itm_tutorial_arrows = Arrows = Max ammo = 300 itm_tutorial_arrows = Arrows = Max ammo = 300 itm_arrows = Arrows = Max ammo = 300 itm_barbed_arrows = Barbed_Arrows = Max ammo = 300 itm_blood_drain_throwing_knives = Blood_Drain_Throwing_Knives = Max ammo = 300 itm_bodkin_arrows = Bodkin_Arrows = Max ammo = 300 itm_tutorial_bolts = Bolts = Max ammo = 300 itm_tutorial_bolts = Bolts = Max ammo = 300 itm_bolts = Bolts = Max ammo = 300 itm_cartridges = Cartridges = Max ammo = 300 itm_darts = Darts = Max ammo = 300 itm_disarming_throwing_axe = Disarming_Throwing_Axe = Max ammo = 300 itm_doom_javelins = Doom_Javelins = Max ammo = 300 itm_heavy_throwing_axes = Heavy_Throwing_Axes = Max ammo = 300 itm_jarid = Jarids = Max ammo = 300 itm_javelin = Javelins = Max ammo = 300 itm_khergit_arrows = Khergit_Arrows = Max ammo = 300 itm_light_throwing_axes = Light_Throwing_Axes = Max ammo = 300 itm_practice_arrows = Practice_Arrows = Max ammo = 300 itm_practice_arrows_10_amount = Practice_Arrows = Max ammo = 300 itm_practice_arrows_100_amount = Practice_Arrows = Max ammo = 300 itm_practice_arrows_2 = Practice_Arrows = Max ammo = 300 itm_practice_bolts = Practice_Bolts = Max ammo = 300 itm_practice_bolts_9_amount = Practice_Bolts = Max ammo = 300 itm_practice_javelin = Practice_Javelins = Max ammo = 300 itm_javelin_bow_ammo = Shooting_Javelins = Max ammo = 300 itm_steel_bolts = Steel_Bolts = Max ammo = 300 itm_stones = Stones = Max ammo = 300 itm_team_change_dart = Team_Change_Dart = Max ammo = 300 itm_throwing_axes = Throwing_Axes = Max ammo = 300 itm_tutorial_throwing_daggers = Throwing_Daggers = Max ammo = 300 itm_practice_throwing_daggers = Throwing_Daggers = Max ammo = 300 itm_practice_throwing_daggers_100_amount = Throwing_Daggers = Max ammo = 300 itm_tutorial_throwing_daggers = Throwing_Daggers = Max ammo = 300 itm_throwing_daggers = Throwing_Daggers = Max ammo = 300 itm_throwing_knives = Throwing_Knives = Max ammo = 300 itm_throwing_spears = Throwing_Spears = Max ammo = 300 itm_war_darts = War_Darts = Max ammo = 300 itm_weak_beserker_dart = Weak_Beserker_Dart = Max ammo = 300
skl_athletics = Athletics = Party skill = False skl_athletics = Athletics = Max level = 15 skl_athletics = Athletics = Base stat data = Agility skl_engineer = Engineer = Party skill = True skl_engineer = Engineer = Max level = 15 skl_engineer = Engineer = Base stat data = Intelligence skl_first_aid = First Aid = Party skill = True skl_first_aid = First Aid = Max level = 15 skl_first_aid = First Aid = Base stat data = Intelligence skl_horse_archery = Horse Archery = Party skill = False skl_horse_archery = Horse Archery = Max level = 15 skl_horse_archery = Horse Archery = Base stat data = Agility skl_inventory_management = Inventory Management = Party skill = False skl_inventory_management = Inventory Management = Max level = 15 skl_inventory_management = Inventory Management = Base stat data = Intelligence skl_ironflesh = Ironflesh = Party skill = False skl_ironflesh = Ironflesh = Max level = 15 skl_ironflesh = Ironflesh = Base stat data = Strength skl_leadership = Leadership = Party skill = False skl_leadership = Leadership = Max level = 15 skl_leadership = Leadership = Base stat data = Charisma skl_looting = Looting = Party skill = True skl_looting = Looting = Max level = 15 skl_looting = Looting = Base stat data = Agility skl_pathfinding = Path-finding = Party skill = True skl_pathfinding = Path-finding = Max level = 15 skl_pathfinding = Path-finding = Base stat data = Intelligence skl_persuasion = Persuasion = Party skill = False skl_persuasion = Persuasion = Max level = 15 skl_persuasion = Persuasion = Base stat data = Intelligence skl_power_draw = Power Draw = Party skill = False skl_power_draw = Power Draw = Max level = 15 skl_power_draw = Power Draw = Base stat data = Strength skl_power_strike = Power Strike = Party skill = False skl_power_strike = Power Strike = Max level = 15 skl_power_strike = Power Strike = Base stat data = Strength skl_power_throw = Power Throw = Party skill = False skl_power_throw = Power Throw = Max level = 15 skl_power_throw = Power Throw = Base stat data = Strength skl_prisoner_management = Prisoner Management = Party skill = False skl_prisoner_management = Prisoner Management = Max level = 15 skl_prisoner_management = Prisoner Management = Base stat data = Charisma skl_riding = Riding = Party skill = False skl_riding = Riding = Max level = 15 skl_riding = Riding = Base stat data = Agility skl_shield = Shield = Party skill = False skl_shield = Shield = Max level = 15 skl_shield = Shield = Base stat data = Agility skl_spotting = Spotting = Party skill = True skl_spotting = Spotting = Max level = 15 skl_spotting = Spotting = Base stat data = Intelligence skl_surgery = Surgery = Party skill = True skl_surgery = Surgery = Max level = 15 skl_surgery = Surgery = Base stat data = Intelligence skl_tactics = Tactics = Party skill = True skl_tactics = Tactics = Max level = 15 skl_tactics = Tactics = Base stat data = Intelligence skl_tracking = Tracking = Party skill = True skl_tracking = Tracking = Max level = 15 skl_tracking = Tracking = Base stat data = Intelligence skl_trade = Trade = Party skill = True skl_trade = Trade = Max level = 15 skl_trade = Trade = Base stat data = Charisma skl_trainer = Trainer = Party skill = False skl_trainer = Trainer = Max level = 15 skl_trainer = Trainer = Base stat data = Intelligence skl_weapon_master = Weapon Master = Party skill = False skl_weapon_master = Weapon Master = Max level = 15 skl_weapon_master = Weapon Master = Base stat data = Agility skl_wound_treatment = Wound Treatment = Party skill = True skl_wound_treatment = Wound Treatment = Max level = 15 skl_wound_treatment = Wound Treatment = Base stat data = Intelligence
# BANDIT PARTY SIZE VALUES (do not remove this line)
pt_leaded_looters = Band of robbers (troop 1) = Min troops = 2 pt_leaded_looters = Band of robbers (troop 1) = Max troops = 25 pt_leaded_looters = Band of robbers (troop 2) = Min troops = 2 pt_leaded_looters = Band of robbers (troop 2) = Max troops = 25 pt_bandits_awaiting_ransom = Bandits Awaiting Ransom (troop 1) = Min troops = 2 pt_bandits_awaiting_ransom = Bandits Awaiting Ransom (troop 1) = Max troops = 25 pt_bandits_awaiting_ransom = Bandits Awaiting Ransom (troop 2) = Min troops = 2 pt_bandits_awaiting_ransom = Bandits Awaiting Ransom (troop 2) = Max troops = 25 pt_kingdom_caravan_party = Caravan (troop 1) = Min troops = 2 pt_kingdom_caravan_party = Caravan (troop 1) = Max troops = 25 pt_kingdom_caravan_party = Caravan (troop 2) = Min troops = 2 pt_kingdom_caravan_party = Caravan (troop 2) = Max troops = 25 pt_cattle_herd = Cattle Herd (troop 1) = Min troops = 2 pt_cattle_herd = Cattle Herd (troop 1) = Max troops = 25 pt_default_prisoners = Default Prisoners (troop 1) = Min troops = 2 pt_default_prisoners = Default Prisoners (troop 1) = Max troops = 25 pt_desert_bandit_lair = Desert Bandit Lair (troop 1) = Min troops = 2 pt_desert_bandit_lair = Desert Bandit Lair (troop 1) = Max troops = 25 pt_desert_bandits = Desert Bandits (troop 1) = Min troops = 2 pt_desert_bandits = Desert Bandits (troop 1) = Max troops = 25 pt_forest_bandit_lair = Forest Bandit Camp (troop 1) = Min troops = 2 pt_forest_bandit_lair = Forest Bandit Camp (troop 1) = Max troops = 25 pt_forest_bandits = Forest Bandits (troop 1) = Min troops = 2 pt_forest_bandits = Forest Bandits (troop 1) = Max troops = 25 pt_kidnapped_girl = Kidnapped Girl (troop 1) = Min troops = 2 pt_kidnapped_girl = Kidnapped Girl (troop 1) = Max troops = 25 pt_looter_lair = Kidnappers' Hideout (troop 1) = Min troops = 2 pt_looter_lair = Kidnappers' Hideout (troop 1) = Max troops = 25 pt_looters = Looters (troop 1) = Min troops = 2 pt_looters = Looters (troop 1) = Max troops = 25 pt_manhunters = Manhunters (troop 1) = Min troops = 2 pt_manhunters = Manhunters (troop 1) = Max troops = 25 pt_merchant_caravan = Merchant Caravan (troop 1) = Min troops = 2 pt_merchant_caravan = Merchant Caravan (troop 1) = Max troops = 25 pt_merchant_caravan = Merchant Caravan (troop 2) = Min troops = 2 pt_merchant_caravan = Merchant Caravan (troop 2) = Max troops = 25 pt_mountain_bandit_lair = Mountain Bandit Hideout (troop 1) = Min troops = 2 pt_mountain_bandit_lair = Mountain Bandit Hideout (troop 1) = Max troops = 25 pt_mountain_bandits = Mountain Bandits (troop 1) = Min troops = 2 pt_mountain_bandits = Mountain Bandits (troop 1) = Max troops = 25 pt_spy = Ordinary Townsman (troop 1) = Min troops = 2 pt_spy = Ordinary Townsman (troop 1) = Max troops = 25 pt_raider_captives = Raider Captives (troop 1) = Min troops = 2 pt_raider_captives = Raider Captives (troop 1) = Max troops = 25 pt_center_reinforcements = Reinforcements (troop 1) = Min troops = 2 pt_center_reinforcements = Reinforcements (troop 1) = Max troops = 25 pt_center_reinforcements = Reinforcements (troop 2) = Min troops = 2 pt_center_reinforcements = Reinforcements (troop 2) = Max troops = 25 pt_runaway_serfs = Runaway Serfs (troop 1) = Min troops = 2 pt_runaway_serfs = Runaway Serfs (troop 1) = Max troops = 25 pt_runaway_serfs = Runaway Serfs (troop 2) = Min troops = 2 pt_runaway_serfs = Runaway Serfs (troop 2) = Max troops = 25 pt_sea_raider_lair = Sea Raider Landing (troop 1) = Min troops = 2 pt_sea_raider_lair = Sea Raider Landing (troop 1) = Max troops = 25 pt_sea_raiders = Sea Raiders (troop 1) = Min troops = 2 pt_sea_raiders = Sea Raiders (troop 1) = Max troops = 25 pt_steppe_bandit_lair = Steppe Bandit Lair (troop 1) = Min troops = 2 pt_steppe_bandit_lair = Steppe Bandit Lair (troop 1) = Max troops = 25 pt_steppe_bandits = Steppe Bandits (troop 1) = Min troops = 2 pt_steppe_bandits = Steppe Bandits (troop 1) = Max troops = 25 pt_troublesome_bandits = Troublesome Bandits (troop 1) = Min troops = 2 pt_troublesome_bandits = Troublesome Bandits (troop 1) = Max troops = 25 pt_taiga_bandit_lair = Tundra Bandit Lair (troop 1) = Min troops = 2 pt_taiga_bandit_lair = Tundra Bandit Lair (troop 1) = Max troops = 25 pt_taiga_bandits = Tundra Bandits (troop 1) = Min troops = 2 pt_taiga_bandits = Tundra Bandits (troop 1) = Max troops = 25 pt_spy_partners = Unremarkable Travellers (troop 1) = Min troops = 2 pt_spy_partners = Unremarkable Travellers (troop 1) = Max troops = 25 pt_spy_partners = Unremarkable Travellers (troop 2) = Min troops = 2 pt_spy_partners = Unremarkable Travellers (troop 2) = Max troops = 25 pt_village_defenders = Village Defenders (troop 1) = Min troops = 2 pt_village_defenders = Village Defenders (troop 1) = Max troops = 25 pt_village_defenders = Village Defenders (troop 2) = Min troops = 2 pt_village_defenders = Village Defenders (troop 2) = Max troops = 25 pt_village_farmers = Village Farmers (troop 1) = Min troops = 2 pt_village_farmers = Village Farmers (troop 1) = Max troops = 25 pt_village_farmers = Village Farmers (troop 2) = Min troops = 2 pt_village_farmers = Village Farmers (troop 2) = Max troops = 25
# FACTION COLOR VALUES (do not remove this line)
fac_ccoop_all_stars = All Stars = Color = 11184810 fac_commoners = Commoners = Color = 11184810 fac_deserters = Deserters = Color = 8947848 fac_forest_bandits = Forest Bandits = Color = 8947848 fac_innocents = Innocents = Color = 11184810 fac_kingdom_3 = Khergit Khanate = Color = 13408767 fac_kingdom_4 = Kingdom of Nords = Color = 3399133 fac_kingdom_5 = Kingdom of Rhodoks = Color = 3398963 fac_kingdom_1 = Kingdom of Swadia = Color = 15628100 fac_kingdom_2 = Kingdom of Vaegirs = Color = 13417369 fac_manhunters = Manhunters = Color = 11184810 fac_merchants = Merchants = Color = 11184810 fac_mountain_bandits = Mountain Bandits = Color = 8947848 fac_neutral = Neutral = Color = 16777215 fac_outlaws = Outlaws = Color = 8947848 fac_player_faction = Player Faction = Color = 11184810 fac_player_supporters_faction = Player's Supporters = Color = 16729139 fac_kingdom_6 = Sarranid Sultanate = Color = 14540083