specify it so you could also have written System.out.println(pers);

*/

// I create an address

Address address = new Address();

// I set the values for the address

address.setCity("Heidelberg");

address.setCountry("Germany");

address.setNumber("104");

address.setPostalCode("69214");

address.setStreet("Musterstr."); address =

null;

// person is moving to the next house in the same street

pers.getAddress().setNumber("105");

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}

HISTORYOF JAVA

It is quite interesting to know the development of Java technology, which is widely accepted in
the area of networked/distributed computing. Java evolved from a project developing a language
for programming consumer electronic devices at Sun Microsystems, USA.

Sun’s Stealth Project in 1990 was aimed to do research in the area of application of computers in
the consumer electronics market. Bill Joy, James Gosling, Mike Sheridan, Patrick Naughton
(formerly the project leader of Sun’s Open Windows user environment), and several other
individuals discussed the ideas for the Stealth Project in January 1991.The vision of this project
was to develop smart consumer electronic devices that could all be centrally controlled and
programmed from a handheld-remote-control-like device. The Stealth group began to work to
achieve this goal. It was realized that a platform-independent development-environment was
needed.

Green Project was initiated by Patrick Naughton, Mike Sheridan, and James Gosling of Sun
Microsystems in 1991 (Members of the Stealth Project, which later became known as the Green
Project) The tasks of the project were divided amongst the members of Green Project. Mike

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Sheridan concentrated on business development, Patrick Naughton worked on the graphics system,
and James Gosling was to identify the appropriate programming language for the Green Project.
Even though creating a new language was not the aim of Green Project, a new language was created
as a programming tool in this project since C++ was found unsuitable for the project.

An intelligent remote control called *7 (Star Seven) was delivered as the first product of Green
Project in 1992. It is a PDA- like device comprising of a new language oak, an operating system
called GreenOS, user interface, and hardware. This device was quite impressive to Sun Executives.
But no customer was interested in this project. The market was not conducive to this type of device
in the consumer electronics industry.

The new language Oak was created by James Gosling, a Green Team member, specifically for *7.
Gosling named the new language Oak because that name was struck while looking at an oak three
outside of his office window. The name Oak was later renamed to Java in order to avoid legal
issues since Oak was the name of an existing language.

In November 1992, the Green Project was incorporated under the name FirstPerson. In 1993.
Time-Warner was demanding for proposals for set-top box operating systems and videoon-demand
technology with an objective of sending the data to consumer all over the country for display on
the television sets. At the same time (1993(, NCSA released the first graphical web browser Mosaic
1.0, an easy-to-use front end to the World Wide Web.

When FirstPerson was bidding on the Time-Warner TV trial based on video-on-demand


technology, Time-Warner chose Silicon Graphics, Inc. (SGI) over Sun. Hence, half of the members
of FirstPerson left for SGI and the remaining members continued to work at Sun.

Mosaic web browser revolutionized people’s perceptions. The remaining member of FirstPerson
returned to work on Java (Oak was renamed Java) to develop Java-based web browser. FirstPerson
was dissolved gradually. Naughton and Jonathan Payne developed WebRunner (named after the
movie Blade Runner). Later WevRunner was officially announced as the HotJavaTM browser in
1994. This was the turning point for Java. At that time the World Wide Web changed the face of
Internet and it was winning the race on Internet.

Arthur Ban Hoff implemented the Java compiler in Java itself whereas Gosling implemented it in
C. The Java compiler, written in Java made the people to accept Java as a fullfeatured language.
Sun Microsystems officially announced Java environment at Sun World’95 on May 23,
1995. Java entered into the mainstream of the Internet after a struggle for about four years.
Netscape Communications incorporated Java into its web browser Netscape Navigator. Within a
decade, Java was destined to be the most overreaching technology in the Internet. Java was not
restricted to the Internet alone. The initial goal of Sun was also achieved by using Java technology
in interactive set-top boxes, hand-held devices and other consumer electronics products.
Sun released the first version 1.0 of Java in 1996. Java is an object-oriented programming
language which evolved from C++. It is also a high-level programming language. The different
forms of Java versions are discussed in the next section.

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History of Java
Year Java - Versions and Features
1990 Sun Microsystems started Stealth project supporting application of computers in
the consumer electronics market.
1991 The Green project started with the members of Stealth project such as James
Gosling, Patrick Naughton, and Mike Sheridan. A new programming language,
called Oak was created by Gosling.
1992 An intelligent remote control called StarSeven was delivered. The Green Project
was incorporated was incorporated under the name FirstPerson.
1993 Mosaic Web browser was introduced in the world of Internet.
1994 HotJava Web browser was announced by Sun Microsystems.
1995 Oak was renamed as Java. Sun officially announced Java technology.
1996 Sun released the first version 1.0 of Java. Core Language features supporting: I/O
facility, Utilities, Network Programming, User Interface – AWT, Applets, and
Multithreading.
1997 Sun released JDK1.1 by including new features such as addition of inner classes to
the language and capabilities such as JavaBeans, JDBC(Java Data Base
Connectivity), and RMI (Remote Method Invocation).
1998 Java 2 Platform, Standard Edition (J2SE)1.2, code named as Playground, was
released. It replaced JDK and distinguished the base platform from j2ee (Java 2
Platform, Enterprose Edition) and J2ME (Java 2Platform, Micro Edition). The key
features include Swing graphical API, Java IDL (Interface Definition Language) to
support CORBA interoperability. They also added Collections framework to
support various data structures. For the first time, JVM was equipped with a JIT
(Just-inTime) compiler.
2000 J2SE 1.3, code named as Kestrel, was released with key features such as JavaSound
API to support audio operations (e.g., audio playback and capture/recording,
mixing, sequencing, and synthesis), Java Naming and Directory Interface (JNDI),
and Java Platform Debugger Architecture (JPDA).
2002 H2SE 1.4, code named as Merlin, was released with key features such as (a) image
I/O API for manipulating images in formats like JPEG and PNG, (b) integrated
XML parser and XSLT processor (JAXP), integrated security and cryptography
extensions, (c) Java Web Start supporting deployment of Java software applications
over the network.
2004 J2SE 5.0, code named as Tiger, was released with enhancement of Java platform
and inclusion of a number of significant new language features such as Generics,
Enhanced for Loop, Autoboxing/Unboxing, Typesafe Enums, Varags, Static
Import, and Metadata supporting declarative style programming annotation of
source code.

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2006 Java SE 6.0, code named as Mustang, was released with enhancement of
performance in Swing, JDBC 4.0 support, Java Compiler API, Upgrade of JAXB
to version 2.0, including integration of a StAX parser, support for pluggable
annotations, and many GUI improvements.
2008 Java SE 7.0, code named as Dolphin, with native support for XML recognizing its
foundation for Web services.

FEATURES OF JAVA

According to Sun, Java is defined as a simple, object-oriented, distributed, interpreted, robust,


secure, architecture –neutral, portable, high performance, multithreaded, and dynamic
programming language and platform.

Java is simple because the syntax of well-known languages such as C and C++ are used with
modifications meant for simplification and improvement. It is easy to read and write Java code if
the reader is familiar with C/C++.

Almost everything in Java is centered on creating objects, manipulating the objects and making
objects work together. Only the primitive operations and data types are at the sub-object level.
Hence Java is an object-oriented programming language.

An application can be distributed in many systems which are connected together. Since
networking capability is incorporated in Java, the data/file can be sent across many systems to
run the application.

Java is robust because it is more reliable. It ensures the reliability by providing early checking
for possible errors. It eliminates error-prone constructs such as pointer. It eliminates error-prone
constructs such as pointer. It also supports runtime error handling.

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Java programs are compiled to a byte code format that can be read and run by interpreters on many
platforms including Windows, Linux, etc. Hence, it is architecture neutral. Because of this feature
it is portable to new hardware and operating systems.

Although the speed of execution of Java programs is slower compared to C/C++ programs, Java
is meant for distributed applications. Whenever the file/data is transmitted from one system to
another, the performance is not affected. Hence, it is having high performance.

Java supports multithreaded programming to perform several tasks simultaneously. Any code can
be loaded without recompilation at runtime. Hence it is dynamic.

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