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Functional Responsibilities

 Creating concept art for characters, environments, objects to various levels of finish and time
constraints

 Creating illustrations for key frames, box art and other marketing purposes

 Speed paintings of Composition, Mood

 Visual storytelling, ensuring that the image captivates the viewer’s imagination

 Character design – Creative, unique and interesting characters in a range of styles

 Environment design - Ability to create inspirational environments in an array of styles, always


with close attention to composition, lighting and perspective

 Architecture – Strong understanding of the layout and special proportions a range of buildings,
both realistic and imaginary. A good knowledge of architectural styles would be advantageous

 Mechanical design – Knowledge of industrial design principals and their application to fictional
vehicles, machines, weapons etc
Skills Required

 Fluent with Photoshop, and a high capacity to learn new tools

 Strong art background in traditional art skills

 Anatomical knowledge

 Architectural knowledge

 Mechanical design knowledge

 Good sense of light, form, tone, palette

 Must be able to paint/sketch at speed


Skills Considered a Bonus

 Experience with 3-D software (Z-Brush, MODO, 3DSMax or Maya etc) a plus

 Good knowledge of videogames and films

 Experience working withing a videogame, agency or film-production environment


Education and Experience

 A portfolio that demonstrates a potential to meet industry standard level of art

 Professional art training is desirable but not essential

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