ae
4
“INTRODUCTO
YayaTABLE OF CONTENTS
CREDITS
NISSION 3: CLEARANCE 01
INTRO. RO0OUCTION AREA AL
BRIEFING OPERATION: Ic
STORM ISSION 4: CLEARANCE
2ODUCTION ARE!
ON t PERIMETER CONTROL SION S: TAKE REC
BEYOND OPERATION: Ic
S SECURE THE WAREHOUSE , 14
CREDITS
Carlos Llauger Lorenzo and Alberto Abal Couceiro
LAYOUT DESIGN
EDMON GRAPHISM/GRAPHICS:
Corvus Betti
BACKGROUND
Gutler Lusquitios Rodriguez
RULES AND SCENARIOS DIRECTION
Gutler Lusquiftos Rodrigue
David Rosillo Ligana
SCENERY DESIGN
and David Rosillo Lizana Marcos Hidalgo, David Rositlo Lizana and Corvus Bell
TRANSLATION
sime Bolaiios Fernandez and Gutier Lusquifios Rodriguez
TRANSLATION EDITOR
David Satterthwaite
SCULPTING DIRECTION
Carlos Torres Rodriquez
RULES FINO SCENARIOS DEVELOPMENT
Gutier Lusquifos Rodriguez, David Rositlo Li
Carlos Torres Rodriquez and Corvus Belli
ART DIRECTION
Carlos Torres Rodriguez
CONCEPT ART
Alberto Abal Couceiro, Carlos Liauger Lorenzo.
and Cartos Torres Rodriguez, SCULPTORS
Fausto Gutiérrez Lopez, lavier Ure, lose Luls Roig
Siro East Uri Tiny Ayuso, Juan Navarro Pérez and Yannick Hennebo
PRODUCTION AND CASTING MANAGEMENT
Begonia Liste Azpeitia
MINIATURE PRINTING
Angel Giraldez Vidal and David Anta de Frutos (Daf)
Ho Seng Hui
INNER COVER ILLUSTRATION
David Nakayama
ILLUSTRATION
Ho Seng Hui, Chester Ocampo, Reynan Sanchez, Antone ee
Chuck" Pires, Bagus H ‘tomo, Admira Wijaya, David Nakayama, eo 42
Yukiko Otsu, Ben Huem and Stanislav Poltavski
Alejandro Quinteiro Gaiteiro and David Anta de Frutos (Daf)
GRAPHIC DESIGN DIRECTION
Alberto Abat Couceiro
Original Title: Infinity. Operation: Icestorm,
First edition: July 2014.
| trademark of Corvus Belli $.L.L: Ria Selxo, 13. 36940 Cangas, Pontevedra. Spa
All tights reserved: Copyright 2014 Corvus Bell SLL Any unauthorized reproduction, copying, transmission or stocking of this book
" 's an infringement ofthe retevant copyright and will subject the infringer to civil and criminal penatties
Infinity is, 1. www.corvusbelli.comitisone hundredand seventy-five years into the future. The star
stems colonized by Humanity, collectively called the Human
gpher, have been claimed by massive inter nations, who
trade covert blows in secret wars to control the delicate balance
‘of power But an alien throat from the great beyond threatens to
hange everythhy
Phe main human nations (PanOceania, the ultramodern
Hyporpowers Yu fing, its advanced competitor, born of Asi;
Haqaislam, the new Islam of philosophy and humanism: the
Nomads, anarehistic space wanderers; Arladna, tough colonists
stranded in g hostile world; and ALEPH, the omnipresent Al that
puis the strings from the shadows), along with the Tohaa, an
allow race with its own mysterious agenda, must join forces to
fight the outsider forces of the Combined Army and its master
the Kl, an alien artifical intelligence that plans to integrate the
Human Sphere into its imimense, all-devouring galactic empire.
Will they beable to put thoir differences aside, or will their infigh-
ting be their undoing at the hands of the alien invaders?
Infinity isa isa tabletop wargame that uses 28 mm metal min
{Wires to create skirmishes in a histech sei+f setting influenced by
manga aesthetics, an exciting, action-packed vision of the near
future where special operations determine the fate of Humanity.
infinity wilt present you with non-stop challenges that will test
all your tactical skilts. To defeat your opponent, you will need to
take advantage of your environment, employ your troops’ many |
abilities, exploit your enemies’ weaknesses and meet your mis-
sion parameters before it (s too late.PANOCERNIA
AKALIS, SIKH COMMANDOS:
Elite mobile units tasked with jumping behind enemy tines and
striking from poorly defended angles. The Akalis Commando Regimen
land, sea, ai and orbital deployment, occupation of a combat area and
{ground assaults to neutralize enemy forces and capture and control key Locations a
Commandos recruit their members exclusively from among the best war
singular Akal) can be translated as “the Timeless, but they call themselw
Deathiess”
SVALARHEIMA NISSES
PanOceanian Nisses are a battle-hardened Tactical Assault Group from Svalarheima, created for Security
and Forward Team operations. Nisses receive special training to be able to operate In icy environments,
1s befits the extremely harsh climate of their home planet, Svalarheima. In such an adverse environment,
mistakes cost life and limb, but Nisses ate callous veterans and remain unaffected by the cold. In fact, it
‘makes them that much more deadly When a storm breaks there are no volunteers to go outside and locate
the enemy, but Nisses are not afrald of the storm; they are the storm,
ORC TROOPS
Only the very best soldiers can aspite to join one of the infantry units in the Heavy Tactical Group, unot
cially but ubiquitously called “Orc” Troops. The “Ore” moniker comes from the logo of the manufacturer of
their combat armors, the ORC Corporation, which stands for Omnia Research & Creation. Ore Troops have 3
reputation as seasoned veterans who volunteer for the most aggressive operations. As multipurpose heavy
infantry, Otc Troops are often destined for the hottest battlefronts, to establish a tough line of defense o
crack an enemy formation.
MILITARY ORDER FATHER-KNIGHTS
Father-Knights are one ofthe most prominent staples of the PanOceanian forces, always teading the char r
‘ge whether surrounded by the regular army or their own Military Orders. Each an ordained priest, they
have received intensive combat training and are renowned as expert tactical support and close-quarters
Combatants. When deployed alongside regular forces, they provide PanOceanian soldiers with much-nee-
{ded moral support. Fathes-Knights are shepherds of men, and they know how to lead troops into the fray.
‘They look them in the eye and persuade them to go beat up the enemy because that is what God wants, P
tee rset the right thing to do, and because itis their duty. And they do. With these warrior priests at
front of PanOceanian forces, victories are driven home and defeats turned into successes.CORREGIOOR ALGUAC!
GRENZERS, GRENZ SECURITY TERM
[Named in deference to the old Kranich, o a
Hungarian Empire the Grenz Securty Team specializes in completing objectives beyond
of conventional security forces. Super-spies and ete miscreants, in other words. They are
Policemen, buta special corps that act asa kind of Border patrol. Like the Grenzers of yore,
With a fee rein to act and whose authority is never questioned. The ae given carte Blanche because they
{get the job done, The D Unit, the Rashomon Sting the Stronach Incident the Szabo Agent, the Sigil Jo.
Ever heatd of them? Of course you haven't No one has, because those events never took place. Each one
\Was a criss averted by this team, Because the Grenzers do their job well: they keep Tunguska safe,
REVEREND HEALERS
Dont let the name fool you, ther full title is Reverend Healer-Killers: The tre purpose of these women
is to/heal the Sphere of the Evil within’ by exterminating it altogether According to the twisted, fanatical
‘worldview ofthe Observance its Healers are not called upon to bea symbol of ie, butof cleansing deat.
“Their task isnot only to keep thei Reverend sisters alive an inthe fray bu to join them in the fight. For
this reason, the menders ofthe Observance are trained as assault commandos and specialized assassins.
On the batlefels, they are not a welcome sight fo anyone-they conduct themselves with a cruel, blunt
precision even their allies find terrifying. The uncanny, psychopathic detachment in their actions gives
truth to the true name of these so-called Reverend Healers.
MOBILE BRIGADA
‘The Mobile Brigadas ae the foremost regiment ofthe Corregidor heavy infantry These are sturdy, versatile
‘troops who shine both inoffensive and defensive missions. In addition to the usual tasks given to heavy
Infantry, Brigadas serve a key purpose as an implied threat to any customers of Corregidor who might
be tempted to abuse their newlyhited labor. Naturally, Brigadas are in the Corregidor product portfolio.
‘as mercenary troops. Ther technical training, their unquestionable bravery and the weight oftheir word
‘make Brigadas some ofthe most sought-after soldiers in the mercenary market.= tilbe.- that’ the sen
¢ he the rumors tha tf y
Svalarheima. The play should have ives
lot better knowing you willbe b
ult that will protect you from
That's nice to know, Ayala, seeing as your peace
king raison tre. The third and fourth
ahead to locate and neutr
"t
Js always a pleasure working with our sweaty, rancid brothersMISSION 1: PERIMETER CONTROL
eATORM,awl a ltl}
4-4 43 18
Compr nne
° nite
Combe
Kite
LINE OF FIRE (LOF)
Line of Fire (OF) the criterion by which players determine whe
ther a trooper can see his target, LoF is an imaginary straight line
between a trooper and his potential target
In lofty,
with the fr
a to Nis target,
oopers have a LOF angle of 180% that is, they can se
‘half of thelt base. For a trooper fo be abie to draw LoF
ese conditions must be met
taiget must be within the trooper’ front 180" are
The trooper must be able to see a part of is target atleast the
i of KS head.
LoF must not be obstructed by other troopers or by pleces of
scenery
ROLLS
To figure out whether a trooper is able to successfully complete his
action roll a twenty-sded die (420), Playing with these rules, each
player might need to roll up to tee dice simultaneously,
NORMAL ROLL
‘Oniy one player takes part ina Normal Rol Roll a 20 and compare
the result to the acting troopers relevant Attribute, I the
‘equal t0 oF lower than the AXteibute, the action ts successful
FACE TO FACE ROLL.
When two oF more troopers have opposing Intentions, both players
partilpate ina Face to Face Roll Each player rolls a 420 and compa:
At ibuke and to the opponent’ result
its Atibute
‘attempt
Fos the result to their
foajper with the highest result that di Not go 0
wins the Face to Face Roll and cancels the opp
ER CONTROL.
TROOPER PROFILE
tact Infinity wooper has a Trooper Profle that detalls his Attibotes:
fave against the game's challenges. The diferent Atvibutes of Infinity
15 ollste 54 5: Bio-Technolagical Shietd
(Close Combat W: Wounds
10
If the players can roll more than 1 420, hen comparing, successe
cancel enemy successes with a lower die result~even if they are
In the event ofa tle, both rolls cancel each other and no effects are
applied.
MODIFIERS (MoD)
metimes called MODs) are penalties
ose ona Rol. Modifies:
applied to the Attribute before rolling the
itr
nbe either positive
‘OF negative and they
dice
‘Maximum Modifier
The total sum ofall Modifiers applied to a Roll can never exceed +12
of-12,
Cea
Conoco ke
aT
CRITICALS:
ifthe result on the dice is equal tothe final value of the Attribute, the
Rotts «Critical succes
Ina Face to Face Rol, Citials always win, rumping any non-critical
result rolled by the opponent. both players roll a Gite the Face
to Face Roll. tle and both troopers failPERIMETER CONTROL NNORDER POOL
That is the number of Orders you m:
These make up your
spend during that Acti
By spending one Order, you may activate one trooper. You de
which trooper to
activate each time you spend an Order. You could
PERIMETER CONTROL,
BS ATTACK
1 otder to declare @ BS Attack, the trooper must have Line of Fire to
in base to base contact with an enemy,
his target and mu
re the distance between the 100:
0 his BS Attribute
Before rolling the BS Attack, mea
per and hs target and apply the appropriate MOL
COMBIRELE
sithing in between
Once you have spent all your Orders, your Ate Tum ends
MARKERS
Markers help keep track fall hat happens during
the same. or ths fst mission you wit need thes alae ete
Regular Order Markers (REGULAR) for each playe " *
ORDERS — . e Seog '> Nas |
vate yor troopers By spending one Order you maya one ofyour BSS AEBCK Rell and Burst
Repo peor bac ote Ol OuiNy Sere When one of your roopers dears a BS Atck you make aS Roll to
ee Nay fd ou eter the attack wos successful the target Gecaress 6S
Move + CC Attack (Close Combat)
Move + Dodge
Move + Move
Active Player declares the fist Skil of an Order, and before
he can declare the second, both players check to see if any of the
Reactive Player's troopers can react with an ARO (Automatic Reaction
Order)
All of the Reactive Players troopers that have Line of Fire to (that is,
they can see) the trooper that is using the Order, may declare one
of these AROS:
BS Attack
Close Combat Attack
Dodge
SKILLS:
MOVE
When a trooper dectares Move, he may move up to is first MOV value
in inches. While moving, he may freely change the direction he is
facing.
Declaring Move includes disclosing the exact route the trooper
follows,
The second value of the MOV Attribute is the number of inches a
trooper may move if he declares Mave for the second time during a
single Order.
aan]
fack against your trooper in response or tie
then you both make a Fa
with a Norma Roll
o Face Roll. Otherwise, resolve the attack
When hie declares a 85 Attack, a trooper in his Active Tum may shoot
a many times as the Burst (@) value of his weapon (in this case, a
Combi Rifle. The Active Player may distribute those shots among
any number of targets, but must do so duting the declaration of the
attack
The Active Player rolls as many 420s asthe Burst value of his trooper's
Combi Rifle, and compares the results to the BS of the trooper, as
explained above under Rats
It the Active Player splits his Bust between different targets and they
{react in ARO, each Face to Face Rol is rolled separately following the
order the Active Player wishes.
The Burst value of the Reactive Players always 2
MOVEMENT ANGILGODERS,
“Troopers can use ladders and stalis to reach the, roofs of terain
pieces,
aaQoocs MISSION DETAILS
Main Objectives
Secondary Objectives
ARMOR AND ORMAGE
FORCES
Side A (PanOceaniat:
Side 6 Nomads! A
END-GAME CONDITIONS:
iieekiiad a
NOMADS:
DEPLOYMENT, ZONEINTRODUCTION
This mission introduces the concept of a Lie
Lieutenant rule, and the difference
Orders. It will also explore some of
Deployment rules.
TRAINING: REGULAR AND
IRREGULAR TROOPERS
The profile of each trooper indicates whether it is AREGULAR
or IRREGULAR,
tutenant, the Loss of
between Regular and Irregular
the depth of the Initiative and
REGULAR
Regular troopers have received formal military training and can work
asa team,
At the start of your Active Tun, each of your Regular
troopers provides you with a Regular Order. Regular
Orders go into your Order Pool, so you may spend
them to activate any trooper, To represent Regular
Orders, use Regular Order Markers (REGULAR)
IRREGULAR
lrreqular troopers have received inadequate training and are concer
Ned primarily with their own fate
At the start of your Active Turn, each of your Irregular
‘troopers generates an Irregular Order. Irregular
Orders do net go into the Order Pool, so you may only
Spend them to activate the trooper that generated
them. To represent Irregular Orders, use Irregular
Order Markers (IRREGULAR),
CombiRifte
Knife
LIEUTENANT
The Lieutenant is the leader of your combat
for coordinating your troops and making on-the-g¢
choices,
The identity of your tis a secret. You must wrt
identity of your Lieutenant before the game starts, an
information to your opponent only when you
se the Special Lieutenant Order
SPECIAL LIEUTENANT ORDER
Each of your Active Turns, your Lieutenant generates
‘an extra Special Order that he can only use on him
Self To represent it,use the Lieutenant Order Marker
(EUTENANT).
Using the Special Lieutenant Order will rev
Lieutenant.
the identity of you
LOSS OF LIEUTENANT
the start of each of your Active Turns, before cou
and type of Orders you have available, you must pe
$e if your Lieutenant i sil alive or has been remov
In the latter case, your army ent
for the remainder of your Active
your troopers become Irregular.
rsa state called Loss of Lieutenant
7. During Loss of Lieutenant, all
AAt the end of that Active Tum, you must secretly appoint
Lieutenant and write down his identity before your oppon:
start their Active Turn. Once you appoint a new ube
Lieutenant situation is canceled and your trooper
Regular.
MOBILE BRIGADAINITIATIV : __ DEPLOYMENT RULES
the winner refused goes tothe other player
otherwise agreed upon
ion without enous
MISSION DETAILS
Main Objectives
For each e7
Objec
F who kept Deployment gets to choose who deploys fst Being the first to eliminate the enemy
which Dep Points),
KEEPING INITIATIVE
trooper eliminated at the end of the game (
Objective
Secondary Objectives
For each friendly trooper who 1 Objective
FORCES
Side A Pandceaniat: 3 Fusiliers and 1 Orc Trooper (Lieutena
DEPLOYMENT PHASE.
> During th
—— side. tNomadsr: 3 Corregidor
¢, before the frst Round starts, players (Lieutenant).
battlefield
Iguaciles and 1 Mobile Brigada
END-GAME CONDITIONS:
The
loyment Phase is divided into the following steps:
4, Player Gne Deployment: The fist player to deploy, as decided
er who kept Deployment, places all his troopers inside
all the
lls
MISSION 3: CLEARANCE OF
PRODUCTION AREA ALPHA
Sergeant Sadhu's retinal sereen showed the rapidly plunging figures of his atime
tzols of his jump capsule almost absent-mindediy. With expert, subtle movements he compensated
Simultaneously, he picked possible landing areas. He heard a crack and a swish and knew the main ablative shield hal seagate he
fe around, With a smile, S ia.the som Dalcompless |
his chosen landing spot. He would fall upon t
hu punched in the coordinates for Production Area Alp
‘enemy rearguard, as deadly anu unexpected as a lightiing holt 1 the night
INTRODUCTION THERMO-OPTICAL
This mission showcases new combinations of Skis t CAMOUFLAGE (TO)
NEW ORDER AND. mi ay BS At ver Rol agaist «trooper with
ARO COMBINATIONS :
From now on, when spending an Ord 1y have your trooper TO CAMOUFLAGE MARKER
one of these it amoutlage Marker (TO/CANC
Discover + 8S atta ;
may declare a have tiited options whi
Care However, the trooper reveats itself an ts Marker form whe
whenever it enters base to base contact with an enemy by Moving,
whenever it declares an ARO. When your Marker is revealed, replace
it with its gure. You decide its facing when you do $0
Surprise Shot
During its
{and only then), a Camouflage Marker that
declares Move + 8 Attack makes a Surprise Shot against its target
Enemies must apply an additional -3 Modifier to all Face to Face Roll
against Surprise Shots
ARO AGRINST CAMOUFLAGE MARKERS:
When a Camouflage Marker in its Active Tu
ARO, the Reactive P
declares Mo
vides enemies with a
yer only has these ARO
options: Dod
scover or Delay ARO.
Dodge
Regardless of the second Short Skill declared by the Camouflage
Marker, the reactive trooper makes a PH Roll to Dod
It the camouflaged trooper declares a CC.At
the reactive trooper, make
KK OF a BS Attack against
Discover
If the Camouflage Marker uses its second Short Skill to Move, the
reactive trooper makes a WIP roll to try and Discover and reveal It
Hf, for whatever reason, the Camouflage Marker reveals itself with its
second Short Skill, forgo the Discover Roll
Delay ARO.
When reacting against a Camouflage Marker, troops may delay thelr
ARO declaration until after the Active Player declares the second
Short Skill of his Order
When the trooper finaly declares its delayed ARO, it may choose
bbetween Dodge, BS Attack oF CC Attach,Face to Face Rol See.
CC Atemck
Cemouriage Marker:
Moving into base to base contact
differently
a Camouflage Marker enters
by Moving, the reactive trooper may.
eclare either Dodge, CC Attack or BS
If the camouflaged trooper enters
base to base contact with the re
ve trooper using the first Short
Skill ofits Order and uses the se
cond to declare Dadge, CC Atta
2S Attack agains it, hen make a Face
i the camouflaged trooper does not have
iny further Short Skills to declare after
entering base t ct or chooses
not to, then the reactive trooper makes 2
DISCOVER _
feveals the
he op replace its
faker with the correspon
The successful use of
target, forcin
cover, the trooper must have Line
of Fire to an enemy Camouflage Marker and not
be in base to base contact with any enemies.
‘The Thermo-Optical unit reveals
Itself at the start of the Order
COMBAT JUMP,
Some troops, equipped with sub-orbital or atmos-
pheric jump gear, have been trained to dive from
the sky onto the battleground, falling upon the
enemy in devastating surprise strikes.
Troops with this Special Skill may choose not
deploy at all during the Deployment Phose, instead
waiting to make an airborne deployment dur
the game
At the beginning of your Active Turn, when cal
Wpprentatingayour Order Poot, set aside ail Orders ge-
cs
fnerated by yBlip undepioyed troops with Com
ump. Those Orders do not go into your Orger Poot
and may-only Be used by the trooper thet gene
sprated ther and Only to declare 8 Combat Jump.
OMBAT JUMP ROLL INFILTRATIONEND-GAME CONDITIONS:
Mov CC 6S PH WIP ARM BTS WS
4-4 Ms es a et ee ee
Comb Rilfe 0 camouflage
Knife lnfitrationMISSION 4: CLEARANCE OF
PRODUCTION
AREA BETA
The helter-skelter of auxiliary structures, heavy-duty capacitors and storage containers around the Production Area was pesiect >.
‘or a raiding team to hide-and dig.in, This, specialist Nisse. Thomas Brekken well knew, and still he didn't care. He was a hunter
Svalarheima was his h
‘nto the affairs of PanOceania isa mistake you pay for with your life
INTRODU
This mission introduces Silhouette Templotes to help you determi
ne Lines of Fire, an automatic movement called Change Facing, the
Special Skill Mimetism, Multispectral Visors and a new weapon: the
Shiper Rift.
VOLUME AND
SILHOUETTE TEMPLATES __
In game terms, all combatants occupy an unvarying volume on the
table, This volume Is cylinder-shaped, with its width determined by
the base size and its height by the type of trooper
Sithouette Templates are a game aid designed to help players deter-
mine the in-game volume and height ofa trooper.
If doubts about the volume of a trooper arise during a game, use the
Silhouette Templates to decide exactly what cylinder-shaped space
it takes up on the game table,
CHANGE FACING
After the ARM Roll, any surviving trooper who suffered a hit can turn
so that the attacker is within his LOF.
MIMETISM
The user of this Special Skill can use a number of tricks to become a
harder target to hit.
In game terms, any BS Attack against a trooper with Mimetism must
apply a3 Modifier
MULTISPECTRAL VISOR
This piece of Equipment was designed to offset the effects of diffe-
rent military concealment and camouflage technologies.
| VeLUME;ANDILINGIOR FIRE)
VOLUME OF A MODEL
neland and, as those Nomads would soon learn, they were his prey. Today, he would teach them; that prying,
LEVEL 1
This Visor reduces the Modifier for making a BS Attack against a tr00
per with Mimetism from-3 t0 0.
reduces the Modifier for making a BSA
Additionally
ring Discover against a trooper with Tr
60-3.
LEVEL 2
This Visor reduces the Modifiers for making a 8S
ting Discover against a trooper with Mime
Camouflage to 0
SNIPER RIFLE
Sniper Rifles are precision weapons with such long range and 2
curacy that they can dominate the entire battlefield. A well-placed
marksman armed with one of these weapons can potentially deter
the advance of a whole army.
SNIPER RIFLECLERRANCE OF PRODUCTION AREA BETA
END-GAME CONDITIONS
PH WIP
8s
wa ts
15Se
Pe ara ke
Ss soa dabei betting im Negba bade he eens nants tome Ss sontamtnson a
INTRODUCTION
NEW COMBINATION OF SKELS
UNCONSCIOUS AND DEAD STATES
KINEMATIKA
Aa. Airing 0. compe a a
cme
mace ue, at Diba
x
DOCTOR ROLL
MISSION DETAILS ee eee
Main Objectives
4 Objective
Sida B (Nomads 3 Corregidor Alguac
SPECIAL SCENARIO RULES
CSU, Corporat
Security Unit
U Marker on the Centra
as shown on the map, to represent the Corporate Security
The CSU operator is a reactive trooper that considers both players
her enemies, so she reacts to all troopers by declaring a BS Attack
ARO wh ctive Player always rolls for the CSU
ever possible, The Re
The CSU operator has a 360°
Line of Sight
Contraiting the Central Module
You control the Centrat Module if you are the only player with
‘Ron-Unconscious troopers on its rooftop.
END-GAME CONDITIONS
The game ends at the end of the third Game Round or when one of
the players has no troops on the table. Victory goes to the player with
the most Objective PointsBEYOND
OPERATION: ICESTORM
RUXILIA
Jotum
PanOceania
JoTUMs,
SVALARHEIMA MECHANIZED
CUIRASSIERS
Originally stationed on the frost planet of
Svalarheima, Jotums are TAGs of colossal
size that honor their appellative, a variant of
Old Norse’s “Jotunn’ the name of the Frost
Giants of Norse mythology. Widely recogni-
2ed as one of the finest weapons in all the
Human Sphere, the combination of its thick
‘armor and firepower makes the Jotum the
dominant factor on any battlefieldWi eee BTS
SPH WP ARM BTS W
SNOMADS
TUNGUSKA INTERVENTORS3x@
2x
tex
4x
Axe
39 pointe
‘swe
4.55
33 points
eawe
4 x{
73 points
2swc
>
ccm
ra)
TenyTometvoner
ieton Syn
epee
Mov cc. BS PH OUWP RM or WO
46 14 2 2 4a 3 Oe
™
Psa
oteHRQGISLAMALEPH
COMBINED
ARMY
And whilst
wie
TOHAR
The Tohaa are an ad:
vanced alien civilization
currently waging an open
war against the El and its
Combined Army:Tohaa are
masters of biotechnology,
capable of building te-
rrible virat weapons and
impervious symbiont ar-
mors, but also of altering
other species, granting
them more intelligence
so'they can fight by their
side. 4~
BEYOND OPERATION: CESTORM
BOOKS AND EXPANSIONS __- HUMAN SPHERE
aE CR Human Sphere isthe fst expansion tothe Infisty universe
fons and new rules, special skills and weapons.
CAMPAIGN: PARADISO ARTBOOK ONE
e campaign rules, in- This book offers insight of
and scenarios and an _niatures of the different fa
fesigned missions that
design processes behind the mi
jons, from initial sketches to the final
also includes 10 gorgeous, exclusive full-color prints
ge and
faction and a brand-new faction:ames
ONLINE SUPE
INFINITY TOURNAMENT SYSTEM