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- Assassins and Settlements - The Assassin may visit any standard location as well as The Alchemist, The Gambling House, Temple, Training Pit, and Alehouse (no mod) Settlement Events Any event that causes the Assassin to be arrested or press-ganged, double the gold to get him out. The Assassin gets +1 to dice rolis where he has to run away, -1 when he is under suspicion. The Assassins Guild Special location. 7+ to find. May check the Rumor Network or visit the Guild Armoury. Rumor Network - The Grand Master shares information with the Assassin, Roll 105. ‘= Information is scarce. Nothing of interest learned, 2- The Assassin learns of strange techniques ftom Cathay, He may reroll a skill roll once the next lime he trains, 3: The Assassins given a map of the next dungeon. He may become Leader next adventure. 4- The Assassin is wamed about nearby Monsters. Once during the next adventure when ambushed he may declare these are the ones he heard about and the ambush fails. +20% gold for Monsters of that group. 5- The Assassin is wamed about a particular Monster. At the end of the next dungeon if he highest ranking enemy has been killed the Assassin may roll for an extra piece of Dungeon Room Treasure, ignoring a result of Gold. 6- The Grand Master imparts a mission of assassination, Any time next dungeon the Assassin may declare a Monster as his assassination target. Ifhe kills it he gains double gold value. Guild Armoury - Assassins ike to have the latest ‘in’ weapon. Roll 106. 1-3 he Must buy something here. Poison Vial '50 Gold- One adventure. Apply to Darts or Crossbow Bots, Roll 1D6. 4+ causes extra 1D3+2 Wounds Biow Pipe 150 Gold - Strength 2, Ignore { point of Amour Throwing Darts |30 Gold- Enough for one adventure 1D6 Smokebombs | 100 Gold - Covers 2x2 area. Lasts 2 tums. Cannot be fired through or moved through Lock Tools 200 Gold - Same as Dwarf lock tools Grappling Hook | 60 Gold- Attach io rope. Roll BSto ht, (1D6+Str) - (Monster Str). Number of squares closer he is dragged || Boot Blades 150 Gold « +1 Attack, but at 1 to hit Throwing Stars [100 Gold Throw as many as you have attacks. BS toh. St 1 butignore Armour

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