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ae 4 “INTRODUCTO Yaya TABLE OF CONTENTS CREDITS NISSION 3: CLEARANCE 01 INTRO. RO0OUCTION AREA AL BRIEFING OPERATION: Ic STORM ISSION 4: CLEARANCE 2ODUCTION ARE! ON t PERIMETER CONTROL SION S: TAKE REC BEYOND OPERATION: Ic S SECURE THE WAREHOUSE , 14 CREDITS Carlos Llauger Lorenzo and Alberto Abal Couceiro LAYOUT DESIGN EDMON GRAPHISM/GRAPHICS: Corvus Betti BACKGROUND Gutler Lusquitios Rodriguez RULES AND SCENARIOS DIRECTION Gutler Lusquiftos Rodrigue David Rosillo Ligana SCENERY DESIGN and David Rosillo Lizana Marcos Hidalgo, David Rositlo Lizana and Corvus Bell TRANSLATION sime Bolaiios Fernandez and Gutier Lusquifios Rodriguez TRANSLATION EDITOR David Satterthwaite SCULPTING DIRECTION Carlos Torres Rodriquez RULES FINO SCENARIOS DEVELOPMENT Gutier Lusquifos Rodriguez, David Rositlo Li Carlos Torres Rodriquez and Corvus Belli ART DIRECTION Carlos Torres Rodriguez CONCEPT ART Alberto Abal Couceiro, Carlos Liauger Lorenzo. and Cartos Torres Rodriguez, SCULPTORS Fausto Gutiérrez Lopez, lavier Ure, lose Luls Roig Siro East Uri Tiny Ayuso, Juan Navarro Pérez and Yannick Hennebo PRODUCTION AND CASTING MANAGEMENT Begonia Liste Azpeitia MINIATURE PRINTING Angel Giraldez Vidal and David Anta de Frutos (Daf) Ho Seng Hui INNER COVER ILLUSTRATION David Nakayama ILLUSTRATION Ho Seng Hui, Chester Ocampo, Reynan Sanchez, Antone ee Chuck" Pires, Bagus H ‘tomo, Admira Wijaya, David Nakayama, eo 42 Yukiko Otsu, Ben Huem and Stanislav Poltavski Alejandro Quinteiro Gaiteiro and David Anta de Frutos (Daf) GRAPHIC DESIGN DIRECTION Alberto Abat Couceiro Original Title: Infinity. Operation: Icestorm, First edition: July 2014. | trademark of Corvus Belli $.L.L: Ria Selxo, 13. 36940 Cangas, Pontevedra. Spa All tights reserved: Copyright 2014 Corvus Bell SLL Any unauthorized reproduction, copying, transmission or stocking of this book " 's an infringement ofthe retevant copyright and will subject the infringer to civil and criminal penatties Infinity is, 1. www.corvusbelli.com itisone hundredand seventy-five years into the future. The star stems colonized by Humanity, collectively called the Human gpher, have been claimed by massive inter nations, who trade covert blows in secret wars to control the delicate balance ‘of power But an alien throat from the great beyond threatens to hange everythhy Phe main human nations (PanOceania, the ultramodern Hyporpowers Yu fing, its advanced competitor, born of Asi; Haqaislam, the new Islam of philosophy and humanism: the Nomads, anarehistic space wanderers; Arladna, tough colonists stranded in g hostile world; and ALEPH, the omnipresent Al that puis the strings from the shadows), along with the Tohaa, an allow race with its own mysterious agenda, must join forces to fight the outsider forces of the Combined Army and its master the Kl, an alien artifical intelligence that plans to integrate the Human Sphere into its imimense, all-devouring galactic empire. Will they beable to put thoir differences aside, or will their infigh- ting be their undoing at the hands of the alien invaders? Infinity isa isa tabletop wargame that uses 28 mm metal min {Wires to create skirmishes in a histech sei+f setting influenced by manga aesthetics, an exciting, action-packed vision of the near future where special operations determine the fate of Humanity. infinity wilt present you with non-stop challenges that will test all your tactical skilts. To defeat your opponent, you will need to take advantage of your environment, employ your troops’ many | abilities, exploit your enemies’ weaknesses and meet your mis- sion parameters before it (s too late. PANOCERNIA AKALIS, SIKH COMMANDOS: Elite mobile units tasked with jumping behind enemy tines and striking from poorly defended angles. The Akalis Commando Regimen land, sea, ai and orbital deployment, occupation of a combat area and {ground assaults to neutralize enemy forces and capture and control key Locations a Commandos recruit their members exclusively from among the best war singular Akal) can be translated as “the Timeless, but they call themselw Deathiess” SVALARHEIMA NISSES PanOceanian Nisses are a battle-hardened Tactical Assault Group from Svalarheima, created for Security and Forward Team operations. Nisses receive special training to be able to operate In icy environments, 1s befits the extremely harsh climate of their home planet, Svalarheima. In such an adverse environment, mistakes cost life and limb, but Nisses ate callous veterans and remain unaffected by the cold. In fact, it ‘makes them that much more deadly When a storm breaks there are no volunteers to go outside and locate the enemy, but Nisses are not afrald of the storm; they are the storm, ORC TROOPS Only the very best soldiers can aspite to join one of the infantry units in the Heavy Tactical Group, unot cially but ubiquitously called “Orc” Troops. The “Ore” moniker comes from the logo of the manufacturer of their combat armors, the ORC Corporation, which stands for Omnia Research & Creation. Ore Troops have 3 reputation as seasoned veterans who volunteer for the most aggressive operations. As multipurpose heavy infantry, Otc Troops are often destined for the hottest battlefronts, to establish a tough line of defense o crack an enemy formation. MILITARY ORDER FATHER-KNIGHTS Father-Knights are one ofthe most prominent staples of the PanOceanian forces, always teading the char r ‘ge whether surrounded by the regular army or their own Military Orders. Each an ordained priest, they have received intensive combat training and are renowned as expert tactical support and close-quarters Combatants. When deployed alongside regular forces, they provide PanOceanian soldiers with much-nee- {ded moral support. Fathes-Knights are shepherds of men, and they know how to lead troops into the fray. ‘They look them in the eye and persuade them to go beat up the enemy because that is what God wants, P tee rset the right thing to do, and because itis their duty. And they do. With these warrior priests at front of PanOceanian forces, victories are driven home and defeats turned into successes. CORREGIOOR ALGUAC! GRENZERS, GRENZ SECURITY TERM [Named in deference to the old Kranich, o a Hungarian Empire the Grenz Securty Team specializes in completing objectives beyond of conventional security forces. Super-spies and ete miscreants, in other words. They are Policemen, buta special corps that act asa kind of Border patrol. Like the Grenzers of yore, With a fee rein to act and whose authority is never questioned. The ae given carte Blanche because they {get the job done, The D Unit, the Rashomon Sting the Stronach Incident the Szabo Agent, the Sigil Jo. Ever heatd of them? Of course you haven't No one has, because those events never took place. Each one \Was a criss averted by this team, Because the Grenzers do their job well: they keep Tunguska safe, REVEREND HEALERS Dont let the name fool you, ther full title is Reverend Healer-Killers: The tre purpose of these women is to/heal the Sphere of the Evil within’ by exterminating it altogether According to the twisted, fanatical ‘worldview ofthe Observance its Healers are not called upon to bea symbol of ie, butof cleansing deat. “Their task isnot only to keep thei Reverend sisters alive an inthe fray bu to join them in the fight. For this reason, the menders ofthe Observance are trained as assault commandos and specialized assassins. On the batlefels, they are not a welcome sight fo anyone-they conduct themselves with a cruel, blunt precision even their allies find terrifying. The uncanny, psychopathic detachment in their actions gives truth to the true name of these so-called Reverend Healers. MOBILE BRIGADA ‘The Mobile Brigadas ae the foremost regiment ofthe Corregidor heavy infantry These are sturdy, versatile ‘troops who shine both inoffensive and defensive missions. In addition to the usual tasks given to heavy Infantry, Brigadas serve a key purpose as an implied threat to any customers of Corregidor who might be tempted to abuse their newlyhited labor. Naturally, Brigadas are in the Corregidor product portfolio. ‘as mercenary troops. Ther technical training, their unquestionable bravery and the weight oftheir word ‘make Brigadas some ofthe most sought-after soldiers in the mercenary market. = tilbe.- that’ the sen ¢ he the rumors tha tf y Svalarheima. The play should have ives lot better knowing you willbe b ult that will protect you from That's nice to know, Ayala, seeing as your peace king raison tre. The third and fourth ahead to locate and neutr "t Js always a pleasure working with our sweaty, rancid brothers MISSION 1: PERIMETER CONTROL eATORM, awl a ltl} 4-4 43 18 Compr nne ° nite Combe Kite LINE OF FIRE (LOF) Line of Fire (OF) the criterion by which players determine whe ther a trooper can see his target, LoF is an imaginary straight line between a trooper and his potential target In lofty, with the fr a to Nis target, oopers have a LOF angle of 180% that is, they can se ‘half of thelt base. For a trooper fo be abie to draw LoF ese conditions must be met taiget must be within the trooper’ front 180" are The trooper must be able to see a part of is target atleast the i of KS head. LoF must not be obstructed by other troopers or by pleces of scenery ROLLS To figure out whether a trooper is able to successfully complete his action roll a twenty-sded die (420), Playing with these rules, each player might need to roll up to tee dice simultaneously, NORMAL ROLL ‘Oniy one player takes part ina Normal Rol Roll a 20 and compare the result to the acting troopers relevant Attribute, I the ‘equal t0 oF lower than the AXteibute, the action ts successful FACE TO FACE ROLL. When two oF more troopers have opposing Intentions, both players partilpate ina Face to Face Roll Each player rolls a 420 and compa: At ibuke and to the opponent’ result its Atibute ‘attempt Fos the result to their foajper with the highest result that di Not go 0 wins the Face to Face Roll and cancels the opp ER CONTROL. TROOPER PROFILE tact Infinity wooper has a Trooper Profle that detalls his Attibotes: fave against the game's challenges. The diferent Atvibutes of Infinity 15 ollste 54 5: Bio-Technolagical Shietd (Close Combat W: Wounds 10 If the players can roll more than 1 420, hen comparing, successe cancel enemy successes with a lower die result~even if they are In the event ofa tle, both rolls cancel each other and no effects are applied. MODIFIERS (MoD) metimes called MODs) are penalties ose ona Rol. Modifies: applied to the Attribute before rolling the itr nbe either positive ‘OF negative and they dice ‘Maximum Modifier The total sum ofall Modifiers applied to a Roll can never exceed +12 of-12, Cea Conoco ke aT CRITICALS: ifthe result on the dice is equal tothe final value of the Attribute, the Rotts «Critical succes Ina Face to Face Rol, Citials always win, rumping any non-critical result rolled by the opponent. both players roll a Gite the Face to Face Roll. tle and both troopers fail PERIMETER CONTROL NN ORDER POOL That is the number of Orders you m: These make up your spend during that Acti By spending one Order, you may activate one trooper. You de which trooper to activate each time you spend an Order. You could PERIMETER CONTROL, BS ATTACK 1 otder to declare @ BS Attack, the trooper must have Line of Fire to in base to base contact with an enemy, his target and mu re the distance between the 100: 0 his BS Attribute Before rolling the BS Attack, mea per and hs target and apply the appropriate MOL COMBIRELE sithing in between Once you have spent all your Orders, your Ate Tum ends MARKERS Markers help keep track fall hat happens during the same. or ths fst mission you wit need thes alae ete Regular Order Markers (REGULAR) for each playe " * ORDERS — . e Seog '> Nas | vate yor troopers By spending one Order you maya one ofyour BSS AEBCK Rell and Burst Repo peor bac ote Ol OuiNy Sere When one of your roopers dears a BS Atck you make aS Roll to ee Nay fd ou eter the attack wos successful the target Gecaress 6S Move + CC Attack (Close Combat) Move + Dodge Move + Move Active Player declares the fist Skil of an Order, and before he can declare the second, both players check to see if any of the Reactive Player's troopers can react with an ARO (Automatic Reaction Order) All of the Reactive Players troopers that have Line of Fire to (that is, they can see) the trooper that is using the Order, may declare one of these AROS: BS Attack Close Combat Attack Dodge SKILLS: MOVE When a trooper dectares Move, he may move up to is first MOV value in inches. While moving, he may freely change the direction he is facing. Declaring Move includes disclosing the exact route the trooper follows, The second value of the MOV Attribute is the number of inches a trooper may move if he declares Mave for the second time during a single Order. aan] fack against your trooper in response or tie then you both make a Fa with a Norma Roll o Face Roll. Otherwise, resolve the attack When hie declares a 85 Attack, a trooper in his Active Tum may shoot a many times as the Burst (@) value of his weapon (in this case, a Combi Rifle. The Active Player may distribute those shots among any number of targets, but must do so duting the declaration of the attack The Active Player rolls as many 420s asthe Burst value of his trooper's Combi Rifle, and compares the results to the BS of the trooper, as explained above under Rats It the Active Player splits his Bust between different targets and they {react in ARO, each Face to Face Rol is rolled separately following the order the Active Player wishes. The Burst value of the Reactive Players always 2 MOVEMENT ANGILGODERS, “Troopers can use ladders and stalis to reach the, roofs of terain pieces, aa Qoocs MISSION DETAILS Main Objectives Secondary Objectives ARMOR AND ORMAGE FORCES Side A (PanOceaniat: Side 6 Nomads! A END-GAME CONDITIONS: iieekiiad a NOMADS: DEPLOYMENT, ZONE INTRODUCTION This mission introduces the concept of a Lie Lieutenant rule, and the difference Orders. It will also explore some of Deployment rules. TRAINING: REGULAR AND IRREGULAR TROOPERS The profile of each trooper indicates whether it is AREGULAR or IRREGULAR, tutenant, the Loss of between Regular and Irregular the depth of the Initiative and REGULAR Regular troopers have received formal military training and can work asa team, At the start of your Active Tun, each of your Regular troopers provides you with a Regular Order. Regular Orders go into your Order Pool, so you may spend them to activate any trooper, To represent Regular Orders, use Regular Order Markers (REGULAR) IRREGULAR lrreqular troopers have received inadequate training and are concer Ned primarily with their own fate At the start of your Active Turn, each of your Irregular ‘troopers generates an Irregular Order. Irregular Orders do net go into the Order Pool, so you may only Spend them to activate the trooper that generated them. To represent Irregular Orders, use Irregular Order Markers (IRREGULAR), CombiRifte Knife LIEUTENANT The Lieutenant is the leader of your combat for coordinating your troops and making on-the-g¢ choices, The identity of your tis a secret. You must wrt identity of your Lieutenant before the game starts, an information to your opponent only when you se the Special Lieutenant Order SPECIAL LIEUTENANT ORDER Each of your Active Turns, your Lieutenant generates ‘an extra Special Order that he can only use on him Self To represent it,use the Lieutenant Order Marker (EUTENANT). Using the Special Lieutenant Order will rev Lieutenant. the identity of you LOSS OF LIEUTENANT the start of each of your Active Turns, before cou and type of Orders you have available, you must pe $e if your Lieutenant i sil alive or has been remov In the latter case, your army ent for the remainder of your Active your troopers become Irregular. rsa state called Loss of Lieutenant 7. During Loss of Lieutenant, all AAt the end of that Active Tum, you must secretly appoint Lieutenant and write down his identity before your oppon: start their Active Turn. Once you appoint a new ube Lieutenant situation is canceled and your trooper Regular. MOBILE BRIGADA INITIATIV : __ DEPLOYMENT RULES the winner refused goes tothe other player otherwise agreed upon ion without enous MISSION DETAILS Main Objectives For each e7 Objec F who kept Deployment gets to choose who deploys fst Being the first to eliminate the enemy which Dep Points), KEEPING INITIATIVE trooper eliminated at the end of the game ( Objective Secondary Objectives For each friendly trooper who 1 Objective FORCES Side A Pandceaniat: 3 Fusiliers and 1 Orc Trooper (Lieutena DEPLOYMENT PHASE. > During th —— side. tNomadsr: 3 Corregidor ¢, before the frst Round starts, players (Lieutenant). battlefield Iguaciles and 1 Mobile Brigada END-GAME CONDITIONS: The loyment Phase is divided into the following steps: 4, Player Gne Deployment: The fist player to deploy, as decided er who kept Deployment, places all his troopers inside all the ll s MISSION 3: CLEARANCE OF PRODUCTION AREA ALPHA Sergeant Sadhu's retinal sereen showed the rapidly plunging figures of his atime tzols of his jump capsule almost absent-mindediy. With expert, subtle movements he compensated Simultaneously, he picked possible landing areas. He heard a crack and a swish and knew the main ablative shield hal seagate he fe around, With a smile, S ia.the som Dalcompless | his chosen landing spot. He would fall upon t hu punched in the coordinates for Production Area Alp ‘enemy rearguard, as deadly anu unexpected as a lightiing holt 1 the night INTRODUCTION THERMO-OPTICAL This mission showcases new combinations of Skis t CAMOUFLAGE (TO) NEW ORDER AND. mi ay BS At ver Rol agaist «trooper with ARO COMBINATIONS : From now on, when spending an Ord 1y have your trooper TO CAMOUFLAGE MARKER one of these it amoutlage Marker (TO/CANC Discover + 8S atta ; may declare a have tiited options whi Care However, the trooper reveats itself an ts Marker form whe whenever it enters base to base contact with an enemy by Moving, whenever it declares an ARO. When your Marker is revealed, replace it with its gure. You decide its facing when you do $0 Surprise Shot During its {and only then), a Camouflage Marker that declares Move + 8 Attack makes a Surprise Shot against its target Enemies must apply an additional -3 Modifier to all Face to Face Roll against Surprise Shots ARO AGRINST CAMOUFLAGE MARKERS: When a Camouflage Marker in its Active Tu ARO, the Reactive P declares Mo vides enemies with a yer only has these ARO options: Dod scover or Delay ARO. Dodge Regardless of the second Short Skill declared by the Camouflage Marker, the reactive trooper makes a PH Roll to Dod It the camouflaged trooper declares a CC.At the reactive trooper, make KK OF a BS Attack against Discover If the Camouflage Marker uses its second Short Skill to Move, the reactive trooper makes a WIP roll to try and Discover and reveal It Hf, for whatever reason, the Camouflage Marker reveals itself with its second Short Skill, forgo the Discover Roll Delay ARO. When reacting against a Camouflage Marker, troops may delay thelr ARO declaration until after the Active Player declares the second Short Skill of his Order When the trooper finaly declares its delayed ARO, it may choose bbetween Dodge, BS Attack oF CC Attach, Face to Face Rol See. CC Atemck Cemouriage Marker: Moving into base to base contact differently a Camouflage Marker enters by Moving, the reactive trooper may. eclare either Dodge, CC Attack or BS If the camouflaged trooper enters base to base contact with the re ve trooper using the first Short Skill ofits Order and uses the se cond to declare Dadge, CC Atta 2S Attack agains it, hen make a Face i the camouflaged trooper does not have iny further Short Skills to declare after entering base t ct or chooses not to, then the reactive trooper makes 2 DISCOVER _ feveals the he op replace its faker with the correspon The successful use of target, forcin cover, the trooper must have Line of Fire to an enemy Camouflage Marker and not be in base to base contact with any enemies. ‘The Thermo-Optical unit reveals Itself at the start of the Order COMBAT JUMP, Some troops, equipped with sub-orbital or atmos- pheric jump gear, have been trained to dive from the sky onto the battleground, falling upon the enemy in devastating surprise strikes. Troops with this Special Skill may choose not deploy at all during the Deployment Phose, instead waiting to make an airborne deployment dur the game At the beginning of your Active Turn, when cal Wpprentatingayour Order Poot, set aside ail Orders ge- cs fnerated by yBlip undepioyed troops with Com ump. Those Orders do not go into your Orger Poot and may-only Be used by the trooper thet gene sprated ther and Only to declare 8 Combat Jump . OMBAT JUMP ROLL INFILTRATION END-GAME CONDITIONS: Mov CC 6S PH WIP ARM BTS WS 4-4 Ms es a et ee ee Comb Rilfe 0 camouflage Knife lnfitration MISSION 4: CLEARANCE OF PRODUCTION AREA BETA The helter-skelter of auxiliary structures, heavy-duty capacitors and storage containers around the Production Area was pesiect >. ‘or a raiding team to hide-and dig.in, This, specialist Nisse. Thomas Brekken well knew, and still he didn't care. He was a hunter Svalarheima was his h ‘nto the affairs of PanOceania isa mistake you pay for with your life INTRODU This mission introduces Silhouette Templotes to help you determi ne Lines of Fire, an automatic movement called Change Facing, the Special Skill Mimetism, Multispectral Visors and a new weapon: the Shiper Rift. VOLUME AND SILHOUETTE TEMPLATES __ In game terms, all combatants occupy an unvarying volume on the table, This volume Is cylinder-shaped, with its width determined by the base size and its height by the type of trooper Sithouette Templates are a game aid designed to help players deter- mine the in-game volume and height ofa trooper. If doubts about the volume of a trooper arise during a game, use the Silhouette Templates to decide exactly what cylinder-shaped space it takes up on the game table, CHANGE FACING After the ARM Roll, any surviving trooper who suffered a hit can turn so that the attacker is within his LOF. MIMETISM The user of this Special Skill can use a number of tricks to become a harder target to hit. In game terms, any BS Attack against a trooper with Mimetism must apply a3 Modifier MULTISPECTRAL VISOR This piece of Equipment was designed to offset the effects of diffe- rent military concealment and camouflage technologies. | VeLUME;ANDILINGIOR FIRE) VOLUME OF A MODEL neland and, as those Nomads would soon learn, they were his prey. Today, he would teach them; that prying, LEVEL 1 This Visor reduces the Modifier for making a BS Attack against a tr00 per with Mimetism from-3 t0 0. reduces the Modifier for making a BSA Additionally ring Discover against a trooper with Tr 60-3. LEVEL 2 This Visor reduces the Modifiers for making a 8S ting Discover against a trooper with Mime Camouflage to 0 SNIPER RIFLE Sniper Rifles are precision weapons with such long range and 2 curacy that they can dominate the entire battlefield. A well-placed marksman armed with one of these weapons can potentially deter the advance of a whole army. SNIPER RIFLE CLERRANCE OF PRODUCTION AREA BETA END-GAME CONDITIONS PH WIP 8s wa ts 15 Se Pe ara ke Ss soa dabei betting im Negba bade he eens nants tome Ss sontamtnson a INTRODUCTION NEW COMBINATION OF SKELS UNCONSCIOUS AND DEAD STATES KINEMATIKA Aa. Airing 0. compe a a cme mace ue, at Diba x DOCTOR ROLL MISSION DETAILS ee eee Main Objectives 4 Objective Sida B (Nomads 3 Corregidor Alguac SPECIAL SCENARIO RULES CSU, Corporat Security Unit U Marker on the Centra as shown on the map, to represent the Corporate Security The CSU operator is a reactive trooper that considers both players her enemies, so she reacts to all troopers by declaring a BS Attack ARO wh ctive Player always rolls for the CSU ever possible, The Re The CSU operator has a 360° Line of Sight Contraiting the Central Module You control the Centrat Module if you are the only player with ‘Ron-Unconscious troopers on its rooftop. END-GAME CONDITIONS The game ends at the end of the third Game Round or when one of the players has no troops on the table. Victory goes to the player with the most Objective Points BEYOND OPERATION: ICESTORM RUXILIA Jotum PanOceania JoTUMs, SVALARHEIMA MECHANIZED CUIRASSIERS Originally stationed on the frost planet of Svalarheima, Jotums are TAGs of colossal size that honor their appellative, a variant of Old Norse’s “Jotunn’ the name of the Frost Giants of Norse mythology. Widely recogni- 2ed as one of the finest weapons in all the Human Sphere, the combination of its thick ‘armor and firepower makes the Jotum the dominant factor on any battlefield Wi eee BTS SPH WP ARM BTS W S NOMADS TUNGUSKA INTERVENTORS 3x@ 2x tex 4x Axe 39 pointe ‘swe 4.55 33 points eawe 4 x{ 73 points 2swc > ccm ra) TenyTometvoner ieton Syn epee Mov cc. BS PH OUWP RM or WO 46 14 2 2 4a 3 Oe ™ Psa ote HRQGISLAM ALEPH COMBINED ARMY And whilst wie TOHAR The Tohaa are an ad: vanced alien civilization currently waging an open war against the El and its Combined Army:Tohaa are masters of biotechnology, capable of building te- rrible virat weapons and impervious symbiont ar- mors, but also of altering other species, granting them more intelligence so'they can fight by their side. 4 ~ BEYOND OPERATION: CESTORM BOOKS AND EXPANSIONS __- HUMAN SPHERE aE CR Human Sphere isthe fst expansion tothe Infisty universe fons and new rules, special skills and weapons. CAMPAIGN: PARADISO ARTBOOK ONE e campaign rules, in- This book offers insight of and scenarios and an _niatures of the different fa fesigned missions that design processes behind the mi jons, from initial sketches to the final also includes 10 gorgeous, exclusive full-color prints ge and faction and a brand-new faction: ames ONLINE SUPE INFINITY TOURNAMENT SYSTEM

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