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1 Ranger Hermit / Exiled

CLASS & LEVEL BACKGROUND PLAYER NAME

Halfling, Stout
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
Exiled for a crime I did not commit.
STRENGTH
14 +3 25 I feel tremendous empathy for all who suffer.

10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Ive been isolated so long that I rarely speak, preferring
gestures and the occasional grunt.

0 PERSONALITY TRAITS

Hit Point Maximum 12


● +2
Strength Self-Knowledge
DEXTERITY

16



+5

+2
Dexterity
Constitution
12 If you know yourself, there's nothing
left to know.
CURRENT HIT POINTS IDEALS
0
Intelligence
+3 +2
Wisdom
My isolation gave me great insight
+1
Charisma into a great evil that only I can
CONSTITUTION SAVING THROWS destroy
TEMPORARY HIT POINTS BONDS

14

+3
Acrobatics (Dex) Total 1 SUCCESSES I am dogmatic in my thoughts and
+2 philosophy

+4
Animal Handling (Wis) 1d10 FAILURES

0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)

10

+1

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
(1) Dual Wielder: +1 to AC while wielding seperare
S Sword +5 1d6+3 melee weapons in each hand. You can use
0 +2
Insight (Wis) two-weapon fighting even when the one handed
melee weapon isnt a light weapon. You can draw
+1
Intimidation (Cha) S Sword +5 1d6 two one handed weapons when you would normallt
WISDOM 0
Investigation (Int) only be able to draw or stow one.
Long Bow +5 1d8+3
● +4
Medicine (Wis)
14 ●

+2
Nature (Int) 2 x Short Sword, Piercing, Finesse,
(1) Favored Enemy: Orcs, Goblins
You have advantage on WIS checks to track your
favored enemies, as well as on INT checks to recall
+2
Perception (Wis)
Light, 2 lbs. information about them.
+2 No Bonus Damage for offhand
+1
Performance (Cha) (1) Natural Explorer: Forest
You aren't slowed in favored terrain. Cannot be lost
CHARISMA +1
Persuasion (Cha) Long Bow, Piercing, 2 lbs. Range except by magical means. Even when endangered,

+2
Religion (Int) 150 / 600, Heavy, 2H you remain alert to danger. Alone, you can move

12 +3
Sleight of Hand (Dex)
stealthily at normal pace. Find twice as much food
when foraging. While tracking, also learn their exact
20 Arrows in Quiver number, sizes and how long ago they passed
+3
Stealth (Dex) through.
+1 ●
+4
Survival (Wis)
Leather Armor 11ac, 10 lbs. (2) Fighting Style, Two-Weapon Fighting: When you
engage in two-weapon fighting, you can add your
SKILLS ATTACKS & SPELLCASTING
ability modifier to the damage of the second attack.

(3) Ranger Arch - Hunter: You accept your place as


12 PASSIVE WISDOM (PERCEPTION)
Scroll Case a bulwark between civilization and the terrors of the
CP wilderness. As you walk the Hunter's path, you learn
Winter Blanket specialized techniques for fighting the threats you
Common Clothes face.
Common, Halfling, Orc, Gnoll SP
Herbalism Kit (3) Hunter's Prey - Colossus Slayer: When you hit a
Light, Medium Armor creature with a weapon attack, the creature takes an
EP Backpack extra 1d8 damage if it's below its hip point
Shields
Bedroll maximum. You can deal this extra damage only
Simple, Martial Weapons once per turn.
GP 5 Mess Kit
Herbalism Kit (3) Primeval Awareness: For 1 min/level of spell
Tinder Box slot, you can sense the presence within 1 mile of
you the following creatures [6 miles if favored
PP 10 x torches terrain], (aberrations, celestials, dragons,
10 x Rations elementals, fey, fiends, or undead)

Waterskin
50 Foot Hemp Rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
31 3'0 40 lb.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Halfling Racial Traits


Ability Bonuses, Dexterity +2, Constitution +1
Size, Small
Speed, 25 feet
Lucky, When you roll a 1 on an attack, ability or saving roll, you can reroll the
die and must use the new roll.
Brave, You have advantage on saving throws vs. frighten.
Halfling Nimbleness, You can move through a space of a creature that is of one
size larger then you.
Languages, Common and Halfling. You can read write and speak it fluently.
Stout Resilience, You have advantage on poison saving throws and are
resistant to poison damage.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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