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10 Str

16 Dex
14 Con
10 Int
14 Wis
14 Cha

HP: 24

Armor: None
Weapons: Simple Weapons, Longswords, Longbows, Shortswords
Tool Proficiencies: Cooks Utensils, Dragonchess Set, Painters Supplies
Saving Throws: Strength, Dexterity
Skills: Acrobatics, Athletics, Insight, Perception, Persuasion, Stealth

Feature: Position of Privilege


Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high
society, and people assume you have the right to be wherever you are. The common folk make
every effort to accommodate you and avoid your displeasure, and other people of high birth
treat you as a member of the same social sphere. You can secure an audience with a local
noble if you need to.

Age. Tabaxi have lifespans equivalent to humans.

Alignment. Tabaxi tend toward chaotic alignments, as they let impulse and fancy guide their
decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other
dark impulses.

Size. Tabaxi are taller on average than humans and relatively slender. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within
60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern
color in darkness, only shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move
on your tum in combat, you can double your speed until the end of the turn. Once you use this
trait, you can't use it again until you move O feet on one of your turns.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your
claws are natural weapons, which you can use to make unarmed strikes. If you hit with them,
you deal slashing damage equal to ld4 + your Strength modifier, instead of the bludgeoning
damage normal for an unarmed strike.

Languages. You can speak, read, and write Common, Elvish, and Undercommon.
Equipment: A longbow and a quiver of 20 arrows, an explorer's pack, A set of travelers clothes,
a signet ring, A shard of obsidian that always feels warm to the touch, and a purse containing 25
gp.
Healing Potion
Superior Healing Potion
Dust of Dryness
Gas Form Potion
Boots of Elvenkind
+1 Longsword
Monster Pipe

3 Siblings, Im the oldest


Raised by the monks at my monestary, taken as a ward after the artifice wars. I am the heir to
cheifhood in my tribe, while I don't wish for the mantle I would like to see my kinsmen again
someday.
As a Child: Others saw me as being diiferent or strange, and so I had few companions.
While Growing up in the Monestary, I made a friend of an adventurer (Neutral Good, Elven
Bladesinging Wizard, Explorer, Alive and Well)

Father:
Occupation: Chief of the PLACEHOLDER tribe
Alignment: Chaotic Neutral
Status: Alive
Relationship: Unknown
Other Details: Male, Beastmaster Ranger

Mother:
Occupation: Moon Mother of the PLACEHOLDER tribe
Alignment: Lawful Neutral
Status: Alive
Relationship: Unknown
Other Details: Female,

Middle Sibling 1:
Occupation: Champion of the PLACEHOLDER tribe
Alignment: Chaotic Neutral
Status: Alive
Relationship: Unknown
Other Details: Male, Badass something

Middle Sibling 2:
Occupation: Tribe Oracle
Alignment: Neutral
Status: Alive
Relationship: Unknown
Other Details: Female, Ancesteral Spirit Barbarian
Youngest Sibling:
Occupation: Shaman of the Conviction Spirit
Alignment: Neutral
Status: Alive
Relationship: Unknown
Other Details: Male, Divine Soul Sorcerer

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